Modular LEGO Pirate Map (With A Kraken) Lets You Redesign Your Own Adventure Every Single Day

X marks the spot, but which spot? George Brickman’s Modular Pirate Map refuses to commit, and that’s precisely why I love it. This LEGO Ideas submission treats the pirate world like a puzzle where every piece works anywhere, creating a different adventure depending on your mood. Twenty tiles, each bursting with microscale detail, slot into an elegant frame to form a complete map. Then you mix them up and start again.

The tiles themselves are tiny masterpieces. Corner pieces house imperial forts and mysterious caves. Interior tiles feature mountain waterfalls and crop fields. Island tiles show colonial outposts. And then there’s the kraken, red tentacles wrapped around an unfortunate vessel, ready to terrorize whatever waters you assign it to. With approximately 2,120 pieces and already marked as a Staff Pick, this project currently has 4,172 supporters steering it toward the 10,000-vote goal. The frame measures about 16 by 13.5 inches, but the possibilities stretch much further.

Designer: George Brickman

The constant element here is the map’s frame. Dark brown borders with golden accents, three ship’s wheels positioned along the bottom edge like they belong in a captain’s quarters. It’s museum presentation meets functional toy, which is a balance LEGO constantly chases but doesn’t always nail. When you pull tiles out to rearrange them, that empty grid doesn’t look unfinished. It looks like a map in progress, a world being redrawn in real time. The tan and brown tile slots aren’t just practical. They’re decorative infrastructure.

Six corner tiles carry the major landmarks. Bustling harbor with docked ships. Imperial fort with battlements and flag. Cave entrance carved into rocky cliffs. Mountain waterfall cascading into pools. Field of golden crops. Small town with multiple buildings crammed together. Four interior tiles handle the transitional spaces with pools, more agriculture, additional structures, varied terrain. Two island tiles add strategic focal points including an imperial outpost. One side tile gives you coastline on a single edge for asymmetrical builds. Four blank water tiles let you control how much ocean dominates your world. Every piece has a job, and Brickman clearly spent time figuring out what players would actually need versus what just fills space.

There’s a Kraken tile that adds a perfect amount of whimsy to the map. Massive red tentacles wrapped around a ship getting absolutely wrecked. At this scale, giving those appendages actual volume and curve is legitimately difficult, but Brickman pulled it off. Position matters with this one – drop it near your harbor and you’ve got a siege. Place it next to blank water and it becomes a deep-sea horror story. The kraken doesn’t passively occupy a tile. It dictates tone for everything around it, which is exactly how a showpiece element should function.

Modularity only works when every tile has character and purpose. You need each piece to justify independent existence, otherwise why bother with the swapping mechanic at all? Palm trees lean at intentionally different angles. Rocks stack with natural irregularity instead of uniform patterns. Ships have distinct hull shapes and sail configurations rather than cookie-cutter repetition. Microscale forces brutal economy because you can’t hide weak composition behind part-count excess. When you only have 75 pieces per tile, every single brick needs purpose.

Start mixing configurations and the mathematics get wild. A 4×5 grid holding 20 tiles produces absurd permutation counts even accounting for corner and edge restrictions. You could theme it with all land tiles clustered on one side creating an archipelago. You could scatter islands randomly across mostly-water fields. You could jam civilization into one corner and leave wilderness sprawling everywhere else. The modularity isn’t decorative flexibility. It’s the entire reason this concept works as a product rather than just a pretty render.

4,172 supporters with 589 days remaining and Staff Pick status means this campaign has actual legs (or kraken tentacles, should I say). LEGO has done modular buildings for years. They’ve released countless pirate ships across multiple themes. Nobody’s done a modular map, which feels like an obvious gap now that someone’s finally filled it. If this survives the 10,000-vote threshold and makes it through LEGO’s review process, you’re looking at a potential template for an entire category. Modular fantasy maps with castles and dragons. Space station maps with docking bays and asteroid fields. Underwater maps with submarines and coral reefs. The format translates to literally any theme that benefits from spatial reconfiguration. That’s a vision I can get behind – and if you believe in it too, go ahead and cast your vote for Brickman’s MOC (My Own Creation) on the LEGO Ideas website. It’s free!

