MindsEye will litigate its own launch ‘sabotage’ controversy in DLC form

MindsEye developer Build a Rocket Boy remains so convinced that corporate foul play contributed to the disastrous launch of its debut game that it’s now planning to prove it to its audience via in-game content.

In a wide-ranging interview with GamesBeat, BARB CEO and CTO Mark Gerhard said MindsEye will soon receive a multiplayer update, as well as a new mission called Blacklist in which the studio will "share some of the evidence of the sabotage with the community." Gerhard didn’t elaborate further, beyond revealing that the new mission will also introduce a playable female character, but promised further updates to the game in the coming months.

BARB hopes its DLC will inspire the MindsEye community to create their own user-generated content with its Arcadia platform, which was always the long-term plan for the troubled action game. "The end state we want to be at is where the community can make their own [content] and can dream up their own creations, and again, without being a studio or needing to program or anything," Gerhard told GamesBeat. "They can actually make really fun and compelling experiences for themselves and their friends. That’s our mission. And I think that’s going to be more and more evident over the next few months."

MindsEye was riddled with bugs and performance issues when it launched last June, resulting in players demanding refunds and the studio hurriedly attempting to patch things up. Layoffs soon followed, with BARB co-CEO Lezlie Benzies reportedly addressing the remaining staff to reassure them of the game’s future. According to an IGN report, the former president of Rockstar North and GTA producer told employees at the time that saboteurs both external and within the company were to blame for the game’s nightmarish rollout.

In his new interview with GamesBeat, Gerhard took responsibility for the bugs and crashes that led to what he admitted was "without doubt, the worst launch in history," but echoed Benzies’ previous comments about the reputational damage the game suffered. "Obviously, we were kind of caught flat-footed on that," he said. "We didn’t counter the negative narrative. We weren’t sophisticated enough to have done that. But, we’re aware. We’ve called that out. Some of the negativity has been orchestrated around this, and thankfully, as a result, it stopped."

Gerhard said that the studio has collected "very strong evidence" of the alleged leaks following months of "thorough investigations," adding that the case is now in the hands of authorities in the UK and US.

BARB recently parted ways with co-publisher IOI Partners (a subsidiary of Hitman developer IO Interactive), and will be solely responsible for publishing responsibilities on MindsEye going forward. As a result, the planned MindsEye and Hitman crossover event is no longer going ahead.

This article originally appeared on Engadget at https://www.engadget.com/gaming/mindseye-will-litigate-its-own-launch-sabotage-controversy-in-dlc-form-152344593.html?src=rss

Evercade Nexus upgrades retro gaming with widescreen play and refreshed modern controls

For retro gaming enthusiasts, few platforms have embraced nostalgia with the same dedication as the Evercade lineup. Developed by Blaze Entertainment, the Evercade ecosystem has steadily carved out a niche by doing something many modern gaming platforms have abandoned, delivering classic games through collectible physical cartridges.

Since the original Evercade gaming handheld console arrived in 2020, the brand has built a reputation for preserving classic titles while presenting them in a curated, officially licensed format. Now the company is taking a more ambitious step forward with the Evercade Nexus, a device designed to modernize the handheld experience without losing the retro soul that defines the platform.

Designer: Evercade

The Nexus is a significant leap in hardware compared to earlier Evercade devices. One of the most noticeable changes is the 5.89-inch IPS screen (with 840×512 resolution) having a wider 16:9 aspect ratio. Previous Evercade systems focused primarily on the classic 4:3 format used by older consoles, but the wider screen allows the Nexus to better support enhanced versions of classic games as well as titles that benefit from a broader viewing area. The larger display also improves overall comfort for handheld play, giving retro games more space while maintaining the pixel clarity enthusiasts expect.

Controls have also received a major update. For the first time in the Evercade lineup, the Nexus includes dual analog sticks alongside the traditional D-pad and face buttons. While retro gaming is often associated with simpler control layouts, the addition of analog sticks expands the handheld’s compatibility with early 3D titles and games that demand more precise movement. The system also introduces TATE mode, allowing the console to be rotated vertically. This feature is particularly useful for classic arcade shooters originally designed for upright cabinets, recreating their intended orientation on a handheld device.

