AI enthusiasts who like the Raspberry Pi range of products can rejoice, as the company is now announcing its new Raspberry Pi AI Camera. This product is the result of the company’s collaboration with Sony Semiconductor Solutions (SSS), which began in 2023. The AI Camera is compatible with all of Raspberry Pi’s single-board computers.
The approximately 12.3-megapixel AI Camera is intended for vision-based AI projects, and it’s based on SSS’ IMX500 image sensor. The integrated RP2040 microcontroller manages the neural network firmware, allowing the camera to perform onboard AI image processing and freeing up the Raspberry Pi for other processes. Thus, users who want to integrate AI into their Raspberry Pi projects are no longer limited to the Raspberry Pi AI Kit.
The AI Camera isn’t a total replacement for Raspberry Pi’s Camera Module 3, which is still available. For those interested in the new AI Camera, it’s available right now from Raspberry Pi’s approved resellers for $70.
This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/raspberry-pi-built-an-ai-camera-with-sony-165049998.html?src=rss
October Prime Day deals have brought a slew of discounts to Amazon devices, including the entire Fire TV lineup. The company's most powerful streaming stick, the Fire TV Stick 4K Max, is arguably the best buy of the bunch at just $35. That's 42 percent off its normal price and a return of the discount we saw during July Prime Day. Elsewhere in this sale, you can find our favorite budget streaming device, the Fire TV Stick Lite, for only $18.
But the Fire TV Stick 4K Max is a great streaming device as well, with support for Dolby Vision and HDR10+. As the name suggests, it can stream content in 4K Ultra HD. The stick also supports Dolby Atmos audio, for added immersion.
This streaming stick includes the company’s proprietary Fire TV Ambient Experience, which allows users to display art and photos on the screen. This mimics the functionality of something like Samsung’s The Frame TV. The Fire TV Stick 4K Max also boasts 16GB of storage, for downloads, apps and games.
Speaking of games, this thing doubles as a highly functional cloud gaming box. It can stream Xbox games via Game Pass Ultimate and integrates with Amazon Luna. We singled out this device as a great option for retro gamers, as it can easily run many emulation apps. Finally, it ships with an upgraded remote that offers Alexa integration.
While the Fire TV Stick 4K Max is arguably Amazon's best streaming dongle for most people that's on sale right now, the rest of the Fire TV device lineup is on sale, too.
Fire TV Stick Lite streamer for $18 ($12 off): This is already the most affordable Fire TV streaming stick, but it’s a steal at this sale price. It supports 1080p content and comes with a “lite” version of the Alexa Voice Remote.
Fire TV Stick streamer for $20 ($20 off): This dongle ups the ante on the TV Stick Lite by adding support for Dolby Atmos audio, plus it comes with the regular version of the Alexa Voice Remote. It also supports Wi-Fi 5 and comes with 8GB of internal storage.
Fire TV Stick 4K streamer for $25 ($25 off): This mode is the cheapest Fire TV Stick you can get to stream 4K content, plus it has support for Wi-Fi 6 and Dolby Vision and Atmos. With its live picture-in-picture feature, you can view security camera feeds right on your TV while you’re watching your favorite show or movie.
Fire TV Cube set-top box for $100 ($40 off): This model will provide the best performance of any Fire TV streaming device, and it supports 4K HDR content, Dolby Vision and Atmos and an enhanced version of the Alexa Voice Remote. Along with live picture-in-picture view and the Fire TV ambient experience, you can also hardware other devices to the Fire TV Cube including a cable box or a game console.
Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice, and stay tuned to Engadget.com for all of the best tech deals coming out of October Prime Day 2024.
