While Google Translate is far from perfect, it's still a helpful way to gain information or engage in conversation. Now, that option is expanding as Google uses AI to give Translate 110 new languages, such as Cantonese, Punjabi (Shahmukhi) and NKo. About a quarter of the languages come from Africa and Google claims that all the new ones together represent 614 million speakers — about eight percent of the global population.
Google credits its LLM, PaLM 2, as "a key piece to the puzzle, helping Translate more efficiently learn languages that are closely related to each other, including languages close to Hindi, like Awadhi and Marwadi, and French creoles like Seychellois Creole and Mauritian Creole." Isaac Caswell, Senior Software Engineer, Google Translate, adds: "As technology advances, and as we continue to partner with expert linguists and native speakers, we'll support even more language varieties and spelling conventions over time."
Google Translate got its last big influx of languages in May 2022 with the help of Zero-Shot Machine Translation. Zero-Shot allows a model to learn a new language even though it doesn't view examples. Later that year, Google announced the 1,000 Languages Initiative, which aims to create AI models that can support — you guessed it — the 1,000 most common languages spoken globally.
This article originally appeared on Engadget at https://www.engadget.com/google-uses-ai-to-add-110-new-languages-to-translate-123009750.html?src=rss
THX Spatial Creator 1.1 adds Motion Sync, new room presets, and 4K support, enhancing immersive audio creation for musicians, podcasters, and video creators.
Meta just made an important update for Threads users who are sharing posts to the fediverse. The company began allowing users to opt-in to sharing their Threads posts to Mastodon and other ActivityPub-powered services back in March. But the integration has been fairly limited, with Threads users unable to view replies and most other interactions to their posts without switching over to a Mastodon client or other app.
That’s now changing. The Threads app will now be able to show replies and likes from Mastodon and other services, Meta announced. The change marks the first time Threads users who have opted into fediverse sharing will be able to see content that originated in the fediverse directly on Threads.
There are still some limitations, though. Meta says that, frustratingly, Threads users won’t be able to respond directly to replies from users in the fediverse. It also notes that “some replies may not be visible,” so Threads’ notifications still won’t be the most reliable place to track your engagement.
Meta also announced that it’s expanding the fediverse sharing options to more users, with the feature live in more than 100 countries. (Instagram chief Adam Mosseri said the company is hoping to turn the fediverse beta features on everywhere “soon.”)
The changes are an important step for anyone who cares about the future of decentralized social media. Though Meta has been somewhat slow to deliver on its promises to support ActivityPub in Threads, the app has the potential to bring tens of millions of people into the fediverse.
This article originally appeared on Engadget at https://www.engadget.com/threads-can-now-show-replies-from-mastodon-and-other-fediverse-apps-224127213.html?src=rss
The macOS ChatGPT desktop app is now available to everyone. That is, provided you’re running an Apple Silicon Mac (sorry, Intel users) and your computer is on macOS Sonoma or higher. OpenAI rolled out the app gradually, starting with Plus subscribers last month.
The Mac app includes a keyboard shortcut (option-space by default, but it’s customizable) for typing chatbot queries from anywhere in macOS. Otherwise, the app mirrors the ChatGPT website’s appearance and functionality (including custom GPTs), except in native app form. You can also upload files, photos and screenshots.
You can download and install ChatGPT for macOS from OpenAI.
This article originally appeared on Engadget at https://www.engadget.com/chatgpt-for-macos-no-longer-requires-a-subscription-204959264.html?src=rss
Snapchat is, once again, beefing up its safety features to make it harder for strangers to contact teens in the app. The company is adding new warnings about "suspicious" contacts and preemptively blocking friend requests from accounts that may be linked to scams.
It’s not the first time Snap has tried to dissuade teen users from connecting with strangers in the app. The company says the latest warnings go a step further in that the alerts rely on “new and advanced signals” that indicate an account may be tied to a scammer. Likewise, Snap says it will block friend requests sent by users who lack mutual friends with the requestee, and "a history of accessing Snapchat in locations often associated with scamming activity.” The app’s block feature is also getting an upgrade so that users who block someone will also automatically block new accounts made on the same device.
