Microsoft Copilot has reportedly been blocked on all Congress-owned devices

US Congressional staff members can no longer use Microsoft's Copilot on their government-issued devices, according to Axios. The publication said it obtained a memo from House Chief Administrative Officer Catherine Szpindor, telling Congress personnel that the AI chatbot is now officially prohibited. Apparently, the Office of Cybersecurity has deemed Copilot to be a risk "due to the threat of leaking House data to non-House approved cloud services." While there's nothing stopping them from using Copilot on their own phones and laptops, it will now be blocked on all Windows devices owned by the Congress. 

Almost a year ago, the Congress also set a strict limit on the use of ChatGPT, which is powered by OpenAI's large language models, just like Copilot. It banned staffers from using the chatbot's free version on House computers, but it allowed them to continue using the paid (ChatGPT Plus) version for research and evaluation due to its tighter privacy controls. More recently, the White House revealed rules federal agencies have to follow when it comes to generative AI, which would ensure that any tool they use "do not endanger the rights and safety" of Americans. 

Microsoft told Axios that it does recognize government users' need for higher security requirements. Last year, it announced a roadmap of tools and services meant for government use, including an Azure OpenAI service for classified workloads and a new version of Microsoft 365's Copilot assistant. The company said that all those tools and services will feature higher levels of security that would make it more suitable for handling sensitive data. Szpindor's office, according to Axios, will evaluate the government version Copilot when it becomes available before deciding if it can be used on House devices. 

This article originally appeared on Engadget at https://www.engadget.com/microsoft-copilot-has-reportedly-been-blocked-on-all-congress-owned-devices-034946166.html?src=rss

Microsoft Copilot has reportedly been blocked on all Congress-owned devices

US Congressional staff members can no longer use Microsoft's Copilot on their government-issued devices, according to Axios. The publication said it obtained a memo from House Chief Administrative Officer Catherine Szpindor, telling Congress personnel that the AI chatbot is now officially prohibited. Apparently, the Office of Cybersecurity has deemed Copilot to be a risk "due to the threat of leaking House data to non-House approved cloud services." While there's nothing stopping them from using Copilot on their own phones and laptops, it will now be blocked on all Windows devices owned by the Congress. 

Almost a year ago, the Congress also set a strict limit on the use of ChatGPT, which is powered by OpenAI's large language models, just like Copilot. It banned staffers from using the chatbot's free version on House computers, but it allowed them to continue using the paid (ChatGPT Plus) version for research and evaluation due to its tighter privacy controls. More recently, the White House revealed rules federal agencies have to follow when it comes to generative AI, which would ensure that any tool they use "do not endanger the rights and safety" of Americans. 

Microsoft told Axios that it does recognize government users' need for higher security requirements. Last year, it announced a roadmap of tools and services meant for government use, including an Azure OpenAI service for classified workloads and a new version of Microsoft 365's Copilot assistant. The company said that all those tools and services will feature higher levels of security that would make it more suitable for handling sensitive data. Szpindor's office, according to Axios, will evaluate the government version Copilot when it becomes available before deciding if it can be used on House devices. 

This article originally appeared on Engadget at https://www.engadget.com/microsoft-copilot-has-reportedly-been-blocked-on-all-congress-owned-devices-034946166.html?src=rss

Activision is reportedly looking into the malware stealing its users’ login credentials

Activision is reportedly in the midst of investigating a hacking campaign that's stealing login credentials from people playing its games. According to TechCrunch, bad actors have been successfully installing malware onto victims' computers and using their access to steal logins for their gaming accounts and even their crypto wallets. Citing an unnamed source, the publication reported that the video game publisher has been helping victims remove the malware and regain control of their accounts, but that there isn't enough information yet to say how the malware is spreading.

A spokesperson for Activision, however, denied that the company is helping to remove the malware, stating that the issue is with third-party software vendors and not with Activision software or platforms. TechCrunch's source said the malware "could be only affecting folks who have third-party tools installed," insinuating that people are getting it from non-Activision-developed software typically used with its games.

Delaney Simmons, Activision's spokesperson, told the publication that the company is aware of "claims that some player credentials across the broader industry could be compromised from malware from downloading or using unauthorized software." He added that the company's servers "remain secure and uncompromised."

