Apple Vision Pro M5: How Tungsten, Knit, and Silicon Finally Make Spatial Computing Livable

 

The first time I strapped on Apple’s original Vision Pro, I almost waved to the nonexistent crowd watching me in that demo. It was that breathtaking an introduction to futuristic technology. But thirty minutes later, reality set in. That curved laminated glass and aluminum shell felt less like a window into the future and more like a beautiful brick bolted to my forehead.

Designer: Apple

Apple’s M5 Vision Pro refresh doesn’t change the object language. It still reads like a sci-fi ski goggle crossed with a premium camera body: all that curved glass, recycled aluminum, and fabric-wrapped interface that refuses to acknowledge gaming headset aesthetics exist. What Apple has done instead is far more interesting from a design standpoint. They’ve attacked the two biggest experiential flaws (visual fidelity under load and sustained wear comfort) through a combination of silicon headroom and, surprisingly, soft goods engineering.

The result is a product story that shifts from “breathtaking demo” to “actually livable spatial computer”: a device that doesn’t just show you other worlds but gives you psychological real estate to inhabit them. And that shift has everything to do with how Apple thinks about weight, balance, and the invisible physics of putting a computer on your face.

The Shell Stays the Same, The Experience Doesn’t

The M5 Vision Pro maintains the core silhouette that made the original so visually striking. That curved laminated glass front still acts as both visor and UI canvas for EyeSight, letting the device communicate outward while you compute inward. The aluminum frame still wraps the optics with the kind of machining tolerances you’d expect from Apple’s camera and audio hardware. If you put the M2 and M5 side by side, you’d struggle to spot the difference.

But inside that familiar shell, the micro-OLED optics now render roughly 10 percent more pixels than the original. That’s not Apple chasing field-of-view gimmicks. It’s a design decision aimed at reducing the cognitive friction of spatial computing. Higher pixel density and refresh rates up to 120 Hz for passthrough and Mac Virtual Display mean less motion blur, less eye strain, and less of that “I’m clearly looking at a screen” sensation that pulled you out of the experience on the M2.

Apple is using resolution and refresh as ergonomic features, not just spec bumps. They’re making the same industrial shell more transparent and less perceptible in daily use.

The M5 Chip as Comfort Feature

Apple’s M5 plus R1 pairing is positioned as a “dual-chip architecture”: one brain handles spatial computing while the other maintains that 12-millisecond photon-to-photon latency. That’s essentially a UX decision framed as silicon.

The 10-core CPU, 10-core GPU, hardware-accelerated ray tracing, and 16-core Neural Engine give Apple headroom for denser environments, more dynamic lighting, and heavier AI-assisted interactions without dropping frames. But the design-workflow angle is what matters here:

  • Sharper typography and UI chrome in floating windows, which is critical for Mac Virtual Display and creative tools
  • Higher, more flexible refresh rates (90/96/100/120 Hz), tuned to reduce blur when you’re looking through to the real world as much as at virtual content

You can frame the M5 not as “faster chip” but as “making the headset behave more like a neutral lens,” removing perceptible latency and grain from spatial interfaces until the technology itself becomes forgettable.

But visual clarity is only half the comfort equation. The other half is physical.

The Weight Problem Was Never Really About Weight

The original Vision Pro’s biggest experiential flaw wasn’t that it weighed too much. It was that it weighed too much forward. All that glass and optics cantilevered off your face, and after 30 to 60 minutes, you felt it in your cheekbones, your neck, your desire to take the thing off.

The battery is still external on the M5, with similar runtime: about 2.5 hours general use, 3 hours video. So the way the device sits on the skull is the only real comfort lever Apple can pull this generation. They’ve pulled it hard.

The first-gen straps forced an uncomfortable choice. The Solo Knit Band was soft but floppy. It worked for short sessions but couldn’t distribute load for extended wear. The Dual Loop Band was secure but clampy, leaving pressure lines and pushing users toward third-party halo straps and CPAP-style hacks.

Apple’s answer is the Dual Knit Band. And it’s the most “design-nerd” detail in the entire M5 product story.

Dual Knit Band: Tungsten, Torque, and Perceived Weight

The Dual Knit Band introduces a two-strap geometry where upper and lower straps are 3D-knitted as a single piece into what Apple calls a “dual-rib structure.” One strap cups the back of the head, the other runs over the crown, creating a cradle that triangulates the headset’s mass around the skull instead of hanging it from the face.

But here’s where it gets interesting: the lower strap hides flexible fabric ribs embedded with tungsten inserts that act as counterweights. They literally pull some of the load backward and down to reduce the forward torque on your neck.

