Nothing Phone 2a review: A budget phone that’s packed with personality

Nothing says its latest device – the Phone 2a – is a mid-range handset. And just going by its specs, which include a 6.5-inch 120Hz OLED screen, up to 12GB of RAM and a big 5,000 mAh battery, that seems right. But starting at $349, it’s positioned more like a budget offering which makes it even more appealing. That’s because in a category where device makers often cut corners to hit a specific price, the Phone 2a combines solid components with a unique design to deliver a handset that looks good and is big on value. So while there are a couple of hiccups for potential buyers in the US, Nothing has created an engaging option in a sea of boring budget phones.

Design and display: Definitively distinctive

Nothing’s aesthetic is unmistakable. It’s inspired by ‘90s retro gadgets with translucent plastic like old Gameboys but remixed with a more modern and cohesive finish. This lets you see a number of its components like NFC antennas (which is the disc surrounding the rear cameras) without it becoming distracting. That said, on the Phone 2a, Nothing switched things up by moving its cameras to the middle and rearranging its Glyph lights, which gives the back more of a face while a small red accent provides a pop of color. It’s available in black and white color schemes, with the former sometimes making me feel like I’m looking at Wall-E’s emo cousin.

The Nothing Phone 2a features a 6.5-inch OLED display with a 120Hz refresh rate.
Photo by Sam Rutherford/Engadget

Another departure from Nothing’s previous handsets is that the Phone 2a features a polycarbonate back instead of a glass one. Now this might seem like a bad thing, but this device is a reminder of how nice plastic can be when it’s done well. Nothing says the phone’s subtly rounded edges wouldn’t be possible to do with glass. While I’m not sure that feature is a bona fide selling point, it does feel good. Additionally, the choice of material results in something that feels a lot lighter than it looks, which is nice compared to traditional glass bricks. The Phone 2a weighs just 6.7 ounces (190 grams), which is less than a Pixel 7a (6.82 ounces/193.5 grams) despite the latter boasting a significantly smaller 6.1-inch display.

As for the screen itself, the 6.5-inch OLED panel delivers punchy colors and surprisingly good brightness of around 700 nits during normal use with peaks of up to 1,300 nits. The only thing I struggled with was the in-screen fingerprint reader, which took a few registrations to get it dialed in before it would unlock every time.

Performance: More than good enough for the money

The camera placement on the back of the Phone 2a gives the device a face that reminds me of Wall-E.
Photo by Sam Rutherford/Engadget

Nothing is bucking conventional wisdom by opting for a Mediatek Dimensity 7200 Pro chip instead of something from Qualcomm. Memory starts at 8GB, though in the US, the only config features 12GB of RAM and 256GB of storage. And while its Geekbench 6 scores (1,123 single-core and 2,603 multi-core) were a bit behind what I got from a Pixel 7a (1,442 single-core and 3,639 multi-core), it felt speedy and responsive during normal use. The only small issue is that sometimes scrolling through websites or social media wasn’t quite as smooth compared to more expensive rivals. But unless you’re hoping to do some serious mobile gaming, the Phone 2a has more than enough oomph to go around.

Cameras: Better than your average budget handset

A challenge for both budget phone makers and smaller companies like Nothing is keeping up with big names like Samsung and Google. But unless you’re a real stickler for image quality, the Phone 2a is good enough. It did a fine job during the day of producing pics that you won’t be embarrassed to post on social media. Both the main and ultra-wide cameras are based on 50-megapixel sensors that capture warm tones and produce color saturation that’s a touch richer than what I got from a Pixel 7a. That said, if you zoom in, you’ll notice that Google’s phone delivers slightly sharper photos with more detailed textures. At night, when budget phones tend to struggle a bit more, the Phone 2a’s images were slightly darker than similar shots taken with a Pixel 7a, as expected, but they were still more than serviceable. Sometimes, Nothing’s pics were actually less grainy than Google’s.

Battery life: 5,000 mAh goes a long way

The bottom of the Nothing Phone 2a features a speaker and a USB-C port for charging and data transfer.
Photo by Sam Rutherford/Engadget

Thanks to its large 5,000 mAh battery, the Phone 2a turned in one of the best times we’ve seen from a budget handset. On our video rundown test, it lasted 23 hours and 47 minutes, which is just shy of the Nothing Phone 2’s mark of 24:25 and way better than similarly priced rivals like the Pixel 7a (17:41).

