Shoei GT-Air 3 Smart helmet comes with integrated AR display for safer, smarter riding

Shoei has long been known for blending craftsmanship with subtle yet meaningful innovation, often pushing helmet design forward without relying on gimmicks. That legacy has included advancements in aerodynamics, visor clarity, and long-distance comfort – traits that touring riders have come to trust. EyeLights, on the other hand, has built a reputation for compact augmented-reality systems designed to keep information within a rider’s natural field of view.

Their paths converging was almost inevitable, and the result is a smart accessory for riders that shifts helmet technology into an entirely new category. The Shoei GT-Air 3 Smart takes the familiar touring shell and transforms it into the first full-face helmet with a fully integrated AR heads-up display, created to deliver essential riding data without ever diverting attention from the road.

Designer: Shoei and EyeLights

Developed jointly by Shoei and EyeLights, the GT-Air 3 Smart embeds a nano-OLED microdisplay directly into the visor structure. The projection appears about three meters ahead of the rider’s line of sight, presenting speed, navigation cues, call notifications, radar alerts, and even a compact map overlay. The Full HD display uses a 3,000-nit output so the information stays visible in strong daylight, and EyeLights claims the system can reduce reaction time by more than 32 percent compared to glancing down at external screens. Beneath the new visual technology, the helmet maintains Shoei’s established safety foundation. Its shell is constructed from the brand’s Advanced Integrated Matrix composite, which is an engineered blend of fiberglass and organic fibers used across the GT-Air 3 lineup. Apparently, it carries both DOT and ECE 22.06 certifications. Ventilation comes from a wide lower intake and upper intake with internal channels cut into the EPS liner, along with exhaust ports that release heat and moisture. A quick-release CNS-1C face shield with Pinlock support and an integrated QSV-2 sun visor maintains clarity across changing weather and lighting.

Communication features are built in through EyeLights’ Bluetooth system, supporting unlimited users and effectively unlimited range through cellular connectivity, with an offline mesh fallback when service drops. The audio kit includes speakers positioned within dedicated ear pockets and a microphone with active noise cancellation for clear conversations at speed. Voice control works with both Siri and Google Assistant to reduce rider input and keep focus ahead. The HUD, intercom, and audio system are powered by an internal battery designed to last more than ten hours under mixed use.

Charging is handled through a compact USB-C port positioned discreetly along the lower edge. The smart helmet retains the comfort and protection expected from the GT-Air line while introducing a fluid way to see essential data without shifting attention downward. For long-distance riders and daily commuters alike, the integration feels like a natural evolution rather than an add-on, offering a clearer, safer way to stay informed while riding. Shoei offers the helmet in White, Matte Black, Matte Metallic Blue, Matte Metallic Gray, and Realm TC10, with sizes ranging from S to XXL. Pricing starts at US$1,199, with a limited EICMA edition for those who like to ride differently.

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Samsung’s ‘Advanced Hinge’ Patent Could Finally Make Smart Glasses Comfortable for All-Day Wear

Samsung just published a patent for smart glasses with a pulley-and-cable hinge system, which sounds about as exciting as reading appliance manuals until you realize it’s solving the problem that kills most wearables: they don’t actually stay on your head comfortably. The mechanism synchronizes both temple arms so when one adjusts, the other follows automatically. This matters because smart glasses tend to slide around the moment you tilt your head or start moving, and no amount of fancy AR features can compensate for constantly pushing them back up your nose.

Here’s why this is so interesting. Meta’s Ray-Ban glasses have quietly sold over 2 million pairs, growing 60 percent year over year, which means there’s actually a market for this stuff when done right. Samsung’s apparently aiming for a 2026 launch at around $379 with a 50-gram frame, photochromic lenses, a 12MP camera, and Gemini AI handling translations and notifications. They’re partnering with Gentle Monster and Warby Parker, which suggests someone there finally understood that tech specs don’t matter if people feel ridiculous wearing them in public.

Designer: Samsung

The patent itself (image above) shows Samsung thinking through actual wearing scenarios rather than just cramming in features. The dual-axis hinge distributes pressure evenly and prevents the kind of hotspots that develop after an hour of wear. They’ve also filed separate patents for bone conduction audio, eye-tracking, and clip-on prescription lenses. Taken together, these aren’t random experiments but a systematic approach to the basic problems that have kept smart glasses niche.

This fits into Samsung’s broader XR strategy with Google and Qualcomm. They’ve already launched the $1,799 Project Moohan headset with 3,000 DPI micro-OLED displays, undercutting Apple’s Vision Pro while actually beating it on resolution density. The smart glasses represent the opposite end of that spectrum, trading immersion for something you might actually wear outside. Both products target a market expected to hit $1.7 trillion by 2032, up from $131 billion in 2024, which explains why everyone’s suddenly interested in getting the fundamentals right.

