The Apple Car never felt real

Apple has reportedly pulled down the shutters on Project Titan, its initiative to build the future of transportation. If the reports are accurate, the project chewed through billions of dollars and several high-profile leaders as its mission shifted and shifted again. What may have started as a control-free autonomous vehicle was eventually scaled down to a generic EV but, ya know, made by Apple. But, I’ll be honest, I never believed we’d see an Apple Car in the real world, because it seemed so impossibly far-fetched as to be fictional.

I'm not saying Titan itself didn't exist, because every company has speculative projects, and I'm sure the reporting around what it achieved is accurate — Tim Cook definitely wrote "Car?" on a whiteboard at some point. If any company could walk in, learn the skills needed to build and launch a car and do it well (and profitably), it would be Apple. Other tech companies, like Sony, are making a real noise about entering the field, albeit in partnership with Honda. But, from a lot of logical angles, the idea that Apple would start making cars was impossible to fathom.

There’s a line in The Unbearable Lightness of Being where kitsch – a German word for bad or tacky art – is defined as a denial of the realities of life. Apple fits that description because while it’s wildly successful, it’s often despite decisions made that fly in the face of common sense. A watch that lasts for less than a day on a charge. A slippery, easily-dropped phone with a glass front and back that’s nightmarishly difficult to repair. A mouse that is still being sold with the charging port on its underside so you can only charge it when it’s not in use.

Even the most environmentally-friendly car still needs to lubricate its workings, wheels that leave rubber on the road, brake pads that wear down. Seats that have to deal with spilled coffee and toddler vomit when you’re on a long road trip, the grime you only seem to find when you’re loading IKEA boxes into your trunk. Can you imagine Apple’s design team, who were behind the FineWoven case, who had to be dragged kicking and screaming toward bigger batteries, USB-C and waterproofing, thinking about such considerations?

Not to mention that while Apple can exert a lot of control over its devices now, cars aren’t so neatly closed off. Imagine how hard it would be for a company obsessed with control to cede so much to the auto shops of the world. Yes, you need to take your Tesla back for major repairs but can you imagine not being able to replace your tires when you get a flat? Unless, of course, Apple is planning to build garages in every major population center to overcharge you when it comes time to get a routine service. 

And that’s before you get to the idea that Apple, who is quite obsessive about its brand, would have its logo plastered on the internet every time one of its cars so much as kissed a lamppost. Car accidents are currently an unfortunate fact of life that we, as a society, are not prepared to tackle the way we should. But all it would take is one fatality in an Apple car and the company would be demonized — and opened up to a raft of lawsuits all looking to get a piece of Apple’s cash pile.

A car also would muddy the company’s stance on environmental matters, and I can already picture the internal contortions. The executives driving their convertible Mercedes into Apple Park’s rarified subterranean parking garage would, I’m sure, quite like an Apple car. But I imagine the company’s teams who have to look at figures around energy consumption, emissions and climate change don’t. If Apple’s fine words about looking after the environment mean anything, it would throw its weight and expertise behind something better like scooters or e-bikes.

I’ve also struggled to fathom out how Apple would justify charging $100,000 for a limited-run EV when its real wins have come in the mass market. EVs take enormous amounts of capital and labor to assemble and it’s nowhere near as profitable as what Apple does today. In Q3 of 2023, VW — the world’s biggest car maker — made a net profit of about $4.7 billion, or about a quarter of what Apple made in the same period. How many luxury EVs would Apple be able to get out of the door and how many would it need to sell in order to justify that initial investment?

In fact, I suspect a lot of people piled a lot of unreasonable hopes on Project Titan's shoulders despite Apple's repeated scaling back. 'We'll make a car without a wheel, it'll be great,' you can imagine them saying, 'okay, maybe it'll have a wheel...' they added, years later, 'oh okay so, how about it's just a car that's not as autonomous as a Mercedes.' It hardly screams the sort of class-leading ambitions you normally see with an Apple product, does it?

And yes, there may have been lots of pretty renders of what an Apple car would look like made by talented graphic designers looking to bulk out their portfolio. And lots of wishful chat on social media about Apple buying another EV maker like Tesla or Rivian to slap its brand on top of — despite the fact that Apple buying a name-brand company outright has only happened once or twice in a decade. But, until the NDAs lapse and we get a tell-all book with internal imagery, I’m going to say that, despite the reported billions of dollars poured into it, the Apple Car never got close to being a real thing.