A third-party origin is certainly a plausible theory, seeing as the hacking scheme appears to have been uncovered by someone known as Zeebler, who develops cheating software for Call of Duty. Zeebler told TechCrunch that he discovered the campaign when one of his customers had their account stolen for his software. Upon looking into it, he reportedly discovered a database containing stolen credentials. He also said that the malware is disguised to look like real software, but they were actually designed to steal the usernames and passwords victims type in. Zeebler is presumably talking about third-party tools like cheating software getting cloned to harvest people's logins, but phishing schemes that use Activision's official login design exist, as well. Bottom line is, people should be careful what they download and always double check if the login page they're typing in is the real deal. 

Update, March 30 2024, 5:20PM ET: This story has been updated to include new information from Activision.

This article originally appeared on Engadget at https://www.engadget.com/activision-is-reportedly-looking-into-the-malware-stealing-its-users-login-credentials-092210468.html?src=rss

Activision is reportedly looking into the malware stealing its users’ login credentials

Activision is reportedly in the midst of investigating a hacking campaign that's stealing login credentials from people playing its games. According to TechCrunch, bad actors have been successfully installing malware onto victims' computers and using their access to steal logins for their gaming accounts and even their crypto wallets. Citing an unnamed source, the publication reported that the video game publisher has been helping victims remove the malware and regain control of their accounts, but that there isn't enough information yet to say how the malware is spreading.

A spokesperson for Activision, however, denied that the company is helping to remove the malware, stating that the issue is with third-party software vendors and not with Activision software or platforms. TechCrunch's source said the malware "could be only affecting folks who have third-party tools installed," insinuating that people are getting it from non-Activision-developed software typically used with its games.

Delaney Simmons, Activision's spokesperson, told the publication that the company is aware of "claims that some player credentials across the broader industry could be compromised from malware from downloading or using unauthorized software." He added that the company's servers "remain secure and uncompromised."

A third-party origin is certainly a plausible theory, seeing as the hacking scheme appears to have been uncovered by someone known as Zeebler, who develops cheating software for Call of Duty. Zeebler told TechCrunch that he discovered the campaign when one of his customers had their account stolen for his software. Upon looking into it, he reportedly discovered a database containing stolen credentials. He also said that the malware is disguised to look like real software, but they were actually designed to steal the usernames and passwords victims type in. Zeebler is presumably talking about third-party tools like cheating software getting cloned to harvest people's logins, but phishing schemes that use Activision's official login design exist, as well. Bottom line is, people should be careful what they download and always double check if the login page they're typing in is the real deal. 

Update, March 30 2024, 5:20PM ET: This story has been updated to include new information from Activision.

This article originally appeared on Engadget at https://www.engadget.com/activision-is-reportedly-looking-into-the-malware-stealing-its-users-login-credentials-092210468.html?src=rss

Twitch bans streams overlaid on boobs and butts

No more Fortnite Twitch streams on butts. I said what I said. If you're out of the loop on all things Twitch, there's a trend going around of streamers projecting their gameplays on green-screened body parts, usually intimate ones like butts and breasts. Because normal picture-in-picture is now apparently too boring. Twitch is putting a stop to its streamers' shenanigans, though, and will officially prohibit "content that focuses on clothed intimate body parts such as the buttocks, groin, or breasts for extended periods of time" starting on March 29.

In a writeup on the trend, Kotaku explained that it all started when controversial streamer Morgpie projected her Fortnite gaming session on a closeup of her behind. After that, other streamers followed suit, overlaying their games on body parts both real and fictional, like anime thighs or anime boobs breasting boobily on screen while they're playing. Now, boobs and butts streaming is out. Don't get caught up on the "clothed intimate body parts" wording, as well β€” of course, their unclothed versions are also prohibited, as per Twitch's policy that doesn't allow users to broadcast or upload "content that contains depictions of real or fictional nudity, regardless of the medium used to create it."

Twitch had previously revised its guidelines due to Morgpie's activities on its platform. The streamer went live with a well-positioned camera that suggested she was gaming topless, shortly after Twitch relaxed its rules for sexual content on the platform. It gave rise to a meta of streamers pretending to be unclothed, prompting the platform to rescind those policy changes and ultimately to bar users from pretending to be fully or partially nude in their streams. 