Samsung’s planning a screenless version first, then a display-equipped model in 2027. Starting without a screen is probably smart. Getting people comfortable with the form factor and basic features before adding display complexity gives them room to iterate on fit and battery life without dealing with every problem simultaneously. It’s less exciting than promising the future immediately, but it’s also how you avoid launching something that gets used twice and forgotten.

The hinge patent won’t make headlines, but it represents the unglamorous engineering that actually determines whether such products succeed (we covered another patent on Samsung’s audio tech advancements for smart glasses). Plenty of companies can build a prototype that impresses in a demo. Far fewer can make something comfortable enough that people choose to wear it every day for months. Samsung seems to be betting that solving fit and comfort first, then adding features, beats the alternative of spectacular demos followed by drawer-dwelling devices.

(Images visualized using AI)

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Favor AR Pen Lets You Draw Messages in Air, Print as Photo Cards

Most of our gifts to friends now are quick messages, emojis, or mobile vouchers that arrive instantly and disappear just as fast. They’re convenient but rarely feel as meaningful as a handwritten note or a physical card you can pin to a wall. Favor AR Message is a concept that tries to bring some of that effort and ceremony back into how Gen Z says thank you, sorry, or congratulations, without abandoning phones entirely.

Favor is a speculative system built around three parts: an AR pen, a tiny photo printer, and a mobile app. You use the pen to draw messages in augmented reality, the app to decorate and package them, and the printer to turn them into physical photo cards. The recipient scans the card with their phone to see the hidden AR message floating above it, like a secret that only appears when you know where to look.

Designers: Junseo Oh, Seungyeon Hong, Yoojin Lee, Youn Taejune

The AR pen, called LIT, is a slim wand that the phone’s camera tracks while you draw in the air. In the app, your strokes become floating 3D text and graphics, animated with light and particles. The designers call this process “LITing,” and it turns writing a message into a small performance, closer to painting with light than typing into a chat window or firing off another text you’ll forget about ten minutes later.

The printer is a compact, pastel-colored box that takes your AR composition and links it to a printed photo card. You can choose selfies, pet photos, or travel shots, then layer stickers and assets on top. On the surface, the card looks like a cute mini print, but when the recipient scans it with the app, the hidden AR message appears in space above the card, like a secret only they can unlock.

The app’s flow is straightforward. You pick a friend, choose a template, LIT your message with the pen, and send or print the card. When your friend receives it, they scan to reveal the AR content, then record a reaction video and send it back. The concept even imagines smart lights in the room reacting when a new Favor is opened, turning the exchange into a tiny event.

The visual language is deliberately playful. The hardware uses soft rectangles, rounded corners, and gentle gradients in lilac and mint, while the app leans into bold purple, bubbly 3D type, and oversized icons. Everything is designed to feel approachable and fun, more like a toy or cosmetic gadget than a piece of serious tech that takes itself too seriously.

Favor AR Message is a thought experiment about how we might make digital communication feel more like a ritual again. By asking you to stand up, wave a pen, design a card, and wait for a reaction, it slows the process down just enough to feel intentional. Whether or not something like this ever ships, the idea of turning AR into something you can hold and revisit is an appealing twist on how we say “this is for you.”

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Apple Vision Pro Expands Its Immersive Universe: New Content and Award-Winning Apps Redefine Spatial Computing

Apple just dropped a wave of announcements that prove the Vision Pro isn’t just a headset. It’s becoming a legitimate platform for experiences you can’t get anywhere else. From backcountry skiing with Red Bull athletes to stepping inside Real Madrid’s locker room, the content pipeline is starting to deliver on spatial computing’s promise.

Designer: Apple

The Dual Knit Band Finally Solves Vision Pro’s Comfort Problem

The original Vision Pro had a fatal flaw. You could wear it for 30 minutes before the front-heavy weight started digging into your forehead. The Solo Knit Band slipped. The Dual Loop Band created pressure points. Extended viewing sessions meant discomfort, which meant the immersive content didn’t matter if you couldn’t stay immersed.

Apple’s new Dual Knit Band addresses this directly. The design looks simple but hides serious engineering.

3D-Knitted Counterweight Engineering

The band is 3D-knitted as a single piece with upper and lower straps forming a dual-rib structure. The lower strap contains flexible fabric ribs embedded with tungsten inserts. These aren’t decorative. They’re counterweights that balance the front-heavy Vision Pro by adding weight at the rear. The result is a headset that feels stable without the constant forward pressure that plagued earlier bands.

