Camera (1) Imagines a Tactile Digicam for a Screen-Tired Generation

Most photos now live inside phones, buried between notifications and apps. A new generation has started picking up old digital cameras to make shooting feel more intentional again, separate from scrolling and messaging. Many of those cameras still carry clunky menus and dated interfaces. Camera (1) is a concept design that asks what a modern compact could feel like if it were designed around touch and light instead of software layers.

Camera (1) is a compact, metal-bodied device with softly rounded corners, sized to slip into a pocket but solid enough to fill the hand. All the main controls live on one edge, so your thumb and index finger can reach the shutter, a circular mode dial with a tiny glyph display, and a simple D-pad without shifting your grip or poking at a touchscreen. The concept is inspired by the now familiar transparent, hardware-forward design language of Nothing.

Designer: Rishikesh Puthukudy

Taking the camera to a dinner or a show means twisting the lens ring to frame, feeling the click of the shutter under your finger, and glancing at the little icon on the dial to know whether you are in stills or video. The camera encourages you to look at the scene more than at the screen, letting the physical controls carry most of the interaction so the rear display stays out of the way.

The dot-matrix glyph on the dial shows simple icons for modes, while a curved light strip around the lens can pulse for a self-timer, confirm focus, or signal that video is rolling. Instead of deep menu trees, you get a handful of physical states you can feel and see at a glance, which makes the device feel more like an instrument than a gadget you have to decipher before you can take a picture.

The engraved lens ring, marked with focal length and aperture, invites you to twist rather than pinch. Zooming or adjusting focus becomes a small, satisfying motion instead of a jittery rocker or on-screen gesture. That tiny bit of resistance under your fingers reinforces the idea that changing perspective is a choice, not something you do absentmindedly while flipping through feeds.

The bead-blasted metal shell, the layered front panel with circuit-like relief, and the small red accents and screws give the camera a technical, almost transparent character without actually exposing its internals. It feels like a piece of hardware that is honest about how it works but still restrained enough to live on a café table or hang from a wrist strap without looking like it is trying too hard.

Camera (1) is not trying to beat the phone at convenience. It is offering a different relationship with photography, one where you press real buttons, read simple glyphs, and let light and tactility tell you what the camera is doing. In a world where every screen wants something from you, a compact that just wants you to notice what is in front of it feels like a refreshing thought experiment.

The post Camera (1) Imagines a Tactile Digicam for a Screen-Tired Generation first appeared on Yanko Design.

Russo-Balt F200 electric van looks like Cybertruck’s beefed-up sibling

Cybertruck has made all the headlines in recent years for its futuristic looks and a mixed bag of reviews, lopsided between opposite poles. You either hate the sharply designed vehicle or love it to bits; there is no middle ground. Tesla has not left anything to chance or stayed within the conventions to craft the rugged SUV. The looks are unmatched, and so is the durability, with the former inspiring many design iterations.

Another futuristic-looking van has been spotted with the striking Cybertruck’s face. Designed by Russian startup Russo-Balt, the electric van has the telltale Tesla flair. I would even take the leverage and brand this one the lovechild of a Cybertruck and Weiqiao New Energy V90. The makers have named the van F200 and claim it is their original design. The last bit I would question openly, as it has borrowed Cybertruck aesthetics – anyone could tell!

Designer: Russo-Balt

The van is more than a pipedream or a prototype concept that would pass off with time. Russo-Balt plans to take it to the production lines by January 2027, and already, the F200 has been spotted on the roads. Interestingly, the century-old brand (a renowned automaker and railway carriage builder) that operated from 1869 to 1918, got a revival with new management. The electric vehicle comes in an unpainted stainless steel body, and the buyers can opt for the polyurethane wraps in a wide range of colors if the stainless steel look is too bland for you.

At the beginning of this article, we made the Cybertruck reference quite a few times, and the nifty details further reiterate the fact. The electric van gets full-width LED headlights and rear lights. Even the rear resembles Tesla’s electric truck bed cover. The chassis is made out of monocoque material, which makes it more robust than those on ladder-frame chassis. This gives the van a payload capacity of 2,205 pounds. Russo-Balt has complete trust in the body of the vehicle, and a 100-year warranty keeps the buyers at peace of mind from any structural damage.

F200 is powered by a single electric motor that delivers 200 hp to the front wheels. Power is extracted from the 115 kWh battery pack that has an estimated range of 249 miles. The EV can be fast-charged via the port at the front, which is a good feature to have. Keeping Russia’s cold weather in mind, the vehicle comes with a climate control system, rear air suspension, ABS, and ESP. The heating on the vehicle extends to the steering wheel, mirrors, and the windshield as well. A 360-degree camera with a live streaming feature adds to the safety and the ability to craft interesting content while on adventures.

