Roku is launching a trivia game called… Roklue?

Who needs Half-Life 3 or Beyond Good & Evil 2? Roku, in an attempt to gamify content discovery on its platform, has cooked up a gaming announcement for the ages. Behold: Roklue. Yes, that's a real name that someone with a job title and (likely high) salary came up with.

Roklue (shudder) will quiz players on "the movies and TV shows that everyone is talking about," along with classic "beloved favorites." When it references a movie or show, it will provide a link for you to tune in on your device. The initial version is an Oscar season tie-in ("Roklue: Awards Season") that debuts on Saturday. This inaugural version is produced by B17 Entertainment, a Sony-owned company.

Roku says it will rotate thematic content throughout the year. Variety reports that those will center around music festivals, the Emmys and holidays.

Apart from that name, which should come with a gag-reflex warning, Roklue sounds harmless enough. You play a trivia game to find new stuff to stream; Roku grows its engagement. Win-win. But with corporate schemes like this, it's always worth wondering where further monetization might eventually come into play. Think something like linking to series on platforms you don't yet subscribe to. (Hello, kickback.)

On March 7, you'll find the free Roklue (ick) game on your Roku home screen, no download required.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/roku-is-launching-a-trivia-game-called-roklue-190000386.html?src=rss

Google begins calling out battery-killing Android apps

Google is living up to its word and posting warning labels for battery-killing apps. 9to5Google spotted Google's rollout announcement, which the company previously said would arrive on March 1.

The label says, “This app may use more battery than expected due to high background activity.” If you don't yet see the warnings, they may not have reached you yet. Google says the banners will "roll out gradually to impacted apps" in the coming weeks.

Play Store battery warning
Play Store battery warning
Google

Warning labels aren’t the only stick in Google’s fight against infringing apps. They may also be excluded from discovery services like Play Store recommendations.

Google's definition of battery-draining apps centers around Android's "partial wake lock" mechanism. This service allows an app to keep the phone's processor running even while the screen is off. There are logical exceptions where apps do need this: audio playback, location access, etc. But the company apparently sees too many abusing that API for other reasons. And Google wouldn't want people to assume the problem is with the hardware and switch to an iPhone — because then we’re talking about money.

If you're a developer, Google's technical documentation offers much more detail. For everyone else, keep an eye out for those Play Store labels and consider steering clear of those apps until their devs clean things up.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/google-begins-calling-out-battery-killing-android-apps-170650936.html?src=rss

LG reveals pricing for its 2026 OLED TVs

Now for the news you've been waiting with bated breath for: LG's 2026 TVs from CES finally have prices. (Well, some of them do, anyway.) Surprisingly, the evo G6 and C6 series OLED TVs aren't increasing in cost from last year's models. But the bad news is, they’re still expensive as all get-out.

The flagship LG evo G6 series ranges in price from $2,499 to $24,999. (Cue spit take.) Fortunately, that five-figure price only applies to the 97-inch model, which nobody this side of Elon Musk needs. The entry-level price is for a 55-inch OLED. Moving up the ladder, the 65-inch one costs $3,399, the 77-inch model is $4,499 and an 83-incher will set you back $6,499.

The evo G6 line includes all the OLED upgrades from the head-turning LG Wallpaper TV, for which LG hasn't yet announced pricing. You'll find the company's new "Hyper Radiant OLED" panel and optimizations to black and color levels in both lineups.

Meanwhile, the evo C6 line, which sits a notch below, ranges from $1,399 (42-inch) to $5,299 (83-inch). Rounding out the list is a 55-inch model for $1,999, a 65-inch one for $2,699 and a 77-inch model for $3,699. The C6 and G6 lines are powered by LG's Alpha 11 AI Processor Gen3. Both series support gamer-friendly features such as 4K at 165Hz with VRR, NVIDIA G-SYNC and AMD FreeSync Premium.

The evo G6 and C6 lines are available to order today from LG's website. Retail availability will follow later this month. Just keep in mind that, if you can hold off a little while, the entire history of TV pricing suggests you'll soon be able to find them for less than MSRP.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/lg-reveals-pricing-for-its-2026-oled-tvs-203923873.html?src=rss

Humble Games’ former bosses buy the studio’s back catalog

Humble Games' library has returned home, so to speak. Indie publisher Good Games Group (GGG), led by former Humble leaders, has acquired the full back catalog of over 50 Humble Games titles from Ziff Davis. Alongside the purchase, GGG has rebranded to Balor Games, positioning itself as a force in "triple-I" gaming.

