Though it disappeared over 40 years ago, International Harvester is a mythical brand in North America thanks in part to the Scout, one of the world's first SUVs. Now, Scout Motors is back under Volkswagen as an all-new marque and just revealed its first two models: the Terra pickup and Traveler SUV. Both use a brand-new EV platform and will start at under $60,000 before incentives when production launches in 2027.
Scout motors says its "priority was to honor the spirit of the original Scout," sold by International from 1961 to 1980 in various forms. Though the Traveler and Terra clearly have modern designs, they use rounded contours and a "black mask" on the front and rear fascias to invoke the older models. They also come with separate bumpers and upward-sweeping side windows, again reminiscent of the classic Scout.
ANDREW TRAHAN PHOTOGRAPHY LLC
Other design elements are fully modern, like a thin LED strip around the "grill" and rectangular headlights bisected by slim daytime running lights. (The models shown here are 85 percent of what we'll see in final production vehicles, Scout said).
The original Scout and International 150 pickup were practical and tough (we called it "Inter-smashable" back in the day), and the new models will keep some of those aspects. Both have body-on-frame construction with a solid rear axle, along with front and rear locking hubs for off-road use. They'll offer 2,000 pounds of payload along with 7,000 pounds of towing capacity for the Traveler and 10,000 pounds for the Terra pickup. Both will come with all-wheel drive via front and rear electric motors.
ANDREW TRAHAN PHOTOGRAPHY LLC
That should keep working and outdoorsy buyers happy, but the vehicles can also raise your hairs. Both will accelerate from 0-60 MPH in 3.5 seconds thanks to an estimated 1,000 pound-feet of torque and four-wheel-drive system, though Scout has yet to provide a top speed.
The base trim package will offer up to 350 miles of range while the extended range version is effectively a hybrid that will go up to 500 miles using a gas-powered range extender. Charging times aren't mentioned, but they'll use an 800-volt architecture that supports up to 350 kW speeds. It will also feature bidirectional charging and vehicle-to-home capabilities, along with over-the-air updates and remote diagnostics.
Scout Motors
The cabin is as far as it can be from the spartan interior on the originals. It looks luxurious and high-tech with a digital cluster and large displays, along with a promised "responsive" infotainment system and high-resolution backup cameras. At the same time, it comes with toggles and dials for climate and other controls. The seats and panels are covered with a mix of brown leather, fabric and a wood-like material.
Both have a frunk with 120-volt and USB-C outlets and can fit golf clubs, a gym bag and a small cooler, Scout says. The Terra's 5.5-foot bed will also contain a 120- and 240-volt outlets for tools, compressors and the like.
The Traveler, meanwhile, will have a split tailgate and come with two roof options. The first is a Cabana top with panels that fold back for open-air motoring, while the second is a glass roof with a powered shade. Both vehicles will be available with a front bench seat to increase passenger capacity.
ANDREW TRAHAN PHOTOGRAPHY LLC
Much like Tesla, Scout will sell its vehicles directly to consumers without a dealership in the middle. Purchasing one will take "minutes" with the company promising full price transparency and handling sales, delivery and service. You'll be able to check them out in person at dedicated "Scout Workshop" retail and service locations.
Both models are designed and engineered in Michigan and will be built at a new factory in Columbia, South Carolina by some 4,000 workers. Production starts in 2027 with vehicles arriving for the 2028 model year. Prices will start under $60,000, according to Scout Motors, and reservations are now open.
This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/vws-scout-ev-revival-starts-with-an-suv-and-a-pickup-120042790.html?src=rss
Intel just won an epic battle with the European Union over a €1.06 billion ($1.1 billion) fine levied way back in 2009, Bloomberg reported. In a final decision, the EU Court of Justice overturned the original judgement, ruling that regulators didn't provide sufficient proof that Intel gave illegal rebates to PC makers. Intel's European misadventures aren't quite finished yet, though, as it's still battling a €376 million fine ($406 million) imposed by the Commission last year.
Back in 2009, the EU ruled that Intel illegally used hidden rebates to squeeze rivals out of the marketplace for CPUs. It also found that Intel paid manufacturers to delay or completely cease the launch of products powered by AMD's CPUs, calling those actions "naked restrictions." The legal process went back and forth for years after that, but in 2017, Europe's highest court ordered the fine to be re-examined as the EU didn't conduct an economic assessment on how Intel's actions impacted rivals.
