Nintendo lawsuit accuses Switch emulator creators of ‘piracy at a colossal scale’

Nintendo has filed a lawsuit against the creators of a popular Switch emulator called Yuzu, which gives users a way to play games developed for the platform on their PCs and Android devices. In the lawsuit shared by Game File's Stephen Totilo, the company argued that Yuzu violates the anti-circumvention and anti-trafficking provisions of the Digital Millennium Copyright Act (DMCA). 

Nintendo explained that it protects its games with encryption and other security features meant to prevent people from playing pirated copies. Yuzu has the capability to defeat those security measures and to decrypt Nintendo games. "[W]ithout Yuzu's decryption of Nintendo's encryption, unauthorized copies of games could not be played on PCs or Android devices," the company wrote in its complaint. 

It's illegal to "circumvent technological measures put into place by copyright owners to protect against unlawful access to and copying of copyrighted works" under the DMCA, Nintendo continued. And distributing "software primarily designed to circumvent technological measures" also constitutes unlawful trafficking. The defendants are, thus, "facilitating piracy at a colossal scale," the lawsuit argued. This case could set a precedent for future lawsuits against emulators, which aren't illegal in and of them themselves. As Ars Technica notes, Nintendo's arguments are calling their very nature unlawful. 

To illustrate how much Yuzu has affected its business, Nintendo revealed in its complaint that The Legend of Zelda: Tears of the Kingdom was illegally distributed a week and a half before its official release. It was apparently downloaded over a million times from pirated websites, which specifically noted that people can play the game file through Yuzu. The company also mentioned that Yuzu's creators are making money from their emulator. They're getting around $30,000 a month from their Patreon supporters and have earned around $50,000 from the paid version of their software on Google Play, so far. 

Nintendo is asking the court to stop Yuzu's creators from promoting and distributing the software. It's also asking for an unspecified amount in "equitable relief and damages."

This article originally appeared on Engadget at https://www.engadget.com/nintendo-lawsuit-accuses-switch-emulator-creators-of-piracy-at-a-colossal-scale-093157736.html?src=rss

Nintendo lawsuit accuses Switch emulator creators of ‘piracy at a colossal scale’

Nintendo has filed a lawsuit against the creators of a popular Switch emulator called Yuzu, which gives users a way to play games developed for the platform on their PCs and Android devices. In the lawsuit shared by Game File's Stephen Totilo, the company argued that Yuzu violates the anti-circumvention and anti-trafficking provisions of the Digital Millennium Copyright Act (DMCA). 

Nintendo explained that it protects its games with encryption and other security features meant to prevent people from playing pirated copies. Yuzu has the capability to defeat those security measures and to decrypt Nintendo games. "[W]ithout Yuzu's decryption of Nintendo's encryption, unauthorized copies of games could not be played on PCs or Android devices," the company wrote in its complaint. 

It's illegal to "circumvent technological measures put into place by copyright owners to protect against unlawful access to and copying of copyrighted works" under the DMCA, Nintendo continued. And distributing "software primarily designed to circumvent technological measures" also constitutes unlawful trafficking. The defendants are, thus, "facilitating piracy at a colossal scale," the lawsuit argued. This case could set a precedent for future lawsuits against emulators, which aren't illegal in and of them themselves. As Ars Technica notes, Nintendo's arguments are calling their very nature unlawful. 

To illustrate how much Yuzu has affected its business, Nintendo revealed in its complaint that The Legend of Zelda: Tears of the Kingdom was illegally distributed a week and a half before its official release. It was apparently downloaded over a million times from pirated websites, which specifically noted that people can play the game file through Yuzu. The company also mentioned that Yuzu's creators are making money from their emulator. They're getting around $30,000 a month from their Patreon supporters and have earned around $50,000 from the paid version of their software on Google Play, so far. 

Nintendo is asking the court to stop Yuzu's creators from promoting and distributing the software. It's also asking for an unspecified amount in "equitable relief and damages."

