Microsoft Broke the Only Thing That Actually Mattered

Any tech nerd knows the unspoken contract that comes with being the only tech-literate person in the family. You get texts when someone’s laptop is slow, called over during the holidays to fix the router, and consulted every eighteen months when someone needs a new phone or computer. For years, the laptop question had a clean, confident answer: a Windows machine. Cheap entry points, massive software compatibility, games that actually run, no walled gardens, no ecosystem hostage situations, and enough flexibility that even a non-technical person could figure out the basics without feeling like they’d violated a terms of service agreement. But the last time someone asked me what laptop to get, I paused. For a good minute I asked myself, should I even recommend Windows anymore?

That pause is new, and it carries weight that no benchmark score or spec sheet can explain. The designated family tech person has historically been one of the most reliable organic distribution channels Windows ever had, recommending the same platform generation after generation because it worked, it was accessible, and there was nothing obviously better for normal people at a reasonable price. When that person hesitates, the platform has a problem. Microsoft built an empire on being the obvious, low-friction answer to the laptop question, and somewhere between Windows 10 and the Copilot era, they stopped protecting that position. And with Apple dropping a $599 MacBook just last week, that position seems even more in danger.

2024 CrowdStrike Outage

The OS that holds civilization together

Windows runs somewhere between 72 and 73 percent of the world’s desktops, and while that’s an impressive monopoly, it completely ignores the critical systems where Windows is actually even more prevalent and essential. Hospital admission systems, ATM networks, military command infrastructure, government offices, court systems, school networks, and banking operations across virtually every country on earth run on Windows. These institutions did not choose Windows out of preference; they are locked in through decades of infrastructure investment, software dependencies, and training costs that make switching systemically impractical at scale. The July 2024 CrowdStrike incident put a specific number on what this dependency looks like under pressure: one faulty content update to a single Windows security tool simultaneously bricked approximately 8.5 million machines, grounded over 8,500 flights globally, knocked hospital systems offline across multiple countries, and disabled 911 call centers across several US states. One third-party software layer, one bad update, and the operational skeleton of modern civic life visibly buckled.

That is the platform Microsoft has been treating as a vehicle for AI feature experiments. Recall, the AI tool Microsoft attempted to ship as part of Windows 11, worked by screenshotting the user’s screen every few seconds and storing those images locally to build a searchable timeline of everything they had ever done on the machine. Security researchers flagged it almost immediately as a catastrophic privacy liability: a permanent, silent, queryable record of every document, message, and webpage the screen had ever displayed. Microsoft paused the rollout after a fierce public backlash, but the revealing fact is that Recall cleared internal review in the first place. The teams approving that feature were not thinking about hospital clerks processing patient records, lawyers working with privileged communications, or government employees handling sensitive data. They were building a keynote demo.

The market is responding accordingly

Microsoft ended official Windows 10 support in October 2025, cutting off security patches for what was still the most widely used version of the OS. Months of upgrade campaigns, notification banners, and every available form of institutional pressure followed. The result: as of December 2025, Windows 10 sits at 44.68% market share and actually gained users after support ended, while Windows 11 dropped from 55.18% in October to 50.73% in December, shedding over four percentage points in two months while the officially dead OS clawed back ground. People are choosing to run a security-vulnerable, unsupported operating system rather than upgrade to the one Microsoft actively maintains, and that is not technophobia or inertia. It is a calculated judgment, made by millions of users independently, that the known risks of the old version beat the unknown risks of moving to the new one.

The TPM 2.0 hardware requirement blocked installation on millions of perfectly functional machines with no meaningful performance justification for everyday users, which meant the upgrade conversation started with resentment before it ever got to features. First-boot setup funnels new users toward a Microsoft account, with the offline bypass buried past the point where most non-technical people will ever find it. OneDrive integration sits deep enough in the OS that users regularly discover their Desktop files have been syncing to the cloud without understanding when or how they agreed to that. A fresh Windows 11 install in 2026 ships with TikTok, Instagram, Disney+, and a collection of Microsoft’s own unfinished apps pre-pinned to the Start menu, none of them arriving with any user consent. Copilot, which no consumer demand survey had identified as a priority, now appears in the OS sidebar, the taskbar, and since 2024, as a dedicated hardware key on new laptops, occupying real estate where a key with actual utility used to live.

Running alongside all of that is a separate update quality crisis that has been building its own track record. A January 2026 security update caused boot failures on certain Windows 11 machines, with Microsoft eventually tracing the issue to a botched December 2025 update that had left affected devices in what they diplomatically described as an “improper state.” An October 2025 security update broke VPN networking for enterprise users running OpenVPN and Cisco Secure Client, a bug that carried through the December patch cycle without a clean resolution. Security updates, the category Microsoft explicitly tells users they cannot afford to skip, became a threat to system stability in their own right. When the patch and the problem are indistinguishable from each other, the trust issue has moved well past inconvenience.

A modified version of a comic by Manu Cornet

Nadella is a great CEO. Just not for desktop operating systems.

Satya Nadella took Microsoft’s stock from roughly $35 in 2014 to over $400 at its peak, killed the Nokia disaster before it could fully metastasize, repositioned the entire company around cloud infrastructure, and placed an early bet on OpenAI when AI was still considered expensive academic theater. Azure’s consistent 30%-plus year-over-year growth commands complete executive attention and pulls the best engineering talent in the building toward it like gravity. By any honest standard corporate metric, Nadella’s Microsoft is a legitimate turnaround story, and the shareholder returns are not fabricated. But Nadella is a cloud and enterprise person at his core, and consumer Windows is a mature product in a saturated market, which in corporate strategy language translates cleanly to “managed asset.” The product that generates excitement gets the architects and the product visionaries; the one that just needs to keep working gets whoever is left after that allocation is done.