Europe's second highest court confirmed that the Commission carried out an incomplete analysis and overturned the €1.06 billion fine back in 2022. At the time, it said that the EU couldn't establish if Intel's rebates were "capable of having, or were likely to have, anticompetitive effects" due to the incomplete analysis.
The Commission launched an appeal to that ruling, but the EU Court of Justice has now upheld it. Still, Intel never appealed the "naked restrictions" part of past decisions, so last year the Commission imposed a new €376 million fine on that basis. Intel is also fighting that penalty too, though, and has sued the EU to recoup interest on the original, larger fine.
The processor landscape has changed drastically since the original 2009 ruling, of course. Back then, Intel ruled the PC roost with an 81 percent CPU market share, compared to 12 percent for AMD. Today, Intel's share is down to 63 percent and the company has struggled in the area of chip production next to rival TSMC, which manufacturers the bulk of AMD and NVIDIA's CPUs, GPUs and AI processors. Ironically, Intel has outsourced a large chunk of its production to TSMC and other foundries, to the tune of around 30 percent. Luckily, despite its manufacturing problems, it does appear to have excellent legal counsel.
This article originally appeared on Engadget at https://www.engadget.com/computing/intel-wins-latest-antitrust-battle-with-eu-court-133040762.html?src=rss
The popcorn bucket wars just became literal with Cinemark's latest entry for Gladiator II. The theater chain's new entry is not only shaped like the Roman colosseum, it plays a cutesy augmented reality gladiator battle when you point your smartphone at QR code on the bottom (AR-ENA, get it?). The butter on the popcorn is Cinemark's tagline, claiming "you can eat war."
In fact, all of the ad copy is brilliantly cheesy: "Every kernel of strength, every ounce of honor, is for the glory of Rome. As you preside over this gladiator arena, you can... eat war. Finish the popcorn and unleash the battle within. You will be entertained." Being intoned in the Honest Trailer style takes it up an extra notch.
Finish the popcorn, scan the code, and let the games begin. Experience your own augmented reality gladiator battle with the Gladiator II Popcorn AR-ENA bucket. Get yours @Cinemark opening weekend and get tickets today. 🎟️: https://t.co/9cVeY9EICCpic.twitter.com/8J06RkyCIp
It's the latest popcorn bucket movie merch, following high-profile entries from Dune and Deadpool. We've also seen entries for Ghostbusters: Frozen Empire, Beetlejuice Beetlejuice and others that didn't quite capture the same zeitgeist.
Sure, you might need to wipe off some popcorn grease to read the Cinemark bucket's QR code, and the AR animation of two fighting gladiators is reminiscent of a PlayStation 2 render. Still, neither the Dune nor Wolverine buckets boast any interactive features, so the Gladiator II bucket has them beat there — and it's a smart way to rope in the tech press.
Cinemark's vessel is also plausibly shaped like a popcorn bucket with its colosseum form. The same can't be said for Dune's sandworm-shaped bucket or Deadpool's Wolverine head bucket (Dune director Denis Villeneuve called the latter "horrific" and he's right). If you're looking to expand your collection, the Gladiator II popcorn bucket will arrive "soon" and the movie itself hits theaters on November 22.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/cinemarks-gladiator-ii-ar-enabled-popcorn-bucket-claims-you-can-eat-war-093045963.html?src=rss
Chipmaking giant Taiwan Semiconductor Manufacturing Co. (TSMC) halted semiconductor shipments to a client that may have illegally sent the chips on to Huawei, according to Bloomberg. That follows reports that TSMC had informed the US government that its chips appeared in one of Huawei's AI accelerators. There's no confirmation on whether the company was acting on Huawei's behalf or where it's based.
TSMC cut off shipments to the entity in mid-October after it noticed that the same chips had appeared in Huawei products. It notified the US and Taiwanese governments of this latest development and is further probing the matter, Bloomberg's sources said. They asked not to be identified given the sensitive nature of the matter.
Yesterday, Bloomberg and The Financial Times reported that Canadian research firm TechInsights had spotted TSMC chips in a Huawei AI accelerator, a clear violation of US sanctions. That brought into question how Huawei had obtained those chips, with a third-party company being a strong possibility.
In 2020, the US Commerce Department implemented trade restrictions against Huawei that barred the company from obtaining chips made by foreign firms. Earlier this year, the US government further tightened restrictions by revoking its licenses with Intel and Qualcomm to produce chips for its devices.