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LEGO recreates iconic battle from Legend of Zelda: Ocarina of Time

The LEGO Group has carried over the momentum from last year, introducing sets that the community wants, as well as some releases that are their own brainchild. Last year, LEGO hinted at a Legend of Zelda collaboration with Nintendo, and now the official set is releasing. This one joins the likes of the three Pokémon sets and the Harry Potter set released by the group this month.

The LEGO set will replicate one of the most iconic boss battles in the title’s history, depicting the Ocarina of Time bash taking place among the ruins of Hyrule Castle Town, as Link and Princess Zelda take on the monstrous Ganon. The official set is even better than initially anticipated by community experts, adding to the numerous options LEGO fans have at their disposal.

Designer: LEGO Group

The 1,003-piece set dubbed the Ocarina of Time: The Final Battle is a faithful diorama of the most iconic arcade games for the Nintendo N64 console line-up. Ganondorf, in his final boss human form (that’s buildable piece by piece), takes up the most territory of the set, as minifigures of Link and Zelda are depicted taking on the monster. The base of the set shows Ganon’s ruined castle and damaged tower, as the rubble masks the three recovery hearts. Other inclusions of the set include the Master Sword, a couple of fabric capes, dual honking swords of Ganon, and the Hylian Shield.

When the set depicting the intense scrap in the ruins of Hyrule Castle is put together, it measures 6.5 inches high, 11 inches wide, and 7 inches deep. That makes it ideal for your gaming desk setup or work shelf to display your love for the title. If you look closely at the official pictures, the base recreates the arena of Hyrule from the N64, and has the Triforce-badged display base. LEGO has paid attention to detail in the creation, as one can spot the little elements of the Ocarina. Things like the pile of rubble, the Megaton Hammer, or Navi the fairy floating among the chaos. In fact, a hidden button activates the lid mechanism, as the ruins erupt and the super villain announces his presence for ultimate supremacy.

Compared to the 2-in-1 Great Deku Tree set, this one is smaller since it represents only a single title. The price tag of $130 is also accommodating for fans who don’t want an elaborate set to fit in their scheme of things. Ocarina of Time: The Final Battle set is up for pre-order right now, and the official launch is slated for 1st March. Even for a neutral fan who loves playing arcade games for fun, this LEGO build is one to consider.

 

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This 1,571-Piece LEGO Set Recreates Harry Potter’s First Adventure

When I realized that the Harry Potter and the Sorcerer’s Stone movie is turning 25 this year, I really felt my bones creak. I still remember the excitement that Potterheads like me felt when our beloved fantasy world came to life on the movie screen like it was yesterday. But apparently we’re old as the first movie in the franchise is already a fully grown adult if it was a person.

Fully grown adults who want to relive this feeling can enjoy iconic scenes in brick form as LEGO has released the Sorcerer’s Stone – Collectors’ Edition, a 1,571-piece build that is a commemorative piece celebrating a quarter century since this movie enchanted the world. It’s a nostalgic LEGO set tribute that will resonate deeply with those who grew up with the series and also something to excite those that are just discovering this magical movie world.

Designer: LEGO

This is the perfect gift for yourself if you’re a Potterhead or for your loved one who loved the movies and/or the books. It’s meant for adults though since there are a lot of pieces and intricate setups needed. It brings to brick life iconic characters and objects from the movie, fun functions hidden in the centerpiece, and microscale versions of some classic scenes that you’d want to relive. This is also the first LEGO set to feature a Hedwig snowy owl figure with closed wings, and you can swivel its head so you get different display angles. This detail makes this particular set truly historic in the LEGO Harry Potter universe.

The three main leads of the movie series (Harry Potter, Hermione Granger, and Ron Weasley) get their minifigures so you can recreate those iconic scenes. You even get a Chocolate Frog card featuring Albus Dumbledore himself, and a Wizard Chessboard where you can move the queen piece. You can also blow the side of Harry’s trunk to have a recreation of the attack scene in the bathroom with the mountain troll. You will also see some other microscale scenes from the movie like the Hogwarts Express and 5 of the trials that Harry had to endure to reach the Sorcerer’s Stone.

