The European Commission has opened a new probe into Google, this time focused on the company's massive online advertising business, Bloomberg reports. European Union regulators have already fined Google billions for violating the Digital Markets Act, and being found guilty of anticompetitive behavior in online advertising could add to that total.
While the Commission has yet to announce a formal investigation, Bloomberg writes that it has started contacting Google's customers and competitors for information about its dominance across multiple online advertising markets. Regulators are particularly concerned that Google could be "artificially increasing the clearing price" of ad auctions "to the detriment of advertisers." If the company is found to be violating the EU's competition rules, Google could be fined 10 percent of its global annual sales.
Google's approach to advertising to minors was reportedly already under investigation by the EU as of December 2024, and besides fines, regulators have ordered the company to open up Android to competing AI assistants and share search data with rivals. In the US, there's also precedent for finding Google's approach to online advertising anticompetitive.
A US federal judge found that Google is a monopolist in online advertising in April 2025, the conclusion of a legal battle that started with a Department of Justice lawsuit accusing the company of dominating the ad market and using its control to charge more and keep a larger portion of ad sales. The DOJ ultimately wants Google to sell its ad tech business, but a final decision hasn't been reached as to how the company's anticompetitive behavior should be remedied.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/eu-reportedly-opens-another-probe-into-googles-ads-pricing-194435095.html?src=rss
Less than a week after Valve admitted that the current shortage (and growing prices) of RAM were affecting its hardware plans, the Steam Deck is completely sold out. The Steam Deck has gone in and out of stock in the past, but as Kotaku notes, the timing does raise the question whether Valve's RAM issues could also be impacting its Linux handheld.
The 256GB Steam Deck LCD, and both the 512GB and 1TB models of the Steam Deck OLED, are completely sold out on Steam. Valve announced that it was discontinuing the LCD versions of its handheld and selling through its remaining inventory in December 2025, so the fact that the 256GB Steam Deck model is currently sold out isn't surprising. That both OLED versions are also unavailable at the same time, though, is a bit more unusual.
Engadget has contacted Valve for more information about the availability of the Steam Deck. We'll update this article if we hear back.
When Valve announced the Steam Machine, Steam Controller and Steam Frame, the company notably left pricing and availability off the table, presumably because tariffs and access to RAM were leaving those details in flux. The company's announcement last week that the memory and storage shortage had pushed back its plans and would likely impact prices more or less confirmed that. At no point did Valve mention that the Steam Deck would be similarly affected, but maybe it should have.
The rising cost of RAM has already forced other PC makers to adjust the pricing of their computers. Framework announced in January that it was raising the price of its Framework Desktop by as much as $460. Some analysts assume that the memory shortage driven by the AI industry could lead to higher prices and even an economic downturn in the wider PC industry. Ideally, the Steam Deck being out of stock is a temporary issue rather than a sign that Valve is doing something drastic. If things continue as they are, however, changes to the Steam Deck likely won't be off the table.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/the-great-ramaggedon-of-2026-might-have-just-claimed-the-steam-deck-211958306.html?src=rss
Amazon has announced that it will bring its same-day prescription delivery service to 4,500 new cities and towns by the end of 2026. The company originally launched Amazon Pharmacy in 2020 with a two-day delivery option, and has continued to increase the availability and delivery speed of the service in the years that followed, including expanding access to nearly half of all US residents in 2024.
The company's announcement doesn't break down all the new cities same-day deliveries will be available in, but does note that the delivery option is coming to Idaho and Massachusetts for the first time. In the past, access to same-day deliveries has been determined by where Amazon has fulfillment centers that it can open pharmacies in. Amazon Pharmacy also offers next-day delivery and in some cities, the ability to pick up prescriptions from Amazon's OneMedical offices.
Amazon reportedly applied for Amazon Pharmacy trademarks in the UK, Canada and Australia in 2020, but has yet to expand its prescription delivery service to those regions. In 2023, Amazon launched RxPass, a separate $5 per month subscription that lets Amazon Prime customers order from a collection over 50 common medications for a flat fee. Amazon began letting Medicare recipients access the subscription in 2024.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/amazons-same-day-prescription-deliveries-are-coming-to-even-more-cities-192221224.html?src=rss
After kicking off CES 2026 with its "First Look" event, Samsung is ready to announce the first of what should be several new Galaxy smartphones this year. The company is officially hosting a Galaxy Unpacked event on February 25 at 1PM ET, where it'll introduce the Galaxy S26 series and updates to Galaxy AI.