In a previous statement provided to the Commerce Department, TSMC denied any working relationship with Huawei since mid-September of 2020. TSMC also told Bloomberg that it hasn’t produced any chips for Huawei due to the amended restrictions. For its part, Huawei said in a statement yesterday that it hasn't used any chips sourced from TSMC since the 2020 restrictions were enacted.
Rather than using TSMC, Huawei was supposedly obtaining chips from a local partner, China's Semiconductor Manufacturing International Corp. (SMIC) — including a 7-nanometer processor for Huawei smartphones. However, US officials doubted that SMIC could build such chips at sufficient scale to meet market demand.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/tsmc-has-reportedly-cut-off-a-company-that-sent-its-chips-to-huawei-124900342.html?src=rss
An Intelsat communication satellite built by Boeing has exploded and broken up in geostationary orbit. Intelsat confirmed the news in a press release, declaring the satellite a "total loss." The US Space Force said it is tracking around 20 associated pieces but "has observed no immediate threats" to other satellites so far (Roscosmos said it was tracking 80 fragments). The cause of the explosion is not yet known, but the news is another blow for Boeing following Starliner's failed crew test flight, problems with the 737 Max and delays to the 777x.
Intelsat said it's working to move customers to its other satellites or third party spacecraft. "A Failure Review Board has convened to complete a comprehensive analysis of the cause," the company wrote. The satellite was uninsured, a spokesperson told SpaceNews.
The explosion fragments could still pose a risk to other satellites. "The problem is that there is a lot of uncertainty regarding the orbits of these fragments at the moment," said a spokesperson for Spaceflux, a UK company that tracks objects in orbit. "They can be potentially dangerous for other satellites but we do not know that yet."
Intelsat 33e is one of six "EpicNG" satellites built by Boeing, and uses the latter's 720MP satellite platform equipped with 16 hydrazine-powered engines built by Aerojet Rocketdyne. The type is widely used for telephone, internet and satellite TV/radio broadcast services.
It entered service three months late due to an issue with its primary thruster, and another propulsion issue reduced its service life by 3.5 years. The first EpicNG satellite, Intelsat 29e, was declared a total loss in 2019 after just three years in service, reportedly due to a meteoroid impact or wiring flaw.
This article originally appeared on Engadget at https://www.engadget.com/science/space/intelsats-boeing-made-satellite-explodes-and-breaks-up-in-orbit-120036468.html?src=rss
Netflix's gaming arm is best known for its indie and mobile titles, but the company recently made a push into AAA by hiring execs from high-profile franchises like Halo, Overwatch and God of War. That strategy may be coming to an end, though, as Netflix is shutting down its AAA studio known as Team Blue, the company confirmed to Game File.
In 2022, Netflix brought on former Overwatch boss Chacko Sonny to head up a new SoCal-based AAA studio. A year later, former Halo exec Joseph Staten was hired on as Creative Director, followed by God of War art director Rafael Grassetti. At the time, both Staten said he was working on a multi-platform AAA game with all-new IP.
Those executives are no longer with the company and Netflix confirmed to Game File that Team Blue has been shut down. Engadget reached out to Staten and Grassetti for comment.
Netflix got into gaming in 2017 with its retro-inspired Stranger Things mobile game. In the following years, its strategy was primarily centered around obtaining mobile publishing rights to respected indie titles like Into the Breach and Terra Nil. It also built a number of mobile games in-house. In 2023, Netflix had nearly 90 such titles in development with in-house and partner studios.
Those can be accessed through Netflix's app and played directly on your device, so they fit in pretty well with its overall streaming strategy. The Team Blue studio venture didn't quite line up as neatly with that model, though, which made it a bit of a surprise. As Engadget's Igor Bonifacic noted at the time, "funding the development of a multiplatform AAA game is significantly more ambitious and, it should be noted, risky."
This article originally appeared on Engadget at https://www.engadget.com/gaming/netflix-has-closed-its-aaa-gaming-studio-133014946.html?src=rss
It seems like forever ago that Netflix's Daredevil series was cancelled (it was 2018 to be exact), but the Hell's Kitchen superhero/lawyer is finally coming back. Marvel Studios announced that Daredevil: Born Again will arrive on Disney+ on March 4, 2025, a bit later than it promised back in 2022. The news was revealed during a New York Comic Con panel that featured returning stars Charlie Cox (Matt Murdock/Daredevil) and Vincent D'Onofrio (Kingpin).
