The first of twoSea of Stars content updates for the next year has an official release date. The free Dawn of Equinox, which adds a co-op mode, new combat and other features, arrives on November 12 on all platforms.
Announced in March, Dawn of Equinox adds new game modes and mechanics for our favorite lunar-solar heroes, Valere and Zale. It includes a new local co-op mode that lets you and up to two friends play the entire game together. Each player has independent movement when traversing the world (as long as you stay within the screen’s confines), and there’s a new co-op Timed Hits feature that turns one of the core game’s mechanics into a group effort.
Sabotage Studio
The update also includes Combat 2.0, which adds some fun wrinkles to Sea of Stars’ battles. Mystery Locks adds a new challenge to unlock enemies’ spells the first time you face them. (A corresponding “Reveal” action will appear in some of your party’s special skills.) Combo points also remain after battles, which should open the door to some epic beat-downs on your opening moves in subsequent standoffs. In addition, developer Sabotage Studio says it’s put effort into rebalancing the entire game to reflect the new mechanics and incorporate player feedback.
Other changes include a more action-oriented prologue that ditches the old flashback structure, a bonus cinematic and a relic (game mode) designed for speedrunners. There will also be three difficulty options when starting the game. Finally, it enhances the game’s secret-tracking parrot and adds a French Canadian translation, “for Quebec’s finest Solstice Warriors.”
The new features in Dawn of Equinox will also apply in the upcoming Throes of the Watchmaker DLC. That content will add an all-new storyline next spring in what Sabotage Studio describes as “an encore to Sea of Stars’ original adventure” (perhaps before a full-fledged sequel?). The DLC will send Valere and Zale into a “magical miniature clockwork world threatened by a cursed carnival,” forcing the heroes to adapt their sun and moon magic to the mysterious environment.
Sabotage Studio
Sea of Stars was one of 2023’s biggest surprises, garnering grassroots praise and taking home the hardware for Best Indie Game at last year’s Game Awards. Engadget’s Lawrence Bonk praised the game’s Chrono Trigger vibes earlier this year, calling out its gorgeous pixel art and an overworld map that pays proper tribute to its ’90s RPG inspirations.
Sea of Stars is available now on all major platforms: PC, Switch, PS5/4, Xbox One Series X/S and Xbox One (including on Game Pass). The full game costs $35, and both big upcoming content updates will be added for free.
This article originally appeared on Engadget at https://www.engadget.com/gaming/sea-of-stars-free-dawn-of-equinox-update-arrives-in-november-164023516.html?src=rss
With macOS Sequoia and iOS 18, Apple has a handy new way to hop between devices while on desktop. iPhone Mirroring shows your phone’s screen on your computer; you can even use your mouse and keyboard to interact with it. Here’s how to set up and get the most out of iPhone Mirroring.
Requirements
First, iPhone Mirroring has several conditions. It only works with Apple Silicon Macs (late 2020 and later) or Intel-based models with the Apple T2 Security Chip (2018 to 2020). Of course, you’ll need to install macOS Sequoia first to use the feature. Any iPhone running iOS 18 will do.
The feature only works when your iPhone is locked (it’s okay if it’s charging or using Standby). If you unlock your iPhone while using iPhone Mirroring, the feature will temporarily disconnect.
Both devices also need Wi-Fi and Bluetooth turned on, and you’ll have to sign with your Apple Account on each. Your account needs two-factor authentication (using a trusted device or phone number) activated. The feature won’t work if your phone’s Personal Hotspot is active or you’re using AirPlay, Sidecar or internet sharing on your Mac.
How to set up iPhone Mirroring
Screenshot by Will Shanklin for Engadget
Open the iPhone Mirroring app on your Mac. It should already be in your Dock (see the screenshot above), but you can also find it in your Applications folder.
The app starts with a welcome screen. Tap “Continue,” then follow the prompt to unlock your iPhone.
