Apple Intelligence is coming to EU iPhones and iPads in April

Folks in the European Union finally know when Apple Intelligence will be available on their mobile devices. Apple told EU users on Monday that its AI suite will arrive in April 2025. The first Apple Intelligence features, including Writing Tools and AI notification summaries, are now available for English speakers elsewhere.

Apple announced the EU release date in a press release for the European Union (via 9to5Mac). Translated from Italian, the news post reads, “In April, Apple Intelligence features will begin to be distributed to iPhone and iPad users in the EU.”

The article notes that the first wave of Apple Intelligence is already available for EU users in macOS Sequoia 15.1. That’s because Apple used the Digital Markets Act (DMA) as its rationale for delaying its EU AI. In this case, the regulations only affect iPhone and iPad software, not macOS.

On Monday, Apple also confirmed that its AI suite will be available in more languages in April and throughout the year through a software update. These include Chinese, Korean, French, Japanese, English (India), English (Singapore), Italian, Portuguese, Spanish, German and Vietnamese. In December, Apple Intelligence will become available in English variants for Australia, Canada, Ireland, New Zealand, South Africa and the UK.

Apple Intelligence is getting a tiered rollout. Today’s first batch in iOS 18.1 (for those outside the EU) includes Writing Tools, live transcriptions, notification summaries and more. iOS 18.2 and macOS Sequoia 15.2 will bring additional features like ChatGPT integration, Genmoji, Visual Intelligence and Image Playground. That software is currently in beta and is expected to arrive with an official release in December.

The only catch is you’ll need a compatible device. On iPhone, that’s limited to the iPhone 15 Pro, iPhone 15 Pro Max and the iPhone 16 series. M-series iPads, Macs, and the new seventh-gen iPad mini are also supported.

Update, October 28 2024, 4:09PM ET: This story has been updated to correct the timeframe of the release of Apple Intelligence in more languages, clarifying that it's coming "in April and throughout the year" and not just "in April."

This article originally appeared on Engadget at https://www.engadget.com/ai/apple-intelligence-is-coming-to-eu-iphones-and-ipads-in-april-191028410.html?src=rss

Apple Intelligence is coming to EU iPhones and iPads in April

Folks in the European Union finally know when Apple Intelligence will be available on their mobile devices. Apple told EU users on Monday that its AI suite will arrive in April 2025. The first Apple Intelligence features, including Writing Tools and AI notification summaries, are now available for English speakers elsewhere.

Apple announced the EU release date in a press release for the European Union (via 9to5Mac). Translated from Italian, the news post reads, “In April, Apple Intelligence features will begin to be distributed to iPhone and iPad users in the EU.”

The article notes that the first wave of Apple Intelligence is already available for EU users in macOS Sequoia 15.1. That’s because Apple used the Digital Markets Act (DMA) as its rationale for delaying its EU AI. In this case, the regulations only affect iPhone and iPad software, not macOS.

On Monday, Apple also confirmed that its AI suite will be available in more languages in April and throughout the year through a software update. These include Chinese, Korean, French, Japanese, English (India), English (Singapore), Italian, Portuguese, Spanish, German and Vietnamese. In December, Apple Intelligence will become available in English variants for Australia, Canada, Ireland, New Zealand, South Africa and the UK.

Apple Intelligence is getting a tiered rollout. Today’s first batch in iOS 18.1 (for those outside the EU) includes Writing Tools, live transcriptions, notification summaries and more. iOS 18.2 and macOS Sequoia 15.2 will bring additional features like ChatGPT integration, Genmoji, Visual Intelligence and Image Playground. That software is currently in beta and is expected to arrive with an official release in December.

The only catch is you’ll need a compatible device. On iPhone, that’s limited to the iPhone 15 Pro, iPhone 15 Pro Max and the iPhone 16 series. M-series iPads, Macs, and the new seventh-gen iPad mini are also supported.

