Clair Obscur: Expedition 33 devs dropped a big update after sweeping The Game Awards

Sandfall Interactive, the developer of Clair Obscur: Expedition 33, knows how to ride the wave. Right after the visually stunning RPG finished dominating The Game Awards, the team dropped a free "Thank You" content update for fans.

This is no minor patch. It adds a playable environment and new boss battles for late-game players. The "Thank You" update also adds new music tracks, a Photo Mode and new text and UI localizations. On top of that, you'll find quality-of-life tweaks, including improved performance on handheld PCs.

Clair Obscur: Expedition 33 won a record-breaking nine categories at The Game Awards 2025. That includes — deep breath — Game of the Year, Best RPG, Best Art Direction, Best Game Direction, Best Narrative, Best Performance (Jennifer English), Best Score and Music, Best Debut Game and Best Indie Game. The previous record was The Last of Us Part 2, which took home seven awards in 2020.

The game's free "Thank You" update is rolling out now. You can catch a glimpse of it in the trailer below.

This article originally appeared on Engadget at https://www.engadget.com/gaming/clair-obscur-expedition-33-devs-dropped-a-big-update-after-sweeping-the-game-awards-183628313.html?src=rss

’47 Ronin’ director found guilty of defrauding Netflix out of $11 million

A director who was charged with defrauding Netflix out of millions of dollars has been found guilty, Business Insider reports. Carl Rinsch, director of the 2013 Keanu Reeves movie 47 Ronin, now faces up to 90 years in prison.

Rinsch began filming the project, White Horse (later renamed Conquest), around 2017. (Its premise: A scientist creates an organic humanoid species that turns on its creators.) The director completed six short-form episodes with his own money and investor funds. He then used those episodes to pitch studios for the money to complete the first season. Netflix ended up buying the rights for over $61 million.

In 2020, after spending $44 million of Netflix's money on the series, Rinsch petitioned for another $11 million to complete the season. The company agreed.

Then things got weird. Instead of using Netflix’s investment to finish the series, Rinsch transferred the funds to personal accounts. Within two months, he lost over half of it on seven-figure stock trades. He spent the rest on cryptocurrency.

Then, lo and behold, Rinsch got a second chance: The crypto trades turned a profit. Did the director seize the opportunity to right his ship and finish the series? No, he didn't. Instead, he used the crypto profits to go on a $10 million shopping spree. According to prosecutors, he spent nearly $4 million on furniture and antiques, $2.4 million on five Rolls-Royces and a Ferrari, almost $1 million on mattresses and linens and $650,000 on luxury watches and clothes.

The series was never completed. By 2021, Netflix had canceled the project and written off over $55 million in costs.

Rinsch's charges included one count of wire fraud, one count of money laundering and five counts of engaging in monetary transactions in property derived from specified unlawful activity. During the trial, he took the stand in his own defense, claiming that Netflix's millions were intended as reimbursement for the personal funds he invested in the series.

After less than five hours of jury deliberation, Rinsch was found guilty on all seven counts. Although he could face up to 90 years, he's expected to receive a much shorter sentence.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/47-ronin-director-found-guilty-of-defrauding-netflix-out-of-11-million-205519293.html?src=rss

The NES game Jaws is getting a retro physical re-release on Switch and PS5

The year is 1987. Beverly Hills Cop II is the highest-grossing movie. "Walk Like an Egyptian" is the hottest song. The Iran-Contra scandal dominates American political headlines, while Konami’s Contra sucks up coins in arcades. But towering above them all is the watershed moment of Jaws arriving on the NES. ("This time there's no escape!", warned the box art.) Now, 38 years later, the 8-bit game is returning as a Limited Run Games physical re-release.

The retro release coincides with the Spielberg movie's 50th anniversary. From December 19 to January 18, you can pre-order a physical copy for Switch and PS5.

