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All four wheels reconnect with the glowing pavement in a slap of crisp plastic and crunching wood.
Push, push, push, push, jump kickflip —
Another slam, a quick screech.
Push, push, push, ju —
A shattering crash. The world flips on its head in an explosion of glittering blacks and iridescent pinks. I let out a small laugh, adjust the controller in my hands, and lean forward. Reset.
Push.
In a hyper-chilled demo space at Summer Game Fest, Skate Story creator Sam Eng drew a picture of a flaming skateboard on a business card while I played his game, occasionally lifting his head to giggle at my crashes and answer my questions. He described Skate Story as an attempt to capture the feeling he often has while skateboarding, invincible in one moment and utterly vulnerable the next. Fragile, like glass.
Skate Story absolutely crystallizes this feeling. You play as the glass skater, a demon made of translucent pain, and your goal is to skate to the moon, eat it, and escape this hell. The game takes place in a series of surreal playgrounds in the Underworld, offering long catwalks for gaining speed, winding pathways lined with lethal red shards, and open areas dotted in concrete ramps, gaps and waxed ledges. The Devil and his minions are your enemies, and their only weaknesses are your sweet tricks.
Sam Eng
Skate Story is coming to PC and I played the demo with a standard Xbox controller: Press Y to hop on the board, A to gain speed, X to powerslide and B to ollie. Holding A pushes the glass skater forward in a steady rhythm, holding B does a higher ollie, and combining the trigger and bumper buttons with a jump executes a trick. I leaned heavily on ollies, kickflips (left trigger + B) and grinds (near a ledge + B), but I also landed a few moves that included these inputs plus a nudge of the right analog stick, swapping stances.
As I ollied my way through the Underworld, I encountered a variety of floating stone heads — some friendly, some vicious — and I collected items to unlock new progression areas, slamming my board into the ground to solve little puzzles. There was a shop with custom decks and parts for sale, and wide-open spaces for practicing tricks. The demo’s concluding boss fight, versus a giant stone philosopher’s head no less, provided a concrete arena for me to perform tricks and deal damage with my rad skateboarding prowess.
Sam Eng
I’m craving a few uninterrupted hours with the game, ideally at home and after a few edibles, so I can perfect its mechanics, unlock upgrades and learn new moves. I crashed a dozen times in my 45-minute demo, often in the same spot repeatedly and always with a magnificent, shattering explosion — but resets were swift and not too punishing. The crash always hit harder after I’d found a flow state, holding down A to push and jumping smoothly over neon spikes embedded in the shimmering black asphalt, taking a risk and landing a kickflip, reaching peak velocity, feeling completely free. And then I’d clip a sliver of concrete and the ride would be over, sudden and harsh. In Skate Story, sidewalk-high edges are just as dangerous as glowing-red obstacles, and the game requires a constant buzz of situational awareness. A lot like skateboarding in real life, I’d wager.
Skate Story induces a limbo-like haze through its mechanical rhythm, VHS-filtered visuals and the constant, low whoosh of the glass skater's wheels rolling across the Underworld's concrete. Strategy becomes impossible and the only option is to feel your way through the brutalist, pearlescent landscapes. The game's soundtrack is provided by New York artist Blood Cultures and it's a soothing, lo-fi vibe fest, like OlliOlli’s flow music but with a distorted edge. It feels like a perfect fit.
Skate Story encourages you to enter a peak state early on, only so you can chase that feeling the rest of the game. It’s an incredibly compelling loop, with room for payoff or failure in every push.
Sam Eng
The Underworld is so much larger than the slice I explored in Skate Story’sSummer Game Fest demo. The full game has more than 70 tricks to learn, fresh gear to acquire and a leveling system to unlock. Skate Story feels like a game that will easily swallow hours upon hours of my time. As easily as eating the moon, at least.
Skate Story is due out this year (not 2023, as suggested by the top trailer) on Steam, developed by Sam Eng and published by Devolver Digital.
Catch up on all of the news from Summer Game Fest 2024 right here!
