Airbnb is testing out AI search with a ‘small percentage’ of users

Airbnb plans to double down on artificial intelligence to improve its user experience for both guests and hosts. During a fourth-quarter earnings call, Airbnb's CEO, Brian Chesky, said the company is building an "AI-native experience" aimed at helping guests book trips, assisting hosts with their listings, and running the company more efficiently. According to Chesky, there's an AI search tool to help guests book trips that's live for a small percentage of users right now.

In a shareholder letter posted on Airbnb's website, the company said it's conducting early testing with an AI-powered search that is "focused on giving guests a more natural way to describe what they’re looking for, and ask questions about the listing and location." The letter added that the AI search tool will become "a more comprehensive and intuitive search experience that extends through the trip," but the company didn't offer a definitive date on when it would be available to the public.

While it may feel like Airbnb is late to incorporating AI into its ecosystem, it introduced an AI chatbot that handles customer service requests last year. While the AI agent is only available to users in North America currently, Airbnb said that it already handles a third of customer requests without the need for human intervention, as reported by TechCrunch. Chesky also said during the earnings call that the AI chatbot would tackle "significantly more" customer tickets a year from now and that it would roll out to the rest of the world.

This article originally appeared on Engadget at https://www.engadget.com/ai/airbnb-is-testing-out-ai-search-with-a-small-percentage-of-users-203054011.html?src=rss

Disney accuses ByteDance of ‘virtual smash-and-grab’ when using copyrighted works to train its AI

Disney is going after another generative AI tool, accusing ByteDance and its recently released Seedance 2.0 of using its copyrighted material without permission. As first reported on by Axios, the Walt Disney Company sent a cease-and-desist letter to ByteDance, claiming the Chinese company developed its Seedance tool "with a pirated library of Disney's copyrighted characters from Star Wars, Marvel, and other Disney franchises, as if Disney's coveted intellectual property were free public domain clip art."

The letter, which was obtained by Axios, included examples of Seedance videos featuring copyrighted Disney characters, including Spider-Man, Darth Vader, Peter Griffin and more. Even though ByteDance just released Seedance 2.0 on Thursday, it's already earned praise, but also indignation from Hollywood studios, when it comes to its AI-generating capabilities.

With the strong early momentum, Seedance has already found itself in hot water with one of the largest media companies in the world. However, it's not the first time that Disney has threatened legal action against an AI company, since Character.AI received a cease-and-desist letter for the same offense in September. A few months later, Disney even accused Google of copyright infringement when training its AI models. On the other hand, Disney partnered with OpenAI in a three-year licensing agreement that allows the AI giant to generate images and videos using that highly sought-after intellectual property.

This article originally appeared on Engadget at https://www.engadget.com/ai/disney-accuses-bytedance-of-virtual-smash-and-grab-when-using-copyrighted-works-to-train-its-ai-191116136.html?src=rss

OpenAI has officially retired the controversial GPT-4o model

OpenAI's GPT-4o may have survived its first brush with going offline, but it won't be as lucky this time. OpenAI has officially retired GPT-4o, the ChatGPT model that was seen as more conversational and notoriously sycophantic, on February 13. The news of GPT-4o's end was first announced in a post on the OpenAI website in January, but the discontinuation also included GPT-5, GPT-4.1, GPT-4.1 mini, and OpenAI o4-mini from ChatGPT.

It's not the first time that OpenAI has delisted GPT-4o as an option for ChatGPT. In August, the AI giant sunsetted the GPT-4o model in favor of rolling out and prioritizing the latest GPT-5 model at the time. However, a wave of user complaints led OpenAI to restore access to GPT-4o but with no guarantee that it'll be around forever.

This time around, OpenAI doesn't seem very open to preserving access to GPT-4o, especially since it'll serve only a small portion of the user base. The company wrote on its website that "the vast majority of usage has shifted to GPT‑5.2, with only 0.1 percent of users still choosing GPT‑4o each day." On top of that, OpenAI is facing several wrongful death lawsuits that specifically mention the GPT-4o model. Despite the two weeks of notice before GPT-4o's last day online, there is still a vocal group of users mourning the loss of their AI boyfriends and even calling for OpenAI to open-source their preferred model.

