Samsung Glasses Mixed Reality Headset: What We Know So Far

Although it was a bit late to the game, it was unsurprising that the Apple Vision Pro mixed reality headset blew people’s minds the moment Apple officially revealed its existence and features. It has definitely caused many players in the market to rethink their designs and strategies, including Samsung who was supposedly close to announcing its own XR or eXtended reality hardware. The initial expectations were along the lines of a full headset not unlike the (Facebook) Meta Quest 3 or Samsung’s own defunct HMD Odyssey, but it seems that Samsung was “inspired” by its biggest rival to go back to the drawing board. While still largely a mystery, some of the pieces are falling into place, laying the foundations for what will soon be called Samsung Glasses.

Designer: Samsung

What: The Design

There is still some debate on what specific area of the umbrella eXtended Reality (XR) space Samsung’s headset will be aiming for. Based on a recently leaked prototype, it would have leaned more on the virtual reality side of the equation, with outward-facing cameras to allow wearers to see a glimpse of the world outside. This is the conventional HMD or Head-Mounted Device design and something Samsung is already familiar with. But with rumors of Samsung reviewing the device in lieu of the Apple Vision Pro, you can expect some big changes in terms of design.

Image courtesy of Brad Lynch

A recent trademark filing in the UK reveals that Samsung is calling dibs on the “Samsung Glasses” name. The description, which covers VR, AR, MR, and XR, isn’t exactly telling, but it does suggest it will take on a form closer to smart glasses. Considering the necessary hardware involved, it won’t be something simple like Ray-Bans or Google Glasses, more like, well, the Apple Vision Pro or the Meta Quest Pro. While not completely comfortable or portable, this design at least opens the door to AR and mixed reality more than a typical VR headset.

Apple Vision Pro

Apple Vision Pro

How: The Specs

In addition to the usual processors and electronics needed to drive such a mixed reality headset, Samsung Glasses will succeed or fail depending on the optics it uses. The prototype mentioned above lists micro OLED displays, pancake lenses, and cameras for eye and hand tracking, all of which contribute to a more immersive experience when viewing and manipulating digital objects. Samsung was reportedly planning on using a 2022 processor to power this headset, but Apple’s challenge has it mulling over a more capable chip it could use instead.

Samsung Odyssey+

Samsung Odyssey+

One thing that Samsung might be doing differently from Apple is having the battery built into the headset, though mounted on the rear rather than the front. While this naturally adds to the weight of the device, its location attempts to at least balance the load on both sides. It also makes the Samsung Glasses a bit more portable since it doesn’t have to rely on an external battery connected via a cable.

Meta Quest Pro

Meta Quest Pro

When: The Date

With the Apple Vision Pro’s market launch nearing, Samsung really doesn’t have much time left to put out its own take on the eXtended Reality space. Insider sources claim that the date has been pushed back to mid-2024, in contrast to Apple’s launch sometime between January and April. That’s not to say that Samsung is taking it slow, as developers are allegedly told to finish their XR apps by November. There will be an internal launch next month, so we might get a few more unofficial sneak peeks of the device.

Samsung GearVR

Samsung GearVR

Of course, most of these are still conjectures based on a variety of unofficial sources, so there is still plenty of room to hope for a better device. Conversely, Samsung’s track record with the Gear VR and, later, the HMD Odyssey doesn’t inspire much confidence. The design of the headset is critical for comfort, but it will be the software that will determine whether such a piece of hardware will actually entice buyers in the long run.

Apple Vision Pro

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This $3,990 Mixed Reality Headset is what Fortune 500 Companies Use to Access the Metaverse

You wouldn’t be the first to think this was a Quest 3, but in fact, this headset comes from Finland-based VR/XR hardware company, Varjo. Although it does share a slight visual similarity with its passthrough camera placement on the front, the XR-4 isn’t your average mixed reality headset. Varjo’s XR-4 series, which includes the base XR-4, the XR-4 Focal Edition, and the XR-4 Secure Edition, is the company’s latest offering in the PC-powered mixed reality headset space. Its highlight, Varjo mentions, is a virtual/mixed reality experience so immersive that it’s “practically indistinguishable from natural sight.” To drive that home, Varjo boasts a client base of more than a quarter of Fortune 500 companies who employ their headsets to “train astronauts and pilots, radically shorten automotive production timelines, power medical breakthroughs, and render stunning 3D visualizations for architects and designers.”

