A popular Japanese digital pet with the weirdest mode of interaction is coming to the US

Japan’s hit virtual pet, Punirunes, will be released in the US this summer and I can almost guarantee most of you have never seen a toy quite like this before. A play on the Japanese mimetic word for “squishy” (punipuni), Punirunes has a design quirk that sets it apart from other gadgets of its ilk: a doughy button at the center of the device that serves to simulate physical contact with your pet. How do you get to that button? By sticking your finger into the quarter-sized hole in the side of the plastic shell.

It is undeniably a little weird. The device will even display an animation of your finger on the screen when you do this (you can choose from a variety of skin colors during setup). But once you get past the strangeness of the aforementioned act and really get into the things it allows you to do, Punirunes’ oddest feature actually makes for a pretty rich virtual pet experience. The squishy button feels like a joystick wrapped in mochi, which makes sense because the characters themselves are adorable, gummy-like creatures that start their lives as small blobs. You can pat them on the head to show them affection and bounce them to catch items; you can even drag them around to clean the virtual floor using their sticky bodies as a mop.

A view of Punirunes device from two angles, one front-on and the other partially showing its side where the finger hole is visible
Spin Master/Takara Tomy

The device has a full-color, LCD display and the potential to raise 55 different characters. There are 6 built-in games, each of which make use of the squish mechanism, plus a food cooking activity in which you have to mix the ingredients yourself. To play the mini-games or visit the other locations — including the marketplace and the forest — you have to bounce your character through a window portal Super Mario 64-style. You can also accessorize your pet and change up the decor in its room. I've been playing around with Punirunes for a few days now, and I've got to say, I'm having a lot of fun with it. The characters are so cute it hurts. 

Five Punirunes characters are shown
Spin Master/Takara Tomy

Anyone who follows the digital pet space closely has probably come across Punirunes at some point. The toys were first released in Asian markets from Takara Tomy in 2021 and have since grown to include multiple generations of the devices. They even inspired an anime series, which was released in the fall of 2022. I myself have had my eye on Punirunes for some time, but was hesitant to purchase the Japanese-language version because the gameplay seemed a bit more complex than something like a Tamagotchi.

Their expansion to the US comes through a partnership with Spin Master, the company behind Paw Patrol, Hatchimals and a slew of other popular kids’ brands. Punirunes will make its US debut in August and be available in the teal shell from all major retailers for $40.

This article originally appeared on Engadget at https://www.engadget.com/a-popular-japanese-digital-pet-with-the-weirdest-mode-of-interaction-is-coming-to-the-us-130050165.html?src=rss

It’s a golden age of puzzle games, even for people who suck at puzzle games

I’m a big fan of the British comedy game show Taskmaster. Each season, five comedians compete against each other to complete ridiculous objectives. The competitors are often rewarded for lateral thinking, as long as they stick within each task's rules.

Every time I watch a player hilariously mess up, I often think “well, I could do better than that.” But sit me down in front of a puzzle game that demands adept use of logic or pushes me to think outside of the box, and l often get frustrated and give up quickly (unless I find a decent guide to help me out). That’s quite irritating, especially since we’re in a golden age of puzzle games.

After a busy day of work, I’m far more inclined to play something relatively mindless, like Overwatch 2 or Fortnite. I tend to bristle at anything that slows me down, such as turn-based games. But the more I push myself to stick with puzzle games, the more I appreciate them. There are three recently released options that I've been bouncing between recently in Lorelei and the Laser Eyes, Animal Well and Paper Trail.

I had enormous expectations for Lorelei. The last offering from developer Simogo, Sayonara Wild Hearts, is easily in my top three games of all time. Lorelei is completely different and it's not like anything I’ve experienced before.

It opens with a woman named Lorelei standing next to her car. The vehicle won't start, but fortunately there's a hotel close by. As it turns out, that's where Lorelei is supposed to be to help an artist complete his magnum opus. This is a place where time is nebulous. It's 1963, but there are computers where you save your progress and a Game Boy-style system to use. The hotel is the only real constant, and even that is built out of puzzles.

