Belgian Designer Just Built the Alien Playground Kids Dream About

When you think of Belgian fashion designer Walter Van Beirendonck, you probably picture bold runway shows and provocative collections that push boundaries. As a member of the legendary Antwerp Six, the group that put Belgian fashion on the global map in the 1980s, Van Beirendonck has built a reputation for work that’s colorful, fantastical, and always thought-provoking. But his latest project isn’t something you can wear. Instead, it’s something you can climb, jump on, and explore.

Welcome Little Stranger, which opened at C-mine in Genk, Belgium this month, marks Van Beirendonck’s first venture into interactive play design. The installation transforms an old industrial warehouse into an extraterrestrial playground where kids can meet a mysterious alien visitor through soft-play structures, vibrant colors, and immersive environments that feel like stepping onto another planet.

Designer: Walter Van Beirendonck (photos by Selma Gurbuz)

The project is part of C-mine’s new PLAYGROUND initiative, which invites artists to reimagine what play spaces can be. Rather than traditional playground equipment, these are designed as artistic environments where creativity and physical activity merge. For Van Beirendonck, this meant translating his signature aesthetic (think neon colors, fantastical creatures, and bold shapes) from fabric and runway to foam and physical space.

What makes this particularly interesting is Van Beirendonck’s stated motivation. He wanted to create an environment that encourages imagination without screens or digital distractions. It’s a refreshing stance from someone known for addressing contemporary themes like technology and identity in his fashion work. The space invites kids to wonder about the universe, discover new possibilities, and play together without boundaries.

The alien theme isn’t random. Van Beirendonck’s fashion work has long explored ideas about identity, diversity, and what it means to be different. By framing the playground around encountering a “little stranger” from another world, he’s essentially asking kids to think about otherness, curiosity, and welcome. These are heavy concepts, but they’re delivered through climbing structures and colorful shapes rather than lectures.

The design process itself was collaborative. C-mine worked with artist Emma Ribbens, an alumna of LUCA School of Arts, to run workshops where children from Genk contributed ideas and shared their thoughts. This participatory approach meant kids weren’t just the audience for the final product but had ownership in shaping what the space would become. It’s an increasingly common approach in public art and design, recognizing that the people who will use a space often have the best insights into what it needs.

Van Beirendonck’s visual language translates surprisingly well to this new medium. His fashion collections have always featured exaggerated proportions, vibrant patterns, and elements that feel like they could belong in science fiction or fantasy worlds. Those same qualities make for compelling playground design, where safety requirements mean everything needs to be soft and rounded anyway.

The location adds another layer to the story. C-mine is a former coal mining site in Genk that’s been transformed into a cultural and creative hub. It’s the kind of post-industrial regeneration project you see across Europe, where old warehouses and factories become galleries, theaters, and community spaces. Housing a whimsical playground in what was once an industrial building creates an interesting contrast between the building’s austere past and its colorful present.

For Van Beirendonck, who’s known for work that balances playfulness with provocation, this project sits comfortably in his career arc. He’s done book illustrations, scenography, and various collaborations outside traditional fashion. Welcome Little Stranger just happens to be one you can physically inhabit rather than view from a distance. Genk’s mayor noted that the project positions the city as creative and innovative while giving families and schools from across the region a new destination. It’s the kind of cultural infrastructure that smaller cities increasingly use to attract visitors and define their identity beyond industrial heritage.

Whether Welcome Little Stranger becomes a model for future artist-designed play spaces remains to be seen. But it does suggest interesting possibilities for what happens when designers step outside their usual mediums and apply their vision to physical environments meant for pure, unstructured play. Sometimes the best design isn’t about making something look good but about creating spaces where imagination can run wild.

The post Belgian Designer Just Built the Alien Playground Kids Dream About first appeared on Yanko Design.

Apple’s 2026 AirPods Pro Leaks Reveal Infrared Cameras That ‘See’ the World Around You

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Apple is reportedly preparing to launch a premium version of its AirPods Pro by 2026, aiming to set a new benchmark in the wireless earbuds market. Positioned strategically between the AirPods Pro 3 and AirPods Max in terms of price and features, this upcoming model is expected to combine innovative technology with Apple’s signature design […]

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With the release of iOS 26, Apple has introduced a highly anticipated feature that simplifies the process of creating custom ringtones directly on your iPhone. By using the enhanced functionality of the Shortcuts app and the Files app, you can now transform audio files or screen recordings into personalized ringtones without relying on third-party apps […]

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This 3D-Printed Headphone Celebrates Every Tangle We Hated

Remember the pocket archaeology of untangling your headphones every single time you pulled them out? That split second of dread when you’d fish them from your bag only to discover they’d somehow tied themselves into impossible knots? Designer Aleš Boem remembers. But instead of trying to solve that universal frustration, he’s immortalized it.