Designer: Varjo

The XR-4 series aims to create perhaps the most believable high-fidelity virtual/mixed reality experience that goes way past the uncanny valley of tech. This is achieved through advanced features like dual 4K x 4K mini-LED displays, which offer a resolution of 51 pixels per degree and a 120 x 105-degree field of view. The displays boast double the brightness at 200 nits and a wider color gamut, covering 96% of the DCI-P3 color space. Additionally, the XR-4 series incorporates dual low-latency 20-megapixel cameras for high-fidelity, real-time photorealistic video pass-through mixed reality. Enhanced with new ambient light sensors and an 8x improvement in LiDAR resolution over its predecessor, the XR-3, these headsets seamlessly blend real and virtual elements.

One of the standout features of the XR-4 Focal Edition is its gaze-directed autofocus cameras, quite similar to the foveated rendering feature demonstrated by Apple during its Vision Pro launch back in June. These cameras are specifically beneficial for training simulations requiring interaction with real-world objects, such as in cockpit-based applications. The XR-4 Secure Edition, meanwhile, caters to government and defense organizations with stringent security requirements.

The XR-4 series is powered by NVIDIA GPUs and is integrated into NVIDIA Omniverse, enabling developers and industrial users to render photorealistic scenes and unlock ray tracing in mixed reality. This potent combination far surpasses the computational power achievable with a mobile chip, making it a game-changer for developers. The headsets are compatible with over 100 third-party PC applications and 3D engines, including Unreal Engine and Unity, ensuring their integration into demanding workflows across various sectors like training and simulation, design, engineering, and healthcare.

Despite these advancements, the XR-4 headsets are bulky and weigh a little over two pounds, making them heavier than the Quest 3 as well as Apple’s own Vision Pro that was questioned for its heavy aluminum body. However, this isn’t a significant concern for Varjo’s target customers, who typically use the headsets for limited periods, such as in training scenarios. The pricing of the XR-4 series starts at $3,990 for the base model, which may seem high for consumers, but not for the specialized industries that can absolutely benefit from the XR-4’s unique offering. In fact, consumers wouldn’t even be able to get their hands on the XR-4 given that Varjo deals exclusively with enterprise and military industries for now. The XR-4 Focal Edition, on the other hand, has an eye-watering starting price of $9,990 while the XR-4 Secure Edition, designed for government-level encrypted use, doesn’t even have a price listed online.

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These Xreal Air 2 glasses could make the Steam Deck more immersive

AR and XR sunglasses represent a growing market, offering alternatives to VR headsets equipped with mixed-reality pass-through (like the Meta Quest 2 and 3). One of the selling points is style; since they’re smaller and lighter, and since they look like actual sunglasses, you can theoretically wear them outside of your house without catching weird looks. And they usually have at least a few unique features and applications that make them worth using out in public, for instance, blowing up your handheld gaming device into a virtual home theatre while sitting on the bus.

Xreal, formerly Nreal, just announced its newest pair of XR glasses, the Air 2 and Air 2 Pro. They’re not scheduled to officially release until next month; they come ship out in the United States, Britain, and key parts of Europe in late November at $399 and $449, respectively. But reviews are already rolling in, with interesting insights about the Xreal Air 2’s usability and cost performance.

Designer: Ranxin Zhou (via Xreal)

TechRadar seemed to love its “comfortable, lightweight design” while warning potential buyers to steer clear if they don’t travel around with one of the few compatible devices, like a gaming PC. But it sounds like the real use case for the Xreal glasses is taking mixed-reality passthrough with you on the go, meaning it’s best-designed for owners of the Steam Deck or the ASUS ROG Ally.

