Apple’s second-generation Pencil is just $79 right now

Apple's second-generation Pencil aimed at artists and creators is on sale at close to the lowest price we've seen. You can now grab one for $79, a full 39 percent ($30) off the regular price. That makes it an easy buy if you have a compatible tablet and are looking for Apple's Pencil model with the widest array of features. 

Apple designed the second-generation Pencil specifically to work with the iPad, and it's the best stylus you can snap up for the company's tablets. It offer low latency, along with a double-tap feature that you can customize to switch between preferred tools. Other features include tilt sensitivity, pressure sensitivity and what Apple claims is "pixel-perfect precision."

One big advantage that the second-gen Apple Pencil has over its two siblings is wireless charging, as it attaches magnetically to the side of a compatible iPad while it recharges. You'll need a relatively recent iPad Air, iPad mini or iPad Pro, but the magnetic charger on the side of those tablets gives you an easy way to stow your stylus while powering it. You don't have to think about cables, or buy a case with a pen slot.

If you don't need all the second-gen model's features and want to spend a bit less, Apple's Pencil (USB-C) is also on sale for $70 (11 percent off), near it's all-time-low price. It offers the same precision and magnetic mount, but lacks pressure sensitivity, wireless charging and the double tap drawing tool feature.  

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This article originally appeared on Engadget at https://www.engadget.com/apples-second-generation-pencil-is-just-79-right-now-112551674.html?src=rss

Nintendo’s Switch 2 may not arrive until 2025

Nintendo's "Switch 2" was widely expected to arrive sometime this year, but a new rumor is putting that timeline into question. Now, the company is telling publishers that the next-gen console is slated for release in the first quarter of 2025, according to VGC, Eurogamer and other sources. That would line up with the release of the original Switch, which was announced in October 2016 but came out in March 2017

Publishers were reportedly briefed recently on the launch date change from late 2024 to early 2025. Several sources said they were working on Switch 2 games with releases planned for early 2025. One key title could be the long-delayed Metroid Prime 4, which is still on Nintendo's release schedule but has no specific date attached. 

Earlier this month, Nintendo slightly bumped its fiscal 2024 Switch sales forecast from 15 million to 15.5 million, compared to 18 million and 23 million in 2022 and 2021. Nintendo's stock slid today based on the release delay rumors, according to Reuters.

Not much is known about the future device, including the name. Rumors suggest it will have backward compatibility with Switch, along with 4K capabilities and visual quality similar to that of the PS5 and Series X. In any case, this year is bound to be a busy one for the company — if the new console does launch in Q1 2025, it'll likely be announced at a Nintendo Direct showcase later this year.

This article originally appeared on Engadget at https://www.engadget.com/nintendos-switch-2-may-not-arrive-until-2025-090934042.html?src=rss

Apple confirms home screen web apps will no longer work on European iOS devices

Apple has explained why it's disabling progressive web apps (PWAs) in the EU, it wrote in updated developer notes seen by TechCrunch. The news follows users noticing that web apps were no longer functional in Europe with recent iOS 17.4 beta releases. Apple said it's blocking the feature in the region due to new rules around browsers in Europe's Digital Markets Act (DMA).

Web apps behave much like native apps, allowing dedicated windowing, notifications, long-term local storage and more. European users tapping web app icons will see a message asking if they wish to open them in Safari instead or cancel. That means they act more like web shortcuts, creating issues like data loss and broken notifications, according to comments from users seen by MacRumors.

The problem, according to Apple, is a new DMA requirement that it allow browsers that don't use its WebKit architecture. "Addressing the complex security and privacy concerns associated with web apps using alternative browser engines would require building an entirely new integration architecture that does not currently exist in iOS and was not practical to undertake given the other demands of the DMA and the very low user adoption of Home Screen web apps," the company wrote.

However, the Open Web Advocacy organization disagrees, as it writes in its latest blog

Some defend Apple's decision to remove Web Apps as a necessary response to the DMA, but this is misguided.

Apple has had 15 years to facilitate true browser competition worldwide, and nearly two years since the DMA’s final text. It could have used that time to share functionality it historically self-preferenced to Safari with other browsers. Inaction and silence speaks volumes.

The complete absence of Web Apps in Apple's DMA compliance proposal, combined with the omission of this major change from Safari beta release notes, indicates to us a strategy of deliberate obfuscation. Even if Apple were just starting to internalize its responsibilities under the DMA, this behaviour is unacceptable. A concrete proposal with clear timelines, outlining how third party browsers could install and power Web Apps using their own engines, could prevent formal proceedings, but this looks increasingly unlikely. Nothing in the DMA compels Apple to break developers' Web Apps, and doing so through ineptitude is no excuse.

