America’s once-promising EV transition may have taken a U-turn, but at least some in Hollywood are trying to do their part. Rivian partnered with Grey’s Anatomy to make a custom electric ambulance for the long-running series.
The ambulance is a modified version of Rivian’s Commercial Van. The custom “vanbulance” serves a dual purpose: preventing on-set exhaust fumes (which could harm the cast and crew) and integrating a green storyline. “As an added benefit, the elimination of engine noise brought a welcome quiet while cameras were rolling,” Rivan wrote in a blog post.
Among other modifications, it has rear double doors instead of a roll-up one.
Rivian
The vehicle includes some production-specific touches. Its walls and roof panels are removable, allowing cameras to reach angles required for interior shots. In addition, Rivian replaced the standard van’s rear roll-up door with double doors while adding a side entry to the cargo area. The company also added custom lighting and an exterior wrap reading “Seattle Emergency Response Services.”
The team consulted with the Huntington Beach Fire Department and the Los Angeles Fire Department to inform the interior layout. “Their feedback was invaluable to understand how first responders actually use their vehicles,” Rivian wrote.
At least Hollywood's fictional worlds are transitioning to electric.
Rivian
The Hollywood Reporternotes that the electric ambulance debuted in the November 13, 2025, episode of Grey’s Anatomy. However, it was featured more prominently in Thursday’s episode — hence Rivian choosing this week to highlight it.
This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/rivian-made-an-electric-ambulance-for-greys-anatomy-194358967.html?src=rss
It's big-game season, which means it's a good time to look for home theater gear on sale ahead of Super Bowl 2026. There are plenty of Super Bowl TV deals to consider, but if you have arguably the most important piece of the puzzle down, you may want to upgrade your sound system instead. Sonos' latest sale may have just what you need; a bunch of the company's home theater gear is up to 20 percent off right now. You can save $130 on the Beam (Gen 2) soundbar, bringing its price down to $369, and you'll also find deals on the flagship Arc Ultra soundbar, subwoofers, and more.
The Sonos Beam is the company's sub-$500 soundbar. Engadget's pick for the best midrange model, the compact speaker has impressive sound for its size. Part of that is its Dolby Atmos support. Although the soundbar lacks upward-firing speakers, it uses software tricks to compensate. Audio timing and frequency adjustments make sound seem to come from the side or slightly above.
One of the biggest drawbacks is that the Beam only has one HDMI port. Regardless, that compromise may be easier to accept at Beam's current $369 than at its usual $499.
Several more home theater speakers are included in Sonos's sale. If you have a loftier budget for a soundbar, there's the Arc Ultra. Typically $1,099, it's now $899. The company's pair of subwoofers is included as well. You can get the Sub Mini for $399 (down from $499) or the Sub 4 for $759 (from $899).
Although they aren't explicitly sold as home theater products, the Era 100 ($179) and Era 300 ($379) are also included in the sale. The portable Move 2 isn't discounted individually, but you will find it in a couple of bundles. You can check out the sale page for the complete list.
This article originally appeared on Engadget at https://www.engadget.com/deals/sonos-soundbars-and-home-theater-gear-is-up-to-20-percent-off-right-now-174053415.html?src=rss
Two Elon Musk companies are reportedly planning to merge. On Thursday, Reutersreported that SpaceX and xAI are holding merger talks ahead of a planned IPO. Part of their plan is to launch AI data centers into space (but unfortunately, only as far as Earth's orbit).
Last week, it was reported that Musk planned to take SpaceX public despite having once said it wouldn’t happen until the company had a presence on Mars. Now, the IPO could happen as early as this year. Shares of xAI would reportedly be exchanged for shares in SpaceX under the merger. Reuters reports that two entities were set up in Nevada on January 21 to facilitate the deal.
