Camera (1) Imagines a Tactile Digicam for a Screen-Tired Generation

Most photos now live inside phones, buried between notifications and apps. A new generation has started picking up old digital cameras to make shooting feel more intentional again, separate from scrolling and messaging. Many of those cameras still carry clunky menus and dated interfaces. Camera (1) is a concept design that asks what a modern compact could feel like if it were designed around touch and light instead of software layers.

Camera (1) is a compact, metal-bodied device with softly rounded corners, sized to slip into a pocket but solid enough to fill the hand. All the main controls live on one edge, so your thumb and index finger can reach the shutter, a circular mode dial with a tiny glyph display, and a simple D-pad without shifting your grip or poking at a touchscreen. The concept is inspired by the now familiar transparent, hardware-forward design language of Nothing.

Designer: Rishikesh Puthukudy

Taking the camera to a dinner or a show means twisting the lens ring to frame, feeling the click of the shutter under your finger, and glancing at the little icon on the dial to know whether you are in stills or video. The camera encourages you to look at the scene more than at the screen, letting the physical controls carry most of the interaction so the rear display stays out of the way.

The dot-matrix glyph on the dial shows simple icons for modes, while a curved light strip around the lens can pulse for a self-timer, confirm focus, or signal that video is rolling. Instead of deep menu trees, you get a handful of physical states you can feel and see at a glance, which makes the device feel more like an instrument than a gadget you have to decipher before you can take a picture.

The engraved lens ring, marked with focal length and aperture, invites you to twist rather than pinch. Zooming or adjusting focus becomes a small, satisfying motion instead of a jittery rocker or on-screen gesture. That tiny bit of resistance under your fingers reinforces the idea that changing perspective is a choice, not something you do absentmindedly while flipping through feeds.

The bead-blasted metal shell, the layered front panel with circuit-like relief, and the small red accents and screws give the camera a technical, almost transparent character without actually exposing its internals. It feels like a piece of hardware that is honest about how it works but still restrained enough to live on a café table or hang from a wrist strap without looking like it is trying too hard.

Camera (1) is not trying to beat the phone at convenience. It is offering a different relationship with photography, one where you press real buttons, read simple glyphs, and let light and tactility tell you what the camera is doing. In a world where every screen wants something from you, a compact that just wants you to notice what is in front of it feels like a refreshing thought experiment.

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Samsung’s 13-Inch E-Paper Housing Is Made from Phytoplankton Plastic

Printed signs get reprinted every week, while full LCD signage burns power all day just to show a static promo. E-ink has quietly solved this in e-readers by holding text without sipping battery, but it has not shown up in everyday public spaces where signs still get taped to shelves. Samsung’s new 13-inch Color E-Paper is a panel that tries to live in that middle ground, digital enough to update remotely, quiet enough to blend in.

Samsung’s 13-inch Color E-Paper is roughly the size of an A4 sheet, 1,600 x 1,200 pixels in a 4:3 aspect ratio, built to sit on shelves, counters, tables, and doors where paper signs still dominate. It uses digital ink and an embedded rechargeable battery to hold static images at zero watts, sipping power only when content changes.

Designer: Samsung

A grocery aisle, cosmetics shelf, or bookstore with weekly specials could run these panels instead of printed posters. Staff update prices and layouts from their phones using the Samsung E-Paper app, or centrally through Samsung’s VXT cloud platform, without ladders, tape, or stacks of paper. The signs look like printed cards but can flip to a new campaign in seconds.

The housing is the first commercial display enclosure to use bio-resin derived from phytoplankton, independently verified by UL to contain 45% recycled plastic and 10% phytoplankton-based resin. Samsung says this can cut carbon emissions in manufacturing by more than 40% compared to conventional petroleum-based plastics, and the packaging is made entirely from paper.

The panel maintains static content at zero watts and uses far less energy than conventional digital signage when it refreshes. An advanced color imaging algorithm smooths gradations and refines contours so posters, book covers, and product shots look closer to print than to a backlit screen. A 13-inch, 4:3 color e-ink panel with this power profile sounds suspiciously like the hardware you would want in a large-format e-reader or note-taking tablet.

