Wikipedia has banned AI-generated articles

English Wikipedia has banned the use of generative AI when writing or rewriting articles. The platform says it came to this decision because using AI to whip up copy "often violates several of Wikipedia's core content policies."

There are a couple of minor exceptions. Editors can use large language models (LLMs) to refine their own writing, but only if the copy is checked for accuracy. The policy states that this is because LLMs "can go beyond what you ask of them and change the meaning of the text such that it is not supported by the sources cited."

Editors can also use LLMs to assist with language translation. However, they must be fluent enough in both languages to catch errors. Once again, the information must be checked for inaccuracies.

"My genuine hope is that this can spark a broader change. Empower communities on other platforms, and see this become a grassroots movement of users deciding whether AI should be welcome in their communities, and to what extent," Wikipedia administrator Chaotic Enby wrote. The administrator also called the policy a "pushback against enshittification and the forceful push of AI by so many companies in these last few years."

There is one thing worth noting. Wikipedia is not a monolith. Each Wikipedia site has its own independent rules and editing teams. Some may decide to embrace LLMs. However, others may go even further. Spanish Wikipedia, for instance, has fully banned the use of LLMs, with no exceptions for refinement or translation.

Also, identifying text written by LLMs is not an exact science so Wikipedia's human moderators could miss some spots of slop every now and again. This is more likely on pages with less frequent moderation.

This article originally appeared on Engadget at https://www.engadget.com/ai/wikipedia-has-banned-ai-generated-articles-173641377.html?src=rss

AMD’s Ryzen 9950X3D2 chip features an incredible 208MB of on-chip cache

AMD just revealed the Ryzen 9950X3D2 Dual Edition desktop processor, which is a beastly follow-up to last year's 9950X3D. This is the company's first desktop processor where both chiplets have been equipped with AMD's proprietary 3D V-Cache technology, which seems like a boon for gamers. Each chiplet includes 104MB of cache, offering an incredible 208MB total on-chip cache.

"208MB of cache means more game data, more assets and more working data sitting right next to the CPU cores," AMD Senior VP Jack Huynh explained in an announcement video.

Just like last year's release, the 9950X3D2 features a 16-core processor based on the Zen 5 architecture. This new release has increased to a 200W TDP, compared to the 170TDP of the original. This could indicate an increase in speed and performance, but with more heat output. 

A comparison chart.
AMD

AMD says the chip will be great for both gaming and for creative workloads, like compiling game engines, running AI models and rendering 3D objects. The company says it can deliver a five to 10 percent performance boost when using applications like Unreal Engine, Chromium, Blender and DaVinci Resolve.

Last year's 9950X3D chip was already an absolute powerhouse, so we are looking forward to putting this one through its paces. The Ryzen 9950X3D2 chip will be available on April 22, though we don't have a price just yet. The standard 9950X3D currently costs around $675.

This article originally appeared on Engadget at https://www.engadget.com/computing/amds-ryzen-9950x3d2-chip-features-an-incredible-208mb-of-on-chip-cache-154137156.html?src=rss

Nintendo to start charging different prices for first-party digital and physical games

Nintendo just announced it will soon start charging different prices for first-party Switch 2 games based on whether the content is digital or physical. This could actually be a good thing for those who like to download their games instead of heading to a brick-and-mortar store to pick up a copy, as digital titles are getting a nice discount.

It starts with the release of Yoshi and the Mysterious Book on May 21, which will be $60 on the eShop but $70 at retail locations. Prior to this, most first-party games were $70 no matter how you bought them. I prefer downloading games, for convenience, and paid that much for both Donkey Kong Bananza and Pokémon Pokopia.

The price of Yoshi.
Nintendo

It's yet another blow, however, for consumers who prefer physical media. They aren't getting any kind of a discount, and many Switch 2 cartridges don't even contain the game nowadays. The boxes include game key cards, which allow the user to download the title to the console but are basically paperweights after that.

This isn't the first time Nintendo has participated in this kind of dual pricing structure. The digital version of Donkey Kong Bananza was cheaper than the physical version in some parts of the world, including the UK.

