Nintendo Switch 2: Everything we know about the coming release

As the world turns, so do the console generations. The Nintendo Switch is over seven years old, so it’s due for a refresh. Nintendo Switch 2 rumors have been swirling for years, but now they are really heating up. A sequel to Nintendo's most successful home console ever is coming and it’s likely coming sooner rather than later.

Will it be a straight up sequel to the Switch with updated specs while retaining the same hybrid functionality or will Nintendo get weird with it? Will it even be called the Switch 2, or will the company go with something like the Super Switch or even the New Nintendo Switch? You can never tell with Nintendo. Heck, maybe it’ll call the thing the Switch U.

In any event, recent weeks have brought feverish speculation regarding all aspects of the forthcoming gaming console. It’s important to note, however, that very little information has been confirmed by Nintendo. The company operates on its own timetable. With that said, here are all of the rumors that are most likely to come true, given industry analysis.

As previously mentioned, Nintendo marches to the beat of its own drum. We don’t exactly know when it’ll hold an event to reveal the console. However, many are predicting that it’ll happen sometime this month. Why is this? The company recently shuffled around its normal Nintendo Direct schedule to make room for something in September, as indicated by Kotaku. September is also an important time in the Japanese video game calendar, as Tokyo Game Show is scheduled for the end of the month.

Many members of the press have also heard “industry whispers” regarding a September reveal event. These include GamesIndustry.biz head Christopher Dring, who teased that something Switch 2-related would be happening this month. Editor-in-chief of VGC, Andy Robinson, concurred that a “bunch of press have heard this” but said that he “wouldn’t bet my house on it.”

Even Nintendo has trouble keeping the lid on a major console release. There are parts that have to be sourced and shipments that have to be made. A senior analyst at MST Financial noted a spike in production equipment spending by Nintendo assembler Hosiden, so he also expects a September announcement date. 

Once again, this is more or less a mystery. We aren’t totally in the dark, but it’s mostly rumor and speculation. One thing we know for sure is that Nintendo will announce the Nintendo Switch 2 (or whatever it chooses to call it) by March 2025, as the company confirmed that back in May. Some are saying there will be a March release date, which makes sense given the OG Switch came out on March 17, 2017. However, other reports put the console’s release window later in 2025.

We can infer a lot from the announcement date. If the console gets announced this year, March is likely, given that the original Switch was officially confirmed in October of 2016. If the announcement doesn't come until next year, the launch probably won’t come until after April.

Nintendo has a weird track record here. The baffling Wii U followed the massive success of the Wii. The Wii itself followed the more traditional GameCube. In other words, it’s possible it’ll be something out of left field and not exactly a true sequel to the Switch. However, this is unlikely this time around. As much as I would love to see wacky VR glasses or a completely bonkers console concept, all points indicate a more traditional approach.

Developers have already seen the hardware, though in a much earlier form, and it seems to be a regular old console. While Nintendo hasn't confirmed hybrid functionality, it’d be a weird omission given the absolute financial firestorm of the Switch. We’ve also heard rumors of a Mini-LED display, which would track for a hybrid console. It’s highly likely this will be a straight-up Switch 2, or something like it, calling to mind the Super Nintendo.

If it’s a sequel to the Switch, the next question has to be about backwards compatibility. The Switch’s library is absolutely massive, and continues to grow, so gamers would be rightfully peeved if they couldn’t play Tears of the Kingdom on their new next-gen console. There’s good news on this front.

Multiple sources have reported that the console will likely be fully backwards compatible, which is great. This should be true of both digital releases and physical cartridges. Even Nintendo of America president Doug Bowser seemed to indicate this during an interview conducted last year, saying that the company’s goal this time around is to “minimize the dip you typically see in the last year of one cycle and the beginning of another.” Backwards compatibility would certainly get that done. Nintendo president Shuntaro Furukawa has also told investors that the company's revamped account system will make transitioning from Switch to its successor more smooth than previous generational leaps. 

The rumors regarding specs are all over the place, so it’s tough to pin down. We know one thing for sure: It’ll be more powerful than the ancient Switch hardware, which was already antiquated back in 2017. One analyst allegedly got a hold of a spec sheet from the Korean United Daily News that said the Switch 2 would boast an eight-core Cortex-A78AE processor, 8GB of RAM, and 64GB of internal eMMC storage. This tracks for me, as these specs are about as underpowered in 2024 as the original Switch was in 2017.

