One of our favorite Roku streaming sticks is on sale for only $34

The Roku Streaming Stick 4K is on sale via Amazon for just $34, which is a savings of 32 percent and one of the best prices we’ve seen all year. As the name suggests, this is a streaming stick that provides 4K visuals and ships with a voice remote that works with Siri, Alexa and Hey Google. Of course, this remote also has buttons.

The stick easily made our list of the best streaming devices, for a great many reasons. We were impressed by the sheer amount of free and live content available via Roku’s ecosystem. There’s a diverse array of free linear channels and video-on-demand (VOD) services here, with thousands of series and films to choose from. Not having to pony up for yet another subscription is always nice.

The Roku Streaming Stick 4K can also access all of those paid subscription services, from Disney+ to Peacock and beyond. The interface is uncluttered and easy to navigate, with a simple content list at the left and an app grid on the right. In addition to 4K, the device supports HDR10+ and Dolby Vision. The player even supports Apple AirPlay 2 for streaming audio and video from a tablet or phone.

If we had to nitpick, and that’s pretty much our job, the device’s What to Watch menu prioritizes the aforementioned free content over titles pulled from paid apps. It’d be nice if things were a bit even, just in case people need a little reminder to finish Sugar on Apple TV+ or Shogun on Hulu. However, it’s tough to be too miffed, as free content is where this Roku device really shines.

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This article originally appeared on Engadget at https://www.engadget.com/one-of-our-favorite-roku-streaming-sticks-is-on-sale-for-only-34-145718364.html?src=rss

Google’s Project Starline video conferencing tech is coming to offices

Google is teaming up with HP to bring its futuristic video conferencing technology Project Starline to enterprise consumers. The company first began demoing this service in 2021 and the first iteration involved a 3D video chat booth with a projection of the person you’re talking to. We came away extremely impressed by the holographic technology, remarking on how realistic everything seemed and that the other person seemed to be in the room with you.

However, this technology isn’t quite the same as what we tried a couple of years back. Since then, Google has streamlined and simplified the system a fair amount. There’s no more video chat booth, as the whole thing has been moved to a system that features a large TV and cameras. This scales back some of the wow factor, but makes it much easier to implement.

To that end, Google and HP will be integrating Project Starline with common video conferencing apps like Google Meet and Zoom. There’s no information as to how much it’ll cost for companies to sign on to use this technology, or any details regarding the initial setup. Google says more information will be revealed later this year with actual commercialization beginning in 2025.

HP calls it an “immersive collaboration experience” and it certainly looks to be a better telepresence solution than a tiny smartphone screen. At the end of the day, though, it’s just a big display. The updated Project Starline tech doesn’t include anything resembling holographic projection.

This article originally appeared on Engadget at https://www.engadget.com/googles-project-starline-video-conferencing-tech-is-coming-to-offices-171622980.html?src=rss

A free PS1 emulator for iPhone is burning up the App Store charts

It’s only been a month since Apple started allowing retro game emulators on the App Store and we already have our second bona-fide hit. The newly-released Gamma is a free PS1 emulator with plenty of bells and whistles for those looking to dive back into the world of blocky polygons. It joins the massively popular Nintendo emulator Delta. We have no idea why these apps keep getting named after the Greek alphabet, as both are made by completely separate devs.

Gamma comes courtesy of developer ZodTTD, which has been in the space nearly since the dawn of the iPhone. The app is primarily for Apple’s smartphone, but there is a dedicated iPad version, which is always nice. Gamma integrates with Bluetooth controllers and keyboards, offering a myriad of input options. It also features customizable on-screen controller skins, but we all know how frustrating it can be to play old-school games with a touchscreen. It’s nice to have the option though.

The app uses Google Drive and Dropbox syncing for backing up game files and save states, and the software will even automatically grab game cover artwork. The whole thing’s actually based on the codebase for Delta, according to reporting by The Verge. As always with emulators, you’ll have to supply the games. To stay on the right side of the law, convert titles that you already own into ROM files.