The team behind the F200’s development brings its expertise in crafting stainless steel water dispensers to the four-wheeler, with material fabrication showing the intended results. Initially, the van will be made on an order basis with a starting price of around $85,200. Interested buyers can already make a refundable security deposit of $131 to secure their unit when it hits the production queues. Russo-Balt is also working on a second variant dubbed F400, which will have Four Wheel Drive electric motors assisted by a range-extending gas engine. In total, both of them will churn out 400 horsepower.

The post Russo-Balt F200 electric van looks like Cybertruck’s beefed-up sibling first appeared on Yanko Design.

A Waymo robotaxi struck a child near a school

Waymo said one of its robotaxis struck a child, who sustained minor injuries. The incident took place in Santa Monica, California, on January 23. The company reported it to the National Highway Traffic Safety Administration (NHTSA), which has opened an investigation

The agency said the incident occurred close to a school within regular drop-off hours, with other children and a crossing guard nearby. The child ran from behind a double-parked SUV into the path of a Waymo Driver. Waymo said its vehicle detected the child immediately as they emerged and that the robotaxi braked hard to lower its speed from around 17 mph to under 6 mph at the time of impact. 

Waymo said the child stood up immediately and moved to the sidewalk. The company contacted emergency services and the vehicle remained stationary at the side of the road until law enforcement allowed it to leave.

The NHTSA's Office of Defects Investigation will examine whether the Waymo Driver used appropriate caution given that it was close to a school during drop-off hours and children were close by. The probe is expected to look at the intended behavior of the vehicle's automated driving systems around schools (particularly during regular pick-up and drop-off times) and Waymo's response to the incident.

On the day that the incident took place, the National Transportation Safety Board opened an investigation into Waymo over its vehicles improperly passing school buses in Austin, Texas. Last month, the company carried out a voluntary software recall (i.e. it updated its systems) after the NHTSA opened an investigation into Waymo vehicles allegedly driving past stationary school buses in both Austin and Atlanta.

This article originally appeared on Engadget at https://www.engadget.com/transportation/a-waymo-robotaxi-struck-a-child-near-a-school-152446302.html?src=rss

Samsung’s 13-Inch E-Paper Housing Is Made from Phytoplankton Plastic

Printed signs get reprinted every week, while full LCD signage burns power all day just to show a static promo. E-ink has quietly solved this in e-readers by holding text without sipping battery, but it has not shown up in everyday public spaces where signs still get taped to shelves. Samsung’s new 13-inch Color E-Paper is a panel that tries to live in that middle ground, digital enough to update remotely, quiet enough to blend in.

Samsung’s 13-inch Color E-Paper is roughly the size of an A4 sheet, 1,600 x 1,200 pixels in a 4:3 aspect ratio, built to sit on shelves, counters, tables, and doors where paper signs still dominate. It uses digital ink and an embedded rechargeable battery to hold static images at zero watts, sipping power only when content changes.

Designer: Samsung

A grocery aisle, cosmetics shelf, or bookstore with weekly specials could run these panels instead of printed posters. Staff update prices and layouts from their phones using the Samsung E-Paper app, or centrally through Samsung’s VXT cloud platform, without ladders, tape, or stacks of paper. The signs look like printed cards but can flip to a new campaign in seconds.

The housing is the first commercial display enclosure to use bio-resin derived from phytoplankton, independently verified by UL to contain 45% recycled plastic and 10% phytoplankton-based resin. Samsung says this can cut carbon emissions in manufacturing by more than 40% compared to conventional petroleum-based plastics, and the packaging is made entirely from paper.

The panel maintains static content at zero watts and uses far less energy than conventional digital signage when it refreshes. An advanced color imaging algorithm smooths gradations and refines contours so posters, book covers, and product shots look closer to print than to a backlit screen. A 13-inch, 4:3 color e-ink panel with this power profile sounds suspiciously like the hardware you would want in a large-format e-reader or note-taking tablet.

Samsung is clear that this is a business display, part of a lineup that already includes 32-inch and upcoming 20-inch models aimed at replacing printed signage. Still, it is hard not to imagine what would happen if a future device borrowed this panel, pairing it with touch and pen input for textbooks, comics, sheet music, or ambient dashboards that can sit on a desk for days without a charge.