This article originally appeared on Engadget at https://www.engadget.com/skate-story-hands-on-kick-push-shatter-120051976.html?src=rss
Samsung is expanding its lineup of Galaxy FE devices, which offer many of the features of flagship devices at a more budget-friendly cost, with a new smartwatch. The company says the Galaxy Watch FE includes the sensor tech, performance and health and fitness features of mainline Galaxy Watch devices with an all-new look. Naturally, though, there are some tradeoffs.
The Galaxy Watch FE doesn't have the physical rotating bezel of the Watch 6 Classic, for instance, and it's limited to one size: 40mm. There are three color options of black, pink gold and silver and there are new one-click watch bands with blue and orange stitching. The watch has sapphire crystal glass, which Samsung says will help protect it against scratches in day-to-day use.
The device has a wide range of health and fitness features, including the ability to help you track more than 100 workouts. There's an advanced running analysis feature that aims to provide insights and guidance to help prevent injury, while the personalized heart rate zone tool will help you set your own goals based on your physical abilities.
The Watch FE also offers electrocardiogram monitoring and can look for signs of irregular heart rhythms and atrial fibrillation. Additionally, it has sleep tracking and body composition features, while it can deliver motivational messages to help you along your wellness journey.
Other features include Find My Phone and Samsung Wallet. You'll be able to control the camera of your compatible Samsung smartphone remotely with the help of the Camera Controller tool.
The Bluetooth version will cost $200 and will be available in the US on June 24. The $250 LTE variant will arrive in October.
This article originally appeared on Engadget at https://www.engadget.com/samsungs-galaxy-watch-fe-arrives-on-june-24-120050782.html?src=rss
Netflix is taking advantage of some high drama in the hot dog-eating world with its next live-streaming event. A couple of days ago, Joey Chestnut was banned from Nathan's Hot Dog Eating Content over his apparent partnership with a plant-based brand, as pretty much every major news site in the world inexplicably reported.
Cue Netflix, which leaped in with its own frank-eating event called Chestnut vs. Kobayashi: Unfinished Beef, set to be live-streamed on Monday, September 2. It features two of the best-known (only-known, for most people) hot dot-eating personalities in the form of Chestnut (40) and Takeru Kobayashi (46), with the latter coming out of semi-retirement for the occasion.
"Through all of my years in competitive eating, Kobayashi stands out as my fiercest rival," Chestnut said in a Netflix press release. "Retiring for me will only happen after I take him down one last time," added Kobayashi.
A rivalry simmering for 15 years.
CHESTNUT VS. KOBAYASHI: UNFINISHED BEEF — the ultimate hot dog eating competition — will air LIVE on Netflix, Monday, September 2. pic.twitter.com/MeVQP1lQuS
Chestnut (40) won 16 of the last 17 Nathan's Hot Dog Eating Contests (held by the Major League Eating organization) and holds the all-time record with 76 hot dogs and buns eaten set in 2021. Kobayashi (46), meanwhile, is known as "the father of competitive eating" and won the Nathan's event six consecutive times. At one point, he was also banned from that event (for non vegan-hot-dog reasons).
The New York Postreported that Chestnut partnered with Impossible Foods, which manufactures the plant-based "Beef" hot dog. That was apparently anathema to Nathan's, which makes what it calls "100 percent beef hot dogs" (that the nonprofit Environmental Working Group considers not very healthy).
"We are devastated to learn that Joey Chestnut has chosen to represent a rival brand that sells plant-based hot dogs rather than competing in the 2024 Nathan's Famous Fourth of July Hot Dog Eating Contest," Nathan's told CBS in a statement. "It seems that Joey and his managers have prioritized a new partnership with a different hot dog brand over our long-time relationship."
By hosting its own hot-dog eating event, though, Netflix is taking the meat out of Nathan's annual July 4th contest — Sherlocking it Apple style, if you will. Previous Netflix live streams include The Roast of Tom Brady, and following the Chestnut vs. Kobayashi affair, Netflix will stream the Jake Paul vs. Mike Tyson fight on November 15, 2024.
This article originally appeared on Engadget at https://www.engadget.com/netflix-has-sherlocked-nathans-hot-dog-eating-contest-120043454.html?src=rss
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