The first real trailer for the Street Fighter movie is filled with crowd-pleasing moments

We finally have a real-deal trailer for the upcoming Street Fighter movie, after a short teaser dropped at The Game Awards last year. This is nearly three minutes of fighting, silly dialogue and, of course, Easter eggs from the games.

To the latter point, there's a scene of Ken beating up a car like in the bonus stages from Street Fighter II and footage of Ryu powering up one of his famous Hadoken fireballs. There's even a cheeky reference to Chun-Li's notoriously-large and powerful thighs. This is all helped along by the fact that the actors all look very silly and mostly accurate to the games.

The plot looks to be fairly standard for this type of adaptation. There's a big, important fighting tournament and Chun-Li is recruiting people from around the globe, acting like the franchise's Nick Fury or something. Ken and Ryu are beefing, M. Bison is involved in a criminal conspiracy (big surprise) and everyone else is punching and/or making snarky asides. It looks campy as hell, which is a good thing.

Street Fighter is directed by Kitao Sakurai, who made the film Bad Trip and was heavily involved with The Eric Andre Show. It hits theaters on October 16.

The cast is actually stacked. Noah Centineo and Andrew Koji lead the film as Ken and Ryu, but Jason Momoa is playing Blanka and Curtis '50 Cent' Jackson is portraying Balrog. Other actors involved include David Dastmalchian, Callina Liang, Cody Rhodes and Orville Peck.

This is the third attempt at a live-action Street Fighter adaptation. The 1994 film is famous for Raul Julia's iconic performance as M. Bison and 2009's Street Fighter: The Legend of Chun-Li is famous for being very bad.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-first-real-trailer-for-the-street-fighter-movie-is-filled-with-crowd-pleasing-moments-153145868.html?src=rss

There’s yet another study about how bad AI is for our brains

A group of researchers from across the US and the UK have conducted a study on what AI does to our brains and the results are, in a word, grim. These results were published in a paper called "AI assistance reduces persistence and hurts independent performance" which kind of tells you everything you need to know.

“We find that AI assistance improves immediate performance, but it comes at a heavy cognitive cost,” the study declares. Researchers went on to state that just ten minutes of using AI made people dependent on the technology, which led to worsening performance and burnout once the tools were removed.

The study followed people who use AI for "reasoning-intensive" cognitive labor. This refers to stuff like writing, coding and brainstorming new ideas, which are some of the most common use cases.

The researchers recruited 350 Americans, who were asked to complete some fraction-based equations. Half of the participants were randomly granted access to a specialized chatbot built on OpenAI's GPT-5 for help and the others had to go it alone. Halfway through the exam, the AI group had their access cut off.

This led to a steep decline in correct answers by the AI group and many instances of people simply giving up. This result, in which performance and perseverance both dropped, was repeated in a larger experiment with 670 people. Finally, the scientists performed one final experiment with reading comprehension questions, and not math. The results were more of the same.

“Once the AI is taken away from people, it’s not that people are just giving wrong answers. They’re also not willing to try without AI," Rachit Dubey, an assistant professor at the University of California and coauthor of the study, told Futurism. "People’s persistence drops."

Dubey went on to warn that rapid deployment of AI in the education sector could lead to a "generation of learners and people who will not know what they’re capable of, and then that will really dilute human innovation and creativity."

The study likens using the technology to the "boiling frog" effect, in which "sustained AI use erodes the motivation and persistence that drive long-term learning." These effects accumulate and "by the time they are visible, they will be difficult to reverse."

There are two caveats here. The study has yet to be peer-reviewed. Also, researchers found one tiny bright spot regarding the use of AI. People who used AI tools for hints and clarification had a much easier time once the chatbot was removed when compared to those who used the bot to essentially prompt the answers.

This is just the latest study trying to get to the bottom of what AI is doing to our collective noggins. It has been found to increase fatigue among full-time workers who rely on the tools, which led to the term "AI brain fry." To that end, researchers discovered that employees who use AI actually end up working harder and longer than those old-fashioned luddites.

The results are even starker in the world of education. Studies have found that AI use in school leads to poor social and intellectual development and that kids who rely on chatbots tend to do worse on tests.