The visuals are astonishing, even on the Nintendo Switch. Shocks of Giallo-esque reds and pinks frequently punch through the monochromatic environments. The design language is unusual yet meticulously crafted to guide you from one puzzle to the next until Lorelei's photographic memory is overflowing with conundrums to conquer.

There are all kinds of riddles to solve here, and they all feel intertwined. At first, you’ll have a few simple math problems to figure out. From there, you’ll be dealing with everything from mazes to pattern matching and spatial awareness puzzles. You’ll need a decent grasp of Roman numerals and the ability to pull together disparate scraps of information. Unfortunately for my scatterbrained self, plenty of logical thinking is required.

I’m nowhere close to finishing Lorelei. Even so, I already appreciate the way that Simogo slotted the intricately layered puzzles together. My only quibble in the early going is the over-reliance on padlocks and three-digit codes that secure document tubes.

My brain is not well tuned for logic-heavy puzzles, so I need to be in the right mindset before sitting down with Lorelei for an hour or two. I want to savor this one at my own pace over the coming weeks and months. I'll forego guides and try to figure out another of Simogo’s strange, intoxicating worlds by myself.

While Lorelei gives the player an in-game manual in the opening moments, Animal Well offers barely any guidance at all. You (as a squishy little meatball thing) emerge from a flower into a cave with a large, ghostly squirrel on one side. It's not clear which direction to move in, what the objective is, what your character is or why you're there. All you can do is explore and try to figure it all out.

This has been described as a Metroidvania, a format that sees players backtracking to unlock a new area once they acquire a certain skill or upgrade. It’s taking most folks between four and six hours to finish the main game. But Animal Well is really more of a puzzle platformer. If you know what to do and how to do it, it’s possible to beat the game in a few minutes.

That’s part of Animal Well’s charm and beauty. Solo developer Billy Basso has weaved an intricate web of secrets, many of which are hidden in the shadows of its gorgeous pixel art (the game feels great too, thanks to smart use of haptic feedback on the PS5's DualSense controller). Without spoiling anything, I appreciate that the puzzles, many of which are traversal-based, are often open-ended. There are ways to progress even if you don't use an intended item or route.

I don't find the puzzles here nearly as taxing as those in Lorelei. The answers are all there, you just have to poke around and try things to see what happens.

The same could be said for Paper Trail from Newfangled Games. The painterly art style caught my eye when this started showing up at game showcases a couple of years back. The core mechanic is fascinating too.

The aim is to guide protagonist Paige through a swathe of mazy environments toward her goal of attending school and becoming an astrophysicist. But there are many obstacles in her way. Fortunately, Paige (and the player) can bend reality. This means folding over the edges of the world, which has two planes — just like a piece of paper — to open up new paths.

Newfangled finds clever ways of building on the central idea and the difficulty curve is fair but challenging. Paper Trail has a nice hint system that shows what folds to make, but not how to move Paige or any objects around.

Although the controls can be finicky, even while playing it on mobile (where it's available for Netflix subscribers), it's perhaps the puzzle game I've found the easiest to engage with lately. I enjoy contorting the world around Paige and lining up some patterns to unlock a path. It's the kind of game that makes me feel smart and satisfied whenever I figure out a solution.

I wager that the more I play these games and ones like them, the better I’ll get. We’ve had some downright great puzzle-centric titles over the last few years. Unpacking, Tunic and Cocoon immediately spring to mind. So does Teardown and its wildly fun destructive heists. Planet of Lana, Venba, Viewfinder, Humanity and Jusant were all among my favorite 2023 games in general.

I wish I'd been able to get into The Case of the Golden Idol, but I at least appreciate what it was going for. I might also finally get around to checking out Chants of Sennaar now that it's on Game Pass.

