The Morning After: Sony apologizes for fabricated ‘interview’ with Last of Us studio head

Last week, Sony published a seemingly innocuous round of interviews that centered the company’s nebulous “creative entertainment vision”. Neil Druckmann, head of the Sony-owned game studio Naughty Dog, was one of those — but his interview wasn’t quite what it seemed.

Druckmann, who headed the team behind The Last of Us series, was apparently wildly misquoted by his own employers. A few days after the interviews were published, he took to X and said, “This is not quite what I said.” He even posted a section of the original interview transcript, which was hugely different.

Sony has since pulled the interview and issued an apology on the old page, saying the article had significant errors and inaccuracies, encompassing “animation, writing, technology, AI and future projects.” So, if all that was inaccurate, what was accurate?

— Mat Smith

The best VPN service for 2024

Fitbit’s new wearable for kids has a digital pet inside

Sony’s next PlayStation State of Play takes place May 30

Samsung’s largest union calls its first-ever strike

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!

TMA
Takara Tomy

Japan’s hit virtual pet, Punirunes, comes to the US this summer. A play on puni-puni, which means ‘squishy’ in Japanese, it’s a slightly different kind of digital pet. There’s a doughy button at the center of the device that simulates physical contact with your Punirunes. When you pet it, your finger even appears on the device’s screen. Punirunes makes its US debut in August for $40.

Continue reading.

Amazon is permanently offering free Grubhub+ restaurant delivery as part of its Prime subscription. If you pay $139 per year for a Prime subscription and are up for spending more to eat, you’ll pay no fee for eligible GrubHub orders over $12. You’ll also see lower service fees, 5 percent credit back on pickup orders and, apparently, exclusive offers. Unlimited grocery delivery from Whole Foods and Amazon Fresh still costs an additional $10 per month.

Continue reading.

If you couldn’t access the Internet Archive and its Wayback Machine over the past few days, it’s because the website has been under attack. The nonprofit organization has announced it’s in its “third day of warding off an intermittent DDoS cyber-attack.”

The Internet Archive has yet to identify the source of the attacks, but it did talk about how libraries and similar institutions are being targeted more frequently these days. One institution it mentioned was the British Library, whose online information system was held hostage for ransom by a hacker group last year.

Continue reading.

After teasing PC compatibility earlier this year, Sony has apparently created a PC adapter for the PS VR2, according to a Korean filing unearthed by VR and mixed-reality enthusiast Brad Lynch. There are no details on how the adapter works, what it looks like or how much it will cost, but it lends credence to previous evidence that the headset would have a wired PC connection. The company will be hoping that PC support will drive sales of its headset, which hasn’t exactly set the world alight.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-sony-apologizes-for-fabricated-interview-with-last-of-us-studio-head-111549333.html?src=rss

Instagram is expanding its anti-bullying features for teens

Instagram is expanding two of its safety features in an effort to ramp up its bullying protections for teens. The company is changing how limiting and restricting work in its app to give teens ways to deal with potential bullies that it claims are less likely to lead to further retaliation.

With the changes, Instagram users will have the ability to “limit” their post interactions to “close friends” only. That means that users will only see comments, direct messages, tags and mentions from people on their close friends list. Other followers will still be able to interact with their posts, but those comments and messages won’t be visible to others.

The company previously introduced comment limiting as a creator-focused anti-bullying feature in 2021 with the goal of preventing the kind of sudden flood of harassment experienced by several UK football players. The latest changes, according to Instagram, are geared more toward teens who are dealing with bullies, but may be hesitant to use the app’s block feature due to fears of escalating potential conflicts,

For cases when people may be dealing with one particular bully, Instagram is making similar changes to its “restrict” feature. Users will be able to prevent restricted individuals from tagging or mentioning them. Comments from those on the restricted list will also be automatically hidden from others.

The updates comes as Meta is facing scrutiny over its handling of teen safety and other issues. The company was sued by dozens of states last year for allegedly failing to protect its youngest users from harmful aspects of its service.