The latest idea Musk is pitching is blasting AI data centers off into space. At last week's gathering of the rich and powerful in Davos, Switzerland, he said, "The lowest cost place to put AI will be in space. And that will be true within two years, maybe three at the latest." The idea is that data centers in orbit could harness solar power and reduce cooling costs. However, industry analysts and executives consider it a risky bet, questioning whether the savings would warrant the massive investment. If or when the AI bubble bursts, the plan could go down in flames — if not literally, then figuratively.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/elon-musks-spacex-and-xai-are-reportedly-holding-merger-talks-211740150.html?src=rss
As fans and media prepare to descend on the Bay Area for Super Bowl LX, what does a high-tech city like San Francisco do? Why, call in the robotaxis, of course. On Thursday, Alphabet's Waymo began offering fully autonomous rides at San Francisco International Airport (SFO).
There are some limits. For now, SFO access is restricted to "a select number of riders." However, access will gradually expand over the coming months. The service is also limited to the SFO Rental Car Center (pickups and drop-offs) at launch. Waymo says it will expand to other airport locations, including terminals, "in the future."
The San Francisco Standardnotes that SFO is now the third airport in Waymo's repertoire. The San Francisco launch follows the company's service at Phoenix Sky Harbor and San Jose Mineta. As for the Bay Area, Waymo now serves more than 260 square miles in the region.
Unfortunately, this isn't Waymo's only appearance in the news this week. On Wednesday, the company said one of its robotaxis struck a child, who sustained minor injuries. The incident took place on January 23 in Santa Monica. The National Highway Traffic Safety Administration (NHTSA) has opened an investigation.
This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/waymo-begins-service-at-san-francisco-international-airport-192913050.html?src=rss
Maingear is back with another nostalgia-fueled gaming PC. The Retro98 may look like it's made for playing Quake while you wait for The Phantom Menace trailer to drop. But on the inside, the beige box is powerful enough to slay today's most demanding AAA games. "You're not going to find this PC at your local Radio Shack," Maingear promises.
If you're at least middle-aged, the Retro98's exterior is instantly familiar. The hand-built tower includes an LED fan-speed display, a working turbo button and a power-lockout key. Sticking with the nostalgic motif, its front I/O is hidden behind the Maingear logo. I can already hear The Beastie Boys' “Intergalactic” playing in the background.
Fortunately, you won't be limited to 1998 games. (Dope as they are.) It has up to a Ryzen 9 9950X3D processor, GeForce RTX 5090 graphics, 64GB Kingston Fury RAM and 4TB Kingston FURY Renegade NVMe Gen5 SSD. The maxed-out version (described by Maingear as "unapologetically overkill") even includes open-loop liquid cooling.
The Retro98 starts at $2,500 and goes all the way up to $9,799.
Maingear
Now for the bad news. As you might expect from a retro novelty PC like this, you'll have to pay a pretty penny. The base model (Intel Core Ultra 7 265K / NVIDIA GeForce RTX 5070) costs $2,499. There are two other standard tiers, priced at $3,499 and $4,999. Finally, the open-loop-cooled "Alpha" build is a whopping $9,799. Hey, those aren't 1998 prices!
The Retro98 also has an extremely limited run. Maingear is producing only 32 standard units and six alpha units. The company says it won't bring this build back once those sell out. However, there is a workaround for tinkerers: Since it's based on the SilverStone FLP02 tower PC case, you could grab one of those and build your own.
Those wealthy and nostalgic enough to take the plunge can order the Retro98 today from Maingear’s website.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/maingears-latest-retro-gaming-desktop-takes-you-back-to-the-quake-era-174958445.html?src=rss
Patreon creators will need to make some changes soon, thanks to Apple. On Wednesday, Patreon said Apple has renewed its requirement that all Patreon creators must move to subscription billing. The deadline to do so is November 1, 2026.
Patreon's blog post announcing the change made it clear that it had no other choice. "We strongly disagree with this decision," the company wrote. "Creators need consistency and clarity in order to build healthy, long-term businesses. Instead, creators using legacy billing will now have to endure the whiplash of another policy reversal — the third such change from Apple in the past 18 months."
Up to this point, Patreon’s billing model has operated in a gray area, allowing its creators to charge fans outside the App Store without paying Apple’s fees. When the issue first surfaced, TechCrunchdescribed it as stemming from how paid content was accessed (only some creators offered content that could be consumed in-app). On Wednesday, a Patreon representative described the gray area as being “because Apple’s In-App Purchase system doesn’t support some of Patreon’s longstanding billing models.”