Born Again was first announced in 2022 as an 18-episode, two-season order with some returning characters, new faces and a recast Vanessa Fisk (Kingpin's wife). Executive producer Brad Winderbaum said earlier this year that the series would enter Marvel canon as part of the "sacred timeline." That was significant, as Daredevil and other Marvel Television series on Netflix (Luke Cage, Jessica Jones and Iron Fist) were always kept separate from the primary Marvel Cinematic Universe.
The stars of Marvel Television’s #DaredevilBornAgain, Charlie Cox & Vincent D’Onofrio, surprised fans with a special sneak peek during the #NYCC “Marvel Fanfare” panel today.
Charlie Cox's Daredevil has popped up here and there since the series was cancelled, most recently appearing in Marvel Studio's Echo series and catching a brick in Spider-Man: No Way Home. The original Daredevil on Netflix was well-liked by critics and audiences alike, so its cancellation came as a small shock. However, it seemed inevitable once the rival Disney+ streaming service launched, plus the show reportedly didn't generate a massive audience for Netflix and cost a fortune to make
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/disneys-daredevil-series-lands-march-4-2025-130017844.html?src=rss
After offering its customers free NACS adapters for Tesla's Superchargers, Ford is telling its customers to stop using them, according to a service bulletin spotted by InsideEVs. The reason cited is a "potential issue" that could reduce charging speeds over time and even cause charging port damage, the company wrote.
The automaker will send a replacement adapter "in the coming weeks" and requires customers to send back the existing adapter, both at no cost. "It is imperative that we receive all adapters affected to reduce the risk of potential vehicle damage," it added.
After signing an EV-charging pact with Tesla in May 2023, Ford EV owners in Canada and the US got a green light to use Superchargers earlier this year. The original deadline for a free adapter was June 2024, but after multiple delays due to supplier issues, the deadline was extended until September 30, and may be further put off due to this latest issue.
The adapters convert North American standard CCS ports used on Ford EVs to Tesla's proprietary NACS cables. Other companies (Nissan, Rivian, GM, Subaru and many others) that cut deals with Tesla offered similar adapters, though many will permanently adopt the NACS standard for future vehicles. Ford itself plans to make the switch in 2025.
Creating a NACS adapter isn't just a matter of changing the pins around, as the latest V4 Superchargers are rated for 250 kW and 615 A — enough to power multiple homes. Earlier this year, Tesla sued the supplier of a cheap NACS adapter, saying it could lead to "catastrophic" injuries.
This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/ford-tells-ev-owners-to-stop-using-its-free-tesla-supercharger-adapters-120023623.html?src=rss
Move over Sony, Canon is trying to take the lead in bleeding-edge tech for mirrorless cameras. The company’s new $4,300, 45-megapixel EOS R5 II offers advanced features like eye-tracking autofocus (AF) that can’t be found on any recent Sony model. The new camera is also pushing Sony’s A1 and other models in the key areas of speed, video and autofocus. And it’s arguably more desirable than Canon’s own upcoming flagship R1 as it has nearly double the resolution.
I’ve had the R5 II for a few weeks, evaluating not only its practicality and speed for both professionals and serious amateurs, but also how it stacks up against Sony's A1, the gold standard for high-resolution mirrorless cameras. And frankly, I'm impressed.
Design and handling
I love the handling of Canon’s mirrorless cameras and the EOS R5 II may be its sweetest design yet.
The body and controls are very similar to the R5, apart from a couple of changes. Canon moved the power switch to the top right where it’s easier to access, and added a dedicated photo/video switch on the left. The company gave photo and video modes their own settings, making it much easier to jump from one to the other. Canon also made a rare change to its menu system, adding a new olive green tab for control customization. This new tab also contains the settings for eye control AF tracking.
Otherwise, the R5 II’s layout is similar to its predecessor. That’s a good thing, as the control placement is the most natural of any camera I’ve used, from the comfortable grip that provides a secure place to hold, to the nicely tactile controls that fall perfectly to hand.
Moving to the displays, the R5’s 2.1-million-dot fully articulating rear touch screen was already sharp and easy to use, so Canon didn’t mess with that. The R5 II has the same sharp 5.76-million dot OLED electronic viewfinder as before, but the company boosted the brightness and redesigned the optics to accommodate the new eye control autofocus.
Steve Dent for Engadget
The R5 II supports CFexpress Type B cards for capturing 8K RAW video, along with SD UHS II if you’re okay with cheaper and slower media. Other key features include headphone and microphone ports, a full-sized HDMI input and a USB-C port for charging and transfers. Canon also released three new battery grips, including one with a cooling fan that extends video shooting times, as I’ll discuss soon.
