Comic-Con leak sparks rumors of two remastered Soul Reaver games

San Diego Comic-Con is a popular time to announce any big news for the geekdom, but it's also a popular time for big news to accidentally get revealed early. Today, an attendee took a photo of the booth for comic publisher Dark Horse that may have leaked plans for a remaster of two Soul Reaver games. The image shows a statue of characters Raziel and Kain, and the artwork is accompanied by a sign with branding that reads Legacy of Kain: Soul Reaver I and II Remastered. The sign has since been removed from the display.

Dark Horse Comics Vice President of Product Development and Sales Randy Lahrman spoke to GameSpot at the convention about the leak. He said the statue in question would be available in August and that more details would be forthcoming, but he did not comment on the possible game remasters.

The Soul Reaver games were made by Crystal Dynamics. Legacy of Kain: Soul Reaver initially came out in 1999 for the original PlayStation, and sequel Soul Reaver II came out two years later. Both projects were helmed by director Amy Hennig, who went on to work at Naughty Dog on the Uncharted and Jax and Daxter franchises. Crystal Dynamics may be best known for its work on the rebooted Lara Croft series, and the company was acquired by Embracer Group alongside Eidos-Montréal and Square Enix Montréal in 2022.

It does seem plausible that remasters are in the works. Earlier this month, news dropped about a planned prequel graphic novel titled Legacy of Kain: Soul Reaver - The Dead Shall Rise. It will be a Kickstarter project by Bit Bot and Crystal Dynamics.

We've reached out to Crystal Dynamics about today's leak and will update the story if we receive any official information.

This article originally appeared on Engadget at https://www.engadget.com/comic-con-leak-sparks-rumors-of-two-remastered-soul-reaver-games-223906020.html?src=rss

Video game performers will strike over AI concerns

The SAG-AFTRA union today called for a strike against several major video game publishers after failing to reach an accord over AI use. The action will take effect at 12:01 am on July 26.

"We're not going to consent to a contract that allows companies to abuse A.I. to the detriment of our members," SAG-AFTRA President Fran Drescher said."Enough is enough. When these companies get serious about offering an agreement our members can live – and work – with, we will be here, ready to negotiate."

SAG-AFTRA performers working in games "deserve and demand the same fundamental protections as performers in film, television, streaming, and music: fair compensation and the right of informed consent for the A.I. use of their faces, voices, and bodies," said the union's National Executive Director & Chief Negotiator Duncan Crabtree-Ireland.

The union has been lobbying the video game industry to agree to protections against its members' likenesses and voices being recreated with AI. SAG-AFTRA entered negotiations with the companies for the Interactive Media Agreement in October 2022. Other studios, such as Replica Games, have agreed to the union's contract. The union also secured a similar deal for animated TV shows earlier this year.

A spokesperson for the gaming companies included in the Interactive Media Agreement, Audrey Cooling, provided a statement on behalf of the businesses. ​​“We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," she said. "We have already found common ground on 24 out of 25 proposals, including historic wage increases and additional safety provisions. Our offer is directly responsive to SAG-AFTRA’s concerns and extends meaningful AI protections that include requiring consent and fair compensation to all performers working under the IMA. These terms are among the strongest in the entertainment industry."

The strike includes the following studios:

  • Activision Productions Inc.

  • Blindlight LLC

  • Disney Character Voices Inc.

  • Electronic Arts Productions Inc.

  • Formosa Interactive LLC

  • Insomniac Games Inc.

  • Llama Productions LLC

  • Take 2 Productions Inc.

  • VoiceWorks Productions Inc.

  • WB Games Inc.

This article originally appeared on Engadget at https://www.engadget.com/video-game-performers-will-strike-over-ai-concerns-201733660.html?src=rss

NBA TV rights go to ESPN, NBC and Amazon as TNT is rejected

The NBA and WNBA have inked deals for where games will be aired and streamed for the next eleven years. The NBA deals run from the 2025-2026 season through the 2035-2036 season. For the WNBA, the agreement covers the 2026 through 2036 seasons.

Pro basketball has been an ESPN mainstay for years and that will continue, with the Disney-owned network remaining the primary media rights owner for both leagues. ESPN will be the exclusive home for the NBA finals for all eleven years of the new deal, as well as five out of the eleven years of the WNBA finals. The games covered by ESPN's deal will be part of the sports network's direct-to-consumer platform and a package of NBA and WNBA games will also be made available to stream on Disney+ in select international markets.

