Apple’s rivals aren’t happy about its EU App Store changes

Last year, the European Union implemented new laws to make big tech open up its platforms to competitors. The deadline for compliance is March, and all eyes were on how Apple, which is famous for not playing nicely with others, would react. Now the company has set out how it will comply with the law, and the result is the sort of malicious compliance everyone was expecting. Similarly, the reaction from the coalition of well-heeled critics who were all hoping to get a slice of Apple’s pie for free has been similarly predictable.

The Digital Markets Act

In 2023, the EU laid down a new regime to prevent big tech throwing all of its weight around in the bloc. The Digital Markets Act and Digital Services Act govern what it calls “gatekeepers,” the big platforms who get between users and businesses. That includes Meta, Alphabet, Apple, Amazon and (TikTok owner) ByteDance, who all have big user bases, deep pockets and a lot of power. One key provision of the law was to get platform holders like Apple and Google to open their systems and allow competing services, such as alternative app stores, a topic we covered in depth back in 2020.

On January 25, Apple published a statement explaining how the DMA would impact iOS, Safari and the App Store. The document is laced with references to how the law makes iOS less secure and that Apple needs to take steps to mitigate those risks. And while Apple does not say how much each part of its business makes specifically, the App Store is a key part of its services division which earned a combined $22 billion in its most recent quarter. Consequently, Apple will happily let you set up a competing iOS app store, but in order to do so, you will have to vault Mount Everest, dig a tunnel to the center of the Earth and front a million dollars in cash.

Okay, not quite that.

You can compete, but you won’t want to

The creators of a would-be rival app store can’t simply turn up and sell their wares without any oversight. It was obvious from the get-go that even if Apple did open up its platforms, no third party app store would be allowed to do an end-run around the company’s basic rules. If you were hoping to run Honest Doug’s App Store (Not A Scam) and take the world for a ride, then you’re out of luck.

Would-be rivals will still need to meet Apple’s Notarization requirements and have tight rules and moderation tools governing quality, piracy, fraud and payment disputes. (Notarization will mean these apps will be checked by Apple to look for “known malware”, with the ability to shut the app down if any is detected.) They will need key rules around data collection and to offer users the same level of control they enjoy in the App Store proper. Not to mention complying with the Digital Services Act, GDPR and a number of other acronym-heavy EU regulations around digital services and online privacy. Essentially, if you want to run your own App Store, you’ll need to do it to the same level that Apple does.

Apple has also said app stores need to ensure they can meet their obligation to pay app developers. In this case, it means sharing a letter from a top financial institution with proof they have access to a minimum of €1,000,000 (around $1.1 million) in credit. And to avoid third party app stores taking advantage of Apple’s platform without Apple benefiting, developers will need to pay a Core Technology Fee once an app has been downloaded more than a million times. This is a per-install fee of €0.50 (around 54 cents) which renews every 12 months the app is installed for. You can decide for yourself if this reminds you of Unity’s aborted Runtime Fee payment scheme.

At the present time, Apple charges developers either $99 or $299, depending on if they are for an individual or a company. Apple then takes a flat commission on any transaction, either to buy the app itself or with an in-app purchase. For small developers making less than $1 million per year, Apple takes a 15 percent cut, while bigger names pay 30 percent. There are exceptions, including “reader” apps which are downloaded for free and tie to subscriptions elsewhere. So far it's not clear under what circumstances the sideloading fees might be preferable (if ever) to the vanilla "Apple tax" through its proprietary storefront.

The expected response

Naturally, Apple’s statement and all of the explanatory detail in its developer notes was controversial. Its critics, many of whom feel that Apple has too much power over its platform, were incensed.

Epic Games CEO Tim Sweeney, who has previously sued the company about this matter, was quick to denounce the changes. He said the new rules were “a devious new instance of malicious compliance.” Adding that it is forcing app developers to pick between App Store exclusivity or an “anticompetitive scheme rife with new junk fees on downloads and new Apple taxes on payments they don’t process.”

