Warner Bros. has bought the developer behind its MultiVersus brawler

Warner Bros. just announced the acquisition of Player First Games, the developer behind the popular free-to-play platform fighter MultiVersus. This makes a whole lot of sense as the hit Smash Bros-esque brawler pulls its entire roster from WB properties. The game includes characters like Batman, Bugs Bunny, Agent Smith from The Matrix and, of course, both Rick and Morty.

It doesn’t look like much will change with regard to the day-to-day workings of Player First Games. Co-founders Tony Huynh and Chris White will still lead the company, though the pair will report to Carlos Barbosa, Vice President and Studio Head of Warner Bros. Games.

Huynh says the team is excited about the acquisition and that it should “be great for MultiVersus overall.” There has been no announcement as to what comes next for the fighting game. However, Player First regularly drops new characters into the roster, so this will likely continue. I for one would like to beat up Tom and Jerry as Tony Soprano. Make it happen WB.

MultiVersus is available now on just about every platform out there, including PS5, PS4, Xbox One, Xbox Series X/S and PC. Even better? There’s crossplay between platforms. The game isn’t available for the Nintendo Switch just yet, but maybe that’ll change whenever the Switch 2 makes its grand entrance.

This article originally appeared on Engadget at https://www.engadget.com/warner-bros-has-bought-the-developer-behind-its-multiversus-brawler-180355445.html?src=rss

.45 PARABELLUM BLOODHOUND is a cyberpunk RPG by the developer of VA-11 HALL-A

Sukeban Games is working on what it describes as a "cyberpunk active time action" game with a battle system that's similar to Parasite Eve. In a blog post, Chris of Sukeban has officially announced .45 PARABELLUM BLOODHOUND, featuring a mercenary named Reila Mikazuchi as its protagonist. Enemies can attack you from anywhere while you're exploring environments in the game, and you'll have to dodge and wait for an action bar to fill before you can launch a counterattack. The action bar fills at a speed based on your character and weapon stats, so the stronger you get, the faster you can fight back. 

While the announcement doesn't have a in-depth explanation of the game's plot, Chris describes its story as follows: "You play as Reila Mikazuchi; a washed out mercenary whose glory days are long gone. In a last attempt at grabbing life by the horns she decides to go back to the life, only to realize the real enemy isn’t in front of her gun."

The indie developer is planning to make seven chapters for the game, and five are already done and playable. It has yet to announce a release date, though, so as not to repeat its "N1RV ANN-A situation." Sukeban is the developer behind the cyberpunk bartending "booze-em-up" game VA-11 HALL-A, which is set in a post-dystopian world with a corporate-controlled society. 

VA-11 HALL-A was wildly successful for an indie title, and Sukeban announced a sequel called N1RV ANN-A: Cyberpunk Bartender Action back in 2018 after it hit 200,000 copies sold. The developer hasn't released N1RV ANN-A yet despite announcing a 2020 launch date, and it doesn't look like we're seeing it anytime soon. Chris said .45 PARABELLUM BLOODHOUND is "significantly ahead in development" and that the developer is dedicating its "full attention to it for the foreseeable future."

Sukeban has also released the first trailer for .45 PARABELLUM BLOODHOUND, and you can watch it below.

This article originally appeared on Engadget at https://www.engadget.com/45-parabellum-bloodhound-is-a-cyberpunk-rpg-by-the-developer-of-va-11-hall-a-180043556.html?src=rss

A nifty hack made Mario a playable character in 1994’s Donkey Kong Country

Mario and Donkey Kong have been rivals, frenemies, go-kart competitors and tennis partners. The Italian plumber once kidnapped Donkey Kong’s son. DK once, uh, took over Mario’s toy company (?) and stole a bunch of little figurines for some reason. They have history. What they haven’t done, however, is appear as playable characters in one another’s platforming adventures. Thanks to a nifty bit of hacking, that just changed.

Mario is a playable character in a hacked version of the SNES classic Donkey Kong Country, due to a ROM programmer called RainbowSprinklez. It’s appropriately named DKC X Mario and this is not a simple sprite swap. We wouldn’t waste your time with that. Mario had to be completely engineered into the game, as his moveset doesn’t exist in the original code. Donkey Kong is a lumbering beast. He doesn’t spin around, double jump and carry items. Check out the video and prepare to be impressed.