This article originally appeared on Engadget at https://www.engadget.com/instagram-is-expanding-its-anti-bullying-features-for-teens-100037418.html?src=rss

Instagram is expanding its anti-bullying features for teens

Instagram is expanding two of its safety features in an effort to ramp up its bullying protections for teens. The company is changing how limiting and restricting work in its app to give teens ways to deal with potential bullies that it claims are less likely to lead to further retaliation.

With the changes, Instagram users will have the ability to “limit” their post interactions to “close friends” only. That means that users will only see comments, direct messages, tags and mentions from people on their close friends list. Other followers will still be able to interact with their posts, but those comments and messages won’t be visible to others.

The company previously introduced comment limiting as a creator-focused anti-bullying feature in 2021 with the goal of preventing the kind of sudden flood of harassment experienced by several UK football players. The latest changes, according to Instagram, are geared more toward teens who are dealing with bullies, but may be hesitant to use the app’s block feature due to fears of escalating potential conflicts,

For cases when people may be dealing with one particular bully, Instagram is making similar changes to its “restrict” feature. Users will be able to prevent restricted individuals from tagging or mentioning them. Comments from those on the restricted list will also be automatically hidden from others.

The updates comes as Meta is facing scrutiny over its handling of teen safety and other issues. The company was sued by dozens of states last year for allegedly failing to protect its youngest users from harmful aspects of its service.

This article originally appeared on Engadget at https://www.engadget.com/instagram-is-expanding-its-anti-bullying-features-for-teens-100037418.html?src=rss

Sony pulls fabricated ‘interview’ with Naughty Dog head Neil Druckmann

Last week, Sony published a seemingly innocuous bit of fluff, touting its long-term "creative entertainment vision" in broad terms, along with some interviews of key employees. Neil Druckmann, studio head of Sony's Naughty Dog, was one of those — and his interview made waves in the game world. According to the interview, Druckmann said AI could "create nuanced dialogues and characters" and also said that the new game Naughty Dog was developing (but hasn't officially announced) "could redefine mainstream perceptions of gaming." Some mighty strong and potentially controversial statements from the head of a studio beloved for its The Last of Us and Uncharted franchises. 

Problem is, Druckmann was wildly misquoted by his own employers. A few days after Sony published its interview, Druckmann took to X and said "this is not quite what I said." He then went full Ellie-in-revenge-mode on Sony, posting a section of the original interview transcript. (He was actually pretty polite if we're being honest — even the powerful can only bite the hand that feeds so hard.) Regardless, things here do not add up.

Gaming reporter Stephen Totilo shared his own comparison of what Druckmann said and what Sony published, bolding the words in Sony's answer that Druckmann never said — and those words were the majority of the quote. Sony basically put words in his mouth and published them, kicking off a classic gamer freakout. 

To be fair, if I was Druckmann, I'd be pretty pissed too. Look at this butchery!

Now, five days later, Sony has removed the interview from its site entirely. However, they didn't just delete the page — they left it up with an apology to Neil and the Naughty Dog team "for any negative impact this interview might have caused." 

My favorite bit is easily this: 

In re-reviewing our recent interview with Naughty Dog's Neil Druckmann, we have found several significant errors and inaccuracies that don't represent his perspective and values (including topics such as animation, writing, technology, AI, and future projects).Sony

So everything he said about animation, writing, technology, AI and future projects had errors. Hey, at least they nailed his name and title.

For the morbidly curious, you can still read the "interview" on archive.org.