This article originally appeared on Engadget at https://www.engadget.com/the-apple-car-never-felt-real-163058168.html?src=rss

The Apple Car never felt real

Apple has reportedly pulled down the shutters on Project Titan, its initiative to build the future of transportation. If the reports are accurate, the project chewed through billions of dollars and several high-profile leaders as its mission shifted and shifted again. What may have started as a control-free autonomous vehicle was eventually scaled down to a generic EV but, ya know, made by Apple. But, I’ll be honest, I never believed we’d see an Apple Car in the real world, because it seemed so impossibly far-fetched as to be fictional.

I'm not saying Titan itself didn't exist, because every company has speculative projects, and I'm sure the reporting around what it achieved is accurate — Tim Cook definitely wrote "Car?" on a whiteboard at some point. If any company could walk in, learn the skills needed to build and launch a car and do it well (and profitably), it would be Apple. Other tech companies, like Sony, are making a real noise about entering the field, albeit in partnership with Honda. But, from a lot of logical angles, the idea that Apple would start making cars was impossible to fathom.

There’s a line in The Unbearable Lightness of Being where kitsch – a German word for bad or tacky art – is defined as a denial of the realities of life. Apple fits that description because while it’s wildly successful, it’s often despite decisions made that fly in the face of common sense. A watch that lasts for less than a day on a charge. A slippery, easily-dropped phone with a glass front and back that’s nightmarishly difficult to repair. A mouse that is still being sold with the charging port on its underside so you can only charge it when it’s not in use.

Even the most environmentally-friendly car still needs to lubricate its workings, wheels that leave rubber on the road, brake pads that wear down. Seats that have to deal with spilled coffee and toddler vomit when you’re on a long road trip, the grime you only seem to find when you’re loading IKEA boxes into your trunk. Can you imagine Apple’s design team, who were behind the FineWoven case, who had to be dragged kicking and screaming toward bigger batteries, USB-C and waterproofing, thinking about such considerations?

Not to mention that while Apple can exert a lot of control over its devices now, cars aren’t so neatly closed off. Imagine how hard it would be for a company obsessed with control to cede so much to the auto shops of the world. Yes, you need to take your Tesla back for major repairs but can you imagine not being able to replace your tires when you get a flat? Unless, of course, Apple is planning to build garages in every major population center to overcharge you when it comes time to get a routine service. 

And that’s before you get to the idea that Apple, who is quite obsessive about its brand, would have its logo plastered on the internet every time one of its cars so much as kissed a lamppost. Car accidents are currently an unfortunate fact of life that we, as a society, are not prepared to tackle the way we should. But all it would take is one fatality in an Apple car and the company would be demonized — and opened up to a raft of lawsuits all looking to get a piece of Apple’s cash pile.

A car also would muddy the company’s stance on environmental matters, and I can already picture the internal contortions. The executives driving their convertible Mercedes into Apple Park’s rarified subterranean parking garage would, I’m sure, quite like an Apple car. But I imagine the company’s teams who have to look at figures around energy consumption, emissions and climate change don’t. If Apple’s fine words about looking after the environment mean anything, it would throw its weight and expertise behind something better like scooters or e-bikes.

I’ve also struggled to fathom out how Apple would justify charging $100,000 for a limited-run EV when its real wins have come in the mass market. EVs take enormous amounts of capital and labor to assemble and it’s nowhere near as profitable as what Apple does today. In Q3 of 2023, VW — the world’s biggest car maker — made a net profit of about $4.7 billion, or about a quarter of what Apple made in the same period. How many luxury EVs would Apple be able to get out of the door and how many would it need to sell in order to justify that initial investment?

In fact, I suspect a lot of people piled a lot of unreasonable hopes on Project Titan's shoulders despite Apple's repeated scaling back. 'We'll make a car without a wheel, it'll be great,' you can imagine them saying, 'okay, maybe it'll have a wheel...' they added, years later, 'oh okay so, how about it's just a car that's not as autonomous as a Mercedes.' It hardly screams the sort of class-leading ambitions you normally see with an Apple product, does it?