This is a Mario that has been pulled from Super Mario World, with regard to both sprites and controls. There are mushrooms to make him grow, fire flowers and, of course, everyone’s favorite dino-thingie Yoshi. Otherwise, this is Donkey Kong Country. The levels are the same. The enemies, consisting primarily of King K. Rool and his army of Kremlings, are the same. If you're really familiar with the layout of the original DKC, this could be a way to breathe some new life into the ancient platformer.

The music also looks to be altered, replacing the original tracks with songs from Mario, Zelda and Mega Man games. RainbowSprinklez wrote that the hack was "made for no other reason than I like Mario" in a document released alongside the ROM. You can download the whole thing right here to give it a go, and this should probably be done sooner than later. Nintendo isn’t shy about sicking lawyers on projects like this.

This article originally appeared on Engadget at https://www.engadget.com/a-nifty-hack-made-mario-a-playable-character-in-1994s-donkey-kong-country-164036806.html?src=rss

Blizzard reveals gameplay for the new Diablo IV class, Spiritborn

After a teaser at last year's BlizzCon, Blizzard today revealed more details about the new character class that will be coming to Diablo IV this fall. The Spiritborn looks like a fun, powerful mix of several characters from past Diablo entries. Imagine the martial arts combat of the Diablo 3 Monk paired with the animal abilities of the same game’s Witch Doctor plus the aesthetics of the Amazon in Diablo 2. This sounds like a pretty darn tasty recipe to me.

The Spiritborn is a dexterity-driven class with four Spirit Guardians whose powers you can draw on in combat. The jaguar grants fire damage and the eagle offers lightning damage abilities. With the gorilla, players get defensive power and survivability. And the centipede provides poison and fear skills for damage over time and crowd control. During the livestream, Class Designer Bjorn Mikkelson said the Spiritborn is "probably our fastest, most aggressive class." Think leaping into groups of enemies to deliver big burst damage with glaives, quarterstaffs, and polearms.

A typical rotation will see players using those short cooldown skills infused with an element of a spirit's power. But the real payoff with Spiritborn is the ultimate ability, which brings one of the Spirit Guardians to fight by the player's side. "Summoning the god into battle is the power fantasy for this class," said Diablo IV's Game Designer Brent Gibson.

Part of what has always made Diablo games compelling is the ability to personalize and specialize your playstyle within the broad character concept. And some of the other Diablo 4 class designs encourage players to specialize in a single ability tree, such as picking one elemental power to use for a Sorcerer. With the Spiritborn, players will have the flexibility to specialize in a single Spirit Guardian's skill tree if they want, or to mix and match at will without any loss of stats. Things will get even more personalized with the Spirit Hall class mechanic and a whole new set of legendary and ancient gear for the Spiritborn to further fine-tune your preferred playstyle for demon-smashing.

Today’s livestream also had some good nuggets for the lore nerds, and hardcore fans will likely find it worth rewatching the video to see all the details about the worldbuilding that the Blizzard teams put into developing this character. Diablo IV's Vessel of Hatred expansion, aka 'Neyrelle and the Terrible, Horrible, No Good, Very Bad Day,' will launch on October 8 and the standard edition will cost $40.

This article originally appeared on Engadget at https://www.engadget.com/blizzard-reveals-gameplay-for-the-new-diablo-iv-class-spiritborn-205945475.html?src=rss

You can try new Overwatch 2 support hero Juno this weekend

Overwatch 2 fans who are already jonesing for something new after the recent Transformers crossover won’t have to wait long. Blizzard has spilled the beans about the next hero that’s coming to the game, and you’ll be able to try her out as soon as this weekend.

Her name is Juno and she’s a support. The publisher teased this hero back at BlizzCon 2023 (when she was referred to only as Space Ranger) and in-game over the last few weeks. Now, her spacecraft has landed on this colorful version of near-future Earth — Juno is the game’s first playable Martian character.

A gameplay trailer gives a sense of Juno’s abilities and how they work. Her primary weapon is called the Mediblaster. It appears to work in a similar way to Ana’s Biotic Rifle in that it can heal allies and damage enemies, though it's not clear whether there's a different fire mode for each. One of her abilities, the Pulsar Torpedoes, can lock onto multiple targets to dish out healing and damage too.

Unlike Ana, though, Juno has traversal abilities. With Glide Boost, she can soar through the air. She can also temporarily provide herself and her teammates with a speed boost — and perhaps the ability to jump higher —thanks to her Hyper Ring.