Paul Thurrott, who has covered Microsoft longer than most of the current Windows team has worked there, documented what that organizational reality looks like in practice. He wrote that Microsoft “relegated Windows to a backwater world led by B-teamers as the brightest minds at the company moved onto more lucrative career opportunities in Azure and AI.” That is an organizational autopsy, not editorial frustration, and it explains the product trajectory better than any feature changelog can. The talent followed the money and the excitement, and what remained shipped a redesigned Start menu nobody requested, a Copilot key nobody asked for, and a feature that the security community identified as dangerous within hours of its public announcement. The B-team does not ship bad decisions out of malice; they ship them because nobody senior enough to stop them is paying attention.

This pattern has a name

Nadella did not invent this behavioral tendency; it recurs reliably enough across modern tech to qualify as its own CEO archetype. Elon Musk built Tesla into the most culturally significant car company on earth, then spent the better part of two years fixated on Twitter, rebranding it to X, eliminating roughly 80% of staff, and torching advertiser relationships that took years to build, while Tesla’s stock dropped roughly 40% in the first quarter of 2025 alone. Now, he’s discontinued two Tesla models permanently while focusing efforts on an extremely polarizing AI chatbot. Mark Zuckerberg committed somewhere between $40 and $50 billion to the metaverse between 2021 and 2023, a virtual world that peaked at approximately 300,000 daily active users on Meta Horizon Worlds, before quietly pivoting to AI and becoming a public figure most associated with jiu-jitsu tournaments. The pattern is consistent enough to have a shape: a CEO builds something genuinely dominant, gets pulled toward the next big technological narrative, and hands the original product to the maintenance crew while energy and capital chase the new story. The difference with Nadella is the scale of what he handed off.

What separates his case from Musk and Zuckerberg is that he did not get distracted from Windows. He consciously stripped it for parts. Azure and AI received the budget, the senior talent pipeline, and the executive attention. Windows received the downstream output of that redistribution: mandatory AI integrations nobody requested, hardware specifications designed around Microsoft’s AI keynote roadmap rather than user needs, and a product direction driven more by investor narrative than by any user research that has ever been made public. The ordinary people buying $400 laptops are absorbing the cost of that sacrifice. The shareholders benefiting from Azure’s quarterly growth numbers are not.

Enshittification, documented

Cory Doctorow’s enshittification framework describes a platform lifecycle: start good for users, degrade toward serving business partners, then degrade further to extract maximum value for shareholders at everyone else’s expense. Windows 11 maps cleanly onto the third stage. The Start menu was rebuilt from scratch for the Windows 11 launch, stripping out Live Tiles that users had configured over years and replacing them with a static grid that is less functional and harder to customize, with no usability gain justifying the regression. Drag-and-drop onto taskbar applications was removed entirely at launch and only partially restored after months of sustained community pressure. Windows 11 originally shipped without the ability to right-click the taskbar to open Task Manager, a function that had existed since Windows NT 4.0 in 1996, and whose removal was not a redesign decision so much as evidence that nobody tested the product against the habits of actual users.

Control Panel, introduced in 1985, and the modern Settings app, first introduced in 2012 with Windows 8, still coexist in parallel inside Windows 11 in 2026. Basic system configuration requires jumping between both because neither is complete on its own, and the logic governing which settings live in which interface has never been consistently explained or resolved. Thirteen years of two competing tools sharing the same OS, and Microsoft never cared enough about the end-user experience to finish the job. This is not a legacy oversight or a technical debt problem that nobody knows how to solve. It is a choice, visible in its incompleteness, that reveals how little Windows product ownership has mattered to anyone with the authority to demand better.

Where this leaves ordinary people

Windows remains the most practical OS for most consumers, and that matters because it means there is no clean exit for the people being failed by it. MacOS is polished and stable but paternalistic by design: Apple creates deliberate friction around installing software from outside its ecosystem, the interface carries a genuine learning curve for anyone transitioning from Windows, and a MacBook Air M4 starts at $1,099 against a capable Windows laptop at around $400. Sure you can buy the $599 MacBook Neo too, but it’s genuinely less of a laptop and more of a netbook. The price difference between a regular MacBook and a similarly spec’d Windows laptop is not marginal in most of the world, particularly in the markets where Windows adoption is highest. Linux is genuinely improving year over year and deserves acknowledgment for it, but recommending Ubuntu to a non-technical family member invites more trouble than relief. The alternatives exist, but they serve a different user than the one who has to ask for a laptop recommendation.

A regular person can still buy an affordable Windows machine, install whatever software they want, run games across a hardware range that nothing else matches, plug in any peripheral without a compatibility interrogation, and operate without being treated as a security risk for opening a file from outside a curated store. Microsoft is eroding that value proposition methodically, one forced integration at a time, but the erosion has not yet reached full collapse. As of early 2026, reporting suggests Microsoft is pulling back from the AI-everywhere approach in Windows and refocusing on core stability, with Paul Thurrott describing the shift as “something happened,” which from a journalist who has spent years documenting Windows’ decline with the exhausted precision of someone watching a building settle incorrectly reads as cautious acknowledgment rather than optimism. Whether that represents genuine reprioritization or noise management ahead of a Windows 12 announcement nobody has officially confirmed is the question worth watching.

Rebuilding trust after Recall, after a year of destabilizing updates, after years of treating the world’s most consequential operating system as a demo environment for products the market never asked for, takes considerably longer than a few stable patches and a tonal reset in engineering blog posts. The millions of people still on Windows 10, knowingly running an unsupported OS past its expiration date, made a rational call: the known risks of yesterday’s software beat the unpredictable risks of an OS whose roadmap is driven by whatever Microsoft needs to show investors next quarter. That is not the normal frustration cycle where users grumble and eventually upgrade. It is a trust deficit built through years of consistent bad decisions, and a few good patch cycles will not close it. The easiest tech recommendation in the world has become a pause, and the people responsible for that pause are too deep in Azure dashboards to understand what it actually costs.

