Apex Legends is no longer available for the Steam Deck

Valve’s Steam Deck has proven to be an enormous success, but the custom Linux-based OS has always been a thorn in the side of certain developers. Some have alleged that it gives nefarious players easier ways to cheat, which is why popular battle royale games like Valorant, PUBG and Fortnite aren’t available for the console. We can add Apex Legends to that pile, as EA just announced its withdrawing both Steam Deck and Linux support.

“In our efforts to combat cheating in Apex, we’ve identified Linux OS as being a path for a variety of impactful exploits and cheats. As a result, we’ve decided to block Linux OS access to the game,” the company wrote in a blog post. “We believe the decision will meaningfully reduce instances of cheating in our game.”

Apex Legends does have access to Epic Games’ Easy Anti-Cheat (EAC) software, which has been compatible with Linux for years. This must have not been a good enough safeguard against cheating. It didn’t allow Fortnite onto the Steam Deck, after all, and that game’s actually made by Epic. To that end, devs on Steam will now have to disclose kernel mode anti-cheat software

It remains to be seen if Linux is simply harder to develop anti-cheating measures for or if doing so is just an added expense at a time when game developers have been tightening their purse strings. Phillip Koskinas, director of anti-cheat on Valorant, indicated to The Verge that bad actors could “make a Linux distribution that’s purpose-built for cheating and we’d be smoked.”

It’s not all bad news for Apex Legends fans who prefer to play on a portable console. It’ll run on the Steam Deck, so long as you install Windows. Valve hasn’t released its own dual-boot installer, so you’ll have to rely on fairly complicated third-party solutions to get the job done.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/apex-legends-is-no-longer-available-for-the-steam-deck-184431149.html?src=rss

November’s PS Plus Monthly Games include Ghostwire: Tokyo and Hot Wheels Unleashed 2

Sony has revealed the trio of games that all PlayStation Plus members can claim in November and keep in their library as long as they maintain their subscription. Arguably the most recognizable title of the bunch is Ghostwire: Tokyo (PS5), an action-adventure game from former Bethesda studio Tango Gameworks.

Ghostwire: Tokyo, which debuted in early 2022, is a fairly well-reviewed first-person game that sees you battling supernatural forces in Japan's capital using an array of abilities. A sequel had been mooted before Bethesda owner Microsoft shut down Tango earlier this year. While Tango has found a second life after PUBG: Battlegrounds publisher Krafton snapped it up, it's unclear whether the Ghostwire: Tokyo franchise will continue into another game. 

It's worth noting that the PC version of Ghostwire: Tokyo will be available to claim for free on the Epic Games Store starting Thursday as well. You'll have until next Thursday morning (November 7) to snag that.

PS Plus members can also claim Hot Wheels Unleashed 2 – Turbocharged (PS4 and PS5) at no extra cost. It's a racing game, as you might expect. It includes a track editor, so you can create your own courses.

Last but not least is Death Note Killer Within (PS4 and PS5). This is a brand-new social deduction game for up to 10 people in which you can play as characters from the manga. It looks like a Death Note-flavored spin on games like Among Us.

You can claim all three of these titles between November 5 and December 2, so they could help keep your mind occupied while the general election results become clear. If you haven't yet snagged October's PS Plus Monthly Games — WWE 2K24, Dead Space and Doki Doki Literature Club Plus! — you've got until November 4 to do so.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/novembers-ps-plus-monthly-games-include-ghostwire-tokyo-and-hot-wheels-unleashed-2-174051803.html?src=rss

Cyberpunk 2077: Ultimate Edition will be available for Macs early next year

Cyberpunk 2077 is finally coming to Mac computers. The first-person open world adventure was first released back in 2020, so Apple fans have been waiting nearly half a decade for this release. Developer CD Projekt RED hasn’t issued a launch date yet, but says the game will be available “early next year.”

This isn’t the base game. Mac owners are getting Cyberpunk 2077: Ultimate Edition, which features all pre-existing DLC and patches. This includes the massive Phantom Liberty expansion, which brings Idris Elba into the mix. The expansion was first released last year for consoles and PC.