This article originally appeared on Engadget at https://www.engadget.com/amazons-fire-tv-stick-4k-max-is-down-to-its-lowest-price-for-october-prime-day-163133851.html?src=rss
If you're eager to snag some tech deals during October Prime Day next week, you'll be happy to know you can already do so today. Apple deals can be hit or miss during sale events like this, but at the moment, we're seeing a record-low price on the USB-C Apple Pencil. You can grab the peripheral for onl y $69, which is $10 off and the lowest price we've seen. While not a huge discount, it does represent a savings of 13 percent, and it is currently the most affordable Apple Pencil you can buy.
For the sake of clarity, here are all the iPad models with which the USB-C Apple Pencil works:
iPad Pro 13-inch (M4)
iPad Pro 12.9-inch (3rd generation and later )
iPad Pro 11-inch (all models)
iPad Air 13-inch (M2)
iPad Air 11-inch (M2)
iPad Air (4th generation and later)
iPad (10th generation)
iPad mini (6th generation)
Although being able to charge the peripheral with a USB-C cable is handy, this version does lack some of the fancier features of the Apple Pencil Pro (which you can also snag on discount now for $116) and second-gen Apple Pencil. While you can attach it to the side of iPads with magnetic holders for safekeeping and convenience, there's no support for magnetic charging. Pressure sensitivity isn't available and you can't use Apple's nifty double-tap feature. However, the company says the USB-C Apple Pencil does support pixel-perfect accuracy, low latency and tilt sensitivity.
This article originally appeared on Engadget at https://www.engadget.com/deals/early-prime-day-apple-deals-include-the-usb-c-apple-pencil-at-a-record-low-price-144636083.html?src=rss
Some users may know that Epic Games, the developer of Fortnite, has had its own app store for a while now, the Epic Games Store. The company also won an antitrust lawsuit against Google last December that found Google held an illegal monopoly on app distribution and in-app billing services for Android devices. Despite that win, it seems that Epic’s court war has only begun. Epic Games is now suing Google again, but it also named Samsung in the lawsuit as a defendant. This time, its sights are trained on Samsung’s Auto Blocker feature.
In the latest lawsuit, Epic Games is claiming that Samsung’s Auto Blocker feature is making it difficult for users to install the Epic Games Store on the latest Samsung devices. This is because Samsung now activates Auto Blocker, which only allows app installs from the Google Play Store and Samsung Galaxy Store, by default and prevents third-party app installation unless you disable the function. Epic Games CEO Tim Sweeney is even suggesting that Google and Samsung are working together, though he admits there’s no concrete evidence for this claim.
The Verge’s Sean Hollister put these claims to the test and discovered that his Samsung smartphone did prevent him from installing Epic Games Store, but it wasn’t so simple. There were no instructions on how to deactivate Auto Blocker. He then searched “turn off auto blocker” in the search bar, which yielded results but required jumping through several screens.
Besides winning against Google and legally proving that Google had a monopoly over Android app sharing, Epic Games also won a lawsuit against Apple. Apple had refused to let Epic Games launch its app store on iOS devices, but the EU forced Apple’s hand. However, Apple is still resisting and claims that its acceptance is only temporary.
How Google and Samsung will respond remains to be seen, but it’s possible that both companies will resist and claim they aren’t making it difficult to install the Epic Games Store. Once again, we’ll likely be waiting for the legal system to sort things out.
This article originally appeared on Engadget at https://www.engadget.com/apps/epic-is-suing-google-and-samsung-for-making-it-too-hard-to-download-fortnite-142846819.html?src=rss
After arriving two weeks late, AMD's Ryzen 9000-series desktop processors disappointed some buyers and reviewers due to lackluster performance. Now, the company has addressed those issues with several new updates.
The biggest speed brake for Ryzen 9000 desktop CPUs was the lack of Windows 11 branch prediction optimizations. For relief, you needed to either wait for Windows 11 24H2 (currently in the release preview channel), or add the optional KB5041587 update. However, AMD announced that the fix is now included by default in both Windows 11 version 23H2 build 22631.44112 or the latest 24H2 builds. That should boost performance by 3-13 percent across various games, with the biggest gains in Ryzen 9000 and Zen 5 processors.