Under the hood, the Evercade Nexus runs on a quad-core processor clocked at around 1.5GHz. Power comes from a 5,000mAh battery that provides roughly five hours of gameplay on a single charge, while modern conveniences such as wireless headphone support bring the device closer to contemporary handheld expectations without sacrificing portability. Another notable addition is EverSync, a wireless multiplayer feature that allows two Nexus systems to connect locally. With EverSync, players can temporarily share a game from a single cartridge so both devices can participate, offering a simple way to enjoy multiplayer titles without requiring multiple copies.

Like every Evercade device, the Nexus remains fully compatible with the platform’s growing library of physical cartridges. The ecosystem now includes more than 700 officially licensed retro games spread across dozens of curated collections from classic publishers and arcade developers. Instead of relying on digital downloads, the Evercade philosophy continues to center on physical ownership and preservation. At launch, the Evercade Nexus will include a special cartridge featuring enhanced versions of classic titles such as Banjo‑Kazooie and Banjo‑Tooie, optimized for the handheld’s widescreen display.

Evercade Nexus handheld is up for preorder at $199.99 with release set for October 2026, which is a long time away if you are already curious. You can also go for the $229.99 Nexus 64 Edition, which boasts an exclusive Hard Shell EVA Case themed with the Evercade Nexus 64 Edition style, screen protectors, and of course, the certificate of authenticity. It is going to be limited to 2,000 units with pre-order availability on Funstock.

The post Evercade Nexus upgrades retro gaming with widescreen play and refreshed modern controls first appeared on Yanko Design.

Claude Code leak suggests Anthropic is working on a ‘Proactive’ mode for its coding tool

What should have been a routine release has revealed some of the features Anthropic has been working on for Claude Code. As reported by Ars Technica, The Verge and others, after the company released Claude Code's 2.1.88 update on Tuesday, users found it contained a file that exposed the app's source code. Before Anthropic took action to plug the leak, the codebase was uploaded to a public GitHub repository, where it was subsequently copied more than 50,000 times. All told, the entire internet (and Anthropic's competitors) got a chance to examine more than 512,000 lines of code and 2,000 TypeScript files. 

In the aftermath, some people claim to have found evidence of upcoming features Anthropic is working to develop. Over on X, Alex Finn, the founder of AI startup Creator Buddy, says he found a flag for a feature called Proactive mode that will see Claude Code work even when the user hasn't prompted it to do something. Finn claims he also found evidence of a crypto-based payment system that could potentially allow AI agents to make autonomous payments. In a Reddit post spotted by The Verge, another person found evidence that Anthropic might have been working on a Tamagotchi-like virtual companion that "reacts to your coding" as a kind of April Fools joke.    

"A Claude Code release included some internal source code. No sensitive customer data or credentials were involved or exposed," an Anthropic spokesperson told Bleepingcomputer. "This was a release packaging issue caused by human error, not a security breach. We're rolling out measures to prevent this from happening again."

As with any other leak, it's worth remembering plans can and often do change. Just because a company has written the code to support a feature doesn't mean it will eventually ship said feature. 

This article originally appeared on Engadget at https://www.engadget.com/ai/claude-code-leak-suggests-anthropic-is-working-on-a-proactive-mode-for-its-coding-tool-150107049.html?src=rss

WWDC 2026 Guide: iOS 27, Siri 2.0, and 5 Big Announcements

WWDC 2026 Guide: iOS 27, Siri 2.0, and 5 Big Announcements WWDC 2026

Apple’s Worldwide Developers Conference (WWDC) 2026, scheduled for June 8, promises to be a landmark event for developers, tech enthusiasts and Apple users. This year’s conference will focus on refining software, unveiling new hardware, and advancing artificial intelligence (AI) capabilities. With Apple’s ecosystem continuing to expand and evolve, the event is expected to highlight both […]

The post WWDC 2026 Guide: iOS 27, Siri 2.0, and 5 Big Announcements appeared first on Geeky Gadgets.

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The AI Doc’s director was “scared shitless” by AI, so he made a movie about it

If you're feeling anxious about AI and what it means for the future of humanity, you should watch The AI Doc: Or, How I Became an Apocaloptimist. As I noted in my review, the film aims to deliver some clarity amid all the hype. Now that it's in theaters, we sat down with director Daniel Roher, who won an Oscar for his film Navalny, to dive deeper into his complicated feelings around AI.