Another source suggests that the eight-core CPU will be packaged inside an NVIDIA-produced Tegra239 SoC (system on a chip). Given the current Switch runs on an NVIDIA chip, that makes a lot of sense. The CPU will be more powerful, but it's the Switch 2's new GPU that will be a major differentiator. It's all-but-confirmed that the Switch 2 will support DLSS, NVIDIA's "deep learning supersampling" upscaling tech, which would allow the console to render games at a low resolution internally while outputting a high-resolution image. (Fun fact: We actually wrote about how perfect DLSS was for the Nintendo Switch 2 when the technology was announced alongside the RTX 20 series back in 2018.)

There are still questions about the Switch 2 and DLSS: Will the system support newer DLSS features like frame generation? Will existing games be automatically tidied up by NVIDIA's algorithm? Regardless of the exact implementation, DLSS upscaling will be a huge leap over the rudimentary techniques available to Nintendo Switch developers.

As for the display, there are many conflicting rumors. Early reports from solid sources suggested the Switch 2 would have an 8-inch display LCD display, but there have also been rumors about an 7-inch display with a 120Hz refresh rate. Some analysts have suggested this would be an OLED screen, while others have said it would be a Mini-LED display. A Mini-LED display is basically an LCD display that has a backlight made of (surprise!) mini-LEDs rather than edge lighting. This allows for local dimming, making the blacks more black. I’m hedging my bets here. I think it’ll be a standard LCD, to cut costs, with an OLED or Mini-LED model coming later down the line. However, Mini-LED screens are slightly cheaper than OLED displays, so that’s certainly a possibility at launch.

We don't have too much information regarding price but we do have plenty of history to work with. The original Nintendo Switch launched at $300, which is pretty much the "magic number" when it comes to Nintendo console releases in recent years. The Wii U also came in at $300. 

However, there are plenty of rumors circulating that Nintendo could be upping the asking price for the Switch 2. Numerous outlets have reported it'll be $400, or potentially even more expensive. However, the same analysts who say the console will be $400 were also fairly certain it would be out by the end of 2024 and, well, it looks like that ain't happening. 

Dipping back into history, there is some precedence for a price uptick. The GameCube was $200 and the Wii was $250. The Wii U and Switch increased to $300 and, well, numbers like to go up. A $400 price tag would make it nearly as expensive as a PS5 and Xbox Series X. That would also put it at the same price as the 256GB LCD Steam Deck. 

Nope! But it’s certainly been a long time since we’ve gotten a proper 3D Mario adventure, right? That would be one heck of a system seller. Other than that, your guess is as good as mine. Past as prologue, we can expect something from Ubisoft and an off-the-wall title like 1-2-Switch

If there’s a gimmick or hook involved with the console, we’ll also get a game that takes advantage of that. A dual release of Metroid Prime 4, just like Breath of the Wild and Twilight Princess before that, is also a possibility.


That's everything we know about the Nintendo Switch 2 today. We'll update this article with rumors we trust and with information we gather directly from sources. Any changes made to the article after its initial publishing will be listed below.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-switch-2-everything-we-know-about-the-coming-release-110023903.html?src=rss

Game Pass Standard is now available on Xbox

The Xbox Game Pass Standard plan is available starting today. Microsoft announced a revamp to its Game Pass subscription plans in July, introducing the Standard option alongside a price increase for the Ultimate tier. The Standard plan costs $15 a month, while Ultimate will run you $20 a month.

The Standard subscription tier will offer the essential features of the Game Pass program: online multiplayer gaming, access to a large library of games, and discounts on select game purchases. The big difference between Standard and Ultimate is that Standard plan members will not be able to play some blockbuster releases, such as Call of Duty: Black Ops 6 and Indiana Jones and the Great Circle, on day one. The wait time on Standard varies by title, but can last up to or longer than 12 months. Ultimate plans also include membership to EA Play and access to Xbox Cloud Gaming.

Xbox has been struggling to compete with PlayStation in this console generation. That's partially due to hardware differences: Microsoft offered an underwhelming refresh to its console lineup this summer whereas Sony managed to build lots of hype for the announcement of its expensive new PS5 Pro. But the Game Pass plan has also been struggling to generate continued revenue for Microsoft, with just 34 million subscribers reported in February.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/game-pass-standard-is-now-available-on-xbox-202451946.html?src=rss

Game Pass Standard is now available on Xbox

The Xbox Game Pass Standard plan is available starting today. Microsoft announced a revamp to its Game Pass subscription plans in July, introducing the Standard option alongside a price increase for the Ultimate tier. The Standard plan costs $15 a month, while Ultimate will run you $20 a month.

