Motorola has unveiled the 2024 Moto G Play, and its $150 price is still its killer feature. Although you can accuse Motorola of churning out too many nearly identical cheap phones, at least this year’s model adds several new perks. These include a fast-focusing 50-megapixel rear camera, a 6nm Snapdragon 680 processor and double the storage of its predecessor.
The 2024 Moto G Play still has a 6.5-inch LCD with a middling 720p (1600 x 720) resolution. (However, its variable 90Hz refresh rate, impressive for this price point, also returns from last year’s model.) The handset runs Android 13 out of the box, has 64GB of built-in storage and supports microSDs up to 1TB.
The phone’s rear camera has a 50-megapixel sensor with f/1.8 aperture, quad-pixel tech, HDR and phase detection autofocus. It shoots video at 1080p (or 720p) at 30fps. On the front is an 8MP sensor.
Motorola
The new Moto G Play has a 5,000mAh battery (estimated for “up to 46 hours”) and supports 15W rapid charging. This year’s model adds Dolby Atmos support for its speakers, and it’s certified for hi-res audio when used with compatible wired headphones. The phone is rated IP52 for dust and water protection.
The Moto G Play launches in the US on February 8 for $150. Motorola says it will be available unlocked from its website, Amazon and Best Buy. (A locked version will be sold at various wireless carriers.) Meanwhile, Canadian users can buy it a bit earlier, starting on January 26 from “select carriers and national retailers.”
This article originally appeared on Engadget at https://www.engadget.com/the-2024-moto-g-play-gives-you-a-50-megapixel-camera-for-150-140031208.html?src=rss
The US government has reportedly approved AI-based memory loss prediction software for the first time. Darmiyan, a San Francisco-based brain imaging analytics company, says the FDA has granted De Novo approval for its product BrainSee. The software platform assigns “an objective score that predicts the likelihood of progression from aMCI to Alzheimer’s dementia within 5 years,” according to the medical company. Fierce Biotech first reported the announcement.
Darmiyan says BrainSee can predict memory loss progression using clinical brain MRIs and cognitive tests, which are already standard for patients worried about early signs of decline. After the program analyzes the imaging and cognitive assessments, it assigns a predictive score indicating the patient’s odds of memory deterioration within the following five years. At least in theory, that would lead to early treatment for some and peace of mind for others.
“This shifts the patient experience from prolonged anxiety to proactive management, which is crucial in an era of emerging Alzheimer’s treatments where accurate prognosis can help determine suitable treatment candidates,” Darmiyan wrote in a press release announcing the FDA approval. “The economic impact of BrainSee will be significant for all stakeholders in healthcare, promising to reduce the billions of dollars annually spent on Alzheimer’s care, through more effective management and treatment.”
The FDA’s “De Novo” designation means the product has no clear market predecessors but has proven its effectiveness and safety in clinical trials. BrainSee first received FDA “breakthrough” designation in 2021, an earlier stage of the approval path for a first-of-its-kind treatment.
Darmiyan says BrainSee is fully automated and provides results on the same day the scans and cognitive test scores are entered. The company views the tech as shifting the treatment of mild / early cognitive decline from biomarker-based methods to “non-invasive and actionable forecasts of future improvement or progression.”
This article originally appeared on Engadget at https://www.engadget.com/the-fda-has-reportedly-approved-an-ai-product-that-predicts-cognitive-decline-184534034.html?src=rss
If you thought Big Tech’s dreadful year of layoffs would be confined to 2023, you’re (sadly) mistaken. Audible laid off around five percent of its employees on Thursday, which Varietyreports is “just over 100 staffers.” The cuts in the audiobook division are part of parent company Amazon’s most recent round of layoffs, also affecting Prime Video, MGM, and Twitch.
“We did not take this route without considerable thought,” Audible CEO Bob Carrigan reportedly said in an audio memo delivered to staff. “But getting leaner and more efficient is the way we will need to operate now — and in the foreseeable future — in order to continue delivering best-in-class audio storytelling to our customers around the world.”
For those keeping score, “leaner and more efficient” echoes the language in numerous recent Big Tech layoff announcements. Variations of “In these uncertain times...” have also been popular.
Carrigan ironically began by talking about Audible's strong performance last year. “I want to acknowledge the strong year we had in 2023, in which we delivered amazing listening experiences for our customers thanks to outstanding collaboration with creators and partners,” he reportedly said. “Our business is in good shape, and that is because of the hard work of each and every one of you.”
