Intel's fortunes have declined so rapidly over the past year that chip designer ARM made a "high level inquiry" about buying its crown jewel product unit, Bloomberg reported. However, Intel said the division wasn't for sale and turned down the offer, according to an unnamed insider.
There are two main units inside Intel, the product group that sells PC, server and networking chips and a chip manufacturing foundry. ARM had no interest in Intel's foundry division, according to Bloomberg's sources. ARM and Intel representatives declined to comment.
Intel's fortunes have been on the wane for years, but the decline over the last 12 months has been especially dramatic. Following a net $1.6 billion loss in Q2 2024, the company announced that it was laying off 15,000 employees as part of a $10 billion cost reduction plan. Last week, the company also revealed plans to transform its ailing foundry business into an independent subsidiary. Intel lost half its market value last year and is now worth $102.3 billion.
ARM sells its processor designs to Qualcomm, Apple and other manufacturers (mostly for mobile phones) but doesn't build any chips itself. Purchasing Intel's product division would completely transform its business model, though that scenario seems highly improbable.
With Intel wounded at the moment, rivals have been circling. Qualcomm also expressed interest in taking over Intel recently, according to a report from last week. Any mergers related to ARM and Qualcomm would be regulatory nightmares, but the fact that the offers exist at all shows Intel's vulnerability.
Intel has other avenues to boost investment. Apollo Global Management (the owner of Yahoo and Engadget) has offered to invest as much as $5 billion in the company, according to a recent Bloomberg report. Intel also plans to sell part of its stake in chip-maker Altera to private equity investors.
This article originally appeared on Engadget at https://www.engadget.com/computing/intel-reportedly-rebuffed-an-offer-from-arm-to-buy-its-product-unit-120044228.html?src=rss
LG has started showing screensaver ads on all its smart TVs, even expensive OLED models, according to an LG press release and a FlatpanelsHD report. The placements appear before the regular screensaver activates.
On top of an ad for LG's own streaming channel, one FlatpanelsHD reviewer spotted third-party ads. The screensaver ads will appear "across the home screen, LG Channels and Content Store on LG smart TVs," according to LG. These are now turned on by default but can be disabled in the settings.
LG Ad Solutions
LG didn't promote the new "feature" to the public, but it did herald it on its LG Ad Solutions site. The company said it "found that screensaver ads drove on average 2.5 times higher lift in brand awareness... challenging the assumption that that a viewer's attention is limited once the television screen is idle."
It may be great for advertisers, but buyers paying up to $4,500 for a high-end TV may not be so keen. Many TV owners never bother to turn off the motion smoothing "soap opera effect" on their TVs, so LG may believe they won't dive into the menus to turn off the ads, either.
LG is already poking into the viewing habits of its buyers by vacuuming up content-recognition tracking data gathered from its TVs and handing it to the ratings company Nielsen. That type of revenue potential in a business with tight margins prompted it to launch the LG Ad Solutions division earlier this month, with aim of finding new ways to show ads and track smart TV users. Other companies are guilty of presenting ads in their smart TV ecosystems as well, including Samsung, Roku, TCL and others.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/lg-smart-tvs-bring-ads-to-the-screensaver-131445950.html?src=rss
Governor Gavin Newsom has signed California's "click to cancel" Assembly Bill 286 into law to make it easier for consumers to opt out of subscriptions. The bill, introduced in April 2024, forces companies that permit online or in-app sign-ups to allow for online or in-app unsubscribing as well.
"AB 2863 is the most comprehensive ‘Click to Cancel’ legislation in the nation, ensuring Californians can cancel unwanted automatic subscription renewals just as easily as they signed up — with just a click or two,” said California Assemblymember Pilar Schiavo.
Like many, you may have signed up for a thing online and when you go to cancel it, are presented with a phone number. You then have to spend an hour on hold before being allowed to convince the person on the other end of a line that you can cancel a subscription that took five seconds to sign up for. California's new bill is designed to kibosh that sort of behavior, though companies have until mid-2025 to comply.
Adobe is one of the more notable examples of this behavior, particularly since its subscriptions can cost $60 per month. Earlier this year, the FTC sued the company over early termination fees and roadblocks to unsubscribing, calling the practices "illegal."