These updates, according to the company, will help address sextortion scams that often target teens across social media platforms, as well as other safety and privacy concerns. Snap, like many of its social media peers, has come under fire from lawmakers over teen safety issues, including sextortion scams and the ease with which drug dealers have been able to contact teens in the app. The latest update also just happens to come shortly after Rolling Stone published an exhaustive investigation into how Snapchat “helped fuel a teen-overdose epidemic across the country.”
The article cited specific features like Snapchat’s Snap Map, which allows users to share their current location with friends, and “quick add” suggestions, which surfaced friend recommendations. (The company began limiting “quick add” suggestions between teen and adult accounts in 2022.) And while teens can still opt-in to the Snap Map location sharing, the company says it’s simplifying these settings so they’re easier to change and surfacing more “frequent reminders” about how they are sharing their whereabouts in the app.
This article originally appeared on Engadget at https://www.engadget.com/snapchat-is-making-it-harder-for-strangers-to-contact-teens--again-163824048.html?src=rss
Apple may be on the hook for a fine of up to 10 percent of its global annual revenue following a regulatory action from European Union officials. In the preliminary findings of its investigation, the bloc says the company breached Digital Markets Act (DMA) rules by failing to let App Store developers freely tell users about alternate payment options away from Apple’s ecosystem.
If Apple is found guilty, it could face a fine of tens of billions of dollars under the DMA’s severe penalties. Should a DMA violation be repeated, fines can reach up to 20 percent of global annual revenue.
The European Commission, the EU’s executive branch, opened this investigation into Apple in March. From that start date, it has 12 months to finalize the preliminary findings. This also marks the first regulatory action under the DMA, as The Financial Times notes.
The EC preliminarily found that Apple has broken so-called anti-steering rules. Major tech companies that are subject to the DMA are required to let third-party developers inform users about alternative ways to make purchases without charging developers to do so.
In their preliminary findings, officials determined that none of Apple's updated terms let developers freely nudge customers toward alternative payment options. The EC notes that Apple doesn't let developers tell users how much less they could pay elsewhere.
Apple by and large only allows developers to use link-outs, the Commission said — in other words, they can include a link to a web page to carry out a payment. "The link-out process is subject to several restrictions imposed by Apple that prevent app developers from communicating, promoting offers and concluding contracts through the distribution channel of their choice," the EC said.
Regulators added that although Apple is entitled to receive a payment for helping developers find new customers through the App Store, "the fees charged by Apple go beyond what is strictly necessary for such remuneration." For example, they point out, developers have to pay Apple a fee for any purchase of digital services or goods that someone makes within seven days of an app link-out.
Developers have to fork over up to 30 percent of any purchases made via the App Store (Google charges similar fees for Play Store purchases). As such, developers are able to offer consumers cheaper prices if they make purchases away from the App Store.
In 2020, Epic Games informed Fortnite players through the game's mobile apps that they could pay less for V-Bucks by purchasing the in-game currency directly from the developer. Apple and Google swiftly booted the game off their app marketplaces, prompting legal battles that are still ongoing. However, thanks to the DMA, Epic plans to launch its own mobile app store in the EU and re-release a mobile version of Fortnite in the bloc later this year.
Reuters / Reuters
“Throughout the past several months, Apple has made a number of changes to comply with the DMA in response to feedback from developers and the European Commission," Apple told Engadget in a statement. "We are confident our plan complies with the law, and estimate more than 99 percent of developers would pay the same or less in fees to Apple under the new business terms we created. All developers doing business in the EU on the App Store have the opportunity to utilize the capabilities that we have introduced, including the ability to direct app users to the web to complete purchases at a very competitive rate. As we have done routinely, we will continue to listen and engage with the European Commission.”
The company recently found itself in hot water with the EU on a similar front — the bloc fined it €1.8 billion ($1.95 billion) earlier this year over violations of anti-steering rules. The Commission claimed that Apple prohibited third-party developers of music streaming apps from telling iOS users that they could pay less for subscriptions if they sign up away from Apple's ecosystem. Apple has formally challenged the fine.
