What the Golfjust got a free update inspired by the beloved multiplayer whodunnit Among Us. The update features 35 new levels that may or may not be chock full with saboteurs and imposters. It’s available today on PC via Steam and was already available on Nintendo Switch and Apple Arcade.
What the Golf regularly offers free updates like this, with some Thanksgiving-themed levels dropping next week. Most devs would go for a Halloween-themed update, but Triband chose Thanksgiving, which is indicative of the kind of chaos that populates the game itself.
We’ve long sung the praises of this game, as it offers a fresh take on golf that, well, isn’t really golf at all. Many of the levels offer completely different rules to keep you on your toes and, often, you aren’t even hitting a ball toward a hole. Instead, the game has you trying to hit a big house or even a horse. Other levels have you playing soccer or battling enemy combatants. In short, you never know what the game is going to throw at you next, including cute little multicolored imposters.
The Among Us-flavored update is available now, but it doesn’t seem to be hitting PS4 or PS5 just yet, which is a bummer. Developer Triband recently released a baseball-themed spinoff, of a sort, for VR called What the Bat.
This article originally appeared on Engadget at https://www.engadget.com/what-the-golf-just-got-a-free-among-us-inspired-update-on-steam-163029801.html?src=rss
The Overwatch League (OWL) appears to be no more after six seasons. A Blizzard spokesperson told Engadget that "We are transitioning from the Overwatch League and evolving competitive Overwatch in a new direction." That's not to say the publisher is pulling out of Overwatch esports altogether. "We are grateful to everyone who made OWL possible and remain focused on building our vision of a revitalized esports program," the statement read. "We are excited to share details with you all in the near future."
In July, Activision Blizzard laid off around 50 esports staff and revealed that, after the 2023 season, OWL team owners would hold a vote to determine whether they'd continue with the league. Activision Blizzard said that if teams opted out, it would pay each of them a termination fee of $6 million. Blizzard has not said whether the vote has taken place and, if so, what the results were.
However, earlier on Wednesday, the owner of OWL team Toronto Defiant confirmed it was leaving the league. OverActive Media said it had ended its team participation agreement, and that it would receive a $6 million termination payment from Activision Blizzard. The company plans to stay involved in Overwatch esports.
"As we transition into the next phase of Overwatch esports, we look forward to the opportunities that lie ahead," Adam Adamou, cofounder and CEO of OverActive Media, said in a statement. "We are eager to share more about our vision for Toronto Defiant and our plans to return to Overwatch esports. We expect more information to come on this front soon.”
OAM has confirmed its exit from the @overwatchleague. The Company is set for its next chapter with a strengthened financial position and continued commitment to esports. We expect more information to come re: our vision for @TorontoDefiant and our plans to return to Overwatch…
Several other teams have been releasing players and others have suspended operations entirely amid OWL's uncertain future. All of the Florida Mayhem's players and staff went into free agency just 19 days after winning the 2023 OWL championship. On October 2, the day after the Grand Finals, Blizzard said it was "focusing on building our vision of a revitalized esports program."
The writing has been on the wall for OWL for some time as the original vision of a global home-and-away league format never panned out. The first two seasons of OWL matches were held almost exclusively in a studio in California. Weeks after Blizzard started on its grand plan to run matches in each team's city every week, it was forced to shift to an online-only format due to COVID-19 lockdowns. That prevented teams from pulling in much-sought-after live event revenue.
Viewership struggles, sponsors dropping out and the sexual harassment and discrimination scandal at Activision Blizzard may have contributed to OWL's demise as well. Although OWL broadcasts and matches were polished and entertaining, there were just too many factors playing against it.
Blizzard may opt to keep using Overwatch League branding in its future esports endeavors. But OWL, at least in its original city-based franchise format, is done.
It's unclear what the professional Overwatch scene will look like next year, but reports suggest there'll be a return to a more open format. According to esports reporter Jacob Wolf, Activision Blizzard has been in talks with Saudi Arabian state-owned ESL FACEIT Group for the latter to run the 2024 pro Overwatch season. In the meantime, a Blizzard-backed Overwatch 2 tournament that features regional prize pools of $50,000 and veteran OWL players is getting underway this weekend.
