It takes around 30 hours to experience everything Resident Evil Requiem has to offer. If you've already enjoyed all the thrills and spills and you're itching for more, there's some positive news. Capcom has some updates on the way. The biggest of those is a story expansion, which is now in development. Just don't expect it to arrive imminently.
"In this story, we will delve deeper into the world of Requiem," game director Koshi Nakanishi said in a short video message. "We’re hard at work on it now. It will take some time, so we ask for your patience and hope you’ll look forward to it."
Nakanishi noted that on top of the story expansion and fixing bugs and performance issues, the development team is cooking up some other features. A photo mode is on the way to help you capture all the horrors that Grace and Leon encounter. There's also a "surprise coming around May," Nakanishi said. "We’re planning to add a mini-game."
This article originally appeared on Engadget at https://www.engadget.com/gaming/a-resident-evil-requiem-story-expansion-is-in-the-works-140512827.html?src=rss
Welcome to our latest roundup of what's going on in the indie game space. We've got a lot of new and upcoming games to highlight this week, and those are on top of all of our coverage of the Nintendo Indie World stream the other day. Nintendo packed a lot of news into that 18-minute stream, including the sudden arrivals of three great games — Blue Prince, Minishoot' Adventures and Öoo — on Switch and/or Switch 2.
The company revealed release dates for a bunch of games we've had on our radar, such as InKonbini: One Store. Many Stories (April 30), Mixtape (May 7), Denshattack! (June 17) and Ratatan (July 16). Release windows for several games were confirmed as well, including Toem 2 and Grave Seasons, both of which will be out this summer.
Meanwhile, if you have a Playdate (or have been meaning to get one), be sure to check out the third anniversary sale on the Playdate Catalog storefront this weekend. There are lots of good deals and we've got some suggestions for you.
Elsewhere, speedrunners will be showing off their skills in AAA games, indies and everything in between during the Frost Fatales event from Games Done Quick. From March 8-14, you can watch women and femme speedrunners tear through the likes of Undertale, Strange Antiquities, An Airport for Aliens Currently Run by Dogs, Tunic, Hollow Knight and Windswept. It's a charity event that will be raising funds for the National Women's Law Center.
On that note, there’s a Women's Day sale on Steam that’s running until March 15. There are discounts on tons of games from women and gender marginalized-led teams as well as demos for upcoming titles. Among the games on sale are Dredge (60 percent off), Overcooked 2 (75 percent off), The Wandering Village (50 percent off), Dogpile (35 percent off) and Consume Me (35 percent off).
New releases
Slay the Spire has helped to popularize the roguelite deckbuilder genre since its early access debut in 2017. Mega Crit is back for another bite at the cherry with Slay the Spire 2, which hit Steam in early access this week for $25. The studio says the price will increase after early access.
The studio expects the sequel to remain in early access for between one and two years, though it won't release the full version until the game "feels great." During the early access period, Mega Crit is going to try some experimental features and "exotic designs," while pinpointing niche issues and getting feedback from players to "make sure the game is headed in the right direction."
Perhaps the biggest change in the sequel is the addition of a co-op mode for up to four players. There are new cards (including multiplayer-specific ones), characters and enemies in the mix as well, of course.
Demons have descended on Toronto and his Sex Bom-omb bandmates have been kidnapped, so it's up to Scott Pilgrim and his allies to save the day. Scott Pilgrim EX is the franchise's latest side-scrolling fighter, following on from Scott Pilgrim vs the World: The Game.
This entry is from Tribute Games, which has a pretty great recent track record when it comes to co-op beat-'em-ups after Marvel Cosmic Invasionand Teenage Mutant Ninja Turtles: Shredder’s Revenge. This time around, the studio teamed up with Scott Pilgrim creator Bryan Lee O’Malley to develop a new storyline.
I haven't had time to jump into Scott Pilgrim EX yet, unfortunately, but I'm really looking forward to doing that soon. When I do, I'll be instalocking Roxie Richter as my character. Gonna listen to “Black Sheep” a bunch in the meantime.
Planet of Lana II: Children of the Leaf is at the top of my to-play list this weekend. I adored the first entry from Wishfully and Thunderful Publishing a few years ago, and I've heard that the sequel is even better.
This is a narrative-driven adventure platformer in the vein of Limbo and Inside. As in the first game, you'll be evading dangerous robots after the antagonist weaponizes technology to exploit the resources of Lana's home planet. I'm sure that doesn't have any parallels with our reality.
Planet of Lana II looks just as gorgeous as the first game. Lana is said to be more agile this time and is capable of moves like wall jumps. Her companion, Mui, remains available to help her solve puzzles and survive this dangerous world.
Planet of Lana II is out now on Steam, Switch, Switch 2, PS4, PS5, Xbox One and Xbox Series X/S for $20. The Steam, Switch and Switch 2 versions have a 10 percent launch discount. You can get that same discount on PlayStation if you're a PS Plus member. The game is also available on Game Pass Ultimate and PC Game Pass.
The Legend of Khiimori hit Steam and Epic Games Store in early access this week for $30. It's an open-world adventure game in which you take on the role of a courier rider in 13th-century Mongolia. You can breed and train horses with special abilities to help you explore this landscape and carry out deliveries.
You'll need to set up camp and craft critical items on your journeys, and you'll need to be on the defensive against dangerous wildlife. There are also evil spirits to fend off in order to liberate corrupted zones.
There's a lot going on here and, evidently, a lot more to come. Developer Aesir Interactive plans to add a string of features during the early access phase (which is expected to last for around a year), including racing, falconry, a "peaceful mode" and character and horse customization.
Lost and Found Co. is a lovely-looking hidden object game from Bit Egg and co-publisher Gamirror Games. It's on Steam for PC and Mac for $18, though there's a 10 percent discount until March 19.
I love this trailer for Lost and Found Co. It's full of charming animations and neat details, like a comic book-style series of panels that helps tell the story. You play as Ducky, a duck who has turned into a human intern at a startup that helps people get their lost items back. That sentence alone has me smiling.