This article originally appeared on Engadget at https://www.engadget.com/twitch-bans-streams-overlaid-on-boobs-and-butts-100542551.html?src=rss

Twitch bans streams overlaid on boobs and butts

No more Fortnite Twitch streams on butts. I said what I said. If you're out of the loop on all things Twitch, there's a trend going around of streamers projecting their gameplays on green-screened body parts, usually intimate ones like butts and breasts. Because normal picture-in-picture is now apparently too boring. Twitch is putting a stop to its streamers' shenanigans, though, and will officially prohibit "content that focuses on clothed intimate body parts such as the buttocks, groin, or breasts for extended periods of time" starting on March 29.

In a writeup on the trend, Kotaku explained that it all started when controversial streamer Morgpie projected her Fortnite gaming session on a closeup of her behind. After that, other streamers followed suit, overlaying their games on body parts both real and fictional, like anime thighs or anime boobs breasting boobily on screen while they're playing. Now, boobs and butts streaming is out. Don't get caught up on the "clothed intimate body parts" wording, as well β€” of course, their unclothed versions are also prohibited, as per Twitch's policy that doesn't allow users to broadcast or upload "content that contains depictions of real or fictional nudity, regardless of the medium used to create it."

Twitch had previously revised its guidelines due to Morgpie's activities on its platform. The streamer went live with a well-positioned camera that suggested she was gaming topless, shortly after Twitch relaxed its rules for sexual content on the platform. It gave rise to a meta of streamers pretending to be unclothed, prompting the platform to rescind those policy changes and ultimately to bar users from pretending to be fully or partially nude in their streams. 

This article originally appeared on Engadget at https://www.engadget.com/twitch-bans-streams-overlaid-on-boobs-and-butts-100542551.html?src=rss

Oregon’s Right to Repair bill is now a law

Oregon Governor Tina Kotek has signed the state's Right to Repair bill into law, and it even comes with a provision that potentially makes it stronger than California's and Minnesota's versions. It's the first to prohibit (PDF) a practice called "parts pairing," which requires the use of certain proprietary components for repair. Parts pairing prevents third-party repair services from replacing a broken component with one that didn't come from the brand itself, because it wouldn't work with the company's software. People would usually get error messages if they try to install an unauthorized part, forcing them to buy from the company itself. 

Under the new rules, preventing an independent provider from installing off-brand parts is prohibited. As is reducing the performance of a device that had been fixed with an unauthorized component. Even those error messages and warnings are not allowed. The ban on parts pairing doesn't cover devices that are already out, though, and will only be applicate for anything manufactured after January 1, 2025.

While manufacturers like Apple seem to have changed their tune in recent years and now generally support the Right to Repair movement, Oregon's parts pairing provision was still a point of contention. Apple senior manager John Perry told lawmakers in a testimony that his company "agrees with the vast majority of Senate Bill 1596." However, it's also worried about the security implications of allowing the use of unauthorized parts, such as biometric sensors, for replacement. 

Regardless, the ban on parts pairing is now a rule under Oregon's law, along with making compatible parts available to device owners through the company or authorized service providers for favorable prices and without any "substantial" conditions. Companies are also required to make documentation on how to fix their devices, as well as any special tools needed to repair them, available to repair shops. These rules will apply to all phones sold after July 1, 2021 and to other consumer electronic devices sold after July 1, 2015. 

This article originally appeared on Engadget at https://www.engadget.com/oregons-right-to-repair-bill-is-now-a-law-064955635.html?src=rss

Apple refutes every claim made in DOJ’s antitrust lawsuit

It never blocked competitors' apps and services, and it doesn't employ anticompetitive tactics preventing users from breaking out of its "walled garden," Apple said in response to the antitrust lawsuit filed against it by the Department of Justice. The company refuted the agency's claims in statements shared with Apple Insider, expanding upon its earlier response that the lawsuit would hinder its ability to create devices and software that made it one of the most valuable companies in the world. 

The DOJ accused Apple of illegally monopolizing the software app market by imposing limitations on iOS that degrade the compatibility of innovative apps and cloud streaming services with the mobile platform. But the company claimed it only selectively restricts the APIs app developers have access to in order to protect user privacy and security. It gave the same reason for why it implements limitations for third-party digital wallets. The company also said that it never blocked "super apps" from its platforms, pointing out that Facebook, WeChat and Line are available for iOS users. Game streaming services, it clarified, have always been welcome in the App Store, as well.

