Final Fantasy 14 will finally hit Xbox Series X/S on March 21

At long last, Square Enix has revealed the proper release date for Final Fantasy 14 on Xbox Series X/S. The MMO, which is currently in open beta on the consoles, will officially arrive on the systems on March 21. PlayStation and PC players have been enjoying Final Fantasy 14 since 2013, so the Xbox release has been a long time coming.

The Xbox open beta is available only to new Square Enix accounts. It includes everything that's available in the free trial (more on that in a second) and progress will roll over into the full game.

Microsoft is offering Game Pass Ultimate subscribers the option to claim the game's Starter Edition at no extra cost between March 21 and April 19. That too has the same content as the free trial. You'll get the base game and the first two expansions, Heavensward and Stormblood.

There are some limits for both options, though. The free trial caps out when you reach level 70, though you can continue playing indefinitely. Other limitations include the amount of in-game currency you can carry and not being able to trade items with other players.

Opt for the Starter Edition and you can exceed the free trial's level cap and other restrictions, but you'll have to start paying the game's subscription fee after 30 days (that's on top of the Game Pass Core or Xbox Game Pass Ultimate subscription you'll need to pay to play the game on Xbox). If you prefer not to rush through the base game and first two expansions, it might be better to stick with the trial until you've finished those.

It's worth bearing those quirks in mind as you prepare to set foot in Eorzea for the first time (or you're perhaps starting over after playing Final Fantasy 14 on another platform). In any case, given its capacity to bring people closer together, it might be worth checking out the game with your friends and family if you haven't already done so.

This article originally appeared on Engadget at https://www.engadget.com/final-fantasy-14-will-finally-hit-xbox-series-xs-on-march-21-205030097.html?src=rss

Meta explains how third-party apps will hook into Messenger and WhatsApp

Meta has revealed more details about how third-party messaging apps can be interoperable with WhatsApp and Messenger. The company is being required to open up its apps to a certain extent to comply with the Digital Markets Act (DMA), a new European Union law that comes into effect this week.

"We think the best way to deliver interoperability is through a solution which builds on Meta’s existing client/server architecture," Meta wrote in a blog post. "The approach we have taken in terms of implementing interoperability is the best way of meeting DMA requirements, whilst also creating a viable approach for the third-party providers interested in becoming interoperable with Meta and maximizing user security and privacy."

Meta says it has been working on interoperability with the European Commission for nearly two years. To begin with, interoperability will need to support text-based messages and the ability to share images, voice notes, videos and other files. In the future, Meta will need to enable group chats and calling between WhatsApp and Messenger and third-party apps.

For the time being, third-party developers will likely have to use the Signal protocol to hook into Messenger and WhatsApp. Meta uses that protocol for end-to-end encryption (E2EE) on both apps, "as it represents the current gold standard for E2EE chats." Developers will have the option of using a compatible protocol, but only "if they are able to demonstrate it offers the same security guarantees as Signal."

Meta notes that when it comes to messaging entirely within the WhatsApp and Messenger ecosystems, it controls both the sending and receiving clients. In such cases, it can affirm that only the sender and intended recipients will be able to see messages. 

However, it added that "while we have built a secure solution for interop that uses the Signal protocol encryption to protect messages in transit, without ownership of both clients (endpoints) we cannot guarantee what a third-party provider does with sent or received messages, and we therefore cannot make the same promise." As such, Meta is indicating that messages that originate from or are sent to a third-party app may not be as secure as those that stay completely within its own ecosystem.

Developers who connect their apps to WhatsApp and Messenger will have to host media files that they send to Meta's platforms on their own servers. WhatsApp or Messenger will then download the media from the media via a Meta proxy service.

To enable interoperability, makers of third-party messaging apps will need to sign an agreement with Meta. The company notes that it needs to be ready to turn on interoperability with another service within three months of receiving a request, though "it may take longer before the functionality is ready for public use."