The Coalition for App Fairness, a lobby group backed by Epic, Spotify and Match Group, was quick to support one of its biggest backers. Executive director and former Republican spokesperson Rick Vanmeter said Apple had “no intention” to comply with the DMA. And added the move was a “shameless insult to the European Commission and the millions of European consumers they represent,” and urged officials to reject the move.

Despite Sweeney’s personal objection and that of his lobbyists, Epic Games has already said Fortnite – which was pulled from the Apple Store when Epic deliberately violated Apple’s Terms of Service – will return to iOS. The company said it would launch its own Epic Games Store for iOS in 2024, through which it would distribute its own titles. It added in the announcement tweet it would continue to “argue to the courts and regulators that Apple is breaking the law.”

But it’s not just Apple’s well-heeled rivals who feel the company is thumbing its nose at the EU with these changes. Andy Yen, the founder of privacy service Proton, told Engadget that Apple’s compliance with the DMA is “done in bad faith,” and that the iPhone maker is “fighting tooth and nail to maintain its profits and monopoly." Yen added that the “strings attached to Apple’s new policies mean that in practice it will be impossible for developers to benefit from them.” And that the moves erode “the fundamental rights of users by giving Apple the ability to review apps downloaded outside the App Store.” He added that the “European Commission can’t let this blatant bending of the rules fly.”

But despite the chorus of calls demanding the European Commission to Do Something, the body hasn’t budged just yet. “We take note of Apple’s announcements ahead of the compliance deadline,” a commission spokesperson told Engadget “We do not comment on these announcements.” The spokesperson added they “strongly encourage designated gatekeepers to test their proposals with third parties.” And that these comments were “without prejudice to the Commission’s own assessment of these proposals.”

At the time of writing, there has not yet been a comment from any high-profile EU figures about the matter. European Commission President Ursula von der Leyen and Margrethe Vestager, who handles technology and competition matters, have been active on social media but not about this topic. Similarly, we are waiting to hear back from Deezer, who have both previously urged the European Union to act. Not to mention that, before Apple’s announcement, Spotify published its own announcement saying it will offer app downloads directly from its site.

Update, January 26 16:19 ET: Spotify has now shared its statement saying that Apple's proposals are a "total farce." It adds that the plan for alternative app stores is an "undesirable alternative to the status quo" which will punish successful developers for "their success." 

This article originally appeared on Engadget at https://www.engadget.com/apples-rivals-arent-happy-about-its-eu-app-store-changes-160032585.html?src=rss

Epic Games confirms Fortnite is coming back to iOS in Europe this year

Following Apple's announcement of enabling third-party app stores for iOS users in the European Union, Epic Games confirms that it'll be bringing Fortnite back to the iPhone and iPad in Europe later this year — by way of a new Epic mobile games store. This will mark the title's official return to Apple's platform since it was yanked back in August 2020, after Epic offered discounts to payments made directly to its own store, instead of Apple's App Store and Google Play which would take a 30-percent cut. iOS users have had to rely on Xbox Cloud Gaming or GeForce Now to play Fortnite, but this will soon be a thing of the past for those based in Europe.

Fortnite's grand return to iOS in Europe is all thanks to the EU's new Digital Markets Act, which goes into effect March 7. This allows developers to take payments and distribute apps from outside of the App Store, pending Apple's new "Notarization" approval process to spot harmful apps. Apple is also introducing a new fee structure that claims to cost less, if not the same, for most developers who publish to European markets.

Even though the upcoming changes will allow Epic Games to make money off iOS users once again (at least in Europe), founder and CEO Tim Sweeney called out Cupertino for the "new Junk Fees on downloads and new Apple taxes on payments they don't process." The exec later spotted more "hot garbage" in the details, particularly the terms related to requesting an entitlement from Apple. "Under what possible theory of antitrust regulation is it acceptable for a monopoly to decide what companies are allowed to compete with it, and on what terms they can compete? Apple makes a mockery of free market competition," Sweeney said in a post on X. The infuriated tone here comes as no surprise, especially after the US Supreme Court rejected Epic's appeal that Apple violated federal antitrust laws earlier this month.

