The best thing about the M3 MacBook Air is… the M2 MacBook Air

Apple has upgraded the 13 and 15-inch MacBook Airs with the M3 and a few new bells and whistles. But while I expected the company to keep the M1 around as its budget option, it swapped it out for the base model M2. Someone at Cupertino’s going to regret that, because the M2 Air is, despite its limitations, a damn fine machine. I don’t know if anyone needs the added performance the M3 Air provides, but I do know you can’t afford to ignore the base model M2.

Historically, Apple has kept a MacBook below a thousand dollars to hook price-sensitive buyers. A grand is a lot to spend on a machine if you’re broke, especially if there are cheaper low-end Windows machines (even if they are crap). Even then, the $999 MacBook is the “cheap” option, and Apple will hobble it just enough to upsell you to the $1,200 model it really wants you to buy.

That’s why I cynically expected the M1 to remain in place, because the slower chip and decade-old chassis was a nice compromise in exchange for a cheaper machine. Yes, the M1 would allow you to join the Apple SIlicon world, but you’d have to deal with a design that’s barely changed since 2017. The M2, by comparison, is less than two years old and is regarded as one of Apple’s best ever machines: The fact it’s available as the budget option is almost a flex.

This morning, I reread my colleague Devindra Hardawar’s great review of the M2 Air from 2022, and I still want one. The M2 has a wonderfully sleek design and comes equipped with plenty of great hardware. A fantastic 13.6-inch Liquid Retina display with a 500-nit backlight, a 1080p webcam, quad-speakers with support for Spatial Audio and Atmos. The better quality of stuff you got was probably Apple’s rationale for holding on to the M1, and charging $1,200 for the base M2 (which itself could be upsold for more with the better add-ons).

Then there’s the M2 silicon itself which, in this variation, has an 8-core CPU, 8-core GPU, 8GB RAM and a 256GB SSD. Look, I know that 8GB RAM and 256GB SSD are both major drags on the M2’s overall performance. But I can’t stress enough that this is an ultraportable without a fan designed for lower power tasks. If you buy a machine this thin and get annoyed that it can’t render a two hour 4K movie as efficiently as a Pro model, the computer isn’t the problem, no matter what it's running.

Of course, the sticks you could use to beat the M2 MacBook Air are the same ones for a lot of Apple Silicon machines. Limited external display support, limited port selection, no ability to add upgrades further down the road and nonexistent repair support. But some or all of those issues are probably not top of your list if you’re looking for a good machine to live your life with.

Ah, but what about the AI performance which Apple says is so much better on the M3 than its immediate predecessor? I’ll be honest, I don’t know how many people are doing AI-intensive tasks on a machine like this, or even beefier ones. After all, most people are more than happy to engage with generative AIs through a web client, which requires no local grunt at all.

Not to mention that the M2 has often been offered with a hefty discount through sellers like Amazon. I’d reckon that while the $999 is a bargain, someone will probably knock another hundred off that figure the next time there’s a shopping holiday. Who needs an M3 Air?

This article originally appeared on Engadget at https://www.engadget.com/the-best-thing-about-the-m3-macbook-air-is-the-m2-macbook-air-144543065.html?src=rss

The best thing about the M3 MacBook Air is… the M2 MacBook Air

Apple has upgraded the 13 and 15-inch MacBook Airs with the M3 and a few new bells and whistles. But while I expected the company to keep the M1 around as its budget option, it swapped it out for the base model M2. Someone at Cupertino’s going to regret that, because the M2 Air is, despite its limitations, a damn fine machine. I don’t know if anyone needs the added performance the M3 Air provides, but I do know you can’t afford to ignore the base model M2.

Historically, Apple has kept a MacBook below a thousand dollars to hook price-sensitive buyers. A grand is a lot to spend on a machine if you’re broke, especially if there are cheaper low-end Windows machines (even if they are crap). Even then, the $999 MacBook is the “cheap” option, and Apple will hobble it just enough to upsell you to the $1,200 model it really wants you to buy.

That’s why I cynically expected the M1 to remain in place, because the slower chip and decade-old chassis was a nice compromise in exchange for a cheaper machine. Yes, the M1 would allow you to join the Apple SIlicon world, but you’d have to deal with a design that’s barely changed since 2017. The M2, by comparison, is less than two years old and is regarded as one of Apple’s best ever machines: The fact it’s available as the budget option is almost a flex.