The Standard subscription tier will offer the essential features of the Game Pass program: online multiplayer gaming, access to a large library of games, and discounts on select game purchases. The big difference between Standard and Ultimate is that Standard plan members will not be able to play some blockbuster releases, such as Call of Duty: Black Ops 6 and Indiana Jones and the Great Circle, on day one. The wait time on Standard varies by title, but can last up to or longer than 12 months. Ultimate plans also include membership to EA Play and access to Xbox Cloud Gaming.

Xbox has been struggling to compete with PlayStation in this console generation. That's partially due to hardware differences: Microsoft offered an underwhelming refresh to its console lineup this summer whereas Sony managed to build lots of hype for the announcement of its expensive new PS5 Pro. But the Game Pass plan has also been struggling to generate continued revenue for Microsoft, with just 34 million subscribers reported in February.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/game-pass-standard-is-now-available-on-xbox-202451946.html?src=rss

Sony unveils its PS5 Pro console, which will cost you a whopping $700

Sony has officially announced the much-anticipated PS5 Pro. You'll need to dig deep into your pocket for it, though: the new console has a price tag of $700 and it will arrive on November 7. Pre-orders start on September 26. As with the PS5 Slim, if you want a disc drive or a vertical stand, you'll have to shell out extra.

The Pro offers some notable improvements on the specs of the original PS5, which was released in 2020. Sony is hoping to narrow the gap between the fidelity and performance modes that players have become accustomed to choosing between. The idea is to offer improved graphical performance at more consistent frame rates across the board. To do that, Sony focused on three core upgrades: a larger GPU, advanced ray-tracing and AI-driven upscaling.

That GPU has 67 percent more compute units and 28 percent faster RAM than the standard PS5. As such, according to the console's lead architect Mark Cerny, the new console will be able to deliver up to 45 percent faster rendering. Ray-tracing performance could be up to three times as faster than on the PS5. Meanwhile, Sony's AI-upscaling tech (i.e. its take on the likes of NVIDIA's DLSS) is called PlayStation Spectral Super Resolution, or PSSR.

Of course, Sony's own studios have been updating their games to take advantage of these upgrades. Cernys presentation highlighted The Last of Us Part 2 Remastered, Ratchet and Clank: Rift Apart, Horizon Forbidden West and Marvel's Spider-Man 2 as some of the games that will benefit from improved visual fidelity and/or frame rates. Third-party partners are planning to tap into the PS5 Pro's extra power too, with patches on the way for the likes of Alan Wake 2, Assassin’s Creed: Shadows, Demon’s Souls, Dragon’s Dogma 2 and Final Fantasy 7 Rebirth. Games that have been patched or developed for the new system will have a PS5 Pro Enhanced label.

Other features include a game boost tool that could improve or stabilize the performance of more than 8,500 backward compatible PS4 games, Sony says. The feature could boost the performance of PS5 games that aren't explicitly enhanced for the Pro as well. The company adds that its Enhanced Image Quality tool will improve the resolution of certain PS4 games as well. Other features include Wi-Fi 7, variable refresh rate and support for 8K resolutions.

Sony managed to make the PS5 Pro more powerful without making it larger than the colossal original model. It has the same height as the original PS5 and the same width as the discless model. Along with a DualSense controller and the brilliant Astro's Playroom, the PS5 Pro comes with 2TB of built-in storage, which is a nice upgrade from the 1TB on earlier models. 

That $700 price may put many folks off of buying a PS5 Pro. But hey, at least Sony is offering gamers a tangible hardware upgrade. The newest Xbox systems either change the console's color, add some storage or remove the Series X disc drive.

It's hard to keep many secrets around new gaming hardware, so today's announcement is hardly a surprise. There have been several leaks this year, one from a YouTube channel in May and then again in August from a Dealabs user.

The PS5 has been a big seller for Sony, with 61.7 million units sold as of June 2024. With the PS5 Pro joining the original hardware and the PS5 Slim, Sony is in good shape to continue its dominance of this console cycle. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-unveils-its-ps5-pro-console-which-will-cost-you-a-whopping-700-151636487.html?src=rss

Sony raises PS5 DualSense controller prices by $5

You'll have to pay a bit more for a PS5 DualSense controller that you might be expecting if you're getting a new one. As IGN reports, Sony has raised the controllers' prices worldwide by $5, even in its own shop. The standard DualSense controllers in the basic colors will now cost you $75 instead of $70, while the more expensive metallic variants — sterling silver, cobalt blue and volcanic red — will set you back $80. Retailers selling the controllers have already changed their prices upon checking, including Amazon, Best Buy and Target. The new prices seem to have taken effect in other regions, as well, including the UK, EU countries and Australia. 

