Apple’s big AI rollout at WWDC will reportedly focus on making Siri suck less

Apple will reportedly focus its first round of generative AI enhancements on beefing up Siri’s conversational chops. Sources speaking with The New York Times say company executives realized early last year that ChatGPT made Siri look antiquated. The company allegedly decided that the large language model (LLM) principles behind OpenAI’s chatbot could give the iPhone’s virtual assistant a much-needed shot in the arm. So Apple will reportedly roll out a new version of Siri powered by generative AI at its WWDC keynote on June 10.

Apple Senior Vice Presidents Craig Federighi and John Giannandrea reportedly tested ChatGPT for weeks before the company realized that Siri looked outdated. (I would argue that the epiphany came about a decade late.) What followed was what The NYT describes as Apple’s “most significant reorganization in more than a decade.”

The company sees generative AI as a once-in-a-decade tentpole area worth shifting heaps of resources to address. You may recall the company canceled its $10 billion “Apple Car” project earlier this year. Apple reportedly reassigned many of those engineers to work on generative AI.

Apple executives allegedly fear AI models could eventually replace established software like iOS, turning the iPhone into “a dumb brick” by comparison. The clunky, awkward and overall unconvincing first wave of dedicated AI gadgets we’ve reviewed, like the Human AI Pin and Rabbit R1, aren’t good enough to pose a threat. But that could change as software evolves, other smartphone makers incorporate more AI into their operating systems and other hardware makers have a chance to innovate.

So, at least for now, it appears Apple isn’t launching direct competitors to generative AI stalwarts like ChatGPT (words), Midjourney (images) or ElevenLabs (voices). Instead, it will start with a new Siri and updated iPhone models with expanded memory to better handle local processing. In addition, the company will reportedly add a text-summarizing feature to the Messages app.

Apple’s John Ternus standing in front of a digital slide of the M4 chip.
Apple’s M4 chip (shown next to VP John Ternus) could help process local Siri requests.
Apple

Apple’s first foray into generative AI, if The NYT’s sources are correct, sounds like less of an immediate threat to creators than some had imagined. At its May iPad event, the company ran a video plugging the new iPad Pro that showed various creative tools crushed by a hydraulic press. The clip accidentally served as the perfect metaphor for the (legitimate) fears of artists, musicians and other creators, whose work AI models have trained on — and who stand to be replaced by those same tools as they become more normalized for content creation.

On Thursday, Apple apologized for the ad and said it canceled plans to run it on TV. 

Samsung and Google have already loaded their flagship phones with various generative AI features that go far beyond improving their virtual assistants. These include tools for editing photos, generating text and enhancing transcription (among other things). These features typically rely on cloud-based servers for processing, whereas Apple’s approach will allegedly prioritize privacy and handle requests locally. So Apple will apparently start with a more streamlined approach that sticks to improving what’s already there, as well as keeping most or all processing on-device.

The New York Times’ sources add that Apple’s culture of internal secrecy and privacy-focused marketing have stunted its AI progress. Former Siri engineer John Burkey told the paper that the company’s tendency to silo off the information various divisions share with each other has been another primary culprit in Siri’s inability to evolve far past where the assistant was when it launched a day before Steve Jobs died in 2011.

This article originally appeared on Engadget at https://www.engadget.com/apples-big-ai-rollout-at-wwdc-will-reportedly-focus-on-making-siri-suck-less-203035673.html?src=rss

Samsung HW-Q990D soundbar review: A small but significant update

Samsung’s HW-Q990C was the best overall soundbar I tested last year, mostly due to its stellar audio and the fact that a subwoofer and rear speakers came with it. The company didn’t change much for the 2024 version, the HW-Q990D, but one tweak delivers a feature last year’s model should’ve had: HDMI 2.1. There are some new audio modes too, but you can find those on other Samsung soundbars. The Q990D is as powerful as ever, but it’s still pricey at $2,000. If you already bought a Q990C, the company hasn’t given you a reason to upgrade just yet.