The entire topic made him nervous, Roher said, so he decided to team up with similarly anxious colleagues to demystify AI using film. He describes the goal of the project to be a sort of "first date" with AI, a way to hear about its potential benefits from AI boosters, while also taking in the many negatives brought up by critics. It’s probably too late to stop AI entirely, but he thinks we can at least try to find ways to limit the worst impulses of the tech industry. 

"I wanted to make this movie because I was scared shitless, that's the crux of it," he said in an interview on the Engadget Podcast. "I didn't understand what AI was. I didn't understand why everyone was talking about it and why it seemed to be this thing that came outta the woodwork and all of a sudden, people were talking about it like it was the apocalypse or like it was gonna be the most optimistic, greatest thing ever."

Ultimately, Roher arrived at the term “apocaloptimist,” which balances the contradictory ideas that AI can both seriously harm society, and that we can still shape the future by criticizing or outright rejecting it. "It's a worldview. It's choosing not to buy into a binary that's asking us to see this as either apocalypse and the end of the world, or through the rose-colored glasses of unvarnished optimism, which is also sort of a fallacy," he said.

On the one hand, he's well aware the major players pushing AI are, at best, flawed. When I mentioned Marc Andreessen’s recent comments about proudly having no inner thoughts, Roher added,” They're just fucking weird. They're just nerds who became billionaires because they were born at the right time and they had the right interests. They're brilliant in their own way and they have abilities, but they don't understand what it is to exist. They don’t know what real human beings navigate and go through.They have a very narrow worldview that's callous and cold and calculated.” 

For many, the overnight ubiquity of this largely untested technology and the collective wealth and power of those supporting it means rampant negative externalities are all but guaranteed. But Roher's apocaloptimism (we'll see if the term quite catches on) chafes against cynicism and doomsaying. He points to OpenAI’s Sora video generation app, which was heavily criticized as a tool that could lead to more realistic deepfakes, but was unceremoniously killed last week.

"I think people were [made] uncomfortable by it, and good,” Roher said. “And, shame on OpenAI for releasing this thing without any thoughtfulness. I guess the low bar of like, at least they had the decency to pull back and retract it, but only after public condemnation." He added, "to the cynical people saying we're all fucked, I'm like, no fuck you, we're not. Collective action matters.” 

And notably, the entire goal is to think more deeply about the uses of technology than the people actually creating it. "These guys, when you actually sit down with them, they don't have clarity, they can't make you feel better. They don't know themselves. They're just motivated by the unbridled optimism of the greatest profit-making technology in the history of humanity. "

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-ai-docs-director-was-scared-shitless-by-ai-so-he-made-a-movie-about-it-145747961.html?src=rss

Do You Have a Galaxy Watch? You Can Now Track Blood Pressure in the U.S.

Do You Have a Galaxy Watch? You Can Now Track Blood Pressure in the U.S. Samsung Health Monitor app screen explains 28-day calibration timing for blood pressure tracking in the U.S.

Galaxy Watch Users in the U.S. Can Now Monitor Blood Pressure Samsung has introduced blood pressure monitoring for select Galaxy Watch users in the U.S., marking a significant step forward in wearable health technology. This feature, available through the Samsung Health Monitor app, is designed to provide you with deeper insights into your cardiovascular health. […]

The post Do You Have a Galaxy Watch? You Can Now Track Blood Pressure in the U.S. appeared first on Geeky Gadgets.

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The Getaway is Subaru’s first three-row electric SUV

Today at the New York International Auto Show, Subaru announced its first three-row electric SUV: the Getaway. 

Like Subaru's other EVs, the Getaway is based on Toyota's e-TNGA platform and it shares many features and specs with the 2027 Highlander EV. Initially, all models will come with the company's Symmetrical all-wheel drive system, 420 horsepower and a native NACS-compatible charging port. That said, charging speeds don't look especially impressive as the Getaway's estimated 150kW system is expected to refill its battery from 10 to 80 percent in around 30 minutes. 