As for Juno’s ultimate, that's called Orbital Ray. It’s a beam emanating from a satellite that moves across the map that heals allies and boosts damage. The specifics of how exactly all the abilities work haven't been announced, so we’ll likely have to hold on until Juno arrives in the game for the full lowdown.

Fortunately, that will be a short wait. Juno will be available in all modes except Competitive for a trial weekend that runs from July 19 until July 21. The No Limits mode will be in the Arcade, so chances are likely that we’ll see two teams of five Junos fighting each other as players get to grips with the newcomer.

On the rare occasions I play anything other than Mystery Heroes, I usually play the support role, so I can’t wait to try out Juno. She has a great look and the makings of an excellent kit, as long as it’s smartly balanced. Juno will join the lineup permanently when season 12 of Overwatch 2 starts on August 20.

Overwatch 2 hero Juno, a character who wears a helmet and can float.
Blizzard Entertainment
This article originally appeared on Engadget at https://www.engadget.com/you-can-try-new-overwatch-2-support-hero-juno-this-weekend-160006353.html?src=rss

Nintendo finally made a first-party Joy-Con charging station

Nintendo just announced its own first-party Joy-Con controller charging station, which releases on October 17. This is an obvious boon for couch co-op addicts, as you can have two Joy-Cons charging on the dock and another two charging via the console at the same time. Nintendo’s charging station also integrates with the company’s retro wireless NES gamepads, which are primarily used with Nintendo Switch Online games.

The Joy-Con Charging Stand (Two-Way) accessory draws power from the Switch’s dock, via the USB-C port, or any other power adapter. The vertical support can also be removed to make it more portable, another bonus for those couch co-op sleepovers. Nintendo hasn’t released any pricing information yet to go along with the October release date. It’s currently set for a launch in the US, Europe and Japan. October 17 is the same day that Super Mario Party Jamboree launches, so that would make for some good accessory-based synergy.

It’s worth noting that the Nintendo Switch is over seven years old. This accessory will be released 2,785 days after the console originally launched. Heck, the Switch 2 (or whatever it ends up being called) will probably hit store shelves early next year. What I’m saying is that this would have been a lot more useful six or seven years ago. Better late than never?

This is likely to be the Switch’s final holiday season. There’s a new Legend of Zelda game hitting on September 26, along with a themed console. Another big holiday-adjacent title is Mario & Luigi: Brothership, which comes out on November 7.

Update, July 18 2024, 2:57 PM ET: This story has been updated to confirm a US release after speaking to a company rep. 

This article originally appeared on Engadget at https://www.engadget.com/nintendo-finally-made-a-first-party-joy-con-charging-station-152326371.html?src=rss

Splitgate 2 is coming to PC and consoles in 2025

It was a shame to see 1047 Games putting Splitgate on ice back in 2022. The studio did a great job of freshening up the competitive arena shooter genre by adding portals (think: Quake meets Portal), but it moved on to a new project. We now know that’s going to be Splitgate 2, a free-to-play sequel that’s coming to PC, PS4, PS5, Xbox One and Xbox Series X/S next year.

1047 Games is going bigger in all kinds of ways this time around, including with a much larger development team. A group of 20 first-time game developers created Splitgate, which started as a school project. The team is now more than 150 strong and features devs with experience on the likes of Call of Duty, Overwatch, Halo, Valorant and League of Legends.

The sequel is being built from the ground up in Unreal Engine 5. It will have three factions you can pick from based on your preferred play style and tactics. The Aeros are agile, Sabrasks are all about power and Meridians can manipulate time. 

There will be many areas, weapons and modes to check out, though the bulk of the action will be in four versus four combat. A debut trailer gives some idea of what to expect and more details will be revealed in August. Fans can check out a free comic series and unlock in-game collectibles through the Splitgate 2 companion app for iOS and Android.

1047 Games has a tough act to follow since Splitgate was very well received and it proved popular — it had more than 22 million downloads. It’s a strong foundation to build on, though, and the Splitgate 2 trailer (despite being a cinematic rather than gameplay-focused one) looks very promising.

This article originally appeared on Engadget at https://www.engadget.com/splitgate-2-is-coming-to-pc-and-consoles-in-2025-144400499.html?src=rss

Xbox 360’s digital store heads to Valhalla with an avalanche of cheap games

Microsoft’s Xbox 360 digital storefront will close up shop on July 29, which is creeping up on us. To commemorate the closure, the company is holding a fire sale of sorts, with all kinds of games available for around $1.

