All-time dumpster fire The Day Before shuts down 46 days after launch

The Day Before is no more. The spectacular trainwreck of a game, which saw developer Fntastic announcing its closure only four days after launch, closed its servers for good on Monday, reports IGN. Publisher Mytona has wiped all references to the much-hyped Steam Early Access title from its website.

To recap the timeline, the $40 game launched on December 7, Fntastic abruptly said it was shutting down on December 11 and Mytona pulled the plug on the game’s servers on January 22. After the studio’s closure, an official statement from Fntastic said, “Unfortunately, The Day Before has failed financially, and we lack the funds to continue.”

A message from Fntastic CEO Eduard Gotovstev, allegedly posted on Russian social channels on December 11, claimed the game had sold over 200,000 copies. At the time, the title had garnered 81 percent negative reviews on Steam, and nearly half of buyers had requested refunds.

Promotional screenshot from the defunct game The Day Before. A player, decked out in military gear, patrols a barren city.
Fntastic / Mytona

As for how it played when it was available, users criticized its “bugginess, lack of originality and seemingly intentional slow in-game progress,” Engadget’s Richard Lai wrote in December. Gameplay videos posted online showed players walking tediously around an empty city with little to do.

Meanwhile, IGN’s Gabriel Moss had the misfortune of reviewing the barely playable fiasco, giving it a rare 1/10 score. “The Day Before is not an MMO or even an open world despite claims from its developer that it would be both of those things,” Moss wrote. “It’s fundamentally an extraction shooter with only one goal: sluggishly run around the mostly empty city, grab some loot and get to one of the extraction points before you die.”

Fntastic said in December it was working with Valve to allow refunds for anyone who requests one, even if they’ve played for more than two hours. You can ask for a refund by navigating to Steam Help > Purchases > The Day Before, then select a reason (probably “Gameplay or technical issue”) under the “What problem are you having with this product?” dropdown.

This article originally appeared on Engadget at https://www.engadget.com/all-time-dumpster-fire-the-day-before-shuts-down-46-days-after-launch-214459042.html?src=rss

Awesome Games Done Quick 2024 raises $2.5 million for cancer research

Awesome Games Done Quick (AGDQ) 2024 has wrapped after a nonstop weeklong speedrunning marathon. This year’s charity raised over $2.5 million for the Prevent Cancer Foundation. Other highlights included four broken world records and a dog named Peanut Butter beating the oddball NES classic Gyromite.

This year’s AGDQ, which took place in Pittsburgh, passed the million-dollar threshold early on day five. Standout playthroughs included a no-hit run of Resident Evil 2 (2019), Super Mario 64 finished entirely on an electric drum kit (in 23 minutes!), and a blindfolded four-player / one-controller run of The Legend of Zelda: Majora’s Mask.

World records broken in this year’s event included speed runner Glitchcat7 finishing the insanely difficult Super Mario World mod Luminescent in 41 minutes, 36 seconds. Talia finished the Celeste mod Strawberry Jam Collab in 49 minutes, 13 seconds. Mechalink beat the Sega Saturn game Virtual Hydlide in 27 minutes and 11 seconds. Finally, Bobbeigh conquered the Castlevania spiritual successor Bloodstained: Ritual of the Night — on hard mode — in 30 minutes and 24 seconds.

A conference room full of gamers and speedrunners playing and watching games on various computer monitors.
Games Done Quick / Ivan "Porkchop44"

Peanut Butter the Shiba Inu is now etched into the annals of GDQ history as the first canine-assisted speed run at one of the charity events. The well-trained pooch helped his owner (JSR_) finish the 1985 NES game Gyromite in 26 minutes and 24 seconds. He responded to well-timed commands, pressing his paws on a floor-pedal-operated controller to move the game’s red and green pipes up and down to lead Professor Hector to safety. (He was compensated with ham and cheese for his work.) You can watch Peanut Butter’s memorable run below.

This year’s AGDQ pushes the Games Done Quick fundraising total, stretching back 14 years, to more than $48.9 million. In addition to the Prevent Cancer Foundation, the showcases have raised money for organizations like Doctors Without Borders, Malala Fund, Organization for Autism Research and CARE. The next marathon will be an all-women speedrunning event called Frost Fatales, held online from March 3 to 10, with proceeds benefitting the National Women’s Law Center.