Back in August, Sony raised PlayStation 5 prices in Japan by 19 percent due to "challenging economic decisions." The company didn't elaborate, but it is expecting fewer PS5 sales in 2025, even though the console is still outselling the Xbox Series X/S. It also raised the prices of PS5 accessories in Japan at the time, and now the rest of the world has followed suit. 

Sony will hold an event today, September 10, for a PlayStation 5 Technical Presentation that will stream live on its YouTube channel starting at 11AM ET. It didn't say what the event is about, but all signs point towards the unveiling of the PS5 Pro. PS5's lead architect, Mark Cerny, will lead the event, which will focus on "PS5 and innovations in gaming technology." We'll be covering the presentation and let you know the latest PS5 news when it comes out. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-raises-ps5-dualsense-controller-prices-by-5-120030046.html?src=rss

Sony looks set to announce the PS5 Pro today in a strangely short livestream

Update, September 10 2024, 11:33PM ET: Sony has officially revealed the PlayStation 5 Pro, which arrives on November 7 for $700. Our original story follows below.

We likely won't have to wait much longer to get all the official details on the PlayStation 5 Pro. Sony has announced a PlayStation 5 Technical Presentation that it will stream at 11AM ET on September 10 on the PlayStation YouTube channel.

All indications point toward this being the official unveiling of the PS5 Pro. Mark Cerny, the lead architect of the PS5, will host the stream, which will focus on the "PS5 and innovations in gaming technology." This comes just a few days after Sony teased a redesigned PS5 in an image that lines up with various PS5 Pro leaks. It was also expected that the company would unveil the PS5 Pro in mid-September ahead of the holiday shopping season. 

Add all that up, plus a tagline that reads "The Journey Continues" in a teaser video, and it's pretty clear what's in store. For what it's worth, Cerny detailed the PS5's specs from behind a lectern in a 2020 livestream (Sony had to pivot from a planned Game Developers Conference talk after COVID-19 took hold).

The PS5 Pro rumor mill suggests that the mid-cycle refresh will deliver improved and consistent frame rates at 4K resolution as well as an 8K performance mode in supported games. Game rendering is said to be 45 percent faster than on the standard PS5, while the Pro's ray-tracing capabilities are reportedly two to three times faster. 

Update, September 10 2024, 9:05AM ET: This story has been updated with a link to the PlayStation livestream.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-looks-set-to-announce-the-ps5-pro-today-in-a-strangely-short-livestream-152342331.html?src=rss

Did Sony just reveal the PS5 Pro design in its 30th Anniversary announcement?

Today, Sony shared a first glimpse at what it has planned to celebrate the 30th anniversary of the PlayStation and it seems likely that a PS5 Pro will be a part of the party. Hidden in the marketing material is what may be an image of the rumored upgrade to the current-gen PS5 console. Zoom in between the "S" of the PlayStation logo and the "3" of 30th and you'll see a console similar to a PS5 that doesn't quite match the look of any past or present PlayStation product.

This is obviously not an official announcement or confirmation about the PS5 Pro, so we're really no closer to definitive news about the new hardware launch. But it's hard to ignore just how much the silhouette of that beefy console looks like the possible PS5 Pro rendering that was leaked in late August. The larger size and the three lines across the body seem pretty dang similar between the two images.

And if you want to go really far down the rabbit hole, the actual 30th anniversary of PlayStation is December 3. Sounds like the perfect day to start selling a powerful new console to me. That date would also align neatly with rumors circulating earlier this year that the PS5 Pro version would arrive in time for holiday shopping.

Besides the speculation around the PS5 Pro, Sony did formally share some news about how it plans to mark the big three-oh. Between October and January, the company is making some digital soundtracks from its games available for the first time on Spotify: God of War, God of War II, God of War: Ghost of Sparta, Twisted Metal, Starhawk and Unit 13. There will also be a special event aimed at getting first-time players introduced to the Gran Turismo franchise and a pretty darling collection of toys called Shapes of Play inspired by the colors and shapes of PlayStation consoles. And there's a little stage for a 30th anniversary photo op in the hub area of upcoming release Astro Bot, which looks just wonderful.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/did-sony-just-reveal-the-ps5-pro-design-in-its-30th-anniversary-announcement-212322835.html?src=rss

Microsoft is testing a new on-screen keyboard layout that works better with game controllers

Microsoft has been working on improving small-screen and touchscreen input, focusing on making it more accessible to Windows handheld console users (think the ASUS ROG Ally). Typing with a controller isn’t convenient, but Microsoft's latest small update introduced a new onscreen keyboard layout that’s a lot easier to use with an Xbox controller, or the controls on a portable gaming PC.