The FTC has proposed a similar law last year that would apply across the US, but the finalized rule is still to come. Meanwhile, if you're having trouble cancelling a subscription Engadget created a guide on how to do so with commonly used plans.
This article originally appeared on Engadget at https://www.engadget.com/general/californias-click-to-cancel-subscription-bill-is-signed-into-law-123058770.html?src=rss
Governor Gavin Newsom has signed California's "click to cancel" Assembly Bill 286 into law to make it easier for consumers to opt out of subscriptions. The bill, introduced in April 2024, forces companies that permit online or in-app sign-ups to allow for online or in-app unsubscribing as well.
"AB 2863 is the most comprehensive ‘Click to Cancel’ legislation in the nation, ensuring Californians can cancel unwanted automatic subscription renewals just as easily as they signed up — with just a click or two,” said California Assemblymember Pilar Schiavo.
Like many, you may have signed up for a thing online and when you go to cancel it, are presented with a phone number. You then have to spend an hour on hold before being allowed to convince the person on the other end of a line that you can cancel a subscription that took five seconds to sign up for. California's new bill is designed to kibosh that sort of behavior, though companies have until mid-2025 to comply.
Adobe is one of the more notable examples of this behavior, particularly since its subscriptions can cost $60 per month. Earlier this year, the FTC sued the company over early termination fees and roadblocks to unsubscribing, calling the practices "illegal."
The FTC has proposed a similar law last year that would apply across the US, but the finalized rule is still to come. Meanwhile, if you're having trouble cancelling a subscription Engadget created a guide on how to do so with commonly used plans.
This article originally appeared on Engadget at https://www.engadget.com/general/californias-click-to-cancel-subscription-bill-is-signed-into-law-123058770.html?src=rss
OpenAI opened a newsroom Twitter account earlier this month and it's already been hacked. The new handle was taken over by a crypto scammer promoting a fake OpenAI token that was in reality a scam to steal Bitcoins. That follows similar hacks of three key OpenAI employee X accounts over the last 15 months, including the one belonging to CTO Mira Murati.
The fraudster enticed potential victims by saying the OpenAI token is somehow "driven by artificial intelligence-based language models." It then threw in a jumble of crypto and AI buzzwords that were probably enough to lure in some gullible users. Going to "token-openai.com" would show them a fake but convincing OpenAI site. Anything they click asks to connect to their wallet, then presumably steals everything inside it.
Several fraudulent posts were visible for around an hour before being removed and the account seems to be back to normal. OpenAI confirmed the problem and said they were looking into it, according to Bloomberg. Yesterday, the company's security team reportedly warned employees to secure their accounts due to a rise in recent account takeovers.
This article originally appeared on Engadget at https://www.engadget.com/social-media/openais-x-account-was-hacked-to-promote-a-crypto-scam-130020696.html?src=rss
Last year, Logitech leaped into the content creator market by acquiring Loupedeck, which makes control surfaces for apps like Adobe Lightroom. Now, the company has unveiled its first Logitech-branded control panel, the MX Creative Console, a $200 device that includes a keypad, dialpad and plugins for popular Adobe apps like Premiere Pro.
Logitech is fighting rivals like the TourBox Elite controller and even its own Loupedeck CT, but its new offering is cheaper than the latter and sleeker than the former. The MX Creative Console features a modern design and a pair of slick control dials, along with dynamic display keys that change depending on the app and page you’re looking at.
I’ve tested a number of control panels going back to the original Loupedeck in 2017. To me, it always comes down to one main thing: Is this easier and faster than just using a keyboard and mouse? After over a week with the MX Creative Console, I found it to be powerful in some cases and too limited in others.
Hardware
The console comes in either pale gray or darker graphite and takes up very little space on your desk (3.8 x 3.1 inches for the keypad and 3.6 x 3.7 inches for the dialpad). A stand that angles the keypad or dialpad about 45 degrees toward you is also included. I prefer it flat on the table for speed, but the stand makes it easier to see the controls. The keypad has nine display keys, with the content changing based on the page and app you’re using. There are two regular buttons below to change the pages and a USB-C port on the bottom.