This article originally appeared on Engadget at https://www.engadget.com/the-overwatch-league-appears-to-be-over-210054506.html?src=rss
Fortnite players are definitely here for the new throwback season. Since the release of “Fortnite OG” at the end of last week, player counts have reached new all-time highs — peaking on Saturday with 44.7 million players total, according to a tweet from the Fortnite team. Players reportedly clocked a cumulative 102 million hours of play, making it the game's biggest day ever. With Chapter 4 Season 5, or “Fortnite OG,” Fortnite is dipping back into its Chapter 1 glory days to bring players back to the original 2018 island map, and reintroduce gear and other elements from its past.
Way to start things off with a big bang 💥
We're blown away by the response to #FortniteOG. Yesterday was the biggest day in Fortnite’s history with over 44.7 MILLION players jumping in and 102 MILLION hours of play.
The season started with an update designed around Chapter 1 Season 5, and subsequent updates will pull from other phases of the game’s history. But, it’s only expected to run for about a month, and players aren’t wasting any time getting in on the battle royale action. The number of concurrent players — or those who are actively playing at the same time — has been rising all weekend, continually breaking the previous record highs.
Within hours of the update’s release, the concurrent player count had spiked to over 3.9 million, according to trackers like Fortnite.gg. Yesterday, concurrent players peaked at over 6.1 million, and already today, there were 5.5 million players on Fortnite as of 11AM ET.
The number of concurrent plays for a single day nearly doubled on Friday, after the update was announced, from those seen earlier in the week, to hit nearly 1.5 million. Saturday logged over 1.8 million concurrent plays. It’s been years since Fortnite has seen numbers like this, but there’s no telling whether it’ll be able to keep it up.
Update, November 5 2023, 1:32PM ET: This article has been updated to include new information released by the Fortnite team after publication.
This article originally appeared on Engadget at https://www.engadget.com/fornite-keeps-breaking-player-count-records-since-releasing-its-nostalgic-og-season-160445720.html?src=rss
It's BlizzCon time, which means Blizzard is revealing some of the many things it has lined up for its stable of games. At the opening ceremony, there was a look at the future of Diablo IV, including the game's first expansion.
Vessel of Hatred, which is slated to arrive in 2024, will build on the story of the main game. You'll find out the fate of the villain Mephisto and learn about his evil plans for Sanctuary. The DLC will feature the return of the Nahantu jungle area from Diablo II. The expansion will also introduce a brand-new character class. Blizzard is promising "new ways to play" and "new evils to vanquish" too. You can find out more details about Vessel of Hatred next summer.
Before then, Diablo IV's third season will feature a new kind of challenge dungeon called The Gauntlet. Here, you'll fight against other players from around the world for your class ranking.
The first Diablo IV seasonal event is called Midwinter Blight. It starts on December 12 and lasts for three weeks. There's more to come over the next month or two, including a six-week Season of Blood endgame event called Abattoir of Zir that starts on December 5.
This article originally appeared on Engadget at https://www.engadget.com/diablo-ivs-first-expansion-will-introduce-a-brand-new-class-in-late-2024-200121982.html?src=rss
BlizzCon is upon us, which means Blizzard had a ton of announcements for fans of its games duing the opening ceremony. The next Overwatch 2 hero was among the reveals and, as expected, the new tank is Baptiste's old running buddy, Mauga. A leak on the Nintendo Switch eShop's news tab gave the game away a few hours early.
Mauga wields a pair of chainguns and he has an unstoppable charge ability that can knock enemies off of maps. Another ability reduces damage sustained by nearby allies and allows them to heal when they attack enemies. Mauga's ultimate ability looks fun, if terrifying for the other team. He traps nearby opponents into a cage match and has unlimited ammo for a short period of time.
Best of all, you'll have a chance to try Mauga before he officially joins the roster when Overwatch 2's eighth season goes live in December. He'll be available in most game modes on all platforms this weekend. BlizzCon attendees are able to try out Mauga on site too.
Fans have been awaiting Mauga's arrival in the game for several years. Blizzard had long intended to make him a playable character. The latest Overwatch 2 map, Samoa, included several references to the newcomer as well.
Meanwhile, game director Aaron Keller touched on some of the things that are coming to Overwatch 2 in 2024. The next competitive game mode is called Clash, which has five points lined up in a row. The first team to capture all five points or reach a maximum score wins. The first map will be a new take on Hanamura, an old favorite of many (including yours truly).