This article originally appeared on Engadget at https://www.engadget.com/nintendo-lawsuit-accuses-switch-emulator-creators-of-piracy-at-a-colossal-scale-093157736.html?src=rss

NVIDIA GeForce Now gets pre-roll ads for free users

Starting on March 5, GeForce Now users enjoying the service for free will find themselves faced with ads while they're waiting for their turn to play. NVIDIA has sent out an email to free users, telling them that they'll experience "up to two minutes of video sponsorship messages before each gaming session while in queue." It will provide support for the free service, the company said. NVIDIA also believes that the ads will lead to shorter wait times for free users. Company spokesperson Stephanie Ngo has confirmed the change to The Verge

GeForce Now gamers in the free tier can enjoy one hour of gaming at no cost, but they get cut off and have to wait in queue every time their hour-long gaming session is done. The most avid gamers who don't want to pay for GeForce Now's $10 Priority or $20 Ultimate subscription tiers will have to sit through ads multiple times. That said, the ads only show up in queue and not in the middle of a user's playtime, so they're not intrusive in the way Netflix's or Amazon Prime Videos' ads are. 

NVIDIA recently became the third most valuable company in the United States, overtaking Alphabet, and the fourth overall worldwide. The company is now valued at $1.83 trillion and has an 80 percent share in the high-end chip market, thanks to the AI boom over the past year. 

This article originally appeared on Engadget at https://www.engadget.com/nvidia-geforce-now-gets-pre-roll-ads-for-free-users-125754649.html?src=rss

NVIDIA GeForce Now gets pre-roll ads for free users

Starting on March 5, GeForce Now users enjoying the service for free will find themselves faced with ads while they're waiting for their turn to play. NVIDIA has sent out an email to free users, telling them that they'll experience "up to two minutes of video sponsorship messages before each gaming session while in queue." It will provide support for the free service, the company said. NVIDIA also believes that the ads will lead to shorter wait times for free users. Company spokesperson Stephanie Ngo has confirmed the change to The Verge

GeForce Now gamers in the free tier can enjoy one hour of gaming at no cost, but they get cut off and have to wait in queue every time their hour-long gaming session is done. The most avid gamers who don't want to pay for GeForce Now's $10 Priority or $20 Ultimate subscription tiers will have to sit through ads multiple times. That said, the ads only show up in queue and not in the middle of a user's playtime, so they're not intrusive in the way Netflix's or Amazon Prime Videos' ads are. 

NVIDIA recently became the third most valuable company in the United States, overtaking Alphabet, and the fourth overall worldwide. The company is now valued at $1.83 trillion and has an 80 percent share in the high-end chip market, thanks to the AI boom over the past year. 

This article originally appeared on Engadget at https://www.engadget.com/nvidia-geforce-now-gets-pre-roll-ads-for-free-users-125754649.html?src=rss

The Pentagon used Project Maven-developed AI to identify air strike targets

The US military has ramped up its use of artificial intelligence tools after the October 7 Hamas attacks on Israel, based on a new report by Bloomberg. Schuyler Moore, US Central Command's chief technology officer, told the news organization that machine learning algorithms helped the Pentagon identify targets for more than 85 air strikes in the Middle East this month. 

US bombers and fighter aircraft carried out those air strikes against seven facilities in Iraq and Syria on February 2, fully destroying or at least damaging rockets, missiles, drone storage facilities and militia operations centers. The Pentagon had also used AI systems to find rocket launchers in Yemen and surface combatants in the Red Sea, which it had then destroyed through multiple air strikes in the same month.

The machine learning algorithms used to narrow down targets were developed under Project Maven, Google's now-defunct partnership the Pentagon. To be precise, the project entailed the use of Google's artificial intelligence technology by the US military to analyze drone footage and flag images for further human review. It caused an uproar among Google employees: Thousands had petitioned the company to end its partnership with Pentagon, and some even quit over its involvement altogether. A few months after that employee protest, Google decided not to renew its contract, which had ended in 2019. 

Moore told Bloomberg that US forces in the Middle East haven't stopped experimenting with the use of algorithms to identify potential targets using drone or satellite imagery even after Google ended its involvement. The military has been testing out their use over the past year in digital exercises, she said, but it started using targeting algorithms in actual operations after the October 7 Hamas attacks. She clarified, however, that human workers constantly checked and verified the AI systems' target recommendations. Human personnel were also the ones who proposed how to stage the attacks and which weapons to use. "There is never an algorithm that’s just running, coming to a conclusion and then pushing onto the next step," she said. "Every step that involves AI has a human checking in at the end."