When it comes to charging, though you don’t get support for wireless power (which is understandable on a phone in this price range), the Phone 2a does support wired charging at up to 45 watts, which is faster than some flagship phones like the Pixel 8.

US availability and carrier info

One of the biggest bummers about the Nothing Phone 2a is that while it will be readily available online in Europe, folks in the US should know that there are a few extra hurdles to jump through. The first is that in order to buy one, customers will need to sign up for the company’s Developer program. Thankfully, this can be done for free and as soon as you do, you’ll get a link to purchase the Phone 2a directly from Nothing. Additionally, while the handset does support 5G on T-Mobile via the N41 band, you won’t get any 5G on AT&T or Verizon, which severely limits the appeal for people on those networks.

Wrap-up

Like a lot of more expensive Android handsets, the Phone 2a features an in-screen fingerprint sensor.
Photo by Sam Rutherford/Engadget

On paper, the Phone 2a has pretty much everything I look for in a good budget device. It’s got a solid build including IP54 water resistance, a bright screen and excellent battery life. While its performance isn’t earth-shattering, it still feels snappy even when compared to slightly more expensive rivals. But what really elevates the Phone 2a is that it accomplishes all this without erasing its personality in the name of cost-cutting. There simply isn’t another handset in this price range that looks this good. Nothing also pays attention to small details like the phone’s crunchy pseudo-analog sound effects that help marry its distinctive design with its custom UX and dot-matrix-inspired widgets. I just wish the Phone 2a was easier to buy and had better 5G support in the US.

This article originally appeared on Engadget at https://www.engadget.com/nothing-phone-2a-review-a-budget-phone-thats-packed-with-personality-123040337.html?src=rss

Nothing Phone 2a review: A budget phone that’s packed with personality

Nothing says its latest device – the Phone 2a – is a mid-range handset. And just going by its specs, which include a 6.5-inch 120Hz OLED screen, up to 12GB of RAM and a big 5,000 mAh battery, that seems right. But starting at $349, it’s positioned more like a budget offering which makes it even more appealing. That’s because in a category where device makers often cut corners to hit a specific price, the Phone 2a combines solid components with a unique design to deliver a handset that looks good and is big on value. So while there are a couple of hiccups for potential buyers in the US, Nothing has created an engaging option in a sea of boring budget phones.

Design and display: Definitively distinctive

Nothing’s aesthetic is unmistakable. It’s inspired by ‘90s retro gadgets with translucent plastic like old Gameboys but remixed with a more modern and cohesive finish. This lets you see a number of its components like NFC antennas (which is the disc surrounding the rear cameras) without it becoming distracting. That said, on the Phone 2a, Nothing switched things up by moving its cameras to the middle and rearranging its Glyph lights, which gives the back more of a face while a small red accent provides a pop of color. It’s available in black and white color schemes, with the former sometimes making me feel like I’m looking at Wall-E’s emo cousin.

The Nothing Phone 2a features a 6.5-inch OLED display with a 120Hz refresh rate.
Photo by Sam Rutherford/Engadget

Another departure from Nothing’s previous handsets is that the Phone 2a features a polycarbonate back instead of a glass one. Now this might seem like a bad thing, but this device is a reminder of how nice plastic can be when it’s done well. Nothing says the phone’s subtly rounded edges wouldn’t be possible to do with glass. While I’m not sure that feature is a bona fide selling point, it does feel good. Additionally, the choice of material results in something that feels a lot lighter than it looks, which is nice compared to traditional glass bricks. The Phone 2a weighs just 6.7 ounces (190 grams), which is less than a Pixel 7a (6.82 ounces/193.5 grams) despite the latter boasting a significantly smaller 6.1-inch display.

As for the screen itself, the 6.5-inch OLED panel delivers punchy colors and surprisingly good brightness of around 700 nits during normal use with peaks of up to 1,300 nits. The only thing I struggled with was the in-screen fingerprint reader, which took a few registrations to get it dialed in before it would unlock every time.