The developer says this port takes “full advantage of Apple Silicon and the advanced technologies of Metal.” It’ll boast all kinds of modern bells and whistles, like path tracing, frame generation and built-in spatial audio.

As indicated, this port is only for Apple Silicon Macs, but CD Projekt RED hasn’t announced if there would be any barriers beyond that. We reached out to the developer to ask if the game will run on every chip, from the M1 to the recently-announced M4 Max. We’ll update this post when we hear something.

There’s also a cool policy in place for pre-existing players. If you own the game on PC via Steam, the purchase will carry over to Mac. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/cyberpunk-2077-ultimate-edition-will-be-available-for-macs-early-next-year-164520024.html?src=rss

Sony pulls the plug on Concord and shuts down Firewalk Studios

Sony has officially killed off Concord and is shuttering the studio behind the game. Concord's servers were taken down just two weeks after the launch of the competitive team shooter from Firewalk Studios after poor sales. Firewalk's game director Ryan Ellis chose to move himself into a more supportive role following Concord's struggles, and Sony had said it would consider its options for the project. The decision is in.

"After much thought, we have determined the best path forward is to permanently sunset the game and close the studio," Hermen Hulst of Sony Interactive Entertainment's Studio Business Group said in a statement today. "I want to thank all of Firewalk for their craftsmanship, creative spirit and dedication." A representative told Bloomberg News that Firewalk Studios had 172 employees who will lose their jobs.

The online game business is brutal, and Concord may have suffered for its long development time, which meant other team shooters had already risen to prominence and defined players' expectations. Many similar games are free to play and support themselves financially with a battle pass or seasonal model. Gamers may have balked at the $40 price tag for a new property, or maybe the genre was simply too crowded for Concord to muscle in.

Whatever the reasons, today's news marks another difficult chapter for the game development world. Firewalk Studios is an outlier for having this level of commercial failure, but it's still yet another closure in the industry that has seen a lot of turbulence in recent years. Layoffs and shutdowns have been a top story in gaming, but several of the recent cases have been like Firewalk, which was acquired by Sony Interactive Entertainment just last spring. Netflix abruptly shut down its AAA studio last week before the team had even announced a project. Microsoft closed three studios from the Zenimax family earlier this year. As fewer parties control a growing share of the games industry, the tolerance for experimentation and slim profit margins will likely shrink too. And this type of sudden upheaval could become all the more common.

Update, October 29, 2024, 2:52PM ET: Story updated with additional context about Concord, Firewalk Studios' staff numbers and broader studio closure trends.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-pulls-the-plug-on-concord-and-shuts-down-firewalk-studios-180321212.html?src=rss

Xenoblade Chronicles X: Definitive Edition heads to the Switch on March 20

The Wii U was an unsuccessful console with some fantastic and overlooked games. Many of these titles have already been ported to the Nintendo Switch and, well, here’s another one. Xenoblade Chronicles X: Definitive Edition heads to the Switch on March 20. Preorders are open right now. 

This refresh of the 2015 action RPG will feature “enhanced visuals, added story elements and more.” As the name suggests, this is being advertised as the definitive edition of the game. There’s a trailer, embedded below, and the graphics look quite fetching. The trailer also includes a mysterious hooded figure. Nintendo says we should “stay tuned to learn more” about this new character.

This definitive edition will feature some multiplayer components. Players can join online squads to take on missions and fight baddies. You can even recruit the avatars of other players to your team in the main story. There’s a swap feature that lets you fill the party up with the avatars of friends and family.

Xenoblade Chronicles X is generally considered one of the stronger entries in the franchise, with a huge open world map and equally mammoth beasts to slay. There are five continents to explore across the hostile planet of Mira. You can also roam the world while riding a giant mech. The story is a standalone affair, so you don’t have to be well-versed in any lore.