In the wake of Blippo+, another game that debuted on the Playdate has now landed on PC (Steam and Itch), Mac (via Steam and the Mac App Store) and Nintendo Switch. Ratcheteer DX typically costs $13, but there's a 25 percent launch discount on all storefronts except the App Store.
The original version of Ratcheteer made its bow in Playdate season one, meaning that every owner of the little yellow console has access to it. You play as a young mechanic who — like the rest of humanity — lives underground to stay safe from an eternal winter. However, after the power plant and water treatment plant go out of commission, it's up to you to fix them. That kickstarts a top-down pixel-art adventure in the vein of the early Legend of Zelda games that should take you about four to five hours to finish.
This updated game from Shaun Inman, composer Matt Grimm and illustrator Charlie Davis is available in color — with filters that include the 1-bit Playdate look — and it has a CD-quality version of the soundtrack. It's the first game that publisher (and Playdate maker) Panic has made in house that's landed on Steam and consoles. I've only played a little of Ratcheteer DX so far but it seems just as delightful as the original version, so I'm eager to keep going with it.
On another day, I might have wrapped up this section with a feel-good game like Lost and Found Co. Not this time. Instead, here's a bird-spotting psychological horror walking sim.
The one-minute launch trailer for Birds Watching, from Studio Ortica, is about one-60th as long as the game's runtime. It's full of creepy details, like a giant bird with humanoid legs. The tone is unnerving, but it absolutely caught my attention.
Birds Watching is out now on Steam for $5. You can get it for 10 percent off until March 13.
Upcoming
This trailer for My Little Puppy (which premiered during the Indie World showcase) captured my whole damn heart. Korean developer Dreamotion created the game by "adding dreams and hopes to the story I shared with Bong-gu, a dog who I adopted and raised," the studio's Junyoung Lee said. After crossing the rainbow bridge, the game's version of Bong-gu eventually picks up the scent of his dad and sets out on an adventure to rescue his human. I'm crying in the club at my desk.
My Little Puppy is coming to Switch on May 29. It's already available on Steam for $25.
Lunacy Studios is a studio that boasts developers with experience on the likes of Star Wars: Battlefront, Mass Effect, Assassin’s Creed Brotherhood and Life is Strange. Its first game is The House of Hikmah, which is coming to Steam on April 8.
This is a story-driven 3D adventure game that takes place in a setting inspired by the Islamic Golden Age. You take on the role of Maya, a 14-year-old who is looking for answers after her father passes away. He left Maya with an elemental heirloom that she can use to solve puzzles and she can use wind channels to help her traverse the environments.
I can't speak to how authentic its representation of the Islamic Golden Age is, but the setup and art direction of this game have me intrigued. It certainly doesn't hurt that Austin Wintory (Journey, Sword of the Sea, The Pathless) composed the music.
I got completely hooked on Ball x Pitand I'm looking forward to trying out MLB The Show 26. So, I really think there should be more ball-based games. And, look at that, here's a first peek at Ballgame from new studio Human Computer.
In this physics platformer, you play as a sentient ball. As is the case in golf, the idea is to get to the hole in as few shots as possible. Also like in golf, that's harder than it might seem at first. The levels pull in elements from a range of inspirations, including pachinko, pinball, skeeball and many other types of ball games. Among other things, you'll skim across water, bounce off of bumpers and float in bubbles.
There are arcade minigames where you can earn a type of currency that you can use to unlock upgrades, custom looks and dozens of other balls. It all seems quite chaotic at first glance. I live for chaos. I'm in.
To wrap things up for this week, here's a nifty teaser trailer for Echobreaker, a precision platformer with an isometric perspective. The aim is to reach the goal as quickly as possible. You'll use powerups to help you do that. You'll also need to battle enemies along the way.
I had no trouble following what was happening at any given moment in this short clip. I think the perspective here makes things interesting. There have been a bunch of high-octane first-person platformers in recent years. I think that being able to see the action from above helps make it clearer to me what's going on here. The clean, futuristic art style helps too.
Echobreaker, which is from Upstream Arcade and publisher Weekend Games, is slated to hit Steam later this year.
This article originally appeared on Engadget at https://www.engadget.com/gaming/slay-the-spire-2-scott-pilgrim-ex-and-other-new-indie-games-worth-checking-out-120000884.html?src=rss
Apple is looking to gain a foothold in the more budget-friendly end of the laptop market with the MacBook Neo. The system starts at $599, which is darn inexpensive for an Apple laptop — it even has the same starting price as the M4 iPad Air.
As such, the MacBook Neo should help Apple compete with cheap Windows laptops and Chromebooks. Pricing it at $499 for educational use won’t exactly hurt either.
Apple is really lowering the cost of entry for those looking to pick up a new MacBook here. The base MacBook Neo costs $500 less than the cheapest M5 MacBook Air, which is now officially Apple's midrange laptop.
Of course, there are a lot of tradeoffs you'll make by opting for a MacBook Neo instead of a MacBook Air. If you’re curious about all the differences between the Neo and the base 13.6-inch Air (and perhaps what you’ll be foregoing if go you with the cheaper option), we've got you covered.
MacBook Neo vs. MacBook Air exteriors
Apple
Let's start with the things you'll notice at first glance about the two laptop lines. The Neo has an arguably more eye-catching array of colorways with silver, blush (a light pink), citrus (light yellow) and indigo options. The Air comes in a more muted batch of sky blue, silver, starlight (a sort of champagne) and midnight (a very dark blue).
The weight of the two laptops is identical at 2.7 pounds and the differences in the dimensions are negligible. Blissfully, both laptops have a headphone jack. Please have the courage to keep those around in MacBooks, Apple.
Apple
Alas, the Neo does not have a MagSafe port, so you'll need to use one of its two USB-C ports (it has one USB-C 2 port and a USB-C 3 port) for charging. The MBA has two Thunderbolt 4 (USB-C) ports to go with its MagSafe connector.