Some of the most interesting future-facing ideas show up first in places like retail signage. A 13-inch color e-paper display built with phytoplankton-based resin is, on paper, just a smarter sign for cafes and cosmetics counters. It is also a reminder that the ingredients for calmer, more sustainable reading and information devices already exist; they are just waiting for someone to assemble them into something you would want to curl up with on the sofa.

The post Samsung’s 13-Inch E-Paper Housing Is Made from Phytoplankton Plastic first appeared on Yanko Design.

Honda vehicles used to proactively report road safety issues in nation-first pilot

Honda and DriveOhio have teamed up on a new road safety initiative in which Honda vehicles are being used to collect real-time data that can advise about potential issues and road deficiencies before they become a problem. Honda’s Proactive Roadway Maintenance System, which has been in prototyping since 2021, uses "advanced vision and LiDAR sensors" to identify issues such as worn or obstructed road signs, damaged guardrails, rough roads and emerging potholes.

During the pilot, members of the Ohio Department of Transportation’s smart mobility hub drove the test vehicles on around 3,000 miles of road in central and southeastern Ohio. They covered a mix of urban and rural environments, in varying weather conditions and at different times of the day. 

ODOT operators were able to review any flagged road or infrastructure deficiencies in real time using smart dashboards developed by Honda and tech firm Parsons. The University of Cincinnati helped Honda fit the sensors to its vehicles, led the development of the damage detection feature and assisted ODOT during the pilot.

The data collected by the vehicles was processed by Edge AI models and then passed on to Honda’s own cloud platform. The system then automatically generated work orders for ODOT’s maintenance teams in order of priority.

While a relatively small pilot in scope, the Proactive Roadway Maintenance System performed well in the trial across a number of metrics, delivering as high as 99 percent accuracy at highlighting damaged or obstructed signs. Accuracy was 93 percent for damaged guardrails and a slightly lower 89 percent for spotting potholes.

Honda says its technology could also detect high-severity shoulder drop-offs that were easy to miss in a routine visual inspection, while the system also proved reliable at measuring road roughness. The team that worked on the project estimated that if implemented on a larger scale, the automated system could save ODOT over $4.5 million a year.

Honda and its partners are now looking at ways to scale up the prototype Proactive Roadway Maintenance System for real-world use. The manufacturer also says it aims to eventually have similar technology in the vehicles of its customers, who will be able to share their own detection data anonymously and help create safer roads.

This article originally appeared on Engadget at https://www.engadget.com/transportation/honda-vehicles-used-to-proactively-report-road-safety-issues-in-nation-first-pilot-151629967.html?src=rss

IKEA GREJSIMOJS Dog Lamp Dims When You Hold Its Head for Bedtime

Bedtime means juggling bright ceiling lights, harsh phone screens, and random night lights that feel more like plastic gadgets. Kids often want a light that feels like a friend keeping watch, while adults want something that does not fight the decor or scream “children’s product” when guests walk by. IKEA’s GREJSIMOJS tries to bridge that gap with a lamp that is both functional and playful without picking a side.

GREJSIMOJS is an LED table lamp shaped like a small blue dog, designed by Marta Krupińska as part of IKEA’s play-driven collection. It is meant for children but deliberately “far from childish,” with a rounded capsule body, soft legs, and a white dome that glows like a head, so it reads as a friendly companion even before you turn it on.

Designer: Marta Krupińska (IKEA)

Turning it on at night means pressing and holding the button on the dog’s head to dim the light seamlessly. The lamp remembers the last brightness level, so it always comes back exactly where you left it, whether that is a low night-light glow or a brighter setting for reading. The gesture is simple enough for a child to understand, but satisfying enough that adults do not feel like they are using a toy.

The light itself is a pleasant, glare-free glow that is gentle on the eyes. It is bright enough for bedtime stories or quiet play, but can be dialed down to a soft presence that makes the room feel safe without keeping anyone awake. Over time, that consistency makes the lamp part of the ritual, a signal that the day is winding down and it is time to rest.

Krupińska describes the lamp as a reliable friend that keeps you company and makes you smile every day, and the GREJSIMOJS collection is built around play and togetherness for all ages. The dog shape is abstract enough to sit on a grown-up’s bedside table without feeling out of place, yet expressive enough that a child can project personality onto it, which is a neat trick for polypropylene and LEDs.

The body is made from polypropylene with at least 50% recycled content, and the LED light source is replaceable with a lifetime of about 25,000 hours, roughly 20 years at three hours a day. It is mains-powered with a cord and adapter included, cool to the touch, and cleaning is as simple as dusting it with a cloth.