But now Apple has reimposed its subscription mandate, eliminating the gray area. "We know that Apple is serious about enforcing this mandate," Patreon wrote. "Late last year, they blocked a Patreon app update and made it clear that in order to remain in the App Store, we have to comply with their billing requirement. Because millions of fans use iOS as their primary way to access Patreon and connect with creators, having our app blocked — or not available in the App Store at all — isn't an option."
Patreon’s "whiplash" description isn't hyperbole. Apple first announced the mandate in 2024. At that time, the deadline for all Patreon creators to make the switch was set to November 2025 — one that Patreon grudgingly accepted. But according to the company, Apple told it last May that the original 2025 deadline was no longer in effect. Now, it appears to have reversed that again.
If there's a silver lining, TechCrunchnotes that only 4 percent of Patreon creators are using the affected (legacy) billing models. And fans can still bypass Apple's fees on iOS by joining via their iPhone's web browser. Patreon has much more detail for creators in its announcement post.
DAVOS, SWITZERLAND - JANUARY 21: U.S. President Donald Trump (R) speaks to Apple CEO Tim Cook (L) as he attends a reception for business leaders (Photo by Chip Somodevilla/Getty Images)
To top it all off, Tim Cook decided that Saturday — the day Alex Pretti was shot and killed by federal agents — would be a good time to attend the screening of Melania at the White House. He even posed for a selfie with accused rapist Brett Ratner, the film’s director.
Update, January 28, 2026, 5:22 PM ET: This story has been updated to clarify how the Patreon app operated in a gray area before Apple’s changes.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/patreon-creators-have-to-switch-to-subscription-billing-by-november-thanks-to-apple-203759852.html?src=rss
When deciding which video game to buy, "Is it fun?" is no longer the only consideration. Given the state of the industry, "Do I want to support this company?" is arguably more important. Take, for example, Ubisoft, where things seem to unravel more each day. After the floundering publisher floated even more layoffs this week, workers at its Paris headquarters said, "Enough is enough." They're now calling for a three-day strike.
Unions representing Ubisoft employees plan to strike from February 10 to 12. "With management being stubbornly entrenched in its authoritarian ways, we are calling Ubisoft employees across France to join this strike, along with the five unions present within the company," The Syndicat des Travailleureuses du Jeu Vidéo (Video Game Worker's Union) wrote in a statement.
Then, earlier this week, the Assassin's Creed publisher proposed cutting 200 jobs at its Paris headquarters. Under French labor law, the company would organize the cuts through the nation's Rupture Conventionnelle Collective (RCC) process. It would require a mutual agreement between the company and the labor union.
Ubisoft CEO Yves Guillemot
ROBYN BECK via Getty Images
Adding even more fuel to the fire, Ubisoft will now require workers to return to the office five days each week. (The company had previously agreed to two work-from-home days per week.) Although Ubisoft framed the mandate as being about efficiency and collaboration, it's easy to view this as a cudgel to further reduce its headcount. One Ubisoft developer, who hinted as much while voicing his opposition to the mandate on LinkedIn, said he was suspended without pay for three days as a punitive measure.
The workers' union saw all of this and decided it was time to act. "We're calling for a HALT to management's obsession with penny-pinching and worsening our working conditions," the Syndicat des Travailleureuses du Jeu Vidéo wrote. "It's time for a real accountability from company executives, starting from the top! Without the workers, and generous public funding, Ubisoft would never have been able to grow this much. WE are Ubisoft, and WE are shutting it down February 10th to 12th!"
This article originally appeared on Engadget at https://www.engadget.com/gaming/ubisoft-173241918.html?src=rss
Here's a use of AI that appears to do more good than harm. A pair of astronomers at the European Space Agency (ESA) developed a neural network that searches through space images for anomalies. The results were far beyond what human experts could have done. In two and a half days, it sifted through nearly 100 million image cutouts, discovering 1,400 anomalous objects.
