Titanium Court mashes together genres and cultural references to tell a strange, funny tale

I would love to tell you everything about my favorite game of the year so far. But that would be doing a great disservice to Titanium Court. I'm not even sure I could explain it all, anyway.

Titanium Court is a run-based game with elements of permanent progression, so it's technically a roguelite. However, you cannot really break Titanium Court like you can with Balatro. There are multiple ways to win a run, but you have to play by the rules. Gradually learning what those are — and how the game suddenly changes them — is a big part of what makes this so effective.

I can at least break down the core gameplay loop for you. There are two stages to each battle in every run aka a "war." The first is a match-three segment (think Candy Crush Saga), in which you gather resources by lining up wheat fields, rivers, hills and forests. At the same time, you're setting up the terrain and positioning your own tile (the titular court) for the second stage. For instance, water will stop foot soldiers entirely, so you can position yourself behind a barricade of rivers to block them. But you'll need to be careful, since a chain reaction of matches can wipe out your carefully constructed defense. 

At the same time, you'll be moving around enemy strongholds. You can line up three or more matching enemy bases to eliminate them, but you don't gain any resources from those. Plus, you can only make a limited number of moves in this phase. So that makes for an interesting risk-reward conundrum. A timeline shows you which enemies will attack and when so you can plan accordingly. 

The second phase is where the tower defense element really takes hold. You'll use what you've collected to recruit soldiers to attack enemies or defend your base, add workers that will gather more resources and maybe deliver magic attacks. You can trade at shops and markets as long as you haven't wiped them from the grid, since they're bonded to terrain tiles. When you're ready to fight, you hit a play button and the battle takes place automatically.

Nothing’s as simple as it might seem at first, because this is a game that will mess with you. I was scolded for trying to buy my way to victory by trading too much, with the game calling that approach "boring" and closing the shop's doors for the round. Perfectly fair. I chuckled the first time that happened. When I thought I was being clever by using the introspective power of self-reflection (you'll see) to win a boss fight, I was swiftly shut down. 

Between wars, you'll explore the titular court as its newly anointed queen, trying to figure out what on Earth is going on and, ultimately, how to get home. Here, Titanium Court morphs into a blend of old-school adventure game and bizarre visual novel. This is where much of the magic lies, and where you gradually learn about the story and even how to play the game.

Titanium Court
AP Thomson/Fellow Traveller

Developer AP Thomson's writing is smart and funny. I lost count of the number of jokes I've laughed out loud at. His narrative takes you in startlingly unexpected directions. It feels like a grand performance and Thomson is the master of ceremonies. It’s a confidently authored experience that offers further evidence as to why absolutely no one needs a generative AI game platform that seeks to “kill the scripted RPG.”

Titanium Court won the prestigious Seumas McNally Grand Prize at the Independent Games Festival Awards earlier this year and it's not hard to see why. Thomson and his collaborators have cooked up something really special here. 

It's a game with dragons and ballet, baseball and bike races, shower thoughts and wormholes. There are road signs in a world in which faeries believe cars are a figment of your imagination. It references Catan, the Civilization series, Jenga and A Midsummer Night's Dream. It skewers capitalism and social inequality. I'll let you discover the details of the job system, which completely upends how you play the game, yourself. I haven't been this engrossed by a game since Ball x Pit. It surprises and delights at almost every turn. 

Titanium Court is certainly not going to be for everyone (there's so much reading!) and I’m going to stop here before I tell you too much about it. You can get a taste by checking out a Steam demo that’s available for PC and Mac. The full game arrived today. It usually costs $15, but it's 20 percent off until May 7.

This article originally appeared on Engadget at https://www.engadget.com/gaming/titanium-court-mashes-together-genres-and-cultural-references-to-tell-a-strange-funny-tale-184750797.html?src=rss

Xbox cuts Game Pass prices but new Call of Duty games will no longer hit the service on day one

Xbox is cutting the prices of both Game Pass Ultimate and PC Game Pass, effective immediately, but there’s one big caveat. First, the good news: Game Pass Ultimate now costs $23 per month, down from $30. PC Game Pass will now run you $14 a month instead of $16.50. The Xbox team noted in a blog post that prices may vary by region.

That’s a smart, much-needed decision. In a memo that leaked last week, new Microsoft Gaming CEO Asha Sharma expressed concern over the high price of Game Pass, stating that it “has become too expensive for players, so we need a better value equation. Long term, we will evolve Game Pass into a more flexible system which will take time to test and learn around." Sharma reiterated that publicly in a post on X.

