Apple Watch Series 10 expected to boast larger displays, while a plastic SE may be in the works

Bigger screens are coming to the Apple Watch, according to Bloomberg’s Mark Gurman. In the Power On newsletter this week, Gurman writes that the Series 10 models will sport larger displays than we’ve seen in past versions of the regular Apple Watch, with one of the options likely to be close in size to the Apple Watch Ultra. The Apple Watch Series 10 is expected to be thinner, too, as Gurman previously reported.

Apple has also been working on more advanced health features for its smartwatches, but it seems some of these may not be ready in time for the next release. That includes tools to measure high blood pressure and detect sleep apnea. According to Gurman, “Apple has run into some serious snags” in developing the technology for these features. Sleep apnea monitoring, for one, would rely on blood oxygen saturation measurements, which Apple currently can’t offer thanks to a patent dispute.

We may also see a new version of the Apple Watch SE this year with a plastic shell instead of aluminum, according to Gurman, which could make the starting price drop a bit. Both the Apple Watch Series 10 models and the next-gen Apple Watch Ultra will get new chips for a performance boost.

This article originally appeared on Engadget at https://www.engadget.com/apple-watch-series-10-expected-to-boast-larger-displays-while-a-plastic-se-may-be-in-the-works-154027422.html?src=rss

Epic says that Apple has accepted its third-party app store

Update, July 5, 5:25PM ET: The same day it posting a tweet thread about Apple's app submission processes, Epic now says its game store has been accepted by Apple. The company offered no further commentary beyond a single tweet noting that “Apple has informed us that our previously rejected Epic Games Store notarization submission has now been accepted.” 

Thirty minutes later, Epic CEO Tim Sweeney said "Apple is now telling reporters that this approval is temporary and are demanding we change the buttons in the next version - which would make our store less standard and harder to use. We'll fight this." 

Guess this saga's got more legs to run.

The original story chronicling Epic's moody tweets follows unedited.


Epic says that Apple has once again rejected its submission for a third-party app store, according to a series of posts on X. The company says that Apple rejected the latest submission over the design and position of the “install” button on the app store, claiming that it too closely resembles Apple's own “get” button. Apple also allegedly said that Epic’s “in-app purchases” label is too similar to its own label, used for the same reason. 

The maker of Fortnite suggests that this is just another salvo in the long-running dispute between the two companies. Epic says that it’s using the same “install” and “in-app purchases” naming conventions found “across popular app stores on multiple platforms.” As for the design language, the company states that it's “following standard conventions for buttons in iOS apps” and that they’re “just trying to build a store that mobile users can easily understand.”

Epic has called the rejection “arbitrary, obstructive and in violation of the DMA.” To that end, it has shared concerns with the European Commission in charge of tracking potential Digital Markets Act (DMA) violations. The company still says it's ready to launch both the Epic Games Store and Fortnite on iOS in the EU in “the next couple of months” so long as Apple doesn’t put up “further roadblocks.”

This is just the latest news from a rivalry that goes back years. The two companies have been sparring ever since Epic started using its own in-app payment option in the iOS version of Fortnite, keeping Apple away from its 30 percent cut.

This led to a lengthy legal battle in the US about Apple’s walled-garden approach to its app store. Epic sued Apple and Apple banned Epic. A judge issued a permanent injunction as a way to allow developers to avoid Apple’s 30 percent cut of sales. This didn’t satisfy anyone. Apple wasn’t happy, for obvious reasons, and Epic contested the language of the injunction, which didn’t call out Apple for having a monopoly. Both companies appealed, eventually making its way to the Supreme Court. The court decided not to hear the case. The justices must have had other things to do.

As the two companies continued bickering in the US, the EU passed the aforementioned DMA. This forced Apple’s hand into allowing third-party storefronts on iOS devices in Europe. Since then, Epic has been trying to get its storefront going but has been met by resistance from Apple

This article originally appeared on Engadget at https://www.engadget.com/epic-says-that-apple-rejected-its-third-party-app-store-for-the-second-time-183914413.html?src=rss

Epic says that Apple has accepted its third-party app store

Update, July 5, 5:25PM ET: The same day it posting a tweet thread about Apple's app submission processes, Epic now says its game store has been accepted by Apple. The company offered no further commentary beyond a single tweet noting that “Apple has informed us that our previously rejected Epic Games Store notarization submission has now been accepted.” 