This article originally appeared on Engadget at https://www.engadget.com/meta-explains-how-third-party-apps-will-hook-into-messenger-and-whatsapp-192532065.html?src=rss

Meta explains how third-party apps will hook into Messenger and WhatsApp

Meta has revealed more details about how third-party messaging apps can be interoperable with WhatsApp and Messenger. The company is being required to open up its apps to a certain extent to comply with the Digital Markets Act (DMA), a new European Union law that comes into effect this week.

"We think the best way to deliver interoperability is through a solution which builds on Meta’s existing client/server architecture," Meta wrote in a blog post. "The approach we have taken in terms of implementing interoperability is the best way of meeting DMA requirements, whilst also creating a viable approach for the third-party providers interested in becoming interoperable with Meta and maximizing user security and privacy."

Meta says it has been working on interoperability with the European Commission for nearly two years. To begin with, interoperability will need to support text-based messages and the ability to share images, voice notes, videos and other files. In the future, Meta will need to enable group chats and calling between WhatsApp and Messenger and third-party apps.

For the time being, third-party developers will likely have to use the Signal protocol to hook into Messenger and WhatsApp. Meta uses that protocol for end-to-end encryption (E2EE) on both apps, "as it represents the current gold standard for E2EE chats." Developers will have the option of using a compatible protocol, but only "if they are able to demonstrate it offers the same security guarantees as Signal."

Meta notes that when it comes to messaging entirely within the WhatsApp and Messenger ecosystems, it controls both the sending and receiving clients. In such cases, it can affirm that only the sender and intended recipients will be able to see messages. 

However, it added that "while we have built a secure solution for interop that uses the Signal protocol encryption to protect messages in transit, without ownership of both clients (endpoints) we cannot guarantee what a third-party provider does with sent or received messages, and we therefore cannot make the same promise." As such, Meta is indicating that messages that originate from or are sent to a third-party app may not be as secure as those that stay completely within its own ecosystem.

Developers who connect their apps to WhatsApp and Messenger will have to host media files that they send to Meta's platforms on their own servers. WhatsApp or Messenger will then download the media from the media via a Meta proxy service.

To enable interoperability, makers of third-party messaging apps will need to sign an agreement with Meta. The company notes that it needs to be ready to turn on interoperability with another service within three months of receiving a request, though "it may take longer before the functionality is ready for public use."

This article originally appeared on Engadget at https://www.engadget.com/meta-explains-how-third-party-apps-will-hook-into-messenger-and-whatsapp-192532065.html?src=rss

Ghost of Tsushima is coming to PC on May 16

Another tentpole PlayStation game is coming to PC. This time around, it's Ghost of Tsushima, the PlayStation 4's brilliant swansong. The director's cut of the open-world adventure will hit Steam and the Epic Games Store on May 16.

Nixxes, a Sony studio that's highly regarded for its PC ports, spent the last year working to bring Sucker Punch's game to another platform. Along with the Iki Island expansion and Legends co-op multiplayer mode, Ghost of Tsushima has all the bells and whistles fans have come to expect from PC ports of PlayStation games, such as unlocked framerates, expansive graphics settings and customizable mouse and keyboard controls. Plug in a DualSense controller and you'll get the same haptic feedback and adaptive trigger support that you would on PlayStation 5.

There's support for ultrawide monitors and Nixxes has fully optimized the game for 21:9 and 32:9 formats. You'll even be able to play at a ratio of 48:9 if you have a triple-monitor setup. You can use NVIDIA DLSS 3, AMD FSR 3 and Intel XeSS upscaling tech to boost the performance and visuals. NVIDIA's Reflex and AI-based DLAA anti-aliasing tool are supported too.

One other interesting thing to note is that Sony is promising more authentic lip sync if you choose to play with Japanese audio enabled, as your PC will render the cinematics in real time. Along with the black-and-white Kurosawa mode, that could help make the game feel even more cinematic.