The upper strap provides cushioning and stretch. The dual-rib structure creates airflow channels that keep your head cooler during long sessions. The entire assembly prioritizes breathability without sacrificing support.

Dual-Function Fit Dial

The Fit Dial is now dual-function, letting users adjust both the top and rear straps independently. Previous bands forced you to choose between secure fit and comfort. The Dual Knit Band lets you dial in both. Tighter at the rear for stability. Looser at the top for comfort. Or whatever combination works for your head shape.

This matters more than it sounds. Vision Pro works through eye tracking and precise positioning. If the headset shifts during use, the tracking fails. The Dual Knit Band keeps the Vision Pro stable without creating pressure points.

Universal Compatibility

The band comes in small, medium, and large sizes. Apple uses iPhone Face ID scanning through the Apple Store App to recommend the correct size. The interesting detail: it works with both the new Vision Pro M5 and previous-generation models. If you bought a Vision Pro at launch and have been living with the Solo Knit Band’s compromises, you can buy the Dual Knit Band separately for $99.

Why This Matters for Content

The Dual Knit Band isn’t about specs. It’s about whether you can actually watch the World of Red Bull backcountry skiing episode all the way through without adjusting the headset. It’s about whether the Real Madrid documentary’s immersive locker room access works when you’re constantly aware of the weight on your forehead.

Previous Vision Pro bands made extended viewing uncomfortable. The Solo Knit Band worked for demos. The Dual Loop Band worked for specific head shapes. The Dual Knit Band is engineered for universal comfort during the 2.5-hour battery life the Vision Pro M5 delivers.

The tungsten counterweights in the lower rib are a subtle detail that makes a significant difference. The dual-function Fit Dial turns comfort from compromise into customization. Apple’s immersive content pipeline is finally delivering. The Dual Knit Band ensures you can actually experience it.

Red Bull Takes Immersive Video to Remote Slopes

World of Red Bull debuts December 4 with its first episode, “Backcountry Skiing.” The series uses Apple’s Immersive Video format to transport you into Revelstoke, British Columbia, where the world’s top freeskiers push their limits on remote, untouched slopes. This isn’t watching skiing on a screen. It’s being there as athletes carve through powder in terrain most of us will never access.

Red Bull’s built its brand on putting cameras in impossible places. Apple Immersive Video gives them a format that matches that energy. The result is content that uses the Vision Pro’s strengths instead of fighting against them.

Real Madrid Opens the Locker Room Door

Next year, Apple and Real Madrid are teaming up on an immersive documentary filmed during the 2025-26 Champions League. Over 30 Blackmagic immersive cameras captured Real Madrid versus Juventus, bringing you inside the world’s most decorated club with access fans have never experienced before. Practice sessions. Pre-game tension. Pitch-level intensity. This is spatial computing applied to sports storytelling.

The documentary arrives in 2026, but it signals where this platform is heading. Premium content from premium brands, shot specifically for spatial viewing.

What to Watch Right Now

The content library keeps expanding with experiences that show what spatial computing can do:

Elevated: Maine flies you above autumn landscapes with Oscar-winning actor Tim Robbins as your guide. Rugged coastlines, pristine lakes, and forests of the Pine Tree State unfold below you in ways that make traditional nature documentaries feel flat.

Flight Ready straps you into an F-18 fighter jet on the USS Nimitz flight deck. Full-throttle rides through the skies with real fighter pilots. No green screen. No simulation. Actual carrier operations captured in immersive video.

The Fine Dining Bakery premieres this Friday on the Theater app. Australian filmmakers Ben Allan and Clara Chong created an immersive documentary short about an iconic strawberry watermelon cake. They’ve also authored a book about immersive filmmaking, available exclusively on Apple Books this Friday.

“No Brainer” is an immersive music video from Dallas music collective Cure for Paranoia, filmed with the Blackmagic URSA Cine Immersive. It’s available for free on Amplium, and also from the Groove Jones website using Spatial Browsing in Safari. Music videos in spatial format are just starting to happen, and this is one of the early experiments worth watching.

Fantastic Four: First Steps in 3D brings Marvel’s first family to Vision Pro. Set against a 1960s-inspired, retro-futuristic world, viewers meet the team as they face a daunting challenge. The 3D presentation uses depth in ways traditional 3D movies can’t match.

2025 App Store Awards Spotlight Vision Pro Innovation

Yesterday, Apple announced the finalists for the 2025 App Store Awards. The Vision Pro categories showcase apps and games that exemplify technical innovation, user experience, and design.

Apple Vision Pro App of the Year Finalists

Camo Studio offers creators a more flexible way to livestream and create videos, turning Vision Pro into a production tool.