In October, Microsoft increased Game Pass Ultimate to $30 per month, which was a 50 percent price hike. It was the second time in 15 months that the company had jacked up the monthly fee, making it an unjustifiable expense for many. The price of a PC Game Pass subscription also rose by $4.50 per month, and now Microsoft is bringing that back down a bit too.

“Our players cover a wide breadth of geographies, preferences, and tastes, so while there isn’t a single model that’s best for everyone, this change responds to a lot of feedback we’ve gotten so far,” the Xbox team wrote. “ We’ll continue to listen and learn.”

There is one giant tradeoff here: new Call of Duty games will no longer be available on Game Pass Ultimate or PC Game Pass on day one. They’ll eventually hit those tiers about a year later, during the following holiday season. That means Call of Duty titles will be the only first-party Xbox games that don’t hit Game Pass on their release date.

This, of course, is an attempt to generate more revenue from one of the biggest gaming franchises in the world. Call of Duty is a major reason why Microsoft shelled out $68.7 billion to buy Activision Blizzard a few years back. While Call of Duty fans on PlayStation still had to pay full price for the last few annual releases to play them as soon as possible, Xbox and PC players have been able to hop in to them via Game Pass. (There’s still no sign of Call of Duty on Switch or Switch 2 as yet!)

There had been rumors that Microsoft would carve out Call of Duty from the current versions of Game Pass and give those tiers a price cut. Chatter suggests that the company may introduce yet another, higher-level Game Pass tier (or an add-on) that will include day-one Call of Duty games, but there’s no official word of that as yet.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xbox-cuts-game-pass-prices-but-new-call-of-duty-games-will-no-longer-hit-the-service-on-day-one-163636536.html?src=rss

Splatoon Raiders lands on Nintendo Switch 2 on July 23

Nintendo has padded out the Switch 2 release slate for this summer by revealing that Splatoon Raiders is coming to the console on July 23. This is the first spinoff in the series and while it's a "single-player-focused Splatoon game," there is a multiplayer element. Nintendo announced Splatoon Raiders (the title of which is a soft pun on Tomb Raider) last June.

You play as a mechanic and after customizing your character's appearance, you'll go hunting for treasure across the Spirhalite Islands. You'll be working with Deep Cut — a fictional band that appeared in Splatoon 3 — and upgrading your weapons as you take on enemy sea creatures.

The colorful, inky action and wacky weapons in the latest trailer remind me a bit of Ratchet and Clank: Rift Apart. You can mount Deep Cut member Big Man (a manta ray) as you venture into battle and it seems as though you'll be able to cut through swarms of bad guys by firing a shark at them. Alongside Splatoon Raiders, Nintendo will release an Amiibo pack featuring the three members of Deep Cut.

The company also confirmed there's a multiplayer mode in Splatoon Raiders. You'll be able to team up with as many as three friends locally or online to take on raids together. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/splatoon-raiders-lands-on-nintendo-switch-2-on-july-23-140447901.html?src=rss

Ball x Pit’s next update adds 11 more balls to the fray on April 27

It's been a whole month since I've played some Ball x Pit after the mobile versions went live in March, but I'll surely be jumping back in again next week. The latest update will arrive on April 27, bringing a host of goodies to the wonderful brick-busting roguelite, which was one of Engadget's favorite games of 2025.

Designer Kenny Sun spilled most of the beans about the update on the PlayStation Blog, revealing that it will add two new characters, 11 more balls with special powers, four passive upgrades and a new building. If you opt to play as The Tiptoer, you'll be able to get close to enemies without fear of them attacking you, but you'll have lower health and damage. She could be a good partner for The Shieldbearer, so you can right in front of bosses to rapidly bounce back balls and ramp up the damage in no time at all. As for The Tunneller, that character fires balls that wrap around the edge of the screen and return from the other side.

The latest balls and evolutions include Venom, which slows down targets and can paralyze them in place after hitting them enough times. Other new time-based balls can freeze enemies too. Erosion saps away a percentage of a target's health, which could weaken bosses very quickly, and the Warp ball jumps to a random place and increases in speed every time it hits an enemy. I can't wait to see how effective these are after merging them with area-of-effect abilities or ones that spawn more balls with the same powers. 

The Sniper ball sounds interesting too. That will reward precision as it cuts through every enemy in a straight line until it hits a boundary. I prefer a more chaotic approach, though.