Ghost of Tsushima is already a stunning game on PS5 and it's likely to look even more remarkable on a high-end PC (Sony notes it'll run on portable PC gaming devices too). More details, including system specifications, will be revealed ahead in the coming weeks.

This article originally appeared on Engadget at https://www.engadget.com/ghost-of-tsushima-is-coming-to-pc-on-may-16-171130401.html?src=rss

Ghost of Tsushima is coming to PC on May 16

Another tentpole PlayStation game is coming to PC. This time around, it's Ghost of Tsushima, the PlayStation 4's brilliant swansong. The director's cut of the open-world adventure will hit Steam and the Epic Games Store on May 16.

Nixxes, a Sony studio that's highly regarded for its PC ports, spent the last year working to bring Sucker Punch's game to another platform. Along with the Iki Island expansion and Legends co-op multiplayer mode, Ghost of Tsushima has all the bells and whistles fans have come to expect from PC ports of PlayStation games, such as unlocked framerates, expansive graphics settings and customizable mouse and keyboard controls. Plug in a DualSense controller and you'll get the same haptic feedback and adaptive trigger support that you would on PlayStation 5.

There's support for ultrawide monitors and Nixxes has fully optimized the game for 21:9 and 32:9 formats. You'll even be able to play at a ratio of 48:9 if you have a triple-monitor setup. You can use NVIDIA DLSS 3, AMD FSR 3 and Intel XeSS upscaling tech to boost the performance and visuals. NVIDIA's Reflex and AI-based DLAA anti-aliasing tool are supported too.

One other interesting thing to note is that Sony is promising more authentic lip sync if you choose to play with Japanese audio enabled, as your PC will render the cinematics in real time. Along with the black-and-white Kurosawa mode, that could help make the game feel even more cinematic.

Ghost of Tsushima is already a stunning game on PS5 and it's likely to look even more remarkable on a high-end PC (Sony notes it'll run on portable PC gaming devices too). More details, including system specifications, will be revealed ahead in the coming weeks.

This article originally appeared on Engadget at https://www.engadget.com/ghost-of-tsushima-is-coming-to-pc-on-may-16-171130401.html?src=rss

Beats Studio Buds + are on sale for a record-low price

Those who are looking to upgrade their earbuds could do much worse than picking up a pair of Beats Studio Buds +. We reckon they're the best Beats option for most people. In addition, they give Apple fans who don't necessarily love the stems of AirPods but would prefer to stick with the company's products a solid option for true wireless earbuds. Now's a good time to snap up the Studio Buds + as they've dropped back down to $130, which is 24 percent off of the usual $170. That matches a record low price we saw during last year's Black Friday period.

We gave the Beats Studio Buds + a score of 84 in our review last May. The improved audio and active noise cancellation compared with the previous model are major plus points, as is longer battery life. We felt that the onboard controls were more reliable while the transparent color option is eyecatching. On the downside, there’s still room for improvement in terms of sound and the ambient audio isn’t as natural as it is on AirPods. The lack of wireless charging may been seen as a letdown too.

As you might imagine, given that Apple is a Beats brand, the Studio Buds + play nicely with the parent company’s ecosystem. There’s one-touch pairing with iOS, hands-free Siri support and iCloud device pairing. You can control the likes of ANC and transparency mode though your iPhone's Bluetooth menu and change the press-and-hold action if you wish. The earbuds are compatible with Android devices too, of course.

If you prefer overear headphones, it’s worth noting that the price of the Beats Studio Pro headset has also dropped as part of a broader sale on Beats gear. The headphones are down to $200, which is $150 off the usual price. Audio upgrades and the inclusion of a transparency mode helped the Beats Studio Pro earn a score of 81 in our review, but comfort may be an issue, as is the lack of multipoint connection for Apple devices.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/beats-studio-buds--are-on-sale-for-a-record-low-price-155718053.html?src=rss

Beats Studio Buds + are on sale for a record-low price

Those who are looking to upgrade their earbuds could do much worse than picking up a pair of Beats Studio Buds +. We reckon they're the best Beats option for most people. In addition, they give Apple fans who don't necessarily love the stems of AirPods but would prefer to stick with the company's products a solid option for true wireless earbuds. Now's a good time to snap up the Studio Buds + as they've dropped back down to $130, which is 24 percent off of the usual $170. That matches a record low price we saw during last year's Black Friday period.