Next, approve iPhone notifications on your Mac. This feature shows your handset’s alerts in your Mac’s Notification Center. (When you click an iOS alert on your Mac, it will open the corresponding app in the iPhone Mirroring app.) iPhone notifications on your Mac work even when the iPhone Mirroring app is closed or inactive, or if your phone isn’t nearby.
After approving notifications, a final screen will confirm that iPhone Mirroring is ready. Click the “Get Started” button to start. Once it loads, you’ll see your iPhone’s screen.
Using iPhone Mirroring
First, you may want to resize the iPhone Mirroring app. Apple only gives you three options: actual size, smaller and larger. You can change them using keyboard shortcuts: larger (Cmd +), actual size (Cmd 0) and smaller (Cmd -). You can also resize the window in your Mac’s menu bar under the View section. Dragging the edges of the window to resize it (like with other macOS apps) won’t work here.
In most cases, interacting with your virtual iPhone on your Mac is as simple as mimicking its usual touch gestures with your trackpad and typing in text fields using your Mac’s keyboard.
Screenshot by Will Shanklin for Engadget
Swipe-based gestures for Home, App Switcher and Control Center won’t work on Mac, but they have shortcuts. If you move your pointer to the top of the iPhone Mirroring window, a new area will appear, revealing buttons for the iOS Home Screen (left) and the App Switcher (right). (See the screenshot above.) This area also lets you click-hold and drag the app to reposition it.
You can also go to the Home Screen by clicking on the horizontal bar at the bottom of the app’s window or using the Cmd 1 keyboard shortcut. In addition, Cmd 2 activates the App Switcher, and Cmd 3 triggers a Spotlight search. Or, swipe down with two fingers on your Mac’s trackpad from the iPhone Home Screen (in the Mac app) for Spotlight.
There’s no way to activate the iOS Control Center from your Mac. You also can’t manually change the orientation of the virtual iPhone screen, but it will rotate automatically if you launch a game that starts by default in landscape mode:
Screenshot by Will Shanklin for Engadget
iPhone audio will play on your Mac while using the feature. Some iPhone videos will play in the iPhone Mirroring window, too. However, copyrighted content will be restricted in some cases, so some videos will only be viewable through corresponding macOS apps or desktop browser windows.
Apple’s Universal Clipboard can be useful while using iPhone Mirroring. Copy something on your virtual iPhone, and you can paste it on your Mac, and vice versa. You can also use AirDrop to transfer files between the two devices while using iPhone Mirroring.
iPhone Mirroring will time out if you don’t use the virtual phone for a while. Ditto for if you move your handset away from your computer. If it times out, just follow the app’s prompt to reconnect.
iPhone Mirroring login settings
Screenshot by Will Shanklin for Engadget
You can choose whether to require authentication every time you use iPhone Mirroring. In the Mac app, choose iPhone Mirroring > Settings in the menu bar (or type Cmd space), and you’ll see a barebones settings screen.
You can choose “Ask Every Time” or “Authenticate Automatically.” The former requires your Mac login password, Touch ID or Apple Watch confirmation to use your virtual iPhone on your desktop. Meanwhile, the latter will log into your phone automatically without authenticating each time.
You can also reset iPhone access in this settings screen. This removes your entire setup, and you’ll need to start the process from scratch the next time you open the iPhone Mirroring app.
If you have more than one iPhone tied to your Apple Account, you can choose which one to use with iPhone Mirroring under Settings > Desktop & Dock on your Mac. If this applies to you, you’ll see the option under the “Use iPhone widgets” section. (If you only have one iPhone under your Apple Account, this option won’t appear.)
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/how-to-mirror-your-iphone-on-macos-sequoia-130003743.html?src=rss
Square Enix’s terrific Final Fantasy Pixel Remaster series has finally made its way to Xbox. The 1980s and ’90s classics, which arrived on PC and mobile starting in 2021 and Switch and PS4 last year, are now available on Xbox Series X/S.