Update, October 28 2024, 4:09PM ET: This story has been updated to correct the timeframe of the release of Apple Intelligence in more languages, clarifying that it's coming "in April and throughout the year" and not just "in April."

This article originally appeared on Engadget at https://www.engadget.com/ai/apple-intelligence-is-coming-to-eu-iphones-and-ipads-in-april-191028410.html?src=rss

Meta is reportedly developing a search engine for its chatbot

Stung from the hit it took from an Apple privacy feature three years ago, Meta is reportedly looking to decrease its dependence on Google and Microsoft. The Information said on Monday that Meta is developing a search engine for its chatbot. The company also recently partnered with Reuters to help its AI answer news-related questions.

Meta has reportedly been working on indexing the web for at least eight months. The company’s goal is said to be to integrate the indexes into Meta AI, giving the chatbot an alternative to Google Search and Microsoft Bing. Meta publicly disclosed its web crawler tech this summer, only saying it was for “training AI models or improving products” without stating outright that it was building a search backend. Senior engineering manager Xueyuan Su is reportedly leading the search engine project.

The Information says the move directly results from dependence on other Big Tech companies that have “stung” the company in the past, like Apple’s App Tracking Transparency (ATT). Meta previously said the iPhone privacy feature introduced in 2021 would cost over $10 billion in lost ad revenue. (It was so concerned about the feature it was sued for allegedly evading its rules.)

The thinking is that CEO Mark Zuckerberg wants Meta to be as autonomous as possible to avoid a repeat of that if Google or Microsoft were to cut off its access to web searches. It’s unknown if Meta currently pays either company for that access.

Engadget reached out to Meta for comment. We’ll update this story if we hear back.

The company’s AI investments appear to be paying off. Zuckerberg posted on Threads in August that Meta AI has over 185 million weekly active users and more than 400 million monthly. “Growing quickly, and we haven’t even rolled out in UK, Brazil, or EU yet,” the Facebook founder wrote. OpenAI said early this month that ChatGPT had 250 million weekly users.

This article originally appeared on Engadget at https://www.engadget.com/ai/meta-is-reportedly-developing-a-search-engine-for-its-chatbot-172505704.html?src=rss

Meta is reportedly developing a search engine for its chatbot

Stung from the hit it took from an Apple privacy feature three years ago, Meta is reportedly looking to decrease its dependence on Google and Microsoft. The Information said on Monday that Meta is developing a search engine for its chatbot. The company also recently partnered with Reuters to help its AI answer news-related questions.

Meta has reportedly been working on indexing the web for at least eight months. The company’s goal is said to be to integrate the indexes into Meta AI, giving the chatbot an alternative to Google Search and Microsoft Bing. Meta publicly disclosed its web crawler tech this summer, only saying it was for “training AI models or improving products” without stating outright that it was building a search backend. Senior engineering manager Xueyuan Su is reportedly leading the search engine project.

The Information says the move directly results from dependence on other Big Tech companies that have “stung” the company in the past, like Apple’s App Tracking Transparency (ATT). Meta previously said the iPhone privacy feature introduced in 2021 would cost over $10 billion in lost ad revenue. (It was so concerned about the feature it was sued for allegedly evading its rules.)

The thinking is that CEO Mark Zuckerberg wants Meta to be as autonomous as possible to avoid a repeat of that if Google or Microsoft were to cut off its access to web searches. It’s unknown if Meta currently pays either company for that access.

Engadget reached out to Meta for comment. We’ll update this story if we hear back.

The company’s AI investments appear to be paying off. Zuckerberg posted on Threads in August that Meta AI has over 185 million weekly active users and more than 400 million monthly. “Growing quickly, and we haven’t even rolled out in UK, Brazil, or EU yet,” the Facebook founder wrote. OpenAI said early this month that ChatGPT had 250 million weekly users.