Is this another sign that making and shipping actual things is getting to be prohibitively expensive? There are storage and memory shortages due to AI and oil shortages due to war, not to mention an ever-shifting tariff policy here in the US. It's tough out there. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-to-start-charging-different-prices-for-first-party-digital-and-physical-games-184249374.html?src=rss

Google’s Lyria 3 Pro can now generate AI music (slop) up to 3 minutes in length

Google just introduced Lyria 3 Pro, an updated version of its AI model that generates songs based on prompts. The biggest improvement here is the ability to make full three-minute songs, up from 30 seconds when the product launched last month.

The tool also brings a lot more customization into the mix. Users can now prompt the model to create specific elements within a song, like intros, verses, choruses and bridges. Google says "Lyria 3 Pro better understands musical composition" when compared to the previous model and that it's "great for experimenting with different styles or generating songs with complex transitions."

It's already available for paid Gemini users and for enterprise customers on Vertex AI. Additionally, developers have access to the tool via the Gemini API and Google AI Studio. The company is also integrating it into Google Vids, an AI-based video-generation platform.

Google says that "responsibility was foundational" when designing and training this model, so it only uses materials that the company has actual rights to. Additionally, all Lyria 3 Pro outputs are embedded with SynthID, which is a watermark for identifying AI-generated content.

That's all well and good, but do we need yet another AI music-making tool? Current estimates suggest that around 50,000 AI-generated tracks get uploaded daily to Spotify alone. The platform had to delete, and this is not a typo, 75 million of these tracks last year.

This article originally appeared on Engadget at https://www.engadget.com/ai/googles-lyria-3-pro-can-now-generate-ai-music-slop-up-to-3-minutes-in-length-172738752.html?src=rss

Spotify is testing a tool to help real artists deal with AI slop on their profiles

Low-quality, mass-produced AI songs have been flooding music streaming platforms like Spotify for a couple of years now. This is annoying, but relatively easy for fans to avoid. However, it leads to real problems for artists. There's so much slop coming in that some gets falsely attributed to actual musicians on these platforms.

This messes with brand identity and audience retention, but Spotify is testing a new tool to help real artists exercise more control over their profiles. The platform's Artist Profile Protection feature lets musicians review releases before they go live and become associated with their profiles.

The tool in action.
Spotify

This should prevent AI slop from creeping in, as the actual artist will have final say when 100 new songs show up out of the blue that sort of sound like them but with all of that pesky soul removed. It's in beta right now and if an artist denies a track, it won't be associated with their profile, won't contribute to stats and won't show up in user recommendations. This looks to be a simple and potentially effective solution to an ongoing problem.

"Music has been landing on the wrong artist pages across streaming services, and the rise of easy-to-produce AI tracks has made the problem worse," Spotify wrote in a blog post. "We know how frustrating this can be for both artists and fans alike."

This comes just a week after Sony requested the removal of more than 135,000 AI-generated songs from Spotify after it was discovered the tracks were impersonating real artists. This even happens to bands that have opted out of Spotify entirely. King Gizzard & the Lizard Wizard left the platform last year, to protest CEO Daniel Ek's investment in a weapons manufacturing company, but a deepfake artist quickly filled the vacuum.

Some of this isn't malicious. It's a numbers game for the "creators" of these tracks. Statistics vary, but it's been estimated that around 50,000 AI-generated songs get uploaded to Spotify each and every day. The platform deleted 75 million of these tracks last year. With this many uploads, it's easy for tracks to accidentally end up on the wrong artist's profile. Bad actors looking to attach their slop to a known quantity compounds the issue.

In any event, it's good that Spotify is doing something about this. We don't know when the tool will exit the beta phase and become available for all artists on the platform. That day can't come soon enough. 