The CEO extolled how much the company values its workers. “A big part of what makes working at Audible so special is our many talented and dedicated employees who bring their passion to work each and every day. It’s also what makes it even harder to say goodbye to people we care about,” he said. “I recognize the impact this will have on those transitioning out of Audible as well as all of you who remain. Thanks to all who are leaving us for their valuable contributions.”
This article originally appeared on Engadget at https://www.engadget.com/audible-reportedly-lays-off-over-100-employees-220011915.html?src=rss
Google has officially voiced support for Right to Repair (R2R) legislation. Specifically, the company supports Oregon’s SB 542, championed by State Senator Janeen Sollman (D). Although Google’s motives could be less about newfound altruism and more about shaping regulatory action that seems increasingly inevitable, “a win’s a win,” as they say in sports.
The company expressed its new R2R stance in a blog post and white paper published Thursday. “Today, we’re excited to reaffirm our support for the Right to Repair movement by releasing our first white paper on repair while endorsing proposed Oregon Right to Repair legislation that offers a compelling model for other states to follow,” the company wrote.
Google lobbied against Right to Repair legislation as recently as March 2021 when it opposed the HB21-1199 R2R bill in Colorado. It’s also on record opposing AB1163 in California. The company’s stance had already shifted before today, in line with the direction of regulatory winds. (It partnered with iFixit for self-repairs starting in 2022.) But Google suggesting its announcement today is merely “reaffirming” a value it’s always stood behind (while ignoring documented evidence to the contrary) appears disingenuous.
Google’s suggestions for regulators
Google’s language in the white paper reveals a legislation-shaping tactic. An entire section titled “Policy Perspective” breaks down the language and boundaries the company believes R2R regulations should contain.
Within this policy section of the paper is a passage about “design flexibility,” urging lawmakers not to hamstring device makers by implementing strict design codes. “Well-intentioned regulations that set specific design requirements and standards in an effort to improve repairability may have unintended consequences that inhibit innovation and inadvertently lead to bad outcomes, such as more e-waste,” Google wrote in its white paper. “Design-related policies for repair should focus on defining repairability outcomes rather than setting strict design standards.”
Another item in the policy section, “reasonable implementation period,” calls for regulations that won’t disrupt existing manufacturing schedules. “Consumer electronics operate with lengthy product development timelines, often spanning years,” Google wrote. “New regulatory measures should phase in on a sensible timeline that ensures manufacturers can meet new requirements without undue burden. Regulations should not apply to products that are already designed and launched as such measures are problematic and may have negative unintended consequences, such as creating more e-waste.”
Neither of those requests seems egregiously unreasonable — and the points about e-waste could be taken at face value — but, coincidentally or not, they do also align with Google’s business interests.
An Apple dig and... Project Ara?
Google squeezed in a dig at Apple, too. “Policies should constrain OEMs from imposing unfair anti-repair practices,” the paper reads. “For example, parts-pairing, the practice of using software barriers to obstruct consumers and independent repair shops from replacing components, or other restrictive impediments to repair should be discouraged.”
Of course, Apple is notorious for parts-pairing, the practice of digitally linking part serial numbers to the device serial, locking out third-party repair services (and leaving the people who paid them with obnoxious incompatibility warnings).
Project Ara, which made it to the Google graveyard before hitting store shelves, was shouted out in the white paper.
Google
Google’s paper highlights examples from its history of supporting R2R and similar initiatives, even calling out the (cancelled) Project Ara modular phone from a decade ago as an example of projects that “push the boundaries and better understand our users’ needs for repair.” (If it had only made it to consumers.)
The paper also touts Google’s buildouts of its repair capabilities, seven years of software support for Pixels and seven years of support for hardware parts. All of this can be seen as a resounding victory for the R2R movement, even if corporations’ motives continue to be less noble than they like to let on.
This article originally appeared on Engadget at https://www.engadget.com/google-claims-to-reaffirm-right-to-repair-support-three-years-after-lobbying-against-it-205828956.html?src=rss
Valve may have had a change of heart about fan-made tribute projects “borrowing” its intellectual property. GamesRadar+reported on the Steam maker’s DMCA takedown notice sent to the creators of Team Fortress: Source 2, a passion project porting TF2 to the more modern Source 2 game engine. In addition, the Steam maker squashed a Portal demake for the Nintendo 64, hinting at a possible shift toward a more protective corporate strategy from the typically lenient Valve.