Leaks that have trickled out ahead of the event suggest that the Galaxy S26, S26+ and S26 Ultra will feature a new Snapdragon 8 Elite Gen 5 chip, and could come with more RAM and storage. Only the Galaxy S26 Ultra is expected to include major hardware changes, though, with an updated camera system, and possibly proper support for Qi2 charging. Alongside new smartphones, Samsung is also expected to introduce the Galaxy Buds 4 and 4 Pro, which will reportedly feature a new design, support for head gestures and an Ultra Wideband chip so they're easier to find using Google Find Hub.
As in previous years, Samsung has an optional deal for anyone who wants to lock in a discount before the company's new smartphones and accessories are announced. If you reserve Samsung's new devices now, you can receive a $30 credit and be entered to win a $5,000 Samsung.com gift card. When you do pre-order, the company also claims that it'll offer up to an additional $900 in savings if you trade-in a device or $150 off even without a trade-in if you pre-order through Samsung.com.
Engadget will have coverage of everything Samsung announces at Galaxy Unpacked right here, but if you want to watch along, you can catch the company's livestream of the event on Samsung's YouTube channel, the Samsung Newsroom page or at Samsung.com.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/samsungs-galaxy-s26-unpacked-event-is-on-february-25-230000375.html?src=rss
The National Labor Review Board (NLRB) has dropped a case accusing SpaceX of illegally firing eight employees who criticized the company's CEO Elon Musk, The New York Times. The employees were originally fired in 2022 after circulating a letter that referenced reports of Musk's sexual misconduct and called the executive "a frequent source of distraction and embarrassment." The NLRB filed a complaint claiming the firing was illegal in 2024.
Originally, SpaceX's opposition to the NLRB's case was that the agency is unconstitutional, The New York Times writes. Complaints about the NLRB's independence and power are not uncommon. Amazon has previously claimed that the board's structure "violates the separation of powers," a critique the company has made even more recently about the Consumer Product Safety Commission. The NLRB dismissed its SpaceX case following an even more unusual line of argument, though: that regulating SpaceX actually fell under the jurisdiction of the National Mediation Board, the government agency that handles mediation in the airline and railway industries.
Because the company will technically let anyone book a space flight with it, and it operates under a license from the Federal Aviation Administration, SpaceX's lawyers argue it should be treated like an airline. According to The New York Times, the National Mediation Board issued a decision affirming that logic in January, and not long after, the NLRB dismissed its SpaceX case using the same line of thinking.
Elon Musk and his companies maintain a close relationship with the Trump administration. Musk spent over $250 million to help re-elect President Donald Trump, and he briefly served as a special government employee overseeing budget cuts and layoffs across various government bodies as part of the Department of Government Efficiency. The NLRB gave up its own authority to regulate, rather than it being stripped of funding or employees, but the decision still fits a larger pattern of independent agencies being disempowered during the second Trump administration.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/the-nlrb-just-gave-up-on-spacex-workers-who-claim-they-were-illegally-fired-215332847.html?src=rss
Kris Marszalek, CEO and co-founder of crypto and stock trading platform Crypto.com, has bought an expensive website. In this case it's AI.com, valued at one point at $100 million, which will serve as the online home for his new company of the same name. The website launch is being paired with a Super Bowl ad that will air this Sunday.
AI.com's main offering is an AI agent that "operates on the user’s behalf — organizing work, sending messages, executing actions across apps, building projects, and more." It's a similar concept to what companies like OpenAI, Anthropic and Google are promising with their own agents and agentic features, and notably lacking in hard details. Users can make multiple agents with AI.com and have them do a variety of tasks — the company's press release mentions trading stocks and updating a dating profile, for example — while remaining permission-based and private. It's not clear if AI.com is offering its own AI models or licensing those offered by other companies, but clearly whatever it offers, both for free and via a planned paid subscription, will be flexible.
Like Crypto.com's big push into the mainstream during late 2021 and early 2022, AI.com is arriving at a particularly hype-filled time in the AI industry. Anthropic's Claude Code and Claude Cowork tools have been taken up as evidence that AI might actually make people more productive, so AI.com's decision to push an agent of its own is timely.