The Xbox Store sells the six-game series in a $75 bundle ($60 for a limited time). Alternatively, you can buy the individual installments for prices ranging from $12 to $18 (on sale now for $9.59 to $14.39).
The series remasters Final Fantasy I through Final Fantasy VI with updated pixel graphics designed to pop on modern HD displays. The games also have remastered soundtracks (and the option to switch back to the chiptune-tastic originals). You can also choose between updated fonts and the originals.
Square Enix
Gameplay customizations include options to boost experience gains (up to 4x) or turn off random encounters for a breezier play-through. For an even easier run, you can turn on auto-battle.
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/the-final-fantasy-pixel-remaster-series-finally-arrives-on-xbox-200713407.html?src=rss
Researchers have spotted an apparent downside of smarter chatbots. Although AI models predictably become more accurate as they advance, they’re also more likely to (wrongly) answer questions beyond their capabilities rather than saying, “I don’t know.” And the humans prompting them are more likely to take their confident hallucinations at face value, creating a trickle-down effect of confident misinformation.
“They are answering almost everything these days,” José Hernández-Orallo, professor at the Universitat Politecnica de Valencia, Spain, toldNature. “And that means more correct, but also more incorrect.” Hernández-Orallo, the project lead, worked on the study with his colleagues at the Valencian Research Institute for Artificial Intelligence in Spain.
The team studied three LLM families, including OpenAI’s GPT series, Meta’s LLaMA and the open-source BLOOM. They tested early versions of each model and moved to larger, more advanced ones — but not today’s most advanced. For example, the team began with OpenAI’s relatively primitive GPT-3 ada model and tested iterations leading up to GPT-4, which arrived in March 2023. The four-month-old GPT-4o wasn’t included in the study, nor was the newer o1-preview. I’d be curious if the trend still holds with the latest models.
The researchers tested each model on thousands of questions about “arithmetic, anagrams, geography and science.” They also quizzed the AI models on their ability to transform information, such as alphabetizing a list. The team ranked their prompts by perceived difficulty.
The data showed that the chatbots’ portion of wrong answers (instead of avoiding questions altogether) rose as the models grew. So, the AI is a bit like a professor who, as he masters more subjects, increasingly believes he has the golden answers on all of them.
Further complicating things is the humans prompting the chatbots and reading their answers. The researchers tasked volunteers with rating the accuracy of the AI bots’ answers, and they found that they “incorrectly classified inaccurate answers as being accurate surprisingly often.” The range of wrong answers falsely perceived as right by the volunteers typically fell between 10 and 40 percent.
“Humans are not able to supervise these models,” concluded Hernández-Orallo.
The research team recommends AI developers begin boosting performance for easy questions and programming the chatbots to refuse to answer complex questions. “We need humans to understand: ‘I can use it in this area, and I shouldn’t use it in that area,’” Hernández-Orallo told Nature.
It’s a well-intended suggestion that could make sense in an ideal world. But fat chance AI companies oblige. Chatbots that more often say “I don’t know” would likely be perceived as less advanced or valuable, leading to less use — and less money for the companies making and selling them. So, instead, we get fine-print warnings that “ChatGPT can make mistakes” and “Gemini may display inaccurate info.”
That leaves it up to us to avoid believing and spreading hallucinated misinformation that could hurt ourselves or others. For accuracy, fact-check your damn chatbot’s answers, for crying out loud.
This article originally appeared on Engadget at https://www.engadget.com/ai/advanced-ai-chatbots-are-less-likely-to-admit-they-dont-have-all-the-answers-172012958.html?src=rss
Sony’s PlayStation 5 Pro is almost here. The upgraded console is available to pre-order today with a whopping $700 price tag, thanks to new features like a more powerful GPU, better ray tracing and a narrower gap between graphical fidelity and performance.