This article originally appeared on Engadget at https://www.engadget.com/sony-pulls-fabricated-interview-with-naughty-dog-head-neil-druckmann-210340146.html?src=rss

Sony pulls fabricated ‘interview’ with Naughty Dog head Neil Druckmann

Last week, Sony published a seemingly innocuous bit of fluff, touting its long-term "creative entertainment vision" in broad terms, along with some interviews of key employees. Neil Druckmann, studio head of Sony's Naughty Dog, was one of those — and his interview made waves in the game world. According to the interview, Druckmann said AI could "create nuanced dialogues and characters" and also said that the new game Naughty Dog was developing (but hasn't officially announced) "could redefine mainstream perceptions of gaming." Some mighty strong and potentially controversial statements from the head of a studio beloved for its The Last of Us and Uncharted franchises. 

Problem is, Druckmann was wildly misquoted by his own employers. A few days after Sony published its interview, Druckmann took to X and said "this is not quite what I said." He then went full Ellie-in-revenge-mode on Sony, posting a section of the original interview transcript. (He was actually pretty polite if we're being honest — even the powerful can only bite the hand that feeds so hard.) Regardless, things here do not add up.

Gaming reporter Stephen Totilo shared his own comparison of what Druckmann said and what Sony published, bolding the words in Sony's answer that Druckmann never said — and those words were the majority of the quote. Sony basically put words in his mouth and published them, kicking off a classic gamer freakout. 

To be fair, if I was Druckmann, I'd be pretty pissed too. Look at this butchery!

Now, five days later, Sony has removed the interview from its site entirely. However, they didn't just delete the page — they left it up with an apology to Neil and the Naughty Dog team "for any negative impact this interview might have caused." 

My favorite bit is easily this: 

In re-reviewing our recent interview with Naughty Dog's Neil Druckmann, we have found several significant errors and inaccuracies that don't represent his perspective and values (including topics such as animation, writing, technology, AI, and future projects).Sony

So everything he said about animation, writing, technology, AI and future projects had errors. Hey, at least they nailed his name and title.

For the morbidly curious, you can still read the "interview" on archive.org.

This article originally appeared on Engadget at https://www.engadget.com/sony-pulls-fabricated-interview-with-naughty-dog-head-neil-druckmann-210340146.html?src=rss

The Atlantic and Vox Media made their own deal with the AI Devil

In the last few months, news organizations have leapt into bed with OpenAI, hatching Faustian bargains where the cash-strapped media industry exchanges a monetary pittance for OpenAI's right to scrape and integrate their content into things like ChatGPT. Those that have signed in blood include News Corp (publisher of the Wall Street Journal), the Financial Times, People magazine publisher Dotdash Meredith, the AP, and now, The Atlantic and Vox Media.

The Atlantic and Vox Media quickly confirmed these new deals shortly after Axios first published the news

The Atlantic says that it'll be a "premium news source" in OpenAI and that all its citations will be clearly attributed to The Atlantic with links back to the original content. There are concerns from publishers that users of AI chatbots don't actually need to go to the original sources; perhaps the calculus is that, for an industry in the twilight of its lifespan, some inbound link traffic is better than none. Then again, by agreeing to be scraped at all, perhaps The Atlantic is effectively wading directly into the tarpit of its own extinction (and of media as a whole). There will also be an experimental "microsite" called Atlantic Labs that'll showcase "new products and features to better serve its journalism and readers." 

Vox Media (publisher of its flagship news site Vox, tech site The Verge, the network of sports blogs under the SB Nation banner and many more) says it'll have a similar style of attribution and linking out to its content. 

Vox Media will also use OpenAI data both internally and in public-facing content. Specifically, it'll "enhance" Vox's The Strategist Gift Scout tool that helps visitors find stuff to buy (and helps Vox Media earn affiliate revenue). It'll also be built into the publisher's in-house advertising platform, so expect ads that are even better at following you around the internet and learning about what you want to buy.

There's no indication yet that that either company will publish anything created directly by AI, as sites like CNET and Sports Illustrated have tried with disastrous results, though neither company said anything about keeping AI out of its content either. Over at The Atlantic, it seems likely that any such experiments will be kept to the new Atlantic Labs section, at least for starters.