We gave the Beats Studio Buds + a score of 84 in our review last May. The improved audio and active noise cancellation compared with the previous model are major plus points, as is longer battery life. We felt that the onboard controls were more reliable while the transparent color option is eyecatching. On the downside, there’s still room for improvement in terms of sound and the ambient audio isn’t as natural as it is on AirPods. The lack of wireless charging may been seen as a letdown too.

As you might imagine, given that Apple is a Beats brand, the Studio Buds + play nicely with the parent company’s ecosystem. There’s one-touch pairing with iOS, hands-free Siri support and iCloud device pairing. You can control the likes of ANC and transparency mode though your iPhone's Bluetooth menu and change the press-and-hold action if you wish. The earbuds are compatible with Android devices too, of course.

If you prefer overear headphones, it’s worth noting that the price of the Beats Studio Pro headset has also dropped as part of a broader sale on Beats gear. The headphones are down to $200, which is $150 off the usual price. Audio upgrades and the inclusion of a transparency mode helped the Beats Studio Pro earn a score of 81 in our review, but comfort may be an issue, as is the lack of multipoint connection for Apple devices.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/beats-studio-buds--are-on-sale-for-a-record-low-price-155718053.html?src=rss

Microsoft may debut its first ‘AI PCs’ later this month

Microsoft will reveal the Surface Pro 10 and Surface Laptop 6 on March 21, according to a report. This isn't likely to just be a matter of a hardware refresh, however. Microsoft is expected to call these systems its first AI PCs, as Windows Central notes.

The devices are set to be equipped with new Intel Core Ultra or Qualcomm Snapdragon X Elite-based processors that feature the latest neural processing units (NPUs) to boost AI capabilities. They're said to approximately match the iPad Pro and MacBook Pro in terms of efficiency and performance.

The Surface Pro 10 and Surface Laptop 6 are expected to be among the first machines to support upcoming AI features in Windows 11. Along with on-device Copilot support, these functions are expected to include real-time live captions and translations, upscaling for games, frame rate smoothing, upgraded Windows Studio Effects and something that (at least for the time being) is seemingly called AI Explorer.

Windows Central suggests the latter will be the feature that sets AI PCs apart from regular computers. AI Explorer will apparently work across any app and let you search through documents, web pages, images and chats using natural language. It's believed that the feature will create a history of everything you do on your computer and make it searchable. The tool is said to be capable of understanding context and suggesting tasks based on what's on the screen. AI Explorer is also expected to support text-based image editing. According to the report, these AI features are likely to roll out as part of this fall's 24H2 update for Windows 11.

As for what else to expect from Microsoft's next laptops, both are said to have all-day battery life. The Surface Pro 10 is slated to include an anti-reflective, HDR-capable OLED screen. Rumors suggest it will have a front-facing ultrawide webcam and an NFC reader.

The Surface Laptop 6 is believed to have a more significant redesign compared with its predecessors. Along with thinner bezels and rounded corners, it's expected to have a haptic touchpad, a dedicated key for Copilot and a revamped group of ports. It's also slated to be the first Surface Laptop with an Arm variant (it's worth noting that we had major reservations about the Arm-powered Surface Pro 9). The report suggests that the Intel versions of the Surface Laptop 9 and Surface Pro 10 will ship in April, with the Snapdragon variants to follow in June.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-may-debut-its-first-ai-pcs-later-this-month-204522580.html?src=rss

Microsoft may debut its first ‘AI PCs’ later this month

Microsoft will reveal the Surface Pro 10 and Surface Laptop 6 on March 21, according to a report. This isn't likely to just be a matter of a hardware refresh, however. Microsoft is expected to call these systems its first AI PCs, as Windows Central notes.