This article originally appeared on Engadget at https://www.engadget.com/the-pentagon-used-project-maven-developed-ai-to-identify-air-strike-targets-103940709.html?src=rss

The Pentagon used Project Maven-developed AI to identify air strike targets

The US military has ramped up its use of artificial intelligence tools after the October 7 Hamas attacks on Israel, based on a new report by Bloomberg. Schuyler Moore, US Central Command's chief technology officer, told the news organization that machine learning algorithms helped the Pentagon identify targets for more than 85 air strikes in the Middle East this month. 

US bombers and fighter aircraft carried out those air strikes against seven facilities in Iraq and Syria on February 2, fully destroying or at least damaging rockets, missiles, drone storage facilities and militia operations centers. The Pentagon had also used AI systems to find rocket launchers in Yemen and surface combatants in the Red Sea, which it had then destroyed through multiple air strikes in the same month.

The machine learning algorithms used to narrow down targets were developed under Project Maven, Google's now-defunct partnership the Pentagon. To be precise, the project entailed the use of Google's artificial intelligence technology by the US military to analyze drone footage and flag images for further human review. It caused an uproar among Google employees: Thousands had petitioned the company to end its partnership with Pentagon, and some even quit over its involvement altogether. A few months after that employee protest, Google decided not to renew its contract, which had ended in 2019. 

Moore told Bloomberg that US forces in the Middle East haven't stopped experimenting with the use of algorithms to identify potential targets using drone or satellite imagery even after Google ended its involvement. The military has been testing out their use over the past year in digital exercises, she said, but it started using targeting algorithms in actual operations after the October 7 Hamas attacks. She clarified, however, that human workers constantly checked and verified the AI systems' target recommendations. Human personnel were also the ones who proposed how to stage the attacks and which weapons to use. "There is never an algorithm that’s just running, coming to a conclusion and then pushing onto the next step," she said. "Every step that involves AI has a human checking in at the end."

This article originally appeared on Engadget at https://www.engadget.com/the-pentagon-used-project-maven-developed-ai-to-identify-air-strike-targets-103940709.html?src=rss

Netflix removes grandfathered accounts’ access to Apple iTunes billing

Those who've been paying Netflix through iTunes over the past years will soon have to say to goodbye to their lower, discounted rates. The company has confirmed to The Verge that it has started removing users' access to their iTunes billing plan for the streaming service. "Members on the basic plan who were using an iTunes method of payment" will now have to pay the company directly using a credit or a debit card, Netflix representative Momo Zhao told the publication.

Netflix stopped letting new customers sign up for in-app subscriptions on Apple devices way back in 2018 to avoid giving the latter a commission. It allowed those who've already been paying through Apple to keep their payment preference, though, and at least one person said they were still enjoying the service's $10-a-month price until they got booted off their grandfathered pricing. 

The company killed its $10 basic plan in the US and the UK last year, which used to be its cheapest ad-free option in the regions. After a price increase a few months following that event, new customers have had to pay at least $15.49 to get a viewing experience that's not interrupted by ads. The ad-supported option now sets them back $7 a month, while the Premium tier that comes with support for four devices and Ultra HD now costs subscribers $23. Customers who used to pay through iTunes will now have to pay these prices — that is, if they still want to keep their subscriptions active.

This article originally appeared on Engadget at https://www.engadget.com/netflix-removes-grandfathered-accounts-access-to-apple-itunes-billing-055305616.html?src=rss

Netflix removes grandfathered accounts’ access to Apple iTunes billing

Those who've been paying Netflix through iTunes over the past years will soon have to say to goodbye to their lower, discounted rates. The company has confirmed to The Verge that it has started removing users' access to their iTunes billing plan for the streaming service. "Members on the basic plan who were using an iTunes method of payment" will now have to pay the company directly using a credit or a debit card, Netflix representative Momo Zhao told the publication.

Netflix stopped letting new customers sign up for in-app subscriptions on Apple devices way back in 2018 to avoid giving the latter a commission. It allowed those who've already been paying through Apple to keep their payment preference, though, and at least one person said they were still enjoying the service's $10-a-month price until they got booted off their grandfathered pricing. 