Thirty minutes later, Epic CEO Tim Sweeney said "Apple is now telling reporters that this approval is temporary and are demanding we change the buttons in the next version - which would make our store less standard and harder to use. We'll fight this." 

Guess this saga's got more legs to run.

The original story chronicling Epic's moody tweets follows unedited.


Epic says that Apple has once again rejected its submission for a third-party app store, according to a series of posts on X. The company says that Apple rejected the latest submission over the design and position of the “install” button on the app store, claiming that it too closely resembles Apple's own “get” button. Apple also allegedly said that Epic’s “in-app purchases” label is too similar to its own label, used for the same reason. 

The maker of Fortnite suggests that this is just another salvo in the long-running dispute between the two companies. Epic says that it’s using the same “install” and “in-app purchases” naming conventions found “across popular app stores on multiple platforms.” As for the design language, the company states that it's “following standard conventions for buttons in iOS apps” and that they’re “just trying to build a store that mobile users can easily understand.”

Epic has called the rejection “arbitrary, obstructive and in violation of the DMA.” To that end, it has shared concerns with the European Commission in charge of tracking potential Digital Markets Act (DMA) violations. The company still says it's ready to launch both the Epic Games Store and Fortnite on iOS in the EU in “the next couple of months” so long as Apple doesn’t put up “further roadblocks.”

This is just the latest news from a rivalry that goes back years. The two companies have been sparring ever since Epic started using its own in-app payment option in the iOS version of Fortnite, keeping Apple away from its 30 percent cut.

This led to a lengthy legal battle in the US about Apple’s walled-garden approach to its app store. Epic sued Apple and Apple banned Epic. A judge issued a permanent injunction as a way to allow developers to avoid Apple’s 30 percent cut of sales. This didn’t satisfy anyone. Apple wasn’t happy, for obvious reasons, and Epic contested the language of the injunction, which didn’t call out Apple for having a monopoly. Both companies appealed, eventually making its way to the Supreme Court. The court decided not to hear the case. The justices must have had other things to do.

As the two companies continued bickering in the US, the EU passed the aforementioned DMA. This forced Apple’s hand into allowing third-party storefronts on iOS devices in Europe. Since then, Epic has been trying to get its storefront going but has been met by resistance from Apple

This article originally appeared on Engadget at https://www.engadget.com/epic-says-that-apple-rejected-its-third-party-app-store-for-the-second-time-183914413.html?src=rss

Nike is killing the app for its futuristic Adapt BB sneakers

Nike is discontinuing its self-lacing Adapt BB sneakers and providing a case in point of what can happen to tech that relies on apps. First announced in 2019, the sneakers used a Back to the Future II style power-lacing system called FitAdapt that was adjustable either manually or with an app. Now, the company will no longer make new Adapt shoes and is retiring the Nike Adapt App, it announced in a help document spotted by The Verge

"After five years, we’re retiring the Adapt App and removing it from the Apple and Android app stores, globally, on August 6, 2024," the page states. "Don’t worry, your Adapt shoes will continue to work without the app. See below for more information about the retirement of the Adapt App."

A FAQ goes on to state that the Adapt app "should continue to function" follow its removal, if you already have it installed. You won't be able to move it to a new device, though, and future iOS updates may limit or end functionality. 

Nike goes on to state that if the app is removed, the shoes will retain the last light color selected. Features still available without it include power on, check battery status, adjust your fit, save your fit, unlace shoes and power off. 

Perhaps the biggest loss with the end of Adapt is in accessibility, as the shoes were marketed in part as a way to make shoe tying easier for people with limited mobility. It also shows the danger of tying functionality of physical technology to custom apps — once the app loses support, the product gets a lot worse and there's not much you can do about it. 