This morning, I reread my colleague Devindra Hardawar’s great review of the M2 Air from 2022, and I still want one. The M2 has a wonderfully sleek design and comes equipped with plenty of great hardware. A fantastic 13.6-inch Liquid Retina display with a 500-nit backlight, a 1080p webcam, quad-speakers with support for Spatial Audio and Atmos. The better quality of stuff you got was probably Apple’s rationale for holding on to the M1, and charging $1,200 for the base M2 (which itself could be upsold for more with the better add-ons).

Then there’s the M2 silicon itself which, in this variation, has an 8-core CPU, 8-core GPU, 8GB RAM and a 256GB SSD. Look, I know that 8GB RAM and 256GB SSD are both major drags on the M2’s overall performance. But I can’t stress enough that this is an ultraportable without a fan designed for lower power tasks. If you buy a machine this thin and get annoyed that it can’t render a two hour 4K movie as efficiently as a Pro model, the computer isn’t the problem, no matter what it's running.

Of course, the sticks you could use to beat the M2 MacBook Air are the same ones for a lot of Apple Silicon machines. Limited external display support, limited port selection, no ability to add upgrades further down the road and nonexistent repair support. But some or all of those issues are probably not top of your list if you’re looking for a good machine to live your life with.

Ah, but what about the AI performance which Apple says is so much better on the M3 than its immediate predecessor? I’ll be honest, I don’t know how many people are doing AI-intensive tasks on a machine like this, or even beefier ones. After all, most people are more than happy to engage with generative AIs through a web client, which requires no local grunt at all.

Not to mention that the M2 has often been offered with a hefty discount through sellers like Amazon. I’d reckon that while the $999 is a bargain, someone will probably knock another hundred off that figure the next time there’s a shopping holiday. Who needs an M3 Air?

This article originally appeared on Engadget at https://www.engadget.com/the-best-thing-about-the-m3-macbook-air-is-the-m2-macbook-air-144543065.html?src=rss

Oregon’s new Right to Repair bill targets anti-repair practices

Oregon is set to become the latest state to pass a Right to Repair law. The Oregon House of Representatives passed the Right to Repair Act (SB 1596) on March 4, two weeks after it advanced from the Senate. It now heads to Governor Tina Kotek's desk, who has five days to sign it.

California, Minnesota and New York have similar legislation, but Nathan Proctor, the Public Interest Research Group's Right to Repair Campaign senior director, calls Oregon's legislation "the best bill yet." (It's worth noting that Colorado also has its own Right to Repair legislation that has a different remit around agricultural equipment rather than around consumer electronics.)

If made into law, Oregon's Right To Repair Act would be the first to ban "parts pairing," a practice that prevents individuals from swapping out a piece for another, theoretically equivalent one. For example, a person might replace their iPhone battery with an identical one from the same model, but they'll likely receive an error message that it either can't be verified or used. The system forces people to buy the part directly from the manufacturer and can only activate it with their consent — otherwise users will have to buy an entirely new device altogether. Instead, under the new bill, manufacturers would be required to:

  • Prevent or inhibit an independent repair provider or an owner from installing or enabling the function of an otherwise functional replacement part or a component of consumer electronic equipment, including a replacement part or a component that the original equipment manufacturer has not approved.

  • Reduce the functionality or performance of consumer electronic equipment.

  • Cause consumer electronic equipment to display misleading alerts or warnings, which the owner cannot immediately dismiss, about unidentified parts.

Along with restricting parts pairing, the act dictates that manufacturers must make compatible parts available to device owners through the company or an authorized service provider for the most favorable price and without any "substantial" conditions.

The parts pairing ban applies to any devices first built or sold in Oregon starting in 2025. However, the law backdates general coverage of electronics to 2015, except for cell phones. Oregon's mobile devices purchased starting July 2021 count — a stipulation in line with California's and Minnesota's Right to Repair bills.