It will be available in two physical editions: a standard ("Retro Edition") one for $35, and a deluxe ("The Bigger Boat Edition") one for $100. The latter adds an NES-inspired box, a physical CD of the game soundtrack, a keychain and — best of all — a pixelated shark lamp. Both versions include original and "enhanced" versions of the 1987 game.

Promo art for the Jaws NES reissue
Promo art for the Jaws NES reissue
Limited Run Games

The game is split mainly between a birds-eye view (where you pilot your boat around the map) and an underwater side view (where you harpoon the shit out of marine wildlife). Eventually, you'll encounter Jaws. After several of these encounters, gradually diminishing his hit points, you'll try to finish him off in a faux-3D perspective on the water's surface. If you think this sounds like a minor variation of what you found in a handful of other licensed NES games from that era, you wouldn't be wrong.

You can pre-order the Jaws re-release from Limited Run Games' website, starting on December 19 at 10 AM ET. In the meantime, you can refresh your memory of the 8-bit game with the video below.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-nes-game-jaws-is-getting-a-retro-physical-re-release-on-switch-and-ps5-221052996.html?src=rss

Intel loses its latest challenge to 16-year-old EU antitrust case

Intel will have to pay up in an antitrust case dating back to 2009, Reuters reported on Wednesday. The company has lost its challenge against a €376 million ($438.7 million) regulatory fine levied by the European Commission. However, Intel managed to get the amount reduced to 237 million euros ($276.6 million).

The case began in 2009, when mobile computing was in its infancy and netbooks (remember those?) were all the rage in the PC space. At the time, the EU ruled that Intel violated antitrust laws on multiple fronts. First, it used illegal hidden rebates to push rivals out of the PC processor market. Second, it paid manufacturers to delay or stop production of AMD-powered products.

The latter, the portion that today's fine deals with, was classified as "naked restrictions." It regarded anticompetitive payments Intel made to HP, Acer and Lenovo between 2002 and 2006.

As often happens in these situations, the legal process bounced back and forth through the courts for years. In 2017, Europe's highest court ordered the case to be re-examined, citing a lack of proper economic assessment of how Intel's behavior affected its rivals. Europe's second-highest court then overturned the judgment from the first (hidden rebates) portion of the fine in 2022, a move confirmed by the EU Court of Justice last year. That penalty, initially set at a whopping €1.06 billion ($1.2 billion), was wiped off the books.

The second ("naked restrictions") fine was imposed in 2023 after European courts upheld that portion. Intel's latest challenge sought to have that one removed, too. Instead, it will have to settle for shaving one-third off the initial sum.

With today’s judgment, it's tempting to declare the matter over and done with. But the Commission and Intel can still appeal the decision to the EU Court of Justice on points of law. Tune in next year to see if this long, strange saga has another chapter.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/intel-loses-its-latest-challenge-to-16-year-old-eu-antitrust-case-200746004.html?src=rss

YouTube TV Plans will let you choose genre-specific content packages

YouTube TV, which launched in 2017 as a $35-per-month all-in-one service, will soon introduce YouTube TV Plans. Although the announcement is light on details, we know the initiative will let you sign up for genre-specific packages, such as sports and news. In other words, it's the final step in the legacy-cable-ification of the service.

YouTube hasn't said anything about pricing. But it's probably safe to assume that narrowing your available content will reduce your bill. A year ago, the company raised its monthly cost to $83. That's 137 percent higher than the service’s launch price nearly nine years ago.

We don't yet have the full list of available plans, but YouTube mentioned packages for sports, news and "family and entertainment content." As expected, it promised that you can mix and match them. The YouTube TV Sports Plan will include access to all major broadcast channels and several sports networks, like all ESPN networks, FS1, and NBC Sports Network. It sounds similar to offerings from Fubo and DirecTV.

YouTube TV plans will launch in early 2026. The current $83 all-in-one model will remain available alongside it.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/youtube-tv-plans-will-let-you-choose-genre-specific-content-packages-182909455.html?src=rss

The UK government will ‘look into’ Rockstar’s firing of union-organizing workers

Rockstar Games may have to answer for what appears to be union-busting behavior. UK Prime Minister Keir Starmer, under pressure from parliament, said the government will "look into" the firing of 31 employees in October.