Steve Dent for Engadget
Meanwhile, the dialpad’s centerpiece is a large “contextual dial” since its function changes depending on the action selected. Plus, there’s a scroll wheel in the right top corner, two buttons on the top left and two buttons on the bottom in each corner. The bottom right button activates the dialpad’s “Actions Ring,” an on-screen circular display that gives you another way to tweak things like colors and text.
The keys require a light touch and have a smooth, clickless feel. The wheel on the dialpad has a nice amount of friction for precise work and lets you easily move frame-by-frame in Premiere Pro, or shuttle quickly through a timeline. It doesn’t have any haptic feedback, though, like the TourBox Elite. There’s a Bluetooth pairing switch on the bottom and a power switch on the back. It can connect to your computer either via LT Bluetooth or Logitech’s Bolt dongle also used on its mice and keyboards (not included).
Logitech says that the products are made with 72 percent post-consumer recycled plastics, low-carbon aluminum, micro textures instead of paint and FSC-certified responsible packaging. However, the dialpad uses AAA cells, either disposable or rechargeable. They’ll last a couple of months, according to Logitech, but it’s an odd choice for a product meant to be environmentally friendly.
Setup
Steve Dent for Engadget
The MX Creative Console is plug and play for Adobe apps so you can start twiddling the dials out of the box. It’s also customizable, letting you tweak settings within apps, create custom profiles and more. To set it up, I installed the Logi Options+ app on my PC (and Mac, I tested it with both), then connected the keypad via USB-C. I installed the dialpad separately by connecting it to my computers over Bluetooth.
Once the devices are recognized, clicking on “All Actions” installs the Adobe plugins. It also has direct support for apps including VLC media player, Spotify Premium, Capture One and Ableton. You can even use it to control apps without plugins like your browser for system volume, YouTube videos, emojis, screenshots and more. I found this useful just for the system volume alone (hello, terrible Windows 11 audio control).
Changing the default settings is about as easy as it gets. When you open the customization page, it shows the devices to the left (dialpad, keypad and Actions Ring), while all the possible settings are to the right. To change or add a new setting, just grab the one you want from the list and drag it over to the virtual keypad on the left. Keys can be rearranged on the same page, but it’s not easy to move a setting from one page to another.
As a Premiere Pro user, the first thing I did was create a new keypad page and add buttons to switch between the source, program and timelines to avoid a mouse click for those actions. That was relatively easy to do, thanks to the search function and intuitive drag-and-drop interface. If you’d rather not futz around with customization, Logitech has a plugin marketplace in the Logi Options+ app. I wasn’t able to use that ahead of launch, but it’s supposed to allow users to purchase or share plugins, profiles and icon packs.
Operation
Logitech
I primarily work on Lightroom Classic and Premiere Pro while occasionally making use of Photoshop and After Effects. All of those apps are supported natively by the MX Creative Console on Mac and PC.
I started with Premiere Pro, testing it on both Windows and Mac. After some pondering, I placed the keypad to the left of the keyboard and the dialpad on the right between the keyboard and mouse. That worked well visually and let me finetune edits and do adjustments with my right hand and press buttons with my left — much as I already do with a keyboard and mouse.
At first, I didn’t think the console would speed up my workflow in editing mode since I’ve memorized most of Premiere’s keyboard shortcuts. I was also worried that I’d be constantly jumping between the dial and the mouse. After playing around a bit, though, I noticed that scrubbing through the timeline with the dial offered finer and faster control than the keyboard and mouse, especially when using the scroll wheel to scale the timeline (I’d like to see faster scrubbing when I’m zoomed out though, Logitech).
Building on that, I added the split function and other click-free mouse tools I hadn’t touched in awhile. With that, I could work nearly as quickly as with a keyboard and mouse depending on the task, despite my previous fears. Though I’d be hesitant to use it myself for editing, I could see this being a good workflow for new Premiere Pro users as it visually shows actions so newbies don’t need to memorize shortcuts.
The MX Console is especially useful for color correction in Premiere. With a clip selected, you can click the bottom right dialpad button to activate the Actions Ring, move your mouse to one of the actions (exposure, contrast, whites, saturation, etc.) and turn the dial to adjust that setting. To avoid the mouse, you can also program major color adjustments into the keypad. Then, just hold the button on that setting while turning the dial.