Samsung is clear that this is a business display, part of a lineup that already includes 32-inch and upcoming 20-inch models aimed at replacing printed signage. Still, it is hard not to imagine what would happen if a future device borrowed this panel, pairing it with touch and pen input for textbooks, comics, sheet music, or ambient dashboards that can sit on a desk for days without a charge.

Some of the most interesting future-facing ideas show up first in places like retail signage. A 13-inch color e-paper display built with phytoplankton-based resin is, on paper, just a smarter sign for cafes and cosmetics counters. It is also a reminder that the ingredients for calmer, more sustainable reading and information devices already exist; they are just waiting for someone to assemble them into something you would want to curl up with on the sofa.

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IKEA GREJSIMOJS Dog Lamp Dims When You Hold Its Head for Bedtime

Bedtime means juggling bright ceiling lights, harsh phone screens, and random night lights that feel more like plastic gadgets. Kids often want a light that feels like a friend keeping watch, while adults want something that does not fight the decor or scream “children’s product” when guests walk by. IKEA’s GREJSIMOJS tries to bridge that gap with a lamp that is both functional and playful without picking a side.

GREJSIMOJS is an LED table lamp shaped like a small blue dog, designed by Marta Krupińska as part of IKEA’s play-driven collection. It is meant for children but deliberately “far from childish,” with a rounded capsule body, soft legs, and a white dome that glows like a head, so it reads as a friendly companion even before you turn it on.

Designer: Marta Krupińska (IKEA)

Turning it on at night means pressing and holding the button on the dog’s head to dim the light seamlessly. The lamp remembers the last brightness level, so it always comes back exactly where you left it, whether that is a low night-light glow or a brighter setting for reading. The gesture is simple enough for a child to understand, but satisfying enough that adults do not feel like they are using a toy.

The light itself is a pleasant, glare-free glow that is gentle on the eyes. It is bright enough for bedtime stories or quiet play, but can be dialed down to a soft presence that makes the room feel safe without keeping anyone awake. Over time, that consistency makes the lamp part of the ritual, a signal that the day is winding down and it is time to rest.

Krupińska describes the lamp as a reliable friend that keeps you company and makes you smile every day, and the GREJSIMOJS collection is built around play and togetherness for all ages. The dog shape is abstract enough to sit on a grown-up’s bedside table without feeling out of place, yet expressive enough that a child can project personality onto it, which is a neat trick for polypropylene and LEDs.

The body is made from polypropylene with at least 50% recycled content, and the LED light source is replaceable with a lifetime of about 25,000 hours, roughly 20 years at three hours a day. It is mains-powered with a cord and adapter included, cool to the touch, and cleaning is as simple as dusting it with a cloth.

GREJSIMOJS is less about adding another gadget to a child’s room and more about choosing a bit of playfulness in everyday objects. It is a reminder that a lamp can be both a piece of design and a small character in the room, watching over the bed, joining in on shadow puppets, and quietly proving that functional lighting does not have to grow up completely.

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Seestar S30 Pro Captures Deep-Sky Photos While You Sleep

The romance of stargazing usually hits the reality of traditional astrophotography pretty hard. Heavy mounts, polar alignment, cables running from telescope to laptop, and software that can turn a clear night into troubleshooting instead of wonder. Phone cameras and basic star apps have helped, but they still leave a gap between pointing at the sky and capturing something worth keeping.

Seestar S30 Pro is a smart telescope that weighs about 1.65kg and folds a telescope, auto-focuser, camera, Alt-Az mount, filter wheel, and controller into one compact body. You power it on, tap your phone to connect, and the system is ready. The idea is to replace a trunk full of gear with a palm-sized observatory that lives in a backpack but still feels like a serious instrument.

Designer: ZWO ASTRO

Setting it up under a clear sky, you open the app and choose from more than 80,000 deep-sky objects and 600,000 stars. With one-tap GOTO, the S30 Pro slews to the target, locks on, and starts tracking. You pick a mode, Stargazing, Milky Way, Solar System, or Scenery, and let the dual-lens 4K system with its IMX585 telephoto and IMX586 wide-angle sensors stack and refine frames.