The change, spotted earlier by researcher Tommy Mysk, arrived with the second iOS 17.4 beta, but many observers first thought it was a bug. "The EU asked for alternative app stores and Apple took down web apps. Looks like the EU is going to rue the day they have asked Apple to comply with the #DMA rules," he posted on X.

According to Apple's App Store Guidelines, web apps are supposed to be an alternative to the App Store model. Considering that that the EU's DMA is designed to break the App Store monopoly, the move to disable them altogether is bound to cause friction. The EU, Japan, Australia and the UK have previously criticized the requirement for WebKit to run PWAs, according to the Open Web Advocacy (OWA). 

Apple said it regrets any impact to the change, but said it was required "as part of the work to comply with the DMA." The company has already been accused by developers of malicious compliance with the DMA over fees for developers to bypass the App Store, with Spotify CEO Daniel Ek describing it as "extortion.". 

This article originally appeared on Engadget at https://www.engadget.com/apple-confirms-home-screen-web-apps-will-no-longer-work-on-european-ios-devices-112527560.html?src=rss

Apple confirms home screen web apps will no longer work on European iOS devices

Apple has explained why it's disabling progressive web apps (PWAs) in the EU, it wrote in updated developer notes seen by TechCrunch. The news follows users noticing that web apps were no longer functional in Europe with recent iOS 17.4 beta releases. Apple said it's blocking the feature in the region due to new rules around browsers in Europe's Digital Markets Act (DMA).

Web apps behave much like native apps, allowing dedicated windowing, notifications, long-term local storage and more. European users tapping web app icons will see a message asking if they wish to open them in Safari instead or cancel. That means they act more like web shortcuts, creating issues like data loss and broken notifications, according to comments from users seen by MacRumors.

The problem, according to Apple, is a new DMA requirement that it allow browsers that don't use its WebKit architecture. "Addressing the complex security and privacy concerns associated with web apps using alternative browser engines would require building an entirely new integration architecture that does not currently exist in iOS and was not practical to undertake given the other demands of the DMA and the very low user adoption of Home Screen web apps," the company wrote.

However, the Open Web Advocacy organization disagrees, as it writes in its latest blog

Some defend Apple's decision to remove Web Apps as a necessary response to the DMA, but this is misguided.

Apple has had 15 years to facilitate true browser competition worldwide, and nearly two years since the DMA’s final text. It could have used that time to share functionality it historically self-preferenced to Safari with other browsers. Inaction and silence speaks volumes.

The complete absence of Web Apps in Apple's DMA compliance proposal, combined with the omission of this major change from Safari beta release notes, indicates to us a strategy of deliberate obfuscation. Even if Apple were just starting to internalize its responsibilities under the DMA, this behaviour is unacceptable. A concrete proposal with clear timelines, outlining how third party browsers could install and power Web Apps using their own engines, could prevent formal proceedings, but this looks increasingly unlikely. Nothing in the DMA compels Apple to break developers' Web Apps, and doing so through ineptitude is no excuse.

The change, spotted earlier by researcher Tommy Mysk, arrived with the second iOS 17.4 beta, but many observers first thought it was a bug. "The EU asked for alternative app stores and Apple took down web apps. Looks like the EU is going to rue the day they have asked Apple to comply with the #DMA rules," he posted on X.

According to Apple's App Store Guidelines, web apps are supposed to be an alternative to the App Store model. Considering that that the EU's DMA is designed to break the App Store monopoly, the move to disable them altogether is bound to cause friction. The EU, Japan, Australia and the UK have previously criticized the requirement for WebKit to run PWAs, according to the Open Web Advocacy (OWA). 

Apple said it regrets any impact to the change, but said it was required "as part of the work to comply with the DMA." The company has already been accused by developers of malicious compliance with the DMA over fees for developers to bypass the App Store, with Spotify CEO Daniel Ek describing it as "extortion.". 

This article originally appeared on Engadget at https://www.engadget.com/apple-confirms-home-screen-web-apps-will-no-longer-work-on-european-ios-devices-112527560.html?src=rss

GM’s Super Cruise expansion adds 750,000 miles of rural roads

GM has announced a significant expansion of its Super Cruise operating area by around 750,000 miles to rural roads and minor highways in the US and Canada, TechCrunch reported. The upgrade is set to be completed by 2025 and will nearly double the automaker's current 400,000 mile network.

First launched in 2017, Super Cruise allows fully hands-free operation under the supervision of a driver, who must be ready to take control at any time. It uses highly accurate GPS, cameras, radar sensors and a driver attention system to ensure the operator is paying attention. 