GREJSIMOJS is less about adding another gadget to a child’s room and more about choosing a bit of playfulness in everyday objects. It is a reminder that a lamp can be both a piece of design and a small character in the room, watching over the bed, joining in on shadow puppets, and quietly proving that functional lighting does not have to grow up completely.

The post IKEA GREJSIMOJS Dog Lamp Dims When You Hold Its Head for Bedtime first appeared on Yanko Design.

Google will pay $135 million to settle illegal data collection lawsuit

Google has agreed to a preliminary $135 million settlement in a class action lawsuit brought by Android users who accused it of harvesting their data without consent. The suit alleged that since November 12, 2017, Google has been illegally collecting cellular data from phones purchased through carriers, even when apps were closed or location features were disabled.

As reported by Reuters, the affected users believed Google using their data for marketing and product development meant it was guilty of "conversion." In US law, conversion occurs when one party takes the property of another with "the intent to deprive them of it" or "exert property rights over it."

Subject to approval from a judge, a settlement of $135 million was filed in a San Jose federal court earlier this week. The payout would be one of, if not the largest ever in a case of this nature, according to Glen Summers, a lawyer for the plaintiffs.

Each user involved in the lawsuit would be entitled to up to $100 from Google, which denies any wrongdoing and has agreed to seek consent during the setup process of a new phone from now on. A toggle will be added to enable users to easily disable data transfer, while the Alphabet-owned company will also adjust its terms of service accordingly. A trial is scheduled for August 5.

This is the second settlement this week for Google. On January 26, the company also agreed to a $68 million settlement regarding claims that Google Assistant had been spying on users after being triggered by what it had misheard as wake words. Again, Google denied any wrongdoing in the class action suit.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-will-pay-135-million-to-settle-illegal-data-collection-lawsuit-133012112.html?src=rss

The Nex Playground is everything Xbox Kinect wanted to be

It's the year 2026 and the hottest game in my living room is Fruit Ninja. No, I'm not in the midst of an ill-advised retro mobile gaming kick. Instead, my family and I have been jumping around and slicing flying fruit in our living room using the Nex Playground. It's a tiny gaming system built entirely around Kinect-like games. With its camera and onboard computer vision processing, the $249 Nex Playground can track up to four players as effectively as Microsoft's clunky old Xbox motion tracker. Simply put, the dream of the Kinect, as well as Nintendo's Wii, lives on in the Nex Playground.

I'll admit, I was skeptical about Nex making a dent in the console arena. It's tough for new companies with no hardware experience to steal any limelight away from entrenched competitors like Sony, Nintendo and Microsoft. But the Nex Playground's simplicity, accurate motion tracking and library of kid-friendly titles (including the likes of Peppa Pig and Bluey) has made it a hit among families. The company says it sold 650,000 units last year, which might not sound like much, but it was enough to beat the beleagured Xbox last November.

Honestly, I'm just happy it gets my kids off the couch. I do my best to limit screen time with them, but as someone who has fond memories planted in front of my TV playing endless hours of SNES games, I also leave some room for my kids to explore tech and media on their own. I love the way Minecraft's near-limitless creative potential has unleashed my daughter's imagination, but I also want her to move more, especially in these winter months when we can't easily go outside. 

Even though the Nex Playground is another screen-based activity, the sheer variety of games to play keeps my kids entertained and it helps them break a sweat. The console’s version of Fruit Ninja is similar to that game's VR forays, where you have to stand up and make an effort to swipe your arms. You're not just dragging your fingers across a screen. Go Keeper gamifies the role of a soccer goalkeeper, which leads to my kids jumping all over our family room to block and catch stray balls. And we all love having mini-dance parties with Starri, which has you swinging your arms and dodging obstacles, similar to VR titles like Beat Saber and Synth Riders.

In addition to those three games, the Nex Playground comes with Party Fowl, a collection of mini games, as well as its own spin on Whack-a-mole. If you want more games, you have to subscribe to the Nex Play Pass for $89 a year or $49 for three months. The company also offers a $29 Sports Pack at Target stores, which includes tennis, basketball and bowling games. Beyond those options, though, there's no other way to add new titles to the Playground. You can't buy anything individually, and since the entire platform is digital, there's also no market for cheap used games like you'd find for consoles.

Nex's subscription model is undoubtedly the Playground's biggest flaw, especially given the system’s $249 price. Instead of being an expensive console that you buy once (like an Xbox), and then occasionally purchase new titles for, the Playground is an ongoing commitment constantly calling for your wallet. To the company's credit, the device doesn't feature any ads or in-app purchases.