But that isn’t far beyond your console budget, you can reserve pricey powerhouse before its November 7 launch. And, as to be expected, you'll probably want to do so immediately since the console already sold out in the UK. Here's everything you need to know about the new console and how to pre-order the PS5 Pro.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sonys-ps5-pro-is-available-to-pre-order-today-115549437.html?src=rss
Although Meta Connect 2024 lacked a marquee high-end product for the holiday season, it still included a new budget VR headset and a tease of the “magic glasses” Meta’s XR gurus have been talking about for the better part of a decade. In addition, the company keeps plowing forward with new AI tools for its Ray-Ban glasses and social platforms. Here’s everything the company announced at Meta Connect 2024.
Orion AR glasses
Meta
Today’s best mixed reality gear — like Apple’s Vision Pro and the Meta Quest 3 — are headsets with passthrough video capabilities. But the tech industry eventually wants to squeeze that tech into something resembling a pair of prescription glasses. We’ll let you judge whether the Orion AR glasses pictured above pass that test, but they’re certainly closer than other full-fledged AR devices we’ve seen.
First, the bad news. These puppies won’t be available this year and don’t have an official release date. A leaked roadmap from last year suggested they’d arrive in 2027. However, Meta said on Wednesday that Orion would launch “in the near future,” so take what you will from that. For its part, Meta says the full-fledged product prototype is “truly representative of something that could ship to consumers” rather than a research device that’s decades away from shipping.
The glasses include tiny projectors to display holograms onto the lenses. Meta describes them as having a large field of view and immersive capabilities. Sensors can track voice, eye gaze, hand tracking and electromyography (EMG) wristband input.
The glasses combine that sensory input with AI capabilities. Meta gave the example of looking in a refrigerator and asking the onboard AI to spit out a recipe based on your ingredients. It will also support video calls, the ability to send messages on Meta’s platforms and spatial versions of Spotify, YouTube and Pinterest apps.
Meta Quest 3S
Meta
This year’s new VR headset focuses on the entry-level rather than early adopters wanting the latest cutting-edge tech. The Meta Quest 3S is a $300 baby sibling to last year’s Quest 3, shaving money off the higher-end model’s entry fee in exchange for cheaper lenses, a resolution dip and skimpier storage.
The headset includes Fresnel lenses, which are familiar to Quest 2 owners, instead of the higher-end pancake ones in Quest 3. It has a 1,832 x 1,920 resolution (20 pixels per degree), a drop from the 2,064 x 2,208 (25 PPD) in the Quest 3. Meta says the budget model’s field of view is also slightly lower.
The Quest 3S starts with a mere 128GB of storage, which could fill up quickly after installing a few of the platform’s biggest games. But if you’re willing to shell out $400, you can bump that up to a more respectable 256GB. (Alongside the announcement, Meta also dropped the 512GB Quest 3 price to $500 from $650.)
The headset may outlast the Quest 3 in one respect: battery life. Meta estimates the Quest 3S will last 2.5 hours, while the Quest 3 is rated for 2.2 hours.
Those ordering the headset will get a special Bat-bonus. Quest 3S (and Quest 3) orders between now and April 2025 will receive a free copy of Batman: Arkham Shadow, the VR action game coming next month.
The Quest 3S is now available for pre-order. It begins shipping on October 15.
Out with the old
To celebrate the arrival of the Meta Quest 3S, Meta is kicking two older models to the curb. The Quest 2 and Quest Pro will be discontinued by the end of the year. The company says sales will continue until inventory runs out or the end of the year, whichever comes first.
The company now views the Quest 3S, with its much better mixed reality capabilities, as the new budget model, so the $200 Quest 2 no longer has a place. The Quest Pro, which never gained much traction with consumers, has inferior cameras and passthrough video than the two Quest 3-tier models. The Pro launched two years ago as a Metaverse-centric device — back when the industry was pounding that word as hard as it’s pushing “AI” now. The headset launched at a whopping $1,500 and was later reduced to $1,000.
