FIFA is turning to streaming platforms to maximize its return on the 2026 World Cup. Two months after announcing a "Preferred Platform" partnership with TikTok, the organization has now struck a similar deal with YouTube.
Broadcasting rights are FIFA’s largest revenue stream for the tournament — and media companies pay top dollar for that access. So, deals like this with streaming platforms help sweeten the package for broadcasters looking to boost their reach.
What does that look like for those watching from home? FIFA says its media partners will have the option of streaming "a select number of matches in full" on their YouTube channels. They can also live-stream the first 10 minutes of every match, presumably serving as a hook to coax viewers to finish the match on television. In addition, FIFA's media partners will get access to "every angle" of match footage to craft custom content.
"As the world's attention turns to the action in Canada, Mexico and the United States, this collaboration with YouTube reinforces our ambition to maximise the tournament's impact across the ever-evolving media landscape," FIFA Secretary General Mattias Grafström said. He says the partnership will offer "fans everywhere easy access to an immersive view of the biggest single-sport event in history."
The World Cup runs from June 11 to July 19. Matches will take place in 16 cities across Canada, Mexico, and the US.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/youtube-and-fifa-partner-up-for-the-2026-world-cup-170200470.html?src=rss
Apple and Nike are at it again. But this time, their collaboration doesn't involve Apple Watch bands or a shoe-tracking iPod. Instead, the companies are launching a new color option for Beats' fitness-focused earphones. Meet the Powerbeats Pro 2 - Nike Special Edition.
"This isn't just a new colorway," Beats CMI Chris Thorne wrote in a press release. "It's a collision of two brands that define performance, culture and sports — the attributes of today's athlete."
Okay, cool, but marketing-speak aside, this is, in fact, just a new colorway. However, depending on your taste, it might be one you're into. Nike's "Volt" palette takes center stage, with its love-it-or-hate-it electric yellow-green motif. The two companies share logo duties, with the Beats "b" on the left bud and Nike's swoosh on the right. Meanwhile, the charging case takes you to Speckle City, looking like something Jackson Pollock flung a can of leftover shoe paint onto.
Apple / Nike
Otherwise, these are the same Powerbeats Pro 2 earphones that launched last year. You get heart-rate tracking, decent ANC and Spatial Audio. You can revisit Billy Steele's review for more details on the earphones.
To help move the product, Beats and Nike called upon an athlete they both sponsor: a little-known hooper named LeBron James. The Lakers vet stars in a new ad, where he uses the Nike Powerbeats to tune out the noise with a little help from Lionel Ritchie.
You can watch the commercial below — and order the new colorway from Apple’s and Nike's respective websites on March 20. The Nike Special Edition Powerbeats Pro costs the same $250 as the standard version. However, this is a limited-edition variant, so there's no guarantee it will be around for long.
This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/apple-and-nike-team-up-for-a-new-powerbeats-pro-2-colorway-140000882.html?src=rss
Marshall is launching a smaller companion for its highly rated Bromley 750 party speaker. The new Bromley 450 retains the larger model’s guitar-amp motif but comes in a petite, less expensive package.
The Bromley 450 carries over its larger sibling’s 360-degree audio trickery. Like equivalents from other companies, Marshall’s “True Stereophonic 360-degree sound” fools your brain into perceiving more directionality than its form factor allows. Lighting effects (“inspired by ‘70s stage shows”) also carry over from the larger model. However, this new speaker lacks the “sound character” control found in the Bromley 750.
Marshall says you can expect over 40 hours of playtime. If your party somehow goes on longer than that, you can swap out its battery on the fly (using the same one found in the Bromley 750). Or, you know, just plug it into a power outlet. And if your event turns into a performance, you’re covered with mic and instrument inputs.
The Bromley 750 (left) and Bromley 450
Marshall
The Bromley 450 measures 360 x 261 x 492mm, making it about 25 percent shorter than its big brother. At just under 27 lbs, it only weighs about half as much. That helps to explain Marshall’s decision not to include wheels on this model. (But don’t worry, it still has a handle.) The speaker has an IP55 rating for dust and water resistance.