This article originally appeared on Engadget at https://www.engadget.com/ai/theres-yet-another-study-about-how-bad-ai-is-for-our-brains-183418494.html?src=rss

Shoe company Allbirds pivots to AI compute in sign of a totally normal and healthy economy

The shoe company Allbirds, famous for its wool trainers, is pivoting to AI. You read that right. The San Francisco company has plans "to pivot its business to AI compute infrastructure, with a long-term vision to become a fully integrated GPU-as-a-Service and AI-native cloud solutions provider." It's also changing its name to NewBird AI.

This is subject to shareholder approval, with a vote scheduled for May 18. Once approved, the company will raise $50 million from an unnamed investor to assist with this enterprise. This money will be used for the "acquisition and monetization of graphics processing units, related high-performance computing infrastructure capable to support high workloads and other related assets." In other words, all of the things one would need to start an AI compute company.

Allbirds has always been known as an eco-friendly shoe company and, well, there's no real way to do AI while protecting the environment. The company plans on getting rid of any eco-friendly branding, with stockholders being asked to approve a charter amendment proposal to "remove references to the company being operated for the environmental conservation public benefit."

Investors absolutely love AI, despite rising public sentiment against the technology. To that end, the announcement that Allbirds was transitioning from shoes, a product category it has a decade of experience in, to AI compute, a product category it has no experience in, shot the stock up by over 400 percent. Financial Times has suggested this uptick will be short-lived and that retail investors should stay away.

This pivot to AI cloud compute is surprising and, frankly, bizarre, but something drastic was bound to happen to Allbirds at some point. The shoe company was once riding high, with a valuation of around $4 billion as recently as 2021. It sold its shoe business and branding to an investment firm earlier this month for just $39 million.

Allbirds isn't the only company pivoting to compute in an effort to feed the hungry goblin called AI. Boom Supersonic is a startup trying to build the world's fastest airliner but has begun selling gas turbines to AI companies to power data centers. Many Bitcoin mining centers have pivoted to AI and it's worth remembering that NVIDIA's GPUs were once used primarily for PC gaming.

This article originally appeared on Engadget at https://www.engadget.com/ai/shoe-company-pivots-to-ai-compute-in-sign-of-a-totally-normal-and-healthy-economy-161449196.html?src=rss

Microsoft raises prices on Surface PCs due to skyrocketing RAM costs

The RAMpocalypse continues. Microsoft just revealed significant price increases across the entire Surface line of products, according to reporting by Windows Central. The updated pricing has already hit the official Microsoft Store, with other retailers expected to follow suit in the near future.

These are fairly significant upticks. For instance, the base model 15-inch Surface Laptop 7 now starts at $1,600. It cost $1,300 when the laptop was first released back in 2024. It did receive a price increase last year to $1,500, so today's increase tacks on another $100.

The cost balloons even further when upgrading components, as a top-end Laptop 7 with a Snapdragon X Elite, 64GB of RAM and 1TB of SSD storage now costs a whopping $3650. As a comparison, a 16-inch MacBook Pro with an M5 Pro, 64GB of RAM and a 1TB SSD comes in at $3,300, and the M5 Pro blasts the Snapdragon X Elite out of the water.

An expensive gadget.
Microsoft

This trend continues with the Surface Pro line of hybrid computers. The 12-inch Surface Pro starts at $1,050, after launching at just $800. The flagship 13-inch Surface Pro cost $1,000 in 2024 and now starts at $1,500. That's a $500 increase in just two years, though the base hard drive did get a bit bigger.

These price increases are, of course, being blamed on generative AI's penchant for eating up RAM and related components. "Due to recent increases in memory and component costs, Surface is updating pricing on Microsoft.com for its current‑generation hardware portfolio," Microsoft wrote in a statement.

Industry reports have also indicated that the company is currently readying refreshes across the Surface line. It's highly likely these new prices will stay in place if component prices don't decrease.

These aren't the first devices that have shot up in price due to AI. Motorola recently instituted increases that even impacted its budget-friendly phones. Samsung has also pushed up the cost for its Galaxy Z Fold 7.