This article originally appeared on Engadget at https://www.engadget.com/oregons-new-right-to-repair-bill-targets-anti-repair-practices-143001457.html?src=rss

Oregon’s new Right to Repair bill targets anti-repair practices

Oregon is set to become the latest state to pass a Right to Repair law. The Oregon House of Representatives passed the Right to Repair Act (SB 1596) on March 4, two weeks after it advanced from the Senate. It now heads to Governor Tina Kotek's desk, who has five days to sign it.

California, Minnesota and New York have similar legislation, but Nathan Proctor, the Public Interest Research Group's Right to Repair Campaign senior director, calls Oregon's legislation "the best bill yet." (It's worth noting that Colorado also has its own Right to Repair legislation that has a different remit around agricultural equipment rather than around consumer electronics.)

If made into law, Oregon's Right To Repair Act would be the first to ban "parts pairing," a practice that prevents individuals from swapping out a piece for another, theoretically equivalent one. For example, a person might replace their iPhone battery with an identical one from the same model, but they'll likely receive an error message that it either can't be verified or used. The system forces people to buy the part directly from the manufacturer and can only activate it with their consent — otherwise users will have to buy an entirely new device altogether. Instead, under the new bill, manufacturers would be required to:

  • Prevent or inhibit an independent repair provider or an owner from installing or enabling the function of an otherwise functional replacement part or a component of consumer electronic equipment, including a replacement part or a component that the original equipment manufacturer has not approved.

  • Reduce the functionality or performance of consumer electronic equipment.

  • Cause consumer electronic equipment to display misleading alerts or warnings, which the owner cannot immediately dismiss, about unidentified parts.

Along with restricting parts pairing, the act dictates that manufacturers must make compatible parts available to device owners through the company or an authorized service provider for the most favorable price and without any "substantial" conditions.

The parts pairing ban applies to any devices first built or sold in Oregon starting in 2025. However, the law backdates general coverage of electronics to 2015, except for cell phones. Oregon's mobile devices purchased starting July 2021 count — a stipulation in line with California's and Minnesota's Right to Repair bills.

This article originally appeared on Engadget at https://www.engadget.com/oregons-new-right-to-repair-bill-targets-anti-repair-practices-143001457.html?src=rss

1Password adds passkey support for Android

Passkey availability has been on the rise and is only continuing to grow. The latest example comes from 1Password, the aptly named password manager, which has announced support for passkeys on Android devices. Now, anyone using a phone or tablet with Android 14 or higher can access 1Passwords's passkeys right on their device's apps. Last September, the company made passkeys available on iOS 17 and iPadOS 17 devices, along with browsers such as Chrome and Safari. 

So, what is a passkey anyway? Unlike a password that someone can guess or potentially obtain in a hack, passkeys consist of public and private keys. The public key belongs to whatever site an account is made with, while the private key exists solely on the device and is never seen by the involved company. Basically, it works as a puzzle of sorts, and instead of typing in a password, it uses an API to connect the private and public keys. 

Users will need to download the 1Password app and, when creating new accounts, choose to make one with a passkey instead of a password. To clarify, this function is currently only available for Android apps, not Chrome for Android. According to 1Password, Google is in the midst of building a new API that will allow for passkeys on mobile Chrome. 

This article originally appeared on Engadget at https://www.engadget.com/1password-adds-passkey-support-for-android-140058482.html?src=rss

1Password adds passkey support for Android

Passkey availability has been on the rise and is only continuing to grow. The latest example comes from 1Password, the aptly named password manager, which has announced support for passkeys on Android devices. Now, anyone using a phone or tablet with Android 14 or higher can access 1Passwords's passkeys right on their device's apps. Last September, the company made passkeys available on iOS 17 and iPadOS 17 devices, along with browsers such as Chrome and Safari. 

So, what is a passkey anyway? Unlike a password that someone can guess or potentially obtain in a hack, passkeys consist of public and private keys. The public key belongs to whatever site an account is made with, while the private key exists solely on the device and is never seen by the involved company. Basically, it works as a puzzle of sorts, and instead of typing in a password, it uses an API to connect the private and public keys. 

Users will need to download the 1Password app and, when creating new accounts, choose to make one with a passkey instead of a password. To clarify, this function is currently only available for Android apps, not Chrome for Android. According to 1Password, Google is in the midst of building a new API that will allow for passkeys on mobile Chrome. 