The biggest addition on the Q990D is HDMI 2.1. With this, Samsung addressed my main criticism of the Q990C, which debuted last year at a time when much of the competition had already adopted the standard. HDMI 2.1 delivers 4K passthrough at 120 frames per second, which will improve the visuals if you connect your PlayStation 5 or Xbox Series X directly to the soundbar.

The Q990D also arrives with new audio modes. Private Listening turns off all of the front-firing drivers and uses only the rear satellite speakers. It’s basically an expanded version of the night mode a lot of companies offer on soundbars, aimed at reducing boomy bass when family or roommates might be asleep. My house has an open floor plan and my TV faces towards the hallway to the bedrooms, which means any soundbar will beam noise in that direction. Private Listening sends the audio the opposite way, and while you have to sacrifice some overall quality, it’s good enough for all the times you need to be quieter.

There’s also a new Party Play mode that provides more balanced sound between the soundbar and rear speakers for a better experience when you’re hosting a rager. When this is active, you get the full audio range rather than just the channels specifically programmed for the speakers behind you. I actually turned the speakers around and faced them out of the living room to project the re-tuned audio into other communal spaces. This makes a bigger difference for movies and TV because music already plays from the rear speakers with more balanced levels.

These two modes aren’t unique to the Q990D; the rest of the 2024 Q-series lineup will be able to use them too. This is the first time I’ve tested them though, and it’s notable that they actually work well on Samsung’s most expensive soundbar.

Samsung Q990D soundbar from the left side showing the side-firing driver.
Billy Steele for Engadget

The combination of a driver-packed soundbar, large subwoofer and more-robust rear speakers produces immersive sound that envelops my living room. Whether you’re listening to music or the soundscape of Dune, the Q990D retains the sonic prowess of its predecessor. Dolby Atmos content from Disney+ is as immersive as ever. I could hear the finer details of Knowhere in the opening scenes of Guardians of the Galaxy Vol. 3, including the life-like reverb of Radiohead’s “Creep” playing over a loudspeaker. The directional sounds of the town, including the hustle and bustle of people moving around, make it seem like you’re standing right there.

For music, there’s deep, boomy bass when a track calls for it, and that crisp detail that I heard in movies is here too. Justice’s Hyperdrama shows off the Q990D’s range, with driving low-end tone on songs like “Neverender” accompanied by textured synths. Quieter genres like jazz are a blanket of sound too, with albums like Miles Davis’ Kind of Blue offering subtleties that make you feel like you’re in the studio.

The thing I like most about the Q990D is that everything you need for a complete surround sound setup is included in the box. The subwoofer and rear speakers come with the soundbar and don’t require an additional purchase. Those satellite speakers also house up-firing and side-firing drivers, which isn’t always the case on comparable accessories from the competition. And the setup is as easy as plugging everything in because pairing with the rest of the system happens automatically.

One of the rear speakers for the Q990D sitting on a wooden table.
Billy Steele for Engadget

An all-in-one setup is great, but that also means the Q990D is expensive. At $2,000, this is a considerable investment even if you’re getting everything you need in the package. The Q990D is currently on sale for $1,750, but we don’t know how long that discount will last. For comparison, Sony’s upcoming Bravia Bar 9 is $1,400. The cheapest subwoofer and rear speakers you can get for it are $400 and $350 respectively, which puts your total cost at $2,150. Of course, with Sony you have two options for subs and rears, and you don’t have to buy all of them. LG offers some respite if you want to go that route, with its S95TR coming in at $1,500 and including the subwoofer and rear speakers with up-firing drivers.

The overall size of the soundbar is something else you’ll need to consider. The Q990D houses 11 front-facing speakers, two up-firing drivers and a subwoofer. All of those components need space, and accommodating them means this soundbar ends up being quite large at 48.5 inches wide. While that’s not a deal-breaker per se, it does require some planning, so just know you’ll need ample room.

Like soundbars from other companies, the Q990D has some handy features that are reserved for Samsung TVs. For example, Q-Symphony, which uses your TV speakers in addition to the soundbar to expand the audio capabilities, requires a compatible 2020-2024 Samsung TV. The Q990D sounds great without this, but just know you’re not getting the full bag of tricks unless you also have a supported TV.