This article originally appeared on Engadget at https://www.engadget.com/epic-games-confirms-fortnite-is-coming-back-to-ios-in-europe-this-year-040818909.html?src=rss

Apple details how third-party app stores and payments will work in Europe

Apple is making major changes to the App Store and other core parts of iOS in Europe in response to new European Union laws. Beginning in March, Apple will allow users within the EU to download apps and make purchases from outside of its App Store. The company is already testing many of these changes in its iOS 17.4 beta, which is available now to developers.

Apple has long resisted many of these changes, arguing that it would leave users susceptible to scams, malware and other privacy and security issues. But under the EU’s Digital Markets Act, which goes into effect March 7, major tech companies like Apple are required to make significant changes to their businesses.

In a statement, Apple’s Phil Schiller made clear that the company still believes some of these changes, like opening up its App Store, will pose a risk to users. “The changes we’re announcing today comply with the Digital Markets Act’s requirements in the European Union, while helping to protect EU users from the unavoidable increased privacy and security threats this regulation brings,” he said.

The most significant changes will be for developers, who will be able to take payments and distribute apps from outside of the App Store for the first time. Under the new rules, Apple will still enforce a review process for apps that don’t come through its store. Called “Notarization,” the review will use automation and human reviewers and will be “focused on platform integrity and protecting users” from things like malware. But the company notes it has “less ability to address other risks — including apps that contain scams, fraud, and abuse, or that expose users to illicit, objectionable, or harmful content.”

Apple is also changing its often-criticized commission structure so that developers will pay 17 percent on subscriptions and in-app purchases with the fee reducing to 10 percent for “most developers” after the first year.

At the same time, Apple is tacking on a new 3 percent “payment processing” fee for transactions that go through its store. And a new “core technology fee” will charge a flat €0.50 fee for all app downloads, regardless of whether they come from the App Store or a third-party website, after the first 1 million installations. According to Apple, the new fee structure will result in most developers paying the company less with less than they currently do, since the core technology fee will have the greatest impact on larger developers. 

Apple claims that most EU developers will pay the company less as a result of its fee changes.
Apple

The updates could bring other significant changes for iPhone users in Europe. Apple will offer new APIs that will allow app makers to access the iPhone’s NFC chip for wireless payments, enabling tap-to-pay transactions that don’t rely on Apple Pay. 

It's also making a tweak to its Safari web browser so that iOS users in Europe will be immediately prompted about whether they want to change their default browser the first time they launch the app after the iOS 17.4 update. Additionally, browser developer will be able to use an engine besides Apple's own WebKit, which could lead to browsers like Chrome and Firefox releasing new versions using their own technology for rendering sites. Whether that'll make those browsers faster or better than Safari remains to be seen, but it has the potential to be a major change for one of the most important apps on your phone.

Update, 4:30PM ET: Added details about browsers not being restricted to using Apples WebKit technology.

This article originally appeared on Engadget at https://www.engadget.com/pple-details-how-third-party-app-stores-and-payments-will-work-in-europe-183931334.html?src=rss

Apple lets apps feature streaming games, chatbots and other built-in experiences

Apple's app platform is finally opening up a bit. Today, the company said that it will allow developers to utilize new in-app experiences, including streaming games, accessing mini-apps, and talking with chatbots. That means devs can create a single app that houses an easily accessible catalog of their streaming titles. Perhaps we'll finally see a usable Game Pass app from Microsoft (or even its long-awaited mobile game store).

The new in-app experiences, which also includes things like mini-games and plug-ins, will also get new discovery opportunities. Apple isn't being clear about what that means, but it could involve new sections of the App Store pointing to specific features. It wouldn't be too surprising to see a collection of apps feature chatbots, for example. Apple also says the new built-in experiences will be able to use its in-app purchase system for the first time (like easily buying a subscription to a specific mini-game or chatbot).

The changes follow Apple's recent moves towards opening its ecosystem (mostly in response to pressure from the EU). The company is now letting developers link to third-party payment solutions through apps (of course, it still wants a cut), and it will reportedly charge developers who offer side-loaded apps outside of the App Store.

