Huawei’s Dubai Trio: A Foldable That Disappears, Earbuds That Double Down, and a Router Disguised as a Mountain

Five years into the foldable smartphone experiment, thinness remains the singular obsession. Huawei just crossed a threshold that reframes the conversation. The Mate X7, unveiled today at the company’s Dubai global launch alongside the FreeClip 2 earbuds and a Wi-Fi 7 mesh router, measures 4.5mm when unfolded. That figure matters less as specification than as experience: the fold becomes incidental to use rather than the defining characteristic of handling.

The Mate X7: Engineering the Fold Away

Huawei traces its foldable lineage to 2019, positioning itself as the category’s original commercializer. Six generations later, the design philosophy has crystallized into something specific and unambiguous: make the fold invisible to daily interaction. Quad-curved edges. A 4.5mm unfolded profile. Under 10mm closed. These dimensions place the Mate X7 closer to conventional smartphone territory than any previous book-style foldable has achieved. The engineering ambition centers not on what the fold enables, but on eliminating what the fold disrupts.

Where previous generations housed cameras in circular modules, the Time-Space Portal introduces flat edges to the protrusion. Huawei weaves between 900 and 1,700 threads into the finish, creating a textile-like visual texture that catches light across micro-patterns. This thread-woven treatment ships exclusively in China. Global variants arrive in standard colorways. The material strategy treats the camera bump as design opportunity rather than engineering compromise, an approach that signals continued investment in tactile differentiation where competitors minimize and apologize.

Both displays run at 2.4K resolution. Adaptive refresh spans 1Hz to 120Hz. The outer screen peaks at 3,000 nits while the inner reaches 2,500 nits, and high-frequency PWM dimming addresses the eye strain concerns that have plagued OLED panels since their adoption. These specifications alone would be unremarkable in any conventional flagship. Achieving them across two flexible panels within a 4.5mm envelope represents the actual engineering story, the quiet difficulty hidden beneath familiar numbers.

Durability targets the foldable’s historical weakness with measurable aggression. Drop resistance improved 100% over the previous generation according to Huawei’s internal testing. Impact resistance matched that improvement. The outer glass uses second-generation crystal armor technology. The inner screen employs a three-layer composite structure including a non-Newtonian fluid layer, material that increases rigidity under sudden impact pressure while remaining flexible during normal operation. Hinge redesign contributes over 100% improvement in bend resistance. IP59 certification covers high-temperature and water-jet resistance when open, with IP8 rating when the device closes.

Camera architecture compresses flagship-grade optics into 26% less volume than equivalent modules. A 50MP main sensor pairs with variable mechanical aperture reaching f/1.49. The 50MP telephoto deploys a vertical periscope structure, a first for the foldable category, achieving 3.5x optical zoom within constrained depth. Light intake improved 127% through these spatial optimizations. Second-generation ultrachroma sensors handle color science while LOPIC technology extends dynamic range for stills and video alike.

Battery capacity reaches 5,300mAh for global markets. The Chinese variant ships at 5,600mAh, the difference attributed to European import regulations that cap certain cell chemistries. Wired charging supports 66W. Wireless reaches 50W. Thermal management relies on an 18% larger vapor chamber paired with graphene-based loop dissipation. Additional antennas distributed around the device edges address connectivity challenges arising when folding reorients internal components relative to cell towers and Wi-Fi access points.

Wi-Fi 7 Mesh: Infrastructure as Object

Router design typically optimizes for invisibility. Mesh systems tuck behind furniture or blend into wall-mounted anonymity. Huawei inverts this assumption entirely. The main unit mimics a mountain range enclosed within a transparent dome. Extender units feature indirect lighting resembling whisky glasses set on a shelf. Touch controls on each surface adjust lighting modes and network settings. The design explicitly treats network infrastructure as decorative object rather than functional necessity demanding concealment.

Technical specifications support the visual ambition without contradiction. Wi-Fi 7 operates with six antennas, three at 2.4GHz frequency. 4K SQAM and Multilink Operation enable simultaneous connections across frequency bands for devices supporting the standard. The main router includes active cooling via internal fan for sustained high-throughput scenarios. Up to two extenders pair with each base unit.

This approach acknowledges domestic reality: mesh routers occupy visible positions in living spaces. Huawei treats that visibility as opportunity for intentional form rather than problem requiring solution.