Milky Way and star trails modes let you watch the sky drift across the frame or trace arcs over time-lapse. Built-in 8K stitching automatically mosaics horizontal or vertical panoramas, expanding the field far beyond a single frame. A freeze-the-ground feature separates foreground from sky, keeping the landscape sharp while the Milky Way stays crisp and trail-free, all from a single tap that would normally require separate exposures.

The 4-element apochromatic lens with extra-low dispersion glass minimizes chromatic aberration so stars stay round, and blacks stay neutral. A built-in triple filter system, dark field, UV/IR cut, and light pollution filter tuned for OIII and Hα, adapts to different conditions. Active anti-dew control gently warms the optics to prevent condensation, so long sessions do not end with a fogged-over lens and hours of wasted time.

Plan mode lets you schedule a target and let Seestar handle locating, tracking, capturing, and processing while you sleep, so you wake up to finished data instead of staying up all night monitoring exposures. For longer exposures, an equatorial mode with additional accessories counters Earth’s rotation. During the day, the same device becomes an ultra-telephoto camera for birds, distant landscapes, or rocket launches, with smart tracking to keep subjects centered.

The S30 Pro sits inside a broader ecosystem, from the telescope network that lets you control Seestar units across regions to the AI assistant that responds to voice commands, and ASCOM Alpaca support that opens it up to software like NINA for advanced workflows. It is framed less as a gadget and more as a platform for exploring the sky, making the first steps effortless while leaving room to grow.

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This Trolley Stacks and Rotates Like Shipping Containers at a Port

Most storage furniture sits where you put it, fixed shelves and cabinets that do their job but rarely respond to how space changes during a day. Trolleys help with mobility, but they often feel generic, more utility than character. Harbor 051 is a storage trolley that borrows its logic from a place built entirely around movement and stacking, Busan Port, where containers shift and cranes swing in a constant choreography.

Busan’s harbor is where standardized containers are stacked and moved in regular patterns, and where cranes handle goods with a rhythm that becomes its own visual language. Harbor 051 takes that logistical landscape and reinterprets its structure and rhythm into storage furniture, applying the repetition and organized arrangement of containers to the way the trolley is built and used at home, echoing the port’s distinctive sense of flow.

Designers: Ho joong Lee, Ho taek Lee

The trolley consists of four container-like boxes stacked on a wheeled base, each able to pivot around a central axis. In a narrow hallway or next to a desk, you keep them aligned as a compact tower. When you settle on the sofa or work at a table, you swing modules out to the side, opening up access to books or supplies without taking over the floor.

A vertical mast rises from the top, capped with a horizontal beam that doubles as a light. It reads like a tiny crane or gantry, giving the trolley a clear front and sense of direction. In a living room, that light becomes a reading lamp or soft ambient glow, while the mast acts as a subtle signpost, a little landmark instead of anonymous storage hiding in a corner.

The colors are pulled directly from Busan and its port. Yellow comes from cranes and working equipment, navy and blue from the sea in front of and beyond the harbor, and red from the camellia flower that represents the city. In practice, that means a base of deep blue containers, a bright yellow mast, or a red top module bringing energy into an otherwise neutral space.

Harbor 051 is more than a playful reference. The rotating structure makes storage and placement genuinely flexible, the wheels let it move between rooms, and the integrated light adds another layer of function. It is a small example of how a logistics system’s order and rhythm can become a domestic tool instead of staying at the edge of the city.

Harbor 051 brings a city’s backbone into something you can live with every day. Instead of a generic cart, you get a trolley that feels like a stack of containers paused mid-movement, ready to pivot as your day shifts. Storage does not have to be invisible to be useful; sometimes the most satisfying pieces are the ones that quietly carry a story from outside your window into the room where you spend time.

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This Headphone Stand Looks Like a Sculpture Even Without Headphones

Headphones usually end up draped over monitors, balanced on stacks of books, or left in a tangle on the desk. They are often the nicest piece of audio gear in the room, but rarely have a home that matches their presence. Most stands are plastic hooks or generic metal frames that disappear under the headband, doing their job but adding nothing to the space. Arco is a response to that gap, a stand that treats headphones like something worth giving a proper place.