And yes, there may have been lots of pretty renders of what an Apple car would look like made by talented graphic designers looking to bulk out their portfolio. And lots of wishful chat on social media about Apple buying another EV maker like Tesla or Rivian to slap its brand on top of — despite the fact that Apple buying a name-brand company outright has only happened once or twice in a decade. But, until the NDAs lapse and we get a tell-all book with internal imagery, I’m going to say that, despite the reported billions of dollars poured into it, the Apple Car never got close to being a real thing.

This article originally appeared on Engadget at https://www.engadget.com/the-apple-car-never-felt-real-163058168.html?src=rss

Honda built a powered chair to zoom around theme parks while wearing an AR headset

At the upcoming SXSW Conference in Texas, Honda will give attendees a chance to try out a new mobility device called UNI-ONE that was specifically designed for mixed reality entertainment experiences. Users can steer the UNI-ONE without the use of their hands — they simply have to lean into one direction to move forwards, backwards, sideways or diagonally. The idea is to pair it with a mixed reality device so that passengers can enjoy a truly immersive game or activity. 

While that sounds pretty wild, Honda has been testing the UNI-ONE in for multiple use cases in Japan since last year. At the Suzuka Circuit Park in the Japanese prefecture of Mie, for instance, Honda created an activity wherein users have to control the mobility device and navigate it according to the scenes displayed on a tablet. At SXSW, people will be able to ride the UNI-ONE while wearing a virtual reality headset and play a choose-your-own VR adventure. 

A high-tech seat against a gray background.
Honda

The vehicle features a seat that can be raised or lowered, so users can adjust it to be able to communicate better with other people around them. It runs untethered, since it's battery-operated, has a maximum speed of 3.7 mph and can support passengers up to 242 pounds. Honda believes that the device has several potential applications in entertainment and believes it could be used to create indoor and outdoor experiences, such as racing games, in theme parks and comparable facilities.

This article originally appeared on Engadget at https://www.engadget.com/honda-built-a-powered-chair-to-zoom-around-theme-parks-while-wearing-an-ar-headset-161526252.html?src=rss

Honda built a powered chair to zoom around theme parks while wearing an AR headset

At the upcoming SXSW Conference in Texas, Honda will give attendees a chance to try out a new mobility device called UNI-ONE that was specifically designed for mixed reality entertainment experiences. Users can steer the UNI-ONE without the use of their hands — they simply have to lean into one direction to move forwards, backwards, sideways or diagonally. The idea is to pair it with a mixed reality device so that passengers can enjoy a truly immersive game or activity. 

While that sounds pretty wild, Honda has been testing the UNI-ONE in for multiple use cases in Japan since last year. At the Suzuka Circuit Park in the Japanese prefecture of Mie, for instance, Honda created an activity wherein users have to control the mobility device and navigate it according to the scenes displayed on a tablet. At SXSW, people will be able to ride the UNI-ONE while wearing a virtual reality headset and play a choose-your-own VR adventure. 

A high-tech seat against a gray background.
Honda

The vehicle features a seat that can be raised or lowered, so users can adjust it to be able to communicate better with other people around them. It runs untethered, since it's battery-operated, has a maximum speed of 3.7 mph and can support passengers up to 242 pounds. Honda believes that the device has several potential applications in entertainment and believes it could be used to create indoor and outdoor experiences, such as racing games, in theme parks and comparable facilities.

This article originally appeared on Engadget at https://www.engadget.com/honda-built-a-powered-chair-to-zoom-around-theme-parks-while-wearing-an-ar-headset-161526252.html?src=rss

The latest Samsung Frame smart TVs are back on sale for record-low prices

Those on the lookout for a good deal on a new TV could do worse than to consider Samsung's The Frame lineup. The latest versions of the smart TVs are currently on sale. The 50-inch model has dropped by $400 to $898 at Amazon and Walmart. That marks a record-low price for this size.

When you aren't watching a show or movie, a Frame TV displays artwork, making it look like a hanging picture instead of an ominous black mirror. It's likely to be a classy upgrade from an older TV you've been hanging onto, and one that's a neat party trick when unassuming guests see it switch into TV mode for the first time.

You can display your own collection of images and photos on the TV. In addition, you'll have the option to subscribe to Samsung's Art Store and access more than 1,400 artworks from emerging and well-known artists alike.

The latest models have an anti-reflective matte finish to add to the illusion, while the bezel is customizable and magnetic, so you can swap it out whenever you like. Samsung also attempted to reduce cable clutter by having a single tin wire that connects to an external receiver into which you might plug game consoles and/or a cable box.