Performance: More than good enough for the money

The camera placement on the back of the Phone 2a gives the device a face that reminds me of Wall-E.
Photo by Sam Rutherford/Engadget

Nothing is bucking conventional wisdom by opting for a Mediatek Dimensity 7200 Pro chip instead of something from Qualcomm. Memory starts at 8GB, though in the US, the only config features 12GB of RAM and 256GB of storage. And while its Geekbench 6 scores (1,123 single-core and 2,603 multi-core) were a bit behind what I got from a Pixel 7a (1,442 single-core and 3,639 multi-core), it felt speedy and responsive during normal use. The only small issue is that sometimes scrolling through websites or social media wasn’t quite as smooth compared to more expensive rivals. But unless you’re hoping to do some serious mobile gaming, the Phone 2a has more than enough oomph to go around.

Cameras: Better than your average budget handset

A challenge for both budget phone makers and smaller companies like Nothing is keeping up with big names like Samsung and Google. But unless you’re a real stickler for image quality, the Phone 2a is good enough. It did a fine job during the day of producing pics that you won’t be embarrassed to post on social media. Both the main and ultra-wide cameras are based on 50-megapixel sensors that capture warm tones and produce color saturation that’s a touch richer than what I got from a Pixel 7a. That said, if you zoom in, you’ll notice that Google’s phone delivers slightly sharper photos with more detailed textures. At night, when budget phones tend to struggle a bit more, the Phone 2a’s images were slightly darker than similar shots taken with a Pixel 7a, as expected, but they were still more than serviceable. Sometimes, Nothing’s pics were actually less grainy than Google’s.

Battery life: 5,000 mAh goes a long way

The bottom of the Nothing Phone 2a features a speaker and a USB-C port for charging and data transfer.
Photo by Sam Rutherford/Engadget

Thanks to its large 5,000 mAh battery, the Phone 2a turned in one of the best times we’ve seen from a budget handset. On our video rundown test, it lasted 23 hours and 47 minutes, which is just shy of the Nothing Phone 2’s mark of 24:25 and way better than similarly priced rivals like the Pixel 7a (17:41).

When it comes to charging, though you don’t get support for wireless power (which is understandable on a phone in this price range), the Phone 2a does support wired charging at up to 45 watts, which is faster than some flagship phones like the Pixel 8.

US availability and carrier info

One of the biggest bummers about the Nothing Phone 2a is that while it will be readily available online in Europe, folks in the US should know that there are a few extra hurdles to jump through. The first is that in order to buy one, customers will need to sign up for the company’s Developer program. Thankfully, this can be done for free and as soon as you do, you’ll get a link to purchase the Phone 2a directly from Nothing. Additionally, while the handset does support 5G on T-Mobile via the N41 band, you won’t get any 5G on AT&T or Verizon, which severely limits the appeal for people on those networks.

Wrap-up

Like a lot of more expensive Android handsets, the Phone 2a features an in-screen fingerprint sensor.
Photo by Sam Rutherford/Engadget

On paper, the Phone 2a has pretty much everything I look for in a good budget device. It’s got a solid build including IP54 water resistance, a bright screen and excellent battery life. While its performance isn’t earth-shattering, it still feels snappy even when compared to slightly more expensive rivals. But what really elevates the Phone 2a is that it accomplishes all this without erasing its personality in the name of cost-cutting. There simply isn’t another handset in this price range that looks this good. Nothing also pays attention to small details like the phone’s crunchy pseudo-analog sound effects that help marry its distinctive design with its custom UX and dot-matrix-inspired widgets. I just wish the Phone 2a was easier to buy and had better 5G support in the US.

This article originally appeared on Engadget at https://www.engadget.com/nothing-phone-2a-review-a-budget-phone-thats-packed-with-personality-123040337.html?src=rss

The Morning After: Switch emulator creators settle lawsuit with Nintendo for $2.4 million

The creator of a popular Nintendo Switch emulator, Yuzu, appears to have agreed to settle Nintendo’s lawsuit against it, less than a week since the games company accused the emulator’s creator of “piracy at a colossal scale.”