The devices are set to be equipped with new Intel Core Ultra or Qualcomm Snapdragon X Elite-based processors that feature the latest neural processing units (NPUs) to boost AI capabilities. They're said to approximately match the iPad Pro and MacBook Pro in terms of efficiency and performance.

The Surface Pro 10 and Surface Laptop 6 are expected to be among the first machines to support upcoming AI features in Windows 11. Along with on-device Copilot support, these functions are expected to include real-time live captions and translations, upscaling for games, frame rate smoothing, upgraded Windows Studio Effects and something that (at least for the time being) is seemingly called AI Explorer.

Windows Central suggests the latter will be the feature that sets AI PCs apart from regular computers. AI Explorer will apparently work across any app and let you search through documents, web pages, images and chats using natural language. It's believed that the feature will create a history of everything you do on your computer and make it searchable. The tool is said to be capable of understanding context and suggesting tasks based on what's on the screen. AI Explorer is also expected to support text-based image editing. According to the report, these AI features are likely to roll out as part of this fall's 24H2 update for Windows 11.

As for what else to expect from Microsoft's next laptops, both are said to have all-day battery life. The Surface Pro 10 is slated to include an anti-reflective, HDR-capable OLED screen. Rumors suggest it will have a front-facing ultrawide webcam and an NFC reader.

The Surface Laptop 6 is believed to have a more significant redesign compared with its predecessors. Along with thinner bezels and rounded corners, it's expected to have a haptic touchpad, a dedicated key for Copilot and a revamped group of ports. It's also slated to be the first Surface Laptop with an Arm variant (it's worth noting that we had major reservations about the Arm-powered Surface Pro 9). The report suggests that the Intel versions of the Surface Laptop 9 and Surface Pro 10 will ship in April, with the Snapdragon variants to follow in June.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-may-debut-its-first-ai-pcs-later-this-month-204522580.html?src=rss

iOS 17.4 is here, enabling third-party app stores in the EU

Apple has rolled out updates for many of its operating systems and none are more impactful than the changes to iOS — at least in the European Union. With the arrival of iOS 17.4, Apple is adhering to strict new rules in the bloc when it comes to the App Store. Apple now officially supports third-party app stores on iPhones in the EU, while developers can offer third-party payment options. Web browser makers no longer need to base their apps on Apple's WebKit, while Apple is opening up the NFC chip to wireless payments that have nothing to do with Apple Pay.

While those game-changing updates are limited to the EU, iOS 17.4 does have some snazzy new features for folks elsewhere too. Apple Podcasts now offers automatic transcriptions in English, Spanish, French and German. The text will be highlighted in sync with the audio to make it easy to follow along. You'll be able to search the text and tap it to start playing the audio at a certain point. 

Elsewhere, there are a bunch of new emoji for you to enjoy. They include a mushroom, phoenix, lime, broken chain and shaking heads. Apple has also updated 18 people and body emoji so that you can face them in either direction.

Other updates concern features like battery health, Siri (with the ability to read received messages in any supported language), stolen device protection and virtual card numbers for Apple Cash. Thanks to a caller ID update, when am Apple-verified business calls, you'll see its name, logo and department title. There are a slew of bug fixes too.  

Along with iOS 17.4, Apple has also released iPadOS 17.4, which has many of the same changes including the App Store updates to comply with the EU's Digital Markets Act. The company is also expected to roll out visionOS 1.1 (for Apple Vision Pro), macOS 14.4, watchOS 10.4 and HomePod 17.4 imminently.

This article originally appeared on Engadget at https://www.engadget.com/ios-174-is-here-enabling-third-party-app-stores-in-the-eu-185812797.html?src=rss