"For the developers we have worked with over the years, this moment is a reunion," Balor Games CEO Alan Patmore wrote in a statement. "[It has] the same leadership and the same commitment to thoughtful publishing remain in place. What changes is our scale and our focus. Balor Games is built for inventors and backed by believers. To that end, it exists to be a seal of quality for independent games."

The Humble Games lineup includes (among others) Slay the Spire, A Hat in Time, SIGNALIS, Forager, Coral Island, Monaco and Wizard of Legend. Separate from the Humble transaction, Balor also bought the complete catalog of Firestoke Games (which shut down last August) and publishing rights to Fights in Tight Spaces. In total, the young studio now owns the publishing rights to over 60 indie titles.

Humble Games is separate from the Humble Bundle storefront. The latter is still owned by Ziff Davis.

Alan Patmore (l) and Mark Nash
Alan Patmore (l) and Mark Nash
Balor Games

The seemingly happy ending comes after quite the rocky road. In July 2024, Ziff Davis laid off all 36 employees of Humble Games. But later that year, Humble Games' former leaders (Patmore and Mark Nash) formed GGG and cut a deal to help manage their old studio's back catalog. Now, with Ziff Davis in a selling mood, that library is back in Patmore and Nash's hands. Balor Games, it is.

The pair view the newly anointed Balor as a developer-friendly publishing house. As for its name, Balor is a supernatural being in Irish mythology. It's sometimes depicted as having three eyes. Triple-eye, triple-I… Clever devils!

The triple-I moniker is a more recent addition to the gaming lexicon. It typically means something defined by indie creativity and passion — with a budget far less than AAA but more than a tiny two-person passion project. (Balor says it's about "high-quality, impactful games.") You wouldn't be blamed for wondering how that's different from AA. But the slant here is to define the genre less by budget and more by "indie" intangibles.

Nash detailed the company's vision in an interview with GamesIndustry.biz (which, curiously, is a Ziff Davis property). "We felt that what's becoming more and more critical is that as game development becomes more diverse, more complicated, and expectations continue to rise, we feel it's important that a publisher can match the needs of each individual project," Nash said. "We are spending a considerable amount of time with anyone we are partnering with, figuring out what they need specifically."

This article originally appeared on Engadget at https://www.engadget.com/gaming/humble-games-former-bosses-buy-the-studios-back-catalog-183831194.html?src=rss

Downdetector and Speedtest have been sold for over $1 billion

The next time you check your internet speed or whether your favorite site is down, another company may be profiting. On Tuesday, Ziff Davis announced that it sold its Connectivity division, which includes Ookla's Speedtest and Downdetector, to Accenture. The deal is worth $1.2 billion in cash.

According to Reuters, the deal will allow Ziff Davis to focus on its core brands, including IGN, Mashable and Everyday Health. Brand consolidation appears to be the name of the game, as the company recently laid off some of Eurogamer's most experienced editors and its entire video team. That followed a rotation of editorial staff among Ziff Davis's other gaming publications, which reduced VG247 to a small, two-person gaming guides site.

Ziff Davis bought Ookla for $15 million in 2014. Reuters notes that the division seized on the 5G rollout and a surge in pandemic-driven bandwidth demand to boost its impressive return on the investment. (Connectivity generated a whopping $231 million in 2025.)

Accenture is a global technology consulting company headquartered in Dublin. The company views the acquisition as a key step in building "end-to-end network intelligence services essential for AI-based transformation." (Can someone who speaks corporate translate, please?) The deal may take a few months to be finalized, and Ziff Davis will continue to operate Speedtest and Downdetector in the meantime.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/downdetector-and-speedtest-have-been-sold-for-over-1-billion-201741894.html?src=rss

AI data centers could reduce power draw on demand, study says

Apparently, AI data centers are capable of sucking less (power, that is). A recent UK trial demonstrated that they can adjust their energy demands dynamically without disrupting critical workloads. This contrasts with data centers' current approach of always-on power draw, which can strain grids and drive up prices for everyone.

Over five days in December 2025, more than 200 simulated "grid events" tested a London data center’s ability to adjust its energy use on the fly. The trial used software from Emerald AI, which was involved in the study. Other partners included NVIDIA, National Grid, Nebius and the nonprofit Electric Power Research Institute.

In each simulated grid event, the data center successfully adjusted its energy use to the requested level. It reduced power draw by up to 40 percent, while critical workloads continued to run as normal throughout the trial.