“The TF2 assets have been ported to Source 2 without permission and are being redistributed by Amper Software in a game mode for Facepunch’s S@box,” the legally stern DMCA notice to Amper reads. “Facepunch has not licensed any Valve assets for S@box. The unauthorized porting and redistributing of Valve’s assets without a license violates Valve’s IP.”
Amper unsurprisingly says that’s the end of the line for Team Fortress: Source 2, but the labor of love may have already been hanging on by a thread. The development team wrote on X (Twitter) that the project was already in trouble due to recent code changes to S&box (pronounced “sandbox”), the Source 2-based development framework on which the passion project was built.
Hello everyone. We have some unfortunate news to share with you.
Today, we received a DMCA takedown from Valve on all our public GitHub repositories and all its forks made by the community.https://t.co/BQvtPwjPtn
Team Fortress: Source 2’s developers said the takedown notice was the nail in the coffin for the already teetering project. “We cannot bring it back and we’ve hit Valve’s attention, it seems like they definitely don’t want us to use their IP (which is totally fair and legal from them),” Amper posted.
Although the takedown is indeed viable from a legal standpoint, it still sends a message to fans about a possible strategy shift at the Steam Deck maker. Valve has typically turned a blind eye to fan projects using its IP, making the move somewhat startling. The Team Fortress franchise evolved from a Quake mod, and Valve has worked with mod makers to sell two fan projects — Black Mesa and Portal: Revolution — on Steam. At the very least, some of Valve’s most dedicated fans working on similar projects will now think twice.
Valve
Meanwhile, Portal 64, an in-development playable port of the 2007 puzzler to the Nintendo 64, is also dead. Its developer described a Valve that sounds more worried about the Mario maker’s lawyers than the infringement of its own IP. “Because the project depends on Nintendo’s proprietary libraries, they have asked me to take the project down,” developer James Lambert wrote to the project’s Patreon backers (cross-posted to X by another user). “I am letting all you know before so you can choose to withdraw your support before the next payment cycle.”
GamesRadar+ notes some ambiguity about Valve’s reference to “proprietary libraries.” It may be that Lambert used official Nintendo development software (never technically launched publicly) to port the game to the decades-old console. However, open-source alternatives also exist, and Lambert hasn’t addressed whether he used Nintendo’s tools.
That situation may align more closely with Valve killing the Dolphin emulator’s chances to launch on Steam last year. Although the company didn’t explicitly tell that development team its emulator couldn’t be on Steam, it had that effect indirectly. “Given Nintendo’s long-held stance on emulation, we find Valve’s requirement for us to get approval from Nintendo for a Steam release to be impossible,” Dolphin’s developers wrote in 2023 about the Zelda creator’s famously litigious approach to IP. “Unfortunately, that’s that.”
This article originally appeared on Engadget at https://www.engadget.com/valve-squashes-team-fortress-2-and-portal-fan-projects-after-years-of-leniency-181517580.html?src=rss
OpenAI has rolled out its store for custom GPTs and a new ChatGPT subscription tier for smaller teams. The GPT Store allows developers and users to share and profit from their custom versions of the viral chatbot. Meanwhile, ChatGPT Team costs $25 to $30 monthly per user while offering data security and supporting longer queries.
GPT Store
OpenAI
The GPT Store allows OpenAI to turn ChatGPT’s white-hot prominence in the tech world into a tollkeeper’s business model, taking a cut of revenue like in Apple’s App Store. Anyone can build and share GPTs — you don’t need coding experience — but creators must make a Builder Profile that shares their real name or points users to a verified website.
OpenAI says a revenue program for GPT creators is coming soon in Q1. “As a first step, US builders will be paid based on user engagement with their GPTs,” the company wrote, promising to provide more info as the program’s launch approaches. For now, GPT creators will have to settle for riding the hype train and hoping the terms are attractive.
ChatGPT Team
As OpenAI describes it, ChatGPT Team provides “a secure, collaborative workspace to get the most out of ChatGPT at work.” Unlike ChatGPT Enterprise, which was launched in August, the Team tier doesn’t require thousands of dollars or calls with the company’s sales team. Instead, anyone subscribed to ChatGPT Plus or Enterprise can join for $30 (when billed monthly) or $25 (annually) per month.
ChatGPT Team offers access to GPT-4 with a larger (32,000-token) context window for longer queries. In addition, subscribers get higher message caps, and (like with the Enterprise tier) OpenAI says it won’t train its models on ChatGPT Team subscribers’ data or conversations.