The first batch of Getaways will arrive late this year as 2027 models featuring a 95.8kWh battery that Subaru says will provide more than 300 miles of range on a single charge and a zero to 60 time of under five seconds. It will also come with preconditioning tech to help maintain charging speeds in cold weather (down to 14 degrees Fahrenheit). Then later in the first half of 2027, Subaru will release a standard-range model with a 77kWh power pack and AWD. The EV SUV offers 8.3 inches of ground clearance while its X-Mode system provides settings for Snow/Dirt, Deep Snow/Mud, Grip control and Downhill Assist along with a tow rating of up to 3,500 pounds. 

The Getaway's infotainment system is based around a 14-inch touchscreen with support for both Android Auto and CarPlay.
Subaru

On the inside, the Getaway will offer seating for up to seven people by way of a second-row bench, though if you don't mind dropping the passenger count to six, you can also opt for two captain's chairs. Its infotainment system is based around a 14-inch touchscreen with support for both wireless Android Auto and Apple CarPlay, while the driver gets a secondary 12.3-inch digital instrument cluster. 

As you'd expect from a Subaru, the Getaway also comes with a lot of outdoorsy features like ladder-type roof rails on "most" trims, plus the option of 19 or 20-inch wheels and up to 45.6 cubic feet of cargo space with the third row seats folded down. Heated front seats will also come standard, with the ability to upgrade to ventilated seats in the first two rows and a heated steering wheel on more premium trims. 

Subaru claims the Getaway has more cargo space than a Kia EV 9 with the third row folded.
Subaru

In the end, while the Getaway might not be the most original EV SUV due to its similarities to Toyota's upcoming Highlander EV, for any Subaru fans with larger families, this vehicle could be just what they need to make the jump from gas to electric. 

Specific details on pricing and trim levels are expected closer to the Getaway's official release date in late 2026. 

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/the-getaway-is-subarus-first-three-row-electric-suv-142500177.html?src=rss

LEGO and Crocs Finally Made the $89 Collab Nobody Knew They Needed

No matter how you feel about Crocs, you cannot deny the brand has a remarkable talent for finding partners that make you stop and say, “wait, actually… that works.” We’ve seen Krispy Kreme clogs dripping in donut-glazed energy, Windows XP nostalgia packed into a wearable throwback, and Ghostbusters uniforms distilled down to clog form. Every time I think Crocs has peaked its collab game, another partnership resets the bar. This time, they’ve linked up with LEGO for the Creativity Clogs collection, and this one lands a little differently.

The appeal is almost embarrassingly obvious in hindsight. Both LEGO and Crocs are built around the same core philosophy: take something simple, make it endlessly customizable, and let people go wild with it. LEGO gave us the stud system; Crocs gave us Jibbitz holes. Jibbitz charms are basically a wearable LEGO build. The two brands have been spiritually aligned for decades without anyone thinking to actually put them together, and the fact that it took this long feels like a design oversight that’s now been corrected.

Designers: LEGO x Crocs

The collection spans several configurations. The base Creativity Clog starts at $79.99, keeping things relatively clean with colorful LEGO bricks along the sole and a Jibbitz-ready upper waiting to be personalized. There is also a Kids’ Creativity Clog at $59.99, because LEGO is a multigenerational brand whether anyone admits it or not.

The Masterbrand Creativity Clog at $89.99 is the one that goes all in. It arrives with 12 LEGO brick Jibbitz charms already loaded onto the upper and around the sole, plus a LEGO Minifigure tucked into the box. That detail genuinely made me smile. It is the kind of considered touch that separates a real collaboration from a brand simply slapping a logo on an existing product.

The Midnight Garden Creativity Clog takes the same design language in a different direction. Where the other colorways lean into LEGO’s signature primary palette, this version opts for a darker, more subdued aesthetic that feels almost grown-up by comparison. It is the right pick for someone who wants to quietly signal their appreciation for the collab without committing to the full crayon-box energy of the others.

Visually, these clogs strike a balance I did not expect. The brick texture runs along the sole without overtaking the whole shoe, so you are not walking around in something that looks like a toy store exploded on your feet. It is restrained enough to wear in public while still being obviously, joyfully LEGO. The Jibbitz-ready holes mean you can keep building on top of the base, swapping in dedicated LEGO charm packs depending on your mood. That is exactly the kind of open-ended customization that makes both brands tick.