Early next year, there will be a major rework of the competitive system with new rewards. Upcoming seasons will be themed around things like eldritch horror, Egyptian mythology and witches. Fans will also enter a mirror universe in which heroes and villains trade places.
In addition, three more heroes will arrive in 2024. A damage hero named Venture will arrive in season 10 (which is likely to start in April) while a support codenamed Space Ranger will debut in season 12 i.e. around August. Some more details about what's ahead will be revealed during a BlizzCon panel on Saturday.
Formula 1 may do its preseason tests right before the new schedule of races begins, but Formula E holds its trials months before the first E-Prix. The official action starts in Mexico City in January, but last week the all-electric series took to the turns of Valencia for its annual preseason test. 2024’s Season 10 will be the second for the ultra-efficient Gen3 car, following a debut that delivered lots of wheel-to-wheel racing and a hard-fought driver’s championship that was decided in the final two races. While there isn’t a new car this year, there’s still plenty to know before the lights go out in Mexico.
A battery fire cut testing short
Teams lost a considerable amount of track time after a battery fire following the Tuesday morning session. The Race reports that the incident occurred in a pit stall occupied by WAE, the all-electric series’ battery supplier. The fire reportedly started from a battery that had been removed from the DS Penske driven by rookie Robert Shwartzman for three separate stints. Shwartzman had to stop on track due to an issue and once the car was back in the pit lane, the battery was removed and taken to WAE for inspection. Motorsport.com reports that the automatic battery safety system was activated causing the driver to stop. According to The Race, witnesses say there was a small audible explosion about 90 minutes after the car came to a halt on the circuit.
Formula E canceled the Tuesday afternoon and both Wednesday sessions while it looked into the cause of the fire. One person was taken to the hospital as a precaution but was released without any treatment. The series’ governing body, the FIA, deemed conditions safe to resume testing on Thursday afternoon following “investigations and findings provided by the technical suppliers,” Formula E explained.
As The Race notes, there has never been a traction battery fire at an E-Prix in nearly 10 years of events. There were incidents in 2015 and 2017, but those affected the smaller 12-volt battery. This was also unrelated to the new Attack Charge as Shwartzman had yet to demo that infrastructure. Formula E only had eight units for 11 teams and DS Penske didn’t have one at the time, The Race reports.
The first female driver in a Gen3 car
Gabriela Jilkova drives the TAG Heuer Porsche
Simon Galloway
During the preseason test in Valencia, teams were required to put rookie drivers in their cars for three of the 18 scheduled hours of running. The lineup included former F2 driver Robert Shwartzman (DS Penske) and current F2 drivers Victor Martins (Nissan) and Zane Maloney (Andretti), among others. The rookie test saw the first female driver in a Gen3 Formula E car as well. LMP3 and GT4 driver Gabriela Jilkova got behind the wheel of the Porsche team’s EVs, completing a 46-lap run. Formula E previously held rookie tests ahead of the Berlin E-Prix and during an extra practice session in Rome, both happening earlier this year.
The first test of Attack Charge
During a 10-hour session last Friday, Formula E held a simulated race, giving teams a 27-lap trial to test setups, run through safety car periods and demo the upcoming Attack Charge pit stops. The series had planned to introduce the stops last season, but supply-chain issues meant the technology would only be ready for the final few races. By then, Formula E felt it would be too late and decided to postpone the debut of Attack Charge to this season.
— ABB FIA Formula E World Championship (@FIAFormulaE) October 24, 2023
There is still a lot of unknown about how the stops will work, but what we do know is that they will take place during a specific window Formula E officials will announce right before the race. The series has also said that teams will be unable to double stack their two cars, a practice of pitting both vehicles back-to-back, which could lead to some interesting decisions about which driver gets priority. An Attack Charge stop is also expected to be quite long at 30-35 seconds. A mechanic hooks up a charging cable to the back of the car while the battery is replenished.
Jaguar and Porsche are quick… again
Mitch Evans in the Jaguar TCS Racing I-TYPE 6
Simon Galloway
After strong showings at the start of the Gen3 era last season, it looks like Jaguar TCS Racing and TAG Heuer Porsche are going to be contenders once again. Jaguar and Porsche vehicles claimed four of the top five times in each of the three test sessions, including quick laps from the Envision team that runs Jaguar powertrains.