This article originally appeared on Engadget at https://www.engadget.com/awesome-games-done-quick-2024-raises-25-million-for-cancer-research-183049102.html?src=rss

Amazon’s latest layoffs hit Buy with Prime, which lets you use Prime benefits on other websites

Amazon tells Engadget it’s letting go of about five percent of staff in its Buy with Prime division. Launched in 2022, Buy with Prime extends the membership’s perks to third-party merchants selling and shipping goods on other sites. CNBC first reported the cuts on Thursday.

An Amazon spokesperson wrote in an email to Engadget that the cuts were part of a standard review of its business needs. “We regularly review the structure of our teams and make adjustments based on the needs of the business and, following a recent review, we’ve made the difficult decision to eliminate a small number of roles on our Buy with Prime team,” the spokesperson said.

Amazon hasn’t stated how many staff are in the division, but a source with knowledge of the matter tells Engadget about 30 employees are affected by the cuts.

Promotional image for Amazon's Buy with Prime program. Closeup of a hand holding a phone with a Buy with Prime button highlighted in blue (on a generic headphone buying screen).
Amazon

Amazon says Buy with Prime is still a central focus. “Buy with Prime is a top priority for Amazon, with strong adoption from merchants and positive feedback from customers, and we will continue investing significant resources in Buy with Prime to build on that momentum,” the spokesperson wrote to Engadget. “We’re grateful to these employees for their contributions, and we’re focused on supporting them in their next steps.”

The company spokesperson tells Engadget laid-off workers will receive at least 50 days of pay and benefits and be eligible for a severance package. In addition, the company says it’s working to find new roles within Amazon for downsized staff.

Although the number is much smaller this time, the layoffs add to the more than 27,000 workers Amazon has laid off since late 2022 (part of a brutal year-plus of job cuts in the broader tech world). The most recent round, earlier this month, hit Prime Video, MGM Studios, Audible and Twitch. Amazon posted record profits in 2023.

This article originally appeared on Engadget at https://www.engadget.com/amazons-latest-layoffs-hit-buy-with-prime-which-lets-you-use-prime-benefits-on-other-websites-212140862.html?src=rss

Amazon’s latest layoffs hit Buy with Prime, which lets you use Prime benefits on other websites

Amazon tells Engadget it’s letting go of about five percent of staff in its Buy with Prime division. Launched in 2022, Buy with Prime extends the membership’s perks to third-party merchants selling and shipping goods on other sites. CNBC first reported the cuts on Thursday.

An Amazon spokesperson wrote in an email to Engadget that the cuts were part of a standard review of its business needs. “We regularly review the structure of our teams and make adjustments based on the needs of the business and, following a recent review, we’ve made the difficult decision to eliminate a small number of roles on our Buy with Prime team,” the spokesperson said.

Amazon hasn’t stated how many staff are in the division, but a source with knowledge of the matter tells Engadget about 30 employees are affected by the cuts.

Promotional image for Amazon's Buy with Prime program. Closeup of a hand holding a phone with a Buy with Prime button highlighted in blue (on a generic headphone buying screen).
Amazon

Amazon says Buy with Prime is still a central focus. “Buy with Prime is a top priority for Amazon, with strong adoption from merchants and positive feedback from customers, and we will continue investing significant resources in Buy with Prime to build on that momentum,” the spokesperson wrote to Engadget. “We’re grateful to these employees for their contributions, and we’re focused on supporting them in their next steps.”

The company spokesperson tells Engadget laid-off workers will receive at least 50 days of pay and benefits and be eligible for a severance package. In addition, the company says it’s working to find new roles within Amazon for downsized staff.

Although the number is much smaller this time, the layoffs add to the more than 27,000 workers Amazon has laid off since late 2022 (part of a brutal year-plus of job cuts in the broader tech world). The most recent round, earlier this month, hit Prime Video, MGM Studios, Audible and Twitch. Amazon posted record profits in 2023.

This article originally appeared on Engadget at https://www.engadget.com/amazons-latest-layoffs-hit-buy-with-prime-which-lets-you-use-prime-benefits-on-other-websites-212140862.html?src=rss

Rock Band 4’s next weekly DLC drop will be its last

Rock Band 4’s weekly DLC drops are coming to an end. Harmonix said Wednesday the upcoming batch of new songs on January 25 will be the game’s last. Although all other live services will remain active, the developer plans to give full attention to the Rock Band-like Fortnite Festival, a rhythm game inside Epic’s digital world.