Arco is a headphone stand designed to feel like a finished object, whether or not there is a pair of headphones resting on it. Carved from a single block of wood or stone, it has a smooth arc that gives the headband a gentle resting point and a solid base that reads more like a small piece of furniture than an accessory. When empty, it still looks complete, adding subtle presence to a shelf or desk.

Designer: latr.

Reaching for headphones becomes a small, deliberate gesture instead of fishing them out from under papers. When you are done listening, they go back to the same place, the arc catching the headband and lifting the earcups off the surface. Over time, that simple habit keeps the desk clearer and the headphones in better shape, protected from pressure points or deforming pads that come from stacking other things on top.

The wood versions, oak and walnut, bring warmth and visible grain to a shelf or sideboard. The stone versions, Portuguese limestone for subtlety and Guatemala marble for a stronger character, feel more like small monoliths anchoring a corner of the room. In each case, the material is chosen to sit comfortably among books, speakers, and other objects without shouting for attention or feeling like obvious “tech gear.”

Both wood and stone Arcos are CNC-machined from a single solid block, then finished entirely by hand to refine surfaces and edges while letting the natural character of the material remain visible. The arc and outer volume went through many sketches and prototypes until the proportions felt natural and there was nothing left that looked unresolved, which is why the form feels calm rather than generic or rushed.

Latr is a young design brand focused on lifestyle pieces with character for a more relaxed way of living. Arco fits that ethos by turning a purely functional object into something that quietly adds presence to a room, giving headphones a place in the open instead of hiding them away. It is easygoing and optimistic in its own way, inviting you to enjoy the small pleasure of a tidy, intentional audio corner.

Arco is not trying to reinvent storage; it is simply making one everyday object feel more considered. By giving headphones a stand that looks complete on its own, it turns a bit of visual noise into a small architectural moment. In rooms where so many accessories feel disposable or provisional, a single block of wood or stone that earns its place on the desk every day is a quiet kind of luxury.

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OBSBOT Tiny 3 4K PTZ Webcam Review: Audio As a First-Class Citizen

PROS:


  • Triple MEMS mic array with five specialized audio modes

  • Strong imaging quality with 1/1.28-inch 4K Dual All-Pixel PDAF sensor

  • AI Tracking 2.0 with intelligent framing and PTZ control

  • Extreme compactness with flagship-level specs

CONS:


  • Premium pricing

  • Feature depth may overwhelm casual users

  • Non-serviceable, integrated design

RATINGS:

AESTHETICS
ERGONOMICS
PERFORMANCE
SUSTAINABILITY / REPAIRABILITY
VALUE FOR MONEY

EDITOR'S QUOTE:

OBSBOT Tiny 3 treats audio and video as one design problem instead of forcing users to stack separate gear, creating a genuinely tiny studio that replaces an entire desk setup with one very capable box.

Most people who take video calls seriously have ended up stacking gear on their desks. A clip-on webcam, a clamped USB mic, software filters layered on top of each other, and a constant ritual of adjusting angles and leaning into microphones just to sound decent. Laptop webcams were never meant to carry this much weight, but the usual upgrade path still treats audio as something you solve separately, which means juggling two devices and hoping they play nicely together.

OBSBOT Tiny 3 approaches that problem differently. The 4K PTZ webcam wraps a triple MEMS microphone array, a 1/1.28-inch sensor, and a 2-axis gimbal into a compact, lightweight aluminum body. OBSBOT calls it a Tiny Titan, and claims it delivers studio-grade spatial audio, flagship imaging, and AI tracking in one very small package. Whether that actually holds up during everyday streaming, client meetings, and the occasional podcast is the question worth answering.

Designer: OBSBOT

Aesthetics

Walking into a room where the Tiny 3 sits on a desk, it reads less like a webcam and more like a miniature broadcast camera someone scaled down and parked on a tripod. The aircraft-grade aluminum alloy shell gives it an equipment-grade presence without being loud about it, landing somewhere between compact cameras and audio interfaces rather than the glossy plastic most peripherals use these days.

The proportions feel deliberately compact. At 37mm x 37mm x 49mm and 63g, it occupies roughly the same footprint as a large dice, but the dual-axis gimbal makes it clear this is meant to move and track rather than stare at one fixed angle. The satin metallic finish catches light softly without harsh reflections, and the minimal branding keeps it neutral enough to blend into creative or corporate setups without clashing with the rest of the gear.