There’s obviously a mammoth appetite for emulators on the App Store. Delta, the Nintendo emulator, has been a mainstay on the charts since launch and Gamma currently sits at number six, above streamers like Disney+ and Hulu but below TikTok. The reviews, however, are mixed, with many users complaining that the UI needs a refresh and that some third-party controllers, like Backbone devices, cause it to crash. Fixes are likely coming in the near future. In the meantime, Oddworld: Abe’s Oddysee and Crash Team Racing are both begging for a revisit.

This article originally appeared on Engadget at https://www.engadget.com/a-free-ps1-emulator-for-iphone-is-burning-up-the-app-store-charts-161443236.html?src=rss

Pick up this Anker 10,000mAh magnetic power bank for only $32

One of Anker’s MagGo power banks is on sale for just $32 via Amazon. This is a discount of 21 percent, as the device is typically $40. For the price, you get a full-featured magnetic power bank that boasts a 10,000mAh capacity, which allows for around 22 extra hours of use with a modern smartphone.

The power bank features magnetic charging technology, like Apple’s MagSafe, and the device automatically attaches to the back of a smartphone via those same magnets. It’s also light and portable, so most pockets and handbags should be able to accommodate both the power bank and the attached smartphone.

On the downside, it’s not for every smartphone. It’s only for the iPhone 12 and up, as that’s when Apple introduced its MagSafe technology to the lineup. However, it can be used with other gadgets that allow for magnetic charging, like AirPod cases and the like. It’s also worth noting that, while cool, wireless magnetic charging is much slower than traditional wired charging.

We gave another Anker MagGo charger the top spot in our list of the best power banks. Anker makes good stuff. The primary difference between the one that topped our list and this one is that the former boasts Qi2 wireless charging technology, which is faster, and a nice LED display for data metrics. It’s also more than twice the price.

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This article originally appeared on Engadget at https://www.engadget.com/pick-up-this-anker-10000mah-magnetic-power-bank-for-only-32-150230046.html?src=rss

The world’s largest direct carbon capture plant just went online

Swiss start-up Climeworks has done it again. The company just opened the world’s largest carbon capture plant in Iceland, dwarfing its own record of how much CO2 it can pull from the air. The company’s previous record-holding carbon capture plant, Orca, sucks around 4,000 tons of CO2 from the atmosphere per year, but the new plant can handle nearly ten times that, as reported by The Washington Post.

The plant’s called Mammoth and boasts 72 industrial fans that can pull 36,000 tons of CO2 from the air each year. Just like with Orca, the CO2 isn’t recycled. It’s stored underground and eventually trapped in stone, permanently (within reason) removing it from the environment. The plant’s actually located on a dormant volcano, so it’ll make a great hideout for a James Bond villain should it ever cease operations.

The location was chosen for its proximity to the Hellisheidi geothermal energy plant, which is used to power the facility's fans and heat chemical filters to extract CO2 with water vapor. After extraction, the CO2 is separated from the steam, compressed and dissolved in water. Finally, it’s pumped 2,300 feet underground into volcanic basalt. This compound reacts with the magnesium, calcium and iron in the rock to form crystals, which become solid reservoirs of CO2. It’s pretty nifty technology.

However, it’s not the end-all solution to climate change. It’s barely a blip. For the world to achieve "carbon neutrality" by 2050, "we should be removing something like six to 16 billion tons of CO2 per year from the air," said Climeworks founder Jan Wurzbacher, according to reporting by CBS News.

Therein lies the problem. This facility, the largest of its kind by a wide margin, can capture up to 36,000 tons of CO2 from the air each year, but that’s just 0.0006 percent of what’s needed to meet the minimum annual removal threshold as indicated by Wurzbacher. There are other plants, of course, but all of them combined don’t make a serious dent in what’s required to pull us from the brink.