Product manager Daniel Sussman waxed nostalgic about Rock Band 4’s impressive eight-year run of new song drops each week. “Taking a longer look back, I see the Rock Band DLC catalog as a huge achievement in persistence and commitment — over the years we’ve cleared, authored and released nearly 3,000 songs as DLC and well over 3,000 if you include all the game soundtracks,” he wrote in an announcement blog post. “That’s wild.”

Sussman says Harmonix is committed to protecting its licensing, promising that purchased content will remain available. He adds that all the game’s other live services, including Rivals and online play, will continue as usual. There just won’t be any more new music for the rhythm game, which arrived in 2015 with 65 tracks.

Marketing screenshot for Fortnite Festival, a music game within Fortnite. A virtual avatar of The Weeknd sings on stage as a rhythm timer sits prominently down and center.
The Rock Band-like Fortnite Festival
Epic Games

Fortnite Festival, launched in December, is a rock god stage in the popular battle royale title. It has the advantage of being free: You don’t have to pay a couple of bucks to fulfill your dreams of jamming out to “Seven Nation Army,” The Cranberries’ “Zombie” or Bel Biv Devoe’s “Poison.”

Rock Band 4 instrument support is on its way to Epic’s virtual stage. “If you are a fan of the rhythm game category, Fortnite Festival is the place to be; and with support for RB4 instruments coming, this is not the time to hang up your guitars just yet…”

Harmonix is tight-lipped about its final tracks, but it promises thematic relevance. “We deliberated long and hard about how to frame the last blast of RB DLC of this era,” Sussman explained. “The last two weeks will feature some tear jerkers that sum up our feelings about this moment. We thank you for your commitment to and passion for this wonderful game.”

This article originally appeared on Engadget at https://www.engadget.com/rock-band-4s-next-weekly-dlc-drop-will-be-its-last-175227879.html?src=rss

Rock Band 4’s next weekly DLC drop will be its last

Rock Band 4’s weekly DLC drops are coming to an end. Harmonix said Wednesday the upcoming batch of new songs on January 25 will be the game’s last. Although all other live services will remain active, the developer plans to give full attention to the Rock Band-like Fortnite Festival, a rhythm game inside Epic’s digital world.

Product manager Daniel Sussman waxed nostalgic about Rock Band 4’s impressive eight-year run of new song drops each week. “Taking a longer look back, I see the Rock Band DLC catalog as a huge achievement in persistence and commitment — over the years we’ve cleared, authored and released nearly 3,000 songs as DLC and well over 3,000 if you include all the game soundtracks,” he wrote in an announcement blog post. “That’s wild.”

Sussman says Harmonix is committed to protecting its licensing, promising that purchased content will remain available. He adds that all the game’s other live services, including Rivals and online play, will continue as usual. There just won’t be any more new music for the rhythm game, which arrived in 2015 with 65 tracks.

Marketing screenshot for Fortnite Festival, a music game within Fortnite. A virtual avatar of The Weeknd sings on stage as a rhythm timer sits prominently down and center.
The Rock Band-like Fortnite Festival
Epic Games

Fortnite Festival, launched in December, is a rock god stage in the popular battle royale title. It has the advantage of being free: You don’t have to pay a couple of bucks to fulfill your dreams of jamming out to “Seven Nation Army,” The Cranberries’ “Zombie” or Bel Biv Devoe’s “Poison.”

Rock Band 4 instrument support is on its way to Epic’s virtual stage. “If you are a fan of the rhythm game category, Fortnite Festival is the place to be; and with support for RB4 instruments coming, this is not the time to hang up your guitars just yet…”

Harmonix is tight-lipped about its final tracks, but it promises thematic relevance. “We deliberated long and hard about how to frame the last blast of RB DLC of this era,” Sussman explained. “The last two weeks will feature some tear jerkers that sum up our feelings about this moment. We thank you for your commitment to and passion for this wonderful game.”

This article originally appeared on Engadget at https://www.engadget.com/rock-band-4s-next-weekly-dlc-drop-will-be-its-last-175227879.html?src=rss

Notion turns its Cron acquisition into an integrated calendar app

Notion launched a calendar app Wednesday, built and reskinned from Cron, the calendar startup the company bought in 2022. Tight platform-wide integration will be the appeal for Notion’s “tens of millions” of users. Notion Calendar includes a built-in scheduler and makes it easy to merge content from the productivity ecosystem’s notes, docs and project dates.