The puzzle games keep coming, as a Zelda-style adventure called Isles of Sea and Sky just popped up and grabbed my attention. And then there’s Indika, which sounds both deeply strange and remarkably mature.

In any case, as in all great puzzle games, there's a bigger picture. All of these are merely practice for the ultimate test, because a VR version of Taskmaster is coming in June. I'll soon get to find out whether I'm better at lateral thinking than comedians after all.

This article originally appeared on Engadget at https://www.engadget.com/its-a-golden-age-of-puzzle-games-even-for-people-who-suck-at-puzzle-games-130024186.html?src=rss

The ‘Doge’ dog has died

The dog who inspired the famous meme coin Dogecoin has died, according to a post on Instagram by its owner. Kabosu, an adorable Shiba Inu, was likely around 18 years old, though owner Atsuko Sato doesn’t know the exact birthdate of the rescue pup.

“She quietly passed away as if asleep while I caressed her,” she wrote in a blog post published by The Guardian. “I think Kabo-chan was the happiest dog in the world. And I was the happiest owner.”

The Japanese dog not only inspired Dogecoin, but the iconic 2010 photo became the source of a vast collection of internet memes. Some have even called Kabosu the “Mona Lisa of the internet.” Sato snapped the photo two years after rescuing the dog from a puppy farm, in which she would have likely been put down. The image shows Kabosu with her paws on the sofa while giving the camera, well, a sort of grin. 

The photo became an NFT digital artwork that sold for $4 million, back when NFTs were a thing that people paid money for. As for the memecoin, it started as a joke by two software engineers but has now risen to be the eighth-most valuable cryptocurrency with a market capitalization of $23 billion. The price has ticked up today, likely by news of Kabosu’s passing.

Dogecoin was most famously backed by Elon Musk, even becoming available as currency to buy certain Tesla products. Other famous backers include Snoop Dogg, Gene Simmons and Mark Cuban, to name just a few.

Dogecoin has also inspired a bunch of other memecoins, from the spin-off Shiba Inu coin to cryptocurrency coins based on cats, Elon Musk and, sigh, even Donald Trump. These coins are known to be highly volatile, so invest at your own risk. Dogecoin, however, has remained mostly stable for a while now.

Musk has long-been the primary cheerleader behind Dogecoin, even changing the Twitter icon to the image of the Shiba Inu, before he pivoted to X. He also single-handily wiped out most of the coin’s value during his disastrous SNL performance and has been accused of using it to defraud investors and create a pyramid scheme.

A statue of Kabosu was erected in Sakura, Japan in November of last year. Reporting indicates that it cost $100,000 to build. “In the last few years I’ve been able to connect the online version of Kabosu, all these unexpected things seen from a distance, with our real lives,” Sato wrote. She has used the virality of her beloved Shiba inu to donate large sums to charities, including more than $1 million to Save the Children. Godspeed, you adorable pup.

This article originally appeared on Engadget at https://www.engadget.com/the-doge-dog-has-died-162733508.html?src=rss

LG C4 OLED TVs are down to record-low prices ahead of Memorial Day

LG’s latest OLED smart TVs are on sale via Amazon. These are the C4 models and not the pricier G4 flagship displays, but they still boast plenty of bells and whistles for the discerning couch potato. The deals apply to just about every size, from 42-inches all the way up to 83-inches.

The best discount for most people, however, is for the 55-inch evo C4. This model is available for $1,697, which is 15 percent off. The 65-inch model is also 15 percent off, bringing the price down to $2,297.

No matter which size you choose, this is a lot of TV bang for your buck. The LG C4 evo series feature powerful Alpha Gen 7 chips, improved brightness when compared to previous generations and plenty of built-in AI for upscaling and the like. They also include gorgeous OLED panels.

The brightness levels on these panels hit nearly 1,000 nits, which is a fantastic metric for OLED screens. It’s not as bright as Mini LED TVs, but it’s getting there. In addition, these TVs support 144Hz refresh rates for gaming and compatibility for both G-Sync and AMD Freesync. These sets can even pair wirelessly with compatible LG soundbars, for a hassle-free way to experiment with surround sound.