What really sets this collector’s edition apart is the interactive experience it offers. The three hidden dials aren’t just gimmicks. They’re thoughtfully designed mechanisms that bring the display to life every time you interact with it. Whether you’re showing off your build to fellow fans or just need a moment of magical escapism during a busy day, these features keep the set engaging long after you’ve placed the final brick.

The build itself is designed as a premium experience for adults who appreciate mindful, hands-on creative activities. There’s something deeply therapeutic about losing yourself in a LEGO build, especially when it connects to a story that meant so much to you growing up. At 1,571 pieces, it’s substantial enough to provide hours of satisfying construction without being so overwhelming that it sits unfinished in the box. And when you’re done, you’ll have a conversation-starting display piece that measures 11.5 inches wide, 9.5 inches high, and 8.5 inches deep. It’s the perfect size for a bookshelf, desk, or dedicated display area.

The set also includes the legendary Sorcerer’s Stone itself and two Galleons, adding those little touches of authenticity that collectors absolutely love. Each element has been carefully designed to capture the essence of the film while maintaining that distinctive LEGO aesthetic.

At $169.99, this is actually one of the most affordable Harry Potter Collector’s Edition sets, making it accessible whether you’re treating yourself or searching for that perfect gift for the Potterhead in your life. The set officially released on January 1, 2026, and given its commemorative nature and that groundbreaking Hedwig figure, I wouldn’t be surprised if it becomes harder to find as word spreads among collectors.

Whether you’re a long-time LEGO enthusiast, a devoted Harry Potter fan, or someone who simply appreciates beautiful display pieces with a story to tell, this set offers something truly special. It’s not just about building with bricks. It’s about reconnecting with the magic that made you believe in impossible things all those years ago. And honestly, don’t we all need a little more magic in our lives?

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Someone Built a Tamagotchi-like Desk Toy That Gets Sad When You Ignore It

Modern desks overflow with timers, focus apps, and smart assistants that promise more productivity but mostly add more things to manage. There’s a calendar nudging you about meetings, a watch tracking movement, and browser tabs reminding you to hydrate. Not every object on your desk needs to optimize you, though, and sometimes you just want a small, harmless distraction that keeps you company without demanding anything serious in return.

Paul Lagier’s DIY Desk Companion sits next to your laptop as a little creature that lives completely offline. It is not connected to Wi‑Fi, has no app, and never sends notifications. Instead, it runs its own tiny world on a circular screen, reacting to touch, light, and time with shifting eyes and moods. The whole thing exists as a playful break, closer to a desk toy than a productivity gadget.

Designer: Paul Lagier

The companion’s life revolves around three needs, Energy, Fun, and Sleep, visualized as colored arcs around its animated eyes. Energy maps to battery and charging, Fun rises when you interact and falls when ignored, and Sleep depends on light levels, getting drowsy when the room gets dark. These simple meters quietly drive its moods, making it curious, bored, or sleepy depending on how you treat it over the day.

The moods shift over longer stretches, too. Regular interaction makes it age, becoming calmer and more expressive, while neglect can make it sulky or withdrawn. There’s no scoreboard or streak counter, just a sense that this tiny character remembers how you have been treating it. After a while, you catch yourself tapping it to cheer it up during a slump, which is the whole point of having a little desk creature.

A typical day means a few small moments. You tap it during a break, and it perks up, eyes widening. Late at night, when the room gets dark, it slowly drifts off to sleep without you doing anything. When you plug it in the next morning, its Energy bar fills, and its mood lifts. These are quick interactions, a tap or a glance, not mini-games that hijack your break.

Under the shell is a tangle of wires, a microcontroller board, a round color display, touch sensors, a light sensor, and a small battery. Lagier calls it a working prototype rather than a polished product, which feels fitting. The design is simple and neutral, letting the animated face carry the personality while the hardware quietly does its job without needing custom circuitry to make the interaction feel real.