"The changes Apple is announcing reflect feedback from Apple’s developer community and is consistent with the App Store’s mission to provide a trusted place for users to find apps they love and developers everywhere with new capabilities to grow their businesses," the company said in a blog post. "Apps that host this content are responsible for ensuring all the software included in their app meets Apple’s high standards for user experience and safety."

This article originally appeared on Engadget at https://www.engadget.com/apple-lets-apps-feature-streaming-games-chatbots-and-other-built-in-experiences-180016453.html?src=rss

Anker battery packs and chargers are up to 30 percent off

It's happened to pretty much all of us. Unless you're very organized or hyper attentive to your phone's battery life, your device will have died at least at one point while you're away from home or the office. Rather than scrambling to borrow a charging cable or get a top-up from someone else's device, you can nip this problem in the bud by making sure you have a battery pack on hand. Anker is currently running a sale on its battery packs and chargers. One of its products, the Anker 334 MagGo MagSafe battery pack, has dropped to a record low of $31.49 in this sale. It typically costs $45.

This pack attaches magnetically to compatible iPhones (iPhone 12 and later). It has a capacity of 10,000mAh, which Anker says is enough to increase video playback time on iPhone 14 by up to 22 hours. It can charge the iPhone 15 Pro 1.7 times over, the company claims. You'll also be able to charge the battery pack via a USB cable and top up your phone's battery at the same time.

Elsewhere, some of our favorite power banks are included in the sale, though you'll need to make sure to clip a 20 percent off coupon on Amazon to get the best price. The Anker Prime 20,000mAh 200W power bank is available for a record low of $104.

This is our pick for the best premium power bank. It has two USB-C ports and one USB-A port capable of delivering a total charging output of 200W. That means you can charge two laptops at 100W each simultaneously. That 100W charging goes the other way too, so you can fully recharge the power bank in 75 minutes.

The Anker Prime is a fairly compact power bank despite its large capacity. It also bears a digital display that provides details on remaining battery capacity, power input and power output.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/anker-battery-packs-and-chargers-are-up-to-30-percent-off-165838626.html?src=rss

How to turn on Stolen Device Protection on your iPhone to secure your data

Apple’s Stolen Device Protection is a new feature that protects iPhone data and makes it harder for thieves to wreak havoc. Introduced in iOS 17.3, the feature requires a combination of Face ID (or Touch ID) scans and time delays before using payment features or changing account security when the device is away from familiar locations. Here’s precisely how Stolen Device Protection works.

What is Stolen Device Protection for iPhone

Stolen Device Protection takes a bad situation — someone stealing your iPhone — and reduces the chance of it spiraling into something much worse. When activated, the feature will prompt you to perform a biometric scan (Face ID or Touch ID) when you’re away from familiar locations, like home or work. In those situations, it won’t allow you (or an iPhone snatcher) to use your passcode as a backup method. It also incorporates time delays for some security-related features.

The tool may have been inspired by a Wall Street Journal report from early 2023 about an increasingly common practice of thieves spying on users while entering their passcode — right before snatching the phone and taking off.

If the perp has both the phone and its passcode (without Stolen Device Protection activated), they could reset the Apple ID password, turn off Find My, possibly steal payment info or passwords and factory reset the iPhone. If they’re experts, they could theoretically do all that within minutes (if not seconds) before you can log onto Find My and report your device as lost.

With Stolen Device Protection turned on, a thief in the same situation would be largely stymied. Requiring Face ID or Touch ID and time delays would prevent them from accessing your passwords and payment information, changing security features (to lock you out and further hijack your device) and factory resetting it. This gives you precious time to find another device, report your phone as lost in Find My, change your password and file a police report.

How does it work?