The data center successfully reacted to spikes in demand during soccer match halftimes. In one case, it reduced its power draw by 10 percent for up to 10 hours. It also managed to cut its demand quickly: One event saw the data center reduce its load by 30 percent in only 30 seconds.

The study will serve as a blueprint for a 100MW “power-flexible AI factory” that NVIDIA plans to operate in Virginia. "This trial proves that NVIDIA-powered infrastructure can act as a grid-aware asset, modulating demand in real-time to support stability," Josh Paker, NVIDIA's sustainability lead, wrote in a statement. "By making AI workloads responsive, we accelerate deployment while reducing the need for costly grid upgrades."

The organizations involved in the study say they'll share their data with the AI industry, regulators and policymakers to try to influence their approach. Fortunately, we don’t need to hope that data center operators’ altruism (ha) will lead to their cooperation. Agreeing to curb usage during peak demand could be good for their balance sheets and lead to faster approvals for new data center grid connections. "We would love to get to a point where we can get customers on the network in two years, and this is part of that," Steve Smith, president of National Grid Partners, told Bloomberg.

This article originally appeared on Engadget at https://www.engadget.com/ai/ai-data-centers-could-reduce-power-draw-on-demand-study-says-180628982.html?src=rss

Shure’s next-gen DAI adds mobile support

XLR microphone owners, rejoice: Shure's successor to the MVX2U Digital Audio Interface (DAI) brings the adapter into the mobile era. The compact MVX2U Gen 2 adds more advanced onboard audio processing. But its most notable upgrade is mobile device compatibility, so you're no longer limited to desktop use.

The single-channel MVX2U Gen 2 provides up to +60dB of gain and 48V phantom power. On the processing front, the adapter includes an auto-level mode. There’s also a real-time denoiser to minimize background noise and a pop filter ("Popper Stopper" in Shure marketing-speak) to soften those harsh plosive sounds. Shure says the new model improves the noise floor, headphone amp and DAC.

The adapter stores your last-used audio processing settings. That way, you don't have to worry about your settings getting wiped out when switching between devices or software.

The Shure MVX2U Gen 2 includes a 1m (3.3 ft) USB-C to USB-C cable, so you can get it up and running quickly on your phone, tablet or PC. The adapter is now available for $139 from the company website.

This article originally appeared on Engadget at https://www.engadget.com/audio/shures-next-gen-dai-adds-mobile-support-140000205.html?src=rss

Lenovo’s ThinkPads get a spec bump at MWC 2026

Lenovo is updating its business-focused laptop lineup at MWC 2026. The best-selling ThinkPad T-series is getting a full refresh, and there's an updated ThinkBook 2-in-1 and an all-new Android tablet.

The ThinkPad T-Series, the backbone of Lenovo's business PC lineup, now (optionally) ships with a 5MP camera that supports computer vision and vHDR. The 2026 versions of the laptops have larger speakers and a new color (“cosmic blue”) on some models.

The ThinkPad T14 Gen 7 and ThinkPad T16 Gen 5 (each starting at $1,799) are the all-around workhorses of the ThinkPad lineup. Lenovo touts the 2026 models' 10/10 iFixit repairability score. They ship with either an Intel Core Ultra Series 3 (with Intel vPro) or an AMD Ryzen AI Pro 400 Series processor.

The ThinkPad T14s Gen 7 laptop against a colorful gradient
ThinkPad T14s Gen 7
Lenovo

Meanwhile, the T14s Gen 7 ($1,899+) is an even lighter version of Lenovo's slim ThinkPad variant. The 2026 model weighs 2.45 lbs (1.1kg), making it the lightest T-series model to date. The T14s Gen 7 is powered by Intel Core Ultra Series 3 (with Intel vPro) or AMD Ryzen AI Pro 400 Series processors.

Rounding out the T-Series is the second-generation of the 360-degree-folding ThinkPad T14s 2-in-1. The 2026 model ($1,849+) is ever-so-slightly lighter than its predecessor, now weighing in at 3.06lbs (1.39kg). The new version includes a garaged pen, with its storage slot living above the screen.

The ThinkPad X13 Detachable against a colorful gradient
ThinkPad X13 Detachable
Lenovo

The ThinkPad X13 Detachable is the lineup's take on the Surface Pro. The tablet has Intel Core Ultra Series 3 processors and up to 64GB of RAM. Its 13-inch display supports up to 500 nits of brightness. It has a pair of Thunderbolt 4 ports, and its keyboard has full-sized keys with 1.5mm of travel. It ships with a "full-size ergonomic pen" that you can stash (and charge!) in a dedicated slot on the keyboard. The X13 Detachable starts at $1,999.