Steve Dent for Engadget
Then it was on to Lightroom Classic. This app makes the most sense for the console, as you’re primarily performing actions (color correction, cropping etc.) on a single image. Quick keys include Develop mode, White Balance Selector, Auto White Balance, Auto upright and rating tools. Once you’ve imported images into your library, you can jump into Develop, shuttle between images using the dial and then tweak colors using the Actions Ring as with Premiere. Again, if you’d rather keep your hands on the MX Console, you can program common functions (temperature, saturation, highlights etc.) into the keypad.
The MX Console also has keys for copying and pasting Develop settings, before and after views, as well as cropping and opening images in Photoshop. A Lightroom power user could add more shortcuts to further boost efficiency. That makes it nearly as fast as the popular Loupedeck+ panel, but jumping between pages in the keypad can slow you down a bit.
Unfortunately, I found the MX Creative Console to be the least useful for Photoshop. Control panels are best for single-purpose tasks like color correction and audio adjustments, but Photoshop is designed for more complex operations. That meant I was forever taking my hands off the keypad and dialpad and putting them on the mouse and keyboard, making me less efficient, if anything. It could have been useful in Photoshop’s Camera RAW utility (which has Lightroom-like controls), but Logitech said that tool has no API and doesn’t support plugins.
Wrap-up
Steve Dent for Engadget
The MX Creative Console’s main competition is the $268 TourBox Elite, which has three dials and ten buttons. Designed to work in concert with your keyboard and mouse, it’s powerful for experienced editors, but looks a bit cheap. By contrast, Logitech’s MX Creative Console is more polished, and the visual interface its keypad provides makes it better for novices. It’s also worth noting that Elgato’s similarly priced Stream Deck+ recently added an Adobe Photoshop plugin, despite mainly being designed for live streaming. It promises easy access to Photoshop tools and adjustments via four dials and eight display keys.
Other options are more expensive, like the $529 Loupedeck CT, $395 DaVinci Resolve Speed Editor, $499 DaVinci Resolve Mini Panel and $595 Blackmagic Design DaVinci Resolve Editor Keyboard. Those are more powerful and look more professional, but will obviously cost you more.
Logitech’s MX Creative Console is a quality device with a fair amount of utility for apps like Premiere Pro and Lightroom Classic. Its usefulness will no doubt increase as Adobe adds more supported apps and the Logi Marketplace grows. However, it simply doesn’t have enough buttons and dials to perform tasks in many Adobe apps without falling back to the keyboard and mouse. If you do use apps where it works well, like Lightroom, it could provide a boost to your productivity and look cool doing it. It ships next month for $200 and Logitech includes a free three-month subscription to Adobe's Creative Cloud.
This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/logitech-mx-creative-console-review-an-affordable-entry-point-into-edit-panels-070101321.html?src=rss
Last month the Google TV Streamer was announced as a replacement for the Chromecast line and it's arriving in stores today for $100. As part of that, Google is bringing TV Streamer features like the the smart home panel and AI to Google TVs from Hisense and others.
A key feature is the previously announced home panel that's now coming to Google TVs as well. You can see and control all compatible smart home devices (lights, thermostats, cameras, etc.) directly on your TV either with your voice or the Google Assistant. New doorbell notifications also show you who's at the front door without pausing your program.
Google also announced a few new features we haven't seen yet. If you want to use your TV as a picture frame, the Ambient screensaver displays Google photos and even lets you create AI-generated designs through a series of prompts. The latter is a pretty novel feature, if you don't mind looking at soulless machine-created art.
Google
Speaking of AI, Google is adding "enhanced" Gemini-created AI overviews (above) for popular movies and series on streaming services like HBO. "These overviews include full summaries, audience reviews and season-by-season breakdowns" to help you choose a show, Google said.
Other new features include a new sports page in the For You tab that puts games, YouTube highlights, commentary and more in one place. Google also added a guide for its live TV Freeplay service (previously soft-launched) so you can better keep track of its 150 or so free channels. The new features are set to roll out today on the Google TV Streamer and smart Google TVs from Hisense and TCL, or projectors from Epson and XGIMI.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/google-tv-streamer-goes-on-sale-today-with-home-panel-sports-page-and-more-140005554.html?src=rss
DJI has been chipping away at GoPro's action cam dominance and just took another big step with the launch of the Action 5 Pro. With a new "next-gen" sensor, it promises improved video quality, along with extended battery life, bigger displays and a new feature, subject tracking and centering.