D-Day: The Camera Soldier pioneers the future of immersive storytelling by putting you in the boots of soldiers during the Normandy invasion. Historical storytelling gets a spatial computing treatment that makes the events feel immediate and personal.

Explore POV transports users through its library of Apple Immersive videos filmed around the world. It’s a curated collection that shows off what spatial video can do when shot properly.

Apple Vision Pro Games of the Year Finalists

Fishing Haven immerses players seeking a retreat into calm waters. Transform your surroundings into beautiful fishing locations for a peaceful escape.

Gears & Goo combines strategic gameplay with endearing characters in a spatial gaming experience that uses the Vision Pro’s unique capabilities.

Porta Nubi builds atmospheric puzzles that make users feel like a light-bending superhero. The spatial puzzles work because you’re physically moving around them, not just looking at a screen.

PlayStation VR2 Controller Support Expands Gaming Options

The PlayStation VR2 Sense Controller and Charging Station is now available from the Apple Store online in the U.S. This opens up new gaming possibilities with haptic feedback and adaptive triggers designed for VR. Here’s what you can play:

Porta Nubi works with the PS VR2 controller for more precise puzzle manipulation.

Pickle Pro turns your surroundings into your own personal pickleball court. With PS VR2 Sense controller support, every swing feels natural and precise with proper haptic feedback.

Spatial Rifts invites players to team up in the same space and fight waves of monsters. This Apple Vision Pro exclusive uses spatial gaming in ways that make co-op play feel genuinely different.

FunFitLand blends spatial interaction, real movement, and guided coaching into one seamless fitness experience. The PS VR2 controller adds tactile feedback to workout routines.

New Games Arriving on the Platform

Following last month’s announcement about expanded controller support, new compatible games are arriving:

Sniper Elite 4 delivers hours of gripping single-player campaign gameplay, with cross-save capabilities to seamlessly pick up where you left off across iPad, Mac, and Vision Pro. The tactical shooting translates surprisingly well to spatial computing.

POOLS offers no typical story. It’s slow, reflective, and intentionally uneventful. This relaxing, unnerving, eerie, and immersive experience rewards patience and quiet attention. It’s the kind of meditative experience that works when you’re fully immersed.

Glassbreakers: Champions of Moss lets players lead their squad of Champions into a fast-paced and immersive arena where tactics, magic, and power collide. This new spatial game is available on Apple Arcade.

The iPad Game of the Year finalists DREDGE and Prince of Persia Lost Crown are also available to play on Apple Vision Pro, showing how Apple’s gaming ecosystem is starting to connect across devices.

The Platform Is Maturing

A year ago, the Vision Pro launched with promise but limited content. Now the pipeline is filling with experiences that justify the hardware. Red Bull backcountry skiing. Real Madrid locker room access. Award-winning apps and games that couldn’t exist on flat screens.

Spatial computing still feels early. But with content like this arriving regularly, it’s starting to feel less like a tech demo and more like a platform with staying power. The question isn’t whether immersive content works on Vision Pro. It’s whether there will be enough of it to matter.

Based on what’s coming in the next few months, that answer is starting to look like yes.

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What If Houses Were Spheres and AR Glasses Showed the Facade?

Buildings consume massive amounts of resources just to look a certain way. Houses could function perfectly well as simple, efficient structures that keep us warm, dry, and comfortable, but we demand gables, columns, brick facades, and decorative trim because we want them to look appealing. The materials and energy required to build and maintain those aesthetic choices far outweigh what’s actually needed for shelter. If we were all blind, the argument goes, our houses would be optimized spheres or domes with minimal material use and maximum efficiency.

The Virtual Reality Veneer proposes a radical split between what a house is and what it looks like. The physical structure would always be a simple white sphere, built from the most environmentally friendly materials available and outfitted with efficient energy systems. The appearance, however, would be entirely digital, generated by a computer inside the sphere and broadcast to special AR glasses worn by anyone nearby. Look at the sphere through those glasses and you’d see whatever aesthetic the owner chose, from a traditional suburban home to an abstract sculpture.

Designer: Michael Jantzen

The concept is illustrated through a series of renderings showing the same spherical structure in a green landscape. The base condition is just a plain white sphere on supports, accessed by a simple staircase. The other images show that same sphere with a virtual skin unfurling to cover it, transforming into a classic American house complete with gables, shutters, and landscaping. This isn’t a different building but just a digital veneer unfolding over the same unchanging physical form.

The system would work both inside and outside. When you approach the sphere wearing the glasses, you’d see the chosen exterior facade overlaid on the plain structure. Step inside, and the glasses would switch to a different set of images, replacing the minimal interior with virtual walls, furniture, and even window views showing landscapes that don’t physically exist. The owner could change everything on a whim without touching a single material.