The Marshall Bromley 450 may be less expensive than its larger counterpart, but it still costs a pretty penny. It’ll set you back $800 when it goes on sale on March 31. You can order it on Marshall’s website and from select retail partners (including Best Buy, Sweetwater and Crutchfield).
This article originally appeared on Engadget at https://www.engadget.com/audio/speakers/marshall-adds-a-junior-sized-party-speaker-to-its-lineup-120000871.html?src=rss
At GTC 2026, NVIDIA and Bolt announced what they hope will be a symbiotic partnership. Bolt gets NVIDIA technology that would be costly and impractical to build on its own. Meanwhile, NVIDIA not only gains a major customer but also access to the European rideshare company’s driving data.
Bolt says its fleet data will build a "learning engine" for autonomous vehicles (AVs) using NVIDIA tech. The rideshare company will use NVIDIA Cosmos to curate and search driving data. It will tap into NVIDIA Omniverse to reconstruct digital twins of real-world driving logs, then use Cosmos again to generate and augment data at scale.
NVIDIA's Alpamayo model, designed specifically for AVs, will help the AI learn how to drive safely and appropriately in European cities. Finally, Bolt will integrate NVIDIA's Drive Hyperion platform into its AVs.
"Autonomous vehicles require a full-stack approach that unifies AI models, high-performance compute, and a robust sensor architecture," NVIDIA EMEA Automotive VP Philippe Van Den Berge said. "By combining Bolt's real-world operational data with the NVIDIA Drive Hyperion platform, AI infrastructure, and open models & libraries across Omniverse, Cosmos, and Alpamayo, we're enabling a scalable foundation for safe, high-performance autonomous mobility services designed for the complexity and diversity of European roads."
Bolt has been busy gearing up for an autonomous future. In late 2025, it announced partnerships with Pony.ai and Stellantis.
The companies haven't announced a timeline for when we can expect to see NVIDIA-powered Bolt robotaxis in European cities. However, they promise that Bolt's fleet data will comply with GDPR standards. They also say they’ll provide open-source access to European universities and small- and medium-sized businesses.
This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/nvidia-and-bolt-team-up-for-european-robotaxis-220100551.html?src=rss
Apple's cheapest laptop is also its most repairable. iFixit gave the new MacBook Neo a 6/10 repairability score. Although that number would only be mediocre for, say, a game review or final exam grade, it's the MacBook line's highest iFixit score in about 14 years.
As always, iFixit goes into great detail about the product's repairability, but a few points stand out. First, the MacBook Neo's battery is screwed down rather than glued — moving it from "this might burn the house down" to "routine repair" territory. The laptop also has a flat disassembly tree. That means its battery, speakers, ports and trackpad are all immediately accessible after opening the back case.
In other areas, a simplified antenna assembly helps the screen come away cleanly. Keyboard repair is still a bit tedious (41 screws and tape), but at least it isn't riveted to the top case like on other models. (The screwed-not-glued battery helps here, too.) Apple's decision to forego a Force Touch trackpad and return to a mechanical style improves repairability as well. And in a nice touch, all the machine's Torx Plus screw sizes are clearly labeled inside the case.
Apple
Several other encouraging signs carry over from recent MacBooks. iFixit found that Apple's Repair Assistant accepted all replacement parts it tried without a fuss. And its USB-C ports and headphone jack are modular, so replacing either doesn't "turn into logic board work."
Not everything is peachy. As expected, the Neo still has soldered RAM and storage, so there's no upgrade path there. iFixit describes Apple's pentalobe screws on the bottom case as an "annoying" choice. And while the device's speakers are easy to remove, they, well, just aren't very good. (Had to cut that cost somewhere.)
While iFixit describes the Neo's repairability as "a real comeback," it's premature to assume higher-end MacBooks will follow suit. After all, with this $599 device ($499 for schools), Apple is targeting the educational sector, where repairability could mean more bulk orders. Until Apple is convinced that the MacBook Air or Pro would sell better with similar serviceability, this kind of score may be limited to the budget model.
This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/the-macbook-neo-is-apples-most-repairable-laptop-200923202.html?src=rss
NASA will soon give it another go on April Fools' Day. On Thursday, NASA said it's targeting April 1 at 6:24 PM ET for the Artemis II mission's next launch attempt.