While we're on the subject of charging, the MacBook Neo comes with a 20W power adapter. The MBA includes a 40W Dynamic Power Adapter with 60W Max, and it supports fast charging at up to 70W.
The Neo has a 36.5-watt-hour lithium-ion battery, which Apple claims has enough juice for up to 11 hours of web browsing or 16 hours of video streaming on a single charge. As for the MBA, that has a 53.8-watt-hour lithium-polymer battery. Apple says you'll be able to use that laptop for 15 hours of web browsing or 18 hours of streaming video before you need to recharge.
Back to the exterior of the laptops and in terms of audio, the Neo has a side-firing dual-speaker system with Spatial Audio and Dolby Atmos support. However, unlike with the MBA (which has four built-in speakers), there's no mention of Spatial Audio support for AirPods. The MBA has one more microphone than the Neo as well, and both laptops support Voice Isolation and Wide Spectrum microphone modes.
MacBook Neo vs. MacBook Air opened up
Apple
If you were to place a MacBook Neo and MacBook Air side by side and open them up, you might spot that the former's screen is a little smaller at 13 inches on the diagonal. While both have Liquid Retina displays with 500 nits of brightness, the Neo's screen has a lower resolution of 2408 x 1506 vs. the MBA's 2560 x 1664. The Air also has a P3 wide color gamut and support for Apple's True Tone feature, which tweaks the screen’s color temperature to better fit your surroundings. The Neo has an sRGB display instead.
While the webcams in both laptops can capture 1080p video, the one in the Neo is lower-specced and has fewer features. It's a 1080p FaceTime HD camera. The MBA has a 12MP camera that supports Center Stage, a feature that keeps you in the middle of the frame as you're moving around. It also supports Desk View, which allows you to show your face and what's on your desk simultaneously.
The MacBook Neo has a Magic Keyboard and multi-touch trackpad (which we didn't feel were super sturdy in our initial hands-on time). The MacBook Air, on the other hand, has a backlit Magic Keyboard and a Force Touch trackpad. It also supports Touch ID as standard.
If you want Touch ID on the MacBook Neo, though, you'll need to pay extra. A version of the laptop with Touch ID costs $699. That upgrade (which is the only one available for the Neo as things stand) also doubles the internal storage to 512GB. And that feels like a smooth segue into comparing the internal specs of each machine.
MacBook Neo vs. MacBook Air on the inside
The M5 MacBook Air comes with 512GB of storage as standard and you can equip it with up to a 4TB SSD. The Neo tops out at 512GB.
It's a little disappointing (though somewhat understandable given the surging costs of RAM) that the Neo only has 8GB of unified memory. That's half of what you get in a MacBook Air as standard, and you can expand that laptop’s RAM to 32GB. Memory bandwidth is nearly three times faster on the MBA as well at 153GB/s, compared with 60GB/s on the Neo.
The chip that runs the Neo is significantly less powerful than the M5 you'll find in the MacBook Air too. The Neo uses an A18 Pro, which is the chip that debuted in the iPhone 16 Pro and iPhone 16 Pro Max. It has a 6-core CPU (two performance, four efficiency), 5-core GPU and 16-core Neural Engine. Measure that against the Air's M5, the base version of which has a 10-core CPU (four super cores, six efficiency cores) and 8-core GPU, though that too has a 16-core Neural Engine.
We don't yet have a direct comparison, such as Geekbench 6 scores, to directly measure the performance of each laptop. However, it's already clear that the MacBook Neo won't be nearly as powerful as the M5 MacBook Air. You probably won’t be doing heavy-duty video editing on a Neo. That said, Apple says that you will be able to use Apple Intelligence features on the laptop.
This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/macbook-neo-vs-m5-macbook-air-all-the-trade-offs-youll-make-to-save-500-less-190434959.html?src=rss
Rhythm games never really went away after the decline of Guitar Hero and Rock Band, but it feels like they’re having a bit of a moment again. From projects like Clone Hero and YARG, to Fortnite Festival and Stage Tour (an upcoming title from Guitar Hero veterans at RedOctane), to indies with rhythm elements like Ratatan and People of Note, music games are still very much around. You can now add Beat Weaver to the mix.
This upcoming game from Echolox Interactive — solo developer Christopher Lerch — is inspired by pre-Guitar Hero Harmonix titles like Amplitude and Frequency. (Given the way that tracks twist and turn, the trailer also reminds me a bit of Thumper. Thankfully, this doesn't feel nearly as ominous.)
As in Amplitude, you control a ship that barrels along tracks. You'll need to hit notes at the right time to be successful, of course, though Beat Weaver brings some interesting complexities to the formula.
Each track is linked to an instrument and you can switch between tracks at will. However, you'll first need to unlock additional tracks. If you play a sequence of notes (i.e. phrases) without a mistake, you'll activate one. As long as a track is active, it will sip away some of your energy. If that drops too low and you make an error, all the activated tracks will be disabled and you'll need to gradually unlock them again.
You'll need to switch between tracks and complete more phrases to keep the full mix active. Songs can have up to 16 tracks, so you might need to stay on your toes. That said, you won't need to hit every note dead on.
Lerch is aiming for more of a flow state feel and there are several difficulty levels. Plus, if an upcoming phrase looks overly complex for your current mood, you can stick to a track that has a simpler note pattern. Powerups that give you the opportunity to slow down and rewind tracks should help too.
Lerch originally started working on Beat Weaver as a hobby back in 2017. After receiving funding from Germany's Press Start: Games Founding Grant program last year, Lerch was able to focus on Beat Weaver full time. The developer says the protracted development time "allowed me to experiment with audio playback systems and engine architecture to maximize the interactive music experience, as well as making maximum use of the third dimension with the dynamic note highway system."
Details about artists who are featured in the game will be revealed later. Lerch composed much of the music personally. Players will be able to add custom songs, though they’ll need to load in separate audio files for each playable instrument.