Stolen Device Protection requires a biometric (Face ID / Touch ID) scan — without the passcode as a backup option — for the following situations when your phone is away from your familiar locations:

  • Turning off Lost Mode

  • Performing a factory reset (“Erase all content and settings”)

  • Using or stealing saved passwords or passkeys for online accounts

  • Using payment methods saved for “autofill” in Safari

  • Using your phone to activate a new Apple device (Quick Start)

  • Viewing your Apple Card’s virtual card number

  • Applying for a new Apple Card

  • “Certain Apple Cash and Savings actions in Wallet” (examples include transferring money to or from Apple Cash or Savings)

In addition, the following actions require an extra time delay. With Stolen Device Protection activated, if someone away from your familiar locations tried to do anything on the list below, they would have to perform a Face ID (or Touch ID) scan, wait an hour and authenticate again with a second biometric scan:

  • Turning off Find My

  • Turning off Stolen Device Protection

  • Changing your Apple ID password

  • Signing out of your Apple ID

  • Adding or removing Face ID or Touch ID

  • Changing your phone’s passcode

  • Changing Apple ID account security (examples include creating a Recovery Key / Recovery Contact or adding / removing a trusted device)

  • Resetting all the phone’s settings

One thing missing from the list is Apple Pay. Someone with your stolen iPhone and passcode could still make Apple Pay purchases using only your passcode, which isn’t ideal.

How to turn on Stolen Device Protection

Before activating the feature, make sure your device is updated to iOS 17.3 (or higher). Head to Settings > General > Software Update on your iPhone to check for updates and ensure you’re on the latest software. (If your device is stuck on pre-iOS 17 software and won’t update past that, your model is too old to run the latest software.)

Once you’re running (at least) iOS 17.3, do the following on your iPhone:

  1. Open the Settings app

  2. Scroll down and tap Face ID & Passcode (it will be called Touch ID & Passcode on older models and the iPhone SE)

  3. Enter your passcode

  4. Scroll down until you see Stolen Device Protection

  5. Tap Turn On Protection

If you ever want to deactivate the feature, follow the same steps — except you’d tap Turn Off Protection in step five. It would perform a Face ID or Touch ID scan to confirm the change.

For more on the latest iPhone features, you can check out Engadget’s review of the latest models and our in-depth review of iOS 17.

This article originally appeared on Engadget at https://www.engadget.com/how-to-turn-on-stolen-device-protection-on-your-iphone-to-secure-your-data-182721345.html?src=rss

How to turn on Stolen Device Protection on your iPhone to secure your data

Apple’s Stolen Device Protection is a new feature that protects iPhone data and makes it harder for thieves to wreak havoc. Introduced in iOS 17.3, the feature requires a combination of Face ID (or Touch ID) scans and time delays before using payment features or changing account security when the device is away from familiar locations. Here’s precisely how Stolen Device Protection works.

What is Stolen Device Protection for iPhone

Stolen Device Protection takes a bad situation — someone stealing your iPhone — and reduces the chance of it spiraling into something much worse. When activated, the feature will prompt you to perform a biometric scan (Face ID or Touch ID) when you’re away from familiar locations, like home or work. In those situations, it won’t allow you (or an iPhone snatcher) to use your passcode as a backup method. It also incorporates time delays for some security-related features.

The tool may have been inspired by a Wall Street Journal report from early 2023 about an increasingly common practice of thieves spying on users while entering their passcode — right before snatching the phone and taking off.

If the perp has both the phone and its passcode (without Stolen Device Protection activated), they could reset the Apple ID password, turn off Find My, possibly steal payment info or passwords and factory reset the iPhone. If they’re experts, they could theoretically do all that within minutes (if not seconds) before you can log onto Find My and report your device as lost.

With Stolen Device Protection turned on, a thief in the same situation would be largely stymied. Requiring Face ID or Touch ID and time delays would prevent them from accessing your passwords and payment information, changing security features (to lock you out and further hijack your device) and factory resetting it. This gives you precious time to find another device, report your phone as lost in Find My, change your password and file a police report.

How does it work?

