The PS5 won’t be getting any big first-party sequels for at least a year

Sony said Wednesday it won’t launch any new blockbuster first-party PlayStation exclusives until at least early 2025. “While major projects are currently under development, we do not plan to release any new major existing franchise titles next fiscal year like God of War Ragnarök and Marvelʼs Spider-Man,” Sony President Hiroki Totoki wrote (via Polygon) in the company’s Q3 2023 financial results. Sony’s 2024 fiscal year begins on April 1 and ends on March 31, 2025.

The PlayStation division will instead focus on third-party software sales, which Totoki expects to grow gradually. Square Enix’s upcoming Final Fantasy VII Rebirth launches as a PS5 exclusive on February 29. Konami’s Silent Hill 2 remake, a console exclusive on the PS5 that will also launch on PC, is scheduled to arrive later this year. Other upcoming third-party tentpoles include Stellar Blade and Rise of the Ronin.

Meanwhile, the platform’s first-party exclusive Wolverine game may not arrive until 2026 if leaked documents from a hack are any indication.

“We expect third-party software sales to continue to expand gradually due to the expansion of the PS5 installed base and the high level of user engagement,” Totoki wrote. Totoki will replace Jim Ryan as Sony Interactive Entertainment CEO in April.

Le vice-président exécutif et directeur financier de Sony Hiroki Totoki à Tokyo le 2 février 2023. (Photo by YOSHIKAZU TSUNO/Gamma-Rapho via Getty Images)
Sony President Hiroki Totoki
YOSHIKAZU TSUNO via Getty Images

As for why PlayStation ended up with such a long gap between first-party flagship games — Marvel’s Spider-Man 2 launched in October 2023, leaving a roughly 18-month gap or more — VGC reports that Totoki said in an earnings call (through a translator) that the company’s creative teams can can improve their development turnarounds.

“When it comes to the business, I think there is room for improvement,” Totoki said of its first-party studios after complimenting their creativity and vision. “And that’s to do with how to use money, the schedule of development, and how to fulfill one’s accountability towards development — those are my frank impressions. I will continue to engage in dialogue with the people so that we can find the right way to proceed.”

PS5 console sales, which reached 8.2 million units in Q3 2023, missed their target in the quarter. The company has adjusted its fiscal year projections of PS5 sales from 25 million units sold to 21 million. Sony expects a gradual decline to continue. “Regarding the PS5 hardware, which will enter its fifth year since launch, partially due to its entering the latter half of the console cycle, we aim to optimize sales with a greater emphasis on the balance with profits, so we anticipate a gradual decline in unit sales from next fiscal year onwards,” he wrote.

This article originally appeared on Engadget at https://www.engadget.com/the-ps5-wont-be-getting-any-big-first-party-sequels-for-at-least-a-year-180016231.html?src=rss

Sony predicts it’ll sell fewer PS5s than first thought

Sony has lowered its PlayStation 5 sales forecast for fiscal 2023 significantly and now expects to sell 21 million units, down from a previous forecast of 25 million. That's despite posting record quarterly revenue and selling 8.2 million PS5s over the holiday season. So far this fiscal year, Sony has sold 16.4 million consoles, bringing its total to 54.8 million overall. (The company sold 19.1 million PS5s in fiscal 2022.)

Sony announced in December that it had sold 50 million PS5 units over three years, as of December 9, 2023. That's just a week longer than it took the PS4 to achieve the same number, and the latter wasn't bogged down by supply chain issues and a worldwide pandemic. 

Revenue was up 16 percent over the same quarter last year, thanks in part to improved sales of non-first-party titles. However, operating income was down significantly (26 percent), due a drop in first-party sales and losses on hardware due to promotions. In other words, PS5 sales aren't meeting the company's expectations despite discounts. 

Sony has seen higher sales in all three quarters this year compared to last. That might not continue this year though, as it's forecasting sales of just 4.6 million for Q4 2023 (February to April), down from 6.3 million in Q4 2022. 