A joint final judgment and permanent injunction filed Tuesday says developer Tropic Haze will pay the games company $2.4 million — along with a long list of concessions. The people behind Tropic Haze must halt all “activities related to offering, marketing, distributing or trafficking in Yuzu emulator or any similar software that circumvents Nintendo’s technical protection measures.” No more emulating, then. It must even surrender the emulator’s web domain (including any variants) to Nintendo. The website is still live at time of writing.

In recent years, Nintendo has increased its efforts to quash popular emulators and game piracy sites. It sued ROM-sharing website RomUniverse for $2 million and helped send hacker Gary Bowser to prison. Will this latest lawsuit stop people trying to emulate Nintendo consoles and games? No. But it’ll likely deter anyone trying to make a buck out of it.

We also take a look back at how Steam reshaped video games in the past two decades.

— Mat Smith

The biggest stories you might have missed

National Guardsman who leaked US defense secrets on Discord agrees to 16-year plea deal

Steam defined the modern video game industry

Shure’s first wireless lapel mic can connect to your phone without a receiver

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!

Apple announces new MacBook Airs with M3 chips

This is the same CPU that powers the latest MacBook Pro laptops.

TMA
Apple

As predicted yesterday, Apple revealed new MacBooks. This time, it’s MacBook Air laptops housing the company’s latest Apple Silicone: M3 chips. No Pro or Max options, but it’s also ‘just’ a MacBook Air — the company’s entry-level laptop. Expect performance increases of 17 percent in single-core tasks and 21 percent in multi-core tasks, according to Apple’s estimates. As before, both computers max out at 24GB of RAM and 2TB of storage. There is now support for up to two external displays when the laptop is closed, as well as Wi-Fi 6E.

The 13-inch M3 MacBook Air is $1,099, while the 15-inch model starts at $1,299. The M2 13-inch model will remain at $999 — now mighty tempting at that price. Both of the new MacBook Air models are available to pre-order today.

Continue reading.

Twitter’s former CEO and other execs are suing X for $128 million in unpaid severance

The group says Musk “made up a fake cause” for their firing.

A group of former Twitter executives, including former CEO Parag Agrawal, is suing Elon Musk and X over millions of dollars in unpaid severance benefits. The claims date back to the chaos surrounding Musk’s takeover of the company in October 2022. The lawsuit cites Musk biographer Walter Isaacson’s account of the events, which explains Musk rushed to close the Twitter deal a day early to fire the executives “for cause” just before their final stock options were set to vest.

Continue reading.

Instagram finally lets you edit DMs

If you’re quick.

Meta just rolled out a software update for Instagram that finally allows DM edits. However, you have to do it within 15 minutes of sending the message. It seems the messages won’t be tagged as ‘edited,’ like Apple’s Messages or WhatsApp, either.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-switch-emulator-creators-settle-lawsuit-with-nintendo-for-24-million-121645766.html?src=rss

The Morning After: Switch emulator creators settle lawsuit with Nintendo for $2.4 million

The creator of a popular Nintendo Switch emulator, Yuzu, appears to have agreed to settle Nintendo’s lawsuit against it, less than a week since the games company accused the emulator’s creator of “piracy at a colossal scale.”

A joint final judgment and permanent injunction filed Tuesday says developer Tropic Haze will pay the games company $2.4 million — along with a long list of concessions. The people behind Tropic Haze must halt all “activities related to offering, marketing, distributing or trafficking in Yuzu emulator or any similar software that circumvents Nintendo’s technical protection measures.” No more emulating, then. It must even surrender the emulator’s web domain (including any variants) to Nintendo. The website is still live at time of writing.

In recent years, Nintendo has increased its efforts to quash popular emulators and game piracy sites. It sued ROM-sharing website RomUniverse for $2 million and helped send hacker Gary Bowser to prison. Will this latest lawsuit stop people trying to emulate Nintendo consoles and games? No. But it’ll likely deter anyone trying to make a buck out of it.

We also take a look back at how Steam reshaped video games in the past two decades.

— Mat Smith

The biggest stories you might have missed

National Guardsman who leaked US defense secrets on Discord agrees to 16-year plea deal

Steam defined the modern video game industry

Shure’s first wireless lapel mic can connect to your phone without a receiver

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!