The EC has also opened a fresh investigation into Apple over another potential DMA violation. The bloc has taken issue with new fees Apple is charging developers “to access some of the new features enabled by the DMA,” such as the ability to offer a third-party app marketplace as well as app downloads through other means, such as the web. The EC notes that Apple still allows developers to keep operating under a previous agreement, which doesn’t let them make use of alternative distribution channels.
Devs who sign up for the new terms are subject to what Apple calls a core technology fee. This equates to a payment of €0.50 per user per year after the first million users. The fee, which Apple announced in January, applies even to downloads from third-party app marketplaces. Many of Apple's rivals slammed the company over the new terms (as well as over updated rules for third-party payments in the US). Last month, Apple granted non-commercial and small developers an exemption from the core technology fee.
The EC is also looking into whether Apple is making it too complicated for users to install third-party app marketplaces and apps. The third part of the investigation concerns "the eligibility requirements for developers related to the ability to offer alternative app stores or directly distribute apps from the web on iPhones," such as needing to have a developer account that's in good standing.
Meanwhile, Apple said on Friday that it was delaying the rollout of Apple Intelligence — the company's name for a suite of generative AI features that will debut in iOS 18 — and some other features in the EU. “We are concerned that the interoperability requirements of the DMA could force us to compromise the integrity of our products in ways that risk user privacy and data security,” the company told Bloomberg.
Update 6/24 10:19AM ET: Added Apple's statement and details about the core technology fee exemption.
This article originally appeared on Engadget at https://www.engadget.com/apple-may-face-a-mammoth-fine-after-the-eu-said-it-violated-competition-rules-120019892.html?src=rss
I’ve always been a PC guy, even when other content creators were waving MacBooks around. I’ll state up front that I don’t game, so everything I do on a laptop revolves around video editing. To handle that, I use a high-end desktop Windows machine at home and up till recently had a Gigabyte Aero 15X laptop for video editing on the go.
Then, the Aero 15X died. The keyboard stopped working and the Thunderbolt 3 port failed. I didn’t even really mourn the loss — it was always noisy and hot. Battery life was never great, and to do any serious video work, I had to plug it in with a comically large and heavy power brick.
It was time for a new laptop, but I had no intention of reliving my Gigabyte experience. Instead, I wanted to find the best laptop for image and video editing — a lightweight, powerful and cool computer with long battery life. I needed to edit 4K video on DaVinci Resolve while doing color correction, as well as adding effects and titles. I also do RAW photo editing, so I’d be using Photoshop and Lightroom regularly, too.
I eyed a MacBook Pro M3, but figured it would be too expensive. After checking, I was surprised to find that the gap between the price of a new MacBook Pro and a Windows laptop with similar performance has been less since Apple started using its own Silicon.
So I made the leap and purchased a 16-inch MacBook Pro with an M3 Pro chip (12-core CPU and 18-core GPU), 36GB of RAM and 512GB of storage. From what I’d read, that would be enough to handle challenging edits. I paid $3,100 in Canada including taxes, with the same machine selling for about $200 less in the US.
Steve Dent for Engadget
I put my new MacBook to work right away when I created a video review of the Nikon Z8 while in Vancouver. Later, I edited a review of the Fujifilm X100 VI in London and did a hands-on video for Panasonic’s S9 camera from Japan. Those projects gave me a good feel for the MacBook’s performance, battery life and usability while on the road.
Back at home, I was curious to compare the MacBook to my desktop PC. While not state-of-the-art, the latter still has impressive specs with an AMD Ryzen 9 5900 12-core CPU, NVIDIA RTX 3080 Ti GPU and 64GB of RAM. To that end, I expected the two machines to be relatively competitive, performance-wise.
I use mirrorless cameras like the Canon EOS R6 II and Panasonic’s S5 II, which output up to 6K 10-bit 4:2:2 Log H.264 or H.265 Quicktime files. Those formats usually tax a computer’s processor and GPU, so I wasn’t expecting real-time playback.