However, it can only be operated on designated roads that have been LiDAR scanned for GM by a third-party contractor. That generates maps maps showing lane level data, topography, the radius of road curves and more, allowing Super Cruise to adjust speeds when necessary. That's particularly important on rural roads and highways that are more likely to have tight curves, steep hills and other potentially dangerous sections.

The automaker has taken a slow approach to its driver assistance system, especially compared to rival Tesla, which offers a $12,000 Full Self Driving system that can operate on city streets. GM recently unveiled the Ultra Cruise system that could also work in cities, saying it could be used "95 percent" of the time hands-free. However, that program was reportedly cancelled, with GM now fully focusing on Super Cruise.

GM offers 15 vehicles with Super Cruise, including pickups, SUVs, the Bolt EUV and all Cadillac models. Up until now, it's largest Super Cruise expansion took place in 2022, growing from 200,000 to 400,000 miles. 

This article originally appeared on Engadget at https://www.engadget.com/gms-super-cruise-expansion-adds-750000-miles-of-rural-roads-100119273.html?src=rss

Max is the first streaming service to offer Dolby Vision for live sports

As part of its NBA All-Star coverage press release, Warner Bros. Discovery announced that it'll stream live sports with Dolby Vision for the first time ever. The feature will be available to Max subscribers with supported Dolby Vision TVs "via the B/R [Bleacher Report] Sports Add On," the company said. 

Dolby Vision has been available for streaming films and TV series for ages, but this will mark the first time it comes to live sports. Warner Bros. Discovery hinted that it'll soon be available across NBA, NHLA, MLB, NCAA and US soccer games as well. Max has already been using Dolby Atmos sound to enhance live games.

Sports streams arguably stands to benefit most from Dolby Vision, as it boosts brightness levels, clarity and color. Dolby has previously said that real-time HDR feeds will be handled intelligently to so that bright areas aren't blown out and detail isn't lost in shadows. The company has also said that live feeds will adjust accordingly to the device they're being played on so they're optimal for each display.

This weekend's NBA All-Star coverage will be first to get Dolby Vision. Coverage includes the game on Sunday, February 18 starting at 8PM ET, as well as a special two-hour NBA All-Star Tip-Off show at 6PM.

Max launched the Bleacher Report tier on October 5, offering live sporting events including MLB, NBA, NHL and NCAA. It also offers access to all of WBD's pre- and post-game shows, along with Bleacher Report highlights, documentaries and more. The company recently extended the deadline for free programming until February 29, 2024. After that, it'll cost $10 per month, but the addition of Dolby Vision makes it a more compelling option. 

This article originally appeared on Engadget at https://www.engadget.com/max-is-the-first-streaming-service-to-offer-dolby-vision-for-live-sports-161515799.html?src=rss

Sony predicts it’ll sell fewer PS5s than first thought

Sony has lowered its PlayStation 5 sales forecast for fiscal 2023 significantly and now expects to sell 21 million units, down from a previous forecast of 25 million. That's despite posting record quarterly revenue and selling 8.2 million PS5s over the holiday season. So far this fiscal year, Sony has sold 16.4 million consoles, bringing its total to 54.8 million overall. (The company sold 19.1 million PS5s in fiscal 2022.)

Sony announced in December that it had sold 50 million PS5 units over three years, as of December 9, 2023. That's just a week longer than it took the PS4 to achieve the same number, and the latter wasn't bogged down by supply chain issues and a worldwide pandemic. 

Revenue was up 16 percent over the same quarter last year, thanks in part to improved sales of non-first-party titles. However, operating income was down significantly (26 percent), due a drop in first-party sales and losses on hardware due to promotions. In other words, PS5 sales aren't meeting the company's expectations despite discounts. 

Sony has seen higher sales in all three quarters this year compared to last. That might not continue this year though, as it's forecasting sales of just 4.6 million for Q4 2023 (February to April), down from 6.3 million in Q4 2022. 

In terms of new first-part games, Sony noted that Marvel's Spider-Man 2 has sold 10 million units (as of February 4) since its release in October 2023.

Almost all other Sony divisions saw higher revenue, including its Imaging & Sensor Solutions division (Sony makes sensors for iPhones and many other devices), along with Pictures and Music. That resulted in a record 3.75 trillion yen for Q3 ($24.9 billion) compared to 3.08 trillion yen the year before ($20.5 billion). 