The assistant will now let you set reminders based on objects you see. For example, you could say, “Hey Meta, remind me to buy that book next Monday” to set an alert for something you see in the library. The glasses can also scan QR codes and dial phone numbers from text it recognizes.
Meta’s assistant should also respond to more natural commands. You’ll need to worry less about remembering formal prompts to trigger it (“Hey Meta, look and tell me”). It will let you use more casual phrasing like “What am I looking at?” The AI can also handle complex follow-up questions for more fluid chats with the robot friend living in your sunglasses.
According to Meta, the glasses’ live translation is also getting better. While last year’s version struggled with longer text, the company says the software will now translate larger chunks more effectively. Live translations will arrive in English, French, Italian and Spanish by the end of 2024.
Meta AI updates
Meta
The company said Met AI now supports voice chats. Although this capability existed before, it was limited to the Ray-Ban glasses.
Meta also partnered with celebrities to help draw customers into its chatbots. That’s right, folks: You can now hear Meta’s chatbot responses in the dulcet tones of the one and only John Cena! Other celebrity voices include Dame Judi Dench, Awkwafina, Keegan Michael Key and Kristen Bell.
Meta’s AI can now edit photos with text prompts, performing tasks like adding or removing objects or changing details like backgrounds or clothes. AI photo editing will be available on Meta’s social apps, including Instagram, Messenger, and WhatsApp.
Meanwhile, Meta’s Llama 3.2 AI model introduces vision capabilities. It can analyze and describe images, competing with similar features in ChatGPT and Anthropic’s Claude.
Although Meta Connect 2024 lacked a marquee high-end product for the holiday season, it still included a new budget VR headset and a tease of the “magic glasses” Meta’s XR gurus have been talking about for the better part of a decade. In addition, the company keeps plowing forward with new AI tools for its Ray-Ban glasses and social platforms. Here’s everything the company announced at Meta Connect 2024.
Orion AR glasses
Meta
Today’s best mixed reality gear — like Apple’s Vision Pro and the Meta Quest 3 — are headsets with passthrough video capabilities. But the tech industry eventually wants to squeeze that tech into something resembling a pair of prescription glasses. We’ll let you judge whether the Orion AR glasses pictured above pass that test, but they’re certainly closer than other full-fledged AR devices we’ve seen.
First, the bad news. These puppies won’t be available this year and don’t have an official release date. A leaked roadmap from last year suggested they’d arrive in 2027. However, Meta said on Wednesday that Orion would launch “in the near future,” so take what you will from that. For its part, Meta says the full-fledged product prototype is “truly representative of something that could ship to consumers” rather than a research device that’s decades away from shipping.
The glasses include tiny projectors to display holograms onto the lenses. Meta describes them as having a large field of view and immersive capabilities. Sensors can track voice, eye gaze, hand tracking and electromyography (EMG) wristband input.
The glasses combine that sensory input with AI capabilities. Meta gave the example of looking in a refrigerator and asking the onboard AI to spit out a recipe based on your ingredients. It will also support video calls, the ability to send messages on Meta’s platforms and spatial versions of Spotify, YouTube and Pinterest apps.
Meta Quest 3S
Meta
This year’s new VR headset focuses on the entry-level rather than early adopters wanting the latest cutting-edge tech. The Meta Quest 3S is a $300 baby sibling to last year’s Quest 3, shaving money off the higher-end model’s entry fee in exchange for cheaper lenses, a resolution dip and skimpier storage.
The headset includes Fresnel lenses, which are familiar to Quest 2 owners, instead of the higher-end pancake ones in Quest 3. It has a 1,832 x 1,920 resolution (20 pixels per degree), a drop from the 2,064 x 2,208 (25 PPD) in the Quest 3. Meta says the budget model’s field of view is also slightly lower.
The Quest 3S starts with a mere 128GB of storage, which could fill up quickly after installing a few of the platform’s biggest games. But if you’re willing to shell out $400, you can bump that up to a more respectable 256GB. (Alongside the announcement, Meta also dropped the 512GB Quest 3 price to $500 from $650.)