Apple is manipulating the moment arm via hidden dense material so the device feels lighter without actually being dramatically lighter. It’s a borrowed-from-watchmaking move. Tungsten is what you use for rotor weights and balance wheels when you need maximum density in minimum space. It’s visually invisible but functionally critical.

The real-world effect is that the Dual Knit Band doesn’t change the number on the scale, but it changes where you feel those grams. A front-heavy visor becomes something closer to a weighted pair of headphones. Two-hour sessions feel normal instead of like a tech demo punishment.

Soft Goods as Core UX

Apple describes the Dual Knit Band as soft, breathable, and stretchy: 3D-knitted from performance yarns similar to the Solo Knit Band. The dual-rib knit structure is designed for cushioning and airflow. Reviewers and users commonly reported that earlier bands ran hot and left pressure lines; this one appears to address both complaints through textile engineering.

The Fit Dial mechanism uses a metal core with a textured outer ring and a slight pull-to-unlock action. Push to adjust one axis, pull to adjust the other, letting you independently tune top and back tension with one control. Micro ratchets give tactile feedback, and the push-pull gesture mirrors the Digital Crown’s multifunctionality elsewhere in Apple’s ecosystem.

Read together, Apple appears to be treating knit textiles, counterweights, and mechanical dials as part of the interface surface area, not just an accessory. That signals a philosophical shift: comfort isn’t something you tolerate to use Vision Pro. It’s designed into the product with the same rigor as the silicon.

Retrofit Ergonomics: The Cheapest Upgrade

The Dual Knit Band attaches to the Audio Straps via a simple, secure mechanism with release tabs, preserving the modular ecosystem introduced with the first Vision Pro. It ships in small, medium, and large sizes, comes included with M5 by default, and is sold separately as an upgrade that’s fully compatible with the original M2 model.

That compatibility is an important design signal. Apple is treating headbands as swappable “ergonomic modules” rather than disposable accessories. The Dual Knit Band becomes a retrofit that can rehabilitate earlier hardware, extending the life and desirability of equipment people already own.

If you already have the first Vision Pro, the cheapest way to “upgrade” isn’t the new chip. It’s this strip of knit and tungsten that quietly rehabilitates the hardware you already have.

What Changes in Practice

The M5 with Dual Knit Band finally makes Vision Pro something I can wear for hours. Less cheek pressure, less neck fatigue, and none of that “face is sliding off my skull” sensation that defined first-gen fit. People who tried 3D-printed hacks and CPAP-style mods say this is the first official strap that beats their DIY solutions, which is high praise from tinkerers.

A recent cross-country test made the difference concrete. Economy class, Dallas to New York and back. Sold-out flight, middle seat, hostile in every physical dimension. But with Vision Pro strapped on, the environment selector became an escape hatch. Moon surface, Yosemite, Mount Hood: each one a functional retreat that made a miserable seat survivable. The hardware disappeared; the space remained. For a four-hour flight wedged between strangers, I was effectively in my own private cabin.

One small design detail made the in-flight experience smoother: when Vision Pro detects motion (plane, car, train), rotating the Digital Crown surfaces a Travel Mode prompt. No fumbling with eye tracking while the cabin shakes. Just turn the crown, tap confirm, and the headset stabilizes for a moving environment. The button just works.

That’s the psychological real estate concept paying off in practice. The immersive environments aren’t screensavers. They’re functional escapes that only work when the hardware is comfortable enough to forget. When you can wear Vision Pro for an entire cross-country flight without wanting to rip it off, the environments graduate from novelty demo to genuine utility.

The combined story is holistic: fewer pressure points, less motion blur, and less cognitive friction all point to longer, more natural sessions. Multi-hour productivity runs and movie marathons feel more plausible because comfort and visual stability are both improved. Five or six hours in a day with minimal discomfort would have been unthinkable with the old strap without modifications.

The real story isn’t that Vision Pro gained new tricks. It’s that the things people already loved doing in it (3D movies, floating Mac screens, immersive photos) no longer come with the same physical tax.

Still a Computer on Your Face

Even with the improvements, the headset is still big, still expensive at $3,499 for 256GB, and still leaves some marks under the eyes for certain faces, just less aggressively than before. Some users report needing to fine-tune fit over a few days, especially when finding the right light seal and tension balance. There’s also the hair situation: if I had short hair, the Dual Knit Band would probably bother me more. With longer hair, everything just gets pushed back and settles into place. Vision Pro hair is a thing, but it’s not as bad as hat hair. I can tolerate it.

It’s still very much a computer on your face, not a magic pair of AR glasses. But the Dual Knit Band and M5’s visual stability nudge Vision Pro out of “showpiece gadget” territory and closer to something you can actually live in.