As such, the Full Metal Rapier passive ability seems like one I'll want. It scales up the damage of each ball depending on how many enemies and baby balls (i.e. ones that don't inherently have special abilities) are on screen. The Arrow of Fate passive is intriguing as well, as it turns every enemy projectile that hits you into a smattering of baby balls. I smell some synergy between those two.

On top of that, the new Guildhall building that you can place in the citybuilder side of the game allows you to change upgrades that you've already chosen for your character. Looking forward to seeing how that plays out in practice.

This is the second of three free updates that Sun and publisher Devolver Digital have announced for Ball x Pit. The first one, which introduced more upgrades and an endless mode, dropped in January. The third one is expected in July.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ball-x-pits-next-update-adds-11-more-balls-to-the-fray-on-april-27-170929983.html?src=rss

Artemis II commander shares a remarkable video of Earth vanishing behind the Moon

We’ve seen some astonishing photos of an Earthset — the Earth setting behind the Moon — from the Artemis II crew’s history-making trip around our planet’s closest neighbor. Now, Reid Wiseman, the mission’s commander, has shared a remarkable video of that same phenomenon.

While mission specialist Christina Koch was using a Nikon camera to snap stunning still images of the Earthset, Wiseman used an iPhone 17 Pro Max to film the moment. “I could barely see the Moon through the docking hatch window but the iPhone was the perfect size to catch the view… This is uncropped, uncut with 8x zoom which is quite comparable to the view of the human eye,” he wrote on X.

This was the first time that human eyes had witnessed an Earthset in 54 years since the Apollo 17 mission. The Artemis II crew flew more than 5,000 miles beyond the Moon as they travelled more than a quarter of a million miles away from Earth — the furthest any humans have ever been from terra firma.

I, like many people, overuse the word “awesome.” It should only really be used when something actually inspires awe. This video absolutely meets that mark. It’s genuinely awesome.

This article originally appeared on Engadget at https://www.engadget.com/science/space/artemis-ii-commander-shares-a-remarkable-video-of-earth-vanishing-behind-the-moon-152036403.html?src=rss

Cyberpunk platformers, gallivanting geckos and other new indie games worth checking out

Welcome to our latest roundup of what's going on in the indie game space. Once again, there are some neat new games for you to check out this weekend. We've got a bunch of updates and announcements for upcoming titles to tell you about too.

There have been a bunch of solid indie showcases lately (and highlights from another one to tell you about below). If you want to learn about a ton of other games ASAP, you might want to set your alarm pretty early on April 25.

Starting at 5AM ET that day, the latest edition of Indie Life Expo takes place on YouTube, Twitch, TikTok, Bilibili and elsewhere. This one will feature more than 200 games! A rapid-fire Indie Waves segment will power through 160 of them. Organizers received 1,100 submissions for this installment, so hats off to them for featuring a sizable percentage of those.

Before that, you can check out another showcase on April 21. Top Hat Studios Presents: Spring Showcase 2026 will start at noon ET on the publisher's YouTube and Twitch channels.

The stream will feature Motorslice, Well Dweller and survival horror game Becrowned, as well premieres and other Top Hat games. I've been looking forward to Motorslice, which has a May release window. I wager we'll get a precise release date for that during this stream.

Meanwhile, there's an interesting Steam event taking place soon. InterfaceX26 will run from April 27 until May 4. This one is focused on games that deal with made-up operating systems and other custom interfaces. Organizers have brought together more than 150 developers and publishers, who are asking Valve to introduce an official "Fake OS" tag for games on Steam. 

Some neat games will be included in a sale and a showcase on May 2, including Blippo+, TR-49 and The Roottrees are Dead. Expect demos and relevant new releases too. Speaking of which...

We've been waiting a very long time for Replaced. This cyberpunk adventure from Sad Cat Studios and publisher Thunderful finally landed this week on Steam, GOG, Xbox on PC and Xbox Series X/S. It's on Game Pass Ultimate and PC Game Pass. Otherwise, the base game costs $20. A supporter edition that includes the soundtrack is $25. It'll hit the Epic Games Store at a later date.

The game was initially supposed to arrive in 2022. It certainly didn't help that Sad Cat Studios was forced to relocate from Belarus to Cyprus after Russia's invasion of Ukraine. But the game is finally here and it debuted to generally positive reviews.