Let's not forget that The Frame is a QLED 4K TV too. Samsung says it delivers 100 percent color volume and vivid images. The display has a 60Hz refresh rate and it supports Google Assistant and Alexa. It runs a variety of apps, including the likes of Apple TV+, Samsung TV Plus, Netflix, YouTube, Prime Video, Disney+, Hulu, Xbox, NVIDIA GeForce Now, ESPN and Max — in other words, all the major streaming services and some cloud gaming options.

The Frame is available in a variety of formats, from 32 inches to a whopping 85 inches, so you're bound to find a size that fits your needs. Meanwhile, Walmart is running a broader flash sale on Samsung TVs, so if you're perhaps looking for an option with a higher refresh rate, you might be able to snap one up for a discount.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-latest-samsung-frame-smart-tvs-are-back-on-sale-for-record-low-prices-154155612.html?src=rss

The latest Samsung Frame smart TVs are back on sale for record-low prices

Those on the lookout for a good deal on a new TV could do worse than to consider Samsung's The Frame lineup. The latest versions of the smart TVs are currently on sale. The 50-inch model has dropped by $400 to $898 at Amazon and Walmart. That marks a record-low price for this size.

When you aren't watching a show or movie, a Frame TV displays artwork, making it look like a hanging picture instead of an ominous black mirror. It's likely to be a classy upgrade from an older TV you've been hanging onto, and one that's a neat party trick when unassuming guests see it switch into TV mode for the first time.

You can display your own collection of images and photos on the TV. In addition, you'll have the option to subscribe to Samsung's Art Store and access more than 1,400 artworks from emerging and well-known artists alike.

The latest models have an anti-reflective matte finish to add to the illusion, while the bezel is customizable and magnetic, so you can swap it out whenever you like. Samsung also attempted to reduce cable clutter by having a single tin wire that connects to an external receiver into which you might plug game consoles and/or a cable box.

Let's not forget that The Frame is a QLED 4K TV too. Samsung says it delivers 100 percent color volume and vivid images. The display has a 60Hz refresh rate and it supports Google Assistant and Alexa. It runs a variety of apps, including the likes of Apple TV+, Samsung TV Plus, Netflix, YouTube, Prime Video, Disney+, Hulu, Xbox, NVIDIA GeForce Now, ESPN and Max — in other words, all the major streaming services and some cloud gaming options.

The Frame is available in a variety of formats, from 32 inches to a whopping 85 inches, so you're bound to find a size that fits your needs. Meanwhile, Walmart is running a broader flash sale on Samsung TVs, so if you're perhaps looking for an option with a higher refresh rate, you might be able to snap one up for a discount.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-latest-samsung-frame-smart-tvs-are-back-on-sale-for-record-low-prices-154155612.html?src=rss

An Apple modder added a USB-C port to the AirPods Max, and you can buy a kit to do the same

It's no secret that Apple is slowly transitioning away from the Lightning connector and embracing USB-C after the European Union forced its hand. While many accessories, the iPad and even the iPhone now use USB-C, the AirPods Max are still mired in Lightning land. However, engineer Ken Pillonel (who previously brought USB-C to the iPhone and AirPods before Apple did) has created a USB-C connector for the headphones.

Pillonel found that it was easy to knock out the Lightning connector AND leave a perfectly sized hole for a USB-C cable. Then, he designed a custom circuit board and found the right connector to make everything work. Pillonel managed to charge the AirPods Max via USB-C on the first try.

Unfortunately, wired USB-C audio isn't feasible through this mod. Pillonel notes that doing so would require a chip from Apple's own adaptor, which costs $35. At that point, you may as well just buy a USB-C headset. So, this mod is only really worthwhile if you really want to charge your AirPods Max via USB-C, meaning there's less of a reason to carry around a Lightning cable.

The AirPods Max are three years old and they're probably due for an upgrade. Any future model is likely to have a USB-C connector to comply with EU regulations. However, if you're willing to tinker with your existing headphones (or perhaps even replace a busted Lightning connector), you can download the circuit design and buy all the other parts you need. Everything's listed in the description of Pillonel's YouTube video and directions are on his website. Alternatively, you can buy a kit directly from Pillonel's store.