The post Apple Vision Pro M5: How Tungsten, Knit, and Silicon Finally Make Spatial Computing Livable first appeared on Yanko Design.

Apple Vision Pro Expands Its Immersive Universe: New Content and Award-Winning Apps Redefine Spatial Computing

Apple just dropped a wave of announcements that prove the Vision Pro isn’t just a headset. It’s becoming a legitimate platform for experiences you can’t get anywhere else. From backcountry skiing with Red Bull athletes to stepping inside Real Madrid’s locker room, the content pipeline is starting to deliver on spatial computing’s promise.

Designer: Apple

The Dual Knit Band Finally Solves Vision Pro’s Comfort Problem

The original Vision Pro had a fatal flaw. You could wear it for 30 minutes before the front-heavy weight started digging into your forehead. The Solo Knit Band slipped. The Dual Loop Band created pressure points. Extended viewing sessions meant discomfort, which meant the immersive content didn’t matter if you couldn’t stay immersed.

Apple’s new Dual Knit Band addresses this directly. The design looks simple but hides serious engineering.

3D-Knitted Counterweight Engineering

The band is 3D-knitted as a single piece with upper and lower straps forming a dual-rib structure. The lower strap contains flexible fabric ribs embedded with tungsten inserts. These aren’t decorative. They’re counterweights that balance the front-heavy Vision Pro by adding weight at the rear. The result is a headset that feels stable without the constant forward pressure that plagued earlier bands.

The upper strap provides cushioning and stretch. The dual-rib structure creates airflow channels that keep your head cooler during long sessions. The entire assembly prioritizes breathability without sacrificing support.

Dual-Function Fit Dial

The Fit Dial is now dual-function, letting users adjust both the top and rear straps independently. Previous bands forced you to choose between secure fit and comfort. The Dual Knit Band lets you dial in both. Tighter at the rear for stability. Looser at the top for comfort. Or whatever combination works for your head shape.

This matters more than it sounds. Vision Pro works through eye tracking and precise positioning. If the headset shifts during use, the tracking fails. The Dual Knit Band keeps the Vision Pro stable without creating pressure points.

Universal Compatibility

The band comes in small, medium, and large sizes. Apple uses iPhone Face ID scanning through the Apple Store App to recommend the correct size. The interesting detail: it works with both the new Vision Pro M5 and previous-generation models. If you bought a Vision Pro at launch and have been living with the Solo Knit Band’s compromises, you can buy the Dual Knit Band separately for $99.

Why This Matters for Content

The Dual Knit Band isn’t about specs. It’s about whether you can actually watch the World of Red Bull backcountry skiing episode all the way through without adjusting the headset. It’s about whether the Real Madrid documentary’s immersive locker room access works when you’re constantly aware of the weight on your forehead.

Previous Vision Pro bands made extended viewing uncomfortable. The Solo Knit Band worked for demos. The Dual Loop Band worked for specific head shapes. The Dual Knit Band is engineered for universal comfort during the 2.5-hour battery life the Vision Pro M5 delivers.

The tungsten counterweights in the lower rib are a subtle detail that makes a significant difference. The dual-function Fit Dial turns comfort from compromise into customization. Apple’s immersive content pipeline is finally delivering. The Dual Knit Band ensures you can actually experience it.

Red Bull Takes Immersive Video to Remote Slopes

World of Red Bull debuts December 4 with its first episode, “Backcountry Skiing.” The series uses Apple’s Immersive Video format to transport you into Revelstoke, British Columbia, where the world’s top freeskiers push their limits on remote, untouched slopes. This isn’t watching skiing on a screen. It’s being there as athletes carve through powder in terrain most of us will never access.

Red Bull’s built its brand on putting cameras in impossible places. Apple Immersive Video gives them a format that matches that energy. The result is content that uses the Vision Pro’s strengths instead of fighting against them.

Real Madrid Opens the Locker Room Door

Next year, Apple and Real Madrid are teaming up on an immersive documentary filmed during the 2025-26 Champions League. Over 30 Blackmagic immersive cameras captured Real Madrid versus Juventus, bringing you inside the world’s most decorated club with access fans have never experienced before. Practice sessions. Pre-game tension. Pitch-level intensity. This is spatial computing applied to sports storytelling.

The documentary arrives in 2026, but it signals where this platform is heading. Premium content from premium brands, shot specifically for spatial viewing.

What to Watch Right Now

The content library keeps expanding with experiences that show what spatial computing can do:

Elevated: Maine flies you above autumn landscapes with Oscar-winning actor Tim Robbins as your guide. Rugged coastlines, pristine lakes, and forests of the Pine Tree State unfold below you in ways that make traditional nature documentaries feel flat.