FreeClip 2: Iteration on a Proven Form

Three million first-generation FreeClip units shipped, establishing category viability that justifies continued investment. Open-ear designs occupy a specific niche: awareness of surroundings traded against audio immersion. The sequel addresses the original’s primary limitations through incremental refinement. Weight dropped 9% to 4.1 grams per earbud. Case dimensions shrank 11% while narrowing 17%. The redesigned Seabridge improves comfort across extended wear sessions where the previous generation began to fatigue.

Dual 11mm diaphragms share a single magnetic circuit, an engineering choice that doubles bass output compared to the previous generation while reducing acoustic ball size by 11%. The architecture trades spatial efficiency for low-frequency presence that open-ear designs historically lacked. Battery life extends to 9 hours per earbud and 38 hours total with case, improvements of one and two hours respectively. IP57 certifies the earbuds while the case carries IP54.

For deeper examination of the FreeClip 2’s material execution and acoustic performance, my full review covers the dual-diaphragm engineering and comfort improvements in detail.

Automatic left/right detection, swipe volume controls, and head gesture support complete the interaction model. Huawei Audio Connect supports iOS and Samsung devices, with no Google Play availability announced. Color options span Denim Blue, Feather Sand White, Modern Black, and Rose Gold.

Market Position

Global launch proceeds December 11, 2025 from Dubai. Pricing remains unannounced. Product configuration suggests premium positioning matching or exceeding the previous generation’s placement.

For the foldable category broadly, the Mate X7’s dimensional achievements demonstrate that thinness progression continues regardless of engineering complexity. The mesh router and FreeClip 2 complete an ecosystem play: smartphone, audio, and home networking under unified design language. Huawei signals capability breadth alongside flagship ambition, using Dubai as statement of global market re-entry after years of constraint.

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TWS Earbuds With Built-In Cameras Puts ChatGPT’s AI Capabilities In Your Ears

Everyone is racing to build the next great AI gadget. Some companies are betting on smartglasses, others on pins and pocket companions. All of them promise an assistant that can see, hear, and understand the world around you. Very few ask a simpler question. What if the smartest AI hardware is just a better pair of earbuds?

This concept imagines TWS earbuds with a twist. Each bud carries an extra stem with a built in camera, positioned close to your natural line of sight. Paired with ChatGPT, those lenses become a constant visual feed for an assistant that lives in your ears. It can read menus, interpret signs, describe scenes, and guide you through a city without a screen. The form factor stays familiar, the capabilities feel new. If OpenAI wants a hardware foothold, this is the kind of product that could make AI feel less like a demo and more like a daily habit. Here’s why a camera in your ear might beat a camera on your face.

Designer: Emil Lukas

The industrial design has a sort of sci fi inhaler vibe that I weirdly like. The lens sits at the end of the stem like a tiny action cam, surrounded by a ring that doubles as a visual accent. It looks deliberate rather than tacked on, which matters when you are literally hanging optics off your head. The colored shells and translucent tips keep it playful enough that it still reads as audio gear first, camera second.

The cutaway render looks genuinely fascinating. You can see a proper lens stack, a sensor, and a compact board that would likely host an ISP and Bluetooth SoC. That is a lot of silicon inside something that still has to fit a driver, battery, microphones, and antennas. Realistically, any heavy lifting for vision and language goes straight to the phone and then to the cloud. On device compute at that scale would murder both battery and comfort.

All that visual data has to be processed somewhere, and it is not happening inside the earbud. On-device processing for GPT-4 level vision would turn your ear canal into a hotplate. This means the buds are basically streaming video to your phone for the heavy lifting. That introduces latency. A 200 millisecond delay is one thing; a two second lag is another. People tolerate waiting for a chatbot response at their desk. They will absolutely not tolerate that delay when they ask their “AI eyes” a simple question like “which gate am I at?”

Then there is the battery life, which is the elephant in the room. Standard TWS buds manage around five to seven hours of audio playback. Adding a camera, an image signal processor, and a constant radio transmission for video will absolutely demolish that runtime. Camera-equipped wearables like the Ray-Ban Meta glasses get about four hours of mixed use, and those have significantly more volume to pack in batteries. These concept buds look bulky, but they are still tiny compared to a pair of frames.

The practical result is that these would not be all-day companions in their current form. You are likely looking at two or three hours of real-world use before they are completely dead, and that is being generous. This works for specific, short-term tasks, like navigating a museum or getting through an airport. It completely breaks the established user behavior of having earbuds that last through a full workday of calls and music. The utility would have to be incredibly high to justify that kind of battery trade-off.