The included storage case and adjustable mount feel like extensions of the same design language rather than afterthoughts tossed into the box. The case is compact and rigid, protecting the camera in transit without eating up bag space, while the mount uses clean lines and a friction hinge that feels considered. These details matter to people who care about how tools look both during use and while packed away, which describes exactly the kind of person likely to spend more on a webcam in the first place.

Ergonomics

Setup is quick enough that you can join a meeting within minutes of opening the box. Plug the OBSBOT Tiny 3 into a USB-C port, wait a few seconds for automatic driver installation, and the camera appears as a standard UVC device ready for Zoom or Teams. Downloading OBSBOT Center later unlocks deeper controls, but the basics work immediately without forcing you into a setup wizard when you are already five minutes late to a call.

Mounting options give flexibility without requiring proprietary hardware. The adjustable clip grabs laptop lids or monitor bezels securely, while the built-in 1/4-inch thread accepts any standard desk tripod or arm. This means the Tiny 3 can shift from a quick laptop travel setup to a permanent studio fixture without needing different stands, which keeps things simpler when your workspace changes or you move between home and office regularly.

The 2-axis gimbal handles tracking smoothly once it starts moving. Pan range reaches ±130 degrees controllable, tilt goes from 32 degrees up to 60 degrees down, and the gimbal moves at up to 120 degrees per second. In practice, the camera can follow you across a room, reframe when you stand up or sit down, or snap to preset positions without feeling sluggish or overeager, more like a quiet camera operator than a webcam you nudge by hand every few minutes.

Voice commands and gesture control keep your hands free when it counts. Saying “Hi Tiny” wakes the camera, and from there you can trigger tracking, zoom in or out, or park the gimbal in preset positions by voice. Gestures work similarly: a raised hand or quick motion toggles tracking or zoom without leaning forward to click software buttons. This feels genuinely practical once you are mid-presentation and do not want to break flow by reaching for a mouse or keyboard.

Performance

At the imaging core sits a 1/1.28-inch CMOS sensor with 50MP effective pixels behind an f/1.8 lens at a 24mm equivalent focal length. That sensor size is closer to what you would find in a decent smartphone camera than in most webcams, which immediately changes expectations for low-light noise, dynamic range, and how camera-like the footage feels compared to typical USB peripherals.

The OBSBOT Tiny 3 outputs 4K at 30 fps for sharp video, or drops to 1080p at up to 120 fps for ultra-smooth motion or slow-motion clips. That 120 fps mode is rare on webcams and genuinely useful for product demos, movement capture, or just making gesture-heavy content feel more cinematic. DCG HDR balances bright windows and dim rooms without the ghosting that makes some HDR modes unusable, which helps when you are stuck with mixed lighting.

Autofocus and exposure behave like a capable point-and-shoot rather than guesswork. Dual All-Pixel PDAF pulls focus quickly, whether you are showing a product, writing on a whiteboard, or pacing during a stream. ISO 100 to 12,800, capped at 6,400 in HDR mode, gives flexibility to stay clean in low light without the image collapsing into noise. Shutter speeds from 1/12,800 to 1/30 second handle fast motion or dim environments without aggressive software smoothing.

Audio is where the Tiny 3 genuinely stands apart from the field. The triple silicon MEMS microphone array includes one omnidirectional and two directional mics, operating at 24-bit sampling with 130dB SPL handling and a 69dB signal-to-noise ratio. In plain terms, the system captures quiet nuance and loud environments without clipping or filling the track with hiss, and noise reduction is strong enough to keep voices clear even in noisy spaces.

Five dedicated audio modes cover different scenarios without needing external hardware. Pure Audio delivers unprocessed stereo for music or ASMR. Spatial Audio enhances stereo separation for vlogs. Smart Omni balances voices and environmental sound for meetings. Directional focuses pickup in front while suppressing surrounding noise, ideal for solo podcasts. Dual-Directional captures front and rear while rejecting sides, built for interviews. Having all five built in lets you tune the mic to your environment instead of buying another device.