Of course, this raises plenty of questions. What happens when different people want to see different aesthetics for the same building? Do non-wearers just see plain spheres dotting the landscape while everyone else experiences virtual variety? The concept assumes widespread adoption of AR glasses or possibly future retinal implants, which is a big leap from where we are now, even with mixed reality headsets becoming more common.

What makes the Virtual Reality Veneer interesting is how current technology is catching up to the idea. AR glasses, spatial computing, and AI image generation already let us overlay digital content onto the real world. The concept simply pushes that logic further, asking whether we could satisfy our desire for beautiful homes without actually building beautiful homes, using light and computation instead of lumber and stone.

The proposal works best as a provocation rather than a blueprint. It forces you to consider how much waste comes from wanting things to look a certain way, and whether we’d trade physical aesthetics for virtual ones if it meant reducing our environmental footprint. That’s a question without an easy answer, but worth asking as AR technology continues blurring the line between what’s real and what’s projected.

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Apple, Hear Me Out… An iPhone Pocket, but for the Vision Pro’s Battery Pack

Decades after giving Steve Jobs his iconic turtleneck, Japanese fashion behemoth Issey Miyake returned to Apple with a product that somewhat felt absurd at first. The iPhone Pocket is an oddly specific handbag for just your phones (and maybe some other bits and bobs), but here’s a reality check the folks at Apple probably didn’t get. Your phone doesn’t need a dedicated solo-bag. It fits in most pockets, and when it doesn’t, people carry handbags or purses. If there’s a single Apple product that DOES need its own ‘holster’, it’s probably the Vision Pro Battery Pack.

This concept from Nathaniël de Jong cleverly gives that power bank a dedicated holster to make spatial computing more convenient without the added bulk. Almost everyone who’s reviewed the Vision Pro has railed against that silly little appendage that simply hangs off the already heavy Vision Pro. Apple just assumed you’d end up putting it in your pocket… but somehow it decided to make a dedicated holder for its phones, but not for this?!

Designer: Nathaniël de Jong

The beauty of this entire arrangement is that nothing needs to change. Apple just needs to ALSO market the iPhone Pocket as a perfect holder for the Vision Pro’s Battery Pack. It’s roughly the same size as a small phone, probably weighs a bit thanks to its thick metal design, and gives the Vision Pro a slightly fashionable touch… with the 3D woven iPhone Pocket matching the 3D weave on the Vision Pro’s headbands. It’s synergy just waiting to happen, and I love that someone decided to cobble up some renders and put them out there just to show us all that there’s a great alternative use for this fairly expensive fabric accessory.

The iPhone Pocket is limited to just 10 stores worldwide, and will only be sold in limited stock. Is that a deal-breaker? Probably not, because most Vision Pro users probably live in one of these 10 fancy cities (New York, Paris, Milan, Hong Kong, Singapore, etc.). The limited stock isn’t a problem either, because the Vision Pro’s fairly limited in its consumer reach too… and I don’t mean that as a diss. I just think these two are a match made in heaven!

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Valve Steam Frame standalone VR headset could be the game changer Industry’s been waiting for

I can recall my experience strapping on a virtual reality headset for the first time. It promised me a new world experience, but the immersive presence was nothing more than stained eyes and a throbbing head. VR headsets have come a long way since then, and now the tech has advanced into a more comfortable and untethered domain. It has advanced beyond requiring cables and now connects to Steam wirelessly. Yes, this is made possible by the Steam Frame: a standalone VR headset that Valve Corporation has just announced silently on its website.

The new Steam Frame is designed to seamlessly connect with both PC and Steam games. You can also play games locally on the VR headset, thanks to an ARM chip onboard. After making its presence felt in the living room gaming scene, the American gaming giant, already recognized for its handheld Steam Deck, is now entering the immersive virtual reality gaming with the Steam Frame, which has been announced alongside the company’s gaming console, called the Steam Machine, and the Steam Controller featuring a cleaner design and a joystick.

Designer: Valve

While the cube-shaped Steam Machine gaming console is created to take on the market dominated by the PlayStation 5 and Xbox. To that accord, it is built compact, but it does not compromise power, which is assured by the custom AMD Zen 4 CPU, RDNA 3 GPU paired with Linux-based SteamOS. We have a detailed report on the gaming console here. Coming back to the Steam Frame, let’s try and understand what the VR headset entails.

The first standalone, wireless Steam VR headset comes with its own hand controller and is designed to handle your entire Steam game library. Whether it’s an immersive VR or no VR game, the standalone headset supports both. Unlike those initial headsets, Steam Frame is designed with comfort and ease of use in mind, and it is powered by an ARM processor for local emulation of PC games as well. For streaming games directly from the computer, Valve provides a 6GHz wireless dongle, which it claims provides low latency and high bandwidth to ensure a smooth game experience.