I’m a big fan of the R5 II’s design, and my pro photographer friend agreed, saying that like most Canon products, the R5 II's ergonomics are so good the device is comfortable to hold for long periods of time. He also said he slightly preferred the R5 II's handling to his Sony A9 III and A1 cameras, thanks to how easy it is to use with one hand.
Performance
Steve Dent for Engadget
The EOS R5 II offers a blend of speed and resolution that rivals and sometimes even surpasses the Nikon Z8 and Sony A1. That's mostly due to the new stacked 45-megapixel sensor and updated Digic X processor to crunch all those pixels.
The R5 II can shoot bursts at up to 30 fps in electronic shutter mode with a blackout-free view. That’s slower than the R1, but I’ll trade a small hit in performance in exchange for the extra resolution. I was able to capture about 100 RAW frames before the buffer filled. Speeds drop to 12 fps with the mechanical shutter, but there’s rarely any need to use it because there’s no issue with rolling shutter distortion – thanks to the stacked sensor. The R5 II’s new pre-capture mode can record up to 15 photos when you half-press the shutter. That’s great for photojournalists or wildlife photographers who may otherwise miss a shot by a fraction of a second.
Canon’s "Dual Pixel" autofocus has always been good, but on the R5 II it’s the best I’ve ever seen. When shooting bursts with a subject biking toward the camera, 80 percent of my shots were in focus. And the EOS R5 II now tracks animals, birds and vehicles, on top of faces, eyes and bodies of people.
Steve Dent for Engadget
The camera also has a couple of new autofocus tricks, including one called action priority. That keeps the AF focused around the ball in three specific sports: volleyball, basketball and soccer. I didn’t notice any particular AF improvement, as my hit rate seemed to be about the same without it, but dedicated sports photographers might see the difference.
Another new function keeps the tracking point on your subject even if someone crosses in front of them. That did seem to work well most of the time, but it would occasionally wander off and lock onto someone else.
When Canon launched the R5 II and R1 in July, it introduced pre-registered person priority AF that lets your camera memorize up to ten specific people, like star athletes for instance. This feature functioned as advertised, switching AF to a registered person and tracking them instead of other people in the scene.
Finally, I tested Canon’s famous eye control AF that detects where the photographer is looking and moves the subject tracking point there. This is an undeniably cool feature and has improved compared to the first implementation on the EOS R3, but is still too unreliable for professional use.
Steve Dent for Engadget
In fact, the pro photographer friend I mentioned pointed out that though eye control feels futuristic, it’s still a bit too flakey for paid gigs where focus reliability is paramount.
On the R5 II, in-body stabilization is the best I’ve seen on any Canon camera, keeping the sensor rock-steady for handheld shooting, with up to 8.5 stops of shake reduction. It was so reliable that I never felt the need to carry a tripod when using slow shutter speeds.
I’ve always found Sony cameras to be slightly superior to Canon when it comes to autofocus and speed. I can no longer say that, as the EOS R5 II is very even with Sony’s latest models. My Sony-using photographer friend agreed, saying he couldn’t see any real difference between the R5 II his A1 or A9 III.
Image quality
Image quality on the R5 II is largely the same as the R5, and that’s a good thing. The 45-megapixel sensor produces photos as good as or better than the Sony A1 at a much cheaper price, and compares favorably to Nikon’s similarly priced Z8.
When shooting in RAW mode at lower ISOs, the R5 II offers good dynamic range in high contrast bright and dark scenes. Like other stacked sensor cameras, though, there’s a bit more noise than with regular CMOS sensors. Quality also drops slightly in electronic shutter mode, so it’s better to use the mechanical shutter in tricky lighting conditions.
High ISO performance isn’t too bad for such a high-resolution camera either, with noise staying under control up to ISO 12,800. After that, the R5 II doesn’t quite measure up to models like the Nikon Z7 II or Sony A7R V, as both of those offer cleaner images with less grain.
Steve Dent for Engadget
If you don’t want the hassle of processing RAW, JPEG rendering is excellent straight out of the camera, with well balanced sharpening and noise reduction. For low-light shooting, skin tones are flattering at all ISO settings, and the best among all cameras in this price range.
One new notable feature on the R5 II is the AI-powered upscaling applied after the photo is taken. The result isn’t quite as good as a dedicated app like Topaz, but it’s not bad considering it’s in-camera processing.