The DIY Desk Companion is proudly unnecessary in the best way. It does not track tasks or nag you about hydration. It just gives you a tiny, responsive presence that makes the space feel less mechanical. Devices around us keep trying to squeeze more output from every minute, so a little offline creature that only wants a tap now and then feels surprisingly refreshing.

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Six-Legged LEGO Technic Walker Moves Like a Real Creature Thanks To Pure Mechanical Engineering

Walking machines are hard. Really hard. Which is why most LEGO motorized builds stick to wheels or treads, and the ones that do attempt legs usually end up with something that shuffles more than it strides. But every so often someone figures out the mechanical magic trick that makes it work, and this six-legged walker currently on LEGO Ideas is one of those builds that actually delivers on the promise. The creator has managed to build something that moves with genuine fluidity, the kind where you can see the weight transfer from leg to leg.

The secret is in the gearing system. Rather than trying to program each leg’s movement independently, the build uses variable-speed gears that automatically adjust leg velocity based on where it is in the stride cycle. Slow and deliberate when the foot is planted, quick when it swings through the air. Combined with a vertical stabilization mechanism and shock-absorbing feet, you get something that can handle real terrain rather than just demonstration videos on smooth surfaces. It’s styled as a space exploration rover complete with a crew cabin and solar panels, leaning into that AT-AT aesthetic without directly copying it.

Designer: Alexis_MOCs_FR

Here’s the thing about making LEGO walk. You can throw servos at the problem and program every joint independently, which is how Boston Dynamics does it and why their robots cost more than a house. Or you can do what Theo Jansen did with his Strandbeest sculptures and let the mechanism itself figure out the gait. Jansen’s beach creatures run on wind power and pure geometry, converting constant rotation into this weirdly organic walking motion that makes you forget you’re watching PVC pipe and zip ties. That’s the approach Alexis_MOCs_FR took here, using two L motors and a gear train that does all the thinking mechanically. No Arduino, no sensor feedback loops, just smart engineering that exploits the physics of rotating linkages.

The look is peak 1970s futurism. White body panels, black structural framework, blue solar arrays, elevated cockpit with room for two astronaut minifigs. There’s a satellite dish up top because of course there is. The whole thing sits maybe 12 to 16 inches tall based on minifig scale, and all that gearing is completely visible. Some builds try to hide the mechanism under cosmetic panels, but here the exposed gear trains are the entire point. Watching the motion transfer from motors down through the variable-speed system and into the legs is genuinely mesmerizing, like those transparent mechanical watch movements that cost absurd money because people will pay to see the machinery work.

The vertical stabilization bit is where you can tell someone really understood the assignment. When your upper leg is swinging through a 60 or 70 degree arc, keeping the foot flat on the ground becomes this annoying trigonometry problem. Most people either accept some wobble or add complexity with extra actuators. This build has a sliding element in the lower leg that compensates for the angle automatically. Upper leg tilts, slider adjusts, foot stays vertical. It’s passive, it’s reliable, and it’s the kind of solution that only works because someone actually prototyped this thing instead of just CAD modeling it and calling it a day.

High-stepping gaits hit hard. You’re lifting legs way off the ground and slamming them back down at whatever speed your motors can manage. Without damping, every impact rattles through the structure and either knocks gears out of alignment or turns the whole thing into a vibrating mess. Custom shock absorbers at each foot solve this, which is why the creator can apparently run it over rumpled blankets and piles of Kapla blocks without it face-planting. The build is allegedly both lightweight and robust, which sounds like marketing speak until you consider that you need enough mass for stability but not so much that momentum tears the gear teeth apart during direction changes.

The project is currently in its very early stages, with 424 more days to gather votes and hit the next milestone. If it gets to the coveted 10,000 mark, LEGO actually reviews it for production. The Technic lineup has been pretty safe lately, lots of supercars and construction equipment but not much that pushes mechanical boundaries. This thing demonstrates actual engineering innovation, the kind where someone solved hard problems with clever solutions instead of just adding more motors. If you want to see it become a real set, go cast your vote on the LEGO Ideas website!