In terms of new first-part games, Sony noted that Marvel's Spider-Man 2 has sold 10 million units (as of February 4) since its release in October 2023.

Almost all other Sony divisions saw higher revenue, including its Imaging & Sensor Solutions division (Sony makes sensors for iPhones and many other devices), along with Pictures and Music. That resulted in a record 3.75 trillion yen for Q3 ($24.9 billion) compared to 3.08 trillion yen the year before ($20.5 billion). 

This article originally appeared on Engadget at https://www.engadget.com/sony-predicts-itll-sell-fewer-ps5s-than-first-thought-091816189.html?src=rss

Phil Spencer will address Xbox multiplatform rumors on February 15

The internet has been buzzing the last couple of weeks with rumors that Microsoft will begin publishing Xbox first-party games on competing consoles. The company promised it would soon share more details about its “vision for the future of Xbox” and that looks to be coming on February 15. Phil Spencer will appear on the Official Xbox Podcast to share “updates on the Xbox business.”

The episode drops at 3PM ET and it’ll also feature Sarah Bond, President of Xbox, and Matt Booty, the head of Xbox Game Studios. Those are three big names, so this could be a real barnburner of a podcast episode.

We don’t know what the team has in store, but there have been all kinds of rumors flooding the web, from Hi-Fi Rush coming to the Nintendo Switch to Starfield and Indiana Jones and the Great Circle showing up on the PS5. It’s somewhat unusual for one of the big three to outsource first-party titles to competing platforms, but it’s not unheard of. Sony puts many of its biggest games on Steam and there are already some former Xbox exclusives on the Switch, like Ori and the Blind Forest and its sequel.

Many fans, however, have used these rumors to fuel wild speculations that Xbox is about to exit the console business entirely. This isn’t likely, even if the Xbox Series X and Series S consoles have underperformed when compared to the Switch and PS5. The company held an internal townhall last week and Spencer reportedly told employees that it has no plans to stop making consoles and that Xbox systems would continue to be a large part of its overall strategy, according to games reporter Shannon Liao.

Also, Game Pass is still a huge selling point for Xbox consoles, with a May 2023 survey indicating that 32 percent of gamers subscribe to the service. There were over 33 million subscribers back in 2022, and that number’s likely to have grown since then.

Microsoft isn’t exactly struggling, even when you factor in the games division. As a matter of fact, the company’s gaming revenue was up an impressive 49 percent for Q2 2024, due primarily to the Activision acquisition deal. A recent earnings report indicated company revenue of $62 billion (up 18 percent from last year) and profits of $21.9 billion.

Even with those numbers, however, Microsoft’s gaming division is still laying people off left and right. The company just slashed 1,900 jobs from its Xbox, Activision Blizzard and ZeniMax (aka Bethesda) teams. If it's looking for the constant growth that modern capitalism requires, dropping some of its more popular titles onto other consoles isn’t exactly the worst idea in the world. In any event, we’ll find out Thursday afternoon.

This article originally appeared on Engadget at https://www.engadget.com/phil-spencer-will-address-xbox-multiplatform-rumors-on-february-15-193755729.html?src=rss

Microsoft may bring Bethesda’s Starfield and Indiana Jones games to the PS5 after all

Microsoft's gaming division appears to be considering a significant shift in its strategy when it comes to major exclusives. Rumors have been swirling for a while that the company is bringing Hi-Fi Rush, a well-received game from last year, and Sea of Thieves to Nintendo Switch and PlayStation 5. But the company is said to be bringing some of its blockbuster Xbox exclusives to PS5 as well, which would mark a monumental change in policy.

Over the weekend, XboxEra reported that Microsoft will bring Bethesda's Starfield (its tentpole game for 2023) to PS5 later this year, sometime after the release of the Shattered Space expansion. The report suggests that Microsoft has acquired more PS5 dev kits to help port its games to Sony's console.

