Watch the Game Devs of Color Expo Direct livestream here at 4PM ET

The Game Devs of Color Expo 2024 kicks off on Wednesday. Now in its ninth year (and fourth as an all-virtual conference), the event celebrates and highlights the game industry’s creators of color. The event's Direct livestream today will include over 30 new game announcements and updates (and there will be a corresponding Steam sale!) You can watch the stream here at 4PM ET.

Today’s Direct will include “exclusive reveals, the latest launches, and more updates” and will highlight a diverse group of industry creators from around the world.

The event is orchestrated by Game Devs of Color, a nonprofit that has run the annual conference since its 2016 debut. The group aims to amplify the creative power people of color hold in games. “Creators of color make great games but are often pushed to the margins,” the nonprofit’s webpage states. “We fight to create a better games industry that is intersectional and equitable.”

The event runs from Wednesday through Saturday. Tickets are still available for the whole week of discussions, panels and interviews. Standard pass pricing starts at $50, but a $20 option is available for those who can’t afford the regular ticket cost.

You can check out the kickoff stream below at 4PM ET:

This article originally appeared on Engadget at https://www.engadget.com/gaming/watch-the-game-devs-of-color-expo-direct-livestream-here-at-4pm-et-193040011.html?src=rss

Bose’s latest soundbar can use the Ultra Open Earbuds as rear speakers

Bose has a new soundbar for the fall shopping season, and it includes a few neat tricks for owners of the company’s clip-on earbuds. The Bose Smart Soundbar is a “small, sleek” model with AI Dialogue Mode and a Personal Surround feature for owners of the Ultra Open Earbuds.

The Bose Smart Soundbar has five transducers, including two side-firing (racetrack-shaped) ones, a center tweeter and two up-firing transducers. This arrangement helps with Dolby Atmos content, with the side-facing ones focused on horizontally positioned audio and the upward-facing ones bouncing sound off the ceiling for an overhead illusion. The center tweeter handles dialog.

If your content doesn’t support Dolby Atmos for a spatial surround experience, the soundbar’s TrueSpace feature can mix them in real time to create a faux surround effect. Bose claims the process produces sound “just as effectively” as Dolby Atmos “with similar spaciousness.”

Wide shot of a mounted TV with the Bose Smart Soundbar sitting on an entertainment center below. Potted fern to the left, lamp to the right.
Bose

Owners of Bose’s Ultra Open Earbuds — the $299 clip-on doodads that leave your ears uncovered — the soundbar can deliver a more personalized surround experience for one person. Designed to add dimension to content, the feature uses the earbuds as rear surround speakers. Unlike most earbuds, the Ultra Open model doesn’t obstruct your ears, allowing you to still hear the soundbar’s audio. Bose describes the combined effect as a “sonic experience of sound all around you.”

The Personal Surround Sound feature launches with this model but will arrive on the (more expensive) Bose Smart Ultra Soundbar later this fall.

The soundbar also supports the AI Dialogue Mode from the company’s Smart Ultra Soundbar. The feature uses AI to automatically adjust the audio mix in real time when it detects speech, making voices easier to hear “without losing any impact of immersive sound effects.”

The Smart Soundbar is 27 inches long, 2.2 inches high and 4.1 inches deep. It has a black matte body with a wraparound metal grille. On the connection front, it supports HDMI eARC (required for Dolby Atmos) and standard optical cables. You can set it up to work with Google Assistant and Alexa, and it works with other Bose smart speakers (including bass modules) for enhanced living room or multi-room setups.

The Bose Smart Soundbar is available on Wednesday for $499. You can order it on Bose’s website.

This article originally appeared on Engadget at https://www.engadget.com/audio/speakers/boses-latest-soundbar-can-use-the-ultra-open-earbuds-as-rear-speakers-130002782.html?src=rss

Geralt broods by the campfire in the first clip from Netflix’s The Witcher: Sirens of the Deep

On Tuesday, Netflix dropped a clip from The Witcher: Sirens of the Deep at the company’s Geeked Week 2024 event. The clip for the upcoming animated film leans on the familiar dulcet growls of Doug Cockle, who voiced Geralt of Rivia in the games.