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Barbie’s Autistic Doll Is a Design Masterclass in Inclusion

Sometimes the smallest design details can make the biggest statement. Mattel just dropped its first autistic Barbie, and honestly? It’s one of those moments that makes you realize how much power thoughtful design really has. This isn’t just about adding another doll to the lineup. It’s about fundamentally rethinking what representation looks like in the toy aisle and getting every tiny detail right.

The doll, which joins Barbie’s Fashionistas collection, took over 18 months to develop in partnership with the Autistic Self Advocacy Network, and you can tell. Every single design choice was intentional, from the way the doll’s eyes gaze slightly to the side (reflecting how some autistic people may avoid direct eye contact) to the articulated elbows and wrists that allow for stimming, hand flapping, and other movements that help some autistic individuals process sensory information or express excitement.

Designer: Mattel

Let’s talk about those accessories, because this is where Mattel really showed up. The doll comes with noise-canceling headphones in bright pink, a finger clip fidget spinner that actually spins, and a tablet displaying augmentative and alternative communication apps. These aren’t random props thrown in for fun. They’re tools that many autistic people rely on every day to navigate a world that isn’t always designed with their sensory needs in mind.

Even the clothing got the thoughtful treatment. The doll wears a loose-fitting purple pinstripe dress with short sleeves and a carefully designed skirt that reduces fabric-to-skin contact, paired with flat purple shoes. For anyone who’s experienced sensory sensitivities, this detail hits differently. It’s a recognition that comfort isn’t one-size-fits-all, and that design should accommodate different ways of experiencing the world.

Jamie Cygielman, Mattel’s Global Head of Dolls, explained that Barbie has always tried to reflect the world kids see and the possibilities they imagine. Working with the Autistic Self Advocacy Network helped expand what inclusion actually looks like beyond the usual box-checking exercise. This wasn’t about designing for autistic kids. It was about designing with the autistic community, and that distinction matters enormously.

What makes this launch even more significant is that it joins other inclusive Barbie dolls representing people with Type 1 diabetes, Down syndrome, and blindness. The Fashionistas collection now spans more than 175 diverse looks, body types, and representations of various medical conditions, proving that Mattel is committed to this beyond a one-off PR moment.

The response from the autistic community has been powerful. The executive director of the Autistic Self Advocacy Network emphasized how important it is for young autistic people to see authentic, joyful representations of themselves, and that’s exactly what this doll delivers. It’s not about making autism look cute or palatable. It’s about validation and visibility. Of course, there’s been some pushback along with the support, because internet, but the overwhelming sentiment seems to be one of appreciation for getting these details right. Research shows that representation in toys genuinely matters for how kids develop their sense of self and understand the world around them. When a child sees themselves reflected in their playthings, it sends a message that they belong, that their experience is valid, that they’re part of the story too.

Mattel is also donating more than 1,000 autistic Barbie dolls to pediatric hospitals that provide specialized services for children on the autism spectrum, which extends the impact beyond retail shelves and into spaces where kids might need that representation most. What strikes me about this whole launch is how it demonstrates that inclusive design doesn’t have to mean bland or boring. This doll is stylish, colorful, and fun while still being authentic. The pink accessories, the purple dress, the overall aesthetic is pure Barbie while the functionality and thoughtfulness honor the autistic experience. That balance is hard to achieve, but Mattel and ASAN nailed it.

The autistic Barbie is available now on Mattel Shop and at major retailers. Whether you’re a collector, a parent, or someone who appreciates good design that pushes culture forward, this one’s worth paying attention to. It’s proof that when brands take the time to listen, collaborate with communities, and sweat the details, they can create something that’s both culturally significant and genuinely delightful. And in a world that still has so much work to do around accessibility and inclusion, that feels like the kind of progress worth celebrating.