This article originally appeared on Engadget at https://www.engadget.com/ai/spotify-is-testing-a-tool-to-help-real-artists-deal-with-ai-slop-on-their-profiles-161013653.html?src=rss

Sony’s upcoming Bravia 3 II is a mid-range LED TV available in sizes up to 100 inches

Sony just revealed the upcoming Bravia 3 II mid-range LED TV. It'll be available in sizes all the way up to 100 inches, for those in need of a home theater centerpiece. It's considered a mid-range device, but is still outfitted with plenty of tech typically reserved for the company's high-end displays.

First of all, these TVs ship with Sony's XR processor. This grants access to the company's proprietary Clear Image algorithm, auto HDR tone mapping and more. It's nice to see these features expand beyond flagship products.

The 4K LED display supports Dolby Vision, Atmos and DTS:X, with refresh rates up to 120Hz. It also features four HDMI 2.1 ports, so you can hook up a Switch 2, a PS5 and an Xbox Series X all at the same time with a port to spare.

The software here is integrated with Google Gemini, allowing for all kinds of voice commands. Finally, the TVs ship with Sony's new Inclusive Remote Control, which has been designed for accessibility.

The Bravia 3 II line will start showing up at retailers this spring. Prices start at $600 for a 43-inch model and go all the way up to $3,100 for that 100-inch monstrosity.

This article originally appeared on Engadget at https://www.engadget.com/home/home-theater/sonys-upcoming-bravia-3-ii-is-a-mid-range-led-tv-available-in-sizes-up-to-100-inches-160002697.html?src=rss

For All Mankind is returning for a sixth and final season

Apple TV's long-running sci-fi show For All Mankind has just been renewed for a sixth and final season, ahead of this week's season five premiere. This seems more like the natural endpoint of the story instead of a cancellation, according to remarks made by some of the creators.

"Getting to explore the For All Mankind universe over six seasons has been an amazing privilege, and we’re thrilled to have the opportunity to finish the story the way we’ve always hoped," co-creators and showrunners Matt Wolpert and Ben Nedivi said. "We’re incredibly proud of what this series has become, and grateful to Apple TV and Sony Pictures Television for helping us see it through to its final chapter."

The plan for the show has always been to bring it up to the modern day and it looks like the creators will get to do just that. Season five takes place in the 2010s, which gives season six plenty of time to catch up to the 2020s.

For the uninitiated, For All Mankind is an alt-history series that started in the 1960s with Russia beating America to the moon. The show absolutely loves time jumps, with each season covering a decade or two.

That initial discrepancy with our reality has ballooned into all kinds of butterfly effect-type stuff. For instance, humanity quickly moved beyond the moon to occupy Mars. Al Gore also got to be president in that timeline.

Despite the numerous time jumps, several of the show's original cast members are still on board. Joel Kinnaman's character, astronaut Ed Baldwin, is quite literally in his 80s at this point. The actor must be getting tired of all of those fake wrinkles.

In any event, season five of For All Mankind premieres on March 27. The mainline show is coming to a close, but there's still a spin-off to look forward to. Star City premieres on May 29. This looks to be a take on the events of the original show from the perspective of Russia.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/for-all-mankind-is-returning-for-a-sixth-and-final-season-173859683.html?src=rss

The Punisher’s one-off TV special hits Disney+ on May 12

We knew Disney+ was prepping a standalone special for The Punisher, but we didn't know it was coming so soon. The Punisher: One Last Kill premieres on May 12. This is just one week after the season two finale of Daredevil: Born Again, which starts up this week. It's possible The Punisher will be featured in that, so we could be in for eight straight weeks of skull-shirted shenanigans.

One Last Kill was actually co-written by star Jon Bernthal, who has been playing the vigilante for a decade now. It's been described as a love letter to the character, but plot details have been kept under wraps. Marvel TV head Brad Winderbaum has called it "a shotgun blast of a story." Reinaldo Marcus Green is directing, who previously made We Own This City with The Wire's David Simon.

We do know that Frank Castle survives whatever violent ordeal he goes through in the special. That's because The Punisher is featured prominently in the trailer for the next Spider-Man film. This will be the first time Bernthal's take on the character will show up in an actual movie.

He first took on the role in season two of the original Netflix Daredevil show. Bernthal was a fan favorite, which led to two seasons of a spin-off show before Netflix and Marvel ended their whole joint TV experiment.

