Xbox confirms four of its games are coming to more popular consoles

Times are a-changing at Xbox. The brand's leaders have confirmed plans to bring more Xbox games to other platforms — that almost definitely means PlayStation 5 and Nintendo Switch. Both of those consoles have a far larger install base than Xbox Series X/S, which are estimated to have shipped a combined 27 million units, compared with 54.8 million PS5s and nearly 140 million Switches.

On the latest edition of the Official Xbox Podcast, Microsoft Gaming CEO Phil Spencer says his team is bringing four of its games to "the other consoles." He didn't name the titles, but contrary to previous rumors, Starfield and Indiana Jones and the Great Circle are not coming to PS5 or Switch for now. Reports have suggested that Hi-Fi Rush, Sea of Thieves, Halo and Gears of War would be among those crossing the great divide. 

Spencer did confirm that the Xbox games that are coming to PlayStation and Switch have been on Xbox and PC for at least a year already. "A couple of the games are community-driven games, new games, kind of first iterations of a franchise that have reached their full potential, let's say, on Xbox and PC — there's always growth, franchises that we obviously want to continue to invest in," he said. 

"Two of the other games are smaller games that were never really meant to be built as kind of platform exclusives and all the fanfare that goes around that, but games that our teams really wanted to go build that we love supporting creative endeavors across our studios regardless of size," Spencer added. "And as they've realized their full potential on Xbox and PC, we see an opportunity to utilize the other platforms as a place to just drive more business value out of those games, allowing us to invest in maybe future iterations of those, so equals to those or just other games like that in our portfolio."

Spencer said Xbox isn't going to commit to porting other titles to more platforms beyond those four games just yet. He urged folks who play games on "those other platforms" not to assume every Xbox game will be come to their systems, but suggested that his team is going to take notes based on the impact of the initial four games and take things from there.

That said, this doesn't mark a major change in strategy, Spencer argued. Xbox's philosophy has long been about helping players access its games from anywhere, including through the cloud, and tiptoeing onto other consoles is just a part of that.

"By bringing these games to more players, we not only expand the reach and impact of those titles, but this will allow us to invest in either future versions of these games, or elsewhere in our first-party portfolio," an Xbox Wire blog post reads. "There is no fundamental change to our approach on exclusivity."

President of Game Content and Studios Matt Booty noted on the podcast that Xbox will continue to release its first-party games on Game Pass on their release date, and that "Game Pass will only be available on Xbox." Still, Booty acknowledged that Microsoft wants to bring more of its games to more players.

Meanwhile, Xbox President Sarah Bond assured fans that Microsoft isn't looking to get out of the console hardware business. In fact, the team has "some exciting stuff coming out in hardware that we're going to share this holiday." Previous leaks indicated that Microsoft was building an all-digital version of the Xbox Series X that has improved Wi-Fi connectivity and more power efficiency.

Microsoft is also looking ahead to the next Xbox. "We're also invested in the next generation roadmap," Bond added. "And what we're really focused on there is delivering the largest technical leap you will have ever seen in a hardware generation, which makes it better for players and better for creators and the visions that they're building." A leak last September indicated that the next Xbox is slated to arrive in 2028 and that it will be support "cloud-hybrid games."

Microsoft's gaming division looks vastly different than it did a few months ago. The company finally completed its protracted $68.7 billion takeover of Activision Blizzard in October, significantly swelling its headcount in the process. In January, Microsoft said it was laying off 1,900 people from the gaming teams. It also canceled at least one game, a survival title that Blizzard was working on.

Even though the Activision acquisition immediately and significantly improved the bottom line of Microsoft's gaming division, the company is looking to make that part of the business more profitable. Reducing headcount is one way of doing that. Selling games to new audiences on other platforms is an arguably healthier approach, even though it might come at the expense of turning some former Xbox loyalists away from the brand.

This article originally appeared on Engadget at https://www.engadget.com/xbox-confirms-four-of-its-games-are-coming-to-more-popular-consoles-201419203.html?src=rss

Xbox confirms four of its games are coming to more popular consoles

Times are a-changing at Xbox. The brand's leaders have confirmed plans to bring more Xbox games to other platforms — that almost definitely means PlayStation 5 and Nintendo Switch. Both of those consoles have a far larger install base than Xbox Series X/S, which are estimated to have shipped a combined 27 million units, compared with 54.8 million PS5s and nearly 140 million Switches.