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LEGO Pays Tribute To The 40+ Year Journey Of Apple Calculator Designs

The iPad got its own native calculator app in 2024, just 40 years after Apple rolled out its first-ever GUI (graphical user interface) calculator for the Macintosh in 1984. The original was designed by Chris Espinosa, and was a favorite of Steve Jobs’ up until it was refreshed with the MacOS X in 2001. However, most of us are familiar with the original black and orange calculator UI that debuted as early as 2007.

The thing is, Apple’s calculator designs are a pretty great way to see the company’s design journey. Things went from strictly functional to visually contemporary to goddamn gorgeous (without ever compromising usability of course), and this LEGO set captures that journey perfectly. Put together with just 821 pieces, this fan-made build shows Apple’s transition through 4 stages – going all the way from the b/w 1984 calculator to the modern scientific calculator.

Designer: The Art Of Knowledge

The first calculator design was put together by Espinosa at the young age of 22 while under the leadership of Jobs. Famously a pedantic, Jobs ripped apart almost every design that Espinosa shared with him. After multiple iterations, Espinosa went to him with what we now look at as the final design. It was accepted, but not without a strong dose of criticism from Jobs, who said “Well, it’s a start but basically, it stinks. The background color is too dark, some lines are the wrong thickness, and the buttons are too big.”

The calculator was finally tweaked on the UI and semantics front by Andy Hertzfeld and Donn Derman, who retained this Jobs-approved graphical version. This remained a standard on Macs all the way up until the end of OS 9. The following OS X, again led by Jobs’ vision to break past old and usher in the new, saw a more skeuomorphic approach.

In 2001, Apple transitioned away from its classic Mac OS 9 calculator, known for its simple, functional design (influenced by Steve Jobs and Dieter Rams’ Braun aesthetic), to the new Mac OS X, featuring a refreshed look that emphasized minimalism, better integration, and user-friendly details like larger zero buttons, reflecting Jobs’ philosophy of simplicity and intuitive interaction.

The final calculator design we see today wasn’t always like this. Apple loyalists will remember a phase in 2007 when the iPhone did have a calculator app with the familiar black and orange colorway, but with rectangular buttons instead of orange ones. The circles only made their way into the UI as late as 2024, although design-nerds will remember the Braun ET55 calculator which heavily inspired Apple’s design efforts. Braun’s entire design philosophy, crafted by legend Dieter Rams himself, helped craft Apple’s approach to industrial (and even interface) design. Shown below are two versions of the same iOS18 calculator design – in basic as well as scientific formats.

“This model utilizes interlocking plates, tiles, and inverted tiles for a smooth, tactile finish. It is designed as a modular desk display, perfect for students, engineers, and tech historians alike. With roughly 821 pieces, it offers a rewarding build experience that fits perfectly alongside other LEGO office or technology sets. Attention is paid to the scale of the model to match as closely as possible to the apps,” says designer The Art Of Knowledge, who put this MOC together for LEGO lovers on the LEGO Ideas forum. It currently exists as just a fan-made concept, although you can vote the build into reality by heading down to the LEGO Ideas website and casting your vote for the design. It’s free!

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LEGO’s first-ever Pokémon sets transform Pikachu, Eevee, and Kanto legends into collectible icons

Pokémon franchise is turning 30 next month, and LEGO Group wants to celebrate the occasion with LEGO Pokémon sets. Following leaks and speculations, the official reveal has been made, with two sets of the three already up for pre-order. The three main sets will be shipped next month, coinciding with the 30th anniversary of the franchise on February 27. These will revolve around the star mascots Pikachu and Eevee, while the final evolutions of the original starter Pokémon Charizard, Blastoise, and Venusaur will add excitement for younger fans.

Pikachu and Eevee will make up for the two sets, having their standalone releases in the lineup. The biggest of them all will be the third, Starter Evolution set that’ll let you pose the three Kanto starters’ based on the theme choosen. It can be anything from the ush junglescape for Venusaur, a crashing wave for Blastoise, and a lava-dripping spire for Charizard to fly over.

Designer: LEGO Group

Eevee Set

The first set in this iconic collection centers on Eevee, the evolution-ready fan favorite. As the most accessible option, this 587-piece build is priced at $59.99 and stands just over 7.5 inches tall once assembled. Its design embraces Eevee’s signature charm with a brick-built face that gives the figure an expressive, almost lifelike presence.