As previously mentioned, all C4 sizes are discounted, but that doesn’t mean they are budget-friendly. Even with today’s discount, the 83-inch model clocks in at a whopping $5,000. The 77-inch model comes in at $3,297 and the diminutive 42-inch version costs $1,297.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/lg-c4-oled-tvs-are-down-to-record-low-prices-ahead-of-memorial-day-160940240.html?src=rss

Amazon’s Kindle Scribe dips back to an all-time low, plus the rest of this week’s best tech deals

Apple and Google recently held events to showcase new products and services. From a deals perspective, that means some older iPads are hitting new low prices — we even spotted a few modest $30 and $50 discounts on brand new iPad Air and iPad Pro models. Google's latest smartphone, the Pixel 8a, shipped this past Tuesday, but a few retailers are still offering pre-order deals of a free $100 gift card with purchase. There were plenty of deals on other tech too, like a return to an all-time low on the Kindle Scribe, a sale on one of our favorite outdoor pizza ovens and discounts on a couple of Anker portable chargers that'll keep your phone topped off as you do what you do. Here are the best tech deals from this week that you can still get today. 

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/amazons-kindle-scribe-dips-back-to-an-all-time-low-plus-the-rest-of-this-weeks-best-tech-deals-163858971.html?src=rss

Amazon’s Kindle Scribe dips back to an all-time low, plus the rest of this week’s best tech deals

Apple and Google recently held events to showcase new products and services. From a deals perspective, that means some older iPads are hitting new low prices — we even spotted a few modest $30 and $50 discounts on brand new iPad Air and iPad Pro models. Google's latest smartphone, the Pixel 8a, shipped this past Tuesday, but a few retailers are still offering pre-order deals of a free $100 gift card with purchase. There were plenty of deals on other tech too, like a return to an all-time low on the Kindle Scribe, a sale on one of our favorite outdoor pizza ovens and discounts on a couple of Anker portable chargers that'll keep your phone topped off as you do what you do. Here are the best tech deals from this week that you can still get today. 

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/amazons-kindle-scribe-dips-back-to-an-all-time-low-plus-the-rest-of-this-weeks-best-tech-deals-163858971.html?src=rss

The Apple Watch Series 9 is back on sale for $299, plus the rest of this week’s best tech deals

As we reach the end of another week, we're looking back to see what tech deals popped up that are worth checking out. This coming Tuesday, Apple will almost certainly announce new iPads, which is probably why a slew of discounts have materialized for the company's slabs. We didn't highlight those here — even if you want an older model, it's probably wise to wait a few days to see how the announcements affect pricing. Deals that are worth checking include sales on three flagship smartwatches: Samsung's Galaxy Watch 6, the Apple Watch Series 9 and the Google Pixel 2. A couple of our favorite Anker power banks are on sale, with the USB-C Nano battery down to a new low. You can also save on one of our top gaming mice and our favorite dual-screen gaming laptop. Here are the best tech deals from this week that you can still get today. 

 

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-apple-watch-series-9-is-back-on-sale-for-299-plus-the-rest-of-this-weeks-best-tech-deals-160546259.html?src=rss

Lorelei and the Laser Eyes preview: This may be my GOTY

I found myself in a variety of odd situations while solving puzzles in Lorelei and the Laser Eyes. I spent some time staring at a mid-century movie poster for a documentary about a decomposing cat, wondering if I should focus on the runtime or the date it came out. I pulled up old hotel blueprints and deciphered the math of dead architects. I played a handful of ASCII-style PC games to receive messages from a 19th-century magician who calls me his sister. I found some toy blocks and shoved them into the walls of a secret cathedral. I slipped between realities and traversed a maze that shattered under my feet. I watched a woman fall to her death. I wondered if that woman was me.