On the latest edition of the Official Xbox Podcast, Microsoft Gaming CEO Phil Spencer says his team is bringing four of its games to "the other consoles." He didn't name the titles, but contrary to previous rumors, Starfield and Indiana Jones and the Great Circle are not coming to PS5 or Switch for now. Reports have suggested that Hi-Fi Rush, Sea of Thieves, Halo and Gears of War would be among those crossing the great divide. 

Spencer did confirm that the Xbox games that are coming to PlayStation and Switch have been on Xbox and PC for at least a year already. "A couple of the games are community-driven games, new games, kind of first iterations of a franchise that have reached their full potential, let's say, on Xbox and PC — there's always growth, franchises that we obviously want to continue to invest in," he said. 

"Two of the other games are smaller games that were never really meant to be built as kind of platform exclusives and all the fanfare that goes around that, but games that our teams really wanted to go build that we love supporting creative endeavors across our studios regardless of size," Spencer added. "And as they've realized their full potential on Xbox and PC, we see an opportunity to utilize the other platforms as a place to just drive more business value out of those games, allowing us to invest in maybe future iterations of those, so equals to those or just other games like that in our portfolio."

Spencer said Xbox isn't going to commit to porting other titles to more platforms beyond those four games just yet. He urged folks who play games on "those other platforms" not to assume every Xbox game will be come to their systems, but suggested that his team is going to take notes based on the impact of the initial four games and take things from there.

That said, this doesn't mark a major change in strategy, Spencer argued. Xbox's philosophy has long been about helping players access its games from anywhere, including through the cloud, and tiptoeing onto other consoles is just a part of that.

"By bringing these games to more players, we not only expand the reach and impact of those titles, but this will allow us to invest in either future versions of these games, or elsewhere in our first-party portfolio," an Xbox Wire blog post reads. "There is no fundamental change to our approach on exclusivity."

President of Game Content and Studios Matt Booty noted on the podcast that Xbox will continue to release its first-party games on Game Pass on their release date, and that "Game Pass will only be available on Xbox." Still, Booty acknowledged that Microsoft wants to bring more of its games to more players.

Meanwhile, Xbox President Sarah Bond assured fans that Microsoft isn't looking to get out of the console hardware business. In fact, the team has "some exciting stuff coming out in hardware that we're going to share this holiday." Previous leaks indicated that Microsoft was building an all-digital version of the Xbox Series X that has improved Wi-Fi connectivity and more power efficiency.

Microsoft is also looking ahead to the next Xbox. "We're also invested in the next generation roadmap," Bond added. "And what we're really focused on there is delivering the largest technical leap you will have ever seen in a hardware generation, which makes it better for players and better for creators and the visions that they're building." A leak last September indicated that the next Xbox is slated to arrive in 2028 and that it will be support "cloud-hybrid games."

Microsoft's gaming division looks vastly different than it did a few months ago. The company finally completed its protracted $68.7 billion takeover of Activision Blizzard in October, significantly swelling its headcount in the process. In January, Microsoft said it was laying off 1,900 people from the gaming teams. It also canceled at least one game, a survival title that Blizzard was working on.

Even though the Activision acquisition immediately and significantly improved the bottom line of Microsoft's gaming division, the company is looking to make that part of the business more profitable. Reducing headcount is one way of doing that. Selling games to new audiences on other platforms is an arguably healthier approach, even though it might come at the expense of turning some former Xbox loyalists away from the brand.

This article originally appeared on Engadget at https://www.engadget.com/xbox-confirms-four-of-its-games-are-coming-to-more-popular-consoles-201419203.html?src=rss

Watch Phil Spencer discuss the future of Xbox at 3PM ET

This week’s edition of the Official Xbox Podcast is likely to have far more eyes and ears on it than usual. That’s because three top Xbox executives are set to lay out what's ahead for the brand.

Microsoft Gaming CEO Phil Spencer, Xbox President Sarah Bond and President of Game Content and Studios Matt Booty will “share updates on the Xbox business,” following rumors that several major games could be coming to PlayStation 5 and Nintendo Switch. Various reports have indicated that one-time exclusives such as Hi-Fi Rush, Sea of Thieves, Starfield and Indiana Jones and the Great Circle are bound for rival platforms. Even tentpole franchises like Halo and Gears of War could be on the way to Sony and Nintendo platforms.

It's likely that Spencer, Bond and Booty will either dispel such rumors or confirm the reports on the Official Xbox Podcast. Spencer pledged that the “business update” will include details “about our vision for the future of Xbox.” You can find out for yourself what that entails by checking out the episode on YouTube (which we've embedded below) or podcast services such as Spotify, Apple Podcasts and Google Podcasts when it drops at 3PM ET on Thursday. 