The headset may outlast the Quest 3 in one respect: battery life. Meta estimates the Quest 3S will last 2.5 hours, while the Quest 3 is rated for 2.2 hours.
Those ordering the headset will get a special Bat-bonus. Quest 3S (and Quest 3) orders between now and April 2025 will receive a free copy of Batman: Arkham Shadow, the VR action game coming next month.
The Quest 3S is now available for pre-order. It begins shipping on October 15.
Out with the old
To celebrate the arrival of the Meta Quest 3S, Meta is kicking two older models to the curb. The Quest 2 and Quest Pro will be discontinued by the end of the year. The company says sales will continue until inventory runs out or the end of the year, whichever comes first.
The company now views the Quest 3S, with its much better mixed reality capabilities, as the new budget model, so the $200 Quest 2 no longer has a place. The Quest Pro, which never gained much traction with consumers, has inferior cameras and passthrough video than the two Quest 3-tier models. The Pro launched two years ago as a Metaverse-centric device — back when the industry was pounding that word as hard as it’s pushing “AI” now. The headset launched at a whopping $1,500 and was later reduced to $1,000.
The assistant will now let you set reminders based on objects you see. For example, you could say, “Hey Meta, remind me to buy that book next Monday” to set an alert for something you see in the library. The glasses can also scan QR codes and dial phone numbers from text it recognizes.
Meta’s assistant should also respond to more natural commands. You’ll need to worry less about remembering formal prompts to trigger it (“Hey Meta, look and tell me”). It will let you use more casual phrasing like “What am I looking at?” The AI can also handle complex follow-up questions for more fluid chats with the robot friend living in your sunglasses.
According to Meta, the glasses’ live translation is also getting better. While last year’s version struggled with longer text, the company says the software will now translate larger chunks more effectively. Live translations will arrive in English, French, Italian and Spanish by the end of 2024.
Meta AI updates
Meta
The company said Met AI now supports voice chats. Although this capability existed before, it was limited to the Ray-Ban glasses.
Meta also partnered with celebrities to help draw customers into its chatbots. That’s right, folks: You can now hear Meta’s chatbot responses in the dulcet tones of the one and only John Cena! Other celebrity voices include Dame Judi Dench, Awkwafina, Keegan Michael Key and Kristen Bell.
Meta’s AI can now edit photos with text prompts, performing tasks like adding or removing objects or changing details like backgrounds or clothes. AI photo editing will be available on Meta’s social apps, including Instagram, Messenger, and WhatsApp.
Meanwhile, Meta’s Llama 3.2 AI model introduces vision capabilities. It can analyze and describe images, competing with similar features in ChatGPT and Anthropic’s Claude.
Google filed a complaint against Microsoft with the European Commission on Wednesday. In it, Google accused Microsoft of making it prohibitively expensive for cloud customers to move their work from Azure to other providers, like Google Cloud.
Google claims Microsoft’s cloud licensing terms restrict European customers from switching to competing cloud platforms despite “no technical barriers to doing so.” In a blog post explaining its complaint, Google wrote that Microsoft’s practices have “significantly harmed European companies and governments,” costing European businesses €1 billion ($1.1 billion) annually, wasting taxpayer money and stifling competition.
Amazon’s AWS leads Europe’s cloud market. Microsoft’s Azure is second, followed by Google in third. Oracle, Salesforce and IBM rounded out the top six in Q2 2024.
On Wednesday, a European Commission spokesperson confirmed to Engadget that the EU governing body received Google’s complaint. “We will assess it according to our standard procedures,” EC spokesperson Lea Zuber wrote.