Lorelei and the Laser Eyes is a third-person noir detective game set in a haunted hotel with impossible architecture and a gruesome history. Its hallways are dense with logic-melting puzzles about magicians, mazes, astrology, filmmaking, mausoleums and physics, and it isn’t even clear why the protagonist is there in the first place. With artifacts from the 1800s, set pieces from the 1960s and technology out of the 2010s, it’s barely clear when she’s there. Lack of direction is a key tenet of the game, resulting in a sense of solitude that’s oppressive and supremely unsettling.

It’s also empowering. The hotel in Lorelei is a playground of secrets with no set path for players, and there’s a rich density of riddles and lore to untangle in every scene. Though I still have no idea where I’m heading in the game, I’ve rarely felt lost. It's kind of like Tunic in that regard, but it also feels like something directed by David Lynch, and visually, the game resembles Kentucky Route Zero or Sin City. There’s really no direct comparison for Lorelei and the Laser Eyes. Playing it feels like nothing I’ve experienced before.

Lorelei and the Laser Eyes
Simogo

The actual gameplay in Lorelei is straightforward: Walk around and press a button (on a gamepad, literally any button) to interact with objects that glow when you’re near. Otherwise, pressing a button pulls up a menu with the protagonist’s stats, inventory, reference materials, unsolved puzzles and handheld gaming system. Her stats include caffeine, stress, temperature, cash and bladder trackers, her inventory comes with a tampon and the hotel provides both coffee machines and bathrooms that she can actually use. I haven’t discovered a gameplay reason for the bathrooms or the tampon yet, but I’ve enjoyed the fact that they exist, and I will keep trying to insert the tampon into every statue and keyhole until it finally works. If it ever does. With Lorelei and the Laser Eyes, you just don’t know until you know.

Lorelei’s world is built on Roman numerals, Greek letters, zodiac signs and 24-hour clocks, and it’s filled with puzzle boxes, keypad codes, logic riddles, mazes, image reconstructions, memory tests and other ultra-satisfying mystery-solving mechanics. Even then, part of the game’s genius lies in the actions that take place off-screen. Lorelei and the Laser Eyes is meant to be played with a notebook and pen close by, and I do not suggest starting without these tools. Yes, even you, the person who just scoffed and thought, “I won’t need to write anything down.” I promise, you will.

Lorelei and the Laser Eyes
Simogo

Lorelei definitely has puzzles with straightforward solutions, but the bulk of its queries are challenging, relying on previous answers, significant amounts of reading, object manipulation, deduction and creative thinking. The simple riddles supply a steady cadence of endorphin hits, especially in the early game. They also provide a guide for approaching the trickier puzzles: Trust your instincts. If you think of something, try it, no matter how outlandish it may seem. Lorelei and the Laser Eyes rewards curiosity and the game is incredibly adept at planting the seeds of concepts that’ll be useful hours later.

I hit my first mental wall around hour seven, and that’s when Lorelei’s pacing shifted downward for a spell. I went from consistently — but not effortlessly — solving puzzles and unlocking new areas of the hotel, to lingering on a handful of rooms I simply couldn’t figure out, pacing among them and scouring my notes for hidden clues. After 45 minutes or so, I remembered I still had a simple puzzle from my first hour waiting to be solved; I returned to it, completed it, and the game expanded beautifully in response, offering up an entirely new area of the hotel to explore and increasing the tempo once again.

Lorelei and the Laser Eyes
Simogo

Each eureka moment in Lorelei introduces more questions, and the secrets pile up as a grand, overarching narrative elegantly unfurls around the protagonist. There are classic horror elements here: children in owl masks giving advice from beyond the grave, hell-dark hallways, spooky phonograph music, ghosts with no eyes. A man with a maze for a head floating right behind you, reaching for the back of your neck. The game seamlessly introduces various visual styles at regular intervals, breaking its own reality in perfectly orchestrated ways.