MachineGames' Indiana Jones and the Great Circle could be bound for PlayStation 5 as well. According to The Verge, the action-adventure game is slated to hit Sony's platform just a few months after it debuts on PC, Xbox and Game Pass later this year.

Amid the Federal Trade Commission's failed attempt to block Microsoft's acquisition of Activision Blizzard, then-Bethesda vice president Pete Hines confirmed in court last year that Indiana Jones and the Great Circle was initially going to be released on multiple consoles. However, after Microsoft purchased Bethesda parent ZeniMax Media, it changed the agreement to make the game an Xbox console exclusive. The FTC was also under the belief that fellow Bethesda titles Starfield and Redfall were at one point bound for PS5 before those versions of the games were canned.

Hi-Fi Rush is reportedly coming to Switch and PlayStation as soon as this quarter. The Gears of War series could be on the way to PS5 too, according to GamesBeat's Jeff Grubb (via Video Games Chronicle).

There's really only one reason why Microsoft would even begin to consider bringing more of its exclusives to PlayStation: money. It may be the case that the Game Pass model can't really sustain multiple games with nine-figure budgets and Microsoft could feel as though it's leaving money on the table by not having certain titles on PS5, as XboxEra put it.

It's clear that Microsoft is looking to make its gaming division more profitable. It recently laid off around 1,900 workers in that unit, just a few months after closing the $68.7 billion Activision Blizzard takeover.

When Microsoft bought ZeniMax, Microsoft Gaming CEO Spencer said his team would decide platform availability on a case-by-case basis. However, he said that Starfield would only be available on Xbox, PC and Game Pass.

Some Xbox games are already available on PlayStation and Switch, such as Minecraft Dungeons. As part of its 10-year deal to release Call of Duty titles on Nintendo consoles, Microsoft suggested it would bring other Xbox games to Switch and/or its successor.

The change in strategy could call into question Xbox's place in the games industry. While console wars are by and large nonsense, some players may feel aggrieved that Starfield and the Indy game are seemingly bound for PS5, especially if they decided to make Xbox Series X/S their sole console. Certain gamers who might only be able to afford one of the flagship consoles and tend to trade in games may feel that they're missing out if they plumped for an Xbox but Microsoft's titles are hitting PS5 alongside the likes of Marvel's Spider-Man 2 and God of War Ragnarok.

It might not be too long until we learn more details about Microsoft's possible shift in multi-platform strategy. "We're listening and we hear you," Spencer wrote on X. "We've been planning a business update event for next week, where we look forward to sharing more details with you about our vision for the future of Xbox. Stay tuned."

Update 2/5 12:31PM ET: Added a note about the rumor of Gears of War coming to PlayStation.

Update 2/5 3:28PM ET: Added Spencer's statement.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-may-bring-bethesdas-starfield-and-indiana-jones-games-to-the-ps5-after-all-154823503.html?src=rss

The Final Fantasy 14 live-action TV show is dead

A live-action TV series based on Final Fantasy 14 is no longer happening. The project is now dead, according to Dinesh Shamdasani, the co-founder of Hivemind, one of the production companies involved.

"We took around a fantastic pilot script by Ben Lustig and Jake Thornton along with a multi-season plan they built with our show runners but got rejected across the board," Shamdasani wrote on X, as spotted by Eurogamer. "The size and scale needed to do it right proved too much for anyone to want to risk."

Amazon, which spent a billion dollars on a Lord of the Rings TV show that drew large viewership figures but barely made a dent in the cultural zeitgeist, seemingly came closest to spinning up the project. Evidently, it decided against getting on board.

COVID-19 also played against the show's chances, according to screenwriter Thornton. "We took it out just as studios began to zip up their purse strings," Thornton wrote on X.

The series was announced back in 2019 as a collaborative effort between Hivemind (which makes the Netflix series The Witcher) and Sony Pictures Television. Although Sony doesn't own the rights to Final Fantasy — that would be Square Enix — the Final Fantasy series is closely affiliated with PlayStation.