The post Microsoft Broke the Only Thing That Actually Mattered first appeared on Yanko Design.

Microsoft Broke the Only Thing That Actually Mattered

Any tech nerd knows the unspoken contract that comes with being the only tech-literate person in the family. You get texts when someone’s laptop is slow, called over during the holidays to fix the router, and consulted every eighteen months when someone needs a new phone or computer. For years, the laptop question had a clean, confident answer: a Windows machine. Cheap entry points, massive software compatibility, games that actually run, no walled gardens, no ecosystem hostage situations, and enough flexibility that even a non-technical person could figure out the basics without feeling like they’d violated a terms of service agreement. But the last time someone asked me what laptop to get, I paused. For a good minute I asked myself, should I even recommend Windows anymore?

That pause is new, and it carries weight that no benchmark score or spec sheet can explain. The designated family tech person has historically been one of the most reliable organic distribution channels Windows ever had, recommending the same platform generation after generation because it worked, it was accessible, and there was nothing obviously better for normal people at a reasonable price. When that person hesitates, the platform has a problem. Microsoft built an empire on being the obvious, low-friction answer to the laptop question, and somewhere between Windows 10 and the Copilot era, they stopped protecting that position. And with Apple dropping a $599 MacBook just last week, that position seems even more in danger.

2024 CrowdStrike Outage

The OS that holds civilization together

Windows runs somewhere between 72 and 73 percent of the world’s desktops, and while that’s an impressive monopoly, it completely ignores the critical systems where Windows is actually even more prevalent and essential. Hospital admission systems, ATM networks, military command infrastructure, government offices, court systems, school networks, and banking operations across virtually every country on earth run on Windows. These institutions did not choose Windows out of preference; they are locked in through decades of infrastructure investment, software dependencies, and training costs that make switching systemically impractical at scale. The July 2024 CrowdStrike incident put a specific number on what this dependency looks like under pressure: one faulty content update to a single Windows security tool simultaneously bricked approximately 8.5 million machines, grounded over 8,500 flights globally, knocked hospital systems offline across multiple countries, and disabled 911 call centers across several US states. One third-party software layer, one bad update, and the operational skeleton of modern civic life visibly buckled.

That is the platform Microsoft has been treating as a vehicle for AI feature experiments. Recall, the AI tool Microsoft attempted to ship as part of Windows 11, worked by screenshotting the user’s screen every few seconds and storing those images locally to build a searchable timeline of everything they had ever done on the machine. Security researchers flagged it almost immediately as a catastrophic privacy liability: a permanent, silent, queryable record of every document, message, and webpage the screen had ever displayed. Microsoft paused the rollout after a fierce public backlash, but the revealing fact is that Recall cleared internal review in the first place. The teams approving that feature were not thinking about hospital clerks processing patient records, lawyers working with privileged communications, or government employees handling sensitive data. They were building a keynote demo.

The market is responding accordingly

Microsoft ended official Windows 10 support in October 2025, cutting off security patches for what was still the most widely used version of the OS. Months of upgrade campaigns, notification banners, and every available form of institutional pressure followed. The result: as of December 2025, Windows 10 sits at 44.68% market share and actually gained users after support ended, while Windows 11 dropped from 55.18% in October to 50.73% in December, shedding over four percentage points in two months while the officially dead OS clawed back ground. People are choosing to run a security-vulnerable, unsupported operating system rather than upgrade to the one Microsoft actively maintains, and that is not technophobia or inertia. It is a calculated judgment, made by millions of users independently, that the known risks of the old version beat the unknown risks of moving to the new one.

The TPM 2.0 hardware requirement blocked installation on millions of perfectly functional machines with no meaningful performance justification for everyday users, which meant the upgrade conversation started with resentment before it ever got to features. First-boot setup funnels new users toward a Microsoft account, with the offline bypass buried past the point where most non-technical people will ever find it. OneDrive integration sits deep enough in the OS that users regularly discover their Desktop files have been syncing to the cloud without understanding when or how they agreed to that. A fresh Windows 11 install in 2026 ships with TikTok, Instagram, Disney+, and a collection of Microsoft’s own unfinished apps pre-pinned to the Start menu, none of them arriving with any user consent. Copilot, which no consumer demand survey had identified as a priority, now appears in the OS sidebar, the taskbar, and since 2024, as a dedicated hardware key on new laptops, occupying real estate where a key with actual utility used to live.

Running alongside all of that is a separate update quality crisis that has been building its own track record. A January 2026 security update caused boot failures on certain Windows 11 machines, with Microsoft eventually tracing the issue to a botched December 2025 update that had left affected devices in what they diplomatically described as an “improper state.” An October 2025 security update broke VPN networking for enterprise users running OpenVPN and Cisco Secure Client, a bug that carried through the December patch cycle without a clean resolution. Security updates, the category Microsoft explicitly tells users they cannot afford to skip, became a threat to system stability in their own right. When the patch and the problem are indistinguishable from each other, the trust issue has moved well past inconvenience.

A modified version of a comic by Manu Cornet

Nadella is a great CEO. Just not for desktop operating systems.

Satya Nadella took Microsoft’s stock from roughly $35 in 2014 to over $400 at its peak, killed the Nokia disaster before it could fully metastasize, repositioned the entire company around cloud infrastructure, and placed an early bet on OpenAI when AI was still considered expensive academic theater. Azure’s consistent 30%-plus year-over-year growth commands complete executive attention and pulls the best engineering talent in the building toward it like gravity. By any honest standard corporate metric, Nadella’s Microsoft is a legitimate turnaround story, and the shareholder returns are not fabricated. But Nadella is a cloud and enterprise person at his core, and consumer Windows is a mature product in a saturated market, which in corporate strategy language translates cleanly to “managed asset.” The product that generates excitement gets the architects and the product visionaries; the one that just needs to keep working gets whoever is left after that allocation is done.