Of course, after Crypto.com's big Matt Damon ad in 2021, and Super Bowl ad in 2022, Bitcoin prices hit an all-time low in June 2022. Ironically, Marszalek's AI.com is also launching during a particularly nasty "crypto winter" which has lowered the price of Bitcoin to under $66,000, a steep drop from the $127,000 it cost in October 2025. That's not to suggest the AI.com CEO is a groundhog for deflating hype balloons. More likely, it's a sign that the future of AI could be as unpredictable and volatile as cryptocurrency.
This article originally appeared on Engadget at https://www.engadget.com/ai/the-cryptocom-guy-bought-aicom-and-a-super-bowl-ad-234325394.html?src=rss
Apple plans to allow third-party voice-controlled AI apps in CarPlay, Bloomberg reports. Siri is the default voice assistant for things like controlling music and looking up directions, but future AI apps in CarPlay could handle the complicated, open-ended requests Siri can't answer.
The expanded support would let developers like OpenAI or Google offer versions of their ChatGPT and Gemini apps for CarPlay. Similar functionality is possible just by connecting a smartphone to a car over Bluetooth and using an AI app's voice mode, but CarPlay support would presumably make the process a little more seamless.
Not so seamless that it replaces Siri, however. Bloomberg writes that these third-party apps won't be able to replace the Siri button in the CarPlay interface or use their own wake words ("Hey Google," etc.). Instead, anyone who wants to spend a long drive talking to Gemini will have to open the app first. That could cut down on the utility of using one of these apps, but Apple presumably wants to get Siri to a place where CarPlay users prefer it as their in-car assistant anyway.
Apple and Google recently announced that Gemini would power future versions of Siri and Apple Foundation Models, the AI models underpinning Apple Intelligence. The delayed, updated version of Siri Apple introduced alongside Apple Intelligence in 2024 is supposed to be able to take actions on user's behalf, work across apps and understand the context of what's on screen, all things Gemini can currently do. Reports suggest Apple wants to eventually use Google's Gemini models to transform Siri into a proper conversational chatbot, too. That future version of the voice assistant could be right at home in CarPlay.
This article originally appeared on Engadget at https://www.engadget.com/transportation/apple-will-reportedly-allow-third-party-ai-assistants-in-carplay-213432646.html?src=rss
Disney+ subscribers in some European countries have lost access to advanced HDR features like Dolby Vision, TechRadar and FlatpanelsHD report. The issue was first spotted by German Disney+ subscribers on Reddit, but currently also impacts subscribers in Portugal, Poland, France and the Netherlands, according to FlatpanelsHD.
"Dolby Vision support for content on Disney+ is currently unavailable in several European countries due to technical challenges," Disney said in a statement. "We are actively working to restore access to Dolby Vision and will provide an update as soon as possible. 4K UHD and HDR support remain available on supported devices."
If the issue is in fact a technical one, it seems like it could be around for the long-term. Disney has removed any reference to Dolby Vision from its Disney+ video quality support page in Germany. As of now, the company lists HDR10 as its default HDR format, despite Dolby Vision support being a feature of Disney+ for several years now.
FlatpanelsHD writes that the real issue might be legal, rather than technological. A company called InterDigital won an injunction in a German court against Disney in November 2025 because it violated at least one of the company's patents on streaming video technology. The injunction specifically requires Disney to stop violating InterDigital's patent on "a method for dynamically overlaying a first video stream with a second video stream comprising, for example, subtitles." It's not entirely clear how that plays into the company offering Dolby Vision in Europe, but it would explain why subscribers in Germany were some of the first people to notice Dolby Vision's absence.
Engadget has contacted Disney for more information about Disney+'s missing HDR support and whether InterDigital's injunction played a role. We'll update this article if we hear back.
Mentions of Dolby Vision were also stripped out of the US version of Disney+'s video quality support page. InterDigital hasn't won an injunction in the US, but the company is pursuing a patent case against Disney in the United States District Court for the Central District of California. That doesn't necessarily mean Dolby Vision support will be taken from US subscribers next, but it does suggest there's more happening here than just technical challenges.
Update, February 6, 3:44PM ET: The original version of this article included mention of Disney+ losing HDR10+ support in Europe, but Disney says it never offered HDR10+ in that region. The article has been updated accordingly.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/disney-loses-access-to-dolby-vision-in-some-european-countries-193930702.html?src=rss
The Steam Machine is back from the dead. Not as a Valve-supported program for manufacturers to create living room PCs, but instead a home console sibling to the Steam Deck. Valve introduced its second attempt at ruling the living room in a surprise hardware announcement in November 2025, and paired the new Steam Machine with a new Steam Controller and a wireless VR headset it calls the Steam Frame. Since the announcement, as is often the case with Valve, some details remain elusive, however.