The 1/1.3-inch sensor is the same size as the one on the Action 4, but DJI says it now boasts 13.5 stops of dynamic range, "making it the first action camera with specs that rival professional cameras." Maximum photo resolution is 40 megapixels (MP), up from 10MP on the Action 4. The lens has the same 155 degree field of view and f/2.8 aperture as the last model.
Steve Dent for Engadget
You can shoot 4K at up to 120p in 16:9 as before, but it now supports 4K 120p capture at 4:3 (3,840 x 2,880 pixels) — so slow ultra-slow-mo can be captured to the entire sensor if you want to crop the image later. Resolution is still capped at 4K UltraHD, though, where the GoPro 13 supports up to 5.3K 8:7 (5,312 x 4,648) capture, giving users more cropping options.
Moreover, it supports 1080p capture at up to 240fps, and can accelerate that to an eye-ripping 960fps by using frame extrapolation (making up fake frames out of real ones).
As before, images can be recorded in 10-bit D-Log M and HLG to boost dynamic range. DJI says you can shoot "high-dynamic, low-light video" at 4K/60fps to retain shadow details without overexposing highlights. It also comes with a SuperNight mode that uses AI noise reduction to yield relatively clean video in low light.
Steve Dent for Engadget
The new 1950mAh has a higher capacity than the previous 1770mAh model, which allows for up to 4 hours of continuous use or around 50 percent more than before (the Action 5 Pro can still use the previous model's batteries, too). Also helping that is a new 4nm chip and algorithm that optimizes for energy savings. "Even in temperatures as low as -20° C (-4°F), the camera can reliably record video for up to 3.6 hours," DJI adds.
A key new feature is subject centering and tracking that lets creators shoot without a gimbal. As with other DJI products (ActiveTrack on drones), it intelligently detects a subject's position and dynamically adjusts the composition to keep the subject centered in the frame. This is done digitally, obviously, and resolution is reduced to 2.7K — but it could still be a great benefit for extreme sports and other creators. As before, it offers "robust stabilization" and HorizonSteady that keeps the camera level through 360 degrees of motion.
Steve Dent for Engadget
The Action 5 Pro is EN13319 certified to be waterproof without a case down to 20m (66 feet), 2m more than before. It can start recording automatically as soon as you're underwater and comes with an interesting new feature: a pressure gauge to record underwater depth, duration and altitude data to ensure user safety.
Though the body is the same size as before, both OLED screens are larger thanks to smaller bezels, up 16 percent. The larger rear screen is now 2.5-inches diagonally, up from 2.25 inches and the largest on any mainstream action cam, according to DJI. As before, the Action 4 works with the DJI Mic 2 for high-quality sound recording and you can simultaneously use the built-in mic for ambient sound.
Steve Dent for Engadget
Another nice addition is 47GB of built-in storage and 80MB/s transfer rates via Wi-Fi 6.0 or USB 3.0. Other features include an updated Mimo app, Wi-Fi livestreaming, timecode for multiple camera syncing and a pre-record feature.
I've had the Action 5 for a short time and it largely resembles the previous model, other than larger power and record buttons, a different internal mic opening and a hole at the bottom for the pressure sensor. Other features like the magnetic mount are carried over from the Action 3. The improvements look promising, so stay tuned for a more detailed review (where I hopefully won't wreck my face).
Steve Dent for Engadget
Perhaps the best news about the Action 5 is that it's cheaper than the Action 4 at $349 in the Pro Combo package that includes the camera and one battery, a protective frame, quick-release adapter mount and more. The Action 5 Pro Adventure Combo adds two more batteries and a charger along with a 1.5m extension rod for $449. Both are now available at DJI's store and most authorized retail partners.
This article originally appeared on Engadget at https://www.engadget.com/cameras/dji-launches-the-action-5-pro-camera-with-subject-tracking-and-improved-video-130006706.html?src=rss
Solid-state batteries have the potential to make EVs far more affordable and practical, but their commercial development has a record of false promises that would make Tesla's full self-driving blush. That means reporting on them is tricky, but we're seeing some promising news from Imec, a well-established R&D giant based in Belgium.