While a number of publishers have been quick to embrace AI, not everyone is so enthused. The New York Times sued both OpenAI and Microsoft for copyright infringement in December, saying that both companies use its material without permission to train their models. More recently, eight publications owned by the Alden Capital Group, including the Chicago Tribune and New York Daily News, sued both companies with a similar complaint. At this point, it seems like it's either spend time and money in a lawsuit to go after OpenAI's rampant intellectual theft or cut a deal that'll make you some spending cash in a dire media market. 

It was only last week The Atlantic published its own screed decrying media organizations which had taken petty cash from AI interlopers in exchange for something of significantly greater value. The odds unfortunately suggest this story (and my moral high ground) will age just as poorly in the near future.

Update, May 29, 2024, 12:20 PM ET: This story has been updated to include details from Vox Media's official statement on the deal.

This article originally appeared on Engadget at https://www.engadget.com/the-atlantic-and-vox-media-made-their-own-deal-with-the-ai-devil-161017636.html?src=rss

The Internet Archive has been fending off DDoS attacks for days

If you couldn't access the Internet Archive and its Wayback Machine over the past few days, that's because the website has been under attack. In fact, the nonprofit organization has announced that it's currently in its "third day of warding off an intermittent DDoS cyber-attack" in a blog post. Over the Memorial Day weekend, the organization posted on Twitter/X that most of its services aren't available due to bad actors pummeling its website with "tens of thousands of fake information requests per second." On Tuesday morning, it warned that it's "continuing to experience service disruptions" because the attackers haven't stopped targeting it. 

The website's data doesn't seem to be affected, though, and you could still look up previous pages' content whenever you could access it. "Thankfully the collections are safe, but we are sorry that the denial-of-service attack has knocked us offline intermittently during these last three days," Brewster Kahle, the founder of the the Internet Archive, said in a statement. "With the support from others and the hard work of staff we are hardening our defenses to provide more reliable access to our library. What is new is this attack has been sustained, impactful, targeted, adaptive, and importantly, mean."

The Internet Archive has yet to identify the source of the attacks, but it did talk about how libraries and similar institutions are being targeted more frequently these days. One of the institutions it mentioned was the British Library whose online information system was held hostage for ransom by a hacker group last year. It also talked about how it's being sued by the US book publishing and US recording industries, which accuse it of copyright infringement

This article originally appeared on Engadget at https://www.engadget.com/the-internet-archive-has-been-fending-off-ddos-attacks-for-days-035950028.html?src=rss

The Internet Archive has been fending off DDoS attacks for days

If you couldn't access the Internet Archive and its Wayback Machine over the past few days, that's because the website has been under attack. In fact, the nonprofit organization has announced that it's currently in its "third day of warding off an intermittent DDoS cyber-attack" in a blog post. Over the Memorial Day weekend, the organization posted on Twitter/X that most of its services aren't available due to bad actors pummeling its website with "tens of thousands of fake information requests per second." On Tuesday morning, it warned that it's "continuing to experience service disruptions" because the attackers haven't stopped targeting it. 

The website's data doesn't seem to be affected, though, and you could still look up previous pages' content whenever you could access it. "Thankfully the collections are safe, but we are sorry that the denial-of-service attack has knocked us offline intermittently during these last three days," Brewster Kahle, the founder of the the Internet Archive, said in a statement. "With the support from others and the hard work of staff we are hardening our defenses to provide more reliable access to our library. What is new is this attack has been sustained, impactful, targeted, adaptive, and importantly, mean."

The Internet Archive has yet to identify the source of the attacks, but it did talk about how libraries and similar institutions are being targeted more frequently these days. One of the institutions it mentioned was the British Library whose online information system was held hostage for ransom by a hacker group last year. It also talked about how it's being sued by the US book publishing and US recording industries, which accuse it of copyright infringement

This article originally appeared on Engadget at https://www.engadget.com/the-internet-archive-has-been-fending-off-ddos-attacks-for-days-035950028.html?src=rss

The Dragon Quest 3 HD-2D remake is coming to Switch, Xbox Series X/S, PS5 and PC

Square Enix has largely kept its lips sealed about the Dragon Quest 3 HD-2D remake since announcing it three years ago, but the publisher has now revealed which platforms it's coming to. When it eventually arrives, you'll be able to play it on Nintendo Switch, PlayStation 5, Xbox Series X/S, and PC (via Steam).