Unless you care for the latest HDMI standards, the Q990D doesn’t offer a huge upgrade over last year’s model. Their design and features lists are nearly identical, except for two new sound modes and 4K/120 passthrough. And some of those additions are available on more-affordable Samsung soundbars. So if you already sprang for last year’s Q990C, there’s probably not enough reason to make another sizable investment. If you don’t already own a Samsung flagship soundbar, the Q990D offers boomy, immersive sound in an all-in-one package that now has all the modern conveniences it should.

This article originally appeared on Engadget at https://www.engadget.com/samsung-hw-q990d-soundbar-review-a-small-but-significant-update-180022782.html?src=rss

Apple’s entire AirPods lineup is discounted, plus the rest of the week’s best tech deals

The new iPad Pro and iPad Air — and the internet's reaction to how they've been advertised — may have been the big Apple news of the week, but we're turning our attention to AirPods for our latest deals roundup. More specifically, all four models in Apple's wireless headphone lineup are currently on sale. The noise-canceling AirPods Pro and third-gen AirPods back down to lows of $180 and $140, respectively, while the entry-level earbuds and top-end AirPods Max are both cheaper than usual at $80 and $450. Beyond that, we've also found noteworthy discounts on Amazon's Kindle, LG's C3 OLED TV, Keychron's budget-friendly C3 Pro keyboard and annual Paramount+ with Showtime subscriptions, among others. Here are the best tech deals from this week that you can still get today.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/apples-entire-airpods-lineup-is-discounted-plus-the-rest-of-the-weeks-best-tech-deals-164320939.html?src=rss

Google just patched the fifth zero-day exploit for Chrome this year

Google has released a security update for the Chrome browser to fix a zero-day vulnerability exploit that has been used by threat actors. This is the fifth time this year the company has had to issue a patch for one of these vulnerabilities, as reported by Bleeping Computer.

"Google is aware that an exploit for CVE-2024-4671 exists in the wild," the company said in a short advisory. It did not issue any specifics as to the nature of the real-world attack or the identity of the threat actors. This is common for Google, as it likes to wait until a majority of users have updated the software before announcing specific details.

We do know some stuff about the exploit. It’s being classified as a “high-severity issue” and as a “user after free” vulnerability. These bugs arise when a program references a memory location after it has been deallocated, leading to any number of serious consequences from a crash to a random execution of code. It looks like the CVE-2024-4671 vulnerability is attached to the visuals component that handles rendering and the display of content on the browser.

The exploit was discovered and reported to Google by an anonymous researcher. The fix is available for Mac, Windows and Linux and updates will continue to roll out to users over the coming days and weeks. Chrome updates automatically with security fixes, so users can confirm they are running the latest version of the browser by going to Settings and About Chrome. Users of Chromium-based browsers like Microsoft Edge, Brave, Opera and Vivaldi should also update to a new version as soon as they are available. 

As stated, this is the fifth of this type of flaw addressed by Google this year. I don’t mean “within the last calendar year.” I mean in 2024. Three were discovered back in March at the Pwn2Own hacking contest in Vancouver. This isn’t a record or anything. Google found and fixed five in one month back in 2020.

Zero-day exploits have been a constant thorn in Google’s side. These are a type of cyberattack that take advantage of an unknown or unaddressed security flaw in computer software, hardware or firmware. The company typically pays out big money for bug discoveries, as part of its Vulnerability Rewards Program.

This article originally appeared on Engadget at https://www.engadget.com/google-just-patched-the-fifth-zero-day-exploit-for-chrome-this-year-153723334.html?src=rss

Engadget Podcast: Is the iPad Pro M4 overkill?

As rumors foretold, Apple has revamped the iPad Pro with an M4 chip, tandem OLED screen and a thinner case. There's also a new Magic Keyboard that should deliver a more MacBook-like typing experience! In this week's episode, Cherlynn and Devindra discuss how Apple is shining a new light on tablets (which also includes the new iPad Air models) and reworking its vision of mobile computing. Does anyone really need the iPad Pro today? And could it be more compelling if iPadOS improves its multitasking capabilities? Also, we discuss the launch of Google's new mid-range phone, the Pixel 8a.


Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!

  • New iPad Pro with OLED and M4 processor, iPad Air and Apple Pencil announced at ‘Let Loose’ event – 1:04

  • Google announces Pixel 8a with 120Hz OLED screen and AI capability – 20:50

  • What the heck happed with Helldivers 2? – 28:31

  • Microsoft shuts down Tango Gameworks and Arkane Austin – 34:10

  • Hades 2 early access is out now – 42:01

  • Around Engadget: Steve Dent reviews Fujifilm X100 VI – 45:39

  • Working on – 48:38

  • Pop culture picks – 52:08

Hosts: Cherlynn Low and Devindra Hardawar
Producer: Ben Ellman
Music: Dale North and Terrence O'Brien

This article originally appeared on Engadget at https://www.engadget.com/engadget-podcast-ipad-pro-m4-113031564.html?src=rss

The Morning After: Apple apologizes for its iPad Pro ad that crushed human creativity

Apple has apologized for its Crush! ad, which sparked a furious backlash among artists, musicians, and other creators. AdAge reports Apple said the video “missed the mark,” and it has scrapped plans to run the commercial on TV. The video shows a series of musical instruments and other tools for human expression, including a guitar, drums, trumpet, amplifiers, record player, TV and much more being crushed to “All I Ever Need Is You” by Sonny and Cher. The crusher pulls up to reveal an iPad. Tonally, you could see how it could be misconstrued.

Apple is rumored to have more AI tricks planned for its next WWDC, while this new iPad Pro has a chip that boasts a lot of AI power, all with the looming threat of AI to creatives.

But — and imagine I’m using my indoor voice, here — it’s just an ad. However, Apple is such a huge company that it wields a huge amount of influence. And everyone is watching.

— Mat Smith

How to watch Google's I/O 2024 keynote

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In a rambling interview, Twitter founder Jack Dorsey claimed Bluesky was “literally repeating all the mistakes” he made while running Twitter. Dorsey’s complaints seem to boil down to two issues. First, he never intended Bluesky to be an independent company, with its own board and stock and other vestiges of a corporate entity. Instead, his plan was for Twitter — as it was called — to be the first client to take advantage of the open-source protocol Bluesky created.

Dorsey also didn’t like Bluesky’s form of content moderation, and how it has occasionally banned users for things like using racial slurs in their usernames. A lot of this isn’t particularly surprising. If you’ve followed Dorsey’s public comments over the last couple years, he’s repeatedly said Twitter’s “original sin” was being a company beholden to advertisers.

Continue reading.

The US Food and Drug Administration (FDA) issued a Class I recall for the t:connect mobile app on iOS, which people with diabetes use to monitor and control an insulin pump. The FDA received 224 injury reports as of April 15. Insulin pumps, like the t:slim X2, automatically deliver insulin under the user’s skin at set intervals and whenever needed. The bug excessively drained power from the pump, meaning it could shut down without warning and before the user expected it to, leading to the under-delivery of insulin.

Continue reading.

TMA
Netflix

This simply sounds horrible.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-apple-apologizes-for-its-ipad-pro-ad-that-crushed-human-creativity-111523044.html?src=rss

Microsoft’s web-based mobile game store opens in July

In a couple of months, you'll be able to get Microsoft's mobile games from its own store. Xbox President Sarah Bond has revealed at the Bloomberg Technology Summit that the company is launching a web-based store where you can download its mobile games and get add-ons or in-app purchases at a discount. Bond said the company has decided to launch a browser-based store instead of an app to make it "accessible across all devices, all countries, no matter what" so that you don't get "locked to a single ecosystem."

Microsoft will only host its own games to start with, which means it will feature a lot of titles from Activision Blizzard. If you'll recall, it snapped up the gaming developer and publisher in a $70 billion deal that closed last year. You'll most likely find Candy Crush Saga, which has apparently generated $20 billion in revenue since it launched in 2012, and Call of Duty's mobile games in the first batch of titles available for download. Bond said that Minecraft may also be one of the first games you can get. 