Replaced is a 2.5D action platformer set in an alternate version of 1980s America, in which you play as an AI trapped in a human body that may or may not dream of electric sheep. I haven't yet had a chance to properly jump into this gorgeous-looking game, but I'm hoping to do so this weekend.

Speaking of games I've long had on my wishlist, Gecko Gods arrived this week. I think I first clapped eyes on this around 2022. Various trailers charmed me with the idea of a puzzle exploration platformer that casts you in the role of a gecko that's able to run along walls and ceilings. 

I've played around 90 minutes of this one so far. I dig the look and the gecko is very cute (being able to customize its appearance is a nice touch). I love that you "collect" different types of bugs by eating them. It's a fairly relaxing game, which is broadly what I need at the minute.

I think there are some issues here, though. I've explored two of the main five islands in the open world and it feels a bit sparse so far. The joy of being able to clamber up and around any object complicates things when it comes to more precise platforming sections. While the sailing sections are pretty, the boat is clunky to control on the choppy water. I ran into some mild technical issues as well on PS5 with occasional framerate dips and objects popping in. Hopefully, that's something the developers at Inresin are able to address.

Gecko Gods — from publishers Super Rare Originals and Gamersky Games — is available now on Steam, PS5 and Nintendo Switch. It's normally $20, but there's a 10 percent launch discount until April 30 (on PS5, this only applies to PlayStation Plus members)

Another highly anticipated game landed this week in the form of Mouse: PI for Hire. We've had our eyes on this first-person shooter/detective game with sumptuous rubberhose-style animation for quite some time. Reviews have been generally positive so far, and it seems that there's enough substance here to live up to those stellar visuals. 

Mouse: PI for Hire — from Fumi Games and publisher PlaySide — is out now for $30. It's available on PC, Nintendo Switch 2, PS5 and Xbox Series X/S.

Thirsty Suitors developer Outerloop Games and co-publisher Outersloth served up the cooking-themed Dosa Divas this week. It tells the story of two sisters who set out on a journey with their mech to take down a fast food empire and reconnect communities through cooking. 

It caught my eye when I saw it during a showcase a while back and it has a great concept, though I don't exactly love turn-based combat. I've read a few lukewarm reviews of the game, and the consensus seems to be that the cooking mechanics and combat perhaps needed some more time to simmer. 

If you'd like to try Dosa Divas yourself, you can pick it up on Steam, Xbox Series X/S, PS5, Nintendo Switch and Switch 2. It'll usually run you $20, but there's a 10 percent launch discount until April 28.

If you're looking for a puzzle game that can be relaxing or rather dark, depending on your mood, it might be worth checking out A Storied Life: Tabitha. As you pack up the home of a late loved one, you'll need to decide which items to keep in the limited storage space you have and discard the rest. You'll need to wrap fragile items in bubble wrap and vacuum pack soft items to save room in the boxes.

As you save items, you'll unlock words that you can use to fill in the blanks of your loved one's life and tell their story, Mad Libs-style. Given that you'll find items like a blackmail letter and a shirt with lipstick on the collar, it seems like there's a lot of variety to the kinds of stories you can tell.

A Storied Life: Tabitha is available on Steam now. It'll normally run you $15, but you can save 10 percent if you buy it before April 28.

To round out this section, I’ll quickly note that Hades 2 is out now on PS5 and Xbox Series X/S for  $30, with a 20 percent launch discount. It's on Game Pass Ultimate, Game Pass Premium and PC Game Pass too.

I bought Hades 2 when Supergiant Games brought it to Steam early access two years ago, telling myself I'd wait until the full game was out. But I still haven't gotten around to it yet. There are always too many games tugging at my fragile attention span and Hades 2 faded into the background for me. I really ought to play it, I know!

I'm keeping an eye out for Agefield High: Rock the School from Refugium Games. This spiritual successor to Rockstar's Bully is set to arrive this summer on Steam. It emerged this week that it will hit PS5 and Xbox Series X/S later in the year.

It's a coming-of-age adventure in which you play as Sam, a young lad who has moved to a new school in the early 2000s. He wants to make his last few months of high school a time to remember.

There's a branching narrative with multiple endings here — you can opt to go to classes and be a good student, or skip school and cause trouble. As a mostly rule-abiding student way back when, I'd be tempted to go for the latter. This seems like a bit of a life sim with a broad array of activities and ways to get into bother. I’m looking forward to it.