The creators of the AI model, David O'Ryan and Pablo Gómez, call it AnomalyMatch. The pair trained it on (and applied it to) the Hubble Legacy Archive, which houses tens of thousands of datasets from Hubble's 35-year history. "While trained scientists excel at spotting cosmic anomalies, there's simply too much Hubble data for experts to sort through at the necessary level of fine detail by hand," the ESA wrote in its press release.
After less than three days of scanning, AnomalyMatch returned a list of likely anomalies. It still requires human eyes at the end: Gómez and O'Ryan reviewed the candidates to confirm which were truly abnormal. Among the 1,400 anomalous objects the pair confirmed, more than 800 were previously undocumented.
Most of the results showed galaxies merging or interacting, which can lead to odd shapes or long tails of stars and gas. Others were gravitational lenses. (That's where the gravity of a foreground galaxy bends spacetime so that the light from a background galaxy is warped into a circle or arc.) Other discoveries included planet-forming disks viewed edge-on, galaxies with huge clumps of stars and jellyfish galaxies. Adding a bit of mystery, there were even "several dozen objects that defied classification altogether."
"This is a fantastic use of AI to maximize the scientific output of the Hubble archive," Gómez is quoted as saying in the ESA's announcement. "Finding so many anomalous objects in Hubble data, where you might expect many to have already been found, is a great result. It also shows how useful this tool will be for other large datasets."
This article originally appeared on Engadget at https://www.engadget.com/ai/astronomers-discover-over-800-cosmic-anomalies-using-a-new-ai-tool-205135155.html?src=rss
In Big Tech's never-ending quest to increase AI adoption, Google has unveiled a meme generator. The new Google Photos feature, Me Meme, lets you create personalized memes starring a synthetic version of you.
Google describes Me Meme as "a simple way to explore with your photos and create content that's ready to share with friends and family." You can choose from a variety of templates or "upload your own funny picture" to use in their place.
The feature isn't live for everyone yet, so you may not yet have access to it. (A Google representative toldTechCrunch that the feature will roll out to Android and iOS users over the coming weeks.) But once it arrives, you can use it in the Google Photos app by tapping Create (at the bottom of the screen), then Me Meme. It will then ask you to choose a template and add a reference photo. There’s an option to regenerate it if you don’t like the result.
Google says Me Meme works best with well-lit, focused and front-facing portrait photos. "This feature is still experimental, so generated images may not perfectly match the original photo," the company warns.
This article originally appeared on Engadget at https://www.engadget.com/ai/google-photos-can-now-turn-you-into-a-meme-213930935.html?src=rss
File this one under "Things that make you go, 'Hmmm…'" Retro handheld maker Anbernic is launching a new controller with a screen. But unlike Nintendo's Wii U controller, there's no second-screen gaming capability here. Instead, the display is designed to "make customization intuitive and effortless." Oh, and the controller also has a heart rate sensor. Because, hey, if you're going weird, I say fully commit!
The Anbernic RG G01 has a 2.5-inch HD display that the company describes as an "HD smart screen." The idea is to remap buttons, program macros and change other settings without requiring software on a connected device.
You, too, can monitor your heart rate while gaming.
Anbernic
Meanwhile, Anbernic says the heart rate detection helps you "monitor your well-being during intense sessions." I would hope that folks with heart conditions would use something other than a gamepad to monitor their pulse. And I don’t know why anyone else would be worried about that while gaming. (Too many Red Bulls?) Regardless, Anbernic seems to be leaning into the novelty / curiosity space here, so at least it fits the motif.
The RG G01 connects in three ways: Bluetooth 5.0, 2.4Ghz wireless and over a wire. It supports onboard calibration for the triggers, joystick and 6-axis gyroscope. There are four programmable buttons (including macro support) on the backside. The company promises a 1,000Hz polling rate in wired and wireless modes. The gamepad is compatible with PC, Switch, Android and iOS.
We don't yet know when this glorious oddity will arrive, other than "coming soon." We also don't know how much it will cost. But you can watch the launch video below and see if it's your type of strange.
This article originally appeared on Engadget at https://www.engadget.com/gaming/retro-handheld-maker-anbernic-has-a-new-gamepad-with-a-screen-and-heart-rate-sensor-201651899.html?src=rss