However, I noticed that I could smoothly play those video files in DaVinci Resolve on my MacBook Pro with no rendering or conversion required. I can’t do that on my well-specced desktop PC, so what was going on?
It turns out that even recent NVIDIA and AMD GPUs can’t decode many of those commonly used formats in real time, as systems integrator and benchmark specialist Puget Systems revealed recently. It is doable with some of the formats (not H.264) on newer Intel CPUs with Quick Sync tech on DaVinci Resolve 18 Studio or later.
Real-time playback of 8K H.265 files with multiple color correction nodes? No problem.
Steve Dent for Engadget
The ability to edit these files straight out of the camera was a major quality-of-life improvement, as it eliminated a time- and storage-wasting step.
I also saw real-time playback on my Mac in most circumstances with no rendering. That includes sequences with 6K and 8K video, color correction on most clips, titles, multiple layers, optical-flow time-warping and stabilization.
In contrast, my high-end desktop PC not only requires me to convert my video files but also to enable timeline rendering, particularly with 6K or 8K video. Both of those things take up time and can consume hundreds of gigabytes of disc space.
While the MacBook felt fast, I also wanted to see how it compared to my Windows machine more objectively. I used the PugetBench Creator benchmark suite, which compares performance between machines on commonly used creator apps like Photoshop, Premiere Pro and Davinci Resolve.
Considering my PC didn’t perform as well for video-editing, the results surprised me. The MacBook Pro M3 did come out on top in Photoshop tests, garnering an overall score of 10,076 compared to 7,599 for my desktop PC. That’s largely due to the superior M3 processor.
Steve Dent for Engadget
However, my PC out-benchmarked the MacBook Pro for video-editing by a pretty wide margin, thanks to its faster GPU. The Apple machine saw an overall score of 4,754 on the Premiere Pro PugetBench tests in high power mode, while my PC hit 8,763.
There are no public PugetBench tests yet for DaVinci Resolve, but Puget Systems’ own scores show that high-end PCs handily outperform high-end MacBook Pro models on that app. The PC is generally better when working with RAW formats and easily beats the MacBook Pro for GPU effects, AI features and encoding to H.264 and H.265 formats.
These results show that benchmarks don't paint a full picture. The relative power of a computer depends on what you’re doing with it, and in my case, the ability to edit certain video formats without rendering outweighed pure speed. However, people who use more effects or work with ProRes or RAW formats may be better off with a powerful PC.
All that said, a lot of the stuff I hated about my Windows laptop had nothing to do with performance. I was often annoyed by my Aero 15X’s weight (if you include the power brick), heat, noise, build quality and relatively useless trackpad.
Since I bought the MacBook Pro 16, I’ve never felt it get overly hot and the fans rarely kick in, even while editing video. By contrast, there’s not a single Windows creator PC I’ve heard of that doesn’t generate excessive heat and fan noise under intensive loads.
Add a second display like this Ricoh portable 150BW model
Steve Dent for Engadget
Another major bonus with the MacBook is that it offers the same performance whether plugged in or not, but the same can’t be said for most PCs. Many throttle down when unplugged, substantially reducing performance.
If you need to edit on the go and don’t have access to AC power, the MacBook wins here as well. While editing on DaVinci Resolve, it can go three to four hours on battery power alone, triple what my Gigabyte laptop could do. And it takes the MacBook Pro just 1.5 hours to get to a full charge, compared to around 2 hours minimum for Dell’s XPS 17 9730. It charges considerably faster, as well.
It’s also less of a grunt to lug than my Aero was, as it weighs a less and the charger is much lighter, too. Finally, the trackpad is much better, to the point that I can even edit videos without a mouse, something I could never say with the Aero or any other PC laptop I’ve owned.
While I have my quibbles — I dislike the webcam notch, for instance — I've otherwise found the MacBook Pro 16 M3 to be nearly perfect. As it stands now, Windows laptops using Intel and AMD silicon might be able to match it in performance, but they lag far behind in efficiency. That may change with the new Qualcomm laptops or NVIDIA’s upcoming 5000-series GPUs, but for now, Apple’s products are hard to beat for traveling content creators like me.