On top of that, AMD released the AGESA PI 1.2.0.2 BIOS update for Ryzen 5 9600X and Ryzen 9700X processors. That extends the warranty on those processors to allow for a TDP (max power) level of 105W, way up from the 65W launch TDP. That alone will boost speeds up to 10 percent on AM5 and X870 series motherboards, AMD said.
It also introduced core-to-core latency optimization for Ryzen 9000 series multi-CCD (chiplet) models. Testers noticed that it sometimes took two transactions to both read and write when information was shared across cores on different CCDs. Though AMD called this a "corner case," the latest BIOS update cuts the number of transactions in half, helping latency in that scenario. "Our lab tests suggest Metro, Starfield and Borderlands 3 can show some uplift, as well as synthetic tests like 3DMark Time Spy," AMD wrote.
Still on the speed theme, AMD noted that X870 and X870E motherboards are now available with support for PCIe Gen 5 graphics (i.e., the upcoming NVIDIA RTX 5000 GPUs), NVMe storage and USB4 as standard. AMD also introduced support for "enthusiast-class" DDR5-8000 EXPO memory support, with 1- to 2-nanoseconds of latency improvement. While not for everyone, "it's a great option for enthusiasts who want to push their systems to the limit," AMD said.
This article originally appeared on Engadget at https://www.engadget.com/computing/amds-latest-updates-address-9000x-desktop-cpu-performance-issues-130038015.html?src=rss
Buyers that paid at least $93,990 to be among the first to own (and beta test) Tesla's Cybertruck are finally getting a key, promised feature: Full Self-Driving (FSD). Several people on the Cybertruck Owners Club forum — including an Angeleno who posted a video — say that it has finally arrived in early access to select users, Electrek reported.
After Tesla promised that FSD would arrive to Cybertrucks in September, the supervised version 12.5.5 v12 (the latest available) is shipping, but only to users in the early access program. That means the feature (included in the Tesla Cybertruck Foundation package) won't be available to most buyers for at least another month, based on Tesla's previous FSD history.
FSD worked smoothly for the short amount of time it was shown, according to the video above from Cybertruck Owner's Club forum user espresso-drumbeat. It guided the vehicle through an urban area then onto a freeway ramp before arriving on the I5 toward LA, all in relatively light evening traffic.
According to the update description, FSD (Supervised) v12 includes vision-based attention monitoring with sunglasses and merges city and highway into a single software stack. In other words, it's the first version to fully manage driving using end-to-end AI.
Cybertruck deliveries first started 10 months ago, so FSD has been a long time coming. Recent testing by the independent automotive testing group AMCI determined that Tesla's FSD can only go 13 miles on average before requiring human intervention.
Elon Musk recently promised unsupervised self-driving by the end of 2025, but he has been making that same claim for nearly 10 years and it's still not here. There's more pressure now than ever, though, as the company is set to reveal its FSD-dependent robotaxi product on October 10th.
This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/teslas-full-self-driving-is-now-available-for-some-cybertrucks-120055932.html?src=rss
Remember those rumors of an Apple smart display suspended on a robot arm? According to Bloomberg’s Mark Gurman, Apple is planning to debut the first device as soon as 2025, alongside a new operating system called homeOS.
It could be a device with a robotic arm or a simpler HomePod-with-screen affair. Gurman elaborated on this, claiming two versions are in the works: a low-end display for the basics, like FaceTime and smart home controls, and a high-end robotic variant that’ll cost upwards of $1,000. According to the report, Apple Intelligence will be a key part of the experience for both devices. I’m intrigued to see how Apple’s flavor of AI can help me run my home. I literally have no idea how it would.