Lerch is developing Beat Weaver in a custom engine without using generative AI. “For rendering it doesn't use any traditional texture mapping in favor of generating colors, patterns and skyboxes with shader code, noise functions, raymarching and mathematical expressions,” Lerch wrote. “Its comparatively low performance demands and dependencies allow it to run on older machines.”
This game just looks really neat. It’s nice to be excited about neat-looking things. Beat Weaver is slated to hit Steam (with support for Steam Deck) later this year.
This article originally appeared on Engadget at https://www.engadget.com/gaming/indie-rhythm-game-beat-weaver-looks-like-a-mix-of-amplitude-and-thumper-110000834.html?src=rss
Rhythm games never really went away after the decline of Guitar Hero and Rock Band, but it feels like they’re having a bit of a moment again. From projects like Clone Hero and YARG, to Fortnite Festival and Stage Tour (an upcoming title from Guitar Hero veterans at RedOctane), to indies with rhythm elements like Ratatan and People of Note, music games are still very much around. You can now add Beat Weaver to the mix.
This upcoming game from Echolox Interactive — solo developer Christopher Lerch — is inspired by pre-Guitar Hero Harmonix titles like Amplitude and Frequency. (Given the way that tracks twist and turn, the trailer also reminds me a bit of Thumper. Thankfully, this doesn't feel nearly as ominous.)
As in Amplitude, you control a ship that barrels along tracks. You'll need to hit notes at the right time to be successful, of course, though Beat Weaver brings some interesting complexities to the formula.
Each track is linked to an instrument and you can switch between tracks at will. However, you'll first need to unlock additional tracks. If you play a sequence of notes (i.e. phrases) without a mistake, you'll activate one. As long as a track is active, it will sip away some of your energy. If that drops too low and you make an error, all the activated tracks will be disabled and you'll need to gradually unlock them again.
You'll need to switch between tracks and complete more phrases to keep the full mix active. Songs can have up to 16 tracks, so you might need to stay on your toes. That said, you won't need to hit every note dead on.
Lerch is aiming for more of a flow state feel and there are several difficulty levels. Plus, if an upcoming phrase looks overly complex for your current mood, you can stick to a track that has a simpler note pattern. Powerups that give you the opportunity to slow down and rewind tracks should help too.
Lerch originally started working on Beat Weaver as a hobby back in 2017. After receiving funding from Germany's Press Start: Games Founding Grant program last year, Lerch was able to focus on Beat Weaver full time. The developer says the protracted development time "allowed me to experiment with audio playback systems and engine architecture to maximize the interactive music experience, as well as making maximum use of the third dimension with the dynamic note highway system."
Details about artists who are featured in the game will be revealed later. Lerch composed much of the music personally. Players will be able to add custom songs, though they’ll need to load in separate audio files for each playable instrument.
Lerch is developing Beat Weaver in a custom engine without using generative AI. “For rendering it doesn't use any traditional texture mapping in favor of generating colors, patterns and skyboxes with shader code, noise functions, raymarching and mathematical expressions,” Lerch wrote. “Its comparatively low performance demands and dependencies allow it to run on older machines.”
This game just looks really neat. It’s nice to be excited about neat-looking things. Beat Weaver is slated to hit Steam (with support for Steam Deck) later this year.
This article originally appeared on Engadget at https://www.engadget.com/gaming/indie-rhythm-game-beat-weaver-looks-like-a-mix-of-amplitude-and-thumper-110000834.html?src=rss
Sure, Blue Prince has the most name recognition among the indie games that had a surprise debut on Nintendo Switch 2 today. However, I implore you not to overlook two other wonderful indies that hit Nintendo’s consoles in the wake of this morning’s Indie World showcase.
Minishoot’ Adventures — from SoulGame Studio and co-publisher IndieArk — is a game I absolutely loved when it first emerged on Steam in 2024. It’s an RPG that adopts the format of top-down Legend of Zelda games. At the same time, it’s a twin-stick bullet-hell shooter. The two-person team at SoulGame blended those genres to great effect.
Here, you play as a ship. Exploration is key, as you’ll need to find upgrades for your ship in order to access new areas. SoulGame injected a ton of personality into Minishoot’ Adventures as well. Errant apostrophe in the name aside, it’s a real gem.
I’m perplexed as to why Nintendo only showcased Öoo in the Japanese version of the Indie World stream. It’s utterly brilliant and by far the best new game I played in 2025. It’s so exquisitely designed by Nama Takahashi (ElecHead) that a 20-second trailer is all that’s needed to show how this puzzle platformer works.
You play as a caterpillar who has a bomb — and later a second one — that can be used to blow stuff up. The bombs are also used to hold down buttons and to propel the caterpillar upwards or sideways.
There are no instructions here. Takahashi (who made the game with the help of Tiny Cactus Studio and Tsuyomi) helps you figure out what to do solely through intelligent level design. The puzzles aren’t overly difficult, but they got my brain matter working just enough that I smiled whenever I found a solution. The visuals, music and sound design are supremely charming too.
This is a truly wonderful game. It doesn’t outstay its welcome either, as it can be completed within a couple of hours.
Öoo is available now on Switch for $11. It’s coming to PS5 on March 11 and Xbox Series X/S later this month.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/two-fantastic-indie-games-not-named-blue-prince-also-just-arrived-on-switch-182648197.html?src=rss
Let’s deal with the bad news first: Apple is reverting a price cut from last year. It dropped the M4-powered MBA’s starting price down to $999, but for the M5-equipped model, you’ll need to shell out at least $1,099.
The company claimed the M5 MacBook Air will be able to deliver four times faster performance in AI tasks than the M4 MBA. Compared with the M1 MacBook Air, you’ll get up to 9.5 times faster performance, the company said.