This article originally appeared on Engadget at https://www.engadget.com/ai/meta-is-reportedly-developing-a-search-engine-for-its-chatbot-172505704.html?src=rss

Apple reportedly tested a blood glucose monitoring app

Apple is reportedly still working on glucose management — this time through software. Bloomberg’s Mark Gurman says the company tested an app this year for pre-diabetic people, helping them manage their diet and lifestyle. Apple is said not to have plans to launch the app to consumers, but it could play a part in future health products.

The company reportedly tested the app internally, with employees confirmed through a blood test to be at risk of developing Type 2 diabetes. The subjects “actively monitored their blood sugar via various devices available on the market,” logging corresponding glucose changes. The app would then note correlations between dietary changes and blood sugar levels (for example, “don’t eat the pasta”).

Gurman says Apple paused the test to focus on other health features. Bloomberg notes that the Apple Health app currently lacks meal tracking, something rival services offer. The publication also says Apple could eventually offer deeper third-party glucose tracking integration into its products.

The study reportedly wasn’t directly related to Apple’s 15-year quest to offer non-invasive blood glucose monitoring, something that’s seemingly regurgitated in Apple Watch rumors every cycle. The company’s current hardware prototype is reportedly an iPhone-sized wearable device that uses lasers to shoot light into the skin. Gurman claims Apple’s first consumer-facing version — whether in the Apple Watch or some other form — will likely only notify users if they may be pre-diabetic. Providing specific glucose levels would have to come in later iterations.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-reportedly-tested-a-blood-glucose-monitoring-app-204241266.html?src=rss

Apple reportedly tested a blood glucose monitoring app

Apple is reportedly still working on glucose management — this time through software. Bloomberg’s Mark Gurman says the company tested an app this year for pre-diabetic people, helping them manage their diet and lifestyle. Apple is said not to have plans to launch the app to consumers, but it could play a part in future health products.

The company reportedly tested the app internally, with employees confirmed through a blood test to be at risk of developing Type 2 diabetes. The subjects “actively monitored their blood sugar via various devices available on the market,” logging corresponding glucose changes. The app would then note correlations between dietary changes and blood sugar levels (for example, “don’t eat the pasta”).

Gurman says Apple paused the test to focus on other health features. Bloomberg notes that the Apple Health app currently lacks meal tracking, something rival services offer. The publication also says Apple could eventually offer deeper third-party glucose tracking integration into its products.

The study reportedly wasn’t directly related to Apple’s 15-year quest to offer non-invasive blood glucose monitoring, something that’s seemingly regurgitated in Apple Watch rumors every cycle. The company’s current hardware prototype is reportedly an iPhone-sized wearable device that uses lasers to shoot light into the skin. Gurman claims Apple’s first consumer-facing version — whether in the Apple Watch or some other form — will likely only notify users if they may be pre-diabetic. Providing specific glucose levels would have to come in later iterations.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-reportedly-tested-a-blood-glucose-monitoring-app-204241266.html?src=rss

8Bitdo has a new $50 Android gaming controller with Hall effect sticks and triggers

8BitDo, once known exclusively as a purveyor of Nintendo-infused nostalgia, has expanded in recent years into all sorts of gaming controllers and accessories. The company’s latest foray is into mobile gaming controllers. The 8Bitdo Ultimate Mobile Gaming Controller takes the highlights of its well-received Ultimate series — Hall effect included! — and brings them to an extendable accessory that latches onto your smartphone, a la Backbone and Razer Kishi.

First, the bad news (for some). The 8Bitdo Ultimate Mobile Gaming Controller is Android only, so no love here for iPhone owners. It’s also a Bluetooth accessory, rather than a plug-in one like Backbone’s, which means it has a 350mAh battery and weighs more than some rivals. (As The Verge notes, it tips the scales at 236g, making it 71 percent heavier than the BackBone One.) 8Bitdo says its battery lasts up to 15 hours from 1.5 hours of charging time.