Both glasses come with 1080p Sony Micro OLED displays capable of displaying 500 nits of brightness through a 46-degree field of view, which is optimal for playing “flat” games on a static screen rather than engaging in full 6DoF VR or MR gameplay. They also seem to run fast – up to 120 Hz, which is also great for gaming. Its built-in “cinematic audio” speakers are also getting a bump from the original Air glasses as well, and are advertised as being specially designed to reduce audio leakage.

CREATOR: gd-jpeg v1.0 (using IJG JPEG v62), quality = 90

CREATOR: gd-jpeg v1.0 (using IJG JPEG v62), quality = 90

The Air Pro 2 seems like the real star of the show, using its dimming control to reduce outside light sources down to 0%, making for a far more immersive experience while playing games and watching movies in home theatre mode. Though it does indeed work with PCs, it seems to underwhelm (according to reviewers) when compared to far more versatile VR headsets like the Quest 2/3 and Valve Index, but strangely enough, the hype cycle surround the Apple Vision Pro drove sales for Xreal in July 2023.

Xreal Air 2 and Air 2 Pro are set to officially release for $399 and $449 in late November 2023.

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Mixed reality headset can teach kids about safety training

I don’t remember any safety education classes from my elementary or even my high school days. Or if there were, we probably had to learn through videos or through posters and so maybe that’s why I forgot we even had them. Kids these days are lucky as we have different kinds of technology to help them learn about all kinds of safety lessons through virtual reality and mixed reality.

Designers: Minjeong Kim, Yunseo jong, ju hwan lee, mingyeong choi, yujin jeong, minji sung, and Chaeeun Lee

Rendered on KeyShot: Click Here to Download Your Free Trial Now!

These designers came up with a concept for a mixed reality device to help students learn about disaster safety through a virtual and hands on approach. Edi is a MR device that looks like your typical VR headset but has a softer look so kids will be comfortable using it when learning. It has lighting and speakers at the bottom to give a complete experience for the user and there is even a vent for heat generation. There is a light at the top to check the battery level and the strap uses flexible fabric so the wearer will feel comfortable especially if it’s used for a longer period of time. There is also a dial to adjust the fit of the MR headset.

There is also a dial that is able to show the eyes of the user if the teacher needs to communicate with the students directly or if they need to see other users as well. The UI that the user will see when they use it is pretty simple since this is primarily for kids to use (although kids these days are much more tech savvy than most grown ups). They can choose their profile characters and enter their name and age for personalization. There are different safety training manuals and they include missions, quizes, and the actual practical course. There also seems to be a gamification function which kids should enjoy more than just taking straightforward lessons and tests.


Up to five people can participate in the training session since it’s better to learn in a group. The Edi MR headset has three different colorways: white, blue, and green. This seems to be a pretty interesting concept although there needs to be more distinguishing features from the usual VR or MR headset.

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Innovative ‘Eye Tracking Spectacles’ may hold the key to building affordable Spatial Computing Headsets

Apple’s Vision Pro costs $3499, Meta’s Quest Pro had a launch price of $1499, and Microsoft’s Hololens 2 as well as the Magic Leap 2 Developer Edition were both priced upward of the $3000 mark. AR headsets aren’t cheap because of all the complex data they’re made to process in a matter of seconds. However, technology like the NEON Eye Tracker may help make the technology a lot more affordable by cutting down research and development costs. Built by the folks at Pupil Labs, Neon is a modular attachment that clips onto the nose-bridge of specialized eyewear. Armed with multiple cameras that point at your eyes as well as the world ahead of you, the Neon helps track your vision as you perform various activities from working to playing sports, traveling, or doing something that requires a specialized skill set. The gathered data helps “power scientific research and enable eye tracking applications beyond the possibilities of today”. In short, better spatial content, and hopefully more affordable VR/AR/XR headsets.