Along with swapping in a more powerful chip, Apple has upgraded the starting storage by doubling it from 256GB to 512GB. The company says the SSD has “2x faster read/write performance compared to the previous generation.” You can kit out the MacBook Air with 4TB of internal storage if you have the will and the means.
You’ll also get 16GB of RAM for starters. The memory has 153GB/s of bandwidth, which Apple said is a 28 percent improvement over the M4 MBA. The latest MacBook Air can be equipped with up to 32GB of memory.
Just like it did with the latest iPad Air, Apple has upgraded the connectivity hardware. Thanks to the inclusion of the company’s N1 wireless chip, the M5 MacBook Air supports Wi-Fi 7 and Bluetooth 6.
As you’d imagine, the M5 MacBook Air runs on macOS Tahoe and it supports Apple Intelligence features. It has a Liquid Retina display, 12MP Center Stage camera, a sound system with Spatial Audio support and a pair of Thunderbolt 4 ports, which allows the laptop to support up to two external displays. Apple claims the M5 MacBook Air will run for up 18 hours on a single charge.
The M5 MacBook Air is available in 13-inch and 15-inch models, with the latter starting at $1,299. It’s available in sky blue, midnight, starlight and silver. Pre-orders start on March 4 at 9:15AM ET. The laptops will be available in stores in 33 countries and regions on March 11.
This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/the-macbook-air-m5-starts-at-1099-up-100-from-the-m4-141612909.html?src=rss
Apple had promised a “big week” for the company as rumors swirled that it had a number of product announcements lined up. True enough, it unveiled a half-dozen new and refreshed devices over the last few days, along with more powerful chips for MacBook Pros.
In addition, ahead of the official announcement, Apple leaked news of a cheaper MacBook called the MacBook Neo. Whoops! The company confirmed the existence of that system on Wednesday. It starts at $599, making it Apple’s most affordable laptop to date.
Here’s our recap of everything Apple announced this week:
iPhone 17e
Apple
Apple has spruced up this year’s entry-level iPhone with some pretty solid upgrades, though it's keeping the starting price at $599. The iPhone 17e has double the base storage of the iPhone 16e at 256GB. It also has MagSafe support with Qi2 wireless charging speeds of up to 15W, double that of the iPhone 16e.
Design-wise, Apple hasn't exactly rocked the boat. The iPhone 17e looks pretty much identical to its predecessor. It appears that Apple is sticking with the same 48MP Fusion camera system as it used in the iPhone 16e too.
That said, the 6.1-inch Super Retina display has Ceramic Shield 2. According to Apple, this provides “3x better scratch resistance than the previous generation and reduced glare.” The company slotted its C1X cellular modem into the iPhone 17e as well. It says this is up to two times faster than the C1 that was in the iPhone 16e. The device has the same A19 chip as the iPhone 17, so it supports Apple Intelligence AI tools, and it runs iOS 26.
In addition, the iPhone 17e has an IP68 rating for water and dust resistance, as well as the promise of "all-day battery life." It also supports satellite-powered features including Emergency SOS, Roadside Assistance, Messages and Find My.
Pre-orders for the iPhone 17e are now open. It’s available in black, white and soft pink. The device will hit shelves in more than 70 countries and regions on March 11.
iPad Air M4
Apple
The latest iPad Air boasts Apple’s M4 chip. That means the mid-range iPad is effectively remaining a year behind the iPad Pro. The M4 is almost two years old at this point, while the top-end model has the newer M5 chip. Still, if you only use an iPad for casual tasks like watching shows, web browsing, email and so on, the M4 will be more than powerful enough. It will be more adept at handling resource-intensive tasks like video editing than previous iPad Air models too.
Apple has also bumped up the RAM from 8GB from the last-gen model to 12GB. Given the sharp increase in RAM prices in recent months, it’s slightly surprising that Apple is sticking to the same prices for the iPad Air. The 11-inch M4 iPad Air starts at $599 while the 13-inch version starts at $799, each with 128GB of storage. There's a $50 discount for those buying it for educational use.
Apple claims the M4 delivers up to 2.3 times faster performance compared with the M1 iPad Air and "over 4x faster 3D pro rendering with ray tracing performance." Of course, the new iPad Air runs iPadOS 26.
Apple gave the iPad Air other internal upgrades by including its N1 and C1X connectivity chips. As such, this is the first iPad Air with Wi-Fi 7 support. As you might expect, 5G cellular connectivity is available as well.
The design of the M4 iPad Air doesn't seem to have changed, as it appears to have the same LCD display Apple used in the last two iterations of the tablet. The company has stuck with the same rear-facing camera and dual-speaker setup as well.
Pre-orders for the M4 iPad Air are now open. The tablet will hit retailers in 35 countries and regions on March 11. It will be available in blue, purple, starlight and space gray.
Apple MacBook Pro with M5 Pro and Max
Apple
Apple’s most powerful laptop line finally got the chip upgrades that we’d long been expecting. Along with announcing the M5 Pro and M5 Max, the company is offering versions of the MacBook Pro with those chipsets. However, there are price increases to go along with the upgrades.
The new 14-inch MacBook Pro with an M5 Pro chipset (with 15 CPU cores and 16 GPU cores), 24GB of RAM and 1TB of storage starts at $2,199. That's a $200 increase compared with the base M4 Pro-powered system from late 2024, though Apple has doubled the base storage, which is a welcome touch. If you prefer, you can have a 14-inch MBP with a more powerful M5 Pro (with up to 18 CPU cores and 20 GPU cores) or M5 Max (with 18 CPU cores and 32 or 40 GPU cores). You can double the RAM to 48GB as well.
The 16-inch MacBook Pro has an M5 Pro chipset with 18 CPU cores and 20 GPU cores as standard. Of course, you can swap that out for an M5 Max if you'd rather. The 16-inch model starts at $2,699, a $200 increase from the base M4-powered system. It also starts with 24GB of RAM and 1TB of storage. For what it’s worth, Apple says both the memory and SSD are faster than in previous models.