But for Android device owners, it’s a versatile controller. 8Bitdo says it’s compatible with mobile devices that are 100mm to 170mm in length. That can even include some small tablets, although not many these days are that small. (Even Amazon’s relatively small Fire HD 8 is about 32mm too wide.) However, it should fit just about any Android phone.

Product photo of two versions of the 8Bitdo Ultimate Mobile Gaming Controller (black and white), arranged vertically in a mirror-like orientation.
8Bitdo

The controller has Hall effect triggers and joysticks, so you shouldn’t have any drifting worries. It includes a standard four action buttons, a “clicky,” “smooth” and “tactile” D-Pad, a profile button and two paddle buttons on its back. The sticks have “wear-resistant metal joystick rings.”

It works with 8BitDo’s Ultimate Software, letting you remap buttons, adjust stick and trigger sensitivity and create or edit profiles. The software is available on Windows and Android. The iOS version is installable on Macs from the App Store.

You can’t get the 8Bitdo Ultimate Mobile Gaming Controller quite yet, but you can pre-order it now from Amazon. It costs $50 (half the price of Backbone One!), comes in black and white options and will arrive on November 29, Black Friday.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/8bitdo-has-a-new-50-android-gaming-controller-with-hall-effect-sticks-and-triggers-192521405.html?src=rss

8Bitdo has a new $50 Android gaming controller with Hall effect sticks and triggers

8BitDo, once known exclusively as a purveyor of Nintendo-infused nostalgia, has expanded in recent years into all sorts of gaming controllers and accessories. The company’s latest foray is into mobile gaming controllers. The 8Bitdo Ultimate Mobile Gaming Controller takes the highlights of its well-received Ultimate series — Hall effect included! — and brings them to an extendable accessory that latches onto your smartphone, a la Backbone and Razer Kishi.

First, the bad news (for some). The 8Bitdo Ultimate Mobile Gaming Controller is Android only, so no love here for iPhone owners. It’s also a Bluetooth accessory, rather than a plug-in one like Backbone’s, which means it has a 350mAh battery and weighs more than some rivals. (As The Verge notes, it tips the scales at 236g, making it 71 percent heavier than the BackBone One.) 8Bitdo says its battery lasts up to 15 hours from 1.5 hours of charging time.

But for Android device owners, it’s a versatile controller. 8Bitdo says it’s compatible with mobile devices that are 100mm to 170mm in length. That can even include some small tablets, although not many these days are that small. (Even Amazon’s relatively small Fire HD 8 is about 32mm too wide.) However, it should fit just about any Android phone.

Product photo of two versions of the 8Bitdo Ultimate Mobile Gaming Controller (black and white), arranged vertically in a mirror-like orientation.
8Bitdo

The controller has Hall effect triggers and joysticks, so you shouldn’t have any drifting worries. It includes a standard four action buttons, a “clicky,” “smooth” and “tactile” D-Pad, a profile button and two paddle buttons on its back. The sticks have “wear-resistant metal joystick rings.”

It works with 8BitDo’s Ultimate Software, letting you remap buttons, adjust stick and trigger sensitivity and create or edit profiles. The software is available on Windows and Android. The iOS version is installable on Macs from the App Store.

You can’t get the 8Bitdo Ultimate Mobile Gaming Controller quite yet, but you can pre-order it now from Amazon. It costs $50 (half the price of Backbone One!), comes in black and white options and will arrive on November 29, Black Friday.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/8bitdo-has-a-new-50-android-gaming-controller-with-hall-effect-sticks-and-triggers-192521405.html?src=rss

NASA spent October hoisting a 103-ton simulator section onto a test stand to prep for the next Moon mission

NASA spent the last two weeks hoisting a 103-ton component onto a simulator and installing it to help prepare for the next Moon missions. Crews fitted the interstage simulator component onto the Thad Cochran Test Stand at Stennis Space Center near Bay St. Louis, Mississippi. The connecting section mimics the same SLS (Space Launch System) part that will help protect the rocket’s upper stage, which will propel the Orion spacecraft on its planned Artemis launches.