This isn’t the first Xenoblade game to get the refresh treatment. Xenoblade Chronicles: Definitive Edition is a remake of the very first title in the franchise and was released for the Switch back in 2020. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/xenoblade-chronicles-x-definitive-edition-heads-to-the-switch-on-march-20-171622499.html?src=rss

The Video Game History Foundation’s fight for game preservation isn’t over

Last week, the Video Game History Foundation (VGHF) released a statement expressing its regret that the US Copyright Office’s refused to grant an exemption to the Digital Millennium Copyright Act (DMCA) to help preserve rare video games. However, the VGHF continued by saying it won’t back down and will continue advocating for improved video game preservation.

For some context, the VGHF had been a longtime supporter of the Software Preservation Network’s (SPN) petition to receive a DMCA exemption for the sake of preserving video games, especially for researchers who need access to them and can’t do so due to unavailability. As the only currently legal way is to get a legitimate hard or soft copy of the game and play it on its corresponding console, researchers are encountering difficulties in progressing in their studies. Piracy would be illegal, of course, which is why the SPN is fighting for an exemption. However, there are those who don’t see things this way.

Despite not convincing the Entertainment Software Association (ESA) and the US Copyright Office, the VGHF doesn’t regret supporting the SPN’s petition for a DMCA exemption. Its goal, and that of several like-minded organizations (as mentioned by Rock Paper Shotgun), is to help preserve out-of-print and obscure video games for future generations to enjoy. The petition sought to allow researchers to access these games remotely from libraries and archives.

The ESA pushed hard against the petition, refusing to allow any remote game access whatsoever. ESA members have even ignored calls for comment on the situation, IGN reports. As the VGHF says, researchers are now forced to use “extra-legal methods to access the vast majority of out-of-print video games that are otherwise unavailable.”

Three years of fighting for a cause and not giving up shows that the VGHF remains committed to video game preservation. The organization ended its statement by calling game industry members to support its cause.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-video-game-history-foundations-fight-for-game-preservation-isnt-over-135817436.html?src=rss

The Video Game History Foundation’s fight for game preservation isn’t over

Last week, the Video Game History Foundation (VGHF) released a statement expressing its regret that the US Copyright Office’s refused to grant an exemption to the Digital Millennium Copyright Act (DMCA) to help preserve rare video games. However, the VGHF continued by saying it won’t back down and will continue advocating for improved video game preservation.

For some context, the VGHF had been a longtime supporter of the Software Preservation Network’s (SPN) petition to receive a DMCA exemption for the sake of preserving video games, especially for researchers who need access to them and can’t do so due to unavailability. As the only currently legal way is to get a legitimate hard or soft copy of the game and play it on its corresponding console, researchers are encountering difficulties in progressing in their studies. Piracy would be illegal, of course, which is why the SPN is fighting for an exemption. However, there are those who don’t see things this way.

Despite not convincing the Entertainment Software Association (ESA) and the US Copyright Office, the VGHF doesn’t regret supporting the SPN’s petition for a DMCA exemption. Its goal, and that of several like-minded organizations (as mentioned by Rock Paper Shotgun), is to help preserve out-of-print and obscure video games for future generations to enjoy. The petition sought to allow researchers to access these games remotely from libraries and archives.

The ESA pushed hard against the petition, refusing to allow any remote game access whatsoever. ESA members have even ignored calls for comment on the situation, IGN reports. As the VGHF says, researchers are now forced to use “extra-legal methods to access the vast majority of out-of-print video games that are otherwise unavailable.”

Three years of fighting for a cause and not giving up shows that the VGHF remains committed to video game preservation. The organization ended its statement by calling game industry members to support its cause.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-video-game-history-foundations-fight-for-game-preservation-isnt-over-135817436.html?src=rss

Yooka-Laylee remaster rolling to all consoles, including Nintendo’s next system

Playtonic Games’ ode to the 3D platformers of the ‘90s is coming to modern consoles. Yooka-Laylee is getting a remastered version called Yooka-Re-playee for Xbox Series X/S, PlayStation 5 and “Nintendo platforms,” according to the press release. It’s possible the plural use of platform refers to the current-gen Nintendo Switch and Nintendo’s next console.