To that end, Wurzbacher has pleaded with other companies to take up the cause. He says that Climeworks has a goal of surpassing millions of tons captured per year by 2030 and a billion by 2050. The company’s chief technology officer, Carlos Haertel, told 60 Minutes that scaling up the process globally is possible, but requires political will to rally behind the initiative.

The Biden administration recently committed $4 billion to jumpstart the industry here in the states and earmarked $1.2 billion for a pair of large-scale projects. The US Department of Energy also started a program called Carbon Negative Shot, with a goal of fostering the development of budget-friendly carbon capture technology.

The method of carbon capture deployed by Climeworks is just one of many approaches. These processes range from stacks of limestone blocks that absorb CO2 like a sponge to giant hot air balloons that freeze and trap the chemical compound. Restoring forests is another option, which is something companies like Apple and Goldman Sachs have experimented with. Which one is best? All of them together deployed at global scale. Whatever it takes. Climate change isn’t fooling around.

This article originally appeared on Engadget at https://www.engadget.com/the-worlds-largest-direct-carbon-capture-plant-just-went-online-172447811.html?src=rss

Google just patched the fifth zero-day exploit for Chrome this year

Google has released a security update for the Chrome browser to fix a zero-day vulnerability exploit that has been used by threat actors. This is the fifth time this year the company has had to issue a patch for one of these vulnerabilities, as reported by Bleeping Computer.

"Google is aware that an exploit for CVE-2024-4671 exists in the wild," the company said in a short advisory. It did not issue any specifics as to the nature of the real-world attack or the identity of the threat actors. This is common for Google, as it likes to wait until a majority of users have updated the software before announcing specific details.

We do know some stuff about the exploit. It’s being classified as a “high-severity issue” and as a “user after free” vulnerability. These bugs arise when a program references a memory location after it has been deallocated, leading to any number of serious consequences from a crash to a random execution of code. It looks like the CVE-2024-4671 vulnerability is attached to the visuals component that handles rendering and the display of content on the browser.

The exploit was discovered and reported to Google by an anonymous researcher. The fix is available for Mac, Windows and Linux and updates will continue to roll out to users over the coming days and weeks. Chrome updates automatically with security fixes, so users can confirm they are running the latest version of the browser by going to Settings and About Chrome. Users of Chromium-based browsers like Microsoft Edge, Brave, Opera and Vivaldi should also update to a new version as soon as they are available. 

As stated, this is the fifth of this type of flaw addressed by Google this year. I don’t mean “within the last calendar year.” I mean in 2024. Three were discovered back in March at the Pwn2Own hacking contest in Vancouver. This isn’t a record or anything. Google found and fixed five in one month back in 2020.

Zero-day exploits have been a constant thorn in Google’s side. These are a type of cyberattack that take advantage of an unknown or unaddressed security flaw in computer software, hardware or firmware. The company typically pays out big money for bug discoveries, as part of its Vulnerability Rewards Program.

This article originally appeared on Engadget at https://www.engadget.com/google-just-patched-the-fifth-zero-day-exploit-for-chrome-this-year-153723334.html?src=rss

Netflix and Roblox team up for a digital theme park that’s heavy on corporate synergy

Netflix and Roblox have teamed up for a digital theme park with activities pulled from the streamer’s many popular franchises. Netflix Nextworld is an area within Roblox that’s currently in early access. The company says the experience is “all about bringing fans to the entertainment they love.”

To that end, Nextworld features activities based on Stranger Things, One Piece, Cobra Kai and even those Zack Snyder Rebel Moon movies that people seem to hate. There’s also an activity based on the upcoming Jurassic World: Chaos Theory cartoon. The whole thing is arranged like a theme park, with mini-games and easter eggs galore.

Some of these games look pretty fleshed out, like the survival horror title Stranger Things: Escape from Hawkins High and the fighting sim One Piece: East Blue Brawls. Regular people can make some really cool stuff on Roblox, so a company with resources like Netflix should really raise the bar.