The Thad Cochran Test Stand is where NASA sets up the SLS components and conducts thorough testing to ensure they’ll be safe and operating as intended on the versions that fly into space. The new section was installed onto the B-2 position of the testing center and is now fitted with all the necessary piping, tubing and electrical systems for future test runs.

Top-down view of the SLS interstage section installed at a test center.
NASA

The interstage section will protect electrical and propulsion systems and support the SLS’s EUS (Exploration Upper Stage) in the rocket’s latest design iteration, Block 1B. It will replace the current Block 1 version and offer a 40 percent bigger payload. The EUS will support 38 tons of cargo with a crew or 42 tons without a crew, compared to 27 tons of crew and cargo in the Block 1 iteration. (Progress!) Four RL10 engines, made by contractor L3Harris, will power the new EUS.

The interstage simulator section NASA spent mid-October installing weighs 103 tons and measures 31 feet in diameter and 33 feet tall. The section’s top portion will absorb the EUS hot fire thrust, transferring it back to the test stand so the test stand doesn’t collapse under the four engines’ more than 97,000 pounds of thrust.

NASA’s testing at Stennis Space Center will prepare the SLS for the Artemis IV mission, which will send four astronauts aboard the Orion spacecraft to the Lunar Gateway space station to install a new module. After that, they’ll descend to the Moon’s surface in the Starship HLS (Human Landing System) lunar lander.

You can catch some glimpses into NASA’s heavy lifting in the video below:

This article originally appeared on Engadget at https://www.engadget.com/science/space/nasa-spent-october-hoisting-a-103-ton-simulator-section-onto-a-test-stand-to-prep-for-the-next-moon-mission-173008826.html?src=rss

NASA spent October hoisting a 103-ton simulator section onto a test stand to prep for the next Moon mission

NASA spent the last two weeks hoisting a 103-ton component onto a simulator and installing it to help prepare for the next Moon missions. Crews fitted the interstage simulator component onto the Thad Cochran Test Stand at Stennis Space Center near Bay St. Louis, Mississippi. The connecting section mimics the same SLS (Space Launch System) part that will help protect the rocket’s upper stage, which will propel the Orion spacecraft on its planned Artemis launches.

The Thad Cochran Test Stand is where NASA sets up the SLS components and conducts thorough testing to ensure they’ll be safe and operating as intended on the versions that fly into space. The new section was installed onto the B-2 position of the testing center and is now fitted with all the necessary piping, tubing and electrical systems for future test runs.

Top-down view of the SLS interstage section installed at a test center.
NASA

The interstage section will protect electrical and propulsion systems and support the SLS’s EUS (Exploration Upper Stage) in the rocket’s latest design iteration, Block 1B. It will replace the current Block 1 version and offer a 40 percent bigger payload. The EUS will support 38 tons of cargo with a crew or 42 tons without a crew, compared to 27 tons of crew and cargo in the Block 1 iteration. (Progress!) Four RL10 engines, made by contractor L3Harris, will power the new EUS.

The interstage simulator section NASA spent mid-October installing weighs 103 tons and measures 31 feet in diameter and 33 feet tall. The section’s top portion will absorb the EUS hot fire thrust, transferring it back to the test stand so the test stand doesn’t collapse under the four engines’ more than 97,000 pounds of thrust.

NASA’s testing at Stennis Space Center will prepare the SLS for the Artemis IV mission, which will send four astronauts aboard the Orion spacecraft to the Lunar Gateway space station to install a new module. After that, they’ll descend to the Moon’s surface in the Starship HLS (Human Landing System) lunar lander.

You can catch some glimpses into NASA’s heavy lifting in the video below:

This article originally appeared on Engadget at https://www.engadget.com/science/space/nasa-spent-october-hoisting-a-103-ton-simulator-section-onto-a-test-stand-to-prep-for-the-next-moon-mission-173008826.html?src=rss