Paul Thurrott, who has covered Microsoft longer than most of the current Windows team has worked there, documented what that organizational reality looks like in practice. He wrote that Microsoft “relegated Windows to a backwater world led by B-teamers as the brightest minds at the company moved onto more lucrative career opportunities in Azure and AI.” That is an organizational autopsy, not editorial frustration, and it explains the product trajectory better than any feature changelog can. The talent followed the money and the excitement, and what remained shipped a redesigned Start menu nobody requested, a Copilot key nobody asked for, and a feature that the security community identified as dangerous within hours of its public announcement. The B-team does not ship bad decisions out of malice; they ship them because nobody senior enough to stop them is paying attention.

This pattern has a name

Nadella did not invent this behavioral tendency; it recurs reliably enough across modern tech to qualify as its own CEO archetype. Elon Musk built Tesla into the most culturally significant car company on earth, then spent the better part of two years fixated on Twitter, rebranding it to X, eliminating roughly 80% of staff, and torching advertiser relationships that took years to build, while Tesla’s stock dropped roughly 40% in the first quarter of 2025 alone. Now, he’s discontinued two Tesla models permanently while focusing efforts on an extremely polarizing AI chatbot. Mark Zuckerberg committed somewhere between $40 and $50 billion to the metaverse between 2021 and 2023, a virtual world that peaked at approximately 300,000 daily active users on Meta Horizon Worlds, before quietly pivoting to AI and becoming a public figure most associated with jiu-jitsu tournaments. The pattern is consistent enough to have a shape: a CEO builds something genuinely dominant, gets pulled toward the next big technological narrative, and hands the original product to the maintenance crew while energy and capital chase the new story. The difference with Nadella is the scale of what he handed off.

What separates his case from Musk and Zuckerberg is that he did not get distracted from Windows. He consciously stripped it for parts. Azure and AI received the budget, the senior talent pipeline, and the executive attention. Windows received the downstream output of that redistribution: mandatory AI integrations nobody requested, hardware specifications designed around Microsoft’s AI keynote roadmap rather than user needs, and a product direction driven more by investor narrative than by any user research that has ever been made public. The ordinary people buying $400 laptops are absorbing the cost of that sacrifice. The shareholders benefiting from Azure’s quarterly growth numbers are not.

Enshittification, documented

Cory Doctorow’s enshittification framework describes a platform lifecycle: start good for users, degrade toward serving business partners, then degrade further to extract maximum value for shareholders at everyone else’s expense. Windows 11 maps cleanly onto the third stage. The Start menu was rebuilt from scratch for the Windows 11 launch, stripping out Live Tiles that users had configured over years and replacing them with a static grid that is less functional and harder to customize, with no usability gain justifying the regression. Drag-and-drop onto taskbar applications was removed entirely at launch and only partially restored after months of sustained community pressure. Windows 11 originally shipped without the ability to right-click the taskbar to open Task Manager, a function that had existed since Windows NT 4.0 in 1996, and whose removal was not a redesign decision so much as evidence that nobody tested the product against the habits of actual users.

Control Panel, introduced in 1985, and the modern Settings app, first introduced in 2012 with Windows 8, still coexist in parallel inside Windows 11 in 2026. Basic system configuration requires jumping between both because neither is complete on its own, and the logic governing which settings live in which interface has never been consistently explained or resolved. Thirteen years of two competing tools sharing the same OS, and Microsoft never cared enough about the end-user experience to finish the job. This is not a legacy oversight or a technical debt problem that nobody knows how to solve. It is a choice, visible in its incompleteness, that reveals how little Windows product ownership has mattered to anyone with the authority to demand better.

Where this leaves ordinary people

Windows remains the most practical OS for most consumers, and that matters because it means there is no clean exit for the people being failed by it. MacOS is polished and stable but paternalistic by design: Apple creates deliberate friction around installing software from outside its ecosystem, the interface carries a genuine learning curve for anyone transitioning from Windows, and a MacBook Air M4 starts at $1,099 against a capable Windows laptop at around $400. Sure you can buy the $599 MacBook Neo too, but it’s genuinely less of a laptop and more of a netbook. The price difference between a regular MacBook and a similarly spec’d Windows laptop is not marginal in most of the world, particularly in the markets where Windows adoption is highest. Linux is genuinely improving year over year and deserves acknowledgment for it, but recommending Ubuntu to a non-technical family member invites more trouble than relief. The alternatives exist, but they serve a different user than the one who has to ask for a laptop recommendation.

A regular person can still buy an affordable Windows machine, install whatever software they want, run games across a hardware range that nothing else matches, plug in any peripheral without a compatibility interrogation, and operate without being treated as a security risk for opening a file from outside a curated store. Microsoft is eroding that value proposition methodically, one forced integration at a time, but the erosion has not yet reached full collapse. As of early 2026, reporting suggests Microsoft is pulling back from the AI-everywhere approach in Windows and refocusing on core stability, with Paul Thurrott describing the shift as “something happened,” which from a journalist who has spent years documenting Windows’ decline with the exhausted precision of someone watching a building settle incorrectly reads as cautious acknowledgment rather than optimism. Whether that represents genuine reprioritization or noise management ahead of a Windows 12 announcement nobody has officially confirmed is the question worth watching.