This article originally appeared on Engadget at https://www.engadget.com/1password-adds-passkey-support-for-android-140058482.html?src=rss

Microsoft accuses the New York Times of doom-mongering in OpenAI lawsuit

Microsoft has filed a motion seeking to dismiss key parts of a lawsuit The New York Times filed against the company and Open AI, accusing them of copyright infringement. If you'll recall, The Times sued both companies for using its published articles to train their GPT large language models (LLMs) without permission and compensation. In its filing, the company has accused The Times of pushing "doomsday futurology" by claiming that AI technologies pose a threat to independent journalism. It follows OpenAI's court filing from late February that's also seeking to dismiss some important elements on the case. 

Like OpenAI before it, Microsoft accused The Times of crafting "unrealistic prompts" in an effort to "coax the GPT-based tools" to spit out responses matching its content. It also compared the media organization's lawsuit to Hollywood studios' efforts to " stop a groundbreaking new technology:" The VCR. Instead of destroying Hollywood, Microsoft explained, the VCR helped the entertainment industry flourish by opening up revenue streams. LLMs are a breakthrough in artificial intelligence, it continued, and Microsoft collaborated with OpenAI to "help bring their extraordinary power to the public" because it "firmly believes in LLMs' capacity to improve the way people live and work."

The company is asking the court to dismiss three claims, including one saying it's liable for end-user copyright infringement through the use of GPT-based tools and another that says it violates the Digital Millennium Copyright Act. Microsoft also wants the court to dismiss the element of the case wherein The Times accused it of misappropriating time-sensitive breaking news and consumer purchasing recommendations. As an example, The Times argued in its lawsuit that it will lose revenue if users ask ChatGPT to research articles on Wirecutter, which the news company owns, because potential buyers will no longer click on its referral links. But that's "mere speculation about what The Times apparently fears might happen," and it didn't give a single real-world example in its complaint, Microsoft said.

"Microsoft doesn't dispute that it worked with OpenAI to copy millions of The Times's works without its permission to build its tools," Ian Crosby, lead counsel for The Times, told the publication." Instead, it oddly compares L.L.M.s to the VCR even though VCR makers never argued that it was necessary to engage in massive copyright infringement to build their products."

OpenAI and Microsoft are facing more lawsuits related to the content used to train the former's LLMs other than this particular one. Nonfiction writers and fiction authors, including Michael Chabon, George R.R. Martin, John Grisham and Jodi Picoult, accused the companies of stealing their work for AI training. More recently, The Intercept, Raw Story and AlterNet filed separate lawsuits against the company, because ChatGPT allegedly reproduces their content "verbatim or nearly verbatim" while removing proper attribution. 

This article originally appeared on Engadget at https://www.engadget.com/microsoft-accuses-the-new-york-times-of-doom-mongering-in-openai-lawsuit-133025748.html?src=rss

Microsoft accuses the New York Times of doom-mongering in OpenAI lawsuit

Microsoft has filed a motion seeking to dismiss key parts of a lawsuit The New York Times filed against the company and Open AI, accusing them of copyright infringement. If you'll recall, The Times sued both companies for using its published articles to train their GPT large language models (LLMs) without permission and compensation. In its filing, the company has accused The Times of pushing "doomsday futurology" by claiming that AI technologies pose a threat to independent journalism. It follows OpenAI's court filing from late February that's also seeking to dismiss some important elements on the case. 

Like OpenAI before it, Microsoft accused The Times of crafting "unrealistic prompts" in an effort to "coax the GPT-based tools" to spit out responses matching its content. It also compared the media organization's lawsuit to Hollywood studios' efforts to " stop a groundbreaking new technology:" The VCR. Instead of destroying Hollywood, Microsoft explained, the VCR helped the entertainment industry flourish by opening up revenue streams. LLMs are a breakthrough in artificial intelligence, it continued, and Microsoft collaborated with OpenAI to "help bring their extraordinary power to the public" because it "firmly believes in LLMs' capacity to improve the way people live and work."