Yooka-Laylee is a spiritual successor of sorts to 3D platformers like Banjo-Kazooie and Spyro the Dragon. In fact, some of the people who worked on the original Banjo-Kazooie and Donkey Kong Country helped bring Yooka-Laylee to life.

Playtonic funded the development of its launch title’s with a successful Kickstarter campaign in 2015 that raised more than £2 million. The game came out two years later for consoles, PC and Mac. Then in 2017, Playtonic Games released a sequel called Yooka-Laylee and the Impossible Lair.

The remastered version comes with updated graphics, new enemies to pounce on and revised controls and camera views. The original score penned by Banjo-Kazooie’s Grant Kirkhope and Donkey Kong Country’s David Wise is also getting an update from a full orchestra.

Yooka-Laylee plays like an updated Banjo-Kazooie in a new, colorful, open world to explore. The titular duo are a chameleon and a bat fighting a ruthless CEO named Capital B who attempts to steal all the books in the world with a giant vacuum. Yooka and Laylee head to a world called Hivory Towers to stop Capital B from finding the “Pagies” of the One Book that can rewrite the universe.

This article originally appeared on Engadget at https://www.engadget.com/gaming/yooka-laylee-remaster-rolling-to-all-consoles-including-nintendos-next-system-192541702.html?src=rss

Your Balatro deck can now feature Binding of Isaac characters

Balatro is back with yet another update full of crossovers. Starting today, you can ante up for a new run with decks inspired by Cyberpunk 2077, The Binding of Isaac, Slay the Spire and Stardew Valley thanks to the Friends of Jimbo 2 update. Like the first Friends of Jimbo expansion from August, this round is also free with the main game and available on all platforms: PlayStation, mobile, Steam, Switch, and Xbox.

Additionally, the game has an even deeper crossover tie with indie RPG Dave the Diver that will let you play Balatro when you're in the Sea People Village. It's called 'Jimbo's Game' instead, but rest assured, it's still just as addictive in this setting.

The roguelike has won over many fans (including several Engadget staffers) with its blend of poker gambling and deck-building. The tweet announcing today's new Balatro decks hints that more collaborations could be in the works, so there could be another batch dropping in the coming months. These new crossover decks should help ease the wait for the big gameplay update that developer LocalThunk has promised will land in 2025 (and likely make the game even more un-put-down-able).

This article originally appeared on Engadget at https://www.engadget.com/gaming/your-balatro-deck-can-now-feature-binding-of-isaac-characters-191009810.html?src=rss

Minecraft is ending all virtual reality support next spring

For Minecraft players, virtual and mixed reality will soon go the way of a hissing creeper. Developer Mojang announced last month that March 2025 would be the last update for the game on PlayStation VR. Yesterday's patch notes for the Bedrock edition of the game use similar language, stating that "Our ability to support VR/MR devices has come to an end, and will no longer be supported in updates after March of 2025."

All is not lost for the block builders who have been enjoying Minecraft in virtual reality. After the final March 2025 update, the patch notes clarify that "you can keep building in your worlds, and your Marketplace purchases (including Minecoins) will continue to be available on a non-VR/MR graphics device such as a computer monitor." It's a sad development for a game that was such a good match for the VR experience. And with the huge sales figures Minecraft continues to put up year after year, it's also a bit discouraging for the broader virtual reality and mixed reality ecosystem to lose such an iconic title.

There is a silver lining for the Minecraft community, however. After a very long wait, the game finally has a native edition available for the PlayStation 5. Sony's latest console generation has been relegated to using the PS4 version until now, but going forward the game will have 4K resolution and 60 fps even at a longer draw distance. If you're a PS5 owner who already has the PS4 version of Minecraft, you can claim the new update for free in the PlayStation Store. And with the Bundles of Bravery update rolling out yesterday, it's a promising time to start a new blocky adventure.

This article originally appeared on Engadget at https://www.engadget.com/gaming/minecraft-is-ending-all-virtual-reality-support-next-spring-212953347.html?src=rss