Designer: Hannes Geipel for Pupil Labs

What powers the Neon is that tiny module that fits right in the middle. Designed to conveniently sit right between your eyes without really obstructing your vision or interrupting your ability to engage with the world around you, the Neon’s eye-tracking module helps capture data of what your eyes look at, creating a heat map of the world around you based on regular as well as specialized scenarios.

The tiny modular unit packs all the necessary technical components (such as high-speed eye cameras, a wide-angle PoV camera, stereo microphones, and inertial measurement units) in a very compact space. The inconspicuous module can be inserted into a range of frames, which are tailored to different application scenarios. Contact points on the front connect to the circuitry within Pupil Labs’ frames, which then allow you to connect charging cables through the ear-stems, easily powering the Neon without having any large charging cables obstructing the wearer’s vision.

The Neon starts working the second you wear the glasses. No need to fiddle around with nose pads or camera positions, or even to calibrate the module beforehand. The module begins working the instant it’s powered on, offering crucial, actionable data in all sorts of environments including the sunny outdoors as well as complete darkness. All the technology is encased within water-resistant silicone, making the Neon just about as weatherproof as any existing eyewear.

The module automatically uploads its readings to Pupil Labs’ secure cloud framework, reducing the latency between data gathering and analysis. The cloud dashboard also offers advanced machine-learning tools like gaze mapping and scene understanding algorithms on the data gathered by the Neon module. The hope is that the democratization of these tools and the data gathered from them will help craft better real-life as well as virtual (or spatial as Apple calls it) experiences that put the user front and center.

The beauty of the Neon isn’t just its compact form factor, it’s also the fact that it’s designed with modularity and scalability in mind. While Pupil Labs offers an entire variety of frame types that support the Neon, its geometry is essentially open-source, allowing you to develop your own frames or modify your specialized eyewear/headsets to fit the module. This could be prescription glasses, protective eyewear, sportswear, glasses for children, minimalist frames that just hold the Neon without any lenses, or even AR/VR headsets that can now track the wearer’s gaze for more user-friendly and data-driven metaverse experiences.

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Is the Apple Watch Series 9 secretly going to become the new Controller for the Vision Pro headset?

As Apple revealed the latest fleet of the Apple Watch collection, one feature stood out as the most remarkable as well as the most intriguing. The Watch Series 9 and Watch Ultra 2 both boasted of a new gesture input – being able to tap your fingers twice to register a button press. This would work remarkably well if your hands were occupied or dirty, letting you answer/end calls, snooze alarms, play/pause music, and even trigger your iPhone shutter simply by tapping your index finger and thumb together… without touching your Apple Watch at all. Sounds impressive, but also sounds extremely familiar, doesn’t it? Because tapping your fingers is exactly how the Apple Vision Pro registers click inputs too.

Designer: Apple

When Apple debuted the Vision Pro at WWDC in June, their biggest claim was that the Vision Pro was an entirely controller-free AR/VR headset, letting you manipulate virtual objects using just your hands. However, news emerged that Apple was, indeed, figuring out a traditional controller substitute that would be much more reliable than just human hands. It seems like the Apple Watch could be that perfect alternative.

The Watch Series 9 and Watch Ultra Series 2 were unveiled this year, with a few standout upgrades. Both watches now come with 2000 Nits peak brightness, doubling last year’s capabilities. They both also rely on the new S9 SiP (the watch’s dedicated chipset) which now runs Siri locally on the device, without relying on the internet. The watches are also accompanied by new bands, including the FineWoven fabric that now replaces all leather accessories in Apple’s catalog… but more importantly, both the Watch Series 9 and Watch Ultra Series 2 accept the new finger-tapping gesture that does what the home button on both watches would do. The feature’s due to roll out next month as Apple calibrates how it works… but the implications of the feature go beyond just the watch. In fact, the Watch could be the secret controller the Vision Pro truly needs to enhance its Spatial Computing Experience.