There are also a bunch of shorter experiences, like an online version of the game show Is It Cake? in which, well, people try to guess if something is cake. We aren’t sure how that one will work since none of it is cake. It’s just pixels and code. 

Playing these games and exploring the park nets users collectibles and wearables from various shows, which are then used to decorate a private space called a Fan Pod. Some of these collectibles include a Demogorgon plushie head and the iconic One Piece flag. 

The Streamship's Tudum Theater.
Netflix

Finally, there’s something called the Streamship, which is a shared space to watch Netflix content. The company says this “home base within Nextworld” will provide “social features” and include events like “premieres and viewing parties.”

Netflix Nextworld is now in early access and is available on any console that supports Roblox, in addition to mobile and PC/Mac. The streamer does say the theme park will feature plenty of surprises, so let’s hope for a mini-game based on the driving crooner.

This article originally appeared on Engadget at https://www.engadget.com/netflix-and-roblox-team-up-for-a-digital-theme-park-thats-heavy-on-corporate-synergy-171944923.html?src=rss

Ember’s Travel Mug 2+ with Find My support drops to a record-low price

Ember’s highly-esteemed Travel Mug 2+ has dropped to a record-low price of $128, which is a discount of $72. The actual sale price is $160, but there’s a clippable coupon for the remaining $32. This is a pretty great deal for those in the market for a tech-heavy travel mug.

To that end, the Travel Mug 2+ integrates with Apple’s Find My technology, so you’ll always know exactly where your beverage is. It even has a built-in speaker that’ll ping when you’re looking for it. Anything can happen while traveling, so it’s good to have a little peace of mind, particularly because the usual price of this mug is $200.

Otherwise, this is a fantastic mug that keeps beverages hot for up to three hours and boasts a 12-ounce capacity. The battery’s on point, allowing for three hours of use on its own and a full day while resting on the included charging coaster. You also get access to the Ember’s proprietary app for setting the temperature, customizing presets and more. The mug does feature a little touchscreen for this, so the app’s not always necessary.

Ember makes great products, which is why we often recommend the company’s mugs. However, the Travel Mug 2+ isn’t perfect. You can hand wash it, but don’t put it in the dishwasher, unless you want to turn it into an expensive mug-shaped thing that doesn’t actually work. There’s also the price. At $200, it’s very hard to recommend this product because, well, it’s a mug for drinking tea and coffee. It’s easier to recommend at $128, and it makes a great gift, but at the end of the day it’s still just a container for liquids. 

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This article originally appeared on Engadget at https://www.engadget.com/embers-travel-mug-2-with-find-my-support-drops-to-a-record-low-price-163054893.html?src=rss

Watch the Google I/O 2024 Developer keynote live

Editor’s note (5/14/24): The main Google I/O keynote has ended, but the Google I/O Developer Keynote is now underway. Watch it below. 

It’s that time of year again. Google’s annual I/O keynote is upon us. This event is likely to be packed with updates and announcements. We’ll be covering all of the news as it happens and you can stream the full event below. The keynote starts at 1PM ET on May 14 and streams are available via YouTube and the company’s hub page.

In terms of what to expect, the rumor mill has been working overtime. There are multiple reports that the event will largely focus on the Android 15 mobile operating system, which seems like a given since I/O is primarily an event for developers and the beta version is already out in the wild.

So let’s talk about the Android 15 beta and what to expect from the full release. The beta includes an updated Privacy Sandbox feature, partial screen sharing to record a certain app or window instead of the whole screen and system-level app archiving to free up space. There’s also improved satellite connectivity, additional in-app camera controls and a new power efficiency mode.

Despite the beta already existing, it’s highly probable that Google will drop some surprise Android 15 announcements. The company has confirmed that satellite messaging is coming to Android, so maybe that’ll be part of this event. Rumors also suggest that Android 15 will boast a redesigned status bar and an easier way to monitor battery health.