The headset draws its processing power from a Snapdragon 8 Gen 3 chip onboard, which is paired with 16GB of LPDDR5X RAM. It is available in two storage variants: 256GB or 1TB of UFS internal storage, which can be expanded using a microSD card. The Steam Frame features a rechargeable 21.6Whr battery with 45W fast charging support, and the device runs on SteamOS 3.

Starting off with the Steam Frame is as easy as lifting it up, strapping it around the head, and you’re right into the game. No setup, no wires required. The four high-res monochrome cameras are straight at tracking the headset and its controller, while the 2160 x 2160 LCD panels, one for each eye, with support for up to 144 Hz refresh rate make gameplay smooth and immersive. Thin and light custom pancake lenses provide up to 110 degrees FOV while infrared LEDs on the outside ensure the headset’s tracking right in all light conditions, even in a dark bedroom (letting you play quietly while your partner sleeps undisturbed).

The pricing structure of the Steam Frame VR headset remains unconfirmed at the time of writing, but rumors suggest a tentative $1,000 tag for it. What we know for certain is that the headset will ship in Spring 2026 with a detachable head strap featuring integrated dual-speakers, a battery that keeps it going for up to 40 hours, and its charging port. The 440g headset will support dual-band Wi-Fi 7 and Bluetooth 5.3 for connectivity. One of the biggest selling points of the Steam Frame could be the Steam Frame developer kit program that Valve is offering developers to bring their Android apps to Steam as well.

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Even Realities G2 Just Solved the Biggest Problem With Smart Glasses… Using A Ring

Even Realities launched their first smart glasses last year with a pitch that felt almost countercultural: what if your eyewear didn’t record everything around you, didn’t pipe audio into your ears, and didn’t make everyone nearby wonder if you were filming them? Instead of packing their frames with cameras and speakers, they focused on a single function: a clean, effective heads-up display. The G1 glasses were a minimalist take on wearables, offering monochrome green text in your line of sight for notifications and AI assistance, all without the privacy concerns of outward-facing cameras. This focused approach found its niche, landing the G1 in 350 luxury eyewear shops globally and proving there’s a real appetite for smart glasses that prioritize subtlety and practical assistance.

The G2 glasses themselves improve on last year’s G1 in predictable but welcome ways. Bigger display, better optics, lighter frame, longer battery life. They still avoid cameras and speakers entirely, sticking with Even’s “Quiet Tech” philosophy of providing information without creating privacy concerns. But pair them with the new R1 ring and you get something more interesting than incremental hardware improvements. The ring lets you control the glasses with thumb gestures against your index finger, turning navigation into something closer to using a trackpad than fumbling with voice commands or head taps. Whether that’s actually more natural in practice than the alternatives depends partly on how well the gesture recognition works and partly on whether you’re the kind of person who wants to wear a ring in the first place.

Designer: Even Realities

The display improvements are significant enough to matter in daily use. Even calls their new system HAO 2.0, which stands for Holistic Adaptive Optics, and the practical result is that information appears in layers rather than as flat text plastered across your vision. Quick notifications and AI prompts sit closer in your field of view, while longer content like navigation directions or notes recede slightly into the background. It’s still monochrome green, the same matrix-style aesthetic from the G1, but sharper and easier to read in motion or bright light. The frame itself weighs just 36 grams and carries an IP67 rating for water and dust resistance, so you can wear them in the rain without worrying about killing a $599 investment. Battery life stretches past two days now, and the prescription range goes from -12 to +12, covering most people who need corrective lenses.

What made the G1 frustrating for some users was the interaction model. You could talk to the glasses, but that meant either looking weird in public or finding a quiet spot. You could tap the touch-sensitive nubs on the temples, but they were finicky and required you to constantly reach up to your face. While the G2 improves the reliability of those touchpads significantly, Even Realities’ R1 smart ring practically revolutionizes how you interact with the smart display. Worn on your index finger, the ring lets you swipe up and down with your thumb or tap to select options, essentially turning your hand into a trackpad for your face. The ring is made from zirconia ceramic and stainless steel, costs $249 separately, and connects to the glasses through what Even calls their TriSync ecosystem, linking the glasses, ring, and phone into one synchronized unit.