Sure, the Vision Pro has multiple cameras that track your environment, also keeping an eye on your hands to see where you’re pointing, tapping, and pinching. The big caveat, however, is any situation where the Vision Pro CAN’T see your hands. If you’ve got your hands under a table, in your pocket, or behind your back, the Vision Pro potentially wouldn’t be able to recognize your fingers clicking away… and that’s a pretty massive drawback for the $3500 device. Potentially though, the Apple Watch helps solve that problem by being able to detect finger taps… although only on one hand.

The way the ‘Double Tap’ feature works on the watch is by relying on the S9 SiP. The chipset uses machine learning to interpret data from the accelerometer, gyroscope, and optical heart sensor to detect when you tap your fingers twice. The feature only works with the hand that’s wearing the Watch (you can’t tap your right-hand fingers while the Watch is on your left hand), but even that’s enough to solve the Vision Pro’s big problem. Moreover, the new Ultra Wide Band chip on the watch can help with spatial tracking, letting your Vision Pro when your hands are in sight and when they aren’t. While Apple hasn’t formally announced compatibility between the Watch and the Vision Pro, we can expect more details when Apple’s spatial-computing headset formally launches next year. The Vision Pro could get its own dedicated keynote event, or even be clubbed along with the new iPad/MacBook announcements that often happen at the beginning of the calendar year.

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What if Instagram Went Spatial? Unofficial UI on Apple Vision Pro Shows How

Unofficial Instagram UI for Apple Vision Pro

The internet sure has a short memory. It’s barely been 3 months since Apple debuted the Vision Pro and it pretty much looks like we’ve entirely forgotten about it. However, people experimenting with the developer kit seem to be incredibly impressed with its underlying tech (some even let out audible gasps when they tried the Vision Pro out). So while the hardware device is still a while away from officially hitting the shelves, it’s safe to say that developers are excited to build spatial-ready versions of their apps, platforms, websites, and games. Earlier last month we looked at an unofficial Spotify UI for the Vision Pro, and it seems like we’ve now got a taste of what Instagram would look like through Apple’s headset.

Designer: Ahmed Hafez

Visualized by Cairo-based designer Ahmed Hafez, this Instagram UI comes with neutral frosted glass elements that allow the content to stand out against the background. This approach works rather wonderfully in the spatial world as the contrast allows you to easily see text and elements whether you’re in an illuminated space or even a dimly lit one. Theoretically, it looks like Apple may have ended the “light-mode/dark-mode” UI debate by just making everything frosted.

The interface looks a lot like Instagram’s desktop (and even now its iPad) interface. It’s wider than its mobile counterpart, and comes with menus on the left and content on the right. You can view stories on the upper carousel, or even move higher up to access follow requests, close friends, notifications, and DMs.

The fix for the light vs. dark issue is present in the interface too. While the glassy elements don’t change color, you can alternate between white or black text for better visibility. The interface, however, isn’t traditionally landscape. It’s still quite vertical, which is perfect for spatial computing because you can merely move it to the side and have other tabs/apps open – a promise that Apple made rather clearly with their WWDC keynote.

The Vision Pro is still at least half a year away from formally being available to consumers, although rumors say that Apple’s seeing quite a few roadblocks with its production and plans on cutting the number of production units drastically from its original 400,000 units down to 150,000. That being said, the company isn’t giving up on the idea any time soon, and the Vision Pro is mainly paving the way for a Vision Air device that will be much more affordable. Before that happens, though, it’s important for developers to create a strong app ecosystem to justify the shift from physical computing to spatial computing. This fan-made IG interface is the first step in that direction!

Unofficial Instagram UI for Apple Vision Pro

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Before you buy the Apple Vision Pro, check out this Dual-lens VR camera that shoots 6K Videos in 3D

Sort of like a GoPro on steroids, the CALF 3D VR180 is a tiny handheld camera with not one but two large lenses on the front. The purpose? To capture images and videos in stereoscopic vision, just the way our eyes see things around us. The dual fisheye lenses record an expansive, immersive, three-dimensional view of anything you point your camera at, allowing you to create content and record memories that feel incredibly real. After all, that’s what the metaverse promised us, isn’t it?