While the bulk of the games will go to ESPN, basketball is going to have more of a streaming presence thanks to two new partnerships. NBC and Peacock will have access to 100 NBA national games during each regular season. About 50 games will be exclusive to the Peacock streaming platform, including national Monday night games and doubleheaders. The rest of the games go to Amazon. Prime Video will be the home for 66 regular-season NBA games and 30 regular-season WNBA games each year of the deal.

Regular basketball viewers may notice that TNT Sports is not part of this lineup. The NBA's deal with that network does not appear to be getting an extension after next year, with those games mostly going to Amazon. But the situation may yet go into overtime. TNT Sports claims that it matched Amazon's offer for the games and seems to be challenging whether the NBA can switch partners. NBA's statement counters that the offer from parent company Warner Bros. Discovery did not match Amazon's, leaving them free to shop elsewhere.

The long-awaited agreements for both basketball leagues aren't a complete slam dunk for fans. On the positive side, the next decade marks a notable shift toward streaming. After so long with the sport closely tied to broadcast shows, having access as part of your existing streaming plans is great. But on the negative side, multiple media partners mean that you'll have to double- and triple-check where to watch each game. Major League Baseball, for instance, has games scattered across ESPN, Fox, Apple TV+, TNT Sports, and MLB Network on any given night.

This article originally appeared on Engadget at https://www.engadget.com/nba-tv-rights-go-to-espn-nbc-and-amazon-as-tnt-is-rejected-230811550.html?src=rss

Respawn is walking back its unpopular changes to the Apex Legends battle pass

Respawn Entertainment is bringing back the option to buy Apex Legends battle passes with in-game currency. "You've spoken, and we've listened," the company said. The developer drew player outrage and a sweep of review-bombing earlier this month after it announced a new approach to the game's reward system.

The original announcement was convoluted, but the gist of what frustrated the Apex community was that players would no longer be able to use in-game currency to access an upgraded version of the battle pass. People earn Apex Coins by playing, and under the original model, serious fans could easily earn enough over the course of one battle pass to pay for the next season's.

Today, Respawn said it would return the option to pay 950 Apex Coins (about $10) to unlock the Premium battle pass tier. And with 1,300 Apex Coins available at that tier, this segment of the battle pass experience has mostly reverted to the old model. Players will be able to unlock the premium version by completing some "simple in-game challenges" at the start of Season 22, Split 1 on August 6. After that, beginning on September 17 with the season's Split 2, the new/old model will take effect.

However, other parts of the original announcement are still in place. New battle passes will drop at the start and halfway point of a season. Apex Legends will have a free battle pass with minimal perks, the Premium version with more rewards and unlocked by in-game currency, an Ultimate version for $10 with all the Premium content and a handful of additional instant unlocks, and finally, an Ultimate+ version for $20 with two legendary skin variants and access to all of the game's playable heroes for that split.

Battle passes have become de rigueur for the games-as-a-service industry. It's proven to be one of the most successful options for generating the revenue to fund creating more content while still offering players value. But once an approach has been laid out, studios may have a hard time convincing players to adapt to changes. In fact, this isn't the first time the Apex Legends battle pass has been changed, then re-changed. But the trend toward game communities tanking review scores or directly harassing devs and creators to air their grievances at any changes means that the financial situation for many of these ongoing titles can still feel precarious.

This article originally appeared on Engadget at https://www.engadget.com/respawn-is-walking-back-its-unpopular-changes-to-the-apex-legends-battle-pass-215117879.html?src=rss

Microsoft is adding AI-powered summaries to Bing search results

The race to bring more AI features to search is escalating, with Microsoft moving forward with additional tools for Bing. Today, the company began previews for Bing generative search, where the top result for a user's query will be an original response compiled by AI.

The blog post about Bing generative search showed a few sample results. In addition to the overview statement, Microsoft will provide links to the main sources that the large-language models and small-language models used to create their answer. It will also have a section of related information. For instance, with the sample query "how long do elephants live," the main summary is followed by videos with information about factors that impact elephant longevity. After the generative results, the usual list of search hits will be displayed.

Preview of Bing generative search results
Microsoft

If you're curious and want to try out generative search right away, you may be out of luck. This isn't an opt-in choice yet for Bing users and it is only being applied to "a small percentage of user queries" at this stage. "We are slowly rolling this out and will take our time, garner feedback, test and learn, and work to create a great experience before making this more broadly available," Microsoft said.