It's clear that Microsoft's gaming division has been going through a sea change over the last few months after finally closing its mammoth takeover of Activision Blizzard in October and then laying off 1,900 people a few months later. We should get more clarity as to the overall direction of Microsoft Gaming today.

It does seem that Microsoft is about to become more of a multi-platform publisher, though. The company has already pledged to bring more of its games to Switch after making a deal with Nintendo to release Call of Duty titles on that company's systems.

That said, Microsoft is unlikely to stop making consoles of its own any time soon. Spencer told staff at a town hall earlier this month Xbox has more hardware in the pipeline, according to Inverse. Bond also reportedly laid out a vision of making Xbox available on "every screen" and showed the smash hit Game Pass title Palworld on various tablets, TV screens, monitors and handheld devices.

This article originally appeared on Engadget at https://www.engadget.com/watch-phil-spencer-discuss-the-future-of-xbox-at-3pm-et-164520726.html?src=rss

Watch Phil Spencer discuss the future of Xbox at 3PM ET

This week’s edition of the Official Xbox Podcast is likely to have far more eyes and ears on it than usual. That’s because three top Xbox executives are set to lay out what's ahead for the brand.

Microsoft Gaming CEO Phil Spencer, Xbox President Sarah Bond and President of Game Content and Studios Matt Booty will “share updates on the Xbox business,” following rumors that several major games could be coming to PlayStation 5 and Nintendo Switch. Various reports have indicated that one-time exclusives such as Hi-Fi Rush, Sea of Thieves, Starfield and Indiana Jones and the Great Circle are bound for rival platforms. Even tentpole franchises like Halo and Gears of War could be on the way to Sony and Nintendo platforms.

It's likely that Spencer, Bond and Booty will either dispel such rumors or confirm the reports on the Official Xbox Podcast. Spencer pledged that the “business update” will include details “about our vision for the future of Xbox.” You can find out for yourself what that entails by checking out the episode on YouTube (which we've embedded below) or podcast services such as Spotify, Apple Podcasts and Google Podcasts when it drops at 3PM ET on Thursday. 

It's clear that Microsoft's gaming division has been going through a sea change over the last few months after finally closing its mammoth takeover of Activision Blizzard in October and then laying off 1,900 people a few months later. We should get more clarity as to the overall direction of Microsoft Gaming today.

It does seem that Microsoft is about to become more of a multi-platform publisher, though. The company has already pledged to bring more of its games to Switch after making a deal with Nintendo to release Call of Duty titles on that company's systems.

That said, Microsoft is unlikely to stop making consoles of its own any time soon. Spencer told staff at a town hall earlier this month Xbox has more hardware in the pipeline, according to Inverse. Bond also reportedly laid out a vision of making Xbox available on "every screen" and showed the smash hit Game Pass title Palworld on various tablets, TV screens, monitors and handheld devices.

This article originally appeared on Engadget at https://www.engadget.com/watch-phil-spencer-discuss-the-future-of-xbox-at-3pm-et-164520726.html?src=rss

Meta will make advertisers cover Apple’s 30 percent fee on boosted Facebook and Instagram posts

Meta says it will start making businesses and influencers cover the cost of a 30 percent fee Apple is charging when they pay to promote their posts on the Facebook and Instagram iOS apps. In 2022, Apple updated its App Store policy to apply the 30 percent cut it takes from digital purchases to boosted posts, claiming that they were effectively in-app purchases. Meta is now passing that additional cost along to advertisers.

Starting later this month in the US and in other markets later this year, Apple will take over billing of boosted posts through the apps. When the 30 percent fee becomes applicable, it will be more expensive for advertisers to pay for boosted posts on the Instagram and Facebook iOS apps. They can get around Apple's fee by going through the mobile web or desktop instead.

Meta says its hands are tied, since it either has to play by Apple's rules or remove the boosted post feature from its iOS apps. "We do not want to remove the ability to boost posts, as this would hurt small businesses by making the feature less discoverable and potentially deprive them of a valuable way to promote their business," the company wrote in a blog post.

Those who don’t mind paying extra to promote posts via the iOS apps will need to go through a different payment process too. They’ll have to add prepaid funds to their account and pay for boosted posts in advance of publishing them instead of after the ads run. 

If advertisers add prepaid funds through the Facebook or Instagram iOS apps, they'll be subject to Apple's 30 percent service fee. Alternatively, they can add funds to their Meta account on desktop or the mobile web. That way, Meta says, they can use the funds to boost posts "from any tool, including from the Instagram or Facebook iOS apps, without incurring fees."