Exactly two months ago, Apple singlehandedly revived the future of the Metaverse. Sure, the company wants you to call it “Spatial Computing”, but if it hadn’t been for the Vision Pro, VR and AR would have been somewhat of an afterthought. However, the Vision Pro doesn’t exist in a void. Just like the iPod spawned a bunch of additional products, as did the iPhone, VR headsets require a healthy ecosystem too – and 3D cameras are a strong part of that ecosystem. Poised to be a perfect entry-level professional camera designed for capturing 3D and VR content, the CALF 3D VR180 camera is capable of recording 8K images and 6K videos through its 185° wide-angle lenses and Sony CMOS sensors. Built-in stereo microphones capture a binaural soundscape too, giving you 3D audio to match your 3D video. Much like using a DSLR or an action camera, it can either be used handheld or mounted on a tripod, and recorded content can either be viewed in 2D on the camera’s viewfinder, or in 3D using a VR headset of your choice.

Designer: CALF

Click Here to Buy Now: $1499 Hurry! Only 7 days left!

The CALF 3D VR180 is a professional-grade camera that’s designed to be as ubiquitous as the action-cam. Targeted at professional vloggers and content creators, but also early adopters looking to stand at the cutting edge of technology, the camera sees the world exactly the way your eyes see it, making it a compelling way to record reality. In a world that will eventually pivot to “spatial computing” and “spatial entertainment”, this format of recording is all but inevitable.

Armed with two 34mm custom fisheye lenses that capture a stunning 185° FoV, the CALF 3D VR180 camera lets you take 8K photos and record 6K videos at 50fps speeds (or 4K @60fps) thanks to the dual Sony CMOS sensors within the camera. The lenses sit exactly 65 millimeters apart, which is also the average distance between your left and right eye. This ensures that both left and right channels get recorded with just the right level of depth perception. Meanwhile, a 3.5-inch TFT LCD display on the back lets you see what you’re capturing as you click photos and record videos.

Images and videos get directly recorded to CALF’s built-in SD card slot that supports maximum storage of 512GB. A companion smartphone app also lets you preview and transfer media, or even directly upload it online to social networks. You can even live stream directly from the camera via your smartphone, although the only caveat is that content needs to be viewed using a VR headset (although you can even grab that dusty Google Cardboard from 2015 and view 3D VR media through your smartphone).

The CALF 3D VR180 camera also comes with not one but four tripod mounts (on the top, bottom, left, and right) that let you attach tripods, selfie sticks, or even stabilizing gimbals for professional-quality footage. This effectively means you’ll look a little more professional as you capture content, unlike with the Vision Pro which requires you to wear the headset while you record media, making you pretty much look pretty ridiculous (don’t quote me). A stereo microphone records in dual channels, although there’s a 3.5mm aux input for connecting an external mic to your camera to build your professional setup. The only thing really missing is a flash…

Although it sports a hefty $1499 price tag, the CALF 3D VR180 camera is one of the first few VR-ready cameras targeted at consumers and content-creators looking to begin recording in this new format. It’s also significantly cheaper than other 8K VR cameras that can cost 4-5x the price, making it ideal in a space that isn’t crowded (especially in that budget). The camera comes with a standard 1650mAh replaceable battery (sort of like the one on a DSLR) that gives you more than 1.5 hours of continuous recording time, and also sports a USB-C port for charging your device or plugging a power-bank in for longer recording sessions. Media can then be beamed to the Calf app (which is free for Android and iOS users) where you can upload and transfer content, or to the free Calf Cut app that lets you edit and post-produce your videos. Each CALF 3D VR180 camera ships with two lens caps, a storage bag, a 64Gb SanDisk SD Card, a battery, lens-cleaning cloth, and charging brick and cable, starting as early as September 2023. That’s well before the Apple Vision Pro hits the shelves, giving you enough time to master the art of VR imaging!

Click Here to Buy Now: $1499 Hurry! Only 7 days left!