Google’s complaint referred to a settlement this summer between Microsoft and CISPE (Cloud Infrastructure Service Providers in Europe), the trade body for Europe’s cloud industry. The latter filed a complaint against Microsoft in late 2022, accusing the company of anti-competitive practices with Azure (strikingly similar to Google’s complaints from today). The full details of the settlement, which led to CISPE withdrawing its complaint, weren’t made public. CISPE wrote in July that Microsoft would make changes to address its concerns. Those included releasing an enhanced version of the Azure Stack HCI, which would bring features that Microsoft's customers enjoy to European cloud providers.
In a statement to Engadget, Microsoft was optimistic that the EC would dismiss Google’s complaint. “Microsoft settled amicably similar concerns raised by European cloud providers, even after Google hoped they would keep litigating,” a Microsoft spokesperson wrote, referring to a Bloombergreport that Google offered a $500 million alternative deal to keep the antitrust complaint alive. “Having failed to persuade European companies, we expect Google similarly will fail to persuade the European Commission,” Microsoft’s spokesperson wrote.
Google says Windows Server is at the heart of its complaint. Describing it as “a must-have workhorse in many IT environments,” the company says Microsoft changed its practices after cloud computing became a more lucrative business. “But as Azure faced more competition, Microsoft introduced new rules that severely limited customer choice,” Google wrote.
Google said the licensing terms Microsoft adopted in 2019 “imposed extreme financial penalties” on companies who wanted to use Windows Server software with Azure competitors like AWS and Google Cloud. “Microsoft’s own statements indicate that customers who want to move their workloads to these competitors would need to pay up to five times more,” Google wrote, citing an archived 2023 webpage comparing Azure pricing to that of AWS. Google said Microsoft also limited security patches and created other barriers to choice in cloud providers.
Google also linked to research from Professor Frédéric Jenny, a French economist and chair of the OECD Competition Committee. The study claims that European companies and government organizations pay “unfair, additional costs” to customers who license software to run on cloud infrastructure from independent service providers. Professor Jenny claimed those choosing non-Microsoft cloud providers “sucked an additional €1,010,394,489 out of the European economy in 2022.”
Google Cloud’s Head of Platform Amit Zavery wrote on Wednesday that Microsoft’s practices lock customers into Azure, hurt cybersecurity and limit innovation. Zavery also spoke with CNBC, advocating for a more open market for cloud providers. “Today the restrictions [do] not allow choice for customers,” he said. Zavery wants Microsoft’s restrictions “to be removed and allow customers to have and choose whatever cloud provider they think is best for them commercially and technically.”
This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-files-eu-antitrust-complaint-against-microsoft-183050473.html?src=rss
Google filed a complaint against Microsoft with the European Commission on Wednesday. In it, Google accused Microsoft of making it prohibitively expensive for cloud customers to move their work from Azure to other providers, like Google Cloud.
Google claims Microsoft’s cloud licensing terms restrict European customers from switching to competing cloud platforms despite “no technical barriers to doing so.” In a blog post explaining its complaint, Google wrote that Microsoft’s practices have “significantly harmed European companies and governments,” costing European businesses €1 billion ($1.1 billion) annually, wasting taxpayer money and stifling competition.
Amazon’s AWS leads Europe’s cloud market. Microsoft’s Azure is second, followed by Google in third. Oracle, Salesforce and IBM rounded out the top six in Q2 2024.
On Wednesday, a European Commission spokesperson confirmed to Engadget that the EU governing body received Google’s complaint. “We will assess it according to our standard procedures,” EC spokesperson Lea Zuber wrote.
Google’s complaint referred to a settlement this summer between Microsoft and CISPE (Cloud Infrastructure Service Providers in Europe), the trade body for Europe’s cloud industry. The latter filed a complaint against Microsoft in late 2022, accusing the company of anti-competitive practices with Azure (strikingly similar to Google’s complaints from today). The full details of the settlement, which led to CISPE withdrawing its complaint, weren’t made public. CISPE wrote in July that Microsoft would make changes to address its concerns. Those included releasing an enhanced version of the Azure Stack HCI, which would bring features that Microsoft's customers enjoy to European cloud providers.