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-has-officially-retired-the-controversial-gpt-4o-model-181553067.html?src=rss

The ridiculously tiny Kodak Charmera captured our hearts (and lots of shoddy pictures)

Every once in a while, a product comes along that sparks a bit of joy in our jaded hearts. This is what happened with the Kodak Charmera, a $30 tiny toy camera that was nearly impossible to get ahold of in the first couple of months after its release, selling out immediately over waves of blind box restocks. Despite the gimmick of it all, the Charmera was just too cute for some of us to resist, and we sprang when they finally started becoming more readily available. 

A few of us on the Engadget team have one now, and even with all of its shortcomings, we kind of love this thing. Here's what two of our writers think about it. 


Lately, it feels like a chore to carry around a full-frame mirrorless camera. My Nikon definitely feels like the right tool to precisely capture a moment in time with fast autofocus and plenty of image resolution. Other times, that perfect moment is more casual, like catching up with friends over dim sum or killing time while you're snowed in at a cabin in Vermont. In these cases, there's no reason to carry around a hulking camera and lens to snap a flawless photo that I have to edit later. Instead, something light, discreet and playful feels like the right tool for the occasion.

A low-res image of a tree standing in a snow-covered field, with other trees in the background
Jackson Chen for Engadget

That's where the Kodak Charmera comes in. It's a toy camera with a 35mm lens with a fixed f/2.4 aperture and a 1/4-inch sensor. In other words, the photos this thing takes are about equivalent to what you would get with a crappy flip phone from the 2000s that also plays Snake.

Kodak is clearly trying to wring out the longing for nostalgia within all of us, and has nailed it with the Charmera, which is even inspired by its old-school disposable Fling cameras. It's definitely not as good as the smartphone in your pocket, but there's something disarming about snapping a quick shot with a tiny block of plastic that's lighter than your keys.

Playing around with the Charmera for a few weeks gave me a healthy reminder that the sillier and more transient parts of life don't need the technical prowess of an expensive camera. Obviously, the Chamera produces photos of terrible quality at 1.6 megapixels and can't really capture anything fast-moving or in low light, but it's undeniably fun and hard to resist shooting with. And sometimes, you and your friends are just doing wildly unserious things and you want a camera that matches that energy.

Jackson Chen, Contributing Reporter


Every time I pull out the Kodak Charmera in public to snap a few pictures, I'm immediately met with a barrage of questions and squeals of delight from full-grown adults: "What is that?"; "Is that a camera?"; "Does it really take pictures?"; "Can I see it?" It is the kind of accessory that doubles as a conversation starter, an effect that's turned out to be as joyous as taking pictures with the camera itself. I've been trying really hard to spend less time on social media and my phone in general lately, and having a two-inch camera clipped to me has made for a pretty fun shift in how I document the day-to-day. 

As the resurgence of compact digital cameras has shown us, a lot of people are yearning for a time of simpler tech — when we had personal devices that could do useful things, like take decent photos and connect us to our friends, but didn't consume our lives entirely. Companies like Camp Snap have shaped their entire brands around recapturing that magic, and some consumers have shown that they're willing to sacrifice in areas like image quality in exchange for a taste of it, too. The Kodak Charmera isn't the kind of product you go into purchasing with high expectations. It is clearly a toy that is only going to be capable of so much. 

Two Sphynx cats, both dark gray with black ears and noses, sit close together cuddled under a light beige blanket, one looking straight at the camera and the other looking off to the side
Cheyenne MacDonald for Engadget

As Jackson noted, the low-resolution 1,440  x 1,080 pictures look about on par with those you'd have taken on a flip phone 15 or 20 years ago. In the right lighting conditions with a clearly defined subject, they're not so bad. But selfies, portraits and nature photos will generally look washed out. It can record videos too — and you should set similarly low expectations for these. 

Despite all that, I've been pleasantly surprised by how much I'm enjoying the Charmera experience. Its crunchy photos are just good enough to feel like they're successfully preserving a moment in time. And being so tiny, it's really convenient to bring everywhere. It even came with me to CES. The Charmera takes a microSD card (sold separately), allowing for tons of storage and easy transferring. There are a bunch of built-in filters you can apply, too, which have been fun to play around with.