Apple announces new MacBook Airs with M3 chips

This is the same CPU that powers the latest MacBook Pro laptops.

TMA
Apple

As predicted yesterday, Apple revealed new MacBooks. This time, it’s MacBook Air laptops housing the company’s latest Apple Silicone: M3 chips. No Pro or Max options, but it’s also ‘just’ a MacBook Air — the company’s entry-level laptop. Expect performance increases of 17 percent in single-core tasks and 21 percent in multi-core tasks, according to Apple’s estimates. As before, both computers max out at 24GB of RAM and 2TB of storage. There is now support for up to two external displays when the laptop is closed, as well as Wi-Fi 6E.

The 13-inch M3 MacBook Air is $1,099, while the 15-inch model starts at $1,299. The M2 13-inch model will remain at $999 — now mighty tempting at that price. Both of the new MacBook Air models are available to pre-order today.

Continue reading.

Twitter’s former CEO and other execs are suing X for $128 million in unpaid severance

The group says Musk “made up a fake cause” for their firing.

A group of former Twitter executives, including former CEO Parag Agrawal, is suing Elon Musk and X over millions of dollars in unpaid severance benefits. The claims date back to the chaos surrounding Musk’s takeover of the company in October 2022. The lawsuit cites Musk biographer Walter Isaacson’s account of the events, which explains Musk rushed to close the Twitter deal a day early to fire the executives “for cause” just before their final stock options were set to vest.

Continue reading.

Instagram finally lets you edit DMs

If you’re quick.

Meta just rolled out a software update for Instagram that finally allows DM edits. However, you have to do it within 15 minutes of sending the message. It seems the messages won’t be tagged as ‘edited,’ like Apple’s Messages or WhatsApp, either.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-switch-emulator-creators-settle-lawsuit-with-nintendo-for-24-million-121645766.html?src=rss

Shure’s first wireless lapel mic can connect to your phone without a receiver

On Tuesday, Shure unveiled its better-late-than-never entry into the creator-focused wireless consumer lapel mic space. The audio company’s MoveMic system — available in single-channel (the $249 MoveMic One) and dual-channel (the $349 MoveMic Two) models — joins an increasingly crowded space of wireless lavalier mics alongside three tiers of Rode’s Wireless Go system and two iterations of DJI’s Mic.

Most products in this space require a receiver for your phone, but Shure offers direct-to-phone wireless transmission — including for two mics in the dual-channel model. But the catch is that it only works when using Shure’s MOTIV apps (available on iOS and Android), which won’t be everyone’s cup of tea.

For more versatile recording (including with cameras, computers and third-party phone apps), you’ll have to use the MoveMic Receiver. It’s available as a standalone $199 purchase or as part of a $499 bundle with two dual-channel mics.

Product lifestyle shot of a person with the Shure MoveMic clipped to their light jacket.
Shure

The mic has subtle styling, with most of its body designed to tuck away behind clothing. Each mic weighs 8.2g and measures 46 x 22mm, and it has an IPX4 rating for resistance to at least light splashes and sprays of water (including rain).

The MoveMic has a 50Hz to 20kHZ frequency range with a tolerance of +/-1dB. Its range covers up to 100ft away (direct line) from the paired device. Shure estimates eight hours of recording per mic, plus another two full charges when using its bundled charging case.

Product photo of the Shure MoveMic Two bundle. Two wireless lavalier mics, a charging case and receiver sit on black pedestals in front of a dramatic black background.
The MoveMic two bundle includes two lapel mics, a charging case and receiver.
Shure

Shure’s entry into this space isn’t cheap. The single-channel MoveMic One costs $249, the dual-channel model (including two mics) jumps to $349 and a bundle with a pair of mics with a receiver runs $499.

By comparison, the Rode Wireless Go II costs $299 for a bundle with a pair of dual-channel mics and a receiver, and the DJI Mic 2’s equivalent package is $349. (And that isn’t including those companies’ budget models.) Shure is banking on its industry reputation and the MoveMic’s more subtle appearance to justify the extra cost. Still, creators and video journalists will want to ask themselves whether those warrant the premium before taking the plunge.