Jaguar’s Mitch Evans posted the fastest time of the week, notching a 1m24.474s mark that was over half a second quicker than the fastest lap in last year’s test. Evans, who finished third in the driver’s championship in Season nine, also topped the times in the second session. New teammate Nick Cassidy, who finished second in the championship last season while driving for Envision, kept Evans from sweeping all three sessions with a 1m24.617s in the final running of the week.
Mahindra seems poised to bounce back
Season nine was one to forget for Mahindra. The team that’s been in Formula E since the series began finished 10th out of 11. Significant offseason changes include an all-new driver pairing of Edoardo Mortara and Season seven champ Nyck De Vries. Mortara was fifth fastest in the first session of the week while De Vries posted the third best time in session two. Mahindra was hampered by the battery fire as it suffered damage to its equipment and both cars, but both drivers showed great pace at different points during the week.
The driver’s championship should be close again
19 of the 21 drivers set lap times within 0.7 seconds of each other during the last session of the week. Sure, that’s one-lap pace as opposed to managing all of the nuances of a Formula E race (like energy consumption and regeneration), but it’s clear the drivers are learning how to unlock the potential of the Gen3 cars. Last year, for example, teams were grappling with new cars and new tires, having to figure out the optimal performance for a harder Hankook compound.
This article originally appeared on Engadget at https://www.engadget.com/formula-e-preseason-testing-2023-five-key-takeaways-from-valencia-133234132.html?src=rss
Nearly two years after its prototype debut and eight months after its public beta, Sony's GT Sophy racing AI for Gran Turismo 7 is back, and going by Gran Turismo Sophy 2.0 now. It will be available to all PlayStation 5 users as part of the GT7 Spec II Update (Patch Update 1.40) being released on Wednesday, November 2 at 2 a.m. ET.
We got our first look at the Sophy system back in February 2022. At that point it was already handily beating professional Gran Turismo players. “Gran Turismo Sophy is a significant development in AI whose purpose is not simply to be better than human players, but to offer players a stimulating opponent that can accelerate and elevate the players’ techniques and creativity to the next level,” Sony AI CEO, Hiroaki Kitano, said at the time. “In addition to making contributions to the gaming community, we believe this breakthrough presents new opportunities in areas such as autonomous racing, autonomous driving, high-speed robotics and control.”
The system's public beta this past February saw the AI competing against a small subset of the game's user base in the “Gran Turismo Sophy Race Together” event. Players who had already progressed sufficiently through the game were granted access to the special race, where they faced off against four AI-controlled opponents in a limited number of tracks.
“The difference [between racers] is that, it's essentially the power you have versus the other cars on the track,” Sony AI's COO, Michael Spranger, told Engadget in February. “You have different levels of performance. In the beginning level, you have a much more powerful vehicle — still within the same class, but you're much faster [than your competition].” That advantage shrank as players advanced through the race rounds and Sophy gained access to increasingly capable vehicles. In September, Sophy learned to drift.
“We have evolved GT Sophy from a research project tackling the grand challenge of creating an AI agent that could outperform top drivers in a top simulation racing game, to a functional game feature that provides all game players a formidable, human-like opponent that enhances the overall racing experience," Spranger said in a press statement released Wednesday.
With Wednesday's announcement, the number of vehicles Sophy can pilot rises from the meager four models available during the beta event, to 340 (yes, three hundred and forty) vehicles across nine unique tracks. Per Sony, that means players can race against GT Sophy in 95 percent of the playable in-game models and the CPU will select its car based on the player's chosen model from their garage (that way they're not randomly facing down a 918 in a Nissan Versa or are otherwise disadvantaged). The five percent of models it can't drive are the handful of hyper-spec specialty cars like the karts or Dodge SRT Tomahawk VGT.
Players can match against Sophy in Quick Race mode (formerly "Arcade") regardless of their advancement through the game or current skill level. As long as you have a PS5, a network connection and the latest update patch installed, you too can get Toretto'ed by a stack of algorithmic processes. Good luck.
This article originally appeared on Engadget at https://www.engadget.com/sony-gt-sophy-racing-ai-gran-turismo-7-ps5-130057992.html?src=rss