The $499 ThinkPad X11 is a rugged Android tablet for industrial environments. Powered by the Snapdragon 7s Gen 3 Mobile Platform, it has a 10.95-inch display with 2,560 x 1,600 resolution and 600 nits of brightness. It's MIL-STD-810H certified, meaning it passes stringent military testing for durability.

A person in an automotive factory, using the ThinkTab X11 tablet to look at graphs
ThinkTab X11
Lenovo

Finally, there's the ThinkBook 14 2-in-1 Gen 6 ($1,754+). This Yoga-like folding device has a 14-inch WUXGA touch display. It runs on an Intel Core Ultra 7 (Series 3) processor and supports up to 32GB of RAM.

Most of the devices start shipping in Q2 2026. (That includes the ThinkPad T14, T16, T14s, T14s 2-in-1, ThinkTab X11 and ThinkBook 14 2-in-1.) The lone exception is the ThinkPad X13 Detachable, which is slated for Q3 2026. You can learn more about the new business-focused devices on Lenovo's website.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/lenovos-thinkpads-get-a-spec-bump-at-mwc-2026-230100419.html?src=rss

NATO approves the iPhone and iPad for classified use

Apple's mobile devices are secure enough for NATO. Following extensive testing by the German government, the iPhone and iPad are now considered secure enough for the NATO-restricted classified level.

Germany's Federal Office for Information Security (Bundesamt für Sicherheit in der Informationstechnik, or BSI) tested the devices. BSI first approved the iPhone and iPad for governmental use by German authorities in 2022. To take the additional step of NATO approval, Apple says BSI conducted exhaustive technical assessments, comprehensive testing and deep security analysis.

Unless you work for NATO, this won't mean a thing to you. But at least it appears to bolster some of Apple's marketing claims about security. (As for its privacy claims, well, that depends on which kind you mean.) Apple's press release emphasized that these are the first consumer devices to receive the certification, and they did so without any special software or settings. It applies to iPhones and iPads running iOS 26.

"Secure digital transformation is only successful if information security is considered from the beginning in the development of mobile products," BSI president Claudia Plattner is quoted as saying in Apple's press release. "Expanding on BSI's rigorous audit of iOS and iPadOS platform and device security for use in classified German information environments, we are pleased to confirm the compliance under NATO nations' assurance requirements."

This article originally appeared on Engadget at https://www.engadget.com/mobile/nato-approves-the-iphone-and-ipad-for-classified-use-200857276.html?src=rss

Burger King will use AI to monitor employee ‘friendliness’

Burger King, the chain that leans into creepy when others don't dare, is at it again. The Verge reported on Thursday that the company is rolling out a new voice-controlled AI chatbot for its workers. That may sound like business as usual in 2026, but this assistant doesn't just help with meal prep and monitor inventory. It also has an unsettling habit of surveilling employees' voices for "friendliness."

The voice-controlled chatbot will live inside employees' headsets. The company said the AI is trained to recognize when its low-paid workers utter phrases like "welcome to Burger King," "please" and "thank you." Managers can then keep tabs on their location's "friendliness" performance.

"This is meant to be a coaching tool," Thibault Roux, Burger King's chief digital officer, told The Verge. However, he added that the company is also "iterating" the system to detect tone in conversations. Is there a chatbot that can warn Burger King executives about off-putting ideas?

The Creepy King BK mascot standing outside a person's window, staring at them silently.
Burger King retired its Creepy King mascot in 2025.
Burger King / YouTube (Commercial Ads)

The OpenAI-powered assistant's other duties sound potentially useful (and decidedly less creepy). It can answer workers' meal prep questions, like how many strips of bacon to put on burgers or instructions for cleaning the shake machine. It's also integrated into the chain's point-of-sale system, so it can tell managers when items are out of stock or machines are down.

The "Patty" chatbot is part of a broader BK Assistant platform the company is launching. It will roll out to all US locations by the end of 2026. Meanwhile, its "restaurant maintenance with a side of mass surveillance" chatbot is currently being piloted in 500 restaurants.

This article originally appeared on Engadget at https://www.engadget.com/ai/burger-king-will-use-ai-to-monitor-employee-friendliness-173349148.html?src=rss