Rebuilding trust after Recall, after a year of destabilizing updates, after years of treating the world’s most consequential operating system as a demo environment for products the market never asked for, takes considerably longer than a few stable patches and a tonal reset in engineering blog posts. The millions of people still on Windows 10, knowingly running an unsupported OS past its expiration date, made a rational call: the known risks of yesterday’s software beat the unpredictable risks of an OS whose roadmap is driven by whatever Microsoft needs to show investors next quarter. That is not the normal frustration cycle where users grumble and eventually upgrade. It is a trust deficit built through years of consistent bad decisions, and a few good patch cycles will not close it. The easiest tech recommendation in the world has become a pause, and the people responsible for that pause are too deep in Azure dashboards to understand what it actually costs.

The post Microsoft Broke the Only Thing That Actually Mattered first appeared on Yanko Design.

The best subscription gifts to send to your loved ones this Christmas: Disney+ bundle, MasterClass, Field Notes and more

There are way too many online services and subscriptions to keep track of these days, but the flip side is there’s a tool for just about everything. Time is just about up to get a physical gift shipped in time for the holidays, so below we’ve pulled together some of our favorite digital gifts and subscriptions, including time-tested video, music and gaming services as well as tools to clear your mental space and learn new skills. There are also a few subscriptions that provide ongoing, IRL deliveries, if you think your giftee will appreciate the nostalgic charm of a physical object.

Game consoles are certainly among the most popular gift ideas this time of year. If you know someone who’s been so good that they’re getting a new Nintendo Switch, PlayStation 5 or Xbox Series X/S, one of these subscriptions will make their shiny toy immediately playable out of the box.

There’s no doubt that Microsoft has changed the value proposition for its Game Pass subscription service service. It recently raised the price for its most comprehensive Ultimate tier by 50 percent, to $30 a month. That’s a bitter pill to swallow — but devoted players who have an Xbox as their main (or only) console will still get a ton of value out of Game Pass.

The aforementioned Ultimate tier provides access to more than 500 games that’ll work on Xbox, PC and other supported devices. It’s also the only way to get “day one” release games like Hollow Knight: Silksong Ninja Gaiden 4, The Outer World 2, Call of Duty Black Ops 7; in recent years other high-profile day one releases have included Doom: The Dark Ages, Starfield, Clair Obscur: Expedition 33, Forza Motorsport and numerous others. Game Pass Ultimate subscribers also have access to the highest quality and fastest game streaming Xbox offers. For a slightly less hardcore Xbox fan, though, the $15-per-month Premium tier is also worth considering.

Nintendo’s Switch Online subscription has gotten some nice upgrades in 2025, the year of the Switch 2. As it has for years, Nintendo offers two different Switch Online plans. The basic $20-per-year plan unlocks online play and enables Switch 2 owners to use the system's GameChat capabilities. It also includes more than 100 Game Boy, NES and Super NES games, cloud backups of your saved games as well as the occasional special offers. It also includes access to the rather silly but enjoyable Nintendo Music app, so you can listen to your favorite Zelda or Mario tracks at any time.

The $50 “expansion pack” adds a collection of N64, Game Boy Advance and Sega Genesis games as well as some DLC for games like Mario Kart 8, Animal Crossing: New Horizons and Splatoon 2. But most interesting are the new additions for Switch 2 owners: there’s a small but growing library of GameCube games, including classics like The Legend of Zelda: The Wind Waker and F-Zero GX. Switch 2 owners who have the expansion pack subscription can also upgrade to the Switch 2 versions of The Legend of Zelda: Breath of the Wild and Tears of the Kingdom for free.

A PlayStation Plus subscription is a must-have for any PS5 owners. That’s partially because you need one to play multiplayer games online, but there are plenty of other significant benefits. PS Plus comes in three tiers, but the middle “Extra” plan ($15/month or $135/year) is probably best for most gamers. In addition to cloud storage for saves, online multiplayer support and a couple of free games for your library every month, you get access to the PlayStation Plus catalog, which includes more than 400 PS4 and PS5 games.

There are a number of heavy hitters here, including The Last of Us Part I and II, Ghost of Tsushima, God of War Ragnarok, Death Stranding, Marvel’s Spider-Man Remastered and Returnal alongside lower-profile hits and indie games such as Citizen Sleeper, Sayonara Wild Hearts, Dave the Diver and Humanity. If you know someone who loves older games though, the “Premium” tier ($18/month or $160/year) adds a bunch of titles from the PS1 through the PS4 as well as perks like game trials and PS5 game streaming from the cloud.

Check out the rest of our gift ideas here.

This article originally appeared on Engadget at https://www.engadget.com/the-best-subscription-gifts-to-send-to-your-loved-ones-this-christmas-disney-bundle-masterclass-field-notes-and-more-141830326.html?src=rss

Microsoft’s ugly sweaters are back for this holiday season

Microsoft has an interesting tradition of releasing offbeat sweaters just in time for the holiday season. They call them the ugly sweaters as an ironic and humorous take on the garish holiday sweaters that were once deemed unstylish, especially in the 90s and early 2000 era. In 2002, the first ugly sweater parties were held in Vancouver to show off tacky sweaters bought from thrift stores. Over the decades, this bad fashion morphed into a collective celebration that now Microsoft also embraces.

The silicon giant released the first-ever ugly sweater limited edition collection in 2018 with the Windows 95 logo, followed by the Windows XP “Bliss” wallpaper in 2019, Minesweeper influence in 2021, Clippy vibes in 2022, and again the Biss wallpaper-themed sweater in 2023. For some reason, Microsoft didn’t release the winterwear in 2024, but this year, the ugly sweaters are making a comeback, celebrating the iconography from Windows’ glorious five-decade history, the Xbox gaming console, and the Zune logo. The release comes just in time to pair with your Xbox-themed crocs that were released a few days earlier.

Designer: Microsoft

The niche merchandizes this year, celebrating the company’s 50th anniversary, lets you choose from among three ugly Christmas sweaters. I find the Zune one to be the ugliest, the iconography sweater a bit too tacky, but the Xbox sweater is interesting on a serious note.