Google rolled out a similar tool earlier this year called AI Overview in an effort to retain users who might go directly to an AI chatbot for answers to their questions. AI Overview had a rough, gluey pizza start, so it will be interesting to see how well Microsoft's counterpart performs in comparison. And while Microsoft did emphasize in the blog post that it developed generative search without the intent of ruining web publishers' business, it's worth repeating that this kind of AI tool is not a replacement for actual news.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-is-adding-ai-powered-summaries-to-bing-search-results-203053790.html?src=rss

Netflix hires former Epic Games exec as new President of Games

Netflix has landed a notable new leader for its rapidly-expanding gaming endeavors. Variety reported that the streaming company has hired Alain Tascan as its new president of games. Before joining Netflix, Tascan was executive vice president for game development at a little studio you may have heard of called Epic Games. In that role, he oversaw the first-party development for some of the company's hugely successful titles, such as Fortnite, Lego Fortnite, Rocket League and Fall Guys.

The company is also recruiting talent on the creative side. Since launching the games project in 2021, Netflix has acquired notable indie studios Night School, Boss Fight, Next Games and Spry Fox, and has brought a large number of acclaimed indie games to mobile. In its second quarter earnings call, Netflix execs revealed that it has more than 80 games currently in development, which would nearly double its current library of about 100 titles. 

Many of these new projects are interactive fiction based on Netflix shows and movies, with the goal of giving fans new ways to engage with their favorite titles. "I think our opportunity here to serve super fandom with games is really fun and remarkable," Co-CEO Ted Sarandos said during the call. We also learned that a multiplayer Squid Game project will be coming to Netflix Games later this year.

Although Netflix is making a sizable investment into this games division, people haven't been flocking to their titles yet. In 2022, the library had about 1.7 million daily users and its games had been downloaded 23.3 million times.

This article originally appeared on Engadget at https://www.engadget.com/netflix-hires-former-epic-games-exec-as-new-president-of-games-212614285.html?src=rss

Humble Games reportedly lays off its entire staff

Humble Games has reportedly laid off all 36 of its staff. Former employees posted about the layoffs on social media. Humble Games is owned by media conglomerate Ziff Davis, which counts IGN, Eurogamer and GamesIndustry.biz among its gaming portfolio. Humble Games confirmed in a LinkedIn post that there had been a "restructure" at the company, but did not reveal the number of jobs lost.

A PR rep for Humble Games also confirmed to Engadget that the company would not be shutting its doors as a result of today's restructuring. He added that both ongoing and upcoming projects would continue to be supported and published by the studio.

The layoffs at Humble Bundle are the latest in a sweep across the gaming business. Last year saw a shocking number of cuts across studios of all sizes, and the trend has sadly continued into 2024.

"The games industry is volatile, it's been inundated by people who only want exponential growth at the expense of making great games with great teams," Emilee Kieffer, a former lead quality assurance analyst with Humble Games, wrote on LinkedIn following the layoffs.

The indie publisher helped bring almost 50 video games to market, including notable hits such as Slay the Spire, Unpacking, Wandersong and Coral Island. Humble Games also had several upcoming games slated for release, such as Never Alone 2, a second delve into mythology and stories from the indigenous Iñupiat people in Alaska. 

"This decision was not made lightly; it involved much deliberation and careful thought, with the goal of ensuring the stability and support of our developers and ongoing projects," Humble's statement said. 

This business is a separate operation from the charity storefront Humble Bundle, which is also part of Ziff Davis but does not appear to be impacted by today's news. We've reached out to Ziff Davis and Humble Games for more information and will update if we hear back.

Update, July 23, 2024, 5:35 ET: Article has been updated to include a response from Humble Games' PR team.

This article originally appeared on Engadget at https://www.engadget.com/humble-games-reportedly-lays-off-its-entire-staff-201923446.html?src=rss

The live-action Halo show has been canceled at Paramount+

Many moons ago, back in 2013, we learned that Hollywood royalty Steven Spielberg had teamed up with Microsoft to create a live-action Halo television series. It took about ten years for the vision to finally come to fruition, but the show has now been canceled by the Paramount+ streaming service after a mere seventeen episodes. The first season aired in 2022 and the second earlier this year. We had mixed feelings about the show's debut, but it's still a sad conclusion for the big-budget project.