This isn't the only Netflix-era hero getting a resurgence on Disney+ and beyond. Charlie Cox returned to the role of Daredevil for Spider-Man: No Way Home and She-Hulk: Attorney at Law before getting his own show. It's also been reported that Krysten Ritter's Jessica Jones is coming back this season on Born Again and Mike Colter has been dropping hints that his version of Luke Cage could be gracing televisions in the near future.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-punishers-one-off-tv-special-hits-disney-on-may-12-162208769.html?src=rss

There’s a new Payday game, this time in VR

The popular co-op heist franchise Payday is coming to VR. Payday: Aces High will release for the Meta Quest platform and SteamVR later this year. It looks like it has everything people love about the series, but with some of that VR-style immersion.

Just like the mainline games, this version tasks players with planning and then pulling off elaborate heists. It offers four-player co-op, with each person filling a particular role within the group. These are your standard heist movie archetypes. There's the planner, the brawler, the gadget nerd and the silent but deadly assassin.

The developer also promises plenty of gear and weapons, with "an arsenal that keeps growing." This leads to the usual Payday gameplay loop. Each successful heist lets players buy more weapons and gadgets. Rinse and repeat.

Fast Travel Games is making this one, and the developer has a decent pedigree in the VR space. It helped make Cities: VR and Apex Construct, among many others. The graphics here look decent and we already know the gameplay is solid. Plus, there are clown masks. We'll find out if Payday: Aces High makes the grade later this year.

This is just the latest major gaming franchise to experiment with virtual reality. There are VR versions of Half-Life, Assassin's Creed, Horizon and many more.

This article originally appeared on Engadget at https://www.engadget.com/gaming/theres-a-new-payday-game-this-time-in-vr-160051276.html?src=rss

Akai just released a portable and relatively budget-friendly MPC sampler

Akai just revealed specs and other details about the MPC Sample after teasing the gadget earlier this month. This is a portable sampler and groovebox that looks eerily similar to Teenage Engineering's EP series. It also resembles some legendary Akai gadgets from decades past, including the MPC3000 and MPC60. In other words, it's easy on the eyes and sort of looks like a Super Famicom.

It seems pretty capable. The Sample has 16 velocity-sensitive MPC pads with poly aftertouch, which should please finger drummers. It can handle 32 stereo voices of polyphony and there's a sequencer for making actual beats.

Chop mode.
Akai

As for sampling, there's an easily accessible chop mode, in addition to time-stretching and repitching capabilities. Samples can be edited via waveform, thanks to a full-color LCD display. The machine can resample internally with FX, letting creators make some unique soundscapes. The MPC Sample boasts access to four effects engines and 60 effect types.

The gadget ships with over 100 factory drum kits, but users can easily add whatever they want. It comes with just 8GB of internal storage, but there's a microSD slot for more. It can, of course, connect to MIDI keyboards for playing melodic samples. The Sample also hooks up to DAWs.

A sampler.
Akai

The RAM is on the lower side, at just 2GB. However, this is the standard configuration for some more expensive units, like the MPC Live and Live II. It should be able to get the job done, but the MPC XL is the product to pick for those looking for maximum horsepower. That one has a whopping 16GB of RAM. It also costs nearly $3,000.

The rechargeable battery here lasts five hours, which is respectable but not groundbreaking. Teenage Engineering's EP series boasts better battery life, but requires pricey AAs. Finally, there's a speaker, but I've never had much luck with speakers on this type of thing. Bring some headphones to actually hear what's going on. 

Perhaps the biggest news here is the price. The MPC Sample costs just $400, which seems reasonable given the form factor and features. It's available right now.

Casio recently unveiled another nifty-looking portable sampler called the SX-C1. It also resembles a Nintendo product, but this time it's a Game Boy and not the Japanese SNES.

This article originally appeared on Engadget at https://www.engadget.com/audio/akai-just-released-a-portable-and-relatively-budget-friendly-mpc-sampler-140047113.html?src=rss