Articulation in the head, ears, limbs, and tail allows subtle posing, while hidden nods to Eevee’s many evolutionary forms add a playful layer of detail for longtime Pokémon Trainers. The compact size and approachable price point make this an appealing choice for both seasoned LEGO builders and newcomers intrigued by the mash-up of brick construction and Pokémon nostalgia.

Pikachu and Poké Ball Set

Stepping up in scale and ambition, the Pikachu and Poké Ball set takes center stage with a 2,050-piece count and a $199.99 retail price. This model revisits one of the franchise’s most iconic moments: Pikachu bursting from its Poké Ball, ready for action. The brick-built Pikachu captures that dynamic energy with fully posable ears and limbs, enabling display configurations ranging from a relaxed stance to an aggressive battle pose.

Its display stand features a stylized lightning motif that evokes the Electric-type’s signature power, and LEGO designers have subtly incorporated Pikachu’s Pokédex number, “25,” into the base, a detail that resonates with franchise history. Whether perched atop the Poké Ball or displayed mid-leap, this iteration of Pokémon’s mascot offers a dramatic and nostalgic showcase piece.

Venusaur, Charizard and Blastoise Diorama

At the top of the inaugural range is the Venusaur, Charizard and Blastoise diorama, a monumental build that celebrates the original Kanto starter Pokémon in their final evolutionary forms. With 6,838 pieces and a $649.99 price tag, this set is designed squarely for adult collectors and hardcore fans. Each Pokémon figure stands individually with its own articulation, allowing builders to pose Venusaur’s vines, Charizard’s wings, and Blastoise’s water cannons in varied stances.

The figures are proportioned to stand roughly 7 to 9 inches tall, and they sit upon a richly detailed multi-biome base that reflects their elemental identities. These include a leafy jungle for Venusaur, volcanic embers for Charizard, and aquatic textures for Blastoise. Scattered throughout the build are Easter eggs and environmental cues that reward close inspection, making this set a centerpiece worthy of display in any fan’s collection.

To sweeten the launch, LEGO is also offering limited extras tied to these sets. Buyers of the starter trio set during the first week of release can receive a Kanto Region Badge Collection as a gift with purchase, while LEGO Insiders will have access to a mini Pokémon Center build through reward redemption.

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DIY LEGO ‘Connect 4’ Brickset lets you actually play the game after building it!

There aren’t many LEGO sets designed to played with once they’re built. A lot of them are envisioned as show-pieces, and yes, you can do imaginary play with them like you would holding a LEGO Millennium Falcon and whooshing around the house, but this MOC from HH Bricks captures a kind of LEGO playability that’s absolutely rare. Inspired by his daughters’ love for building and playing with LEGO, HH Bricks designed this playable version of one of the world’s most popular tabletop games.

For those uninitiated, Connect 4 is a simple game where you drop tokens down a vertical slot-board, trying to build a set of 4 tokens in a straight line. Your job is to simply build a straight line without being stopped, while also consistently breaking your opponent’s ability to build a solid 4 streak on their own. The game just celebrated 50 years since it was first invented in 1974 (and commercially sold in ’75), and this set recreates the game’s strategic magic, just using LEGO bricks.

Designer: HH Bricks

Although HH Bricks doesn’t specify how many pieces come together to build this set, one could venture it’s easily in the higher end of the spectrum, just because of how many tiny single or double-stud bricks were used to build the set’s flat panels and the 42 tokens that come along with the board. Flat surfaces are fairly complex in LEGO, not because of any visual complexity, but just the fact that they require a lot of bricks to build out.

The rules are ridiculously simple. Each player chooses a color and gets to work, dropping tokens into any slot they want. Beat your opponent by building a connection of 4 tokens in the same color in a straight line (horizontal, vertical, or diagonal). Some people even play a double-streak round, trying to hit two connections to eventually win the game. Once the game is over, simply pull out the bottom tray and all the tokens come crashing out, reseting the game for the next session.