From a social perspective, the design is surprisingly clever. Smartglasses failed partly because the forward-facing camera made everyone around you feel like they were being recorded. An earbud camera might just sneak under the radar. People are already accustomed to stems sticking out of ears, so this form factor could easily be mistaken for a quirky design choice rather than a surveillance device. It is less overtly aggressive than a lens pointed from the bridge of your nose, which could lower social friction considerably.

The cynical part of me wonders about the field of view. Ear level is better than chest level, but your ears do not track your gaze. If you are looking down at your phone while walking, those cameras are still pointed forward at the horizon. You would need either a very wide angle lens, which introduces distortion and eats processing power for correction, or you would need to train yourself to move your whole head like you are wearing a VR headset. Neither is ideal, but both are solvable with enough iteration. What you get in return is an AI that can actually participate in your environment instead of waiting for you to pull out your phone and aim it at something. That shift from reactive to ambient is the entire value proposition, and it only works if the cameras are always positioned and always ready.

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The Pebble Index 01 Strips the Smart Ring Down to a Single Gesture of Capture

A ring that does nothing but listen. In a category defined by biometric excess, the Pebble Index 01 arrives with radical minimalism: one button, one microphone, no display, no haptic motor, no health sensors whatsoever. Eric Migicovsky, the designer who created the original Pebble smartwatch before selling it to Fitbit, has returned with a device that treats subtraction as its primary design gesture. The result is a stainless steel band that costs $75 and exists for exactly one purpose: catching thoughts before they vanish.

The Form Language of Refusal

Where contemporary smart rings pile sensors beneath the surface, the Index 01 presents a deliberately quiet silhouette. The body arrives in stainless steel with three finish options: a matte black that absorbs light, a polished silver that catches it, and a polished gold that warms skin tones. Sizing spans from 6 to 13, covering the full range of adult finger dimensions. Submersion tolerance extends to one meter of depth, accommodating daily encounters with water but drawing the line at sustained swimming. A single tactile control rises slightly from the band surface, positioned where the thumb naturally falls during a closed fist. The metal arrives cool against skin, then gradually matches body temperature until the ring becomes thermally invisible.

This external button represents the entire interaction vocabulary. Press and hold to record. Single press for a customizable action. Double press for another. The tactile click either happens or it does not. Migicovsky designed this mechanical simplicity to eliminate the software failure states that plague capacitive touch surfaces. A button pressed is a button registered. The interaction model carries the directness of a light switch, with none of the ambiguity that haunts gesture-based interfaces where a swipe might be a scroll or a tap might be a hold.

Material Decisions and Lifecycle Architecture

The battery architecture reveals the sharpest design trade-off. The power source borrows from audiological medicine: silver oxide chemistry, the same electrochemical foundation that enables hearing aids to operate for extended periods without user intervention. Under typical usage patterns, this chemistry sustains the Index for roughly twenty-four months. The cells accept no recharge. When electrochemical capacity exhausts, the object transitions from functional tool to recyclable material, and the replacement cycle begins at the standard retail threshold.

Migicovsky frames this as liberation from charging infrastructure. No dock to pack for travel. No percentage to monitor across the day. No dead device at the moment of need. The battery simply works until it does not. Pebble accepts spent units for recycling, though the environmental calculus of disposable electronics remains uncomfortable regardless of end-of-life handling. The choice prioritizes reliability over sustainability, a trade-off that will resonate with users who have missed critical moments because a rechargeable device died at the wrong time.

Onboard storage accumulates voice data during periods of wireless disconnection. The device operates autonomously at the moment of capture, holding content until the paired phone returns to communication range. This independence from continuous connectivity means the critical instant of thought preservation never depends on signal strength. Total storage capacity approaches fourteen hours of compressed audio before the power source reaches depletion.

The component inventory reads like an exercise in restraint: a single mechanical switch, a voice-optimized transducer capable of cutting through ambient noise, and nothing else. The absence of a vibration motor removes one failure point. The absence of a screen removes another. The absence of haptic feedback removes a third. Migicovsky constructed this architecture around a singular reliability thesis: fewer components mean fewer opportunities for malfunction.

Privacy Embedded in Architecture

The conversion pipeline executes entirely within the paired phone’s processor. Voice becomes text through a speech recognition system distributed under open licensing. A secondary language model, also running locally, sorts each capture into categorical bins: reminder, timer, or unstructured thought. The data path terminates at the device boundary. No packet crosses to external infrastructure. No server receives the content. The application code itself lives in public repositories, enabling inspection of every function that touches the user’s recorded cognition.