Apple hasn’t changed the Liquid Retina XDR display and 12MP Center Stage front-facing camera for these models. However, the company has installed its N1 chip to power Wi-Fi 7 and Bluetooth 6 connectivity.
Pre-orders are now open, with general availability to follow on March 11.
Apple said the M5 Pro and M5 Max are built using new “Fusion Architecture” that “combines two dies into a single system on a chip (SoC).” As ever, the goal is to deliver more power and efficiency. We’ll find out for ourselves whether Apple’s performance claims hold up when we’re able to test the chips.
Meanwhile, the base 14-inch MacBook Pro with an M5 chipset also got a $100 price increase to $1,699. To take the sting out of that a bit, Apple doubled the base storage of that model to 1TB as well. Given that Apple usually charges a premium for storage increases, that’s not a terrible tradeoff.
M5 MacBook Air
Apple
A year after Apple upgraded the MacBook Air with an M4 chipset, the company pulled the same trick by swapping in an M5 chip. The company also boosted the base storage from 256GB to 512GB, with an SSD that it claimed can provide “2x faster read/write performance compared to the previous generation.”
While the MBA still has 16GB or RAM as standard, Apple also upgraded the memory to have 153GB/s of bandwidth — the company said that’s a 28 percent improvement over what the M4 MBA offered. Meanwhile, Apple has slapped in the N1 chip to deliver Wi-Fi 7 and Bluetooth 6 connectivity.
Alas, with those upgrades comes a tradeoff. Apple has bumped the starting price of the latest MacBook Air back up to $1,099 after cutting it to $999 for the M4 model. That’s for the 13-inch variant. The 15-inch M5 MacBook Air starts at $1,299.
The latest MacBook Air is available in sky blue, midnight, starlight and silver. You can pre-order one now. It will hit stores in 33 countries and regions on March 11.
MacBook Neo
Apple expanded its laptop lineup even further on Wednesday with the announcement of the MacBook Neo. This is a new entry-level model that starts well below the latest $1,099 MacBook Air at a very reasonable $599 ($499 for educational use). It’s Apple’s least expensive laptop to date, and a clear attempt by the company to wade into a market that’s saturated with cheap Windows laptops and Chromebooks.
As expected, the laptop runs on an A18 Pro chip, which first appeared in the iPhone 16 Pro and iPhone 16 Pro Max. The chipset has a 6-core CPU, 5-core GPU and 16-core Neural Engine, along with 8GB of unified memory. That’s enough for the MacBook Neo to power Apple Intelligence features (of course, it’s a macOS Tahoe machine). Apple also said that the MacBook Neo will run for up to 16 hours on a single charge.
The MacBook Neo has a 13-inch Liquid Retina Display (with 500 nits of brightness and support for 1 billion colors), one USB-C 3 port, a USB-C 2 port and a headphone jack, but no MagSafe connector. There’s a 1080p front-facing FaceTime HD camera, dual mics and side-firing speakers that support Spatial Audio and Dolby Atmos.
The system has a Magic Keyboard with a multi-touch trackpad. However, if you want a TouchID sensor, you’ll need to pay $100 more for it. Ponying up the extra cash will also double the storage from 256GB to 512GB.
Apple claimed that the MacBook Neo is up to 50 percent faster at everyday tasks than “the bestselling PC with the latest shipping Intel Core Ultra 5” with 8GB or RAM and a 256GB SSD. The company also contended that its new laptop is up to three times faster than that Windows system “when running on-device AI workloads like applying advanced effects to photos.”
The MacBook Neo is available in four colors: silver, blush (a light pink), citrus (light yellow) and indigo. It was previously reported that Apple would offer the budget-friendly laptop in some lively iMac-esque colorways. Moreover, Apple says the laptop is “made with a durable recycled aluminum enclosure that helps it reach 60 percent recycled content by weight,” which is said to be the most of any Apple device.
As with the rest of the new devices, pre-orders are open now and the MacBook Neo will be available in stores in 30 countries and regions on March 11.
We’ve already had a chance to go hands-on with the MacBook Neo. Engadget senior editor Devindra Hardawar had generally positive first impressions of the laptop, but felt that the keyboard and touchpad didn’t feel quite as sturdy as those on Apple’s higher-end systems.
Studio Display and Studio Display XDR
I don’t think many people had Studio Displays on their Apple announcements bingo card for this week, but here they are. The Studio Display XDR is completely new.
This is a 27-inch monitor with a 5K Retina XDR screen. It has a mini-LED display with more than 2,000 dimming zones and peak HDR brightness of 2,000 nuts, along with a wider color gamut. The Studio Display XDR boasts a 120Hz refresh rate (an improvement over the 60Hz that previous models were limited to) and a tilt- and height-adjustable stand as standard.
The monitor also has a 12MP Center Stage camera with support for Desk View, a feature that — weirdly enough — lets you show both your face and what's on your desk. Thunderbolt 5 connectivity allows you to hook up more displays by daisy chaining them. The Studio Display XDR is also a Thunderbolt hub with support for up to 140W of charging power. As such, you'll be able to fast charge a 16-inch MacBook Pro using the included Thunderbolt 5 Pro cable.
The Studio Display XDR starts at $3,299. A version with nano-texture glass, which is said to further reduce reflectivity, costs $3,599.
Meanwhile, the refreshed Studio Display has an upgraded 12MP Center Stage camera with Desk View. There's also a "studio-quality" three-microphone array and six-speaker sound system with Spatial Audio. The latest model has Thunderbolt 5 support with the option to daisy-chain displays. The Studio Display can deliver 96W charging as well.
The base monitor is $1,599. It still has a 27-inch 5K Retina display with up to 600 nits of brightness and P3 wide color. It comes with standard glass or, for an extra $300, nano-texture glass. The Studio Display has a tilt-adjustable stand as standard. If you'd prefer to have one that's height adjustable as well, you'll need to shell out another $400.
Again, pre-orders for the displays are now open ahead of broader availability on March 11.