Artifact Sweater

This one is an ode to Microsoft’s hot pan of software flaws and ugly content that nobody ever bothered to remember. The Clippy Assistant paperclip from the 1990s takes the limelight with other ignore-worthy icons, including the MSN butterfly logo, Minesweeper bomb, Internet Explorer icon, Paint app, and Windows OS logos dotted all over. The background is a subtle off-white hue, with the blue border and the bright orange collar adding to the tackiness.

The Artifact Sweater is woven from soft acrylic and wool combo material, in a range of the gaudiest colors you would instantly ignore. Priced at $79.95, the Clippy edition sweater is the one for your craziest holiday celebrations. The first wave of the collection has already sold, so you better pre-order it the next time this ugly one arrives.

Zune Sweater

Highlighting the Zune portable music player, this sweater is giving me serious nausea owing to its color palette. The doomed music player of the music industry that couldn’t even make it past the mid-2000s will either make it to the closet of the craziest Microsoft fan or be completely ignored for its kitschy persona. Although I’m a music affectionate, and the sweater features landmark albums from OutKast and Coldplay on the inside of the cuffs, this one is not coming anywhere near me.

For those who might want to sport this for a Christmas party, the song names silhouetted in tiny typeface, and the headphone plug threads are appealing. There are back and play/pause buttons on the front with a big visualization adding to the gaudy effect. The material of the sweater is the same as the other one, and the brown-orange winterwear also costs $79.95.

Xbox Holiday Sweater

This one in the collection has my fancy as it is more subtle and cannot be deemed ugly. The color combos are more muted and basic, with black contrasting against the Xbox’s signature lime green, which looks cool. On closer look, the sweater has a controller outline, with the knit circles you can push. Also, there are the Halo rings with subtle silhouettes of the Master Chief in action. You can choose from the metallic thread material (bronze, platinum) for the achievement insignia that loops around the body.

Even better, it costs less than the two uglier options, priced at $59.99. The Xbox Holiday Sweater has a pattern that imitates falling snow. The knitted sweater is made from 100 percent polyester material; therefore, it won’t be as warm as the other two, still that isn’t a deal breaker in any way.

The post Microsoft’s ugly sweaters are back for this holiday season first appeared on Yanko Design.

Level up your feet with the new Xbox Classic Controller Clogs

Xbox and Crocs have found an unexpected sweet spot between gaming culture and lifestyle fashion, creating a collaboration that feels both humorous and oddly fitting. For years, Xbox controllers have shaped how players interact with their consoles, while Crocs have become the go-to footwear for effortless comfort. Now, the two brands have merged these worlds with a product that looks like it jumped straight out of a gamer’s wishlist.

The result is the Xbox Classic Clog, a limited-edition release that transforms the familiar Xbox controller layout into a fully wearable piece of footwear. It’s the kind of drop that instantly sparks curiosity, something playful enough to be a conversation starter while still holding the appeal of a genuine collectible.

Designer: Xbox and Crocs

The clogs mimic the look of an Xbox controller with surprising accuracy. Each pair features molded analog sticks, the D-pad, ABXY buttons, menu and share buttons, and even the iconic Xbox guide button positioned just as it appears on a real controller. These fixed-dimensional elements rise from the clog’s surface, creating a sculpted texture that’s unmistakably inspired by the gamepad. The design continues around the sides, where the clogs integrate bumper-like detailing, and the heel strap hinges display the Xbox logo. Even the footbeds get their own touch of gamer personality with “Player Left” and “Player Right” printed inside, giving the shoes a fun two-player theme.

Released today, the Xbox Classic Clog is priced at $80 and sold through the Crocs website. While the design leans heavily into novelty, the footwear retains the brand’s standard comfort features. They remain lightweight, water-friendly, buoyant, and quick to dry, with pivoting heel straps for a more secure fit. They’re also compatible with Jibbitz charms, and Xbox has introduced its own five-pack of themed charms for $20. This pack includes franchises such as Halo, Fallout, DOOM, World of Warcraft, and Sea of Thieves, giving fans a way to personalize their clogs with characters and symbols from some of Microsoft’s biggest titles. Unlike typical Crocs, the strap itself is designed to hold these charms, while the main upper remains focused on showcasing the controller layout.

The collaboration arrives as part of Microsoft’s growing interest in lifestyle products. Earlier in the year, the company released Windows XP–themed Crocs to celebrate the 50th anniversary of Microsoft, showing that this partnership with Crocs is becoming more than a one-off novelty. The Xbox Classic Clog continues this trend, embracing gaming nostalgia and translating it into something wearable, collectable, and immediately recognizable.

Because the release is limited, demand is expected to surge, especially since the launch coincided with the holiday shopping rush. For gamers, it’s more than just footwear—it’s a fun, unexpected extension of the Xbox brand, blending comfort, fandom, and a bit of humor into one product. Whether worn during long gaming sessions, used as lounge shoes, or displayed as part of a gamer’s setup, the Xbox Classic Clog stands out as a clever crossover that celebrates the culture surrounding the console while delivering the ease and comfort Crocs are known for.

 

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Microsoft 365 Link mini PC streams Windows 11 from the cloud in a secure ecosystem

Let’s be honest Windows 11 is not perfect, evolving at an agonizingly slow pace. This has pushed many power users down the Apple alley. The recently launched Mac Mini has a lot going in its favor, further creating a deep divide between the Microsoft and Apple options.

As a last-ditch effort to save the glitchy Windows 11 OS and very less options to choose from that bind the hardware and software for a seamless experience, Microsoft has introduced the Windows 365 Link mini PC strictly limited to cloud usage in a walled environment. The portable CPU is targeted towards big organizations and businesses who give a lot of weightage to security and keeping the working environment productive.