This article originally appeared on Engadget at https://www.engadget.com/shures-first-wireless-lapel-mic-can-connect-to-your-phone-without-a-receiver-221517242.html?src=rss

Shure’s first wireless lapel mic can connect to your phone without a receiver

On Tuesday, Shure unveiled its better-late-than-never entry into the creator-focused wireless consumer lapel mic space. The audio company’s MoveMic system — available in single-channel (the $249 MoveMic One) and dual-channel (the $349 MoveMic Two) models — joins an increasingly crowded space of wireless lavalier mics alongside three tiers of Rode’s Wireless Go system and two iterations of DJI’s Mic.

Most products in this space require a receiver for your phone, but Shure offers direct-to-phone wireless transmission — including for two mics in the dual-channel model. But the catch is that it only works when using Shure’s MOTIV apps (available on iOS and Android), which won’t be everyone’s cup of tea.

For more versatile recording (including with cameras, computers and third-party phone apps), you’ll have to use the MoveMic Receiver. It’s available as a standalone $199 purchase or as part of a $499 bundle with two dual-channel mics.

Product lifestyle shot of a person with the Shure MoveMic clipped to their light jacket.
Shure

The mic has subtle styling, with most of its body designed to tuck away behind clothing. Each mic weighs 8.2g and measures 46 x 22mm, and it has an IPX4 rating for resistance to at least light splashes and sprays of water (including rain).

The MoveMic has a 50Hz to 20kHZ frequency range with a tolerance of +/-1dB. Its range covers up to 100ft away (direct line) from the paired device. Shure estimates eight hours of recording per mic, plus another two full charges when using its bundled charging case.

Product photo of the Shure MoveMic Two bundle. Two wireless lavalier mics, a charging case and receiver sit on black pedestals in front of a dramatic black background.
The MoveMic two bundle includes two lapel mics, a charging case and receiver.
Shure

Shure’s entry into this space isn’t cheap. The single-channel MoveMic One costs $249, the dual-channel model (including two mics) jumps to $349 and a bundle with a pair of mics with a receiver runs $499.

By comparison, the Rode Wireless Go II costs $299 for a bundle with a pair of dual-channel mics and a receiver, and the DJI Mic 2’s equivalent package is $349. (And that isn’t including those companies’ budget models.) Shure is banking on its industry reputation and the MoveMic’s more subtle appearance to justify the extra cost. Still, creators and video journalists will want to ask themselves whether those warrant the premium before taking the plunge.

This article originally appeared on Engadget at https://www.engadget.com/shures-first-wireless-lapel-mic-can-connect-to-your-phone-without-a-receiver-221517242.html?src=rss

The M3 MacBook Pro is getting multi-display support, just like the Air

Apple revealed some new M3 MacBook Air laptops today and one of the marquee features is that they can drive two external displays while the lid is closed. It’s pretty weird when the Air line gets a feature missing from the beefier MacBook Pro line, but Apple’s on top of it. The company just announced that this feature is also coming to standard M3 MacBook Pro laptops via a software update, as reported by 9to5Mac.

There’s no details as to which software update would include the new tool, though macOS Sonoma 14.4 is in active development, so that’s a possibility. The feature should work exactly how it does with the forthcoming M3 MacBook Air, as the two lines share a processor and a similar architecture.

This update is going to be for 14-inch MacBook Pro laptops with the standard M3 chip. The more powerful versions with the M3 Pro and Max chips can already do this, so the 16-inch model doesn’t require a software update. Prior to this, you could only use the regular M3 MacBook Pro to drive a single external monitor with the lid closed. 

Apple Silicon MacBook Pros have been able to drive multiple external displays all the way back to the M1 Pro chip, but never with standard M-series chips. Apple hasn’t offered up a reason as to why this took so long to get going on chips without Pro or Max in the name. In any event, this is going to be huge for current M3 MacBook Pro owners looking for more screen real estate. 