This article originally appeared on Engadget at https://www.engadget.com/nike-is-killing-the-app-for-its-futuristic-adapt-bb-sneakers-120039424.html?src=rss

Nike is killing the app for its futuristic Adapt BB sneakers

Nike is discontinuing its self-lacing Adapt BB sneakers and providing a case in point of what can happen to tech that relies on apps. First announced in 2019, the sneakers used a Back to the Future II style power-lacing system called FitAdapt that was adjustable either manually or with an app. Now, the company will no longer make new Adapt shoes and is retiring the Nike Adapt App, it announced in a help document spotted by The Verge

"After five years, we’re retiring the Adapt App and removing it from the Apple and Android app stores, globally, on August 6, 2024," the page states. "Don’t worry, your Adapt shoes will continue to work without the app. See below for more information about the retirement of the Adapt App."

A FAQ goes on to state that the Adapt app "should continue to function" follow its removal, if you already have it installed. You won't be able to move it to a new device, though, and future iOS updates may limit or end functionality. 

Nike goes on to state that if the app is removed, the shoes will retain the last light color selected. Features still available without it include power on, check battery status, adjust your fit, save your fit, unlace shoes and power off. 

Perhaps the biggest loss with the end of Adapt is in accessibility, as the shoes were marketed in part as a way to make shoe tying easier for people with limited mobility. It also shows the danger of tying functionality of physical technology to custom apps — once the app loses support, the product gets a lot worse and there's not much you can do about it. 

This article originally appeared on Engadget at https://www.engadget.com/nike-is-killing-the-app-for-its-futuristic-adapt-bb-sneakers-120039424.html?src=rss

The Morning After: OpenAI’s week of security issues

Perhaps unsurprisingly, July 4th was a quiet day for news, but we’ve still got editorials on e-ink writing, the most-delayed video game ever and more bad news from the makers of ChatGPT. 

Earlier this week, engineer and Swift developer Pedro José Pereira Vieito dug into OpenAI's Mac ChatGPT app and found that it was storing user conversations locally in plain text, rather than encrypting them. Because that app is only available from OpenAI's website, and since it's not available on the App Store, it doesn't have to follow Apple's sandboxing requirements. OpenAI released an update that added encryption to locally stored chats.

Then, more bad news stemmed from issues in 2023. Last spring, a hacker obtained information about OpenAI after illicitly accessing the company's internal messaging systems. The New York Times reported that OpenAI technical program manager Leopold Aschenbrenner raised security concerns, arguing that the hack implied internal vulnerabilities.

Aschenbrenner now says he was fired for disclosing information about OpenAI and for surfacing security concerns. A representative from OpenAI told The Times that “while we share his commitment to building safe A.G.I., we disagree with many of the claims he has since made about our work” and added that his exit was not the result of whistleblowing.

It adds to an increasingly messy impression of how the company’s oversight and practices can be behind those closed corporate doors.

– Mat Smith

Finding the joy in writing again with the Supernote Nomad

FTC warns some PC manufacturers that they're violating right to repair rules

The most-delayed video game in history is finally available… on the Game Boy Advance

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!

The Federal Trade Commission's (FTC) ban on noncompete agreements was supposed to take effect on September 4, but a Texan court has postponed its implementation. "Noncompete clauses keep wages low, suppress new ideas, and rob the American economy of dynamism," FTC Chair Lina M. Khan said when the rule was announced. So, surprise, a lot of companies are unhappy with the agency's rule. Dallas tax services firm Ryan LLC sued the FTC hours after its announcement. But the Chamber of Commerce’s chief counsel Daryl Joseffer called the ban an attempt by the government to micromanage business decision.

Continue reading.

TMA
Engadget

Picking a portable Bluetooth speaker can be tough. With so many options, finding the right mix of sound quality, durability, and portability is key. We tested dozens of speakers to help you choose, focusing on versatile portable speakers, not smart speakers. We've identified top performers for different needs, whether you want strong bass, long battery life, or a tough build.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-openais-week-of-security-issues-111545506.html?src=rss

The Morning After: OpenAI’s week of security issues

Perhaps unsurprisingly, July 4th was a quiet day for news, but we’ve still got editorials on e-ink writing, the most-delayed video game ever and more bad news from the makers of ChatGPT. 