Sony has found success in adapting other PlayStation games for the big and small screen over the last few years, such as The Last of Us and Uncharted. But it seems turning a sprawling MMO into a TV show was just too tall of an order.

It probably doesn't help that the Final Fantasy 14 base game is notoriously a bit of a slog. So much so that players can pay to skip the first 80 levels and get to the good stuff. It feels like the equivalent of having to watch a season and a half of a TV show before it really gets going. Maybe Hivemind and Sony should try adapting a Final Fantasy game that's good right out of the gate, such as FF16.

This article originally appeared on Engadget at https://www.engadget.com/the-final-fantasy-14-live-action-tv-show-is-dead-210614482.html?src=rss

The Xbox Series S is just $230 right now

Update 10:31am ET: Dell's deal on the Xbox Series S has expired.

If you weren't able to get the Microsoft Xbox Series S at a discount this past holiday season, you may want to check out Dell's website. The digital media-only console is currently on sale for $230, down $70 from its retail price of $300. While it can't play disc games, your $230 will get you 512GB in SSD storage and a wireless Xbox controller. The console supports variable refresh rates of up to 120 fps, and while it runs games at a max resolution of 1440p, you can use it to stream shows and movies in 4K. You only need to download the streaming apps you have access to, including Disney+, Netflix or Amazon Prime Video. 

While we called the Xbox Series S the least powerful console in its generation in our review, we found it to be capable of incredibly smooth gameplay. Even with boosted framerates, current and previous-gen games played like butter when we tested them out. Series S also starts up quickly, and a feature called Quick Resume lets you pick up from where you left off without having to suffer through loading screens that take forever to finish.

Storage could be an issue, seeing as this doesn't come with a disc drive, but you can expand it by getting the 1TB card Microsoft developed with Seagate. You can also mainly use it with the Game Pass subscription service that gives you access to a library with hundreds of titles. Bottom line is that the Xbox Series S is a great console if you're looking to go fully digital, and this is your chance to grab a unit without having to pay full price. 

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This article originally appeared on Engadget at https://www.engadget.com/the-xbox-series-s-is-just-230-right-now-115520855.html?src=rss

Nintendo will shut down most Wii U and 3DS online services by April 8

Nintendo has revealed exactly when most remaining online services for the 3DS and Wii U will come to an end. After 7AM ET on April 8, it will no longer be possible to jump into a multiplayer match on the original Splatoon or check out other players' levels in Super Mario Maker. Online co-op play, leaderboards and data distribution are among the features that won't be available on either console (unless you find an adequate homebrew solution). The Badge Arcade feature, which allows players to customize their Nintendo 3DS home menu, is going away too.

Nintendo previously said that online services on the systems would end in early April, but hadn't shared a specific date until now. It also warned that it may "have to discontinue services earlier than planned" — some players had difficulty accessing them late last year.

Single-player games and modes will continue to work on both platforms. Nintendo said there will be some exceptions to the end of online services and suggests that players of third-party games contact publishers to check whether they'll keep servers running. The company also notes that Pokémon Bank and Poké Transporter features will remain available for now, and you'll still be able to download updates and games you've previously purchased on either system for the foreseeable future. Nintendo shut down the eShop on both 3DS and Wii U last March.

One other feature that will remain is StreetPass on 3DS, since that connects to other 3DS units over local communication. SpotPass will be discontinued, however, as that requires an internet connection.

Meanwhile, the company says that 3DS and Wii U owners have until 1AM ET on March 12 to merge their Nintendo Network ID and Nintendo Account. If they do, they can spend any unused balance on either system's eShop on Nintendo Switch games, DLC and other digital content.