This article originally appeared on Engadget at https://www.engadget.com/the-m3-macbook-pro-is-getting-multi-display-support-just-like-the-air-193844930.html?src=rss

The M3 MacBook Pro is getting multi-display support, just like the Air

Apple revealed some new M3 MacBook Air laptops today and one of the marquee features is that they can drive two external displays while the lid is closed. It’s pretty weird when the Air line gets a feature missing from the beefier MacBook Pro line, but Apple’s on top of it. The company just announced that this feature is also coming to standard M3 MacBook Pro laptops via a software update, as reported by 9to5Mac.

There’s no details as to which software update would include the new tool, though macOS Sonoma 14.4 is in active development, so that’s a possibility. The feature should work exactly how it does with the forthcoming M3 MacBook Air, as the two lines share a processor and a similar architecture.

This update is going to be for 14-inch MacBook Pro laptops with the standard M3 chip. The more powerful versions with the M3 Pro and Max chips can already do this, so the 16-inch model doesn’t require a software update. Prior to this, you could only use the regular M3 MacBook Pro to drive a single external monitor with the lid closed. 

Apple Silicon MacBook Pros have been able to drive multiple external displays all the way back to the M1 Pro chip, but never with standard M-series chips. Apple hasn’t offered up a reason as to why this took so long to get going on chips without Pro or Max in the name. In any event, this is going to be huge for current M3 MacBook Pro owners looking for more screen real estate. 

This article originally appeared on Engadget at https://www.engadget.com/the-m3-macbook-pro-is-getting-multi-display-support-just-like-the-air-193844930.html?src=rss

Pixel phones just got next-gen call screening

Google just announced that some Pixel phones are getting next-gen call screening. This improves on the pre-existing Call Screen feature by implementing a new Hello button. Once tapped, the system will deploy Google Assistant to speak on your behalf.

The digital assistant will ask the caller why they’re trying to reach you, and you’ll be able to hear the response in real-time. If it sounds important, you can interrupt and begin the call. If not, you can kick them to the curb and go back to watching TV.

Google Assistant already worked to screen calls in a similar way, but the Hello button gives the user ultimate control as to when to begin the screening process. There’s even an option to tell the caller to wait a little bit, if you can't get to the phone quite yet. In addition to the real-time element, the tool still captures transcripts of these screenings to peruse at your leisure. The new Call Screen update is only available for the Pixel Fold and Pixel 6 phones and newer.

This is part of a larger March features drop for Pixel phones. Google’s smartphones will now be able to share 10-bit HDR videos directly to Instagram, with no processing required. This is similar to the approach Samsung recently took with its Galaxy S24 native camera update.

The features drop also expands the company’s recently-launched Circle to Search tool to Pixel 7 smartphones. As the name suggests, this lets people search for stuff by simply drawing a circle around the object. The tool was previously only available for Pixel 8 and Galaxy S24 users.

This article originally appeared on Engadget at https://www.engadget.com/pixel-phones-just-got-next-gen-call-screening-190034396.html?src=rss

Pixel phones just got next-gen call screening

Google just announced that some Pixel phones are getting next-gen call screening. This improves on the pre-existing Call Screen feature by implementing a new Hello button. Once tapped, the system will deploy Google Assistant to speak on your behalf.

The digital assistant will ask the caller why they’re trying to reach you, and you’ll be able to hear the response in real-time. If it sounds important, you can interrupt and begin the call. If not, you can kick them to the curb and go back to watching TV.

Google Assistant already worked to screen calls in a similar way, but the Hello button gives the user ultimate control as to when to begin the screening process. There’s even an option to tell the caller to wait a little bit, if you can't get to the phone quite yet. In addition to the real-time element, the tool still captures transcripts of these screenings to peruse at your leisure. The new Call Screen update is only available for the Pixel Fold and Pixel 6 phones and newer.

This is part of a larger March features drop for Pixel phones. Google’s smartphones will now be able to share 10-bit HDR videos directly to Instagram, with no processing required. This is similar to the approach Samsung recently took with its Galaxy S24 native camera update.

The features drop also expands the company’s recently-launched Circle to Search tool to Pixel 7 smartphones. As the name suggests, this lets people search for stuff by simply drawing a circle around the object. The tool was previously only available for Pixel 8 and Galaxy S24 users.

This article originally appeared on Engadget at https://www.engadget.com/pixel-phones-just-got-next-gen-call-screening-190034396.html?src=rss