In response to the accusation that it is anticompetitive for the Apple Watch to be capable of deeper integration with the iPhone compared to rival wearables', the company explained that offering wide support for all smartwatches means having to develop products with every OS and model in mind. Most importantly, Apple denied that it's making it difficult for users to switch to competing products, whether it's because of iMessage's lack of interoperability with Android or any other reason. Users can easily transfer data from iPhone to Android devices, it reportedly said while suggesting that people may not be switching to its competitors because they simply love its products. 

Apple previously said that the lawsuit, if successful, would "set a dangerous precedent, empowering government to take a heavy hand in designing people's technology." It vowed to "vigorously defend against it." US Attorney General Merrick Garland wrote in a press release, however, that "Apple undermines apps, products, and services that would otherwise make users less reliant on the iPhone" and that it's "discouraging innovation" that threatens its monopoly by stifling innovation. 

This article originally appeared on Engadget at https://www.engadget.com/apple-refutes-every-claim-made-in-dojs-antitrust-lawsuit-123223870.html?src=rss

The Grok chatbot will soon be enabled for X Premium users, Elon Musk says

xAI's Grok chatbot, the Elon Musk-helmed company's answer to OpenAI's ChatGPT, will be available to X's Premium subscribers later this week. Musk has announced Grok's expanded availability in a tweet, along with an instructional video on how to post a conversation with the chatbot directly on the X website. Grok has been available to X's Premium+ subscribers since it exited early beta, but that paid tier on the social network costs $16 a month or $168 for the full year when billed annually. Since the Premium tier costs half that much at $8 a month or $84 a year, this rollout makes Grok a bit more accessible. 

Musk's xAI open sourced its Grok-1 model, which powers its chatbot, in mid-March. Just a couple of weeks before that, the executive sued OpenAI and Sam Altman, accusing them of chasing profits and abandoning their non-profit mission. Musk was one of OpenAI's earliest supporters and funded its operations when it was just starting out. In his lawsuit, he claimed that OpenAI was developing generative artificial intelligence "to maximize profits for Microsoft, rather than for the benefit of humanity." That, he said, was a "stark betrayal of the Founding Agreement."

But in a rebuttal of his claims, OpenAI said that there "is no Founding Agreement, or any agreement at all with Musk" to open source its technology. The company said that Musk did not only know that it was going to transition into a for-profit entity, he was also involved in its planning and originally wanted majority equity, control of the initial board of directors and the CEO position. 

This article originally appeared on Engadget at https://www.engadget.com/the-grok-chatbot-will-soon-be-enabled-for-x-premium-users-elon-musk-says-083931821.html?src=rss

Microsoft merges its Windows and Surface teams under one leader

Microsoft is bringing together its Windows experiences and its Windows devices teams to form one division, and it has appointed company veteran Pavan Davuluri with the task of leading it. As The Verge notes, Davuluri has been serving as head of the Surface team since last year, after Microsoft split up Windows experiences and devices following Panos Panay's departure. The company is expanding his role again after another departure, this time of former Windows experiences lead Mikhail Parakhin, who was in charge of the Bing search engine and its advertising business. 

In a letter written by Rajesh Jha and obtained by the publication, the company's technology chief said Parakhin "has decided to explore new roles." It's not quite clear if he's leaving Microsoft altogether or is still exploring for new opportunities within the company. But it's worth noting that he decided to vacate his role a week after Microsoft hired Deepmind co-founder Mustafa Suleyman, who apparently asked Parakhin to report to him directly. For now, Parakhin is still with Microsoft and will report to company CTO Kevin Scott during the transition period. 

Jha wrote in his letter that merging the two teams will enable the company to "take a holistic approach to building silicon, systems, experiences, and devices that span Windows client and cloud for this AI era." While Davuluri now heads both web experiences and devices team, the former is still required to report to Suleyman, who's in charge of Microsoft's AI efforts. 

This article originally appeared on Engadget at https://www.engadget.com/microsoft-merges-its-windows-and-surface-teams-under-one-leader-103204076.html?src=rss