This transparency represents a structural commitment rather than a policy promise. The architecture makes privacy violation technically difficult rather than merely prohibited. Over 100 languages receive support for transcription, and the app retains both raw audio and text transcription as a practical backup for moments when ambient noise garbles the speech-to-text conversion.

The Cognitive Friction of Remembering

Three months of prototype wear revealed Migicovsky’s personal rhythm: between ten and twenty capture events per day, most compressed into windows of three to six seconds. Micro-utterances preserved before cognitive decay erases them. The friction point he identifies sits between idea formation and idea preservation: the gap between thinking something and writing it down often exceeds the retention window of working memory. The ring attempts to close that gap by reducing the capture gesture to a thumb press.

No phone to extract from a pocket. No app to open. No interface to navigate. The ring lives on the finger, perpetually ready, requiring only mechanical activation. Recording duration extends to five minutes for longer thoughts, though Migicovsky’s own usage suggests most captures are momentary. This design philosophy treats the human mind as the bottleneck rather than the technology. The device does not attempt to augment cognition. It simply catches output before it disappears into the noise of the next distraction.

The absence of a display removes the temptation to glance. No notifications pull attention away from the present moment. The ring offers no visual feedback during recording, only the physical sensation of the button depression and the knowledge that somewhere inside, a microphone is capturing sound. This sensory reduction forces trust in the device rather than verification of it.

Market Position Through Aggressive Restraint

The market already contains an alternative philosophy. Sandbar’s Stream Ring arrives at a quarter-thousand-dollar entry point, layers a subscription model at ten dollars per month for full functionality, and frames itself as a conversational AI presence worn on the hand. Delivery timelines stretch into the following summer. The Index inverts every variable: seventy-five dollars during the preorder window, ninety-nine after the March 2026 ship date, zero recurring fees, complete feature access from activation.

The value proposition rests entirely on whether memory capture alone justifies a ring on the hand. For users who want biometric tracking, the Index offers nothing. For users who want AI interaction, the device provides only a side door accessed through a specific gesture, and Migicovsky admits this feature will not work consistently. The honesty is refreshing in a category saturated with overpromise.

The organization behind the Index operates with five employees and no external capital. Migicovsky constructed this structure deliberately after the original Pebble trajectory concluded with a Fitbit acquisition that generated minimal founder returns. The Index embodies an opposing growth philosophy: constrained scale, margin sustainability from the first unit sold, price points accessible without the pressure of venture expectations demanding hyperbolic expansion curves.

Designing for Disappearance

The Index 01 succeeds or fails based on its ability to vanish from conscious attention. A health-tracking ring demands engagement: it provides data that requires interpretation. The Index asks only to be worn and pressed. The interaction surface shrinks to a single gesture repeated throughout the day.

Whether this reduction represents design clarity or feature poverty depends entirely on the user’s relationship with their own thoughts. Some people remember what matters. Others watch ideas dissolve before they can act on them. For the second group, the Index offers external memory that requires no charging ritual, no subscription fee, and no data uploaded to distant servers. The stainless steel band catches light. The button waits under the thumb. Somewhere inside, a microphone stands ready. The design statement is the emptiness itself: a ring that does almost nothing, executing that nothing with perfect reliability.

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Badgeware Turns Conference Badges into Wearable Tiny Computers

Conference badges are usually flimsy cardboard, a lanyard, maybe a QR code, and they end up in a drawer once the event wraps up. In the maker world, people already strap LEDs and e‑paper to their jackets for fun, but those tend to be one‑off hacks held together with tape and hope. Pimoroni’s Badgeware line asks a simpler question, what if the badge itself was a tiny, finished computer you actually wanted to keep wearing.

Badgeware is a family of wearable, programmable displays powered by Raspberry Pi’s new RP2350 chip. The trio gets names and personalities, Badger with a 2.7 inch e‑paper screen, Tufty with a 2.8 inch full colour IPS display, and Blinky with a 3.6 inch grid of 872 white LEDs. Translucent polycarbonate shells in teal, orange, and lime glow softly when the rear lighting kicks in, making them look like finished toys instead of bare dev boards.

Designer: Pimoroni

The shared hardware is serious for something pocket sized. An RP2350 running at 200 megahertz with 16 megabytes of flash and 8 megabytes of PSRAM, Wi‑Fi and Bluetooth 5.2, USB C, and a built in 1,000 milliamp hour LiPo with onboard charging. The Qw/ST expansion port on the back lets you plug in sensors and add ons without soldering, while user and system buttons plus four zone rear lighting give each badge its own under glow.