Stolen Device Protection requires a biometric (Face ID / Touch ID) scan — without the passcode as a backup option — for the following situations when your phone is away from your familiar locations:

  • Turning off Lost Mode

  • Performing a factory reset (“Erase all content and settings”)

  • Using or stealing saved passwords or passkeys for online accounts

  • Using payment methods saved for “autofill” in Safari

  • Using your phone to activate a new Apple device (Quick Start)

  • Viewing your Apple Card’s virtual card number

  • Applying for a new Apple Card

  • “Certain Apple Cash and Savings actions in Wallet” (examples include transferring money to or from Apple Cash or Savings)

In addition, the following actions require an extra time delay. With Stolen Device Protection activated, if someone away from your familiar locations tried to do anything on the list below, they would have to perform a Face ID (or Touch ID) scan, wait an hour and authenticate again with a second biometric scan:

  • Turning off Find My

  • Turning off Stolen Device Protection

  • Changing your Apple ID password

  • Signing out of your Apple ID

  • Adding or removing Face ID or Touch ID

  • Changing your phone’s passcode

  • Changing Apple ID account security (examples include creating a Recovery Key / Recovery Contact or adding / removing a trusted device)

  • Resetting all the phone’s settings

One thing missing from the list is Apple Pay. Someone with your stolen iPhone and passcode could still make Apple Pay purchases using only your passcode, which isn’t ideal.

How to turn on Stolen Device Protection

Before activating the feature, make sure your device is updated to iOS 17.3 (or higher). Head to Settings > General > Software Update on your iPhone to check for updates and ensure you’re on the latest software. (If your device is stuck on pre-iOS 17 software and won’t update past that, your model is too old to run the latest software.)

Once you’re running (at least) iOS 17.3, do the following on your iPhone:

  1. Open the Settings app

  2. Scroll down and tap Face ID & Passcode (it will be called Touch ID & Passcode on older models and the iPhone SE)

  3. Enter your passcode

  4. Scroll down until you see Stolen Device Protection

  5. Tap Turn On Protection

If you ever want to deactivate the feature, follow the same steps — except you’d tap Turn Off Protection in step five. It would perform a Face ID or Touch ID scan to confirm the change.

For more on the latest iPhone features, you can check out Engadget’s review of the latest models and our in-depth review of iOS 17.

This article originally appeared on Engadget at https://www.engadget.com/how-to-turn-on-stolen-device-protection-on-your-iphone-to-secure-your-data-182721345.html?src=rss

Apple releases iOS 17.3 with new Stolen Device Protection for your iPhone

Today is a big day for Apple system updates: the company released iOS 17.3 and iPadOS 17.3, alongside more modest watchOS 10.3 and macOS Sonoma 14.3 updates. This iOS update is a modest refresh, so don’t go looking for anything too crazy. There is, however, a new feature called Stolen Device Protection. This isn’t used to locate a stolen iPhone or iPad, but rather to keep the thieves from accessing your personal data.

The feature first popped up in the developer beta of iOS 17.3 and it’s actually pretty handy. If someone manages to steal your iPhone or iPad, and you are updated to OS 17.3, you can lock them out of the system by forcing Face ID or Touch ID access. This works even if they have your passcode, so they won’t be able to put in their own biometrics and lock you out.

The software automatically mandates a one-hour security delay before changing the passcode if the phone or tablet is recognized as being in an unfamiliar location. Stolen Device Protection won’t stop thieves from doing their thing, but it will make things harder for them. The tool’s available for both iPhones and iPads.

The update also brings collaborative playlists to Apple Music, AirPlay hotel support, optimized crash detection and new wallpapers to celebrate Black History Month. It’s not the most robust update in the world, but it’s only been like a month since iOS 17.2 was released.

How do I turn on Stolen Device Protection?

Like other iOS 17 releases, you need an iPhone Xs, iPhone Xs Max or iPhone XR from 2018, or any version of iPhone 11, iPhone 12, iPhone 13, iPhone 14 and iPhone 15. It also works on iPhone SE second- and third-generation models. As for iPadOS 17.3, a whole bunch of models are eligible for the update, including the iPad Mini fifth-generation and up, the standard iPad sixth-generation and up, the iPad Air third-generation and up and all iPad Pro models. Check your system settings to see if the update is available for download.