Notion Calendar lets you link Notion notes and other documents to meetings, transforming the calendar invite into an all-in-one hub for participants to add or view supporting content. It also integrates with external tools like Google Calendar, Google Meet and Zoom.

Raphael Schaad, Cron’s founder who now heads its next iteration as Notion Calendar, describes the app as “a new way to manage your most precious resource, time.” In the video below, he demonstrates how you can quickly check on a family member’s medical appointment and block it off your planner so your work colleagues won’t double-book you for that hour. Notion Calendar’s scheduler will let your co-workers (or anyone else you’ve shared availability with) know that time is unavailable, but they won’t see the details.

Notion Calendar requires a one-time sign-in with Google Calendar to set it up. However, Schaad wrote on X today that the company was “running into Google Auth rate limits,” preventing sign-ins — something he describes as a “‘good’ launch day problem to have.” If you have trouble logging in, he expects the issue to be resolved within the next day and advises you to check back later.

Notion Calendar supports all the same languages as the entire platform. It’s available today on Windows, Mac and iOS. In a significant absence at launch, Notion says Android support is “coming soon.” It also doesn’t yet support Office 365 or iCloud integration, although Schaad promises that, too, is on the company’s roadmap.

This article originally appeared on Engadget at https://www.engadget.com/notion-turns-its-cron-acquisition-into-an-integrated-calendar-app-215644220.html?src=rss

Rode reveals a dual-transmitter version of the Wireless ME lapel mic

Rode, the Australian audio company that enjoyed breakthrough success with the Wireless Go and GO II, has unveiled a dual transmitter version of the more affordable Wireless ME mic. If you can do without onboard recording, the dual transmitter version could save you from buying extra gear for a multi-mic setup.

As wireless clip-on digital mics have exploded in popularity with creators, the (single transmitter) Rode Wireless ME has been a popular budget ($149) alternative to the $299 GO II. This dual-transmitter model is otherwise the same as the single-mic version. So, you’ll get the same Series IV 2.4GHz digital transmission, Rode’s GainAssist tech and “universal compatibility” with cameras, phones and computers.

Product lifestyle marketing photo for the Rode Wireless ME mic. Two young people smile as they look at a phone with a receiver attached to its back. One is wearing a wireless mic.
Rode

Also, like the single-transmitter version of the Wireless ME, the new model’s receiver includes an extra “behind-camera” mic for a bonus audio source. In this case, that theoretically gives you a third mic — as long as your setup allows plugging it directly into your recording device. It works with the Rode Capture app (available for iOS and Android), which is aimed at creators. 

Given that the Wireless ME is on the budget end of Rode’s lineup, the same compromises from the single-transmitter version apply. That includes the lack of a receiver display, onboard recording / storage or an option to record a safety track at a lower gain level. In return for those tradeoffs, you’ll likely save a few bucks vs. the higher-end GO II.

We say “likely” because Rode hasn’t yet said how much the dual-transmitter version will cost. (The single-mic variant costs $150, so you can probably assume it will be more.) The dual Wireless ME arrives this spring, so expect to hear about pricing as its release date approaches. It will be available in black and (for the first time in the ME series) white.

Rode has growing competition in this space. JBL launched a similar budget product — the $100 Quantum Stream — at CES 2024, and DJI just revealed the Mic 2, including a $349 dual-transmitter variant.

This article originally appeared on Engadget at https://www.engadget.com/rode-reveals-a-dual-transmitter-version-of-the-wireless-me-lapel-mic-181534298.html?src=rss

Galaxy S24 and Pixel 8 owners can soon search for anything by drawing a circle around it

On Wednesday, Google introduced Circle to Search, a gesture-based way to quickly find info without leaving your app. The feature will be exclusive (at least at first) to the new Galaxy S24 and the Pixel 8 / Pixel 8 Pro starting at the end of January.

Google pitches Circle to Search as “a new way to search anything on your Android phone without switching apps.” You can activate the feature by long-pressing the home button or navigation bar. Then, circle something on your screen with your finger and see the results pop up at the bottom. To return to what you were doing, “simply swipe away and you’re right back where you started,” Google Search VP Cathy Edwards wrote in a company blog post.

Demo in three phone screens (lined up horizontally) of Google's Circle to Search feature. On the left, a social post with a circled corndog. Center: the corn dog highlighted with a search result pop-up at the bottom. Right: full search results for the corndog query.
Google

Despite its name, Circle to Search isn’t limited to circling. “With a simple gesture, you can select images, text or videos in whatever way comes naturally to you — like circling, highlighting, scribbling or tapping,” Google Search VP Elizabeth Reid wrote.