Earlier this week, engineer and Swift developer Pedro José Pereira Vieito dug into OpenAI's Mac ChatGPT app and found that it was storing user conversations locally in plain text, rather than encrypting them. Because that app is only available from OpenAI's website, and since it's not available on the App Store, it doesn't have to follow Apple's sandboxing requirements. OpenAI released an update that added encryption to locally stored chats.

Then, more bad news stemmed from issues in 2023. Last spring, a hacker obtained information about OpenAI after illicitly accessing the company's internal messaging systems. The New York Times reported that OpenAI technical program manager Leopold Aschenbrenner raised security concerns, arguing that the hack implied internal vulnerabilities.

Aschenbrenner now says he was fired for disclosing information about OpenAI and for surfacing security concerns. A representative from OpenAI told The Times that “while we share his commitment to building safe A.G.I., we disagree with many of the claims he has since made about our work” and added that his exit was not the result of whistleblowing.

It adds to an increasingly messy impression of how the company’s oversight and practices can be behind those closed corporate doors.

– Mat Smith

Finding the joy in writing again with the Supernote Nomad

FTC warns some PC manufacturers that they're violating right to repair rules

The most-delayed video game in history is finally available… on the Game Boy Advance

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!

The Federal Trade Commission's (FTC) ban on noncompete agreements was supposed to take effect on September 4, but a Texan court has postponed its implementation. "Noncompete clauses keep wages low, suppress new ideas, and rob the American economy of dynamism," FTC Chair Lina M. Khan said when the rule was announced. So, surprise, a lot of companies are unhappy with the agency's rule. Dallas tax services firm Ryan LLC sued the FTC hours after its announcement. But the Chamber of Commerce’s chief counsel Daryl Joseffer called the ban an attempt by the government to micromanage business decision.

Continue reading.

TMA
Engadget

Picking a portable Bluetooth speaker can be tough. With so many options, finding the right mix of sound quality, durability, and portability is key. We tested dozens of speakers to help you choose, focusing on versatile portable speakers, not smart speakers. We've identified top performers for different needs, whether you want strong bass, long battery life, or a tough build.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-openais-week-of-security-issues-111545506.html?src=rss

OpenAI hit by two big security issues this week

OpenAI seems to make headlines every day and this time it's for a double dose of security concerns. The first issue centers on the Mac app for ChatGPT, while the second hints at broader concerns about how the company is handling its cybersecurity.

Earlier this week, engineer and Swift developer Pedro José Pereira Vieito dug into the Mac ChatGPT app and found that it was storing user conversations locally in plain text rather than encrypting them. The app is only available from OpenAI's website, and since it's not available on the App Store, it doesn't have to follow Apple's sandboxing requirements. Vieito's work was then covered by The Verge, and after the exploit attracted attention, OpenAI released an update that added encryption to locally stored chats.

For the non-developers out there, sandboxing is a security practice that keeps potential vulnerabilities and failures from spreading from one application to others on a machine. And for non-security experts, storing local files in plain text means potentially sensitive data can be easily viewed by other apps or malware.

The second issue occurred in 2023 with consequences that have had a ripple effect continuing today. Last spring, a hacker was able to obtain information about OpenAI after illicitly accessing the company's internal messaging systems. The New York Times reported that OpenAI technical program manager Leopold Aschenbrenner raised security concerns with the company's board of directors, arguing that the hack implied internal vulnerabilities that foreign adversaries could take advantage of.

Aschenbrenner now says he was fired for disclosing information about OpenAI and for surfacing concerns about the company’s security. A representative from OpenAI told The Times that “while we share his commitment to building safe A.G.I., we disagree with many of the claims he has since made about our work” and added that his exit was not the result of whistleblowing.