Old-school upright vacuums left a lot to be desired, and cordless models right many of those wrongs. They’re thinner, lighter and easier to maneuver, and you don’t really have to sacrifice suction power anymore. Dyson isn’t your only option these days either — there are dozens of cordless vacuums. After testing a bunch of the best cordless stick vacuums, we’ve come up with our top picks, including our best budget pick at $300.
Fujifilm’s original GFX100S was a popular alternative to the GFX100, offering the same picture quality in a slimmer body at a much lower price. It did have some flaws, though. Now, the company has released the $5,000 GFX100S II as a smaller, cheaper alternative to the $7,500 flagship GFX100 II. It’s a big improvement on the original and offers the same picture quality as the GFX100 II for $2,500 less. It lacks all the video talents of the pricier camera, though.
A Minecraft Movie is slated for release in April 2025 and will star Jack Black as Steve, alongside Jason Momoa, Danielle Brooks and Emma Myers. The team behind it shared a new clip during Minecraft Live, which expands on the brief crafting moment seen in the first trailer. The segment also gives us our first look at the movie’s interpretation of a Minecraft bee. I’ll let you form your own opinions — the teaser starts at 4:51.
This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-apples-rumored-smart-display-may-arrive-next-year-112222362.html?src=rss
Apple is planning to debut a new operating system called homeOS with its long-rumored smart displays, the first of which is expected to arrive as soon as 2025, according to Bloomberg’s Mark Gurman. Reports of a HomePod-like device with a display have been swirling for over a year, and Gurman said just this summer that Apple is working on a tabletop smart display equipped with a robotic arm that can tilt and rotate the screen for better viewing. In his latest report, Gurman says there are two versions in the works: a low-end display that will offer the basics, like FaceTime and smart home controls, and the high-end robotic variant that’ll cost upwards of $1,000.
We’ll reportedly see the cheaper version first — possibly next year — followed by the high-end display. Gurman previously said the robotic smart display could be released in 2026 at the earliest. You won’t have to wait for the premium model to get a taste of Apple’s vision for home AI, though. According to Gurman, Apple Intelligence will be a key part of the experience for both devices. The new homeOS will be based on Apple TV’s tvOS, he notes.
This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/apples-rumored-smart-display-may-arrive-in-2025-running-new-homeos-212401853.html?src=rss
Apple tried at the last second to get out of producing a trove of documents by Monday as it was ordered to in its ongoing dispute with Epic, and Magistrate Judge Thomas Hixson is not having it. In early August, the company was given a deadline of September 30 to produce documents relating to the changes it made to its App Store rules this year, which was its attempt to satisfy an injunction. Apple initially told the court that the task would entail reviewing roughly 650,000 documents — but in a status report on Thursday, it said the number had ballooned to over 1.3 million, and asked for a two-week extension. Hixson denied the request on Friday in a strongly worded order spotted by The Verge, and called out Apple’s move as “bad behavior.”
Apple and Epic have been submitting joint status reports to the court every two weeks, and the issue of Apple’s documents exceeding its earlier estimate never previously came up, the judge noted. “This information would have been apparent to Apple weeks ago,” Hixson said in the order. “It is simply not believable that Apple learned of this information only in the two weeks following the last status report.” The judge said the request raises other concerns, calling into question the quality of Apple’s reports and its intentions around complying in a timely manner. Apple has “nearly infinite resources” that it could have tapped to get the task done in the allotted time, according to Hixson.
“This is a classic moral hazard,” Hixson said in the order, “and the way Apple announced out of the blue four days before the substantial completion deadline that it would not make that deadline because of a document count that it had surely been aware of for weeks hardly creates the impression that Apple is behaving responsibly.”
This article originally appeared on Engadget at https://www.engadget.com/big-tech/judge-rejects-apples-last-minute-request-for-a-deadline-extension-in-epic-case-195536755.html?src=rss
I don't know how many more times I can say what an intense two weeks it's been since the last time I posted an Engadget review recap without sounding repetitive. Ever since we launched the first of these roundups last month, companies have relentlessly launched new hardware each week, contributing to a growing pile of products for our team to review. With all these announcements overlapping, it can be easy to miss a review that, say, was published at the start of the iPhone 16 event or another that went up at the same time as Meta's Connect keynote this week.