The PS5 is now much more expensive when compared to the 2020 launch price, though Sony didn't explicitly blame these increases on RAM, but rather "continued pressures in the global economic landscape." There are also rumors that the continued RAM shortage has made it difficult for Valve to manufacture the Steam Deck and likely pushed back the release of the Steam Machine to 2027

SSDs have also shot up in price, with old-school HDDs not far behind. It's getting thorny out there. 

This article originally appeared on Engadget at https://www.engadget.com/ai/microsoft-raises-prices-on-surface-pcs-due-to-skyrocketing-ram-costs-181648588.html?src=rss

Samsung’s new Micro RGB TVs start at $1,600 for a 55-inch model

Samsung just released its lineup of Micro RGB TVs for 2026, and it includes models that start at 55 inches and go up to 85 inches. These 4K sets feature the company's Micro RGB display technology, which uses thousands of little red, green and blue LEDs to minimize color bleed and enable "expanded color with pinpoint accuracy."

The display is assisted by a new AI processor that has been specifically designed to calibrate the picture to bring out all of that gorgeous color. The company says this results in "stunningly sharp images with incredible detail." The processor also assists with motion smoothing, in addition to handling all of those smart TV apps.

These displays support HDR10+ Advanced, which is an updated standard co-developed by Samsung. This ensures genre-based optimization and enhanced brightness, among other features.

A TV.
Samsung

The TVs are split into two lines. The R95H is the beefier of the two, with access to Samsung's anti-glare technology and a 165Hz refresh rate. The R85H tops out at 144Hz. All models include Dolby Atmos sound and the ability to pair up to five Samsung sound devices via its Q-Symphony technology.

They can also all access Samsung's Art Store, which is a platform that originally launched alongside the company's The Frame display. This lets subscribers choose from thousands of art pieces which will then be displayed on the screen when it's not being used to watch TV or play video games.

The R95H line starts at $3,200 for a 65-inch model, going all the way up to $6,500 for an 85-inch display. Samsung promises a 100-inch version is coming later this year. The R85H line is cheaper, starting at $1,600 for the 55-inch release and shooting up to $4,000 for the 85-inch model. The TVs are available right now, directly from Samsung and from retailers like Best Buy.

The company recently did manufacture an absolutely massive 130-inch Micro RGB display, which it brought to CES 2026. However, this was just a concept design. 

This article originally appeared on Engadget at https://www.engadget.com/home/home-theater/samsungs-new-micro-rgb-tvs-start-at-1600-for-a-55-inch-model-150023242.html?src=rss

Meta warned by dozens of organizations that facial recognition on its smart glasses would empower predators

Dozens of civil rights organizations have written a letter to Meta CEO Mark Zuckerberg to warn of the dangers in bringing facial recognition technology to the company's smart glasses. More than 70 groups have banded together to form a coalition to urge Zuckerberg to abandon plans to incorporate the tech, on the grounds that it would empower stalkers, sexual predators and other bad actors.

This coalition includes organizations like the ACLU, the Electronic Privacy Information Center, Fight for the Future, Access Now and many others. The letter isn't asking for safeguards. These groups want the feature to be completely eliminated, stating the idea behind facial recognition of this type is so dangerous that it “cannot be resolved through product design changes, opt-out mechanisms or incremental safeguards." This tracks, as there would be no real way for bystanders to know or consent to being identified.

"People should be able to move through their daily lives without fear that stalkers, scammers, abusers, federal agents and activists across the political spectrum are silently and invisibly verifying their identities and potentially matching their names to a wealth of readily available data about their habits, hobbies, relationships, health and behaviors," the letter states.

The organizations have urged Meta to disclose any known instances of its wearables being used for stalking, harassment or domestic violence. They also want the company to disclose past or ongoing discussions with federal law enforcement agencies, including ICE, about the use of Meta smart glasses and other wearables, according to a report by Wired.

There is certainly some cause for worry here. According to the New York Times, Meta issued an internal memo last year that suggested it could roll out this technology "during a dynamic political environment where many civil society groups that we would expect to attack us would have their resources focused on other concerns." That's corporate speak for "we'll do it when nobody is watching." The coalition called this "vile behavior" that looks to take advantage of "rising authoritarianism."