The Team tier also provides a “secure workspace,” including an admin console to manage seats. Team members on the plan can also create and share custom GPTs internally. Finally, OpenAI teases that ChatGPT Team subscribers will receive “early access to new features and improvements.”
This article originally appeared on Engadget at https://www.engadget.com/chatgpt-maker-openai-launches-gpt-store-and-a-subscription-tier-for-teams-195339463.html?src=rss
Sony shared its upcoming PlayStation Plus free games for January on Wednesday. Headlining this month’s batch are Capcom’s 2019 Resident Evil 2 remake and the Borderlands spinoff Tiny Tina’s Wonderlands. PS Plus Extra and Premium subscribers can claim the 14 new games on January 16.
The Resident Evil 2 remake (PS5 / PS4) is far from just a fresh coat of paint. Although the revamp retains the core gameplay elements from the 1998 original, it’s visually unrecognizable, now running on Capcom’s RE Engine. “It feels like a contemporary title,” Engadget’s Jessica Conditt wrote in a 2018 preview.
Capcom
Tiny Tina’s Wonderlands: Next-Level Edition (PS5, PS4) takes one of Borderlands’ most memorable NPCs and drops you into a genre-blending fantasy world conjured from her macabre and erratic imagination. Expanding on the ideas from the Borderlands 2 DLC Tiny Tina’s Assault on Dragon Keep, Gearbox’s spinoff (and Dungeons & Dragons parody) includes magic, guns and chaotic instant revisions to the game world. It also has star-studded voice work from Andy Samberg, Wanda Sykes and Will Arnett.
Other claimable titles this month include salvaging sci-fi physics sim Hardspace: Shipbreaker (PS5), Lego’s rare non-IP installment Lego City Undercover (PS4), 2015 action-adventure title Just Cause 3, tactical stealth game Shadow Tactics: Blades of the Shogun (PS4), narrative RPG Vampire: The Masquerade - Swansong (PS5 / PS4) and post-apocalyptic strategy title Surviving the Aftermath (PS4).
Capcom
This month’s redeemable classic (retro) titles include the Street Fighter: 30th Anniversary Collection (PS4), which collects 12 classic games in the fighting series, including the original installment and the trendsetting Street Fighter II. Secret of Mana (PS4), Legend of Mana (PS4), Star Wars: Episode 1 The Phantom Menace (PS5 / PS4) and Rally Cross (PS5 / PS4) will also be available for subscribers starting on on January 16.
This article originally appeared on Engadget at https://www.engadget.com/tiny-tinas-wonderlands-and-re2-headline-januarys-playstation-plus-monthly-games-183050065.html?src=rss
The US Department of Labor (DOL) published a final rule to the Federal Register on Wednesday that would increase the difficulty of classifying workers as independent contractors. If the rule survives court challenges unscathed, it will replace a business-friendly Trump-era regulation that did the opposite. It’s scheduled to go into effect on March 11.
The new rule, first proposed in 2022, could have profound implications for companies like Uber and DoorDash that rely heavily on gig workers. It would mandate that workers who are “economically dependent” on a company be considered employees.
The rule restores a pre-Trump precedent of using six factors to determine workers’ classification. These include their opportunity for profit or loss, the financial stake and nature of resources the worker has invested in the work, the work relationship’s permanence, the employer’s degree of control over the person’s work, how essential the person’s work is to the employer’s business and the worker’s skill and initiative.
In its decision to publish the new guidance, the DOL cites a “longstanding precedent” in the courts predating the Trump administration’s hard right turn. “A century of labor protections for working people is premised on the employer-employee relationship,” Acting Labor Secretary Julie Su said in a press call with Bloomberg.
“Misclassifying employees as independent contractors is a serious issue that deprives workers of basic rights and protections,” Su wrote in the announcement post. “This rule will help protect workers, especially those facing the greatest risk of exploitation, by making sure they are classified properly and that they receive the wages they’ve earned.”
Mike Kemp via Getty Images
If the rule takes effect, it’s expected to increase employer costs. The US Chamber of Commerce, a non-government lobby for business interests, unsurprisingly opposes it. “It is likely to threaten the flexibility of individuals to work when and how they want and could have significant negative impacts on our economy,” Marc Freedman, VP of the US Chamber of Commerce, said in a statement to Reuters.