While we wait for the release of the company's new hardware lineup in 2026, and more information straight from the horse's mouth, here's everything we know about the hardware, software and price of the Steam Machine.
What's the Steam Machine's hardware like?
Valve
Like the Steam Deck, the Steam Machine is utilitarian and bespoke. The PC is a black, 5.98 x 6.39 x 6.14 inch (152 x 162.4 x 156mm) box, with ports and a grille for a fan in the back and a removable faceplate and customizable LED light strip in the front. Inside, Valve says the Steam Machine features a "semi-custom" AMD Zen 4 CPU with six cores and up to 4.8GHz clock speeds, and a "semi-custom" RDNA3 AMD GPU, along with 16GB DDR RAM, 8GB GDDR6 VRAM and either 512GB or 2TB of storage.
While these specs make the Steam Machine more powerful than the aging Steam Deck (which shipped in 2022 with its own custom AMD chip) Valve has been careful not to oversell the capabilities of the box. In a blog post, the company said that "the majority of Steam titles play great at 4K 60FPS" using AMD's FidelityFX Super Resolution (FSR) frame generation and upscaling technology, but some titles require more upscaling than others, and it "may be preferable to play at a lower framerate with [variable refresh rate] to maintain a 1080p internal resolution."
In a hands-on preview of the Steam Machine, Digital Foundry expressed concern with what Valve's claims and the device's stated specs could mean for future performance. "The decision to opt for 8GB of GDDR6 memory has been proven to be a limiting factor on many modern mainstream triple-A games and falls short of the maximum VRAM pools and memory bandwidth available on both Xbox Series X and base PS5," Digital Foundry writes.
The Steam Machine supports Bluetooth 5.3, Wi-Fi 6E and includes an integrated 2.4GHz adapter for the new Steam Controller. In terms of port selection, there's DisplayPort 1.4 and HDMI 2.0 inputs for connecting the box to external monitors and TVs, four USB-A ports (divided between two USB 2.0 ports and two USB 3.2 Gen 1 ports) and one USB-C port on the back.
Engadget will have to try out the Steam Machine to really know what it's capable of, but there's nothing to suggest it couldn't be as flexible as the Steam Deck, especially with more power to play with.
What games will be able to run on the Steam Machine?
Valve
Any game that runs on SteamOS, Valve's Linux-based operating system, will run on the Steam Machine, provided the device's technical specs will support it. For games running natively on Linux, the Steam Machine will download the Linux version. For Windows games and everything else, it'll be able to use Steam's built-in Proton compatibility layer to translate games to Linux, just like the Steam Deck does.
Proton is developed by both Valve and CodeWeavers, the team behind the macOS compatibility app CrossOver. Valve's compatibility layer translates a game's API calls and other software features into something Linux understands, essentially tricking the game into thinking it's running on Windows when it isn't. Proton has worked remarkably well so far, in some cases helping some PC games run more efficiently on Linux than they do on Windows, but it does have some limitations. Because some anti-cheat software doesn't support Linux, many competitive multiplayer games aren't playable on SteamOS. Valve hopes the Steam Machine will help change that.
"While [the] Steam Machine also requires dev participation to enable anti-cheat, we think the incentives for enabling anti-cheat on Machine to be higher than on Deck as we expect more people to play multiplayer games on it," Valve told Eurogamer. "Ultimately we hope that the launch of Machine will change the equation around anti-cheat support and increase its support."
To help users find what games work well on the Steam Machine, Valve plans to expand its program for verifying games on the Steam Deck to include the Steam Machine and Steam Frame. Valve looks at things like controller support, the default resolution of the game, whether or not it requires a separate launcher and whether the game and its middleware work with Proton to determine a game's rating. Then the company sorts games into four categories: Verified (where the game works with Steam hardware at launch), Playable (where a user might have to make modifications to run smoothly), Unplayable (where some or all of the game doesn't function) and Unknown.
According to an announcement Valve sent to developers, games that were Verified for the Steam Deck will automatically be verified for the Steam Machine. The system is helpful, but far from definitive — some Unplayable games are in fact playable — which is why online, community-run databases like ProtonDB fill in the gaps with more granular information.
How much will the Steam Machine cost and when will it launch?