The LEGO Group and Crocs announced their multi-year global partnership in January 2026, and the Creativity Clogs dropped on March 19, with LEGO Insiders getting a three-day head start. Certain sizes sold out quickly, which tells you all you need to know about the appetite for this one.

My honest read is that this collaboration is smarter than its predecessor. The original LEGO Brick Clogs were built for viral moments and display shelves. Giant foam bricks make a statement, but they do not go anywhere useful. The Creativity Clogs are the real follow-through, translating LEGO as a design language into something you would actually wear to a theme park, a farmers market, or around the house on a slow Tuesday. The playfulness is baked in without demanding you commit to a costume to participate.

That said, $89.99 for a pair of Crocs is a price point worth sitting with, even if the included Minifigure does technically sweeten the deal. Crocs collabs have always commanded a premium over the core classics, and by now the brand’s audience is accustomed to paying for the concept as much as the shoe itself. Whether the LEGO x Crocs Creativity Clog earns its place in your rotation will probably depend on how much real estate your inner kid still occupies. For a lot of people, that answer is quite a bit of space.

The post LEGO and Crocs Finally Made the $89 Collab Nobody Knew They Needed first appeared on Yanko Design.

The $2,000 iPhone is real: Is the iPhone Fold worth the record-breaking price?

The $2,000 iPhone is real: Is the iPhone Fold worth the record-breaking price? iPhone Fold

Apple is poised to make a significant impact in the foldable smartphone market with its highly anticipated iPhone Fold. By merging the portability of an iPhone with the versatility of an iPad Mini, this innovative device could transform how you interact with mobile technology. Featuring a book-style foldable design, innovative hardware, and a customized version […]

The post The $2,000 iPhone is real: Is the iPhone Fold worth the record-breaking price? appeared first on Geeky Gadgets.

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The new Storm Radar app is a treasure trove of data for weather nerds

The horrible winter of 2026 is behind us in New England; now we’ve moved on to the season where there’s a threat of rain basically every day. Given that, the updated Storm Radar app from The Weather Company (owners of the Weather Channel app) caught my eye. There are tons of good weather apps out there, and I’m the kind of nerd that likes to try them all, and Storm Radar feels pretty unique to me.

The main interface is, as you’d expect, your local radar. Tapping on any point of the map calls up a detailed forecast for that exact point, with data coming via The Weather Company’s “gridded forecast on demand” (FOD) system. The default view is precipitation, but there are multiple other layers you can add including temperature, cloud cover, nearby lighting strikes, wind and so forth. There are also overlays for storm cells being tracked; you can tap on those and see things like the direction, speed and range of the storm.

In addition to that standard radar view, Storm Radar has just added something called high-res single site radar. As the name suggests, it pulls data specifically from a single weather station in much greater detail than the typical radar map; The Weather Company says the standard view is based on its FOD system which uses a variety of sources, including the company’s own APIs.

The single-site radar, on the other hand, includes reflectivity data, which measures the amount of energy returned to a radar receiver from precipitation. The National Oceanic and Atmospheric Administration (NOAA) says reflectivity is “he most frequently used product by forecasters to indicate where precipitation and severe weather is occurring.” That's a level of specificity I find delightful.

Naturally, there’s some AI baked into the updated app as well. In my testing, it responds pretty clearly to natural language questions like “what’s the best time to go for a run.”There’s a more conversational element to the AI experience that should be rolling out in the coming weeks, as well.

Like the standard Weather Channel app, you can use Storm Radar for free, but its most advanced featuers require a premium subscription. $4 a month or $20 per year unlocks all of Storm Radar’s features; you can also get a Weather Channel Premium Pro subscription for $5 a month or $30 a year which includes Storm Radar as well as removing ads and providing more detailed data (like hourly forecasts for eight days rather than two). That pricing is about in line with what other weather apps are charging for premium features these days. So if the basic iPhone weather app isn’t cutting it, Storm Radar may be worth a look. It’s only on iOS for now, but it’ll eventually come to Android too.

This article originally appeared on Engadget at https://www.engadget.com/apps/the-new-storm-radar-app-is-a-treasure-trove-of-data-for-weather-nerds-133646812.html?src=rss