The sacked workers were all part of a private trade union chat group on Discord. The company claimed the firings were "for gross misconduct" and accused the workers of sharing confidential information outside of the company.

But based on what we know, it's hard to see that characterization as anything but union-busting in search of legal cover. The Independent Workers' Union of Great Britain (IWGB) described the case as "the most blatant and ruthless act of union busting in the history of the games industry."

In November, IWGB issued legal claims against the Grand Theft Auto developer. The next day, over 200 staff at Rockstar North signed a letter condemning the firings and pressuring management to reinstate the workers. Earlier that month, the fired workers and their supporters protested outside Rockstar North's Edinburgh headquarters. Others picketed in Paris, London and New York.

People protesting and holding picket signs outside Rockstar North headquarters
Fired workers and supporters protesting outside Rockstar's headquarters
IWGB

“It’s clear to everyone close to this situation that this is a blatant, unapologetic act of vicious union busting,” one of the fired staffers said anonymously in a November statement. “Rockstar employs so many talented game developers, all of whom are crucial to making the games we put out.”

Edinburgh East and Musselburgh MP Chris Murray, who prompted Starmer's response, said in parliament that he recently met with Rockstar to discuss the case. "The meeting only entrenched my concerns about the process Rockstar used to dismiss so many of their staff members," he said. "I was not assured their process paid robust attention to UK employment law, I was not convinced that this course of action was necessary, and alarmingly, I did not leave informed on exactly what these 31 people had done to warrant their immediate dismissal."

Murray added that Rockstar initially refused entry to the MPs unless they signed a non-disclosure agreement. The company eventually relented on that front.

On Wednesday, Murray triggered Starmer's response in parliament. The MP asked the Prime Minister if he agreed that "all companies, regardless of profit size, must follow UK employment law and all workers have the right to join a union?"

Starmer replied that he found the case "deeply concerning." He added that "every worker has the right to join a trade union, and we're determined to strengthen workers' rights and ensure they don't face unfair consequences for being part of a union. Our ministers will look into the particular case the member raises and will keep him updated."

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-uk-government-will-look-into-rockstars-firing-of-union-organizing-workers-174216696.html?src=rss

Instagram is generating SEO-bait headlines for its users’ posts

It looks like Meta has decided to turn Instagram users into unwitting SEO spam pawns. On Tuesday, 404 Media reported that the platform is generating sensational, likely AI-generated headlines and descriptions for user posts without their knowledge or explicit consent. An Engadget editor has also noticed this on their posts. The headlines are found in the pages’ code and are only visible in search results.

The scheme appears to be an effort to boost the Google search ranking of Instagram content. An Instagram post by Engadget’s Sam Chapman, about a board game he created, received an unwanted generated description. “Floramino is a cozy puzzle game where you arrange gardens as a traveling florist,” the generated text reads. “The demo looks fun, with charming visuals and strategic elements.”

In this case, there’s a significant factual error. The board game is called Bloomhunter. Floramino, which the generated text referenced, is a puzzle game on Steam.

In an example cited by 404 Media, author Jeff VanderMeer's untitled video about a bunny eating a banana received a generic, SEO-style title. "Meet the Bunny Who Loves Eating Bananas, A Nutritious Snack For Your Pet," it reads. That indeed reads like the work of an LLM. A Massachusetts library's post promoting a reading of a VanderMeer book got the same treatment. "Join Jeff VanderMeer on a Thrilling Beachside Adventure with Mesta …", the headline reads.

Multiple cosplayers also found their posts gaining strange titles. "I would not write mediocre text like that, and it sounds as if it was auto-generated at scale with an LLM," cosplayer Brian Dang told 404 Media. "This becomes problematic when the headline or description advertises someone in a way that is not how they would personally describe themselves."