This article originally appeared on Engadget at https://www.engadget.com/sony-predicts-itll-sell-fewer-ps5s-than-first-thought-091816189.html?src=rss

Nothing’s Phone 2a will debut on March 5

Nothing announced that it will reveal its latest Phone 2a on March 5th, but there's a not-great surprise for American fans of the product. Rather than being released officially like the Phone 2, the device will come to the US as part of a "developer program." That sounds a lot like the way it released the original Phone 1, which was sold for $299 stateside under a similar-sounding "Beta Membership" program.

The company didn't reveal any images of the device or pricing, but the company may use a simplified Phone 2 esthetic. That unique design was a standout feature thanks to the transparent Gorilla Glass back, 11 LED "Glyph" strips, a metal frame and curved edges. 

The Phone 2a is rumored to be a budget version of the Phone 2, which cost $600. In a teaser video, the company questioned how it could make it "cheaper" and also mentioned that it has made better supplier connections so it can pass the savings onto consumers. Earlier rumors peg the European price around €400 ($430), with the savings chalked up in part to a cheaper MediaTek Dimensity 7200 processor. 

The same rumors suggests it'll have a simplified interface with fewer LED strips, plus dual cameras centered at the top like eyes on a head (backed up somewhat by Nothing's "See the world through fresh eyes," as The Verge points out). Sketches shown in Nothing's release video appear to back up that claim. We may learn more soon, as Nothing is holding a press conference in Barcelona for Mobile World Conference (MWC) on February 27th. 

This article originally appeared on Engadget at https://www.engadget.com/nothings-phone-2a-will-debut-on-march-5-123559888.html?src=rss

Apple Cash will offer virtual card numbers for online shopping

Apple Cash may soon offer a "virtual card number" in the iOS 17.4 beta that can be used to shop online where Apple Pay isn't available, according to a Reddit post spotted by 9to5Mac. The new feature promises a new security code for every transaction and the number can be accessed in Safari's Autofill for easy use. 

In the beta, Apple Cash users are prompted to "set up virtual card number." Once that's done, you can see it via the settings menu, including the card number, expiration date and security code. The number is separate from the one used for Apple Pay transactions and can be changed, according to 9to5Mac

As a reminder, Apple Cash is similar to a debit card, allowing you to send and receive money via Apple Pay and the Message app. Funds can be stored and it can be linked to a bank account or other debit card to transfer money back and forth. Apple Pay cashback earnings are paid off as Apple Cash, and funds can be used to pay off Apple Pay balances. 

Apple Cash used to be operated on the Discover Network, but Apple switched over to Visa back in 2022. Until now, though, Apple Cash has had no card number, so using it online was a non-starter. Apple says 15 percent of retailers still don't accept Apple Pay — so with the virtual card number, you might be able to pay with Apple Cash on those sites. The feature is still in beta on iOS 17.4, which is supposed to arrive in March. 

Apple Cash update adds 'virtual card number' for online shopping
Reddit/simpledsp

This article originally appeared on Engadget at https://www.engadget.com/apple-cash-will-offer-virtual-card-numbers-for-online-shopping-123508385.html?src=rss

Ring’s cheapest subscription plan is going up by $10 a year

Amazon's Ring is raising the price of its cheapest Basic subscription, following similar bumps by Google and others, the company said in a FAQ seen by The Verge. As of March 11, it's going from $4 to $5 per month (or $40 to $50 dollars a year), an increase of 25 percent. 

The last time Ring raised its Basic plan rate in June of 2022 (from $3 to $4 per month), it also added a few features like additional cloud storage, larger bulk videos downloads and the ability to receive exclusive discounts on future Ring product. This time, though the price is increasing with no additional benefits added. 

While just a couple of Starbucks Flat White coffees per year more, the bump could be more significant for some users. The Basic plan only covers one camera and each requires a sub to save and record videos. That means users with two or more cameras may be better off with the Ring Protect Plus plan (which covers all Ring doorbells and home cameras at one location), since it's now exactly twice as much at $10 per month or $100 per year. (Without a plan, you can only view a livestream and receive motion alerts.)

Ring's move follows Google, which raised its cheapest Nest Aware plan from $6 to $8 per month ($60 to $80 per year) in September last year, though that option covers every camera on your account. That now makes Google's option better for new users who haven't bought any hardware. 

If you're looking to spend even less, Blink and Wyze both offer single camera cloud plans for $3 per month, and both companies support local storage as well. Another option is buying devices that support Apple HomeKit Secure Video, provided you have an iCloud+ subscription.

This article originally appeared on Engadget at https://www.engadget.com/rings-cheapest-subscription-plan-is-going-up-by-10-a-year-093533654.html?src=rss