Badger is the quiet one, four shade e‑paper that sips power and holds static content like names, pronouns, and tiny dashboards for days. Tufty is the show off, full colour IPS and smooth animation for mini games, widgets, and scrolling text. Blinky is the extrovert, a dense LED matrix that spells messages and patterns bright enough to read across a room. Together they cover calm, expressive, and loud without changing the basic wearable form factor.

All three come pre loaded with a launcher and a bunch of open source apps, from silly games like Plucky Cluck to utilities like clocks and ISS trackers. Everything runs in MicroPython with Pimoroni’s libraries, and the optional STEM kit adds a multi sensor stick and a gamepad so badges can react to temperature, light, motion, and multiplayer button mashing, turning them into wearable sensors or tiny game consoles.

Double tapping reset drops the badge into disk mode so it shows up as a USB drive, letting you edit Python files directly without juggling tools or serial consoles. The cases have lanyard holes and can free stand on a desk, so they work as both wearable name tags and tiny desk dashboards. The clear shells and rear lighting make the electronics part of the aesthetic instead of something to hide.

Badgeware turns the throwaway conference badge into a reusable platform. Instead of printing your name once and tossing it, you get a little object that evolves from ID tag to art piece to sensor display as your code and curiosity grow. For people who like their gadgets small, expressive, and open ended, Badger, Tufty, and Blinky feel like digital jewellery that actually earns its lanyard space, whether you wear it to a meetup or keep it glowing on your desk.

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PUM Imagines a Soft Exoskeleton Posture Wearable for Young Farmers

Most posture gadgets target office workers hunched over laptops, buzzing when your shoulders curl forward, or your neck drifts too far from neutral. Meanwhile, people doing physically demanding jobs, like young farmers, quietly rack up back pain and joint strain from long hours of bending, squatting, and lifting in fields. That strain is often treated as just part of the job until it becomes a serious problem threatening long-term health and livelihood.

PUM is a graduation project imagining a posture correcting wearable built specifically for young farmers. It is a soft exoskeleton harness with inflatable shoulder airbags, a back module full of sensors and a pump, and an app that tracks posture and guides stretching. It is designed as gear you put on with work clothes, not a medical device you remember after damage is done or when your back hurts badly enough to stop working.

Designers: Seulgi Kim, Gaon Park, Seongmin Kim

The harness wraps shoulders, torso, and thighs using wide, soft straps in muted blues and grays, with a waist belt anchoring a pebble-shaped module on the back. It aims to feel like a lightweight work vest rather than a rigid exoskeleton, avoiding bulky frames or hard edges. Leg straps and belt also double as attachment points for tools, folding ergonomic support into everyday workflow instead of adding another thing to carry.

The back module uses motion sensors to watch for deep or prolonged bending, sending data to a smartwatch and phone. When a farmer stays in a harmful posture too long, the system nudges them with an alert and, more interestingly, by slightly inflating the shoulder airbags. That gentle pressure on the upper back acts as a physical reminder to straighten up without constant buzzing or nagging notifications interrupting delicate planting or harvesting work.

The air system relies on small triangular airbags in shoulder straps connected to a pump and valves in the back module, controlled by a microcontroller and pressure sensor. When posture crosses a threshold, the pump adds air, and when the user corrects, it releases pressure. It is soft robotics used as a tap on the shoulder, a tactile cue instead of another screen telling you what to do or another alarm competing for attention.

The app layer lets farmers see how long they spent bent over, adjust how sensitive PUM is, and, at the end of the day, follow a stretching program tailored to that data. If the system saw lots of forward flexion, it suggests back extension and hamstring stretches. PUM does not clock out when fieldwork ends; it helps with recovery, so tomorrow starts from a better baseline instead of compounding yesterday’s strain into chronic issues.

PUM shifts the usual posture tech story away from offices and into fields, treating young farmers’ bodies as worth designing for. As a concept, it raises questions about durability in dusty, wet environments and whether farmers would wear a full harness every day. But it points toward a future where soft exoskeletons, air-driven feedback, and thoughtful service design quietly protect the people whose work keeps everyone else fed, instead of assuming physical labor is something bodies just endure until they break.