The latest edition of the Galaxies Showcase — yet another indie spotlight event — took place this week and The Backworld caught my attention. This is a Mother-inspired RPG from Numor Games and publisher Top Hat with charming art direction (yes, I did see that one character doing a Naruto run), an intriguing mix of characters and... 

Oh no, why did the music stop? Why did it get so dark all of a sudden? What are these horrifying beasts that are chasing my character? Yup, there's a heavy horror element here. Numor took inspiration from The Backrooms as well.

The Backworld will be released later this year. A demo just hit Steam.

A Study in Blue, from Relate Games, was another highlight of the Galaxies Showcase, thanks in large part to that impressive animation. This is a point-and-click adventure in which you play as two characters with complex pasts: private detective Kenneth and runaway Blue. 

You'll explore a semi-open world and solve crimes by collecting clues and calling out characters' lies. There are three intertwined story acts and multiple endings. A Steam demo featuring a side quest from the main game that'll take around two hours to complete is available now.

I'm always going to be interested in any game that riffs on The Legend of Zelda: A Link to the Past. On the face of this trailer, Elementallis developer AnKae Games seems to borrow quite a bit of the design language and other ideas from the SNES classic. Still, if you're going to crib from anything, it may as well be the best game of all time.

This 2D action RPG, which is also published by Top Hat and has a heavier focus on elemental powers than A Link to the Past, looks very much like my kind of jam. It's coming to Steam, GOG, Switch, PS4, PS5, Xbox Series X/S and Xbox One on April 28. Per the eShop listing, it'll cost $18.

This article originally appeared on Engadget at https://www.engadget.com/gaming/cyberpunk-platformers-gallivanting-geckos-and-other-new-indie-games-worth-checking-out-110000924.html?src=rss

Blizzard just made Overwatch’s best mode much worse

While I dabble in other Overwatch modes, I spend the vast majority of my time there in Mystery Heroes, a casual mode in which you load in as a random character and automatically switch to another one when you respawn. It's by far my favorite way to play Overwatch (which I do a lot!), since it helps me switch off and relax. Others play it as a warmup for competitive action. It requires a particular skillset, as players need a working knowledge of all 51 heroes to help them coordinate with teammates and know what the opponents have on deck. But with the arrival of the new Overwatch season this week, Blizzard changed Mystery Heroes, and made it much less fun to play. 

The developers say they modified Mystery Heroes "to help keep the mode's casual pace intact while mitigating some of the more extreme pain points it's had in the past." That might have something to do with how the mode handled perks. In other modes, players earn perks (upgrades to their existing tools or entirely new abilities) throughout a match. In Mystery Heroes, they load into a round with random perks already equipped. That's fun! I love the chaos of Mystery Heroes and trying to make things work with whatever hero and perks I have. 

Now, perks are gone from Mystery Heroes. I kind of get it. Nixing them helps players clock what's going on a bit faster — they won't feel the need to quickly check which perks they have when they're racing back to the action when the time is running out. Perks were only added to Overwatch a little over a year ago and they've helped make the game more enjoyable. Removing them from Mystery Heroes diminishes it compared with other modes, especially given that some heroes are now more oriented around their perks.

Overwatch
Blizzard Entertainment

The other major change in Mystery Heroes is a switch from teams of five players to 6v6. I'm fine with 6v6 in other game types, but it makes Mystery Heroes much worse. 

In other 6v6 formats, you typically have two tanks, two supports and two damage heroes. In Mystery Heroes, the defense might load in with four tanks and two supports (teams are limited to three heroes from any class after respawns). While tanks generally have lower health pools in 6v6 modes, that's still an oppressive composition to run into. Attackers lack the agency to switch to other characters that can counter such a setup. For instance, if the attackers don't spawn in as heroes that can get behind a chokepoint and take out those supports, they might never break through. That doesn't make for a fun round. Trying to keep five other players alive as a solo support isn't exactly a blast either.

I’m not the only one who’s disappointed with these changes. In every single Mystery Heroes game I’ve played since the update, other players have lamented the loss of perks (the reaction to the 6v6 switch is more mixed). They're protesting on Reddit and the Overwatch forums too. 

It’s not like I’m averse to change. Blizzard has made a ton of updates to greatly improve Overwatch over the last few years. It added the big Stadium mode in 2025 and the game recently had a soft, successful relaunch. Even in this season, there are lots of positive tweaks, including some welcome hero updates (and some that are less welcome) and the return of post-match awards. New damage hero Sierra is rad too. 