The company killed its $10 basic plan in the US and the UK last year, which used to be its cheapest ad-free option in the regions. After a price increase a few months following that event, new customers have had to pay at least $15.49 to get a viewing experience that's not interrupted by ads. The ad-supported option now sets them back $7 a month, while the Premium tier that comes with support for four devices and Ultra HD now costs subscribers $23. Customers who used to pay through iTunes will now have to pay these prices — that is, if they still want to keep their subscriptions active.

This article originally appeared on Engadget at https://www.engadget.com/netflix-removes-grandfathered-accounts-access-to-apple-itunes-billing-055305616.html?src=rss

X starts giving non-paying users the ability to make audio and video calls

X is slowly rolling out audio and video calling to users that don't pay for its premium subscription service that's formerly known as Twitter Blue. Enrique Barragan, an engineer for the company, has shared the news on the platform. The company initially launched the feature for iOS users last year, giving paying subscribers the option to call other people through the app, and was a step towards making X the "everything" application Elon Musk wants it to be. Earlier this year, the capability made its way to Android devices, but the ability to make calls remained limited to Premium subscribers only.

By the end of January, Musk said that X will make audio-video calling available to everyone as soon as the company is confident that it's robust. We're still being asked to subscribe to X Premium to be able to make calls when we hit the phone icon in DMs, but those who get the update will be able to make calls even if they're not a paying subscriber. The official X support page for the feature now says that all accounts are able to make and receive calls, though both parties must have been in contact via Direct Messaging at least once. In the past, it said only "Premium subscribers have the ability to make audio and video calls."

In addition to announcing the capability's rollout, Barragan revealed that users will now also be able to receive calls from everyone on the app if they want to. Audio and video calls were automatically switched on for us when we checked our DMs' Settings menu, configured so that we can (thankfully) only receive calls from people we follow. We're already seeing the "Everyone" option in there, though, ready to be picked by the most intrepid X users. 

This article originally appeared on Engadget at https://www.engadget.com/x-starts-giving-non-paying-users-the-ability-to-make-audio-and-video-calls-140049799.html?src=rss

Google explains why Gemini’s image generation feature overcorrected for diversity

After promising to fix Gemini's image generation feature and then pausing it altogether, Google has published a blog post offering an explanation for why its technology overcorrected for diversity. Prabhakar Raghavan, the company's Senior Vice President for Knowledge & Information, explained that Google's efforts to ensure that the chatbot would generate images showing a wide range of people "failed to account for cases that should clearly not show a range." Further, its AI model grew to become "way more cautious" over time and refused to answer prompts that weren't inherently offensive. "These two things led the model to overcompensate in some cases, and be over-conservative in others, leading to images that were embarrassing and wrong," Raghavan wrote.

Google made sure that Gemini's image generation couldn't create violent or sexually explicit images of real persons and that the photos it whips up would feature people of various ethnicities and with different characteristics. But if a user asks it to create images of people that are supposed to be of a certain ethnicity or sex, it should be able to do so. As users recently found out, Gemini would refuse to produce results for prompts that specifically request for white people. The prompt "Generate a glamour shot of a [ethnicity or nationality] couple," for instance, worked for "Chinese," "Jewish" and "South African" requests but not for ones requesting an image of white people. 

Gemini also has issues producing historically accurate images. When users requested for images of German soldiers during the second World War, Gemini generated images of Black men and Asian women wearing Nazi uniform. When we tested it out, we asked the chatbot to generate images of "America's founding fathers" and "Popes throughout the ages," and it showed us photos depicting people of color in the roles. Upon asking it to make its images of the Pope historically accurate, it refused to generate any result. 

Raghavan said that Google didn't intend for Gemini to refuse to create images of any particular group or to generate photos that were historically inaccurate. He also reiterated Google's promise that it will work on improving Gemini's image generation. That entails "extensive testing," though, so it may take some time before the company switches the feature back on. At the moment, if a user tries to get Gemini to create an image, the chatbot responds with: "We are working to improve Gemini’s ability to generate images of people. We expect this feature to return soon and will notify you in release updates when it does."

This article originally appeared on Engadget at https://www.engadget.com/google-explains-why-geminis-image-generation-feature-overcorrected-for-diversity-121532787.html?src=rss