The technology in question is apparently called Name Tag, for obvious reasons. It uses AI to pull up information about people in a field of view to smart glasses displays. That's about as dystopian as it gets.

The company has reportedly been working on two versions of the toolset. There's one that would only identify people that are currently connected to a Meta platform and another that would identify anyone with a public account on a service like Instagram. It doesn't look like there's any way, as of yet, to use this tech to identify strangers on the street who don't have a Meta account of any kind. In other words, the company should expect a wave of cancellations if this rolls out.

In an emailed statement, a Meta spokesperson told Engadget: "Our competitors offer this type of facial recognition product, we do not. If we were to release such a feature, we would take a very thoughtful approach before rolling anything out."

Public outcry has gotten Meta to back off from facial recognition in the past. The company ended Facebook's photo-tagging system in 2021 after pushback from civil liberties groups and years of costly litigation. Meta paid out billions of dollars to settle biometric privacy lawsuits in Illinois and Texas and another $5 billion to the FTC for a separate privacy case partially tied to facial recognition software.

Update, April 13 2026, 4:45PM ET: This story was updated after publish with comment from Meta.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/meta-warned-by-dozens-of-organizations-that-facial-recognition-on-its-smart-glasses-would-empower-predators-185000998.html?src=rss

Google has reportedly started to add Polymarket data to News results

Google News has begun showing Polymarket bets and odds alongside actual stories, according to a report by Futurism. These look to appear as large blocks that include links to numerous ways for people to lose their money.

Bets tend to appear in the "For you" section of Google News, which is supposed to be tailored to a person's particular interests. Futurism notes that the platform actually placed a Polymarket bet as the top news result when inquiring about the price of Bitcoin.

The publication saw links to the prediction market all over Google News, including in searches. It popped up in queries regarding the Strait of Hormuz, which presents a link that lets people bet on the number of ships that would be allowed to pass through the critical passageway. The report even indicates that users were able to set the gambling platform as a source, which directs readers to an aggregate page of other Polymarket links.

There's a caveat here. I wasn't personally able to confirm most of these results. This could indicate that Google has quietly made some changes behind the scenes following Futurism's initial report.

Complaints from users on social media indicate that Google started doing this at the tail-end of March. However, one user noted all the way back in January that Polymarket results had started showing up in the news section of a traditional Google search. I was able to replicate that one.

Polymarket links on Google News.
Lawrence Bonk/Google News

Engadget has reached out to Google to see just what's going on here and if it plans to continue displaying Polymarket bets alongside actual news stories. The company did announce a partnership with both Polymarket and Kalshi back in November. This deal indicated the two gambling platforms would feed prediction data into Google's finance platform, but didn't say anything about News.

It's pretty easy to see why Polymarket would be attractive to Google's algorithms. The platform generates huge numbers on pages that are constantly updated. This could make these algorithms think the links are leading to valuable news stories and not, you know, a place to bet on human misery.

Prediction markets like Polymarket give users the ability to place bets on real world outcomes, which includes wars and other gruesome things. This has led to numerous scandals, which include an incident in which an unknown Polymarket user made more than $400,000 after "predicting" the capture of Venezuela's president Nicolás Maduro just hours before US troops invaded the country and abducted him. 

Polymarket has hosted bets on the use of nuclear weapons in current global conflicts, which is pretty dang chilling when you consider the possibility of government employees tipping the scales in their favor. President Trump did, after all, recently threaten to end an entire civilization

This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-has-reportedly-started-to-add-polymarket-data-to-news-results-161708462.html?src=rss

Mountain climbing sim Cairn is getting free DLC this summer

The hit mountain climbing simulation Cairn is getting a series of free DLC drops, under the banner On the Trail. The first will be released this summer and it's called Deep Water.

The DLC introduces three new climbing areas and plenty of "fresh challenges." There's also a new avatar, as players can now climb as Aava or the game's original sidekick Marco.

As the name suggests, there's some new water-based mechanics here. It looks like players will be able to fall into the water without automatically dying, though the developer hasn't shown how that works exactly. In the original game, a fall into a body of water would be treated just like any other fall.