Video
The original EOS R5 would have been a darn near perfect video camera if not for its pesky overheating issues. Canon has improved this to a degree with a new passive cooling design and $400 fan grip. With those updates, heat is only really an issue at the highest resolutions (8K 60p and 4K 120p). However, these limitations are less severe on the rival Nikon Z8.
Steve Dent for Engadget
Aside from the heating issue, the EOS R5 II has impressive specs. It can shoot up to 8K 60p and 4K 120p video, but does so with far less rolling shutter than the R5, again thanks to the new stacked sensor. The camera now has Canon Log 2 (CLog 2) capability that allows for higher dynamic range capture than the R5.
Video autofocus is outstanding at all resolutions, with rapid acquisition of the subject and reliable tracking. Face- and eye-detection work very well, and I only occasionally noticed AF lag with fast-moving subjects.
As for stabilization, I could shoot smooth footage while handheld in optical mode with no crop, provided I didn’t move the camera too much. Digital stabilization allowed for more movement while only cropping in a touch, and the enhanced setting let me shoot smoothly while walking with a 1.5x crop. Panasonic’s S5 II is still the best in this regard, but the R5 II is close behind.
As for quality, video on the EOS R5 II is extremely sharp, particularly with supersampled 4K HQ. Other 4K modes are subsampled, but nearly as sharp. Rolling shutter is well managed, so you won’t really notice it unless you do whip pans or jostle the camera while shooting.
Canon’s excellent color science delivers warm skin tones and accurate colors. RAW video allows lots of room for adjustments in post, while the CLog 2 brings dynamic range up to 14 stops to enable shooting in contrasty conditions. With all this, the Canon R5 II is now my go-to camera for shooting video — even over Sony and Panasonic models.
Wrap-up
Steve Dent for Engadget
The $4,300 EOS R5 II is Canon’s best camera in years, thanks to improvements in key areas like autofocus, video, shooting speeds and overall feel. Newly introduced tech like eye control AF is less useful, but it’s still nice to see Canon try to innovate, and the feature should improve in subsequent models.
The R5 II is up against some great competition in this price range, especially the $4,000 Nikon Z8 that holds its own against this camera in most situations. However, Canon’s autofocus is slightly faster and more reliable, and I greatly prefer the R5 II’s handling. The only other full-frame option with a stacked sensor and similar resolution is the Sony A1, which costs $2,200 more.
The main issues with the R5 II are overheating, the wonkiness of action priority and unreliable eye control autofocus. However, it now stacks up extremely well against Sony's A1 in terms of speed and autofocus, while offering superior stabilization and handling. Which one you choose may simply come down to brand preference or existing lens collection.
This article originally appeared on Engadget at https://www.engadget.com/cameras/canon-eos-r5-ii-review-canons-most-powerful-camera-yet-puts-sony-on-notice-160013865.html?src=rss
Many of DJI's drones including its latest consumer products are being held up at the US border, the manufacturer said in a blog post today. It appears to be a customs matter and not related to proposed US legislation to ban DJI products (the Countering CCP Drones Act) currently in US Congress. However, the holdup means that sales of DJI's latest Air 3S drone will be delayed, the company told The Verge.
"The U.S. Customs and Border Protection (CBP) has cited the Uyghur Forced Labor Prevention Act (UFLPA), as the reason for the current holdups," the DJI ViewPoints team wrote. "This assertion made against DJI, however, is entirely unfounded and categorically false."
Calling the situation a "misunderstanding," DJI said it's sending documentation proving it complies with the UFLPA. It added that it has no manufacturing facilities in and doesn't source materials from Xinjiang, the region that's a red flag for the US in terms of Uyghur forced labor violations. It also noted that it's not a listed entity under UFLPA and that its supply "undergoes rigorous due diligence by respected US retailers." US Customs and Border Protection has yet to comment on the matter.
While the US House of Representatives did pass the a bill to block DJI's drones, the Senate removed that clause from the 2025 National Defense Authorization Act. It was later re-introduced as an amendment, though, and could still make it into the final bill. If so, imports of new DJI drones could be blocked, but a ban wouldn't likely prohibit current owners from using them. DJI has a massive share of the worldwide drone market upwards of 70 percent as of 2021, according to Statista. including as much as 90 percent by public safety officials.
This article originally appeared on Engadget at https://www.engadget.com/cameras/dji-confirms-that-us-customs-is-holding-up-its-latest-consumer-drone-123007447.html?src=rss