This article originally appeared on Engadget at https://www.engadget.com/meta-will-make-advertisers-cover-apples-30-percent-fee-on-boosted-facebook-and-instagram-posts-160823453.html?src=rss

Meta will make advertisers cover Apple’s 30 percent fee on boosted Facebook and Instagram posts

Meta says it will start making businesses and influencers cover the cost of a 30 percent fee Apple is charging when they pay to promote their posts on the Facebook and Instagram iOS apps. In 2022, Apple updated its App Store policy to apply the 30 percent cut it takes from digital purchases to boosted posts, claiming that they were effectively in-app purchases. Meta is now passing that additional cost along to advertisers.

Starting later this month in the US and in other markets later this year, Apple will take over billing of boosted posts through the apps. When the 30 percent fee becomes applicable, it will be more expensive for advertisers to pay for boosted posts on the Instagram and Facebook iOS apps. They can get around Apple's fee by going through the mobile web or desktop instead.

Meta says its hands are tied, since it either has to play by Apple's rules or remove the boosted post feature from its iOS apps. "We do not want to remove the ability to boost posts, as this would hurt small businesses by making the feature less discoverable and potentially deprive them of a valuable way to promote their business," the company wrote in a blog post.

Those who don’t mind paying extra to promote posts via the iOS apps will need to go through a different payment process too. They’ll have to add prepaid funds to their account and pay for boosted posts in advance of publishing them instead of after the ads run. 

If advertisers add prepaid funds through the Facebook or Instagram iOS apps, they'll be subject to Apple's 30 percent service fee. Alternatively, they can add funds to their Meta account on desktop or the mobile web. That way, Meta says, they can use the funds to boost posts "from any tool, including from the Instagram or Facebook iOS apps, without incurring fees."

This article originally appeared on Engadget at https://www.engadget.com/meta-will-make-advertisers-cover-apples-30-percent-fee-on-boosted-facebook-and-instagram-posts-160823453.html?src=rss

MLB.TV’s four-game Multiview feature is coming to Apple, Amazon and Google TV devices

Baseball fans who've had to stay glued to their computer to watch several MLB games simultaneously will soon be able to kick back in front of their TV and do the same thing. The league has announced several updates for MLB.TV for this upcoming season. For one thing, the MLB apps on supported Apple TV, Fire TV and Google TV devices will let you watch up to four games simultaneously in Multiview.

Until now, Apple TV users, for instance, were restricted to watching a maximum of two games at once through picture-in-picture. The upgrade should become especially useful later in the season as the race for playoff spots comes down to the wire and fans can watch multiple teams play for a post-season slot simultaneously with more ease. You'll also be able to stream more than 7,000 Minor League Baseball games, featuring affiliates from all 30 MLB teams.

In addition, MLB.TV is bringing Catchup Mode to certain streaming platforms this season, but did not specify which. This mode will feature in-game highlights for key moments and plays you might have missed, so if you missed the first few innings of a game that's in progress, you can quickly get up to speed.

Fans can expect new episodes of original shows such as Carded and Inside Stitch, along with more documentaries and live programming. Select teams will provide local pregame and postgame coverage, while MLB Big Inning will deliver the top action from around the league with highlights and live look-ins. Those who authenticate subscriptions through TV providers will be able to stream every post-season game, as well as the 2024 All-Star Game.

The MLB All Teams Yearly subscription is the same price as last year at $150. It includes access to every out-of-market regular season game and some Spring Training games with no blackout restrictions, both live and on-demand. A monthly subscription is also available for $30.

This article originally appeared on Engadget at https://www.engadget.com/mlbtvs-four-game-multiview-feature-is-coming-to-apple-amazon-and-google-tv-devices-210523812.html?src=rss

Amazon knocks $100 off the Apple AirPods Max

There's no denying that Apple's AirPods Max are a solid set of premium over-ear headphones that include all of the best features of in-ear AirPods. However, the main drawback with the AirPods Max is its high regular price of $550. A new sale on Amazon mitigates some of that sticker shock, as it takes $100 off the typical price. That means the AirPods Max have dropped to as low as $450, depending on the color. The green, pink and silver versions are all available for that price. The space gray version is $525, while the sky blue model comes in at $529. In any case, $450 is the best price we've seen for the AirPods Max since the 2023 holiday shopping season.

