Skydance’s Behemoth brings giant climbable monster fights to VR

Skydance Games is best known for The Walking Dead: Saints and Sinners, one of the most popular, games on the original PlayStation VR. Combining visceral fights with TWD’s usual dramatic twists, turns and zombies, it felt like a proper VR game. 

Skydance's Behemoth is an action-adventure game that draws on the combat and physics of The Walking Dead games but focuses more on fighting and less on survival. Like Saints and Sinners, there’s still a crafting system, but it’s a lot simpler, reinforcing the action-adventure slant here. I got to play a slice of the game, which combined early tutorial snippets outlining controls and mechanics with more thrilling set pieces and exploration segments – oh, and a battle with the behemoth itself.

Shawn Kittelsen, vice president of Creative, says Behemoth has a more sophisticated combat system. You will have to observe enemies, time your counterattacks and generally think a little more about your strategy instead of just waving your weapons around in virtual space. Doing that will drain your stamina bar, leaving you unable to dodge or block if you’re not careful. While combat feels weighty, you can still flail around with weapons and do damage — limitations are translating the swing of a plastic PSVR controller to a massive four-pound broadsword. This stamina system does help keep that in check, at least a little.

Kittelsen says the game lightly draws inspiration from Dark Souls for battle dynamics. At the same time, the most compelling part — a brief fight with the giant — reminded me of Shadow of the Colossus… from a completely different perspective.

You could split my demo into two halves. The initial chunk of the demo introduces control systems, traversal techniques and how to fight other human foes. Like a lot of VR games, it takes a moment to get up to speed. Fortunately, Skydance equipped my character with a magical sword that I could throw and resummon, Thor hammer-style. That, however, didn’t fix my habit of dropping my shield immediately after battles.

I tried out bows, an ax and other weapons dropped by human enemies as I traversed the early parts of the game. I swung across monkey bars and climbed vertical rock faces and ropes, and I felt more than a little self-conscious doing so in a room of game developers and PRs. A wrist-mounted grappling hook adds a bit of speed to exploration, but all these systems together (plus not playing VR on the reg) did make me feel a little queasy. The creators have added the ability to reduce your field of view to lessen the effect, but I did break into a cold sweat during my demo. However, it didn’t reach the levels of Resident Evil 7’s notorious nausea-causing demo.

Skydance Interactive Behemouth Event
Mark Robinson

I went into the second part of my demo, a brief skirmish with a behemoth called Seal, with some trepidation. Would running and evading a colossal monster make me feel even more VR-sick? Not the case. Maybe because I focused on a single objective — the giant monster — as I swung around on my grapple hook, fired arrows at his weak points, dodged foot stomps and more, I felt… fine. That’s a great sign, as my brief tussle with the giant was the standout moment of the demo. I did, however, die a few times.

Like SatC and recent Zelda games, you can scale this behemoth (if there’s the right texture of climbable surface). You can also use your grappling hook to launch yourself towards Seal's knee. You can’t simply cling on, though, as your stamina meter will burn away as you inch toward the giant’s weak spots. In a somewhat misguided approach, I tried to use arrows to hit the creature but would inevitably drop the bow rather than release the arrow. That was due to my skill, not the control system.

Like Horizon Call of the Mountain, climbing and traversing with your hands in Behemoth is fun, but that PSVR2 exclusive is a prettier game. However, the good news is Behemoth is coming to almost all contemporary VR headsets, from Meta’s Quest 2 and upwards, as well as PC headsets and PSVR2.

The creators say the primary campaign will last around 12 hours, with an additional arena mode to fight more enemies — or, hopefully, offer a quick shortcut to battle the behemoth. I can’t wait to get squashed again.

Skydance’s Behemoth launches in fall 2024.

This article originally appeared on Engadget at https://www.engadget.com/skydances-behemoth-brings-giant-climbable-monster-fights-to-vr-140057216.html?src=rss

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The first crewed launch of Boeing’s Starliner was scrubbed less than four minutes before liftoff after a computer failed to launch the correct countdown. It’s the squillionth setback for the craft, (our math may be out a little) which should support the next generation of spaceflight. NASA says it’ll target June 5 for its next launch attempt. At this point, we’ll believe it when we see it.

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This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-starliners-crewed-flight-gets-scrubbed-111519077.html?src=rss

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The bill that could ban TikTok in the United States inches closer to becoming law. The legislation passed the House of Representatives last month, then had to face the Senate — and opposition from a few prominent lawmakers. The House is to vote on a package of bills this weekend, which includes a slightly revised version of the TikTok bill. In the latest version, ByteDance would have up to 12 months to divest TikTok, instead of the six months initially pitched.

That change alone was apparently key to winning support from some skeptical members of the Senate, including Sen. Maria Cantwell, chair of the Senate Commerce Committee. What will happen if the bill passes into law? TikTok (and potentially other apps “controlled by a foreign adversary”) would face a ban in US app stores if it declined to sell to a new owner.

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This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-the-bill-to-ban-tiktok-is-barreling-ahead-111531373.html?src=rss

The Morning After: The bill to ban TikTok is barreling ahead.

The bill that could ban TikTok in the United States inches closer to becoming law. The legislation passed the House of Representatives last month, then had to face the Senate — and opposition from a few prominent lawmakers. The House is to vote on a package of bills this weekend, which includes a slightly revised version of the TikTok bill. In the latest version, ByteDance would have up to 12 months to divest TikTok, instead of the six months initially pitched.

That change alone was apparently key to winning support from some skeptical members of the Senate, including Sen. Maria Cantwell, chair of the Senate Commerce Committee. What will happen if the bill passes into law? TikTok (and potentially other apps “controlled by a foreign adversary”) would face a ban in US app stores if it declined to sell to a new owner.

— Mat Smith

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​​You can get these reports delivered daily direct to your inbox. Subscribe right here!

Apple says it was ordered to remove WhatsApp and Threads from China App Store

Chinese regulators cited national security concerns.

… and in what you might believe is something of a tit-for-tat move for blocking TikTok, Apple has pulled WhatsApp and Threads from the Chinese App Store. The country’s internet regulator says the removal was required and justified on national security grounds. Apple is always willing to comply, lest it harm relations with one of its largest markets.

Continue Reading.

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At the exact same time as her new album drops.

Taylor Swift has a new album out. Taylor Swift has a new album out.

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Continue Reading

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A second chance for an underappreciated console.

Image of an Analogue Duo console on an unfinished pine tabletop.
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Analogue’s latest retro console takes us to the multimedia era with the Duo: a love letter to one of Japan’s most beloved (but niche) consoles, the TurboGrafx-16. It’s a deep cut from a brand that has made its name reviving the most obscure hardware from gaming history. But, as much as you can emulate all of these titles on pretty much any device you have laying around, there’s something different about running it from the original media.

Continue Reading.

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There’s no penalty for secrecy if you’re a streaming company.

Netflix has always been secretive about how much of its near-limitless library of content is being watched at any given time. Now, the company has said it will even stop disclosing how many subscribers it has to prevent giving Wall Street another stick with which to beat it. Instead, it’ll only drop data when it’s good PR, like crossing the 300-million subscriber threshold, and stick telling everyone how much money it’s making.

Continue Reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-the-bill-to-ban-tiktok-is-barreling-ahead-111531373.html?src=rss