Designer: Microsoft

Targeted towards enterprise users

This is the world’s first dedicated “boot to cloud” device that runs Windows 11 OS via the Windows 365 link on the Windows 365 servers. Priced at $349 it is specifically designed to run Windows 365 Cloud PCs, and you need a Windows 365 subscription to get started. That adds another $28 to $315 per month. It’s still not clear whether the mini PC will get the extra perk of a subscription discount as a bundle, but we hope so.

The most popular option for employees is a $66 per month per user with applications including Microsoft Teams and browsers. Include the $349 hardware cost of the Windows mini PC and you’ve got a fat bill of $2,000 for a closed ecosystem with limited applications. Compare that to the $1,300 price tag for the 15-inch touchscreen Microsoft Surface Laptop powered by the Snapdragon X Elite chip and having 256GB storage. Clearly, Microsoft’s compact PC is not targeted towards individual users, and in no way competes with Apple’s powerhouse mini PC.

Security takes center stage

This 120 x 120 x 30 mm desktop PC has a fanless design, and comes with a 3.5mm audio jack, three USB-A ports, one USB-C port, an HDMI port, and a single DisplayPort output. There’s one Ethernet port, WiFi 6E, and Bluetooth 5.3 for wireless connectivity. The mini PC is designed for specific requirements where workers need to be quickly rotated between workstations and securely access their files. This eliminates the hassle of configuring the user settings and saving time. Also, the PC is ideal for setups where cloud-based software and hardware integration takes precedence.

Windows 365 Link will be available for purchase in April 2025 – that’s a long way off. However, one can enroll for the preview program in the U.S., Canada, the U.K., Germany, Japan, Australia, or New Zealand. Interested users can join the program before December 15 with permission from the Microsoft account team.

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HoloLens 2 discontinuation practically ends Microsoft’s Mixed Reality vision

There was a time, before today’s AI rush, when anyone and everyone seemed to be going all in on eXtended Reality or XR, the umbrella term for AR, VR, and mixed reality all smashed together. Now it seems that Meta and Apple, the latter with its self-branded “spatial computing” platform, are the only big players left in this field. HTC Vive, like its smartphones, has silently gone into the background, and Valve’s SteamVR and Index headset have taken a backseat to the Steam Deck. Now another big name in that is practically calling it quits, regardless of any lingering ties and commitments. Microsoft has reportedly discontinued its remaining mixed reality headset, the HoloLens 2, and in doing so puts the final nail in the coffin of a virtual experience that was already on life support for a long time.

Designer: Microsoft (via UploadVR)

It probably surprises no one that the HoloLens 2 is on its way out. It’s a five-year-old device that sported advanced features no one else had back in 2019 but has been surpassed by modern headsets since then. Without any successor, however, it’s clear that Microsoft has other plans, ones that no longer involved the enterprise, nor the mixed reality experience that it made available to the public.

Microsoft actually announced late last year that its Windows Mixed Reality (WMR) platform was being deprecated, so the writing has been on the wall ever since. This mixed reality platform, launched back in 2017, predated Apple’s visionOS but practically promised the same virtual computing experiences in real-world space. Of course, the technology back then wouldn’t be able to hold a candle to today’s Vision Pro, and Microsoft quickly learned that its HoloLens and WMR aren’t going to fly with consumers who can’t even afford the headset. It has, since then, pivoted to the enterprise market, targeting industrial and field workers, training scenarios, and the like.

According to the report, the HoloLens 2, the current and last iteration of that hardware, has gone out of production, so the moment supplies run out, that will be it for the headset. It will remain supported until December 2027, perhaps to honor Microsoft’s existing enterprise contracts. That said, it hasn’t completely turned its back on extended reality, but its focus will be on the militarization of the technology, which means custom experiences that won’t be available to the public. And that will last for only as long as the US Army is interested in that technology.

Microsoft’s exit from the XR market is perhaps yet another sign of this industry’s ailing health. Although the Apple Vision Pro generated plenty of hype, its prohibitive price tag has made it less of a commercial success. In the meantime, Meta more or less remains at the top and continues to try its luck with new designs that could bring this technology to even more people. Even Microsoft has put its XR eggs in the Quest basket, making its Office suite and Xbox Cloud Gaming available there, which in turn, made its own XR platform really pointless. But with even fewer stakeholders, XR runs the risk of becoming a monoculture where only one company dictates the kind of experiences you’ll have in the Metaverse and beyond.

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Xbox introduces appealing transparent controller and stunning customization options for Elite Series 2

Microsoft has always believed in giving gamers more options when we talk of accessories. This is true for the gaming controllers under the Xbox line, and we’ve seen plenty in the past. These include the Dune: Part Two, Deadpool Edition and the Remix Special Edition controller. Other unofficial options like the Assassin’s Creed Valhalla-themed controller and Do3D’s limited edition gamepads.

A more recent themed controller from Microsoft’s dedicated portal for experimentation, the Xbox Design Lab, really caught our attention for its translucent cool blue theme. Yes, I’m talking about the Xbox Wireless Controller – Sky Cipher Special Edition. On the same lines, Microsoft has not revealed the Ghost Cipher Special Edition Xbox Wireless Controller.

Designer: Microsoft

The gamepad has a transparent outer shell to expose all the innards in their bare form and working dynamics. The craze for transparent and semi-transparent gadgets is slowly taking over the tech community and I love it to the core. The Ghost Cipher Special Edition gamepad contrasts the see-through aesthetics with, a silver interior, grey joystick, and bronze accents on the triggers and D-pad for a very futuristic appeal. The buttons and the Xbox logo in white add a sophisticated charm to the mix.