This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/everything-apple-announced-this-week-macbook-neo-iphone-17e-and-more-155617129.html?src=rss
Welcome to our latest roundup of what's going on in the indie game space. It's Steam Next Fest week, with literally thousands of demos for upcoming games for us to dive into. I'm trying to check out as many as I can before the event wraps up on Monday. However, I made a near-critical error in my planning: I opted to try the Raccoin demo first. I could and would have happily played that all week.
This is a coin-pushing roguelike deckbuilder that adopts the format of Balatro. To progress, you need to earn a certain number of points and the target increases each round. Every three rounds there's a sort-of boss — a few coins that negatively impact your game until you can get rid of them. After every round, you’ll go to a shop to buy and sell special coins and other upgrades. As you might expect with this type of game, finding ways to boost the points you can score from each coin is how to win.
On my first successful run, I found a way to electrify the coins (which boosts their score) by charging them and use passive abilities and special coins to spread and amplify the effect. Then I was able to replicate a special coin that pulls all other nearby coins into a cyclone — having the water-based coins in there helped to spread the electrical effect between other coins. There were a few rounds in which I didn't even have to do anything. The cyclones just dumped enough coins over the edge for me.
This was only the first way I've figured out how to break the game. Six hours in, I'm eager to find many more.
Raccoin — from Doraccoon and Balatro publisher Playstack — will hit Steam on March 31. The demo is currently still available.
I've had The Eternal Life of Goldman on my wishlist since we first learned about it a couple of years ago. I'm very glad that was one of the demos I've tried. This is an utterly gorgeous platform adventure with hand-drawn art. As Goldman, an elderly gentleman, you'll swap parts of your cane on the fly so you can hook onto floating rings or pogo off springs.
The platforming is challenging enough that I had to focus to get through the demo, which lasts about 75-90 minutes. There's almost always something going on in the background or foreground too. This game from Weappy Studio is shaping up to be quite something. I can't wait to play the full thing when The Eternal Life of Goldman hits PC, Nintendo Switch, PS5 and Xbox Series X/S, hopefully later this year.
Of course I had to check out the Next Fest demo for Vampire Crawlers, which is also available on Xbox. The latest game from Poncle is a turn-based deckbuilder roguelite. Oh, and it's also a Vampire Survivors spin-off. Instead of passively firing your weapons at surrounding enemies, you have a bit more control here.
It plays a bit like those first-person maze games from the '90s. You'll walk around each level with the help of a map that shows where enemies, chests and bosses are located. When you encounter enemies, you'll play cards in a certain order to deal damage or boost your stats for that particular battle. You can play all your available cards in one go, but you might want to rearrange them first so that you, for instance, use a card that boosts your damage before firing any weapons. Each card has a mana point value — you can only play a full hand if you have enough mana. And yes, there are weapon evolutions.
Turn-based games usually aren't my bag, but sometimes they just hit right. The Vampire Crawlers demo hits right. I can already tell I'm going to spend dozens of hours with the full game, which is coming to Steam, Xbox Series X/S, PS5, Nintendo Switch, iOS and Android this year.
I tried a few other demos so far, including one for John Carpenter's Toxic Commando, a co-op shooter in the vein of Left 4 Dead. It's a little rough around the edges right now, but it seems enjoyable enough.
There are a bunch of other Next Fest demos I'm hoping to try over the weekend, including precision platformer Croak, PvE pirate game Windrose, cyberpunk platformer Replaced, record store sim Wax Heads, match-three/tower-defense game Titanium Court and Dragon Care Tarot. I read that you can pet dragons in the latter, so I'm sold.
New releases
If you can't get enough of The Witcher and are impatiently waiting for CD Projekt Red to unleash The Witcher IV, here's one way to keep your thumbs busy in the meantime. Reigns: The Witcher is the latest installment of the Reigns series from Nerial and Devolver Digital for Steam, Android and iOS ($6).
You still play as Geralt of Rivia. However, this is a narrative-focused game in which you make choices by swiping. It's something a little different for Witcher fans. It might just pull some long-time Reigns players into that fantasy universe for the first time too.
Bread and Fred is the cutest thing. The co-op platformer from SandCastles Studio has been available on PC (Steam, GOG and Epic Games Store) and Nintendo Switch for a while, and this week it landed on Xbox One, Xbox Series X/S, PS4 and PS5. It normally costs $15 and there's a 20 percent launch discount on those consoles. You'll need to be a PS Plus subscriber to get those savings on PlayStation, though.
You and a friend take control of a pair of adorable penguins that are tethered together. The aim is to ascend a mountain, sometimes by swinging each other to get to hard-to-reach places. But if you miss a jump, you can plummet back down and erase a chunk of your progress. There is a single-player mode in which one of the penguins is replaced by a rock. The pixel art aesthetic here is super charming.
Here's another co-op game. This one is a side‑scrolling RPG brawler. After several months in early access/game preview, the full version of Stoic's Towerborne arrived on Xbox Series X/S, Xbox on PC, Steam and PS5. It costs $25, though there's a 20 percent launch discount on Xbox. It’s on Game Pass Ultimate and Premium as well.
After the 1.0 update, the game has a full campaign that you can play offline by yourself or online with friends. Stoic has added fresh biomes, enemies and bosses, and there are said to be hundreds of missions, side quests and bounties. I really dig the fluidity of the animations in the trailer, though the action is a bit hard to parse at first glance. Still, I'm curious enough to try out Towerborne.
I’ve been a little too occupied with other Next Fest demos (plus Overwatch challenges, I’ll admit it) to play Dice A Millionyet, but this roguelike deckbuilder looks pretty interesting. The aim is to find the right combination of dice and rings (i.e. passive abilities) to roll a million points in one go. As with the likes of Balatro, it's all about figuring out powerful synergies between dice and rings to break the game and rack up ridiculous scores. I did quite enjoy a line on the Steam page that reads, "Cutting edge next-gen graphics (not really, I drew all of them on paint)."