The headlines appear in the posts’ code, as confirmed by Google's Rich Result Test tool. (They're found in the <title> tags for the post. The descriptions appear in the "text": section) The spammy headlines differ from the page's alt text, which Instagram generates for people with low vision.

You might want to search for your recent content to see if you’re affected. 

Engadget reached out to Meta. In a statement, the company said it "recently began using AI to generate titles for posts that appear in search engine results. This helps people better understand the content that was shared." Users can disable indexing; however, it appears to remove all indexing, reducing the likelihood that users will discover the Instagram account.

The statement continued: "As with all AI-generated content, these titles may not always be 100% accurate." 

Update, December 9, 2026 at 5:07 PM ET: The story was updated to include more detail about a post from Engadget’s Sam Chapman receiving a generated description.

Update, December 10, 2026 at 4:30 AM ET: Added a statement from Meta about how it's recently started using AI for index titles in search results.

This article originally appeared on Engadget at https://www.engadget.com/social-media/instagram-is-generating-seo-bait-headlines-for-its-users-posts-213702800.html?src=rss

The Webb telescope spots a supernova from 13 billion years ago

The James Webb Space Telescope and other international observatories have spotted a 13-billion-year-old supernova. On Tuesday, the European Space Agency (ESA) announced the sighting of a gamma-ray burst from a star that exploded when the Universe was only 730 million years old. The Webb telescope even detected the supernova's host galaxy.

Before this observation, the oldest recorded supernova was from when the Universe was 1.8 billion years old. That's a difference of more than a billion years.

You can see the gamma-ray burst in the image below. It's the tiny red smudge at the center of the zoomed-in box on the right.

Webb image shows hundreds of galaxies of all shapes and sizes against the black background of space. Toward the center-left is a large white spiral galaxy that is almost face-on. To the right of this is a large box, which zooms in on an area at top right. Within the box is a faint red dot at the center, with the label GRB 250314A.
The tiny red splotch in the center of the crop box is the oldest thing you've seen.
NASA, ESA, CSA, STScI, A. Levan (IMAPP)

"This observation also demonstrates that we can use Webb to find individual stars when the Universe was only 5 percent of its current age," co-author Andrew Levan wrote in the ESA's press release. "There are only a handful of gamma-ray bursts in the last 50 years that have been detected in the first billion years of the Universe. This particular event is very rare and very exciting."

Researchers learned that the 13-billion-year-old explosion shared many traits with modern, nearby supernovae. While that may not sound shocking, scientists expected a more profound difference. That's because early stars likely had fewer heavy elements, were more massive and didn't live as long. "We went in with open minds," co-author Nial Tanvir said. "And lo and behold, Webb showed that this supernova looks exactly like modern supernovae."

Detection was an international relay race. First, NASA's Neil Gehrels Swift Observatory noted the X-ray source's location. (That helped Webb to make subsequent observations that determined its distance). Then, the Nordic Optical Telescope on the Canary Islands in Spain made observations indicating that the gamma ray might be very distant. Hours later, the European Southern Observatory's Very Large Telescope in Chile estimated its age: 730 million years after the Big Bang. All of this happened in under 17 hours, according to the ESA.

The team behind the observation has been approved to spend more time with Webb studying gamma-ray bursts from the early Universe — and the galaxies behind them. "That glow will help Webb see more and give us a 'fingerprint' of the galaxy," Levan predicted.

This article originally appeared on Engadget at https://www.engadget.com/science/space/the-webb-telescope-spots-a-supernova-from-13-billion-years-ago-194327489.html?src=rss

Skyrim arrives on the Switch 2

You can add the Switch 2 to the (long) list of platforms where you can play The Elder Scrolls V: Skyrim. The bad news: It costs $60 to play the 2011 game optimized for Nintendo's 2025 hardware. The good news: It costs less (or nothing) if you own one of the versions for the original Switch.

The (digital-only) Switch 2 port is the Anniversary Edition of Skyrim, released in 2021. That includes the base game and three expansions (Dawnguard, Dragonborn and Hearthfire). You'll also find hundreds of Creation Club items, like quests, weapons, armor, spells and dungeons. The Anniversary Edition's Zelda crossover content (Master Sword, Hylian Shield and Champion's Tunic) is also there. So, at least there's plenty of content.