As part of its SOLiDIFY project, the EU-supported firm and its 13 partners have manufactured a prototype solid-state battery with a 1070 Wh/L energy density, nearly 25 percent higher than the best lithium-ion cells (800 Wh/L). Better still, it uses a manufacturing process that works at room temperature, is adaptable to current lithium-ion battery product lines and is projected to cost less than 150 euros (about $167) per kWh, compared to about $140/kWh for current batteries. "This process holds promise for affordable industrial transfer," Imec wrote in a press release.
imec's solid state battery functioned even after a 3-nail penetration test
imec
The breakthrough was something called "liquid-to-solid" solidification. That means the prototype's solid electrolyte uses a "doped polymerized ionic liquid" in a thin 50 micrometer layer. The electrolyte is flanked by a high-capacity composite cathode on one side and a thin lithium metal anode on the other, resulting in a compact battery cell stack.
The consortium was able to boost the cell's charge rate to three hours and lifetime to 100 cycles, overcoming mechanical strength and cathode impregnation challenges. Use of cobalt was also reduced thanks to the application of nanometer-thin protective coatings.
Clearly the charging times and number of cycles need to improve (modern li-ion car batteries can be charged 2000 times and some in well under an hour). In addition, the technology requires further upscaling to be practical on an industrial level. It's worth the effort, though, as solid-state batteries could eventually deliver improved energy density, lower charging times and better safety, all at a lower price.
This article originally appeared on Engadget at https://www.engadget.com/science/solid-state-battery-prototype-boosts-energy-density-by-nearly-25-percent-080057028.html?src=rss
Apple has slowly been making its devices easier to fix, but the iPhone 15 fell short in a couple of key areas, according to the repairability site iFixit. Namely, the battery was hard to remove and the device suffered from a "parts pairing" issue that meant you couldn't easily replace the LiDAR sensor with one from another phone. With those two problems, iFixit gave the iPhone 15 a relatively low 4/10 repairability score.
Apple has now released new updates on iPhone 16 repairability and appears to have addressed both those issues and a bunch more. Saying it tries to strike a balance between durability and repairability, it focused particularly on the "repairability" aspect with its latest devices.
There's now an entirely new way to remove the battery that's supposed to make it easier. By running a low voltage electrical current through the new ionic liquid battery adhesive (using a 9V cell, for instance), the battery will release itself from the enclosure. This makes removal faster and safer compared to previous stretch release adhesives, according to the company.
At the same time, Apple made changes to the Face ID sensor hardware starting with the iPhone 16 and iPhone 16 Pro. Now, the TrueDepth Camera can be swapped from one unit to another without compromising security or privacy. Before, only Apple was able to do that type of repair.
Another big change is the new Repair Assistant, designed to address parts pairing issues. That lets customers and repair professionals configure both new and used Apple parts directly on the device, with no need to contact Apple personnel. Repair shops previously needed to order official components directly from Apple and get on the phone with an employee before iOS would accept individual parts replacements.
Apple added newly repairable modules too, saying the TrueDepth Camera can now be configured on-device for iPhone 12 and later, eliminating the need for a tethered Mac. In addition, the LiDAR scanner on iPhone Pro models is now serviceable with the rear camera model.
Another big change is on-device access to diagnostics. Starting with iOS 18, Apple diagnostics for repair will be available on device, so customers can determine which parts need to be replaced without the need for a second device.
Finally, the company announced new support for third-party and used Apple parts. If a third-party part can't be calibrated on Apple's cloud-based servers, the iPhone or other device will try to activate the part and operate it to its full capability, while showing the repair history within settings. Used Apple parts can soon be calibrated and will appear as a "used" part in the device's repair history. Another future update will enable True Tone for third-party displays and battery health for third-party batteries. In addition, the LiDAR Scanner and front camera will still work when the module is replaced and left unconfigured.
All told, the iPhone 16 series looks to have one of the biggest jumps in repairability yet, with improvements in physical access, parts compatibility and parts pairing. We'll soon see if that's reflected in iFixit's impending repairability score.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-reveals-how-its-made-the-iphone-16-series-much-easier-to-repair-120055256.html?src=rss