Dice A Million — from Countlessnights and publisher 2 Left Thumbs — is also available on Itch and Xbox on PC. It's on Game Pass Ultimate and PC Game Pass. Otherwise, it costs $13, but there's a 20 percent discount on Steam until March 11. There's a demo available on Steam too.
Let's start this section with a news roundup. Mouse: P.I. for Hire continues to look rad, but unfortunately we'll have to wait a little longer to play it. Fumi Games and publisher PlaySide have delayed it by a few weeks until April 16 to polish the game up.
I do love voxel-based heist game Teardown, so I'm jazzed for the online multiplayer update. Tuxedo Labs revealed it will go live on Steam on March 12.
It will add a co-op campaign option (for up to 12 players!). There'll be hundreds of other multiplayer modes created by the studio and the community, including prop hunt, battle royale and floor-is-lava modes. There's going to be so much carnage. The PS5 and Xbox Series X/S versions of Teardown will get the multiplayer update later this year.
ConcernedApe (aka Eric Barrone) marked the 10-year anniversary of Stardew Valleyby showing off some very early gameplay footage, some stories from his time of working on his all-time-great indie game and revealing the two additional characters that players will be able to marry when the 1.7 update goes live. Sandy's cool, so it'll be nice to have her as an option, but Clint? That guy sucks. Here's hoping Barrone will finally focus more of his attention on Haunted Chocolatieronce this Stardew update is done and dusted.
Also as part of the 10th anniversary celebrations, it was revealed this week that an orchestra will deliver a one-night-only performance of music from Stardew Valley at the Red Rocks Amphitheatre in Colorado on October 25. I missed my chance to see the Symphony of Seasons tour in person when it stopped near me, because I don't always make the wisest decisions in life. At least we can now watch an official recording of a previous concert.
Minimap, a social platform for gamers, ran its first indie game showcase this week. Among the highlights:
Thrifty Business (Spellgarden Games), a cozy thrift-store management sim that's coming to Steam this year. A demo's available now.
Another look at Please, Watch The Artwork, an anomaly-spotting game — without jump scares or monsters — from Please, Touch The Artwork developer Thomas Waterzooi.
Lily’s World XD, a psychological horror game from SonderingEmily in which you'll investigate a teenage girl's laptop in the early 2000s. The trailer brings to mind screenlife films like Searching and Unfriended.
Coming-of-age adventure Ikuma - The Frozen Compass from Mooneye Studios. You'll play as both cabin boy Sam and husky Ellie (or have a friend take control of one of them) as you try to make your way home from the Arctic. This should hit Steam later this year.
Tombwater was originally supposed to arrive in November, but Moth Atlas and publisher Midwest Games delayed it for further refinement. It's now set to arrive on Steam on March 31.A Next Fest demo is available now.
This is a 2D Soulslike with a Western setting and 2D pixel art that's inspired by Bloodborne and early Legend of Zelda games. You'll face off against horrific eldritch creatures as you search for a missing friend. You'll have seven playable classes to choose from and the ability to wield more than 50 firearms and melee weapons, and more than 20 spells. Tombwater is said to have around 20 hours of gameplay.
There's no release date for Solarpunk as yet, but I found this trailer quite soothing. It offers a first look at co-op gameplay for this base-building and exploration game from the two-person team at Cyberwave and publisher rokaplay.
Up to four players will be able to explore floating islands, gather resources and build out a homestead together. As the title suggests, there's a technology-driven element to Solarpunk. You can use renewable energy sources to power tools that can automate things like resource harvesting and watering plants. The airships you use to travel between islands look cool too.
Solarpunk is set to hit Steam later this year. A demo is available now.
This article originally appeared on Engadget at https://www.engadget.com/gaming/steam-next-fest-a-different-flavor-of-the-witcher-and-other-new-indie-games-worth-checking-out-120000900.html?src=rss
The Pokémon leakers were right: the Gen 10 games are called Pokémon Wind and Pokémon Waves. The Pokémon Company confirmed the titles during a 30th anniversary stream on Pokémon Day. The games are set to hit Nintendo Switch 2 in 2027. (A Game Freak leak last October suggested Wind and Waves would be out this year with DLC to follow in 2027.)
According to the Pokémon account on X, in Wind and Waves, “you’ll travel across beautiful windswept islands and a vast ocean with glittering waves that ebb and flow. You’ll also team up with Pokémon to overcome challenges and even the forces of nature!” They’ll be playable in 11 languages, including Brazilian Portuguese.
A trailer for the two games revealed the three new starter Pokémon: Browt, Pombon and Gecqua. As suggested by their colors and environments they’re shown in, they are grass, fire and water types, respectively. Other Pokémon that were featured include Pikachu (sporting fetching beachwear) and Oddish. The trailer, which reveals a new region for the series, ends by taking us into the ocean to gawk at an number of water Pokémon.
The Pokémon Presents stream on Friday included updates for many other games in the franchise, including the battle-focused Pokémon Champions (a modern spin on the likes of Pokémon Stadium). That will debut on Nintendo Switch in April before arriving on iOS and Android later this year. Cross-play will be available between the three platforms. It was also confirmed that Pokémon XD: Gale of Darkness will hit the GameCube library on Nintendo Switch Online + Expansion Pack on Switch 2 in March.
Pokémon Day marks the 30th anniversary of the series’ debut with the 1996 release of Pocket Monsters Red and Pocket Monsters Green (later released as Pokémon Red and Pokémon Blue in the West) on Game Boy in Japan. The games were remade for GameBoy Advance in 2004 as Pokémon FireRed Version and Pokémon LeafGreen Version. Starting today, those are available on Switch and Switch 2 for $20 each. Meanwhile, Pokémon Pokopia, a cozy life sim spin-off, will hit Switch 2 on March 5.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/pokemon-winds-and-waves-are-coming-to-switch-2-in-2027-152248895.html?src=rss