AI Tracking 2.0 brings framing intelligence you would usually need a camera operator to achieve. Human tracking offers Single, Group, and Only Me modes, the latter locking onto one person and ignoring distractions. Object tracking lets you box items in software and have the gimbal follow. Zone Tracking sets custom areas where tracking starts or stops. Auto Zoom adjusts framing from close-up to full body, while Face Framing detects which direction you are looking and shifts composition accordingly.

Sustainability

The aircraft-grade aluminum alloy body does more than look polished. Aluminum dissipates heat better than plastic, which keeps the camera cooler during long streams and reduces the risk of thermal issues or early component wear. The material also resists scratches and minor bumps better than glossy finishes, which matters when you are moving the camera between desk, bag, and tripod regularly without babying it.

The OBSBOT Tiny 3 is not user-serviceable in the traditional sense, but that trade-off buys integration and compactness. The non-removable gimbal, sensor, and mic array work as a single tuned system, eliminating external adapters, separate audio devices, and multiple mounting solutions. Over time, that reduces the number of peripherals cluttering your workspace and, eventually, the pile of obsolete gear heading toward e-waste when you simplify or upgrade.

Consolidation itself is a quieter sustainability angle. By combining high-quality video, spatial audio, and intelligent tracking in one device, the Tiny 3 can replace the typical webcam-plus-mic-plus-software stack many creators rely on. Fewer separate products to manufacture, package, ship, and discard adds up over the lifecycle of a setup, even if it is not the kind of sustainability story that comes with certification badges or bold recycled-material claims.

Value

With a $349 full price tag, the OBSBOT Tiny 3 sits in premium webcam territory. This is not an impulse replacement for a blurry laptop camera. It is aimed at people who make a living on video or spend enough time on calls and streams that a camera setup feels like professional infrastructure rather than just another peripheral. The price is higher than most consumer webcams, but it is also attempting significantly more than a fixed lens with a basic mic.

Value shows up through consolidation. At that price point, you get a 4K PTZ camera, triple-mic spatial audio system, and deep AI tracking in one device. Building something similar from separate pieces, a good standalone webcam, a quality USB microphone, plus software for tracking, can match or exceed that total when you add it up. The bigger benefit is simplicity: one cable instead of three, one piece of software, and one object on the desk instead of gear fighting for USB ports.

Comparing what $349 typically gets you elsewhere helps frame where Tiny 3 sits. At similar prices, you might find webcams with strong video but mediocre mics that still need separate audio solutions, or you might approach entry-level camera kits that require capture cards and external mics. Tiny 3’s combination of audio-first design, motorized PTZ tracking, and real-time AI framing is rare enough in this bracket that direct comparisons feel unfair in either direction.

The broader OBSBOT ecosystem adds value for people who grow into complex setups. Pairing the Tiny 3 with OBSBOT’s own Vox SE wireless mics, a physical OBSBOT Tiny Smart Remote 2, or adapters for HDMI and NDI output means the camera scales from simple desk calls to multi-camera streams without needing replacement. That spreads the initial investment over more scenarios and extends useful life, which looks more reasonable when you consider many people outgrow basic webcams within a year anyway.

Verdict

The OBSBOT Tiny 3 feels like a carefully engineered answer to the messy reality of modern video communication, where clear sound, smart framing, and reliable focus matter as much as raw resolution. The combination of a 1/1.28-inch 4K sensor, triple MEMS spatial audio, and a nimble PTZ gimbal packed into a, pardon the pun, tiny aluminum body makes it feel less like a webcam upgrade and more like a miniaturized studio camera that works over USB-C.

It is hardly the cheapest way to appear on screen, but it is one of the few that treats audio, video, and intelligence as a single design problem. For creators, educators, podcasters, and remote workers tired of juggling separate cameras and mics just to sound and look decent, the OBSBOT Tiny 3 makes a strong case for consolidating that setup into one very small, very capable box that disappears into the background while you get on with the work.

The post OBSBOT Tiny 3 4K PTZ Webcam Review: Audio As a First-Class Citizen first appeared on Yanko Design.