In case that date doesn't pan out, NASA added April 2 at 7:22 PM as a secondary launch opportunity. If necessary, the agency foresees several more openings between April 1 and 6 to get the Orion rocket into space. "Within those six days between the first and the sixth, we can't always turn around every day for an attempt," NASA acting associate administrator Lori Glaze said at a press conference. "We would anticipate […] about four opportunities within that six-day period."
In preparation, NASA is targeting March 19 (a week from today) to roll Artemis II back out to the launch pad. However, it warned that further setbacks could occur. "While I am comfortable and the agency is comfortable with targeting April 1 as our first opportunity, just keep in mind we still have work to go," Glaze said. "There are still things that need to be done within the [Vehicle Assembly Building] and out at the pad. As always, we'll be guided by what the hardware is telling us, and we will launch when we're ready."
Lori Glaze, acting associate administrator, and John Honeycutt, Artemis II Mission Management Team chair (Photo by Gregg Newton / AFP via Getty Images)
GREGG NEWTON via Getty Images
Artemis II is set to be NASA's first crewed lunar mission since the early 1970s. The 10-day mission will carry four astronauts around the Moon and back to the Earth. It's set to be the first crewed mission of the Orion spacecraft, and an important step toward the ultimate goal of a Moon landing.
Initially targeted for early February, the launch was pushed back to March after several issues arose during a wet dress rehearsal. Then, 18 days later, it was delayed again (and moved off the launch pad) when NASA discovered a helium flow blockage in the rocket's upper stage. And it’s all happening against the backdrop of Administrator Jared Isaacman’s overhaul of the Artemis program, which includes postponing a scheduled Moon landing until 2028.
This article originally appeared on Engadget at https://www.engadget.com/science/space/nasa-will-try-its-artemis-ii-launch-again-in-early-april-205714288.html?src=rss
Ukraine's four-year war with Russia has made it the world leader in battlefield drone technology. One byproduct of that is that the data it collects has become one of the country's most valuable assets. On Thursday, Ukraine played that card, saying it will begin sharing its battlefield data with allies to train drone AI software.
"In modern warfare, we must defeat Russia in every technological cycle," Ukraine Defense Minister Mykhailo Fedorov wrote on Telegram (translated from Ukrainian). "Artificial intelligence is one of the key areas of this competition."
Fedorov previewed the move when he took his post in January. At the time, the tech-savvy cabinet member pledged to "more actively" bring allies into projects. Foreign allies and companies have sought access to the country's data as, for better or worse, AI increasingly becomes an integral element of warfare.
Fedorov says Ukraine has a platform that will safely train partners' AI models without providing sensitive data. The system is said to provide continually updating datasets, including large volumes of photos and videos.
"For us, this is the next step in the development of win-win cooperation," Fedorov wrote. "Partners get the opportunity to train their AI models on real data from modern warfare. And [for] Ukraine: faster development of autonomous systems and new technological solutions for the front."
Last year, Ukrainian President Volodymyr Zelenskyy warned global leaders of a dangerous escalation tied to drone tech and AI. “We are now living through the most destructive arms race in human history,” he said at a meeting of the UN General Assembly in September. However, given the ugly realities in his country, Zelenskyy reiterated his need for armaments. “The only guarantee of security is friends and weapons,” he said.
This article originally appeared on Engadget at https://www.engadget.com/ai/ukraine-allows-allies-to-train-ai-models-on-its-battlefield-data-165104853.html?src=rss
It must be 2017 because loot boxes are back in the news again. Two weeks after New York's attorney general sued Valve over its use of the gimmick, the company has responded. In short, the Steam maker essentially said, "See you in court."
New York's lawsuit accuses Valve of promoting illegal gambling through its games. AG Letitia James called the loot boxes found in titles like Counter-Strike 2, Team Fortress 2 and Dota 2 "addictive, harmful and illegal." The state seeks to "permanently stop Valve from continuing to promote illegal gambling in its games" and pay relevant fines.
In its defense posted on Thursday, Valve likened its mystery boxes to kids buying packs of physical trading cards. "Players don't have to open mystery boxes to play Valve games," the company wrote. "In fact, most of you don't open any boxes at all and just play the games — because the items in the boxes are purely cosmetic, there is no disadvantage to a player not spending money."