Cockle introduces the clip with an enthusiastic tease of the merpeople Geralt will battle in the film. “That’s right — he’s gonna cross swords with merpeople of all things!” Cockle exclaims in the clip. “Amazing stuff, it’s gonna be so cool.” Hey, can’t blame a voice actor for hyping their project.

The scene shows Geralt and Jaskier (voiced by Joey Batey, who also plays him in the live-action series) sitting by a campfire. Jaskier, after complaining about the town’s “small-minded fools,” picks up on Geralt’s apparent interest in Essi and tries to play Cupid for the brooding white-haired monster slayer.

Animated Geralt of Rivia sitting in front of a campfire, holding meat on a stick.
Netflix

The clip also reveals The Witcher: Sirens of the Deep’s official release date. The film will begin streaming on Netflix on February 11, 2025, after initially being announced for late 2024.

The film is based on A Little Sacrifice, a short story written by Witcher universe creator Andrzej Sapkowski. Set between episodes five and six of the Netflix series’ first season, the film has Geralt “hired to investigate a series of attacks in a seaside village and finds himself drawn into a centuries-old conflict between humans and merpeople.” It’s from the South Korean animation studio Studio MIR, which also animated the 2021 prequel film The Witcher: Nightmare of the Wolf.

Below, you can watch the Geeked Week clip, including the delightfully growly-voiced Cockle’s introduction.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/geralt-broods-by-the-campfire-in-the-first-clip-from-netflixs-the-witcher-sirens-of-the-deep-203810425.html?src=rss

More electronic devices reportedly exploded in Lebanon a day after coordinated pager attack

An attack in Lebanon reportedly killed eight people and injured over 2,700. Hundreds of pagers belonging to Hezbollah members detonated simultaneously on Tuesday, leading the Iran-backed militant organization to blame Israel. The New York Times reported that Israel was behind the attacks and conducted it by hiding explosive material inside the pagers. A second wave of attacks, these targeting handheld radios used by Hezbollah members, was reported on Wednesday by The Washington Post.

A day after Israeli leaders warned of escalating its military campaign against Hezbollah, pagers belonging to the Lebanese group’s members exploded at once. Witnesses reported seeing smoke emanating from the victims’ pockets, followed by sounds reminiscent of fireworks or gunshots.

Lebanon’s health minister said 200 of the injured were in critical condition. He added that many victims had facial injuries, especially to the eyes. Hand and stomach injuries were also common, according to the health minister. Among those wounded was Mojtaba Amini, Iran’s ambassador to Lebanon, according to Iranian state media.

A second wave of attacks across different areas of Lebanon on Wednesday reportedly killed one person and injured over 100 others. The latest attacks reportedly targeted “wireless devices.” One of the explosions, triggered by a handheld radio, was reported at a funeral for four victims of Tuesday’s blasts. “Anyone who has a device, take out the battery now!” The Washington Post reported that Hezbollah security members yelled at the mourners. “Turn off your phones, switch it to airplane mode!”

Israel hasn’t commented on the attacks. But NYT reports that officials (including American ones) briefed on the operation said Israel was behind them. They claim as little as one to two ounces of explosive material were planted next to each pager’s battery, along with a switch allowing for remote detonations. At 3PM in Lebanon on Tuesday, the pagers received a message (appearing to be from Hezbollah leadership) that triggered the coordinated explosions, according to officials. The devices allegedly beeped for several seconds before detonating.

The Washington Post reports that the logo of Taiwanese pager maker Gold Apollo was seen on the sabotaged pagers. However, Gold Apollo claimed the devices were “entirely handled” by a Hungarian company, BAC Consulting Kft, which was authorized to use Gold Apollo’s branding in some regions. “That product isn’t ours,” Gold Apollo’s founder and president, Hsu Ching-Kuang, told The New York Times. “They just stick on our company brand.”