That's why I write these — it's a good opportunity to catch up on reviews that we recently published and revisit some of the products now that we've had more time to spend with them. And looking at my list of items for this edition, there's plenty to go over. From Apple's iPhone 16 series, AirPods 4 and Google's Pixel Buds Pro 2 to the PlayStation 5 Pro and some games and software, here's a recap of things we've been testing lately.
Apple AirPods 4 with ANC review
by Billy Steele
Just a few days after Apple unveiled the AirPods 4, Billy had to file his draft for the review, which was slated to go up on Monday. Thankfully, these were a fairly straightforward update, with evaluating the new active noise cancellation (ANC) feature being the main task. Of course, Billy went further than that, gauging how much the device's H2 chip and refined design impact the AirPods' performance. He also went many extra miles, delivering report after report on topics like how the new hearing aid and hearing test features for the AirPods Pro work and a deep dive on how Apple designed ANC for an open-ear headset. Just head on over to Billy's author page for a full list of the many articles he's dutifully written up on the AirPods (and more).
Apple Watch Series 10 review
by Cherlynn Low
Words alone can't express how grateful I am that Apple didn't end up releasing three new models of the Apple Watch like was previously rumored. Considering the review of the Apple Watch Series 10 was published just one week and a day after the launch event in Cupertino, having to test more than one smartwatch was going to be a challenge. Heck, even reviewing a single new smartwatch was tricky, considering the other reviews we were preparing at the same time. That's why when we first published our review on Tuesday, we did not feel ready to present a formal score, instead sharing just our evaluation of the Apple Watch Series 10 up till that point. We eventually updated our review after spending a few more days getting to know the watch better, adding a score and more findings later that week.
Here's the summary. Though you might expect a lot more fanfare and features for the tenth Apple Watch simply because it's the tenth generation model, there's not a lot that's changed. And the company arguably didn't need to do much, since the Apple Watch is a fairly mature device. What it did manage to deliver — a bigger display in a thinner body — is impressive, and the Series 10 continues to deliver the best smartwatch experience that any iPhone owner can get.
Of course, there are questions around the blood oxygen detection feature that remains the subject of litigation between Apple and Masimo. But whether that (or the new sleep apnea feature) are available doesn't actually impact my experience with the watch, and therefore had little bearing on our score. If you're using an older Apple Watch that has the blood oxygen detection enabled and it's something you use frequently, it might be better to hold on to your device for now.
The story of this year's iPhones is also a pretty straightforward one: Cameras, buttons and a lack of Intelligence. Apple Intelligence, that is. But through my testing, I started to realize that a couple of features began to stand out. The most obvious is the new Photographic Styles, which put Instagram's filters to shame.
On the iPhone 16s, you can swap these out both before and after shooting. You can also edit the amount of saturation, shadows and more within each Style. Most importantly, Apple has finetuned its processing and depth map so it's better at keeping skin tones within the realm of reality even as you crank up the saturation or contrast. I'm a huge fan of these improved filters and in the week since my review went up, I've been tempted to post nothing but Photographic Style samples to all my social media. The only thing keeping me from actually doing that has been tedium and a complete lack of spare time. But maybe one day I will.
The other thing that I learned was a subtle shift in Apple's overall approach was greater customizability. Old Apple was rigid and rejected the idea that its design might not be the best for all its users. These days, Apple is more than willing to let you set up your app grid however you like, and iOS 18 brings the ability to finetune your Control Center and lock screen shortcuts to your preferences (and needs) as well. I was surprised when I found out that not only could you tweak the sensitivity of the Camera Control's touch and pressure sensor, but you can disable the feature altogether.