The Mystery Heroes changes, though, are a step in the wrong direction. I dearly hope Blizzard reverses course on those soon. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/blizzard-just-made-overwatchs-best-mode-much-worse-185114683.html?src=rss

Bluesky blames DDoS attack for server outages

Bluesky is once again having a wobble. The platform said some of its systems are down and that it’s “investigating an incident with service in one of our reginos” (that’s Bluesky’s typo, not mine). The issue appears to have started at 1:42AM ET and was still persisting as of 11AM when this story was originally published. Since then, the site has been experiencing intermitent interuptions, including at times to its status page where users should be able to monitor outages.

At 7:47PM ET, the platform explained that it’s been attempting to mitigate “a sophisticated Distributed Denial-of-Service (DDoS) attack, which intensified throughout the day.” It said the attack had caused interruptions to users’ feeds, notifications, threads and search, all of which the Engadget team experienced first-hand at various points through the day. While DDoS attacks are frequently used as virtual smokescreens for hacks, Bluesky says it has “not seen any evidence of unauthorized access to private user data.” The social media service had another brief outage earlier this month.

In a later update on April 17, Bluesky noted that the DDoS attacks are “ongoing” but that the service has been stable since about 9PM PT last night. The company also reaffirmed that it hasn’t seen any evidence of access to user data. The next update is set to arrive by end of day Friday.

Update, April 17, 12:47PM ET: This story was updated with Bluesky’s latest outage update.

Update, April 16, 8PM ET: This story was updated after publish with an of the outage from Bluesky.

This article originally appeared on Engadget at https://www.engadget.com/social-media/bluesky-blames-ddos-attack-for-server-outages-150515882.html?src=rss

Meta Quest headset prices are going up on April 19

The RAM crisis has prompted another company to jack up hardware prices. Meta says it will be increasing the price of Quest headsets on April 19. The Meta Quest 3 will get a $100 hike to $599, while the Quest 3S will be $50 more expensive at $350 (for a version with 128GB of storage) and $450 (256GB).

Meta is blaming the increases on the rising costs of RAM, which has skyrocketed in price due to a shortage of chips as AI companies gobble up as much memory as they can for their data centers. Sony recently bumped up the prices of PS5 consoles and the PlayStation Portal handheld for similar reasons. Microsoft made its Surface PCs more expensive this week too.

Meta Quest accessories are staying at the same prices, but refurbished Quest units are somehow getting more expensive as well. Refurbished Quest 3S units will be also be $50 more at $320 (128GB) and $410 (256GB). Meta is increasing the price of a refurbished Quest 3 by $100 to $550. I’m not exactly sure how the company can pin those changes on increased manufacturing costs. Meanwhile, Meta told The Verge that it doesn’t expect to increase the prices of its smart glasses anytime soon.

Correction April 16, 2026, 11:28AM ET: This story initially stated that the price of a refurbished Quest 3 is increasing by $170. It’s going up by $100. We regret the error.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/meta-quest-headset-prices-are-going-up-on-april-19-143259031.html?src=rss

Google unleashes a native Gemini app for the Mac

Not content with stuffing Gemini into all of its own apps and services, Google wants you to adopt its AI assistant on desktops and laptops too. The company released a Gemini Windows app on Tuesday and it's following that up a day later with one for Macs.

Google says the macOS Gemini app is a "native desktop experience" that you can access with a keyboard shortcut. By default, pressing option and space will open a mini chat, while a combo of option, shift and space will open the full Gemini chat experience. You'll be able to adjust these bindings in the app settings.

Users will be able to share anything that's on their screen, including files they have saved on your system, with the chatbot and ask it questions about whatever they’re seeing. This can include anything from images to documents, and data to code.

There's an option to share full web pages with Gemini, not just what's on your display. The Gemini app also supports image and video generation with Nano Banana and Veo, respectively. The app is available on Macs that are running macOS 15 (i.e. macOS Sequoia) or later in all countries and languages in which Gemini is supported. 

"We're building the foundation for a truly personal, proactive and powerful desktop assistant, with more news to share in the coming months," Michael Friedman, group product manager for the Gemini app, wrote in a blog post. That's intriguing, given that Apple's long-delayed, generative AI revamp of Siri may finally debut at WWDC in June. Apple's retooled chatbot, which is slated to have deep integration with macOS apps, is powered by Gemini models.

This article originally appeared on Engadget at https://www.engadget.com/ai/google-unleashes-a-native-gemini-app-for-the-mac-170500185.html?src=rss