Flight Ready straps you into an F-18 fighter jet on the USS Nimitz flight deck. Full-throttle rides through the skies with real fighter pilots. No green screen. No simulation. Actual carrier operations captured in immersive video.

The Fine Dining Bakery premieres this Friday on the Theater app. Australian filmmakers Ben Allan and Clara Chong created an immersive documentary short about an iconic strawberry watermelon cake. They’ve also authored a book about immersive filmmaking, available exclusively on Apple Books this Friday.

“No Brainer” is an immersive music video from Dallas music collective Cure for Paranoia, filmed with the Blackmagic URSA Cine Immersive. It’s available for free on Amplium, and also from the Groove Jones website using Spatial Browsing in Safari. Music videos in spatial format are just starting to happen, and this is one of the early experiments worth watching.

Fantastic Four: First Steps in 3D brings Marvel’s first family to Vision Pro. Set against a 1960s-inspired, retro-futuristic world, viewers meet the team as they face a daunting challenge. The 3D presentation uses depth in ways traditional 3D movies can’t match.

2025 App Store Awards Spotlight Vision Pro Innovation

Yesterday, Apple announced the finalists for the 2025 App Store Awards. The Vision Pro categories showcase apps and games that exemplify technical innovation, user experience, and design.

Apple Vision Pro App of the Year Finalists

Camo Studio offers creators a more flexible way to livestream and create videos, turning Vision Pro into a production tool.

D-Day: The Camera Soldier pioneers the future of immersive storytelling by putting you in the boots of soldiers during the Normandy invasion. Historical storytelling gets a spatial computing treatment that makes the events feel immediate and personal.

Explore POV transports users through its library of Apple Immersive videos filmed around the world. It’s a curated collection that shows off what spatial video can do when shot properly.

Apple Vision Pro Games of the Year Finalists

Fishing Haven immerses players seeking a retreat into calm waters. Transform your surroundings into beautiful fishing locations for a peaceful escape.

Gears & Goo combines strategic gameplay with endearing characters in a spatial gaming experience that uses the Vision Pro’s unique capabilities.

Porta Nubi builds atmospheric puzzles that make users feel like a light-bending superhero. The spatial puzzles work because you’re physically moving around them, not just looking at a screen.

PlayStation VR2 Controller Support Expands Gaming Options

The PlayStation VR2 Sense Controller and Charging Station is now available from the Apple Store online in the U.S. This opens up new gaming possibilities with haptic feedback and adaptive triggers designed for VR. Here’s what you can play:

Porta Nubi works with the PS VR2 controller for more precise puzzle manipulation.

Pickle Pro turns your surroundings into your own personal pickleball court. With PS VR2 Sense controller support, every swing feels natural and precise with proper haptic feedback.

Spatial Rifts invites players to team up in the same space and fight waves of monsters. This Apple Vision Pro exclusive uses spatial gaming in ways that make co-op play feel genuinely different.

FunFitLand blends spatial interaction, real movement, and guided coaching into one seamless fitness experience. The PS VR2 controller adds tactile feedback to workout routines.

New Games Arriving on the Platform

Following last month’s announcement about expanded controller support, new compatible games are arriving:

Sniper Elite 4 delivers hours of gripping single-player campaign gameplay, with cross-save capabilities to seamlessly pick up where you left off across iPad, Mac, and Vision Pro. The tactical shooting translates surprisingly well to spatial computing.

POOLS offers no typical story. It’s slow, reflective, and intentionally uneventful. This relaxing, unnerving, eerie, and immersive experience rewards patience and quiet attention. It’s the kind of meditative experience that works when you’re fully immersed.

Glassbreakers: Champions of Moss lets players lead their squad of Champions into a fast-paced and immersive arena where tactics, magic, and power collide. This new spatial game is available on Apple Arcade.

The iPad Game of the Year finalists DREDGE and Prince of Persia Lost Crown are also available to play on Apple Vision Pro, showing how Apple’s gaming ecosystem is starting to connect across devices.

The Platform Is Maturing

A year ago, the Vision Pro launched with promise but limited content. Now the pipeline is filling with experiences that justify the hardware. Red Bull backcountry skiing. Real Madrid locker room access. Award-winning apps and games that couldn’t exist on flat screens.

Spatial computing still feels early. But with content like this arriving regularly, it’s starting to feel less like a tech demo and more like a platform with staying power. The question isn’t whether immersive content works on Vision Pro. It’s whether there will be enough of it to matter.

Based on what’s coming in the next few months, that answer is starting to look like yes.

The post Apple Vision Pro Expands Its Immersive Universe: New Content and Award-Winning Apps Redefine Spatial Computing first appeared on Yanko Design.