The company is asking the court to dismiss three claims, including one saying it's liable for end-user copyright infringement through the use of GPT-based tools and another that says it violates the Digital Millennium Copyright Act. Microsoft also wants the court to dismiss the element of the case wherein The Times accused it of misappropriating time-sensitive breaking news and consumer purchasing recommendations. As an example, The Times argued in its lawsuit that it will lose revenue if users ask ChatGPT to research articles on Wirecutter, which the news company owns, because potential buyers will no longer click on its referral links. But that's "mere speculation about what The Times apparently fears might happen," and it didn't give a single real-world example in its complaint, Microsoft said.

"Microsoft doesn't dispute that it worked with OpenAI to copy millions of The Times's works without its permission to build its tools," Ian Crosby, lead counsel for The Times, told the publication." Instead, it oddly compares L.L.M.s to the VCR even though VCR makers never argued that it was necessary to engage in massive copyright infringement to build their products."

OpenAI and Microsoft are facing more lawsuits related to the content used to train the former's LLMs other than this particular one. Nonfiction writers and fiction authors, including Michael Chabon, George R.R. Martin, John Grisham and Jodi Picoult, accused the companies of stealing their work for AI training. More recently, The Intercept, Raw Story and AlterNet filed separate lawsuits against the company, because ChatGPT allegedly reproduces their content "verbatim or nearly verbatim" while removing proper attribution. 

This article originally appeared on Engadget at https://www.engadget.com/microsoft-accuses-the-new-york-times-of-doom-mongering-in-openai-lawsuit-133025748.html?src=rss

Skullcandy’s new wireless earbuds are made primarily out of recycled plastics

Skullcandy just announced new earbuds that go all-in on sustainability. The EcoBuds True Wireless earbuds are made with 65 percent certified recycled plastics and 57 percent less heavy metals than competing products. This gives the earbuds a 50 percent lower carbon footprint when compared to rival devices.

The bad news? The move toward sustainability forced Skullcandy to nix the usual battery case that accompanies modern earbuds, as lithium battery packs are a major environmental offender. To make up for the lack of a charging case, the new earbuds can be charged from a smartphone, in addition to any USB-C port or outlet. The earbuds still get eight hours of use before requiring some juice.

Earbuds plugging into a smartphone to charge.
Skullcandy

Keeping with the company’s budget-friendly MO, these earbuds cost just $40. They are available in a Glacier colorway, which is a mix of white and blue, starting today. Skullcandy hasn’t announced if it would be adding more colors to the lineup in the near future.

Of course, Skullcandy isn’t the first company to try its hand at environmentally sustainable audio devices. Sony once made a version of its LinkBuds S earbuds out of recycled water bottles, which were also a melange of white and blue. That seems to be the preferred colorway for major corporations looking to drum up a bit of positive press.

This article originally appeared on Engadget at https://www.engadget.com/skullcandys-new-wireless-earbuds-are-made-primarily-out-of-recycled-plastics-130031817.html?src=rss

Skullcandy’s new wireless earbuds are made primarily out of recycled plastics

Skullcandy just announced new earbuds that go all-in on sustainability. The EcoBuds True Wireless earbuds are made with 65 percent certified recycled plastics and 57 percent less heavy metals than competing products. This gives the earbuds a 50 percent lower carbon footprint when compared to rival devices.

The bad news? The move toward sustainability forced Skullcandy to nix the usual battery case that accompanies modern earbuds, as lithium battery packs are a major environmental offender. To make up for the lack of a charging case, the new earbuds can be charged from a smartphone, in addition to any USB-C port or outlet. The earbuds still get eight hours of use before requiring some juice.

Earbuds plugging into a smartphone to charge.
Skullcandy

Keeping with the company’s budget-friendly MO, these earbuds cost just $40. They are available in a Glacier colorway, which is a mix of white and blue, starting today. Skullcandy hasn’t announced if it would be adding more colors to the lineup in the near future.

Of course, Skullcandy isn’t the first company to try its hand at environmentally sustainable audio devices. Sony once made a version of its LinkBuds S earbuds out of recycled water bottles, which were also a melange of white and blue. That seems to be the preferred colorway for major corporations looking to drum up a bit of positive press.

This article originally appeared on Engadget at https://www.engadget.com/skullcandys-new-wireless-earbuds-are-made-primarily-out-of-recycled-plastics-130031817.html?src=rss