Click Here to Buy Now: $1499 Hurry! Only 7 days left!

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Unofficial Spotify Interface for the Apple Vision Pro brings ‘Spatial Computing’ to the music app

While the highly-anticipated headset is still a ways away, a designer has created a conceptual Spotify interface for the Apple Vision Pro and it looks absolutely stunning. With three panels filling your entire periphery, Kyuna Petrova’s Spotify UI lets you browse music, view album art, set your queue, see artist info, and play/pause/seek music all at once. The interface also features the signature blurred glass background that changes hues with your environment, creating an immersive app experience that feels incredibly real and within your palm’s reach!

Designer: Kyuna Petrova

Petrova’s Spotify UI for spatial computing is quite different from Spotify’s own desktop computing interface. The larger display in virtual reality offers much more visual real estate for digital assets. The entire UI can be split into four blurred glass canvases – one taskbar on the left, one control bar at the bottom, a main canvas for browsing music, and another for displaying the album art of the active song along with the artist bio. This is an extension of Spotify’s desktop app/website but with just more meat in the sauce. The result breaks the boundaries of the traditional rectangular display, creating something much more immersive.

While the interface doesn’t have a ‘dark mode’, the blurred glass instinctively shifts hues depending on your environment. In a well-lit space, the UI stays light, but in a darker area, it transforms into a dark UI that’s high on contrast and just glorious to look at. It’s a shame Petrova didn’t show what the app looks like when resized, but I imagine the album art and playback control bar take center stage. I’d also love to see immersive visualizations that fill your environment with psychedelic dynamic art as the music plays too. After all, why would I want to stare at a living room when I could look at responsive motion graphics that dance to my music?!

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INMO Air2 smart AR wireless glasses are posed as the Apple Vision Pro’s affordable option

Augmented reality is the future of how we interact with our gadgets, and the surprise launch of Apple Vision Pro is a testament to this fact. While VR headsets come with a grave disadvantage of being bulky and ridden with wired connections, smart glasses seem to nullify this ergonomic disadvantage with their sleek design and aesthetics.

The BMW ConnectedRide glasses for safe motoring; or the mainstream AR glasses like Razer Anzu, Rokid Air and Ray-Ban Stories are good references of where we are headed to. Now Air2 AR wireless glasses by Shenzen-based company INMO wants to change the dynamics of what smart glasses should be, and how users interact with them. All this at an affordable price tag that should interest you!

Designer: INMO

Click Here to Buy Now: $599 $799 (25% off). Only 31 of 300 left. Hurry, deal ends in 48 hours!

The frames of these smart glasses are a bit thick for a retro appeal and the overall build quality is nice. Weighting less than 100 grams courtesy of the plastic and aluminum material, these smart glasses do look well built. This is a very important attribute since we are talking about a long duration of use without compromising comfort in practical circumstances.

Under those seemingly normal pair of glasses is a micro-OLED display (640×400 pixels) that feels like a floating projector screen to the user. This makes them good for watching video content but they aren’t preferred for text content like reading blog articles. That said, the content can be navigated with touch gestures on the arms and for other controls there are two buttons below them. There are two speakers that beam audio downwards for crisp audio delivery but can be a tad loud to disturb others in your vicinity. INMO has also fitted a low-resolution camera that isn’t great, so we’ll take a skip.

Gif 1


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Screen Mirroring: Watch Anything

Gif 3

ChatGPT Intelligent Assistant

Talking of the specifications the Air2 wireless glasses have a four-core 1.8GHz ZiGuang ZhanRui AI chip, mated to 2GB of RAM and 32GB of ROM. The glasses also get cellular connectivity, GPS and Bluetooth 5.0 for more options. On a single full charge of around two hours (pretty long duration), the smart glasses last about 70-120 minutes and if you keep the media consumption down to normal you can extract some more time from the 500mAh battery.

Click Here to Buy Now: $599 $799 (25% off). Only 31 of 300 left. Hurry, deal ends in 48 hours!

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