This article originally appeared on Engadget at https://www.engadget.com/an-apple-modder-added-a-usb-c-port-to-the-airpods-max-and-you-can-buy-a-kit-to-do-the-same-140018507.html?src=rss

An Apple modder added a USB-C port to the AirPods Max, and you can buy a kit to do the same

It's no secret that Apple is slowly transitioning away from the Lightning connector and embracing USB-C after the European Union forced its hand. While many accessories, the iPad and even the iPhone now use USB-C, the AirPods Max are still mired in Lightning land. However, engineer Ken Pillonel (who previously brought USB-C to the iPhone and AirPods before Apple did) has created a USB-C connector for the headphones.

Pillonel found that it was easy to knock out the Lightning connector AND leave a perfectly sized hole for a USB-C cable. Then, he designed a custom circuit board and found the right connector to make everything work. Pillonel managed to charge the AirPods Max via USB-C on the first try.

Unfortunately, wired USB-C audio isn't feasible through this mod. Pillonel notes that doing so would require a chip from Apple's own adaptor, which costs $35. At that point, you may as well just buy a USB-C headset. So, this mod is only really worthwhile if you really want to charge your AirPods Max via USB-C, meaning there's less of a reason to carry around a Lightning cable.

The AirPods Max are three years old and they're probably due for an upgrade. Any future model is likely to have a USB-C connector to comply with EU regulations. However, if you're willing to tinker with your existing headphones (or perhaps even replace a busted Lightning connector), you can download the circuit design and buy all the other parts you need. Everything's listed in the description of Pillonel's YouTube video and directions are on his website. Alternatively, you can buy a kit directly from Pillonel's store.

This article originally appeared on Engadget at https://www.engadget.com/an-apple-modder-added-a-usb-c-port-to-the-airpods-max-and-you-can-buy-a-kit-to-do-the-same-140018507.html?src=rss

Former Call of Duty designer to lead new NetEase studio

It's been a bleak year so far for the gaming industry, between mass layoffs, projects getting canceled and studios shutting down. There are some specks of light in the darkness, though, thanks to a few surprise hits like Palworld and Helldivers 2, while there are still some studios opening up. One of those is BulletFarm, a nascent NetEase studio led by a former Call of Duty multiplayer designer.

Studio head David Vonderhaar will draw from his experience of working on the Call of Duty: Black Ops series for his latest project, a co-op game set in an original universe. The studio is aiming to offer "a fresh take on first-person gameplay." Vonderhaar describes the project as a "departure from the games I’ve worked on, but one that showcases my passion for rich characters, precise mechanics, more intimate storytelling and plenty of action."

BulletFarm is currently hiring workers for the project and, although it's headquartered in Los Angeles, it's a remote-first studio. That could make BulletFarm an enticing prospect for game developers who have lost their jobs over the last several months and may not be able to move to Southern California.

The game industry is said to have cut more than 16,000 jobs since the beginning of 2023, so there are a lot of talented people looking for work. One new studio isn't going to fix that massive labor problem, but it's a step in a positive direction.

This article originally appeared on Engadget at https://www.engadget.com/former-call-of-duty-designer-to-lead-new-netease-studio-130058307.html?src=rss

Former Call of Duty designer to lead new NetEase studio

It's been a bleak year so far for the gaming industry, between mass layoffs, projects getting canceled and studios shutting down. There are some specks of light in the darkness, though, thanks to a few surprise hits like Palworld and Helldivers 2, while there are still some studios opening up. One of those is BulletFarm, a nascent NetEase studio led by a former Call of Duty multiplayer designer.

Studio head David Vonderhaar will draw from his experience of working on the Call of Duty: Black Ops series for his latest project, a co-op game set in an original universe. The studio is aiming to offer "a fresh take on first-person gameplay." Vonderhaar describes the project as a "departure from the games I’ve worked on, but one that showcases my passion for rich characters, precise mechanics, more intimate storytelling and plenty of action."

BulletFarm is currently hiring workers for the project and, although it's headquartered in Los Angeles, it's a remote-first studio. That could make BulletFarm an enticing prospect for game developers who have lost their jobs over the last several months and may not be able to move to Southern California.

The game industry is said to have cut more than 16,000 jobs since the beginning of 2023, so there are a lot of talented people looking for work. One new studio isn't going to fix that massive labor problem, but it's a step in a positive direction.

This article originally appeared on Engadget at https://www.engadget.com/former-call-of-duty-designer-to-lead-new-netease-studio-130058307.html?src=rss