The game also offers technical upgrades for the Switch 2 hardware. It has enhanced resolution, DLSS anti-aliasing, faster load times and general performance optimizations. There's also mouse support, motion controls and Amiibo support. The trailer below gives you an idea of what to expect.

In an interview with Nintendo Life, Bethesda Creative Director Matt Carofano said the Switch 2 port was "an easy development process and actually pretty quick" to make. He described the team's motivation for porting it as bringing back "one of our most beloved games to the Switch 2 and see how we can improve it and make it the best experience for that console."

Okay, cool, but I'm gonna go on a limb and say money was also a factor. That’s because, if you don't already own Skyrim for the OG Switch, you'll have to fork over a whopping $60 in the Nintendo Store for the 14-year-old game. Meanwhile, if you own the standard version of Skyrim for the original Switch, you’ll pay $20 to upgrade. Finally, if you have the Skyrim Anniversary Edition on the OG Switch, you can install the new version for free.

If you own the Switch 1 version, first install that on Switch 2 and start the game. When you see the eShop banner advertising the new version, press Y to access the store and upgrade. You can do that with both digital and physical versions of Skyrim for Switch 1.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/skyrim-arrives-on-the-switch-2-175200223.html?src=rss

The 1977 cut of Star Wars will return to theaters in 2027

Here's some good news for the "Han shot first" crowd. The original cut of Star Wars (1977), the film known today as A New Hope, is coming back to theaters. We first learned in August that some version of the film would be screened again in 2027 for its 50th anniversary. But we know now this will indeed be the version everyone saw before George Lucas made those questionable, CGI-heavy changes in the 1997 Special Editions. The re-release arrives in theaters on February 19, 2027.

In a short update posted Friday on the official Star Wars website, Lucasfilm all but clarified that this will be the original cut. It described it as "a newly restored version of the classic Star Wars (1977) theatrical release." Gizmodo reported that it received further clarification that this will indeed be the OG one, before those "improvements” in the Special Edition (and subsequent re-releases).

Han Solo (Harrison Ford), Princess Leia (Carrie Fisher) and Luke Skywalker (Mark Hamill) in a scene from Star Wars: A New Hope.
Han Solo (Harrison Ford), Princess Leia (Carrie Fisher) and Luke Skywalker (Mark Hamill) in a scene from Star Wars: A New Hope.
Disney Plus

Those mid-'90s edits included early CGI effects that essentially served as a testing ground before Lucas moved on to the Prequel Trilogy. It also added a CG Jabba the Hutt / Han Solo scene (originally shot with actor Thomas Declan Mulholland as Jabba) that was cut from the original version.

Perhaps most infamously, Lucas made Greedo shoot first at Han in the canteen scene. Hardcore fans hated the change. It smoothed some of the rough edges of Han's start. It gave him a shorter, less dramatic journey into the reluctant hero he grew into as the story progressed. It's as if Lucas was signaling, "Okay, Han may have started as kind of a jerk, but he wouldn't shoot a bounty hunter in cold blood! Think of the children watching!"

But in my view, Return of the Jedi had the worst changes in 1997 and later. Although I didn't mind the new celebration music and location montage at the end (others disagree), it also added that cringey and out-of-place musical number in Jabba's palace. But I despised the change Lucas made for the film’s 2011 Blu-ray release: Darth Vader's overly telegraphed "Nooooooo…" as he makes the climactic decision to chuck the Emperor into the Death Star's reactor shaft. C’mon, George: It’s so more powerful for the audience to project Vader’s thought process onto his silent helmet. But if Disney sticks with the 50th Anniversary scheme, we'll have to wait until 2033 to see the untainted version of that movie in theaters again.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/the-1977-cut-of-star-wars-will-return-to-theaters-in-2027-221113091.html?src=rss