DoorDash sounds optimistic that the rule wouldn’t apply to its workforce. “We are confident that Dashers are properly classified as independent contractors under the FLSA, and we do not anticipate this rule causing changes to our business,” the company wrote in a statement. “We will continue to engage with the Department of Labor, Congress, and other stakeholders to find solutions that ensure Dashers maintain their flexibility while gaining access to new benefits and protections.”
Groups with similar views are expected to mount legal challenges to the rule before it goes into effect. A previous attempt by the Biden Administration to void the Trump-era rules met such a fate when a federal judge blocked the DOL’s reversal.
Although the most prominent theoretical applications of the rule would be with gig economy apps like DoorDash, Lyft and Uber, it could stretch to sectors including healthcare, trucking and construction. “The department is seeing misclassifications in places it hasn’t seen it before,” Wage and Hour Division Administrator Jessica Looma said to Bloomberg on Monday. “Health care, construction, janitorial, and even restaurant workers who are often living paycheck to paycheck are some of the most vulnerable workers.”
This article originally appeared on Engadget at https://www.engadget.com/new-department-of-labor-rule-could-reclassify-countless-gig-workers-as-employees-130836919.html?src=rss
Palworld, often described as “Pokémon with guns,” finally has an Early Access release date. In addition to its violent battles, the game tackles labor exploitation themes with a sardonic sense of humor while adding (perhaps) just enough changes to evade Nintendo’s lawyers. It launches in Early Access on Steam and Game Pass on January 19.
At first glance, Palworld’s trailers make the game look like a simple and charming 3D open-world riff on Pokémon. You’ll see battles with strange monsters, vaguely resembling those in the creature collecting franchise, including players capturing them inside a sphere after a victory.
Pocketpair
But Palworld also takes things to darker places Nintendo would never dream of. For example, take this slice of developer Pocketpair’s Steam FAQ about the game. In response to “What kind of game is this?”, it reads, “Pals can be used to fight, or they can be made to work on farms or factories. You can even sell them or eat them!”
A section of the FAQ on building reads, “Want to build a pyramid? Put an army of Pals on the job. Don’t worry; there are no labor laws for Pals.” On factories and automation, it says, “Letting Pals do the work is the key to automation. Build a factory, place a Pal in it, and they’ll keep working as long as they’re fed — until they’re dead, that is.” The game’s trailers showcase piles of Pal corpses to prove the point.
For yet another example of the game’s dark undertones, take the video above, “Using Pals Efficiently.” “To build a great base, catch a Pal and make it work,” the voiceover says, repeating the last part twice for emphasis. Simultaneously, we see various Pokémon-like monsters sweating away constructing the player’s headquarters.
The narration continues: “Creating a productive base like this,” as we see a yard full of Pals swinging hammers, “is the secret to living a comfortable life in Palworld.” The player circles them, holding an assault rifle to ensure they’re on task.
Palworld will be available in Early Access on January 19 at 00:00 PST. You can catch them all — and put them to work — on Steam and Game Pass (Xbox Series X/S, Xbox One and Windows).
This article originally appeared on Engadget at https://www.engadget.com/pokemon-with-guns-satire-palworld-launches-in-early-access-on-january-19-185152491.html?src=rss
Google is expanding its smart home integration at CES 2024. The company said Tuesday that, in the future, LG TVs and some Google TV (and other Android TV) products will work as Google Home hubs. Considering Google’s support for the Matter smart home standard, the move could make it easier for customers to set up and control their smart homes without buying a Nest device.
“In the future, LG TVs and select Google TV and other Android TV OS devices will act as hubs for Google Home,” Google Android VP Sameer Samat wrote in today’s announcement blog post. “So if you have a Nest Hub, Nest Mini or compatible TV, it’s easy to add Matter devices to your home network and locally control them with the Google Home app.”
The announcement closely aligns with a comment teased by Google’s Eric Kay during LG’s CES 2024 press conference. “LG TVs will act as hubs for Google Home where you can easily set up and control any Matter device,” Kay said. “You’ll be able to see, control, and manage both LG and Google Home devices right from the TV or the ThinQ app. These features will roll out later this year.”
The eventual move will give smart home customers more options to set up and control a Google Home setup — including for Matter devices. Currently, you need a Google Nest device to do that.
We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.
This article originally appeared on Engadget at https://www.engadget.com/lg-tvs-will-soon-be-matter-compatible-google-home-hubs-180015856.html?src=rss