According to an unnamed Variety source, the show creators plan to shop the project around and search for a new home for the chronicles of Master Chief and Cortana. "We deeply appreciate the millions of fans who propelled the Halo series to be a global success and we remain committed to broadening the Halo universe in different ways in the future," 343 Industries said. "We are grateful to Amblin and Paramount for their partnership in bringing our expansive sci-fi universe to viewers around the world."

This is the latest hurdle for fans of the UNSC to get more Halo action. Not only is the TV show gone, but last year's rounds of layoffs at Microsoft didn't leave 343 Industries unscathed. The studio reportedly had to restart its development of the series' next chapter, and we haven't heard much about the games since.

This article originally appeared on Engadget at https://www.engadget.com/the-live-action-halo-show-has-been-canceled-at-paramount-230612472.html?src=rss

Netflix will drop a new multiplayer game when Squid Game season 2 premieres this year

Netflix is expanding its games roster with an intriguing (and probably gruesome) new tie-in. During the company's quarterly earnings announcement, Netflix shared that it plans to launch a multiplayer game inspired by Squid Game. Its release date will be timed to coincide with the second season of the South Korean TV sensation. We have no other information about what style of game it will be, but we can guess that it will echo the children's games contestants play for survival on the series.

The program has already spawned several spinoffs for the streaming service. After season 1 became an international sensation in 2021, Netflix created a virtual reality version as well as an in-person pop-up experience in Los Angeles based on the fictional reality show. The company also teamed with a British production company to create Squid Game: The Challenge, an actual reality TV show that is fortunately a lot less lethal than its source material.

Another insight from the quarterly report is how much advertisements have grown in importance for Netflix. The ad-supported tier is responsible for 45 percent of new sign-ups in markets where the subscription option is available. The plan has only been available for about 18 months, and its audience has already grown 34 percent sequentially in the second quarter of 2024. Part of that shift is happening because the basic plan option is being phased out; it left Canada and the UK already, and the US and France are next up.

This article originally appeared on Engadget at https://www.engadget.com/netflix-will-drop-a-new-multiplayer-game-when-squid-game-season-2-premieres-this-year-220338938.html?src=rss

Blizzard reveals gameplay for the new Diablo IV class, Spiritborn

After a teaser at last year's BlizzCon, Blizzard today revealed more details about the new character class that will be coming to Diablo IV this fall. The Spiritborn looks like a fun, powerful mix of several characters from past Diablo entries. Imagine the martial arts combat of the Diablo 3 Monk paired with the animal abilities of the same game’s Witch Doctor plus the aesthetics of the Amazon in Diablo 2. This sounds like a pretty darn tasty recipe to me.

The Spiritborn is a dexterity-driven class with four Spirit Guardians whose powers you can draw on in combat. The jaguar grants fire damage and the eagle offers lightning damage abilities. With the gorilla, players get defensive power and survivability. And the centipede provides poison and fear skills for damage over time and crowd control. During the livestream, Class Designer Bjorn Mikkelson said the Spiritborn is "probably our fastest, most aggressive class." Think leaping into groups of enemies to deliver big burst damage with glaives, quarterstaffs, and polearms.

A typical rotation will see players using those short cooldown skills infused with an element of a spirit's power. But the real payoff with Spiritborn is the ultimate ability, which brings one of the Spirit Guardians to fight by the player's side. "Summoning the god into battle is the power fantasy for this class," said Diablo IV's Game Designer Brent Gibson.

Part of what has always made Diablo games compelling is the ability to personalize and specialize your playstyle within the broad character concept. And some of the other Diablo 4 class designs encourage players to specialize in a single ability tree, such as picking one elemental power to use for a Sorcerer. With the Spiritborn, players will have the flexibility to specialize in a single Spirit Guardian's skill tree if they want, or to mix and match at will without any loss of stats. Things will get even more personalized with the Spirit Hall class mechanic and a whole new set of legendary and ancient gear for the Spiritborn to further fine-tune your preferred playstyle for demon-smashing.

Today’s livestream also had some good nuggets for the lore nerds, and hardcore fans will likely find it worth rewatching the video to see all the details about the worldbuilding that the Blizzard teams put into developing this character. Diablo IV's Vessel of Hatred expansion, aka 'Neyrelle and the Terrible, Horrible, No Good, Very Bad Day,' will launch on October 8 and the standard edition will cost $40.

This article originally appeared on Engadget at https://www.engadget.com/blizzard-reveals-gameplay-for-the-new-diablo-iv-class-spiritborn-205945475.html?src=rss