All of this weirdness forms a cohesive experience because Simogo knows how to make a damn fine puzzle game. This is the studio behind Device 6, an iOS title that played with text and physical input methods in trippy ways, and Year Walk, a haunting adventure about Swedish mythology and death. Lorelei feels like a magnum opus for Simogo, an atmospheric powerhouse of a puzzle game that proves how deeply its developers understand these systems, and pushes the genre into strange and unchartered territory.

Lorelei and the Laser Eyes is a rat king of riddles. It’s a game composed entirely of mysteries, with each puzzle twisted around the previous one and strangling the next, solutions knotted with concealed information. Mark my words, the game guides for this thing are going to look like House of Leaves.

I’m ten hours in and plenty of mysteries remain. There’s a six-handed clock with zodiac signs and Roman numerals in the west wing that I still can’t figure out, and there’s a journal with a lock based on moon phases that’s been slowly driving me batty. More than a dozen puzzles are waiting to be solved in my character’s on-screen scratchpad. In real life, the pages of my notebook look similar, covered in hastily scribbled numbers, letters, dates, arrows and symbols, solutions sprinkled among the chaos.

Lorelei and the Laser Eyes is due to hit Steam and Switch on May 16.

This article originally appeared on Engadget at https://www.engadget.com/lorelei-and-the-laser-eyes-preview-this-may-be-my-goty-140030011.html?src=rss

Lorelei and the Laser Eyes preview: This may be my GOTY

I found myself in a variety of odd situations while solving puzzles in Lorelei and the Laser Eyes. I spent some time staring at a mid-century movie poster for a documentary about a decomposing cat, wondering if I should focus on the runtime or the date it came out. I pulled up old hotel blueprints and deciphered the math of dead architects. I played a handful of ASCII-style PC games to receive messages from a 19th-century magician who calls me his sister. I found some toy blocks and shoved them into the walls of a secret cathedral. I slipped between realities and traversed a maze that shattered under my feet. I watched a woman fall to her death. I wondered if that woman was me.

Lorelei and the Laser Eyes is a third-person noir detective game set in a haunted hotel with impossible architecture and a gruesome history. Its hallways are dense with logic-melting puzzles about magicians, mazes, astrology, filmmaking, mausoleums and physics, and it isn’t even clear why the protagonist is there in the first place. With artifacts from the 1800s, set pieces from the 1960s and technology out of the 2010s, it’s barely clear when she’s there. Lack of direction is a key tenet of the game, resulting in a sense of solitude that’s oppressive and supremely unsettling.

It’s also empowering. The hotel in Lorelei is a playground of secrets with no set path for players, and there’s a rich density of riddles and lore to untangle in every scene. Though I still have no idea where I’m heading in the game, I’ve rarely felt lost. It's kind of like Tunic in that regard, but it also feels like something directed by David Lynch, and visually, the game resembles Kentucky Route Zero or Sin City. There’s really no direct comparison for Lorelei and the Laser Eyes. Playing it feels like nothing I’ve experienced before.

Lorelei and the Laser Eyes
Simogo

The actual gameplay in Lorelei is straightforward: Walk around and press a button (on a gamepad, literally any button) to interact with objects that glow when you’re near. Otherwise, pressing a button pulls up a menu with the protagonist’s stats, inventory, reference materials, unsolved puzzles and handheld gaming system. Her stats include caffeine, stress, temperature, cash and bladder trackers, her inventory comes with a tampon and the hotel provides both coffee machines and bathrooms that she can actually use. I haven’t discovered a gameplay reason for the bathrooms or the tampon yet, but I’ve enjoyed the fact that they exist, and I will keep trying to insert the tampon into every statue and keyhole until it finally works. If it ever does. With Lorelei and the Laser Eyes, you just don’t know until you know.