An Android phone.
Sam Rutherford/Engadget

Android 15 won’t be the only thing Google discusses during the event. There’s a little acronym called AI you may have heard about and the company has gone all in. It’s a good bet that Google will spend a fair amount of time announcing updates for its Gemini AI, which could eventually replace Assistant entirely.

Back in December, it was reported that Google was working on an AI assistant called Pixie as an exclusive feature for Pixel devices. The branding is certainly on point. We could hear more about that, as it may debut in the Pixel 9 later this year. 

Google’s most popular products could also get AI-focused redesigns, including Search, Chrome, G Suite and Maps. We might get an update as to what the company plans on doing about third-party cookies and maybe it’ll throw some AI at that problem too.

What not to expect? Don’t get your hopes up for a Pixel 9 or refreshed Pixel Fold for this event, as I/O is more for software than hardware. We’ll likely get details on those releases in the fall. However, rules were made to be broken. Last year, we got a Pixel Fold announcement at I/O, so maybe the line between hardware and software is blurring. We’ll find out soon.

This article originally appeared on Engadget at https://www.engadget.com/how-to-watch-googles-io-2024-keynote-160010787.html?src=rss

Marvel’s making an ‘interactive story’ based on the What If…? show for Apple Vision Pro

As a bona-fide hater of actual reality, virtual reality is very appealing to me. However, I’m not that into 100 hour AAA games like Asgard’s Wrath 2 or Half Life: Alyx. I’m into short interactive experiences that can’t be had anywhere else. Good news for me? The Apple Vision Pro is getting a pretty nifty mixed-reality “interactive story” that could herald the evolution of a new type of entertainment that puts people directly in their favorite shows or movies.

Marvel and Industrial Light & Magic, the company George Lucas built, just announced a forthcoming Apple Vision Pro title based on What If…?, the current Disney+ show that just completed its second season. It’ll be an hour-long experience that uses all of the technology embedded within Apple’s pricey headset, including that stellar passthrough.

The story is being kept under wraps, but you won’t play as The Watcher, that much is clear. The promotional copy says players will “learn the mystic arts”, which recalls Dr. Strange to me. The companies also promise that “fans will step into breathtaking environments that place them in new and iconic MCU locations.” Does this mean we’ll be able to virtually order shawarma with Tony Stark and the gang?

Now, I haven’t played a demo of this, but I have played the Vader Immortal series and plenty of similar titles and absolutely love them. It just seems like such a natural evolution of both games and TV to merge them together. Give the player the illusion of freedom but keep it mostly on rails and call it a day.

Director Dave Bushore agrees, calling this title “the next evolution in how we tell our stories” and that it's a “glimpse of what I’ve been waiting for my whole life.” Bushore doesn’t have a lot of directing credits, but was the interactive marketing executive for Iron Man 3, Captain America: The Winter Soldier and Shang-Chi and the Legend of the Ten Rings, among other MCU films. It’s being written by David Dong and Phil McCarty, a duo best known for a short film adaptation of a David Sedaris essay. There are some heavy hitters on the EP side of things, with people who were involved with The Marvels and X-Men ‘97 signing on for the mixed-reality project.

Marvel hasn’t announced any actors returning to reprise their roles, but Jeffrey Wright as The Watcher seems like a given. For the uninitiated, What If…? is an anthology series that examines parallel universes and how things could have shaken out in the MCU if something happened a bit differently. The game/experience will be exclusive to Apple Vision Pro and is coming “soon.”

This isn’t enough to get me to part with $3,500, but come on, it’s a cool sign of things to come. Who wouldn’t want to “play” an episode of The Mandalorian or something like that?

This article originally appeared on Engadget at https://www.engadget.com/marvels-making-an-interactive-story-based-on-the-what-if-show-for-apple-vision-pro-183958714.html?src=rss