The gesture controls take some getting used to, based on early reviews. Accidental swipes are common at first, and the learning curve means you might fumble through menus for the first few days. But when it works smoothly, navigating with the ring is more subtle than any of the alternatives. You can check a notification, dismiss it, and move on without anyone noticing you’ve interacted with your glasses at all. That subtlety matters more than it sounds like it would, especially if you’re using features like the built-in teleprompter for presentations or the real-time translation during conversations. The glasses still support the old interaction methods too, so you’re not locked into one way of controlling them.

The AI side of things has been upgraded as well, with Even introducing what they call the Conversate assistant. It handles the usual smart glasses tasks like showing notifications, reading messages, and providing contextual information, but it’s designed to be less intrusive about it. You talk to it and get text responses on the display rather than audio, which keeps conversations private and avoids the awkwardness of having your glasses talk back to you in a quiet room. The system pulls from your phone’s connectivity, so there’s no separate data plan or complex setup required. The AI integration feels thoughtful rather than forced, providing information when you need it without constantly demanding attention.

One detail worth noting: the R1 ring is not compatible with the original G1 glasses. If you bought the first generation and want the ring’s functionality, you’ll need to upgrade to the G2 entirely. Even is offering a launch promotion where buying the G2 gets you the ring and other accessories at 50 percent off, which brings the combined price to $724 instead of $848. For context, Meta’s Ray-Ban smart glasses with their Neural Band controller and full-color display cost $799, though those come with cameras and all the privacy considerations that entails. The G2 and R1 combo sits in an interesting middle ground, offering more focused functionality at a similar price point.

The combination of display-only glasses and a gesture-controlled ring represents a particular vision of what smart eyewear could be. It’s not trying to replace your phone or capture every moment of your life. Instead, it extends your phone’s functionality into your field of view while giving you a discreet way to interact with that information. For people who give frequent presentations, the teleprompter feature alone could justify the cost. For travelers, having real-time translation floating in your vision during conversations is genuinely useful. And for anyone tired of constantly pulling out their phone to check notifications, the G2 offers a less disruptive alternative. Even Realities is refining an approach that feels increasingly relevant as smart glasses move from novelty to practical tool, and the G2 with R1 suggests they’re learning the right lessons from their first attempt.

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Apple is allegedly working on an Affordable, Consumer-grade Spatial Headset

Apple showed us what a mixed reality headset could be capable of with the debut of the Vision Pro at WWDC in 2023. It had all the bells and whistles required of an AR and VR headset from Apple, but didn’t find many takers. Perhaps because of its steep price tag or maybe, no one was ready for a headset positioning them into the spatial computing just yet.

For me, per se – it was the price, bulkiness, and small market size for a standalone device in the smart glasses category. Apple soon realized it after significant losses in projected sales. This is why rumors of Apple mulling the rollout of a more affordable non-Pro mixed reality headset model started doing the rounds.

Designer: Apple

Such a device would be made possible by trimming down the features and functionalities of the Vision Pro, but the Cupertino company has thought otherwise (at least for now). New reports by way of Bloomberg’s Mark Gurman, Apple is instead planning a pair of smart glasses that would be targeted at the masses – like the Meta’s Ray Bans – and fit better in the Apple ecosystem than the Vision Pro or its stripped-down brother.

The latest information suggests that the budget-friendly Vision model could have been postponed until after 2027, while the new internal study, codenamed project “Atlas” is running within Apple to understand from the company’s employees where they stand on the topic of smart glasses. Based on the internal understanding, Apple is thinking about smart glasses that would somewhat target the consumer segment that Meta’s Orion augmented reality glasses intend to.

The Orion glasses for now are a prototype themselves. It wouldn’t be the best choice to compare or base the two non-existent devices on the same footing. But the basic idea is that Apple could have a pair of smart glasses that look like regular glasses and are a combination of slick design and useful features that would allow a connected iPhone to do most of the computing.

At the time of writing, it is not known whether Apple has started building such a product. Still, we learn that feasibility studies are happening within the company to deliver eyewear that addresses the issues of convenience, weight, and battery life. Irrespective of what direction Apple intends to take with the idea of smart glasses, it’ll almost take a few years to reach the market. If you’re in a hurry, get your hands on the Meta options!

The post Apple is allegedly working on an Affordable, Consumer-grade Spatial Headset first appeared on Yanko Design.

Top 5 VR Headsets and Accessories That Are Shaping The Future of Digital Interaction

Virtual Reality (VR) has been innovating and evolving in the past couple of years. It is truly pushing the boundaries of what was considered possible in an immersive experience. VR technology is currently improving visual fidelity, and even incorporating other senses, in turn revolutionizing how we engage and interact with digital worlds. And, we’ve curated five cutting-edge VR gadgets for you – ranging from high-resolution headsets to innovative multi-sensory devices. These unique gadgets are paving the future of VR, displaying the impressive innovations that are taking place in today’s world. These gadgets have something for everyone, irrespective if you’re a tech lover, gamer, or someone simply dipping their toes into new digital arenas.