App vulnerabilities are something that every tech company has experienced. Breaches by hackers are also depressingly common, as are contentious relationships between whistleblowers and their former employers. However, between how broadly ChatGPT has been adopted into major players' services and how chaotic the company's oversight, practices and public reputation have been, these recent issues are beginning to paint a more worrying picture about whether OpenAI can manage its data.

This article originally appeared on Engadget at https://www.engadget.com/openai-hit-by-two-big-security-issues-this-week-214316082.html?src=rss

OpenAI hit by two big security issues this week

OpenAI seems to make headlines every day and this time it's for a double dose of security concerns. The first issue centers on the Mac app for ChatGPT, while the second hints at broader concerns about how the company is handling its cybersecurity.

Earlier this week, engineer and Swift developer Pedro José Pereira Vieito dug into the Mac ChatGPT app and found that it was storing user conversations locally in plain text rather than encrypting them. The app is only available from OpenAI's website, and since it's not available on the App Store, it doesn't have to follow Apple's sandboxing requirements. Vieito's work was then covered by The Verge, and after the exploit attracted attention, OpenAI released an update that added encryption to locally stored chats.

For the non-developers out there, sandboxing is a security practice that keeps potential vulnerabilities and failures from spreading from one application to others on a machine. And for non-security experts, storing local files in plain text means potentially sensitive data can be easily viewed by other apps or malware.

The second issue occurred in 2023 with consequences that have had a ripple effect continuing today. Last spring, a hacker was able to obtain information about OpenAI after illicitly accessing the company's internal messaging systems. The New York Times reported that OpenAI technical program manager Leopold Aschenbrenner raised security concerns with the company's board of directors, arguing that the hack implied internal vulnerabilities that foreign adversaries could take advantage of.

Aschenbrenner now says he was fired for disclosing information about OpenAI and for surfacing concerns about the company’s security. A representative from OpenAI told The Times that “while we share his commitment to building safe A.G.I., we disagree with many of the claims he has since made about our work” and added that his exit was not the result of whistleblowing.

App vulnerabilities are something that every tech company has experienced. Breaches by hackers are also depressingly common, as are contentious relationships between whistleblowers and their former employers. However, between how broadly ChatGPT has been adopted into major players' services and how chaotic the company's oversight, practices and public reputation have been, these recent issues are beginning to paint a more worrying picture about whether OpenAI can manage its data.

This article originally appeared on Engadget at https://www.engadget.com/openai-hit-by-two-big-security-issues-this-week-214316082.html?src=rss

Nintendo ends Wii U repairs

Earlier this year, Nintendo said it would shut down all Wii U servers, putting an end to multiplayer, co-op and other services. Now, the company has announced that it's ending Wii U repairs as well, effectively giving last rites to the loveable but not very popular console.

In May, Nintendo forewarned the end of Wii U repairs. "The period for retaining repair parts as stipulated in the repair service regulations has expired, so as soon as the current stock of parts is depleted, repair services will end," the company wrote in a service notice. The Wii U is now listed as no longer eligible for repair on an end-of-life service page, just as Nintendo previewed.

The Wii U launched in late 2012 as a successor to the Wii, but it failed to catch on with consumers, selling just 13.56 million units. It was eventually replaced by the Switch, which has gone on to more than 10 times the sales at 141.3 million units.

The defining feature of the Wii U was its Gamepad with a built-in 6.2-inch touchscreen. That allowed you to play either fully handheld or connected to a TV, a new feature at the time. The other key selling point was the first-party games like Splatoon, Super Smash Bros. for Wii U, Mario Kart 8 and Super Mario 3D World. At the time, those offered local multiplayer action you couldn't find anywhere else.

It was also just a quirky, weird and fun console that "wiggled its way into the hearts of many players, including myself," Engadget's Jessica Conditt wrote back in 2015. Nintendo is set to announce its successor to the Switch before March 2025, but if you're still playing on Wii U, you'd need to take extra good care of it now that repairs will be far more challenging.

This article originally appeared on Engadget at https://www.engadget.com/nintendo-ends-wii-u-repairs-190023430.html?src=rss