Nex Playground
Nex Playground
Nex

"Ultimately, we would like to establish that long-term relationship ... we want to serve your family consistently with new content, and new updates all year round," Nex CEO David Lee said in an interview on the Engadget Podcast. He noted that the company added twenty new games to its subscription over the last two years, as well as 40 game updates over the last year. Similar to Xbox's Game Pass, the goal is to maintain the Nex Play Pass's value over time. 

You could argue the Nex Play Pass's steep price isn't as bad as the $15 to $30 per child that indoor activity centers charge. Those godforsaken places only distract kids for a few hours at a time, and visiting one also comes with the risk of contracting exotic childhood illnesses. Theoretically, the Nex Playground could be something you turn to whenever you need to work out restless energy from your kids. And if that means parents could get a bit more sleep on the weekend, or just a few minutes to themselves for a cup of coffee, all of a sudden $89 a year doesn't seem so bad.

I'm also impressed by the Nex Playground's hardware and software, both of which are far more polished than I'd expect from a new hardware company. The device itself is a pastel-colored plastic box with a camera on the front (and a cute lens cover). You just have to plug it into power and an HDMI port, slap some batteries in the remote (which looks like an elongated Roku remote) and connect to Wi-Fi. It took a few minutes for the Playground to update the first time I turned it on, and I also had to create a Nex account using my phone. 

Once that initial setup phase was over, it took another five minutes to download the initial batch of five games to the Playground via my gigabit connection. That timing entirely depends on your internet setup — I've seen reports of it taking up to 30 minutes to install the Nex's core games. I was also able to download the entire Play Pass library of titles in 35 minutes, but it could take a few hours on slower connections. Thankfully, those downloads happen in the background, so you can play other titles while waiting for new ones to install. 

Another plus? Once you've downloaded the games, you can play them entirely offline. That makes it easier to grab the Playground and bring it on vacation, or to a friend's house, than it is to travel with other consoles. As long as you can reach a TV's inputs, have nearby power and clear out around six feet of space, you can play the Playground.

Nex Playground
Nex Playground
Nex

Nex's long experience developing motion-tracked games and experiences is a major reason why the Playground is so successful. The company previously created Homecourt, an app for tracking your basketball skills, as well as Active Arcade, a collection of Playground-like minigames for iOS devices. Lee admitted that it’s tough to get parents to use their phones for things like Active Arcade. That led him to develop the Playground as a closed ecosystem, where the company could build a suite of games around a device where it could control every aspect of the hardware. 

Now that Nex Playground features games from well-known kids brands like Peppa Pig, it’s clear that Lee’s intuition has paid off. While I have some concerns about the company’s subscription model, Nex has accomplished a rare feat: It developed a simple box that makes it easy for your entire family to jump into genuinely innovative games and experiences. You don’t need to set up a clunky console or any additional accessories. Just plug in the Nex Playground, and you too could be hand-slicing virtual fruit on your TV in no time.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-nex-playground-is-everything-xbox-kinect-wanted-to-be-133000397.html?src=rss

ChatGPT’s Shift to Advertising : Risks Mission Creep, and Trading Your Trust for Targeting

ChatGPT’s Shift to Advertising : Risks Mission Creep, and Trading Your Trust for Targeting

What happens when a platform you trust for private, intelligent conversations suddenly starts showing you ads? In this breakdown, Will Lamerton walks through how OpenAI’s decision to introduce advertisements into ChatGPT has sparked serious concerns about privacy, trust, and the ethical complexities of monetizing artificial intelligence. This shift marks a dramatic departure from earlier assurances […]

The post ChatGPT’s Shift to Advertising : Risks Mission Creep, and Trading Your Trust for Targeting appeared first on Geeky Gadgets.

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Stop Carriers from Tracking You: Apple’s New iOS 26.3 Privacy Tool is a Game-Changer

Stop Carriers from Tracking You: Apple’s New iOS 26.3 Privacy Tool is a Game-Changer

Apple has officially released iOS 26.3 Beta 3, a noteworthy update that focuses on privacy enhancements, critical bug fixes, and overall improvements to usability. This update reflects Apple’s ongoing commitment to safeguarding user data while making sure a seamless and reliable software experience. The full public release is anticipated by mid-February 2026, following additional testing […]

The post Stop Carriers from Tracking You: Apple’s New iOS 26.3 Privacy Tool is a Game-Changer appeared first on Geeky Gadgets.

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