Officials speaking with NYT claimed the devices were tampered with before reaching Lebanon. Most were Gold Apollo’s AR924 model, which the company displayed an image of on its website before removing them on Wednesday.

The attacks sparked a wave of fear of using mobile devices. NYT reports some in Lebanon were scared to use their phones after Tuesday’s attacks, with one resident crying out, “Please hang up, hang up!” to their caller.

The Times reports that Hezbollah, long suspicious of cellphone use near the Israeli border due to the devices’ geolocation capabilities, recently switched from mobile phones to pagers. In February, Hezbollah chief Hassan Nasrallah reportedly warned the group that their phones were dangerous and could be used by Israel as spy tools. He advised the group that they should “break or bury them.”

Experts reportedly don’t yet know precisely how the pagers were distributed to Hezbollah’s members. They say that Iran, given its history of supplying Hezbollah with arms, tech and other military aid, would have been pivotal to their adoption and delivery.

Update, September 18, 2024, 11:48AM ET: This story has been updated to add new details about Tuesday’s attacks and the second wave of reported blasts on Wednesday.

This article originally appeared on Engadget at https://www.engadget.com/mobile/pagers-explode-simultaneously-in-hundreds-of-hezbollah-members-pockets-190304565.html?src=rss

California passes landmark law requiring actors’ permission for AI likenesses

California has given the go-ahead to a landmark AI bill to protect performers' digital likenesses. On Tuesday, Governor Gavin Newsom signed Assembly Bill 2602, which will go into effect on January 1, 2025. The bill requires studios and other employers to get consent before using “digital replicas” of performers. Newsom also signed AB 1836, which grants similar rights to deceased performers, requiring their estate’s permission before using their AI likenesses.

AB 2602, introduced in April, covers film, TV, video games, commercials, audiobooks and non-union performing jobs. Deadline notes its terms are similar to those in the contract that ended the 2023 actors’ strike against Hollywood studios. SAG-AFTRA, the film and TV actors’ union that held out for last year’s deal, strongly supported the bill. The Motion Picture Association first opposed the legislation but later switched to a neutral stance after revisions.

The bill mandates that employers can’t use an AI recreation of an actor’s voice or likeness if it replaces work the performer could have done in person. It also prevents digital replicas if the actor’s contract doesn’t explicitly state how the deepfake will be used. It also voids any such deals signed when the performer didn’t have legal or union representation.

The bill defines a digital replica as a “computer-generated, highly realistic electronic representation that is readily identifiable as the voice or visual likeness of an individual that is embodied in a sound recording, image, audiovisual work, or transmission in which the actual individual either did not actually perform or appear, or the actual individual did perform or appear, but the fundamental character of the performance or appearance has been materially altered.”

Meanwhile, AB 1836 expands California’s postmortem right of publicity. Hollywood must now get permission from a decedent's estate before using their digital replicas. Deadline notes that exceptions were included for “satire, comment, criticism and parody, and for certain documentary, biographical or historical projects.”

“The bill, which protects not only SAG-AFTRA performers but all performers, is a huge step forward,” SAG-AFTRA chief negotiator Duncan Crabtree-Ireland told the The LA Times in late August. “Voice and likeness rights, in an age of digital replication, must have strong guardrails around licensing to protect from abuse, this bill provides those guardrails.”

AB2602 passed the California State Senate on August 27 with a 37-1 tally. (The lone holdout was from State Senator Brian Dahle, a Republican.) The bill then returned to the Assembly (which passed an earlier version in May) to formalize revisions made during Senate negotiations.

On Tuesday, SAG-AFTRA President Fran Drescher celebrated the passage, which the union fought for. “It is a momentous day for SAG-AFTRA members and everyone else, because the A.I. protections we fought so hard for last year are now expanded upon by California law thanks to the Legislature and Gov. Gavin Newsom,” Drescher said. 