If you have a working Xbox 360 or if the game supports backwards compatibility, you can pretty much spend $20 and have stuff to play for years. The underrated FPS Black, by the Burnout devs, is just one dollar, and the iconic zombie shooter Dead Island is $0.74. That fantastic Strider reboot? It’s $1.50.

Of course, not every game is quite that cheap. Devil May Cry 4 will set you back a whopping $2 and Dishonored a full $3. Resident Evil: Revelations is $2, and the same goes for Dead Rising 2. Watch Dogs is $4, if you really wanna get crazy. You can see the full list by clicking the link above. 

Microsoft has also brought back the 360’s iconic Blade dashboard as a dynamic theme for modern consoles. If you are of a certain age, this is likely to fill you right up with nostalgia. It looks like the old UI. It feels like the old UI. It doesn’t, however, make that satisfying “whoosh” sound. You can’t win ‘em all. As for the aforementioned deals, they vanish like bubbles on July 29.

This article originally appeared on Engadget at https://www.engadget.com/xbox-360s-digital-store-heads-to-valhalla-with-an-avalanche-of-cheap-games-161551444.html?src=rss

PlayStation Summer Sale slashes prices on Elden Ring, COD: Modern Warfare 3, FFVII remake bundle and more

It's summer sale time for the PlayStation Network, and this year's discounted offerings include some of the biggest games released these past few years. You can grab Elden Ring for the PS4 and the PS5 for 30 percent less than its usual price at $42. The critically acclaimed title, developed by FromSoftware with world building by George R.R. Martin, was one of Engadget's favorite games for 2022. It's also notoriously difficult and will definitely challenge you and test your patience. Armored Core VI, another FromSoftware creation, is listed for $42, down from $60. Its deluxe edition that comes with a digital artbook and a copy of its soundtrack only costs $7 more.

Call of Duty: Modern Warfare III Cross-Gen is also half-off right now at $35, though for around $4 more, you can get the bundle with some extra items. Hogwarts Legacy for the PS5 is down 60 percent, so you can get it for $28 instead of $70. Meanwhile, Star Wars Jedi: Survivor, the sequel to Fallen Order that was released last year, is only $31.49. That's 55 percent lower than its retail price of $70. There's a bunch of discounted Resident Evil titles included in the sale list, as well, including RE Village for the PS4 and PS5, which you can get for only $16 instead of $40. 

And if you're curious about the new versions of Final Fantasy VII and haven't tried either of the games that are already out, you can get the FFVII Remake and Rebirth Twin Pack for $75 instead of $100. For $90, you can buy the digital deluxe version of the bundle that usually sells for $120 to get access to both games for the PS5, a digital artbook, a digital soundtrack and some special items. The PlayStation Summer Sale will run for almost a month, ending on August 14, though some games will be removed from the promotion earlier than that.  

This article originally appeared on Engadget at https://www.engadget.com/playstation-summer-sale-slashes-prices-on-elden-ring-cod-modern-warfare-3-ffvii-remake-bundle-and-more-123035675.html?src=rss

Dead by Daylight spinoff The Casting of Frank Stone arrives on September 3

Behaviour Interactive has shared a bunch of Dead by Daylight-related updates, including the release date for an upcoming spinoff. The Casting of Frank Stone, which was developed by Until Dawn studio Supermassive Games, will hit PC, PlayStation and Xbox on September 3.

This is a single-player game that brings the narrative adventure format that Supermassive has used so effectively in its previous projects to the DbD universe. The story will change based on the decisions you make and how you deal with quick-time events and puzzles. It focuses on a bunch of young people who want to film their own horror movie in a condemned steel mill, only to find evidence of crimes carried out by a serial killer. The game is said to take between five and seven hours to complete.

As for the main game, Lara Croft is now available as a survivor as part of the Tomb Raider chapter, which went live today. Cross-progression will finally be available starting on July 22 as well. You'll need a Behaviour account and a copy of the base game for each platform on which you want to play it. You'll have access to all of the same progress and purchases on each system.

Those who have been waiting for extra DbD mayhem can look forward to a limited-time mode that pits two killers against eight survivors when the long-awaited 2 vs. 8 option goes live on July 25. The maps are larger and survivors will need to repair twice as many generators to escape. To keep the action fast paced, hooks and perks will be removed. Survivors will be able to try out a new class system instead. The 2 vs. 8 mode will be available until August 8.

This article originally appeared on Engadget at https://www.engadget.com/dead-by-daylight-spinoff-the-casting-of-frank-stone-arrives-on-september-3-192339402.html?src=rss