1. Sol Reader

Meet the world’s first VR eBook reader – the Sol Reader. It offers avid readers a unique and exciting way to experience literature, by completely immersing themselves in a virtual library. It is styled like a pair of VR glasses and features two E Ink displays, which make you feel like you’re actually reading a book, but ensuring that your hands are free. It attempts to work like Kindle, which is the most popular e-reader ever.

Why is it noteworthy?

It is an innovative device that will connect to your iOS/Android app on your smartphone through Bluetooth. You can easily stream third-party EPUB files like eBooks, from your phone to the device. The text is showcased on the dual E Ink screens. Warm LED side lights illuminate the screen.

What we like

  • Has a 25-hour runtime per two-hour battery charge
  • Available in a  range of color choices including black, silver, gold, or blue

What we dislike

  • It is a niche product, appealing primarily to voracious readers
  • It is more expensive compared to other VR headsets on the market

2. Pimax 8K VR Headset

Say hello to the Pimax 8K VY Headset – the world’s first 8K VR headset. It is designed to be a game changer in the world of VR since it delivers unparalleled visual clarity and an expansive field of view. Since it is the world’s first 8K VR headset, it will provide an immersive experience that sets a whole new benchmark for visual fidelity.

Why is it noteworthy?

The Pimax 8K is equipped with dual 4K displays, each featuring a resolution of 3840 x 2160 — and upscales its content from 2560 x 1440. It also has a refresh rate of up to 80Hz. The refresh rates provide a VR experience that is seamless, fluid, and enjoyable.

What we like

  • It has a 200-degree field of view
  • The head strap distributes the weight equally, preventing neck strain according to users

What we dislike

  • According to some users, there is poor clarity at reduced resolutions
  • Hefty price tag

3. Porket VR

Designed by Gihawoo Design, this is the cassette-shaped Porket VR phone case. It essentially breaks down the general perception of VR headsets. The phone case serves as your VR headset, allowing you to consume videos on the go. The foldable VR headset is designed as an extension of the case, and it converts into a VR headset in no time, allowing you to watch quick virtual reality content when you, please.

Why is it noteworthy?

The accessory includes convex lenses that have been placed at a distance of 6 cm from the eyes. When folded, the Porket VR headset case is as thick as the Galaxy Fold 3 and is a must-have for people who like compact designs that can be used in a variety of different scenarios.

What we like

  • Lightweight and compact design that supports spontaneous VR sessions
  • Features an intriguing transformative design

What we dislike

  • Lacks some of the advanced features found in more complex and sophisticated headsets

4. Ordovic VR Headset

The Ordovic VR headset is a groundbreaking innovation in the world of VR, as it adds the sense of smell into the digital realm. It will transport users into a world where they can smell different scents, ranging from the aroma of freshly cooked meals or the smell of saltwater. These scents will be experienced with incredible visuals and immersive soundscapes, providing a truly mind-boggling VR experience. Ordovic leverages the power of olfactory perception, enhancing the experience of virtual environments, and making them more realistic.

Why is it noteworthy?

The Ordovic creates a whole new level of immersion in VR, making virtual experiences more engaging and lifelike. Smell is also linked to memory and emotions, and by adding olfactory components, Ordovic makes the gaming experience memorable. Users will be able to recall those experiences more easily.

What we like

  • The headset will increase the realism of the simulations, creating an engaging experience
  • It has versatile applications, it could be used in education, training, therapy, and more

What we dislike

  • The addition of smell could lead to potential sensory overload for some users
  • It could require more complex setup and maintenance in comparison to a traditional VR headset

5. KAT WALK C

The KAT Walk C is amping the world of virtual reality by serving as the world’s first gamer-dedicated, personal Omni-Directional Treadmill (ODT). It gives users the chance to move freely in 360 degrees, simulating infinite movement within the environment while occupying the bare minimum physical space. The KAT Walk C is designed for your home, providing an innovative VR walking solution.

Why is it noteworthy?

Since the treadmill incorporates natural movement in VR, it elevates the gameplay, offering a more engaging and authentic experience. It fits perfectly in your gaming cave, providing mobility to taken in and out, as and when needed. It is also affordable, and multifunctional.

What we like

  • The treadmill features a space-efficient design, ensuring it doesn’t occupy much space
  • It encourages physical activity, offering a new health-conscious approach to gaming

What we dislike

  • Users may take some time to get used to walking and running on an omnidirectional treadmill

The post Top 5 VR Headsets and Accessories That Are Shaping The Future of Digital Interaction first appeared on Yanko Design.