This is the first in a series of new DLC releases, but we don't know what the other updates will entail. We do know that they'll all be free. The base game is $30, when not on sale, so this is a nice little perk for fans.

For the uninitiated, Cairn is a serious mountain climbing sim that forces players to keep a keen eye on balance and stamina. It's got a fairly complex control scheme, with a manual mode that mandates independent control of each limb. There's an emphasis on route planning and gear management. The game is also quite easy on the eyes.

Today's DLC announcement came as part of the Triple-i Initiative showcase, which spotlights indie games. The stream also gave us reveals for a new Don't Starve game and an intriguing title from the devs behind the hit narrative adventure 1000xResist.

This article originally appeared on Engadget at https://www.engadget.com/gaming/mountain-climbing-sim-cairn-is-getting-free-dlc-this-summer-182908992.html?src=rss

Razer just released some new gaming earbuds with low latency and fast switching between devices

Razer just released the Hammerhead V3 HyperSpeed gaming earbuds, another entry in the recently-crowded field of gaming earbuds. These have been designed for low latency, which is a necessity when playing video games.

To that end, the earbuds integrate with Razer's proprietary HyperSpeed 2.4GHz streaming platform, which allows for "gaming-grade lag-free" audio. This works with plenty of devices, including smartphones, tablets, PCs, the Steam Deck, the PS5 and more. The earbuds can also connect via Bluetooth for devices that don't support Wi-Fi-based streaming audio.

The charging case includes a dongle that plugs into devices via USB-C, which doubles as a wireless transmitter. Razer promises that users can quickly switch between Wi-Fi and Bluetooth audio, which would be useful when going from a PC to, say, a smartphone to listen to music.

These earbuds include improved ANC, when compared to the previous generation. The battery here lasts for 40 hours, with the earbuds getting 10 hours per charge and the case offering four charges. 

Some earbuds connected to a PC.
Razer

The case can charge via USB-C, which means it charges as the transmitter is being used to stream audio. However, the dongle can also work on its own without the charging case. The earbuds also support THX spatial audio on PCs.

Razer's Hammerhead V3 HyperSpeed gaming earbuds are available right now and cost $130. The almost identically-named Hammerhead V3 X HyperSpeed earbuds run $100 and connect via Bluetooth 5.3 instead of Bluetooth 6.0, with a slightly reduced battery life.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/razer-just-released-some-new-gaming-earbuds-with-low-latency-and-fast-switching-between-devices-172907717.html?src=rss

1000xResist devs reveal their wild-looking second game about convincing an AI it’s not human

Developer Sunset Visitor just revealed its follow-up to the fantastic 1000xResist. It's called Prove You're Human and looks to wade in similar sci-fi waters as the team's first title.

Just like 10000xResist, the new game is a narrative adventure set in the far future. Prove You're Human tasks players with convincing an AI product that its not alive, but there's a rub. The protagonist is a digital clone of a person, so they aren't human either. This will no-doubt lead to all manner of ethical conundrums.

"An AI dares to dream she is human," a tagline reads. "You've been hired to put her in her place."

The gameplay looks to involve scanning the environment, talking to corporate employees and keeping up with the digital clone's corporeal body. There's also an emphasis on making and solving CAPTCHAs, which makes sense when trying to prove humanity or a lack thereof.

The graphics certainly look unique, as the dev team has weaved real-world footage of Vancouver and the surrounding areas into the virtual landscape. "Vancouver is a well-known film town," Remy Siu, Founder of Sunset Visitor said in a press release. "We’re accessing that infrastructure, along with our long-time collaborators, to bring a sense of tactility to human forms in the game."

We don't know when this is coming out, as the above trailer is just an announcement for the game. However, it's already available to wishlist on Steam.

This is actually a pretty big deal. 1000xResist was a bona-fide sensation and was nominated for a Hugo Award. It also managed to win a Peabody Award, which honors excellence in storytelling.

This article originally appeared on Engadget at https://www.engadget.com/gaming/1000xresist-devs-reveal-their-wild-looking-second-game-about-convincing-an-ai-its-not-human-170018986.html?src=rss