That last point, while applicable within the game itself, isn't quite that cut and dry once you zoom out beyond that. As James pointed out, players can trade the cosmetic items they win from loot boxes on Steam's marketplace or sell them on third-party marketplaces. Rarer ones can sometimes fetch lucrative sums.
A CS2 gun skin listed for $20,000 on DMarket
DMarket
Here, too, Valve defended the profitable practice by rolling out the trading card comparison. "We think the transferability of a digital game item is good for consumers — it gives a user the ability to sell or trade an old or unwanted item for something else, in the same way an owner can sell or trade a tangible item like a Pokémon or baseball card," the company wrote. "NYAG proposes to take away users' ability to transfer their digital items from Valve games. Transferability is a right we believe should not be taken away, and we refuse to do that."
Some of Valve's points land a bit more than its righteous defense of a gaming gimmick that, well, isn’t exactly beloved. The company accused the NYAG of proposing that Valve collect additional user information to prevent VPN use. In addition, the state allegedly "demanded that Valve collect more personal data about our users to do additional age verification." Privacy experts have been sounding the alarm about the recent push for online age verification.
Valve also addressed James's erroneous and outdated statement that video games encourage real-world violence. "Those extraneous comments are a distraction and a mischaracterization we've all heard before," the company wrote. "Numerous studies throughout the years have concluded there is no link between media (movies, TV, books, comics, music and games) and real world violence. Indeed, many studies highlight the beneficial impact of games to users."
The company says that, while it may have been cheaper to settle the suit, it deemed the NYAG's demands user-hostile. "Ultimately, a court will decide whose position — ours or NYAG's — is correct. In the meantime, we wanted to make sure you were aware of the potential impact to users in New York and elsewhere."
This article originally appeared on Engadget at https://www.engadget.com/gaming/valve-defends-loot-boxes-in-response-to-new-yorks-lawsuit-190655554.html?src=rss
Who needs Half-Life 3 or Beyond Good & Evil 2? Roku, in an attempt to gamify content discovery on its platform, has cooked up a gaming announcement for the ages. Behold: Roklue. Yes, that's a real name that someone with a job title and (likely high) salary came up with.
Roklue (shudder) will quiz players on "the movies and TV shows that everyone is talking about," along with classic "beloved favorites." When it references a movie or show, it will provide a link for you to tune in on your device. The initial version is an Oscar season tie-in ("Roklue: Awards Season") that debuts on Saturday. This inaugural version is produced by B17 Entertainment, a Sony-owned company.
Roku says it will rotate thematic content throughout the year. Varietyreports that those will center around music festivals, the Emmys and holidays.
Apart from that name, which should come with a gag-reflex warning, Roklue sounds harmless enough. You play a trivia game to find new stuff to stream; Roku grows its engagement. Win-win. But with corporate schemes like this, it's always worth wondering where further monetization might eventually come into play. Think something like linking to series on platforms you don't yet subscribe to. (Hello, kickback.)
On March 7, you'll find the free Roklue (ick) game on your Roku home screen, no download required.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/roku-is-launching-a-trivia-game-called-roklue-190000386.html?src=rss
Google is living up to its word and posting warning labels for battery-killing apps. 9to5Googlespotted Google's rollout announcement, which the company previously said would arrive on March 1.
The label says, “This app may use more battery than expected due to high background activity.” If you don't yet see the warnings, they may not have reached you yet. Google says the banners will "roll out gradually to impacted apps" in the coming weeks.
Play Store battery warning
Google
Warning labels aren’t the only stick in Google’s fight against infringing apps. They may also be excluded from discovery services like Play Store recommendations.
Google's definition of battery-draining apps centers around Android's "partial wake lock" mechanism. This service allows an app to keep the phone's processor running even while the screen is off. There are logical exceptions where apps do need this: audio playback, location access, etc. But the company apparently sees too many abusing that API for other reasons. And Google wouldn't want people to assume the problem is with the hardware and switch to an iPhone — because then we’re talking about money.
If you're a developer, Google's technical documentation offers much more detail. For everyone else, keep an eye out for those Play Store labels and consider steering clear of those apps until their devs clean things up.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/google-begins-calling-out-battery-killing-android-apps-170650936.html?src=rss