Windows New On-Screen Keyboard
Windows

The new layout isn’t confined to moving cursors and selecting specific keys anymore. For example, the X button can be used to backspace, while the Y button is a space bar. The left trigger opens the symbols and numbers page as well. It’s almost like a mobile keyboard but optimized for Xbox controller usage. Most importantly, all keys are vertically aligned, making navigating the keyboard easier.

The target users for this change include Windows-powered handheld users and PC gamers who prefer to stick to an Xbox controller while playing games. This latest update follows another change Microsoft made a few weeks ago that makes the Windows Game Bar easier to use on handhelds.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/microsoft-is-testing-a-new-on-screen-keyboard-layout-that-works-better-with-game-controllers-135058122.html?src=rss

GameStop pivots to retro gaming at select locations

GameStop is pivoting to retro games at select locations. As the industry moves to digital media — and the retailer struggles to adapt to the shifting landscape (including a short-lived stab at NFTs) — the company is betting on the old school. The GameStop Retro locations will stock physical consoles, discs and cartridges from classic Nintendo, PlayStation, Xbox and Sega platforms.

The retailer announced the Retro GameStop locations in a post on X (Twitter). The company also has a website where you can search for retro-friendly locations within a 100-mile radius. (I found a grand total of one in my city.)

GameStop lists 18 classic systems supported by its Retro stores, stretching back to the 8-bit glory days of the Nintendo Entertainment System. Here’s the complete list (according to the company’s brief announcement), including their US launch years:

  • NES (1985)

  • SNES (1991)

  • Game Boy (1989)

  • Sega Genesis (1989)

  • PlayStation (1995)

  • Sega Saturn (1995)

  • Nintendo 64 (1996)

  • Sega Dreamcast (1999)

  • PS2 (2000)

  • Game Boy Advance (2001)

  • Nintendo GameCube (2001)

  • Original Xbox (2001)

  • Nintendo DS (2004)

  • Xbox 360 (2005)

  • Nintendo Wii (2006)

  • PS3 (2006)

  • Nintendo Wii U (2012)

  • PS Vita (2012)

You’ll notice that the PSP isn’t among the systems listed. Engadget emailed GameStop to try to confirm it’s omitted and learn more about the initiative. We’ll update this story if we hear back.

This article originally appeared on Engadget at https://www.engadget.com/gaming/gamestop-pivots-to-retro-gaming-at-select-locations-180704406.html?src=rss

Xbox’s streaming app is coming to more Fire TV devices

The Xbox August update is here, bringing with it plenty of little tweaks and new features. Perhaps the biggest news is that the Xbox streaming app is coming to more Fire TV devices. This means that more people will be able to access the wonderful world of Xbox Cloud Gaming. 

It was already available for the Fire TV Stick 4K Max (2nd Gen) and the Fire TV Stick 4K (2nd Gen), but now it’s available for the previous iterations of those devices, alongside the Fire TV Cube (3rd Gen.) Expanding the availability of cloud-gaming is never a bad thing. There’s the usual caveat, however, as a Game Pass subscription is required here.

Xbox is also amping up Discord integration, which is welcome news. Xbox consoles will now deliver let people know when a friend is playing, chatting or streaming, making it easy to jump into a voice chat or watch that stream. This can all be done directly from the console, without having to use the Discord app on PC or mobile.

As indicated above, users can now watch Discord streams straight from Xbox consoles — or stream their gameplay directly to Discord — which is a nice add-on.

This is showing off download customization.
Xbox

The update will also let people customize downloads. This should allow users to only download what’s needed to actually play the game, saving crucial hard drive space. Somebody should get the Call of Duty team on the horn about this one

Finally, there are additional controller customization options. Toggle hold is coming to the Elite Wireless Controller Series 2 and the Xbox Adaptive Controller. When enabled, toggle sends a string of consecutive inputs just like old-school 'turbo' buttons, but without the need to keep that button depressed. That sounds like a great way to sail past “push this button a million times” minigames.

This update is rolling out now and should reach all users by the end of the week. It applies to the Xbox One, Xbox Series X and Xbox Series S.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xboxs-streaming-app-is-coming-to-more-fire-tv-devices-172946436.html?src=rss