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3D printed prosthetic fin lets below-knee amputees swim with freedom and efficiency

A number of different types of prosthetic legs are designed to help below-knee amputees run, whether recreationally or professionally. High-performance running prosthetics, often called blades, have been used by runners like the infamous Oscar Pistorius to shatter numerous records. Now, a similar level of freedom and efficiency seems to be headed for the waters, thanks to an advanced prosthetic concept from Essesi Design Studio.

The below-knee prosthetic fin, called Nimble, is designed by Essesi Design to bring that capability to swimmers. At the core, the lightweight carbon fiber prosthetic features a 3D printed flexible lattice structure. This piece is specially designed to “reduce stress on the user’s limb while generating powerful thrust with each kick,” the design studio notes.

Designer: Essesi Design Studio

Essesi Design Studio has developed Nimble, a concept modular 3D-printed prosthetic fin, to help below-knee amputees swim with greater freedom, comfort, and technological support, making the experience both easier and more efficient for the user. The attachable prosthetic would replace the foot and the lower leg with the Nimble, comprising a carbon fiber frame and the flexible lattice structure in the main body made from rubber material for its suppleness.

The outer shell of the prosthetic is 3D printed from carbon fiber to make the prosthetic fin lightweight and robust, and the lattice component is 3D printed from rubber. Plastic components with rotatable locks are used to join the shell and the lattice and also to attach the entire prosthetic fin to the user’s upper limb.

As mentioned, the lattice unit is basically the heart of this conceptual fin designed for those who have lost a leg. It’s the flexible part that moves when the swimmer kicks. On a downward kick, the structure compresses to store energy and when the kick’s complete, the flexible section snaps back to its original position, simultaneously creating thrust to help the user push forward. Just to ensure this thrust does not hurt the user, the same lattice structure absorbs the impact, preventing the upper part of the leg attached to the prosthetic from experiencing pain or discomfort.

The modular 3D printed prosthetic fin by Essesi Design Studio is in the conceptual stage at the time of writing. But with its promising abilities, The Nimble prosthetic fin should be a compelling option to make it easier for amputees to swim better without exerting too much pressure on their limbs. So, if Nimble can be successfully developed and commercialized, it would definitely open up new avenues in athletic swimming and physical rehabilitation.

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Samsung’s ‘Advanced Hinge’ Patent Could Finally Make Smart Glasses Comfortable for All-Day Wear

Samsung just published a patent for smart glasses with a pulley-and-cable hinge system, which sounds about as exciting as reading appliance manuals until you realize it’s solving the problem that kills most wearables: they don’t actually stay on your head comfortably. The mechanism synchronizes both temple arms so when one adjusts, the other follows automatically. This matters because smart glasses tend to slide around the moment you tilt your head or start moving, and no amount of fancy AR features can compensate for constantly pushing them back up your nose.

Here’s why this is so interesting. Meta’s Ray-Ban glasses have quietly sold over 2 million pairs, growing 60 percent year over year, which means there’s actually a market for this stuff when done right. Samsung’s apparently aiming for a 2026 launch at around $379 with a 50-gram frame, photochromic lenses, a 12MP camera, and Gemini AI handling translations and notifications. They’re partnering with Gentle Monster and Warby Parker, which suggests someone there finally understood that tech specs don’t matter if people feel ridiculous wearing them in public.

Designer: Samsung

The patent itself (image above) shows Samsung thinking through actual wearing scenarios rather than just cramming in features. The dual-axis hinge distributes pressure evenly and prevents the kind of hotspots that develop after an hour of wear. They’ve also filed separate patents for bone conduction audio, eye-tracking, and clip-on prescription lenses. Taken together, these aren’t random experiments but a systematic approach to the basic problems that have kept smart glasses niche.

This fits into Samsung’s broader XR strategy with Google and Qualcomm. They’ve already launched the $1,799 Project Moohan headset with 3,000 DPI micro-OLED displays, undercutting Apple’s Vision Pro while actually beating it on resolution density. The smart glasses represent the opposite end of that spectrum, trading immersion for something you might actually wear outside. Both products target a market expected to hit $1.7 trillion by 2032, up from $131 billion in 2024, which explains why everyone’s suddenly interested in getting the fundamentals right.

Samsung’s planning a screenless version first, then a display-equipped model in 2027. Starting without a screen is probably smart. Getting people comfortable with the form factor and basic features before adding display complexity gives them room to iterate on fit and battery life without dealing with every problem simultaneously. It’s less exciting than promising the future immediately, but it’s also how you avoid launching something that gets used twice and forgotten.