These 95g AR Glasses Replace VR Headsets with a 300-Inch Screen

Portable entertainment has split into two unsatisfying extremes. AR glasses feel like oversized phone screens floating in front of your face, and VR headsets are immersive but too heavy, bulky, and isolating for everyday use. There is a desire for something that feels like a real cinema experience but can be used on a couch, in bed, on a plane, or in a café without suiting up or strapping a helmet to your face.

Xynavo is a pair of lightweight AR glasses built around lightweight immersion, private audio, and expandable functionality. It offers a 70-degree field of view and dual 4K micro-OLED displays, creating a virtual screen equivalent to more than 300 inches, yet weighs only 95g. The goal is to turn whatever you already own into a cinema-scale display you can wear, without the weight and noise of a full headset.

Designer: Xynavo

Click Here to Buy Now: $299 $499 ($200 off). Hurry, only a few units left! Raised over $199,200.

Xynavo fits into evenings at home, where couples can use a multi-device adapter to connect two pairs and share the same screen, playing on a Nintendo Switch or Steam Deck together or watching films and series side by side. Parents and children can share animated movies and family comedies, or connect a game console for interactive play, with private audio and a huge virtual screen.

Late nights or quiet weekends alone, you put on Xynavo and relax on the couch or in bed watching NBA, NFL, or UEFA Champions League games, or diving into action movies and sci-fi series. The dual 4K clarity and private audio turn it into a theater experience made just for you, without needing to dedicate a room or disturb anyone else in the house.

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On planes, high-speed trains, or in hotel rooms, you connect a laptop via USB-C or the included HDMI adapter, pair a wireless keyboard, and handle email or browsing. Then you switch seamlessly to movies or games, all while the glasses stay light enough to wear for full episodes or matches without headband fatigue. The 95 g weight makes hours-long sessions feel manageable instead of exhausting.

Most AR glasses offer a narrow field of view that feels like a big phone, while Xynavo’s 70-degree FOV and dual 4K panels fill your vision with a cinema-scale scene. The high pixel density keeps text crisp and motion smooth, avoiding screen-door effects. A +2D to -6D diopter adjustment range lets many users dial in crystal-clear focus without wearing prescription glasses underneath, making the fit more comfortable.

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Open-ear AR audio often leaks sound and struggles in noisy or very quiet spaces. Xynavo uses magnetic in-ear modules designed for noise isolation and zero sound leakage, keeping audio clear on trains and planes and private next to someone sleeping. That makes shared spaces and late-night use realistic, without headphones or disturbing people nearby.

Two built-in 3D split-screen modes, 3840×1080 and 1920×1080, let you watch a wider range of 3D content. A long press switches formats, while the dual 4K panels maintain depth and clarity across both modes. This flexibility means more 3D videos, apps, and playback sources work without workarounds or format hunting.

Xynavo connects to smartphones, handheld consoles, tablets, laptops, gaming systems, and PCs via its Type-C cable and included HDMI adapter, working as a plug-and-play external display without special apps or pairing. It is designed as an expandable Type-C vision platform, with support planned for external modules like cameras, night vision, and thermal imaging. That hints at a future where the same lightweight frame can grow with whatever you want to see next.

Click Here to Buy Now: $299 $499 ($200 off). Hurry, only a few units left! Raised over $199,200.

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CW&T Machined a Mortar into a 1.31kg Spherical Steel Object

Grabbing a jar of pre-ground spice happens because the mortar and pestle are buried in a cabinet, or it feels like too much work. Most mortars are big, porous bowls that live in the back of a cupboard, coming out only for special recipes. CW&T’s Spicy is a different take, a mortar and pestle small and sculptural enough to live on the counter all the time, making it easier to reach for when you need it.

Spicy is a ball-and-socket style mortar and pestle machined from stainless steel. It is only about 66mm across and 60mm tall, but it weighs around 1.31kg, with a glass bead-blasted exterior and a rough interior surface. It holds about a tablespoon of spices, just enough for finishing a dish or grinding a small batch of seeds without pulling out the full kitchen arsenal.

Designer: CW&T

Dropping a pinch of peppercorns or cardamom into the cup and wrapping your hand around the spherical pestle, you roll and twist the ball against the rough interior, feeling the resistance and the way the spices break down under the weight. The continuous contact between ball and bowl makes the motion more like drawing circles than hammering, which is easier on the wrist and oddly satisfying.

