Logitech MX Ink stylus for Meta Quest gives creators a new tool for mixed reality

Mixed reality platforms, or spatial computing as Apple calls it, try to seamlessly blend digital objects into the real world, but that illusion quickly breaks down when it comes to manipulating those virtual pieces directly. Yes, tapping on buttons in thin air or pinching the corner of floating windows might feel a little natural, but creating content, especially 2D and 3D objects, is less believable when all you have are two “wands” in each hand. For decades, the stylus has been the tool of choice of digital artists and designers because of its precision and familiarity, almost like holding a pencil or paintbrush. It was really only a matter of time before the same device came to mixed reality, which is exactly what the Logitech MX Ink tries to bring to the virtual table.

Designer: Logitech

The Logitech MX Ink is practically a stylus designed to work in virtual 3D space, but while that description is simplistic, its implications are rather world-changing. It means that creators no longer need to feel awkward about waving around a thick wand, making them feel like they’re playing games more than painting or modeling. Artists, designers, and sculptors can now use a more convenient and intuitive tool when moving around in mixed reality, bolstering not only their productivity but also the quality of their work. Admittedly, the MX Ink is bulkier and heavier than most styluses, closer to a 3D printing pen than an Apple Pencil, and drawing on air is still going to feel unnatural at first, but it’s significantly better than even drawing with your finger.

What makes Logitech’s implementation a bit more special is that it works in both 3D and 2D spaces. The latter means that you can still draw on a flat surface and feel the same haptics and pressure sensitivity as a Wacom stylus, for example. This means you can easily trace over a sketch or blueprint on paper and bring that up to a 3D space for fleshing out. Or you can paint artistic masterpieces on a physical canvas without actually leaving any mark on the paper.

The MX Ink is a standalone product, but Logitech is also offering optional accessories to further reduce the friction of working in mixed reality. The MX Mat offers a low-friction surface for drawing with the stylus in 2D, though the MX Ink can actually work on most flat surfaces anyway. The MX Inkwell is a stand and wireless charging station for the device, letting you simply lift it from the dock to start drawing and then put it back without having to worry it won’t be charged and ready for your next work session. Without the MX Inkwell, the stylus will have to charge via a USB-C connection, and Logitech doesn’t even ship a cable with it.

As promising as this new creativity tool might sound, its use is limited to the Meta Quest 2 and Quest 3 headsets, ironically leaving the Quest Pro out of the party. This is boasted to be the first time the Quest headsets support more than two paired controllers at the same time, which means you can connect the MX Ink and simply switch between it and the regular Quest controllers without having to reconfigure anything every time. The Logitech MX Ink goes on sale in September with a starting price of $129.99.

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Meta Quest 3S images leak online, hinting at an even more affordable VR headset

Upscaled using AI

The Meta Quest 3 was supposed to be the cheaper alternative to the Meta Quest Pro… but now leaked photos from an internal presentation show a new device called the Meta Quest 3S, a ‘lite’ version of the already wildly popular VR headset. Sparked by user u/LuffySanKira on Reddit, screenshots supposedly from a Meta user research session offer a glimpse of the potential Quest 3s. The images showcase the rumored headset alongside the standard Quest 3, revealing some key specifications.

Designer: Meta

The Quest 3s is expected to be a more affordable version of its pricier counterpart. According to the leaks, it will feature a display resolution of 1920 x 1832 with 20 pixels per degree (PPD). This falls short of the Quest 3’s rumored 2208 x 2064 resolution and 25.5 PPD. Storage capacity is also speculated to be lower at 256GB compared to the Quest 3’s 512GB.

The leaked images provide a visual comparison as well. The Quest 3s appears slightly smaller overall, with the most noticeable difference being the front sensors. The Quest 3 has three oval cutouts, while the Quest 3s sports a configuration of six stacked cutouts, three on either side. These leaks are yet to be confirmed by Meta. However, they offer an exciting possibility for VR fans seeking a more accessible entry point into the world of virtual reality.

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Microsoft Mesh lets you hold virtual meetings around virtual bonfires

The hype around the so-called Metaverse seems to have died down a bit. Even Facebook, which changed its name to Meta to emphasize its new mission, has been rather silent on that front, especially in light of AI being the hottest thing in tech these days. With the launch of the Apple Vision Pro, however, interest in mixed reality, as well as AR and VR, is once again on the rise. As such, now seems to be the best time for Microsoft to also make widely available its own virtual meeting platform, Microsoft Mesh, encouraging a new approach to hybrid work arrangements that will have attendees “sitting” around digital bonfires or posh virtual rooms, all for the sake of trying to make people feel more connected even when they’re all just sitting in their own homes.

Designer: Microsoft

In order to shake off the image of something only for games and entertainment, platform developers like Meta and Microsoft try to make mixed reality technologies something that’s actually useful for serious business as well. These usually involve providing virtual spaces for meetings, creating avatars that represent employees, and holding more interactive and livelier gatherings that would otherwise be a boring experience of watching people’s faces in a grid of boxes. In other words, they try to recreate the feelings and emotions of meeting in person when they physically can’t.

Microsoft Mesh is Redmond’s solution to this problem. Think of it like a VR Microsoft Teams and is, in fact, integrated into Microsoft’s collaboration platform. With just a few clicks, you can turn a flat, literally and figuratively, meeting into a 3D virtual experience, complete with bars, chairs, fires, and, of course, a screen inside a screen for showing presentations to your team. You’ll have to create your own personalized avatar, preferably something close to your real-world appearance, and you can decorate your spaces the way you want, including company logos, of course.

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Microsoft is leaning heavily on its no-code tools to make Mesh more enticing, in addition to having it tied to Microsoft Teams in the first place. Designing the area is a simple process of dragging and dropping assets as you would in a 3D game editor, thanks to a collaboration with Unity 3D. But if that is already too complex, Microsoft Co-Pilot offers an easier method that utilizes AI to translate your prompts into captivating virtual interiors, or at least the semblance of one. Whether it’s just a simple stand-up meeting that needs everyone to be on their toes, a brainstorming session that requires a bit more creativity, or a presentation that needs to keep people attentive, a virtual meeting space is probably going to help spice things up a bit.

Mesh comes at an interesting time when businesses are actually pushing for their workers to return to the office completely. For many companies, however, hybrid has become an unavoidable and permanent reality, with both the benefits and drawbacks it carries, particularly when it comes to the indirect interaction between humans. Microsoft Mesh is being positioned as the next best thing to support those social connections even when actual physical cues are absent. It’s now being made available for Windows PCs, but those who want a more immersive and convincing experience can enjoy it using their Meta Quest headset. That said, you’ll need a Microsoft subscription as well, so it’s not exactly something that everyone can experience.

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