This article originally appeared on Engadget at https://www.engadget.com/ai/california-passes-landmark-regulation-to-require-permission-from-actors-for-ai-deepfakes-174234452.html?src=rss

Former MoviePass CEO reportedly pleads guilty to securities fraud

Mitch Lowe, one of two MoviePass leaders indicted by the Justice Department in 2022, has pleaded guilty to securities fraud charges. The former CEO admitted to conspiring to deceive the public and investors about the service’s sustainability. Variety reports that the details of Lowe’s plea agreement haven’t been made public.

Prosecutors claim Lowe knew from the start that the company’s $9.95 “unlimited” plan was a short-term gimmick to attract subscribers and inflate stock. He’s also accused of making false statements in press releases, interviews and SEC filings about MoviePass’ long-term viability.

Those statements included allegedly lying about the company’s ability to become profitable on subscription fees alone and having tech that could generate revenue from customer data. He also claimed MoviePass was profiting from multiple revenue streams despite not having any income beyond subscriptions.

Prosecutors also accused Lowe and Ted Farnsworth, former CEO of MoviePass’ parent company Helios and Matheson, of preventing subscribers from getting what was promised from the “unlimited” subscription. The company settled with the FTC in 2021 over allegations that it intentionally invalidated subscriber passwords to freeze their accounts, blocking their ability to get the movie tickets the service promised. MoviePass and its parent company declared bankruptcy in 2020.

Although no sentencing date has been set, Lowe is free on bond and has a status conference court date scheduled in Miami for March 2025. The 72-year-old former executive faces a maximum of five years in federal prison.

“Mitch is a good man who is looking to move forward with his life,” Lowe’s attorneys, Margot Moss and David Oscar Markus, said in a statement to Variety. “He has accepted responsibility for his actions in this case and will continue to try to make things right.”

Meanwhile, Farnsworth is still in custody. He was initially freed on a $1 million bond that was revoked in August 2023 after the feds accused him of misusing nearly $300,000 in company funds. Farnsworth's former boyfriend, who he met on an escort site, was paid $147,000, and received a Cadillac worth $144,000; after the pair split up, the feds say he falsely accused his ex of stealing the vehicle.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/former-moviepass-ceo-reportedly-pleads-guilty-to-securities-fraud-201131284.html?src=rss

watchOS 11 is out now, with new Sleep Apnea feature

Over three months after Apple introduced it at WWDC 2024, watchOS 11 is officially here. The 2024 Apple Watch update, which adds the new Vitals app, widget improvements and sleep apnea detection, is now available to install on your smartwatch.

Apple’s sleep apnea detection feature, which the company highlighted in its Apple Watch Series 10 reveal, will also work with a couple of year-old models. If you own the Apple Watch Series 9 or Apple Watch Ultra 2, you can try the feature before the new model makes it into customers’ hands later this week. Sleep apnea detection will send you an alert if the watch’s sensors detect overnight breathing disturbances. The health feature, similar to one Samsung included with the Galaxy Watch 7 earlier this year, received FDA approval last week.

watchOS 11 also introduces a new Vitals app, further beefing up Apple’s health-tracking features on its wearable. For those who wear their Apple Watch to bed for sleep tracking (and a handy alarm in the morning), Vitals collects your overnight data in one place. The app establishes baselines for your health metrics. It lets you know if any fall outside your typical range, potentially handy for spotting irregularities like oncoming illnesses or tracking the effects of alcohol use.

Similarly, the new Training Load feature measures the intensity of your workouts over time. After establishing an intensity baseline over 28 days, it shows how hard you’re pushing yourself in your workouts — comparing it with your standard averages. At launch, it supports 17 workout types, including walks, runs, cycling, rowing, swings and more. You’ll find your Training Load in the Activity app on your Apple Watch and the Fitness app on your iPhone.