This article originally appeared on Engadget at https://www.engadget.com/nintendo-will-shut-down-most-wii-u-and-3ds-online-services-by-april-8-150807925.html?src=rss

Nintendo will shut down most Wii U and 3DS online services by April 8

Nintendo has revealed exactly when most remaining online services for the 3DS and Wii U will come to an end. After 7AM ET on April 8, it will no longer be possible to jump into a multiplayer match on the original Splatoon or check out other players' levels in Super Mario Maker. Online co-op play, leaderboards and data distribution are among the features that won't be available on either console (unless you find an adequate homebrew solution). The Badge Arcade feature, which allows players to customize their Nintendo 3DS home menu, is going away too.

Nintendo previously said that online services on the systems would end in early April, but hadn't shared a specific date until now. It also warned that it may "have to discontinue services earlier than planned" — some players had difficulty accessing them late last year.

Single-player games and modes will continue to work on both platforms. Nintendo said there will be some exceptions to the end of online services and suggests that players of third-party games contact publishers to check whether they'll keep servers running. The company also notes that Pokémon Bank and Poké Transporter features will remain available for now, and you'll still be able to download updates and games you've previously purchased on either system for the foreseeable future. Nintendo shut down the eShop on both 3DS and Wii U last March.

One other feature that will remain is StreetPass on 3DS, since that connects to other 3DS units over local communication. SpotPass will be discontinued, however, as that requires an internet connection.

Meanwhile, the company says that 3DS and Wii U owners have until 1AM ET on March 12 to merge their Nintendo Network ID and Nintendo Account. If they do, they can spend any unused balance on either system's eShop on Nintendo Switch games, DLC and other digital content.

This article originally appeared on Engadget at https://www.engadget.com/nintendo-will-shut-down-most-wii-u-and-3ds-online-services-by-april-8-150807925.html?src=rss

Watch Sony’s CES 2024 keynote in under 6 minutes

As it often does in Las Vegas, Sony focused its CES 2024 keynote on some of the company's more esoteric products. To start with, it rolled out the Afeela electric car first introduced last year at CES, but did it with some gaming panache by driving it using a PlayStation DualSense controller. Otherwise, it mostly talked about how the in-vehicle experience is getting smarter thanks to our old friend, artificial intelligence (AI). 

Sony also unveiled something else we weren't expecting, namely a new mixed reality headset. Unlike the PlayStation VR 2 consumer model, though, this one is designed for "spatial content creation," so it's designed more for developers, creators and artists than users. 

It's powered by Qualcomm's Snapdragon XR2+ Gen 2 chip (so it doesn't need to be tethered to a computer) and comes with a controller wand and a smaller ring-sized peripheral. It also sports dual 4K OLEDS microdisplays for a "crisp viewing experience" and allows for "user and space tracking" for mixed reality experiences. There's no word on price, but we should know more when it goes on sale later in 2024. 

The company also discussed its latest offerings from Sony Pictures entertainment, some PlayStation stats and more. The press conference went on for 46 minutes, but we've cut it down to just six so you can get the gist as quickly as possible.  

We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.

This article originally appeared on Engadget at https://www.engadget.com/watch-sonys-ces-2024-keynote-in-under-6-minutes-110037656.html?src=rss

Sony drove its Afeela EV onto the CES stage using a PlayStation controller

Sony's partnership with Honda around a new concept EV called the Afeela has been a highlight of CES for several years now. And while we're not any closer to finding out if and when this car will become a reality, Sony had a fun way to show off the latest iteration of the vehicle: they drove it onto the Sony CES 2024 stage with a PlayStation DualSense controller. Sure, it was just a fun gimmick rather than any evidence of a PlayStation-controlled vehicle coming down the road, but CES is all about the spectacle. 

Sony / Honda Afeela concept EV
Sony

We'll keep an eye out for more details on the Afeela, but Sony just invited Microsoft on stage to talk about how the in-vehicle experience is going to get smarter thanks to — you guessed it — AI. We're getting close to CES bingo here, folks. 

We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.

This article originally appeared on Engadget at https://www.engadget.com/sony-drove-its-afeela-ev-onto-the-ces-stage-using-a-playstation-controller-014403857.html?src=rss