In a statement to Engadget, Microsoft was optimistic that the EC would dismiss Google’s complaint. “Microsoft settled amicably similar concerns raised by European cloud providers, even after Google hoped they would keep litigating,” a Microsoft spokesperson wrote, referring to a Bloombergreport that Google offered a $500 million alternative deal to keep the antitrust complaint alive. “Having failed to persuade European companies, we expect Google similarly will fail to persuade the European Commission,” Microsoft’s spokesperson wrote.
Google says Windows Server is at the heart of its complaint. Describing it as “a must-have workhorse in many IT environments,” the company says Microsoft changed its practices after cloud computing became a more lucrative business. “But as Azure faced more competition, Microsoft introduced new rules that severely limited customer choice,” Google wrote.
Google said the licensing terms Microsoft adopted in 2019 “imposed extreme financial penalties” on companies who wanted to use Windows Server software with Azure competitors like AWS and Google Cloud. “Microsoft’s own statements indicate that customers who want to move their workloads to these competitors would need to pay up to five times more,” Google wrote, citing an archived 2023 webpage comparing Azure pricing to that of AWS. Google said Microsoft also limited security patches and created other barriers to choice in cloud providers.
Google also linked to research from Professor Frédéric Jenny, a French economist and chair of the OECD Competition Committee. The study claims that European companies and government organizations pay “unfair, additional costs” to customers who license software to run on cloud infrastructure from independent service providers. Professor Jenny claimed those choosing non-Microsoft cloud providers “sucked an additional €1,010,394,489 out of the European economy in 2022.”
Google Cloud’s Head of Platform Amit Zavery wrote on Wednesday that Microsoft’s practices lock customers into Azure, hurt cybersecurity and limit innovation. Zavery also spoke with CNBC, advocating for a more open market for cloud providers. “Today the restrictions [do] not allow choice for customers,” he said. Zavery wants Microsoft’s restrictions “to be removed and allow customers to have and choose whatever cloud provider they think is best for them commercially and technically.”
This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-files-eu-antitrust-complaint-against-microsoft-183050473.html?src=rss
On Tuesday, HP unveiled its first 2-in-1 AI PC, the OmniBook Ultra Flip 14-inch. The device has a 3K OLED display, a haptic touchpad and Intel's 200V Core Ultra series processors with a dedicated AI engine. Starting in late November, the PC will get Microsoft’s Copilot+ capabilities as an update.
The OmniBook Ultra Flip 14-inch has a 2,880 x 1,800 touch-sensitive OLED display with a maximum 120Hz variable refresh rate. With a 90 percent screen-to-body ratio, the PC is only 0.59 inches (15mm) thick and weighs 2.97 lbs (1.35kg).
The OmniBook Ultra Flip 14-inch starts at 512GB of storage, with 1TB and 2TB options also available. 16GB of RAM is standard, but more expensive tiers will boost that to 32GB. The 2-in-1 is rated for up to 20 hours of battery life, and it can fast-charge to about 50 percent in 45 minutes using its bundled 65W USB-C adapter. Its Intel AI processor can be configured with anything from an Ultra 5 226V up to an Ultra 9 288V.
HP
The device includes a 9MP camera with hardware-level low-light adjustments and Auto Switch HDR, which determines when HDR is needed (based on lighting conditions) and switches on the fly. Onboard AI features using the Intel chip’s NPU include hand gesture support for scrolling through documents or webpages, adjusting volume levels and controlling media playback. The PC can also automatically lock when you leave and wake when you return.
Once the Copilot+ update for Intel PCs is available, features like AI image generation and editing tools, live captions, Windows Studio effects, and Recall will be added.
The HP OmniBook Ultra Flip 14-inch is available today on HP’s website. It starts at $1,450.
This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/hps-omnibook-ultra-flip-14-inch-is-its-first-2-in-1-ai-pc-162558218.html?src=rss