Since Square Enix started using its distinctive HD-2D tech with Octopath Traveller, the company has put it to use in a string of titles, including that game's sequel, Triangle Strategy, the Live A Live remake and Final Fantasy VI Pixel Remaster's opera scene. Based on the reveal trailer from 2021, the HD-2D engine is set to give Dragon Quest 3 a serious visual upgrade, nearly three decades after the original game arrived in 1988.

The new version may not be too far away either. The teaser suggested that the Dragon Quest 3 HD-2D remake "draws near," several months after series creator Yuji Horii said he was playtesting it. With Summer Game Fest and all its associated events just around the corner, we could find out more details about the remake very soon.

Square Enix released the teaser on Dragon Quest Day, which marks the anniversary of the very first game in the series debuting in Japan in 1986. Horii took the opportunity to provide an minor update on the next mainline entry as well. Square Enix announced Dragon Quest XII: The Flames of Fate back in 2021, but there's been no sign of a release date as yet. That said, Horii wants it to live up to the legacies of key Dragon Quest creatives Akira Toriyama and Koichi Sugiyama.

“Thank you so much to everyone for the many [Dragon Quest Day] congratulations!” Horii wrote on X, according to a Gematsu translation. “There has been some worry about Dragon Quest XII, but I was actually in a meeting [about it] until just a bit ago. While I can’t share any details yet, I want it to be something worthy of the posthumous work of the two [Toriyama and Sugiyama] who passed away. I’ll do my best!”

This article originally appeared on Engadget at https://www.engadget.com/the-dragon-quest-3-hd-2d-remake-is-coming-to-switch-xbox-series-xs-ps5-and-pc-191015449.html?src=rss

The Morning After: AI-generated emoji could soon come to the iPhone

Bloomberg’s Mark Gurman reports that AI-generated emojis may be one of the new features Apple shows off at WWDC next month. If the current emoji library weren’t overwhelming enough (let alone my increasingly growing sticker collection both on Messages and WhatsApp), Gurman writes that the company “is developing software that can create custom emojis on the fly, based on what users are texting.” Niche food emojis? Yes, please. :tunamayosandwich:

– Mat Smith

ICQ is shutting down on June 26

Doctor Who: 73 Yards review

The best Memorial Day sale tech deals we could find

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!

TMA
Engadget

The Clara Colour is a $150 ereader that taps into Kobo’s own book library (and local libraries), but augments the experience with color book covers. Yes, Kobo beat Kindle to the punch in getting a color ereader out the door. While Amazon is busy experimenting with everything else, ereader-wise, it’s safe to assume that a color Kindle will land at some point. For now, though, Kobo’s Clara Colour is the consumer-friendly color ereader to beat.

Of course, I love that Kobo spelled color with a ‘u’, but I’m not sure I can explain why.

Continue reading.

Resident Evil 6 has sold surprisingly well on the Nintendo Switch since it was ported to the console in 2019, despite it being almost universally panned by fans. The game was just added to Capcom’s Platinum Titles list, meaning it’s crossed the threshold of one million units sold. Don’t do it to yourself, please. May I suggest the remade RE2 (or 3), or one of the myriad Resident Evil 4 remakes. Or if you feel like having a heart attack, any of the Resident Evil games made for VR.

Continue reading.

TMA
Playdate

A Flappy Bird tribute for the Playdate is now available to play, if you’re up for sideloading something onto your cute little crank console. Surprise: using the crank to control the bird makes it even harder.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-ai-generated-emoji-could-soon-come-to-the-iphone-111526029.html?src=rss