If I want high-quality photos, this isn't the camera I'm going to reach for. But it's great for low-stakes situations when all I care about is taking some pictures I can look back on fondly later. Consider me charmed. — Cheyenne MacDonald, Weekend Editor


This article originally appeared on Engadget at https://www.engadget.com/cameras/the-ridiculously-tiny-kodak-charmera-captured-our-hearts-and-lots-of-shoddy-pictures-140000245.html?src=rss

AT&T’s budget-friendly phone for kids was designed with parental controls in mind

It might be near impossible to be a kid these days without a smartphone, but AT&T wants to offer parents a decent compromise. The wireless carrier launched its AmiGO Jr. Phone, which combines Samsung hardware and AT&T's app, to offer kids a smartphone that has parental controls baked right in.

The AmiGO Jr. Phone is just a Samsung Galaxy A16, which still remains a solid budget smartphone pick with a 50-megapixel main camera, a 6.7-inch display and reliable battery life. However, AT&T tweaked the Samsung hardware into its kid-friendly smartphone by including features like live location tracking, safe zones and screentime restrictions that can be controlled via the AmiGO app. It's not the first time we've seen a smartphone with parental controls, since competitors like Bark and Pinwheel have been on the market for a couple of years now, but it's the first time a major mobile carrier is offering its own standalone product.

As for the AmiGO Jr. Phone, it's now available on AT&T's website for $3 a month, but you'll have to commit to a 36-month contract that provides bill credits. You still have to pay for your monthly service charges as an AT&T customer, but it'll be cheaper than buying a Galaxy A16 outright for $200. For even more security, AT&T also launched its AmiGO Jr. Watch 2 to expand its ecosystem that already includes a tablet designed for kids.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/atts-budget-friendly-phone-for-kids-was-designed-with-parental-controls-in-mind-202200139.html?src=rss

Steam now lets developers display the exact date of when their game leaves Early Access

Steam is adding a little more transparency when it comes to Early Access games. Announced in a blog post, Steam introduced a new feature for game developers to add the exact date of when their game would leave Early Access and see a version 1.0 launch. According to Steam, this feature stems from developers who requested a way to display an official launch date.

While games still in Early Access give eager players a way to experience the early stages of a title and contribute towards the development, some games have been stalled in this phase for years. With this new feature, players can see a precise launch date displayed on the game's store page just underneath the Early Access Game note. However, game devs can choose a specific date or a more vague timeframe, including displaying only the year of the expected release.

This new feature lets game devs choose to display when their game leaves Early Access.
Steam

In the blog post, Steam noted that this feature was optional for developers, adding, "just because this feature exists, does not mean you should or must use it." Steam also said that game devs should only offer their player base a concrete date if there's a "very high degree of confidence."

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/steam-now-lets-developers-display-the-exact-date-of-when-their-game-leaves-early-access-190413701.html?src=rss

The iPhone 17e will reportedly bring some key upgrades without raising the price

Apple is keeping the entry level for iPhones at $599, according to Bloomberg's Mark Gurman. In the latest Power On report, Gurman said that the iPhone 17e is "due imminently" and will keep the same price as its predecessor.

Considering we’re about a year away from the iPhone 16e’s announcement, we’re due for a successor to Apple’s more affordable smartphone. According to Gurman, Apple upgraded the new budget-friendly iPhone with MagSafe charging and the A19 chip that's seen in the iPhone 17 base model. The iPhone 17e will also get Apple's latest in-house cellular and wireless chips, Gurman reported. 