An Xbox spokesperson told Bloomberg that this is "just the first step in [the company's] journey to building a trusted app store with its roots in gaming." Microsoft plans to open the app store to third-party publishers in the future, though it didn't share a timeline for that goal. 

The company first announced its intention to launch a gaming store for Android and iOS devices last year shortly before rules under the EU's Digital Markets Act became applicable. To comply with DMA rules, Apple and Google have to allow third-party app stores to be accessible on their platforms and to offer alternative billing systems for purchases. They're also compelled to allow app sideloading, which will be a massive change for Apple, a company known for its "walled garden" approach to business. 

Operators of third-party app stores will get to avoid some of the fees Google and Apple charge, but they'd still have to pay the companies for bypassing their mobile platforms' official stores. Both tech giants have already outlined how they're changing things up to comply with the DMA regulations. The companies' rivals found the changes they're making insufficient, however, prompting the European Commission to start investigating their compliance plans. 

This article originally appeared on Engadget at https://www.engadget.com/microsofts-web-based-mobile-game-store-opens-in-july-090044359.html?src=rss

Apple apologizes for its tone-deaf ad that crushed human creativity to make an iPad

Apple has reportedly apologized for its tone-deaf “Crush!” ad that sparked a furious backlash with artists, musicians and other creators. AdAge reports that Apple said the video “missed the mark” and has scrapped plans to run the cutesy-turned-cringey commercial on TV.

It’s clear that Apple intended for the ad to serve as a metaphor for all the myriad creative tools one has when they throw down $1,000 or more for a new iPad Pro. Run during Tuesday’s event, the video shows a series of musical instruments and other tools for human expression, including a guitar, drums, trumpet, amplifiers, record player, TV and much more. “All I Ever Need Is You” by Sonny & Cher soundtracks the clip.

Soon, it’s revealed that the objects are all sitting on an industrial crusher, which descends upon the scattered creative instruments, exploding in plumes of satisfyingly colorful smoke. But when the crusher pulls back up, we see that everything was transformed into a shiny new iPad Pro.

Creative objects arranged on a crusher.
Apple

A decade ago, this ad likely wouldn’t have been a big deal. But Apple’s marketers completely whiffed on the context of the moment. The ad comes weeks before Apple will take the stage at WWDC to announce its generative AI features that its investors have been salivating for.

Generative AI, as you may have heard, needs something to train on — and that means humans’ work. It learns from existing content to make algorithmically generated words, pictures, music, voices or who knows what else. It also has the capability to put those same creators — most of whom don’t have cushy jobs at Apple or other Big Five tech companies — out of work as corporations and consumers eagerly adopt the robots destined to put creators on the unemployment line.

Context is everything, and Apple failed spectacularly there. Its ad serves as a pitch-perfect metaphor for generative AI’s potential to crush human creation, turning us all into “prompt artists” who type words into text boxes to replace their years of training and experience. (Granted, generative AI has genuinely exciting applications, too, but much more needs to be made of the society-level chaos it can and will unleash.)

“Creativity is in our DNA at Apple, and it’s incredibly important to us to design products that empower creatives all over the world,” Tor Myhren, Apple VP of marketing communications, told AdAge. “Our goal is to always celebrate the myriad of ways users express themselves and bring their ideas to life through iPad. We missed the mark with this video, and we’re sorry.”

Hey, an apology means something. But we’ll see what tone Apple adopts next month when it rolls out the tools that set the stage for the apology in the first place. Something tells me that train is out of the station and will be plowing forward full steam, no matter how much creativity the company has in its DNA.

This article originally appeared on Engadget at https://www.engadget.com/apple-apologizes-for-its-tone-deaf-ad-that-crushed-human-creativity-to-make-an-ipad-211116524.html?src=rss

Get up to $450 off a Google Pixel Tablet when you trade in your old iPad or Android slab

Google has an offer for iPad owners who are curious about the Pixel Tablet. The company has a trade-in promotion that covers at least the cost of the Pixel Tablet for iPad owners — if not more, depending on which model you have. It works with Samsung tablets as well, but those trade-in values are lower. The Pixel Tablet costs $399 (without deals) for 128GB storage and no charging speaker dock.