This clear design will lure millennials who’ve seen the era of translucent iMacs, as well as Gen-Z who are accustomed to Nothing’s transparent design language. Coming at $70, the special edition controller is up for pre-order with a release slated for October 8. Expanding the Cipher Series are two new chromatic D-pad and paddle metallic designs called Energy Chroma and Sunset Chroma which create a hypnotic gradient that shifts colors based on the angle of viewing.

That’s not it as Xbox Design Lab has crafted shells for Elite Series 2 as well. Carrying translucent aesthetics these faceplates – Ghost Cipher colorless, Velocity Cipher green, Candy Cipher pink, Pulse Cipher red, Astral Cipher purple and Surf Cipher teal contrast with black handles to pep up your controller’s look. You can mix and match the color of the buttons and triggers for complete freedom of customization.

According to the Design Lab, these controller mod kits draw inspiration from the “90s and early 2000s, the Cipher Series brings six stunning transparent top case designs. These vibrant, candy-colored top cases encapsulate the controller’s metallic frame, showcasing both its external beauty and the advanced engineering within the Elite Series 2 controller. These customizations for the Elite 2 controller start at $150 and give you complete freedom to facelift your controller.

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Microsoft’s Xbox Adaptive Joystick Comes With An Open-Source Design To Support 3D-Printed Parts

The Adaptive Controller was just the beginning – Microsoft aims at developing an entire suite of accessible devices for its gamer market. Aside from working alongside other independent controller brands to reveal new devices, Microsoft’s also announced the Adaptive Joystick, a controller that can be hand-held, positioned against your body, or even tripod-mounted, giving all gamers the ability to interface with their games in a manner that’s comfortable, yet responsive enough to give them the edge while gaming.

Designed specifically for gamers with limited mobility, this joystick aims to enhance the already extensive Xbox accessibility ecosystem. Unlike many controllers that rely on a standard form factor, the Xbox Adaptive Joystick breaks away by offering a unique blend of adaptability and modularity. The joystick is a wired companion for the Xbox Adaptive Controller, but it can also function independently, directly connecting to both Xbox consoles and PCs. The design focuses on user flexibility, with customizable buttons and a thumbstick that can be easily adjusted to suit different needs.

Designer: Microsoft

The Xbox Adaptive Joystick includes four programmable buttons, a thumbstick, and two additional buttons for bumper and trigger controls. One of the standout features is the option for users to 3D print thumbstick toppers, allowing them to modify the height, width, and overall feel of the joystick. As highlighted by Kaitlyn Jones, Xbox’s senior accessibility product manager, the design process involved extensive collaboration with the disabled community. Early prototypes were shared with this group for feedback, resulting in a product that addresses specific challenges faced by players with limited mobility.

Incorporating community feedback has been central to the development of the Xbox Adaptive Joystick. During one session at a Seattle hospital, Microsoft engineers brought various prototypes, seeking input on aspects like grip size, button layout, and overall ergonomics. According to Chris Kujawski, a principal designer at Xbox, this iterative process ensured that the final product is not only functional but also intuitive for a wide range of users. The joystick’s versatility is further enhanced by its compatibility with the existing Xbox Adaptive Controller, allowing it to be part of a broader adaptive gaming setup.

Beyond just the joystick, Microsoft is working closely with other accessible hardware innovators. The Proteus controller, which has been refined and optimized for Xbox through this collaboration, showcases this commitment. Additionally, the 8BitDo Lite SE controller offers an alternative for those who require front-facing buttons in a familiar arcade-stick layout. This inclusive hardware ecosystem gives users options that go beyond the traditional controller experience, making gaming more accessible than ever before. As for Microsoft’s own Adaptive Joystick, it hits markets early next year, with a price tag of $29.99.

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Xbox Sky Cipher Transparent Controller brings a touch of sustainability

Some might think of gamepads and game controllers simply as accessories, but just like keyboards and mice, their design can greatly affect the user’s enjoyment. It isn’t just about ergonomics and features, though those are definitely definitely critical elements to such a device. A controller’s appearance can also bring delight to the user, especially when it comes in a form that appeals to their aesthetic tastes or interests. That’s why there’s no shortage of controllers sporting designs from popular video game franchises, official or otherwise, or why Microsoft opened up an Xbox Design Lab to let gamers mix and match designs to their heart’s content. This new special edition Xbox Controller offers a more futuristic flavor that also cares for our planet’s future in its own small way.

Designer: Microsoft

There is no small amount of fascination with devices that have transparent shells. Although it only shows contemporary hardware and designs, it gives a window into those technological mysteries that make them feel a little futuristic. No group of people loves this aesthetic more than gamers, and the new Xbox Wireless Controller – Sky Cipher Special Edition gives that feeling many will enjoy, at least if they’re fans of azure hues.

The controller might be blue, but it is far from looking sad. Unlike previous transparent Xbox controllers, Sky Cipher gives a complete and clear view of the device’s innards, at least from the front. Many of those internal parts are given a metallic silver sheen to make them really pop out and add to that futuristic flair. Unfortunately, the back of the controller is completely opaque, which is probably for the best since it has rubberized grips that would look unattractive on a transparent surface.

There are, of course, opaque parts in front as well, but this special edition manages to make them a bit more visually interesting. The triggers and D-Pad, in particular, have a metallic quality to them, which, alongside the silver internals, give the controller a more mechanical personality. It’s like a prop from some sci-fi show that would be used to control giant robots, ships, or drones. Presuming those machines of the future would have such a primitive mode of control, of course.

The Xbox Wireless Controller – Sky Cipher Special Edition is forward-looking in more ways than one. It is the first of its kind to use more environment-friendly packaging, one that completely removes single-use plastics from the box. It even saves paper by ditching the manual for a QR code, since gamers are more likely to go for electronic and online documentation anyway. The controller itself is, of course, still made from plastic anyway, but Xbox is hopefully inching slowly towards a more sustainable design for the true futuristic vision.

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