Update June 24, 2023: The article has been corrected to state that the Gigabyte Aero 15x has a Thunderbolt 3 port, not a Lightning port.
This article originally appeared on Engadget at https://www.engadget.com/the-latest-macbook-pro-beats-my-high-end-pc-for-content-creation-130053351.html?src=rss
The Biden administration has taken a sweeping action to ban Kaspersky Labs from selling its antivirus products to US customers. The Russian software company will not be able to sell to new customers starting in July and cannot provide service to current customers after September.
Ahead of the official news, a source told Reuters that the company's connections to the Russian government made it a security risk with the potential to install malware, collect privileged information, or withhold software updates on American computers. US Secretary of Commerce Gina Raimondo announced the ban at a briefing today.
"You have done nothing wrong, and you are not subject to any criminal or civil penalties," she said to current Kaspersky customers. "However, I would encourage you, in as strong as possible terms, to immediately stop using that software and switch to an alternative in order to protect yourself and your data and your family."
This level of presidential order to block or limit access to tech and software from countries deemed foreign adversaries dates from the Trump administration. In 2020, he made an effort to ban TikTok and WeChat on the grounds that the Chinese-owned apps could be a security risk. That action was overturned in 2021, but it sparked a review of the apps that has culminated in legislation Biden signed in April that could force TikTok to find a new owner to continue operating in the States.
This article originally appeared on Engadget at https://www.engadget.com/the-us-will-ban-sales-of-kaspersky-antivirus-software-next-month-205106837.html?src=rss
The Biden administration has taken a sweeping action to ban Kaspersky Labs from selling its antivirus products to US customers. The Russian software company will not be able to sell to new customers starting in July and cannot provide service to current customers after September.
Ahead of the official news, a source told Reuters that the company's connections to the Russian government made it a security risk with the potential to install malware, collect privileged information, or withhold software updates on American computers. US Secretary of Commerce Gina Raimondo announced the ban at a briefing today.
"You have done nothing wrong, and you are not subject to any criminal or civil penalties," she said to current Kaspersky customers. "However, I would encourage you, in as strong as possible terms, to immediately stop using that software and switch to an alternative in order to protect yourself and your data and your family."
This level of presidential order to block or limit access to tech and software from countries deemed foreign adversaries dates from the Trump administration. In 2020, he made an effort to ban TikTok and WeChat on the grounds that the Chinese-owned apps could be a security risk. That action was overturned in 2021, but it sparked a review of the apps that has culminated in legislation Biden signed in April that could force TikTok to find a new owner to continue operating in the States.
This article originally appeared on Engadget at https://www.engadget.com/the-us-will-ban-sales-of-kaspersky-antivirus-software-next-month-205106837.html?src=rss
Meta is finally making the Threads API available to developers. The company began testing the developers tools with a handful of companies back in March, but is now throwing the door open to more creators and app makers.
For now, the Threads API functionality is somewhat limited. It enables third-party apps to publish posts to Threads and view and manage replies and interactions with their posts. So far, this has enabled Threads integrations with social media management software like Hootsuite and Sprout Social. The Threads API has also enabled tech news aggregator Techmeme to automatically post to the platform.
These kinds of tools are widely used by brands, marketers and power users who rely on more advanced analytics and other specialized capabilities. Interestingly, Meta also suggests that creators could also be interested in using the new Threads API for their own “unique integrations” with the platform.
Meta hasn’t talked much about its future plans for the Threads API, or if it would ever support third-party client apps the way that Twitter did before Elon Musk’s take over of the service. The API could also play an eventual role in Meta’s plans to interoperate with the fediverse, though Meta has said it’s still early days for its plans to make Threads interoperable with decentralized platforms.
This article originally appeared on Engadget at https://www.engadget.com/meta-makes-the-threads-api-available-to-all-developers-174946709.html?src=rss