The promo works with iPads as old as the sixth-generation model from six years ago. For that, Google will give you a surprising $399 — matching the Pixel Tablet’s base cost. That iPad model only cost $329 in 2018, so Google is overpaying by a lot for that one.

However, Google balances that with much worse offers for modern, high-end iPads. For example, the 12.9-inch iPad Pro with M2 chip (2022) only nets $450. Until this week (when the company launched a new iPad Pro and iPad Air), Apple sold that model for $1,099, so we don’t recommend that trade-in price. If you’re done with a high-end iPad from the last few years, you can likely sell it on places like eBay, Craigslist or Swappa for significantly more.

View of the Pixel Tablet on a shelf next to books and oddities.
Sam Rutherford for Engadget

The Pixel Tablet stands out from its Android-running competitors by working with a charging speaker base that lets the device double as a smart display, making it much more versatile. Engadget’s Cherlynn Low thought that part overshadowed its core functionality as a tablet. “As a smart display, the Pixel Tablet mostly shines. It has a useful dashboard, an easy-to-read interface and impressive audio quality,” she wrote in our full review.

The tablet has a 10.95-inch display with a 2,560 x 1,600 resolution (276 PPI) and runs on a Google Tensor G2 chip. It weighs slightly over a pound and is lighter than Android rivals like the Galaxy Tab S8 and OnePlus Pad. Its back has a nano-ceramic coating that gives it a premium, glass-like feeling that you may not expect from a $399 device.

Accessories are where the Pixel Tablet stands out the most. Google’s Pixel Tablet Case, sold separately for $79, has a built-in kickstand that makes the slate more versatile. “What I love about the kickstand-hanger-combo is that it allows you to place the Tablet pretty much anywhere,” Low wrote in Engadget’s review. “So when I want to hang it off a kitchen cabinet to follow along with a recipe video or keep watching Love Is Blind for example, I can. And though the 2,560 x 1,600 LCD panel isn’t as vibrant as the OLED on Samsung’s Galaxy Tabs, it still produced crisp details and colorful images.”

The star accessory is Google’s $129 charging speaker dock, which you can use without removing the kickstand case. This product transforms the tablet into a smart display, potentially voiding the need for other smart home control hubs. The speaker has impressive sound for its size, making it easier to hear its responses if you aren’t right next to it.

Google’s fine print notes that the trade-in value will be finalized after receiving the tablet, and it could be lower if it determines the condition doesn’t match what you selected during the trade-in process. The refund will be processed on the credit card you used to buy the Pixel Tablet (or through Google Store credit if you return your purchase during that time).

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/get-up-to-450-off-a-google-pixel-tablet-when-you-trade-in-your-old-ipad-or-android-slab-192718892.html?src=rss

Alienware m16 R2 review: When less power makes for a better laptop

The Alienware m16 R2 is a rarity among modern laptops. That’s because normally after a major revamp, gadget makers like to keep new models on the market for as long as possible to minimize manufacturing costs. However, after its predecessor launched last year sporting a fresh design, the company reengineered the entire system again for 2024 while also limiting how big of a GPU can fit inside. So what gives? The trick is that by looking at the configurations people actually bought, Alienware was able to rework the m16 into a gaming laptop with a sleeker design, better battery life and a more approachable starting price, which is a great recipe for a well-balanced notebook.

There are so many changes on the m16 R2’s chassis it’s hard to believe it’s from the same line. Not only has Alienware gotten rid of the big bezels and chin from the R1, but the machine is also way more portable now. Weight is down more than 20 percent to 5.75 pounds (from 7.28 pounds) and it’s also significantly more compact with a depth of 9.8 inches (versus 11.4 inches before). For some style points, Alienware added RGB lighting around the perimeter of the touchpad. This result is a major upgrade for anyone who wants to take the laptop on the go. It fundamentally changes the system from something more like a desktop replacement to a portable all-rounder.