The hinge patent won’t make headlines, but it represents the unglamorous engineering that actually determines whether such products succeed (we covered another patent on Samsung’s audio tech advancements for smart glasses). Plenty of companies can build a prototype that impresses in a demo. Far fewer can make something comfortable enough that people choose to wear it every day for months. Samsung seems to be betting that solving fit and comfort first, then adding features, beats the alternative of spectacular demos followed by drawer-dwelling devices.

(Images visualized using AI)

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VoxeLite Is a Bandage-Thin Patch That Adds Textures to Screens

Screens and headphones already give us high-resolution sight and sound, but touch is still mostly limited to simple buzzes that tell you a notification arrived. That gap makes virtual experiences feel flat, even when the visuals are convincing. VoxeLite is a research project from Northwestern University that brings fingertip-level detail into digital touch, wrapped in a form factor closer to a bandage than a bulky glove.

VoxeLite is a transparent, stretchy patch that wraps around your fingertip like a thin adhesive strip. It’s only a tenth of a millimeter thick and weighs less than a paperclip, but it hides a grid of tiny soft domes that can be turned on and off individually. When you slide your finger across a surface, those domes add patterns of force that feel like bumps, ripples, or directional cues layered over whatever you’re touching.

Designers: Sylvia Tan, Michael A. Peskhin, Roberta L. Klatzky, and J. Edward Colgate (Northwestern University)

The experience works through tiny grabs and releases. As you move your finger, some of the domes gently stick and drag against the surface beneath them, creating little taps or tugs on your skin. Because there are many of them packed closely together and they can switch very fast, the system can draw small icons, arrows, or textures directly on your fingertip. That opens the door to touch-based notifications, tactile emojis, or invisible guides on flat glass.

One of the most important design choices is that VoxeLite is meant to disappear when it’s not active. The soft domes compress and move with your skin, so you can still feel the real texture of a fabric, a button, or a tool handle through the patch. In tests, people could tell rough from smooth materials while wearing it, which is crucial if you want a wearable that stays on during everyday tasks.

On touchscreens, VoxeLite could make virtual buttons feel different from each other, helping you find controls without looking. In AR and VR, it could add the grain of wood, the click of a dial, or the direction of a swipe gesture directly to your finger. For accessibility, it could help blind users trace contours, follow tactile arrows, or feel icons on otherwise flat interfaces that currently offer no feedback.

The research team pushed both how many tactile pixels they could fit and how fast they could update them. The densest version packs more than a hundred actuators into a square centimeter and creates sensations up to hundreds of times per second. In user studies, people could reliably recognize tiny directional patterns and different virtual textures, suggesting that the fingertip can receive surprisingly rich information from such a thin patch.

VoxeLite is still a lab prototype, tethered to external electronics and tested on single fingers. Scaling it up to multiple fingers, making it wireless, and figuring out the best patterns for everyday use are all open questions. It’s a glimpse of what it might feel like when our fingers can sense digital content as clearly as our eyes see pixels, turning touch into a first-class channel instead of an afterthought.

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Lumia 2 smart earrings combine blood flow tracking, other vital body insights in smallest wearable ever

Since the COVID pandemic, undeniably, most people have started taking extra care of their body metrics, which has given unprecedented rise to the number of wearable devices for health and fitness monitoring. Most of these devices: smartwatches, fitness bands, and even tech-enabled jewelry, do not have a gender inclination. Somehow, the Lumia 2, promoted as the smallest wearable in the world, is designed for women of style first.

This earring of sorts does not require piercing. The Lumia 2 is built to clip onto the earlobe and monitor your blood flow, while also tracking other vital metrics such as heart rate variability. If you were unaware, irregular blood flow can have a negative impact on health. The Lumia 2, designed as a piece of timeless jewelry and is meant to keep track of the blood flow.

Designer: Lumia

Of course, the device is primarily targeted at women with chronic blood flow disorders, to always be on top of their vitals. But Lumia co-founder and CEO Danial Lee affirms that the people within the team, without any blood flow issues, have also “discovered fascinating blood flow patterns” that are helping them live better. The smart earring looks like a regular piece of jewelry with sensors hidden behind the wearer’s ear. It certainly looks discrete and wouldn’t give out its actual existence until someone really goes deep into finding it out. Notably, Lumia 2 is also attachable to an existing ear-stud, if you want.