If you’re here you’ve probably heard of LEGO Ideas – the online forum where LEGO fans and enthusiasts build, share, and vote for MOCs (or fan-made My Own Creations). This LEGO Connect 4 set is a part of the Ideas forum too, having racked up more than 2,800 votes as of writing this. The ultimate goal is to hit the 10k vote mark (which this MOC has 478 more days to reach), following which LEGO’s internal team reviews the build and turns it into a retail box set if everything goes well. The first step, however, is to hit that 10,000 vote mark, which you can help HH Bricks reach by voting for their MOC on the LEGO Ideas website here!

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BrainBlink Fixes Doom Scrolling With 60-Second Brain Games

Tiny breaks in the day, waiting for a kettle, standing in a hallway, sitting on the toilet, tend to collapse into the same pattern. Unlock phone, scroll, refresh, repeat. It is not about being distracted so much as not having anything better that fits into sixty seconds. A small, self-contained game console can live in that gap without dragging you into an endless feed, offering something that feels finished instead of endless.

BrainBlink is a pocket-sized brain-training arcade, a nine-button handheld with 60-second games, real tactile switches, and an optional global ladder. It is built around the idea of mental fitness, not in a heavy way, but as a quick hit of focus and challenge that feels satisfying to start and finish. It is designed for those tiny windows of time when a full game or deep work session is unrealistic, but doing nothing leaves you restless.

Designer: Nicolas Aagaard (LastObject) and Joshua Fairbairn (Morpho)

Click Here to Buy Now: $59 $69 (15% off). Hurry, only 4/967 left! Raised over $124,000.

BrainBlink ships with eight on-device games, each a 60-second challenge that targets different skills, working memory, reaction time, pattern recognition, focus, and speed. The games are quick to learn but hard to master, and the device is offline-first, storing scores locally so you can play anywhere without a phone or network. The fixed session length makes it easy to dip in and out without losing track of time or getting sucked into another hour of screen glowing.

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The competitive layer kicks in when you sync to the global ladder and tournaments. When you hit 3-2-1-GO in those modes, you are matched against another human brain somewhere else, both of you trying to out-tap and out-focus each other in the same sixty-second window. The appeal is not just the score, but the sense that someone in Chicago, Berlin, or Tokyo is wide awake and locked in with you for that minute, feeling the same pressure.

The companion app for iOS and Android adds stats, streaks, profiles, leaderboards, and performance charts as an optional layer. It handles Bluetooth Low Energy 5.0 sync, over-the-air firmware updates, and ghost races, but you do not need it to enjoy the core games. This keeps the device from becoming another notification source while still letting people who love data and progression dig deeper when they want, without forcing that on everyone who just wants to play.

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The hardware is a 55 × 55 × 17.6 mm square with nine mechanical-style buttons, an RGB LED array, and a rechargeable lithium battery over USB-C. The tactile switch matrix is rated for more than 100,000 presses, the durable ABS housing is wrapped with soft-touch silicone buttons, and the water-resistant shell is built for bags and pockets. An adaptive difficulty engine in the onboard MCU models your performance and adjusts challenge levels to keep sessions engaging as you improve.

BrainBlink is offline-first, storing every score locally until you decide to sync, which makes it usable on planes, in elevators, or anywhere signals are flaky. Over-the-air firmware updates mean new modes and refinements arrive over time, so the device does not feel frozen on day one. That combination of physical durability and evolving software makes it feel more like a tiny console than a novelty gadget that stops being interesting after a week.

The device might live next to a laptop, in a hoodie pocket, or clipped to a bag. Instead of reflexively reaching for a phone during a spare minute, you pick up a small square, press a button, and give your brain a short, focused sprint. For people who like the idea of training attention without turning it into a chore, that kind of playful, sixty-second ritual is where a device like this quietly earns its place, offering something deliberately finite in a world of infinite feeds and tabs that never close.

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The post BrainBlink Fixes Doom Scrolling With 60-Second Brain Games first appeared on Yanko Design.