In our review of the iPhone 16e, we weren't particularly sold because of its limited camera capabilities, particularly when compared to the iPhone 17's release a few months later. However, for the same $599 price, Apple's iPhone 17e is getting a few notable upgrades and will compete with Google's Pixel 10a. More specifically, Gurman expects Apple to target the emerging economies and enterprise demographics with the iPhone 17e. While Apple faces a lot more competition in overseas markets, iPhone sales have been experiencing a resurgence in China. Apple is even forecasting strong sales for iPhones across Asia, especially in China and India.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/the-iphone-17e-will-reportedly-bring-some-key-upgrades-without-raising-the-price-174154577.html?src=rss

DOJ is investigating if Netflix used anticompetitive tactics as part of its merger probe

Netflix's acquisition of Warner Bros. Discovery isn't quite a done deal yet. As first reported by The Wall Street Journal, the US Department of Justice has started its probe of Netflix's proposed purchase, but is notably interested in whether the streaming giant was involved in any anticompetitive practices. According to the civil subpoena seen by WSJ, the Justice Department is looking into any "exclusionary conduct on the part of Netflix that would reasonably appear capable of entrenching market or monopoly power."

While Netflix announced plans to acquire Warner Bros. Discovery in December at a value of $82.7 billion, the deal was expected to close in 12 to 18 months, subject to required regulatory approvals. The DOJ has the power to block the transaction and this investigation could hint at the agency's approach, which may involve proving that Netflix put its competition at an unfair advantage.

Netflix's attorney, Steven Sunshine, told WSJ that this probe was standard practice and that, "we have not been given any notice or seen any other sign that the DOJ is conducting a separate monopolization investigation." Netflix also said in a statement that it's "constructively engaging with the Department of Justice as part of the standard review of our proposed acquisition of Warner Bros." According to WSJ, the investigation is still in its early stages and could take up to a year to complete.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/doj-is-investigating-if-netflix-used-anticompetitive-tactics-as-part-of-its-merger-probe-210940856.html?src=rss

Trump Mobile’s T1 Phone is apparently still coming, but it’ll be uglier and more expensive

Trump Mobile is already failing to deliver on some early promises, according to the latest report from The Verge. The report revealed the near-final design of the T1 smartphone and uncovered some major changes with pricing and manufacturing.

The Verge spoke with Don Hendrickson and Eric Thomas, two of the three execs behind Trump Mobile, about the company's first smartphone, which will get a more expensive price tag and no longer boast being made in the USA. Thanks to a screenshot from the report, we can see that the latest T1 design also changed the camera array, which first resembled the iPhone's but now has three cameras in a misaligned vertical stack.

As for the price, Hendrickson told The Verge that anyone who paid the $100 deposit will still pay $499 total for the T1 as an "introductory price," but that later customers could fork up to $999. Thomas also revealed that the T1 smartphone will go through "final assembly" in Miami and no longer be "proudly designed and built in the United States," as seen in the introductory press release. Instead, the website now shows a description that says, "with American hands behind every device." We still don't have a release date — and now we don't even have a final price — but the website still claims the T1 smartphone will be released "later this year."

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/trump-mobiles-t1-phone-is-apparently-still-coming-but-itll-be-uglier-and-more-expensive-190626835.html?src=rss

Analogue unearths N64 prototype colors for its limited edition 3D console

Analogue is back with another hit of N64 nostalgia, but with colorways that are deep cuts for even the biggest Nintendo nerds. Analogue announced its latest run of limited edition versions of its 3D console, this time drawing inspiration from a batch of prototype colorways for the original N64 that were manufactured but never hit the market. Now, the Analogue 3D will come in Ghost, Glacier, Extreme Green, Ocean and yes, even Atomic Purple.

It may just be a cosmetic upgrade, but it's worth noting that each of the colorways has matching cables, power adapters and 16GB SD cards that come preinstalled. Analogue even partnered with 8BitDo again to create color-matched controllers that complete the colorful retro experience.

Analogue and 8BitDo worked together to create color-matched controllers for the 3D Prototype version.
8BitDo

As usual, Analogue said this latest run will be available in "highly limited quantities," starting on February 9 at 11AM ET. Be sure to set a reminder because the first Analogue 3D drop sold out quickly and the Funtastic colorways went out of stock just as fast. According to Analogue, the consoles will go for $299.99 and start shipping 24 to 48 hours after orders are completed. 8BitDo said the $49.99 controllers will be available for preorder at the same time as the 3D console, but see its first shipments starting in April.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/analogue-unearths-n64-prototype-colors-for-its-limited-edition-3d-console-171923894.html?src=rss