I prefer this approach as it puts the user's needs and preferences first while still maintaining a secure and private environment. And while we still await the formal arrival of Apple Intelligence in October, it's likely that many of the AI-based features, which will be available throughout the iPhone 16 lineup as well as the iPhone 15 Pro and Pro Max, won't hugely impact our experience and score. Still, like we mentioned in our reviews of this year's flagship phones, we based our verdict on the devices we tested as they were, and might revisit our score when headline features like Intelligence roll out.
iPhone 16 and iPhone 16 Plus review
by Billy Steele
I have to thank Billy for picking up the review of the base iPhone 16 models this year. Not only was he able to help with the workload, Billy also delivered a thorough and alternative perspective on Apple's non-Pro iPhones. I was heartened to see that he agreed with me on several things, namely that Photographic Styles are awesome and Camera Control is kind of clunky. I do have to admit that I hated having to look at a frog in the sample photo he included in his piece — frogs are my mortal enemies.
I barely mentioned the Camera Control in my section about the iPhone 16 Pro above, but this new button is just awkwardly placed, and I was glad to see Billy's experience was similar.
Both of us agree that it's nice to see the iPhone 16 and iPhone 16 Plus get features that are on their Pro counterparts. Sadly, though these phones were designed for Apple Intelligence, that just wasn't available to the public at the time of our review, which just makes it feel like they're missing something. That's not to say these aren't excellent phones. They're a nice step up from last year's base iPhones and come in an aesthetically pleasing array of colors that I adore.
We also have a guide from senior reporter Jeff Dunn on how to choose the right iPhone, which might be particularly helpful since this year's models all seem so similar. My main advice is: if you're into multimedia creation on your iPhone, get one of the Pros. If you need your phone to last more than a day, definitely spring for the Pro Max, as the iPhone 16 Pro will absolutely conk out after about 20 hours.
macOS Sequoia review
by Devindra Hardawar
Apple season isn't limited to new hardware. Last week, the company also released the latest updates to its software for its iPhones, Macs, watches, TVs and more. Our resident computing expert Devindra has been spending time with the new macOS since the beta was available, and was able to quickly put together his thoughts on Sequoia. His joy at being able to mirror his iPhone on his MacBook is evident in his review, and we were so convinced by his review that we also published a guide on how to mirror your iPhone in macOS Sequoia afterwards. To quote Devindra: "It sort of changed my life."
Google Pixel Buds Pro 2 review
by Billy Steele
I'm sure by now you can appreciate how hard Billy has been working, particularly these last few weeks. On Wednesday, Billy published his review of the Pixel Buds Pro 2, which went up the same time as the start of Meta's Connect keynote. This is the last of our reviews of Google's new hardware this year, at least until it launches something else. Billy's evaluation is that these buds are smaller than before, which is a double-edged sword. They could be a better fit for some people, but the fact that they have smaller touch-sensitive panels means they're slightly harder to maneuver. Still, they produce decent sound and integrate with the company's new Gemini assistant to make hands-free requests more convenient.
Now that the last of the Pixel reviews are finally out of the way, we can finally consider the company's family of hardware as a whole and honestly, I'm impressed. I actually scored the Pixel 9 Pro higher than the iPhone 16 Pro, which is possibly the first time a Google flagship has been rated better than one from Apple. I think Google has proven with its 2024 devices that it has the chops to take on its gigantic rivals, and now just needs to continue its momentum if it wants to reach a larger audience.
PlayStation 5 Pro preview
by Jessica Conditt
After Sony announced the PlayStation 5 Pro the day after the Apple iPhone event, senior editor Jessica Conditt was able to spend some time with the console ahead of its November 7th release. In her preview, Jess says that for the right kind of gamer, the "audaciously priced" PlayStation 5 Pro is absolutely worth it.
Who's the right kind of gamer here? According to Jess, "If you regularly play PS5 games and can afford to waste (at least) $700 on a more powerful console with extra gills, you absolutely should get a PS5 Pro."