Grid showing various features for watchOS 11.
Apple

Apple added a long-requested feature this year: the ability to pause and customize Activity ring goals. It hardly makes sense to keep pushing yourself (at your watch’s prodding) if you’re sick or need rest. The wearable now lets you take a break for a day, week, month or more without losing your award streaks. In addition, you can set different Activity ring goals for each day of the week and customize the data you care about most in the iOS 18 Fitness app.

The Apple Watch’s Smart Stack (the pile of widgets you see when you scroll down from your watch face) now shows widgets automatically based on context. (For example, rain alerts.) In addition, Live Activities, which arrived on the iPhone two years ago, is also coming to the Apple Watch in the new update. You’ll find Live Activities for things like sports scores you track or an arriving Uber in the watchOS 11 Smart Stack.

Check In is a new feature that lets you notify a friend when you reach your destination. You can begin a Check In from the watchOS Messages app by tapping the plus button next to the text field, choosing Check In and entering where you’re going and when you expect to arrive. Similarly, when exercising, you can start a Check In from the workouts app: Swipe right from the workout screen and choose Check In from the controls. You can then pick a contact to share your exercise routine with.

Other features include new pregnancy tracking in the Cycles app and a Double Tap API that lets third-party developers incorporate hands-free controls.

To download watchOS 11, you’ll first need to install iOS 18 on your paired iPhone. After that, open the Watch app on your phone, then head to General > Software Update. It should then prompt you to update to the 2024 software.

This article originally appeared on Engadget at https://www.engadget.com/wearables/watchos-11-is-out-now-with-new-sleep-apnea-feature-182103629.html?src=rss

NASA confirms it’s developing the Moon’s new time zone

NASA confirmed on Friday that it’s developing a new lunar time system for the Moon. The White House published a policy memo in April, directing NASA to create the new standard by 2026. Over five months later (government time, y’all), the space agency’s confirmation states it will work with “U.S. government stakeholders, partners, and international standards organizations” to establish a Coordinated Lunar Time (LTC).

To understand why the Moon needs its own time zone, look no further than Einstein. His theories of relativity say that because time changes relative to speed and gravity, time moves slightly faster on our celestial neighbor (because of its weaker gravity). So, an Earth clock on the Moon would gain about 56 microseconds a day — enough to throw off calculations that could put future missions requiring precision in danger.

“For something traveling at the speed of light, 56 microseconds is enough time to travel the distance of approximately 168 football fields,” said Cheryl Gramling, NASA timing and standards leader, in a press release. “If someone is orbiting the Moon, an observer on Earth who isn’t compensating for the effects of relativity over a day would think that the orbiting astronaut is approximately 168 football fields away from where the astronaut really is.”

Classic image of Buzz Aldrin in astronaut suit on the Moon's surface.
NASA

April’s White House memo directed NASA to work with the Departments of Commerce, Defense, State and Transportation to plot the course for LTC’s introduction by the end of 2026. Global stakeholders, particularly Artemis Accords signees, will play a role. Established in 2020, the agreements include a growing collection of 43 countries committed to norms expected to be honored in space. Notably, China and Russia have refused to join.

NASA’s Space Communication and Navigation (SCaN) program will lead the initiative. One of LTC’s goals is to be scalable to other celestial bodies in the future, including Mars. The time standard will be determined by a weighted average of atomic clocks on the Moon, although their locations are still up for debate. Such a weighted average is similar to how scientists calculate Earth’s Coordinated Universal Time (UTC).

NASA plans to send crewed missions back to the Moon through its Artemis program. Artemis 2, scheduled for September 2025, plans to send four people on a pass around the Moon. A year later, Artemis 3 aims to land astronauts near the Moon’s South Pole.