We gave the AirPods Max a score of 84 in our review. We appreciated the balanced sound, active noise cancellation performance, controls and battery life of up to 20 hours (with ANC and spatial audio switched on). Easy pairing to Apple devices and hands-free Siri access are nice to have too. The price was our biggest gripe, but if a $100 discount is enough to sway you, then Amazon's current sale is worth paying attention to.

Also on sale is one of our top picks for a set of wireless Bluetooth headphones. For our money, Bose's QuietComfort Headphones are the best noise canceling wireless headphones around. You can enjoy a comfortable fit and adjust the ANC levels to your liking. This model is also $100 off at $249.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/amazon-knocks-100-off-the-apple-airpods-max-174515939.html?src=rss

Russian and North Korean hackers used OpenAI tools to hone cyberattacks

Microsoft and OpenAI say that several state-backed hacking groups are using the latter’s generative AI (GAI) tools to bolster cyberattacks. The pair suggests that new research details for the first time how hackers linked to foreign governments are making use of GAI. The groups in question have ties to China, Russia, North Korea and Iran.

According to the companies, the state actors are using GAI for code debugging, looking up open-source information to research targets, developing social engineering techniques, drafting phishing emails and translating text. OpenAI (which powers Microsoft GAI products such as Copilot) says it shut down the groups’ access to its GAI systems after finding out they were using its tools.

Notorious Russian group Forest Blizzard (better known as Fancy Bear or APT 12) was one of the state actors said to have used OpenAI's platform. The hackers used OpenAI tools "primarily for open-source research into satellite communication protocols and radar imaging technology, as well as for support with scripting tasks," the company said.

As part of its cybersecurity efforts, Microsoft says it tracks north of 300 hacking groups, including 160 nation-state actors. It shared its knowledge of them with OpenAI to help detect the hackers and shut down their accounts.

OpenAI says it invests in resources to pinpoint and disrupt threat actors' activities on its platforms. Its staff uses a number of methods to look into hackers' use of its systems, such as employing its own models to follow leads, analyzing how they interact with OpenAI tools and determining their broader objectives. Once it detects such illicit users, OpenAI says it disrupts their use of the platform through the likes of shutting down their accounts, terminating services or minimizing their access to resources.

This article originally appeared on Engadget at https://www.engadget.com/russian-and-north-korean-hackers-used-openai-tools-to-hone-cyberattacks-152424393.html?src=rss

Google will use AI and satellite imagery to monitor methane leaks

While carbon dioxide gets the lion's share of attention when it comes to global warming, there are other factors at play. Methane is responsible for about 30 percent of the rise in global temperatures since the Industrial Revolution, according to the International Energy Agency. About 40 percent of methane emissions from human activity stem from the energy sector. Identifying and mitigating these emissions is said to be one of the most critical actions we can take in the short term to combat climate change.

To that end, Google and the Environmental Defense Fund (EDF) have once again teamed up to tackle the issue. The pair previously mapped methane leaks in major cities using sensors on Street View cars. This time they're using a blend of satellite imagery and AI.

The EDF and its partners have developed a satellite that's set to launch on a SpaceX Falcon 9 rocket in early March. While there have been other satellite-based monitoring efforts, MethaneSAT is slated to provide the most comprehensive picture yet of methane emissions across the planet.

The satellite will orbit the Earth 15 times a day at an altitude of over 350 miles, and focus on measuring methane levels in the top oil- and gas-producing regions. It will be capable of imaging large emissions from a single source as well as smaller sources of methane spread across wider areas.

EDF and its partners developed Google Cloud-powered algorithms to calculate emissions in certain places and to track them over time. Artificial intelligence will also be employed to pinpoint oil and gas infrastructure such as storage containers and pump jacks, much like Google uses AI to detect sidewalks, street signs and road names in satellite images for Maps.

Combining the methane map with one showing oil and gas infrastructure is expected to provide a clearer picture of where emissions are stemming from. That should give energy companies actionable information to help them stop leaks.

Insights from the project will be publicly available on the satellite's website and Google Earth Engine later this year. "By making MethaneSAT datasets available on Earth Engine, which has over 100,000 monthly active users, it’s easier for users to detect trends and understand correlations between human activities and environmental impact," Yael Maguire, Google's vice president and general manager of Geo Developer and Sustainability, wrote in a blog post. Earth Engine users will be able to match the methane data against other maps, such as those showing forests, regional borders and water. They'll also be able to view methane emissions over time.

This article originally appeared on Engadget at https://www.engadget.com/google-will-use-ai-and-satellite-imagery-to-monitor-methane-leaks-130051724.html?src=rss