His project, Tangled Headphones for print, takes that chaotic mess of wires we all spent years battling and transforms it into something worth looking at. These aren’t functional headphones in the traditional sense. They’re 3D-printed sculptures that wear their tangles like a badge of honor, turning what used to drive us crazy into the entire aesthetic.

Designer: Aleš Boem

The design itself is striking. Boem has essentially frozen a moment of cable chaos in black plastic, creating headphones where the tangled cord isn’t a bug but the feature. The earcups are swallowed by loops and knots of wire, the headband twists and weaves, and even when you look at them straight on, your brain does that thing where it tries to trace the path of the cable and gets completely lost. It’s visually messy in the most deliberate, controlled way possible.

What makes this project so interesting is its timing. We’re living in the post-wire era. AirPods dangle from ears everywhere. Bluetooth has become the default. Most people under 20 probably think tangled headphones are some kind of abstract concept, like dial-up internet or waiting a week to see what your vacation photos looked like. But for everyone else, there’s this strange collective memory of the tangle struggle, and Boem is tapping directly into it.

There’s something almost archaeological about seeing these headphones styled in those moody editorial photos. The model on the subway, holding a cassette player. The vintage Sony Walkman making an appearance. It’s not just product photography; it’s visual storytelling about a specific moment in technology that’s already slipped into nostalgia territory. The fact that these are 3D-printed adds another layer. Modern fabrication technology creating a monument to obsolete problems.

The sculptural quality is what really elevates this beyond a novelty. Look at the headphones on their own, isolated on that white background, and they read as genuine art objects. The tangles aren’t random. They’re carefully designed loops and intersections that create texture and volume. The way the cable winds around itself has rhythm to it. If you didn’t know what you were looking at, you might think it was some kind of experimental fashion accessory or a piece from a contemporary art exhibition. And maybe that’s the point. Good design often involves looking at the everyday and asking what if we didn’t fix this? What if we leaned into it instead? Boem took something universally annoying and reframed it as something worth preserving. It’s a love letter to the physical quirks of older technology, the little inconveniences that somehow become part of the experience.

The project also raises questions about what we lose when technology goes wireless. Sure, nobody misses fighting with tangled cables at 7 AM while trying to catch the bus. But there was something tangible about wired headphones. They were physical objects with character. They got worn in. They had that one earbud that always died first. The cable would fray at exactly the spot where it bent coming out of your pocket. They broke, they lasted, they were real in a way that feels different from charging cases and Bluetooth pairing.

Tangled Headphones for print sits right in that weird space between functional design and art commentary. It’s too conceptual to be practical, but too grounded in real experience to be purely abstract. It’s a conversation starter, a nostalgia trigger, and a genuinely clever piece of design thinking all wound together. Whether you’d actually want to own a pair is almost beside the point. What matters is that Boem saw something everyone else was trying to eliminate and decided it was worth celebrating instead. In doing that, he created something that makes you look twice and remember a very specific kind of small, everyday chaos that barely exists anymore. That’s pretty special.

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As the name implies, “Send to Alexa+” lets users share their notebooks and documents from their supported Kindle with the Alexa+ AI assistant, making their information accessible on other Amazon platforms, including Alexa.com and the Alexa app. Prime members and Alexa+ subscribers will also be able to reach their Kindle documents on Echo and Fire TV devices. Alexa+ will be able to perform additional tasks such as summarizing notes, creating to-do lists and adding either calendar items or reminders.

This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/amazons-send-to-alexa-feature-arrives-on-kindle-scribe-and-scribe-colorsoft-140000093.html?src=rss

NVIDIA’s GeForce Now app lands on Amazon Fire TV sticks

NVIDIA's cloud gaming service, GeForce Now, has expanded to another platform. Starting today, folks with select Amazon Fire TV sticks can install a native GeForce Now app. While it was already possible to access GeForce Now through the Fire TV platform, you won't necessarily need to sideload an Android app to do so anymore.

At the outset, the new app is compatible with the second-gen Fire TV Stick 4K Plus and second-gen Fire TV Stick 4K Max (running Fire OS 8.1.6.0 and later). It also works with the original Fire TV Stick 4K Max if you're running Fire OS 7.7.1.1 or later. 

On the Fire TV platform, GeForce Now streaming quality tops out at a resolution of 1080p and a frame rate of 60 fps, with SDR visuals, H.264 video encoding and stereo audio. So you won't necessarily get the best GeForce Now experience here as the service has support for up to 5K resolution and up to 360 fps, along with HDR10 and 7.1 audio at the highest tier. But it's not a bad option if you already have the right hardware. You'll need a controller too, of course.

NVIDIA announced the GeForce Now app for Fire TV during CES last month. It joins other cloud gaming services on the Fire TV platform, including Xbox Cloud Gaming (PC Game Pass titles are available on GeForce Now as well) and Amazon's own Luna.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nvidias-geforce-now-app-lands-on-amazon-fire-tv-sticks-140000516.html?src=rss

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