Valve
Valve hasn't announced a price or a release date for the Steam Machine or any of its new hardware. In terms of price, however, the company has suggested it might not be a deal in quite the same way the $399 Steam Deck LCD was. Valve designer Pierre-Loup Griffais told The Verge that the "Steam Machine’s pricing is comparable to a PC with similar specs" and that its price would be "positioned closer to the entry level of the PC space" but be "very competitive with what you a PC you could build yourself from parts."
That means the Steam Machine will likely cost more than the $499 PS5, and that the rising costs of memory could make it even more expensive. Valve has already publicly admitted that memory and storage shortages are affecting its plans. In February, the company said that it was delaying the launch of its hardware (though it still hopes to ship in the first half of 2026) and rethinking pricing, particularly around the Steam Machine and Steam Frame, because of the "limited availability and growing prices" of critical components like RAM.
The changes Framework had to make to the pricing of the Framework Desktop are an illustrative example of the position Valve is in. Framework pitched its compact desktop PC as being great for gaming, with an AMD Ryzen AI Max chip (originally meant for gaming laptops) and a minimum of 32GB of RAM that lets it run games at 1440p. The company originally sold the base configuration of the Framework Desktop for $1,099, but announced in January 2026 that it would now cost $1,139 due to the rising cost of RAM. The price situation got even worse for configurations with more RAM. A Framework Desktop with 128GB of RAM now costs $2,459.
The blame for rising costs lies squarely with the AI industry, whose demand for RAM has led to the collapse of consumer RAM brands and a dearth of true deals on the in-demand component. At this point, PC makers have no solution to the problem other than riding the shortage out and raising prices. Valve clearly isn't immune to those same issues.
That doesn't rule out the company offering its Linux PC at multiple different price points, or in some kind of bundle deal with multiple pieces of new Steam hardware. But it does mean that the Steam Machine will likely be priced like a premium device. Same for the Steam Controller and Steam Frame. In the case of the Frame, UploadVR reports that Valve wants to sell the headset for less than the $1,000 Valve Index, but that doesn't mean it won't be significantly more expensive than the $300 Meta Quest 3S.
What accessories will work with the Steam Machine?
Valve
The Steam Machine is designed to work with a variety of different Bluetooth controllers and other wireless accessories, and also whatever you can plug into its multiple USB-A ports and single USB-C port. With a built-in 2.4GHz Steam Controller dongle inside the Steam Machine, Valve's controller should be an ideal option for controlling games, particularly because of its multiple control options, like touchpads and gyroscopes. Support for Steam Link, Valve's tech for streaming PC games over local wireless, means you can also send games from a Steam Machine to the Steam Deck, Steam Frame or the Steam Link app and play them there.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/everything-we-know-about-valves-new-steam-machine-200458817.html?src=rss
Meta is developing a standalone app for Vibes, its feed of AI-generated videos, according to reports from TechCrunchand Platformer. Vibes was introduced as a feature in the Meta AI app in September 2025. Similar to OpenAI's Sora app, Vibes lets users prompt Meta AI to create TikTok-style vertical videos.
"Following the strong early traction of Vibes within Meta AI, we are testing a standalone app to build on that momentum," Meta said in a statement. "We’ve seen that users are increasingly leaning into the format to create, discover, and share AI-generated video with friends. This standalone app provides a dedicated home for that experience, offering people a more focused and immersive environment. We will look to expand the app further based on what we learn from the community."
Meta has yet to share specific numbers for how many people actually use Vibes, but the company does claim that Meta AI usage has continued to grow since Vibes launched. Breaking the feature out into its own app could allow Meta to add more functionality without cluttering the existing Meta AI app. The company believes AI-generated content will be the next big source of engagement on platforms, and said in an October 2025 earnings call that it planned to push more AI images and videos into its recommendation algorithm. A dedicated app for creating videos like Vibes could be one way Meta hopes to do that.
As Meta's main competitor in the burgeoning field of AI-first social media, OpenAI has continued to iterate on its Sora app, adding ways for characters and pets to cameo in videos, and signing a deal with Disney to allow users to generate content with Disney characters. Considering the company has licensed celebrity likenesses in the past, it doesn't seem impossible that Meta could pursue similar deals. Whatever happens, AI-generated videos appear like they'll be increasingly inescapable.
This article originally appeared on Engadget at https://www.engadget.com/ai/meta-is-giving-its-ai-slop-feed-an-app-of-its-own-192208200.html?src=rss