You'll find the option to turn on Stolen Device Protection in the Settings menu, under "Face ID & Passcode." It's really just as simple as scrolling down and tapping "Stolen Device Protection," and watching the "Off" label turn to "On." There is no other setup required.

This article originally appeared on Engadget at https://www.engadget.com/apple-releases-ios-173-which-introduces-the-new-stolen-device-protection-tool-184654922.html?src=rss

Apple’s Vision Pro won’t have access to YouTube and Spotify apps at launch

When the earliest users of Apple's Vision Pro get their headsets in February, they'll find a few of the most popular entertainment apps missing from its system's app store. According to Bloomberg, Google's YouTube and Spotify don't have any plans to develop an application for visionOS, the device's platform, at the moment. A YouTube representative also told the publication that it's not going to make its iPad app available for download on the headset for now. "YouTube users will be able to use YouTube in Safari on the Vision Pro at launch," the spokesperson said. As for Spotify, a source told the publication that it doesn't intend to make its iPad app downloadable on the Vision Pro, as well. 

As MacStories noted in a report listing popular apps that will be compatible with the headset at launch, apps for the iPhone and iPad will automatically show up on the device's store by default. Developers have to opt out of making their apps downloadable on the Vision Pro. It's unclear why YouTube and Spotify have chosen not to make their apps available on the headset, but they're not the only ones. Bloomberg previously reported that Netflix won't be releasing a dedicated app for the Vision Pro either. In addition, Netflix told the publication that subscribers will have to access its service from a browser on the device, which means its iPad app won't be downloadable. Based on MacStories' report, Meta' Instagram and Facebook might also be missing from the Vision Pro's app store. 

These companies may have chosen to wait and see whether it's worth dedicating resources towards creating a dedicated app for the $3,500 headset. They may also be worried about having to deal with potential issues that Vision Pro users could encounter if they use the iPad versions of the apps on a device that's from a totally different category. That said, the first Vision Pro users will still have a lot of entertainment apps to choose from, including Disney+, which is giving users access to special immersive environments that can serve as backdrops for its shows. 

This article originally appeared on Engadget at https://www.engadget.com/apples-vision-pro-wont-have-access-to-youtube-and-spotify-apps-at-launch-083434306.html?src=rss

Apple’s Vision Pro won’t have access to YouTube and Spotify apps at launch

When the earliest users of Apple's Vision Pro get their headsets in February, they'll find a few of the most popular entertainment apps missing from its system's app store. According to Bloomberg, Google's YouTube and Spotify don't have any plans to develop an application for visionOS, the device's platform, at the moment. A YouTube representative also told the publication that it's not going to make its iPad app available for download on the headset for now. "YouTube users will be able to use YouTube in Safari on the Vision Pro at launch," the spokesperson said. As for Spotify, a source told the publication that it doesn't intend to make its iPad app downloadable on the Vision Pro, as well. 

As MacStories noted in a report listing popular apps that will be compatible with the headset at launch, apps for the iPhone and iPad will automatically show up on the device's store by default. Developers have to opt out of making their apps downloadable on the Vision Pro. It's unclear why YouTube and Spotify have chosen not to make their apps available on the headset, but they're not the only ones. Bloomberg previously reported that Netflix won't be releasing a dedicated app for the Vision Pro either. In addition, Netflix told the publication that subscribers will have to access its service from a browser on the device, which means its iPad app won't be downloadable. Based on MacStories' report, Meta' Instagram and Facebook might also be missing from the Vision Pro's app store. 

These companies may have chosen to wait and see whether it's worth dedicating resources towards creating a dedicated app for the $3,500 headset. They may also be worried about having to deal with potential issues that Vision Pro users could encounter if they use the iPad versions of the apps on a device that's from a totally different category. That said, the first Vision Pro users will still have a lot of entertainment apps to choose from, including Disney+, which is giving users access to special immersive environments that can serve as backdrops for its shows. 

This article originally appeared on Engadget at https://www.engadget.com/apples-vision-pro-wont-have-access-to-youtube-and-spotify-apps-at-launch-083434306.html?src=rss