This article originally appeared on Engadget at https://www.engadget.com/science/space/nasa-confirms-its-developing-the-moons-new-time-zone-165345568.html?src=rss

The LCD Steam Deck is up to 25 percent off right now

Valve has big savings on the entry-level (LCD) Steam Deck. You can take 25 percent off the 512GB model or 15 percent off the 64GB one, dropping their prices to $336.75 and $296.65, respectively. The sale runs through September 26 while supplies last for the two phased-out models.

The 512GB (NVMe SSD) LCD Steam Deck initially cost $449, so the sale shaves over $112 off its MSRP. For some perspective, the OLED version with the same storage costs $549. This deal on the (lower-grade but still high-quality) LCD variant is a terrific chance to get started with handheld PC gaming on the cheap.

The LCD Steam Deck has a seven-inch display (1200 x 800) with 60Hz refresh rates and 400 nits brightness. The 512GB model adds anti-glare etched glass that the 64GB lacks, so — if both fall within your budget — the former is a no-brainer upgrade at only $40 extra.

Both variants have 40Wh batteries with a theoretical eight hours of uptime, but our tests found they averaged around 4.5 hours with regular use. (If needed, you can squeeze more out by lowering brightness and refresh rates.) Each model includes a standard carrying case.

In Engadget’s 2023 re-review of the LCD Steam Deck, Jessica Conditt concluded the entry-level model offers “a fantastic return on investment,” even compared to its premium OLED sibling. Most mainstream games that launch today are classified as either Verified or Playable on Steam Deck, and most gamepad-friendly games will fare well with the handheld.

The bottom line: Although the OLED model is worth the upgrade if it fits your budget, this LCD model — especially when cut by up to 25 percent — is still a fantastic entry-level handheld gaming device that offers only a slightly compromised experience compared to the (much more expensive) high-end one.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/the-lcd-steam-deck-is-up-to-25-percent-off-right-now-194740400.html?src=rss

The FDA greenlights Apple’s Hearing Aid feature for AirPods Pro

The Food and Drug Administration has approved Apple’s over-the-counter Hearing Aid feature. Designed for people with mild to moderate hearing loss, it transforms the second-gen AirPods Pro into OTC hearing aids. This follows the FDA’s 2022 decision to allow adults with less-than-severe impairment to use corrective consumer hearing devices without a professional test, prescription or fitting.

The FDA says Apple’s software-based Hearing Test feature for AirPods Pro showed similar benefits to those who received a professional fitting of the wireless earbuds. “Results also showed comparable performance for tests measuring levels of amplification in the ear canal, as well as a measure of speech understanding in noise,” the FDA wrote in its announcement. The agency adds that it didn’t observe any “adverse events” from using the device as an OTC hearing aid.

Apple’s Hearing Aid feature, coming in iOS 18, starts with a hearing test on your paired iPhone or iPad. As the image above shows, the test begins by ensuring your earbuds have a good seal. After that, it activates active noise cancellation (ANC) and asks you to tap the screen when you hear tones in the left and right ears.

Once you finish, your results will live in the iOS Health app, where you can see how your results change (or not) over time. You can download your results and give them to an audiologist anytime. (If the test determines you have severe hearing loss, it will recommend you seek a professional assessment since the AirPods feature is only approved for those with mild to moderate impairment.)

Engadget’s Billy Steele got an early preview of the feature after Apple’s big iPhone 16 event earlier this week. “It seems to be as quick and easy as Apple describes,” our audio expert wrote. Although the demo was a simulation, it covered each step of the process, adding up to only about five minutes.

Apple developed the feature using 150,000 real-world audiograms and millions of simulations. The company’s FDA application was reviewed under the agency’s De Novo premarket pathway, which provides a runway for novel devices that don’t carry serious risk.

Apple’s Hearing Aid and Hearing Test features will arrive no earlier than when iOS 18 launches to the public on September 16. The AirPods Pro (second-gen) is required to use the feature.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/the-fda-greenlights-apples-hearing-aid-feature-for-airpods-pro-164912484.html?src=rss