Circle to Search also works alongside multisearch, Google’s text / image search feature launched in the Google app in 2022. The company suggests circling to select a corn dog in a viral social post and asking, “Why are these so popular?” (“You’ll quickly learn that these sweet and savory treats are Korean corn dogs,” Google explains.) The feature works with anything on your screen, including products, other items or text in videos.

A phone screen showing search results (in the Google mobile app) for a visual search of a mysterious board game. The results reveal the game is pucket.
Google

In more hardware-agnostic news, the company is injecting generative AI into Lens multisearch in the Google app. The company says this allows you to ask “more complex or nuanced questions.” It provided an example of seeing a mysterious and unlabeled board game at a yard sale, snapping a pic and asking Google Lens, “How do you play this?”

Google says the feature will provide a generative AI-fueled overview using the web’s most relevant info. The results will include supporting links to let you scour the web for more details.

AI-powered multisearch overviews roll out this week in the Google app on Android and iOS in the US (English only). The feature is open to everyone who fits that criteria — no beta opt-in necessary. Meanwhile, Circle to Search will be available on January 31 for “select premium Android smartphones,” starting with the Galaxy S24 series, Pixel 8 and Pixel 8 Pro.

This article originally appeared on Engadget at https://www.engadget.com/galaxy-s24-and-pixel-8-owners-can-soon-search-for-anything-by-drawing-a-circle-around-it-180029757.html?src=rss

Take-Two’s lawyers think Remedy’s new R logo is too similar to Rockstar’s R logo

Take-Two Interactive has filed an opposition to Remedy Entertainment’s newest logo, claiming the symbol infringes on Rockstar Games’ logo despite the two having little in common besides the letter “R” representing a video game publisher. First reported by RespawnFirst, the trademark dispute was filed against two versions of the Remedy logo (one with the company’s name, one without) in September with the UK’s Intellectual Property Office.

The UK’s IP rules mean Take-Two’s objection to the logo suggests Rockstar’s parent company sees “a likelihood of confusion by the public.” Engadget reached out to Take-Two and Remedy for comment, and we’ll update this article if we hear back.

Remedy revealed its new logo last spring, describing it as a “refreshed visual identity” that moves its image away from a 23-year-old game, better reflecting its current stable of Control and Alan Wake. “The bullet in the letter R in the old logo represented the era of Max Payne, but the Remedy of now is much bigger than a single game; we have a whole portfolio of games, new and old,” the publisher explained in an April blog post.

“It was time to update and redefine our visual identity to bring more consistency, showcase our evolution over the years, and better express our vision of today’s Remedy,” the post continued.

Remedy's logo: a partially offset R, outlined in red, in front of a dark and forboding forest.
Remedy Entertainment

The icon was well received. Design blog Creative Bloq wrote, “Gamers can’t get enough” of the new logo. “The new Remedy logo is made from three letter ‘R’s chopped and stitched together as if the letter itself is moving; the curved right side of the R is shaped into an arrow and the points of the character form further arrows, pointing in new directions,” editor Ian Dean wrote. Social media reactions also appeared positive.

Ironically, the two studios are currently working together on a revamp of the game Remedy’s new logo is diverting away from. In April 2022, Remedy said it would collaborate with Rockstar on fully remastered versions of the first two Max Payne games, bringing the oughts-era franchise to a new generation.

RespawnFirst noted Take-Two’s legal team has a precedent of being trigger-happy on attacking IP in a way that stretches the definition of “infringement.” The publisher filed a trademark claim in 2021 against Hazelight Studios for its game It Takes Two. IGN highlighted incidents of Take-Two going after a clothing brand called Max Fayne, an axe-throwing company in Florida called Rockstar Axe Throwing and a music book called Think Like a Rockstar. The company has also sued GTA modders and the creators of reversed-engineered Grand Theft Auto III and Vice City fan projects.

Take-Two briefly got a taste of its own medicine in 2014 when actor Lindsay Lohan sued the publisher for using what she claimed was her likeness in GTA V and its marketing materials. That case was dismissed the following year on the grounds that video game parodies are fair game.

This article originally appeared on Engadget at https://www.engadget.com/take-twos-lawyers-think-remedys-new-r-logo-is-too-similar-to-rockstars-r-logo-181534083.html?src=rss