Lorelei’s world is built on Roman numerals, Greek letters, zodiac signs and 24-hour clocks, and it’s filled with puzzle boxes, keypad codes, logic riddles, mazes, image reconstructions, memory tests and other ultra-satisfying mystery-solving mechanics. Even then, part of the game’s genius lies in the actions that take place off-screen. Lorelei and the Laser Eyes is meant to be played with a notebook and pen close by, and I do not suggest starting without these tools. Yes, even you, the person who just scoffed and thought, “I won’t need to write anything down.” I promise, you will.

Lorelei and the Laser Eyes
Simogo

Lorelei definitely has puzzles with straightforward solutions, but the bulk of its queries are challenging, relying on previous answers, significant amounts of reading, object manipulation, deduction and creative thinking. The simple riddles supply a steady cadence of endorphin hits, especially in the early game. They also provide a guide for approaching the trickier puzzles: Trust your instincts. If you think of something, try it, no matter how outlandish it may seem. Lorelei and the Laser Eyes rewards curiosity and the game is incredibly adept at planting the seeds of concepts that’ll be useful hours later.

I hit my first mental wall around hour seven, and that’s when Lorelei’s pacing shifted downward for a spell. I went from consistently — but not effortlessly — solving puzzles and unlocking new areas of the hotel, to lingering on a handful of rooms I simply couldn’t figure out, pacing among them and scouring my notes for hidden clues. After 45 minutes or so, I remembered I still had a simple puzzle from my first hour waiting to be solved; I returned to it, completed it, and the game expanded beautifully in response, offering up an entirely new area of the hotel to explore and increasing the tempo once again.

Lorelei and the Laser Eyes
Simogo

Each eureka moment in Lorelei introduces more questions, and the secrets pile up as a grand, overarching narrative elegantly unfurls around the protagonist. There are classic horror elements here: children in owl masks giving advice from beyond the grave, hell-dark hallways, spooky phonograph music, ghosts with no eyes. A man with a maze for a head floating right behind you, reaching for the back of your neck. The game seamlessly introduces various visual styles at regular intervals, breaking its own reality in perfectly orchestrated ways.

All of this weirdness forms a cohesive experience because Simogo knows how to make a damn fine puzzle game. This is the studio behind Device 6, an iOS title that played with text and physical input methods in trippy ways, and Year Walk, a haunting adventure about Swedish mythology and death. Lorelei feels like a magnum opus for Simogo, an atmospheric powerhouse of a puzzle game that proves how deeply its developers understand these systems, and pushes the genre into strange and unchartered territory.

Lorelei and the Laser Eyes is a rat king of riddles. It’s a game composed entirely of mysteries, with each puzzle twisted around the previous one and strangling the next, solutions knotted with concealed information. Mark my words, the game guides for this thing are going to look like House of Leaves.

I’m ten hours in and plenty of mysteries remain. There’s a six-handed clock with zodiac signs and Roman numerals in the west wing that I still can’t figure out, and there’s a journal with a lock based on moon phases that’s been slowly driving me batty. More than a dozen puzzles are waiting to be solved in my character’s on-screen scratchpad. In real life, the pages of my notebook look similar, covered in hastily scribbled numbers, letters, dates, arrows and symbols, solutions sprinkled among the chaos.

Lorelei and the Laser Eyes is due to hit Steam and Switch on May 16.

This article originally appeared on Engadget at https://www.engadget.com/lorelei-and-the-laser-eyes-preview-this-may-be-my-goty-140030011.html?src=rss

Gadgets that make great Mother’s Day gifts

Whether your mom keeps on top of the latest tech trends or still calls you for help logging into her email account, a carefully considered gadget can be a practical way to tell her thanks for, y’know, putting up with you. Sure, the usual flowers, breakfast in bed or complementary spa day will always be worthwhile Mother’s Day gifts, but if you want to take a different (and much nerdier) approach, a good piece of tech can make her life easier even after the holiday has passed. If you need some help brainstorming some gift ideas, we’ve put together a list of gadgets, services and other gear that should bring any mom a little joy.

This article originally appeared on Engadget at https://www.engadget.com/mothers-day-gift-ideas-123010613.html?src=rss