Of course, we'll have to get a device in for testing before we can deliberate on a score and official verdict. But with faster memory, improved rendering as well as support for VRR, advanced ray-tracing and “8K gaming,” the PS5 Pro seems like a promising upgrade.
Nintendo
The Legend of Zelda: Echoes of Wisdom review
by Nathan Ingraham
Speaking of gaming, deputy editor Nathan Ingraham published a review this week of the latest in the Legend of Zelda series: Echoes of Wisdom. Nate was a diehard Zelda fan growing up, and found himself taken right back to his youth with this latest instalment.
My gaming tastes begin at Solitaire and end at Animal Crossing or Just Dance, so something as involved as Echoes of Wisdom is not my cup of tea. But even just looking at the pictures in Nate's review have me impressed at the dedication to detail and quality. As Nate puts it, the story involves "a series of otherworldly rifts that have opened up throughout Hyrule, swallowing up huge parts of the land and the people who reside there." That's absolutely the sort of plot that would draw me in, and when I read that this time around you'd play as Princess Zelda as she attempts to rescue Link, I was even more intrigued.
Perhaps that reversal of roles will also appeal to you, or maybe you're drawn in by the idea of completing puzzles in an adorable 3D environment. I have to admit I'm looking at my Switch and considering playing this instead of getting ludicrously upset at Match Factory. If you're a fan of the series, Nate thinks you should absolutely check out Echoes of Wisdom.
Fujifilm GFX100S II and Logitech MX Creator Console reviews
by Steve Dent
Our photography expert Steve Dent published a couple of reviews this week, showcasing his expert knowledge of cameras and the editing tools that accompany them. His analysis of the Logitech MX Creator Console, for instance, has me itching to get one so I can easily tweak and edit graphics in Adobe's suite of apps. Meanwhile, his review of the Fujifilm GFX100S II left me wondering how many months I can go hungry so I can afford the $5,000 camera because I imagine it'll make me as adept at taking photos as Steve. If you're curious about the actual picture and video quality of Fujifilm's camera, check out Steve's video on our YouTube channel.
Up next: What's on the horizon
Like I said, with all the events taking place these few weeks, there's plenty of gadget reviews to come. For example, Samsung had a mini event this week where it unveiled the Galaxy Tab S10+ and Tab S10 Ultra, which are premium tablets that are regarded as the best in the Android space. The company also showed off the Galaxy S24 FE and Galaxy Watch FE LTE, which are lower cost variants of its flagship smartphone and smartwatch. All of these products are good candidates for us to test, since our audience (like yourself!) is likely to be wondering about whether they're better than their premium counterparts.
This week, Meta also launched the Quest 3S, which is a budget-friendly VR headset that should take the place of the aging Quest 2. Few people are out there shopping for VR headsets, at least, when compared to iPhones or even midrange Android phones. But it's still worth our time to test something like the Quest 3S, as it helps us learn about the technology that's available, even in relatively small product categories.
Meta also showed off its Orion AR smart glasses, but as that's more of a prototype right now, I don't expect we'll be properly reviewing it. Similarly, the fifth-gen Spectacles that Snap unveiled last week will only be available to approved developers who are willing to fork over $99 a month. That's not something we're likely to formally review, either.
It's hard to keep up with all the stuff that big tech companies keep launching and want you to buy, but we do our best. We're anticipating just a few more events coming this year, and are getting ready for the holiday shopping season, too. I'm sure people outside the tech industry are feeling a similar ramp up in work and life. Hopefully, we all get some time to rest and take care of ourselves soon. As always, we appreciate your time and wish you the best. Until the next Engadget Review Recap, good luck.
This article originally appeared on Engadget at https://www.engadget.com/engadget-review-recap-iphones-airpods-pixel-buds-and-an-early-look-at-the-playstation-5-pro-130018618.html?src=rss