The rather hefty mass keeps the mortar planted while you grind, so you are not chasing it around the counter. The glass bead exterior feels soft and matte in the hand, while the rough interior bites into seeds and dried herbs. A cork base cushions the action and protects the table but still lets the piece slide slightly if you want to reposition it mid-session.

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Spicy is machined from food- and dishwasher-safe stainless steel, so cleanup is as simple as rinsing or tossing both parts into the dishwasher. There is no porous stone to stain or absorb flavors, and no wooden handle to baby. That durability, combined with the compact footprint, makes it easy to justify leaving it on the counter next to oil and salt instead of packing it away.

Spicy is designed to pair with Salty, CW&T’s minimalist salt cellar, sharing the same cylindrical geometry and machined metal finish. Together, they turn a corner of the kitchen into a small landscape of dense, precise objects that invite touch. It fits into CW&T’s habit of over-building simple tools, so they feel like permanent fixtures rather than disposable gadgets.

Spicy is not trying to reinvent cooking; it is just making one small part of it feel more intentional. By compressing a mortar and pestle into a heavy, palm-sized ball and cup, it turns grinding spices into a quick, tactile ritual you might actually look forward to. Kitchens full of plastic grinders and pre-ground jars make freshly crushed spices feel like too much effort, but a tiny stainless-steel weight that lives on the counter is a quiet argument for doing one thing properly.

The post CW&T Machined a Mortar into a 1.31kg Spherical Steel Object first appeared on Yanko Design.

Someone Built the PS4 Portable Sony Never Made with a 7-Inch OLED

The PS4 era is over, but the library is still incredible, and the only way to enjoy it portably has been streaming or emulation with compromises in latency, compatibility, and control. The fantasy of a true PS4 handheld that runs games natively has floated around for years, but Sony never built one. Reddit user wewillmakeitnow decided to stop waiting and built it himself instead.

This is not a Raspberry Pi or a cloud device but a heavily modified PS4 Slim motherboard, cut and re-laid to be as compact as possible while keeping full functionality. The builder redesigned the layout for better power efficiency and thermals, then wrapped it in a custom ABS enclosure with full controls and a 7-inch 1080p OLED screen, turning a console into something that looks and plays like a handheld from an alternate timeline.

Designer: wewillmakeitnow

The cooling story is where most of the work lives. A new airflow path, custom heatsinks, and a large rear fan are managed by an onboard ESP32 microcontroller. The ESP32 runs custom firmware to watch temperatures in real time, enforce thermal thresholds, trigger emergency shutdowns, and supervise power draw and battery charging. It is the safety brain that makes running a console-class APU in your hands viable instead of a thermal disaster.

The power system uses six 21700 cells at 6,000 mAh each in a 3S2P configuration, roughly 130 Wh of energy. Under lighter loads, the system pulls around 44W for about three hours of play. In demanding games, it can draw close to 88W and land closer to an hour and a half before shutdown, at around 10V, which protects the pack. There is also a dedicated port for playing on AC.

The handheld still behaves like a PS4 when you want it to. There is HDMI out for plugging into a TV, multiple USB-C ports for charging, configuration, and connection to controllers or external drives, plus a USB 3.0 port for storage. In that mode, it stops being a handheld and becomes a very small PS4 Slim you can drop next to a hotel TV.

All of this comes at a cost. The enclosure is about 113mm x 270mm x 57mm, with sharp edges and no sculpted grips, and the weight is likely well north of a kilogram once you add the board, cooling, and batteries. The builder chose to let the shell hug the motherboard as tightly as possible, sacrificing rounded comfort to keep the footprint from ballooning further.

This one-off build shows both the promise and limits of turning a living-room console into a handheld. It proves that a native PS4 portable is technically possible if you accept thickness, weight, and fan noise. It also quietly asks what might happen if a company with Sony’s resources took the idea seriously. Until then, it stands as someone picking up their favorite console and refusing to put it down.

The post Someone Built the PS4 Portable Sony Never Made with a 7-Inch OLED first appeared on Yanko Design.