Critically, despite being smaller, the m16 R2 still has a great array of connectivity options. On its sides are two USB 3.2 Type-A ports, a microSD card reader, an Ethernet jack and a 3.5mm audio socket. Around back, there are two USB-C slots (one supports Thunderbolt 4 while the other has DisplayPort 1.4), a full-size HDMI 2.1 connector and a proprietary barrel plug for power. Generally, I like this arrangement as moving some ports to the rear of the laptop helps keep clutter down. That said, I wish Alienware had switched the placement of the Ethernet jack and one of the USB-C ports, as I find myself reaching for the latter much more often.

While it doesn't have support for HDR, the 16-inch display on the Alienware m16 R2 does have a speedy 240Hz refresh rate.
Photo by Sam Rutherford/Engadget

The m16 R2 has a single display option: a 16-inch 240Hz panel with a QHD+ resolution (2,560 x 1,600). It’s totally serviceable and for competitive gamers, that high refresh rate could be valuable during matches where potential advantage matters. But you don’t get any support for HDR, so colors don’t pop as much as they would on a system with an OLED screen. Furthermore, brightness is just OK at around 300 nits, which might not be a big deal if you prefer gaming at night or in darker environments. But if you plan on lugging this around to a place with big windows or a lot of sunlight, games and movies may look a bit subdued. That said, it’s not a deal breaker, I just wish this model had some other display options like the previous one.

While the m16 R2’s sleeker design is a major plus, the trade-off is less space for a beefy GPU. So unlike its predecessor, the biggest card that fits is an NVIDIA RTX 4070. This may come as a downer for performance enthusiasts, but Alienware said it made this change after seeing only a small fraction of buyers opt for RTX 4080 graphics on the old model. Even so, the R2 can still hold its own when playing AAA titles. In Cyberpunk 2077 at 1080p and ultra graphics, it hit 94 fps, barely behind what we saw from the ASUS ROG G16 (95 fps) with a more powerful 4080. And while the performance gap grew slightly when I turned ray tracing on, the m16 still pumped out a very playable framerate of 62 fps (versus 69 fps for the G16).

One of the biggest benefits of the m16 R2’s redesign is that it allowed Alienware to install a larger 90Wh battery versus the 84Wh pack in its predecessor. When you combine that with components and fans better tailored to the kind of performance this machine delivers, you get improved longevity. On our rundown test, the m16 R2 lasted 7 hours and 51 minutes, which is longer than both the Razer Blade 14 (6:46) and the ASUS ROG Zephyrus G14 (7:29) and just shy of what we got from a similarly specced XPS 16 (8:31). That said, it’s still not as good as the ASUS G16’s time of 9:17. Regardless, the ability to go longer between charges is never a bad thing. Meanwhile, for those who want to pack super light, one of the m16 R2’s USB-C ports in the back supports power input, though you won’t get the full 240 watts like you do with Alienware’s included brick.

As always, the m16 R2 has a light-up version of Alienware's iconic logo on its lid.
Photo by Sam Rutherford/Engadget

For 2024, it would have been so easy for Alienware to give the m16 a basic spec refresh and call it a day. But it didn’t. Instead, the company looked at its customers' preferences and gave it a revamp to match. So despite not having the same top-end performance as before, the R2 is still a very capable gaming laptop with a more compact chassis, improved battery life and a lower starting price of $1,500 with an RTX 4050. Sure, I wish its display was brighter and that there was another panel option, but getting 240Hz standard is pretty nice.

Really, the biggest argument against the m16 R2 is that for higher-specced systems like our $1,850 review unit with an RTX 4070, you can spend another $150 for an ASUS ROG G16 with the same GPU, a brighter and more colorful OLED display and an even lighter design that weighs a full pound less. But for people seeking a well-priced gaming machine that can do a bit of everything, there’s a lot of value in the m16 R2.

This article originally appeared on Engadget at https://www.engadget.com/alienware-m16-r2-review-when-less-power-makes-for-a-better-laptop-174027103.html?src=rss