While we contemplate the viability of the Lumia 2’s ability to measure blood flow and the feature’s practical usage, let’s take a moment to understand what else the smart earring brings to the table and challenges the other types of wearables in the market. In addition to monitoring the body’s blood flow, Lumia 2 can also track heart rate variability and resting heart rate to notify the wearer when their body is ready for running, exercising, or indulging in a strenuous physical activity.

In addition to knowing how ready your heart is to face the world, with the Lumia 2 clipped onto your ear, you can also track how well you have slept overnight. It can also do the pedometer stuff and keep track of your step count. The Lumia 2 provides information about how to increase the blood flow or recover from its shooting levels, along with information regarding how hydrated or stressed you are while running or through the reps in the gym. With a decent battery life of up to eight days, the Lumia 2, starting at $249, should make a statement wearable when it’s launched in the near future.

 

The post Lumia 2 smart earrings combine blood flow tracking, other vital body insights in smallest wearable ever first appeared on Yanko Design.

This Tiny AI Device Turns Awkward Solo Travel Into Adventure

While I love traveling with friends and family, I also enjoy traveling alone. My time is my own and I can do whatever I want. But let’s be honest: solo travel also comes with its own unique challenges. Getting lost in translation at a local market, struggling to take a decent photo of yourself without looking like you’re holding a selfie stick, or standing paralyzed at a subway station trying to decode which train goes where. We’ve all been there.

Designer Siwoo Kim clearly understands these moments because Comes, their latest design concept, feels like it was born from real solo travel experiences. This isn’t just another gadget trying to solve problems that don’t exist. It’s a thoughtful response to the growing culture of solo exploration that’s taken over social media feeds and reshaped how we think about travel.

Designer: Siwoo Kim

The rise of solo travel isn’t just a trend anymore. It’s become a full-blown cultural movement. YouTube channels dedicated to solo journeys rack up millions of views, not just because people want travel tips, but because there’s something deeply relatable about watching someone navigate a foreign city alone. These videos lower the psychological barrier that once made eating alone at a restaurant feel awkward or booking a solo trip seem lonely. Now? It’s empowering.

Comes taps into this shift with an approach that’s refreshingly human-centered. It’s a small AI-powered companion device equipped with a high-performance camera that can observe your surroundings and offer assistance exactly when you need it. But here’s where the design gets interesting: Comes features a modular, detachable structure that adapts to different travel situations. Think of it as a Swiss Army knife for the modern solo traveler, but way more elegant.

Picture this scenario. You arrive in a new city, step off the train, and immediately feel that familiar flutter of “okay, now what?” Just tell Comes where you want to go, and it becomes your personal guide, helping you take those first uncertain steps into unfamiliar territory. The device walks you through navigation in a way that feels supportive rather than intrusive.

The real genius shows up in how Comes splits apart. The head can attach to a necklace module around your neck, capturing your point of view while recording your journey. Meanwhile, the body remains accessible in your hand or pocket, ready to provide information about whatever you’re looking at. It’s like having a curious travel companion who can answer questions on the fly without you having to pull out your phone and break the moment.

For those who love zipping around cities on shared bikes or scooters (because who doesn’t anymore?), Comes includes a strap module that securely mounts the device onto various mobility options. It guides your route while documenting your ride, turning practical navigation into visual storytelling.

But perhaps the most valuable feature addresses every solo traveler’s occasional nightmare: the language barrier. Standing in front of a menu board, making awkward gestures at a shopkeeper, desperately trying to communicate something simple. Comes looks at both faces in a conversation and translates in real time. You speak naturally in your language, they respond in theirs, and Comes bridges the gap. No fumbling with translation apps or pointing desperately at pictures.

And then there’s the social aspect. You find the perfect spot for a photo, but you’re alone. Asking strangers for help can feel awkward, but Comes makes it easier. Because the device detaches, you can hand someone the camera module while keeping the main body with you to check the frame in real time. Composition slightly off? Comes relays your feedback instantly, even from across the plaza. It transforms what could be a frustrating experience into an opportunity for genuine human connection. Who knows, you might even learn about a hidden local gem in the process.

What makes Comes compelling isn’t just its functionality but its underlying philosophy. Solo travel has always involved embracing uncertainty and turning unexpected moments into memorable experiences. This design doesn’t eliminate those variables. Instead, it provides just enough support to help travelers feel confident facing them. It’s the difference between removing adventure and enabling it. Comes offers something different: a tool designed to help solo travelers engage more deeply with the world around them, not retreat from it.

The post This Tiny AI Device Turns Awkward Solo Travel Into Adventure first appeared on Yanko Design.