Microsoft is dropping ads from Skype

Skype is going ad-free, as indicated in a blog post by Microsoft. The latest update removes all ads from the entire platform, including Skype channels and the main chat interface. Microsoft said this move was a response to feedback and an attempt to make the “Skype experience cleaner and more user-friendly.” This is certainly welcome news, considering every other company seems newly obsessed with ads.

The “today” section of Skype will remain, along with the pre-existing newsfeed. There just won’t be any ads to accompany that feed. Users can also delete the newsfeed tab by heading to the settings menu.

This update also includes a little something for all of the AI-heads out there. Skype will offer a revamped AI image creation system on the desktop app. This lets people access the image creator from the chat window or the top bar. There’s a “more intuitive and visually appealing” interface and pictures now expand when clicked on. Otherwise, it’s just your standard image creator.

Redesigned image creator.
Microsoft

Finally, the latest update brings integration with the authenticator OneAuth to the iOS app. This already existed on Android. OneAuth replaces the old sign-in system, so users will login automatically if they’re already signed into other Microsoft apps like Teams. It’s pretty handy because there are already way too many passwords floating around our craniums. Who among us can remember exactly how many numbers or exclamation marks to put after the same word we’ve been using as a password since 2002?

The update is available to everyone enrolled in the Skype Insider Program, so sign up if you aren’t. It begins rolling out today but will take a few days to reach every user. Microsoft urges consumers to keep checking if it doesn’t show up right away.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-is-dropping-ads-from-skype-143155507.html?src=rss

Nothing just announced the Phone 2a Plus, a minor refresh of a pre-existing model

Nothing just announced a relatively surprising hardware update for its Phone 2a smartphone. The Phone 2a Plus is a modest upgrade, but still significant, being as how the original 2a was just released back in March.

Most notably, the 2a Plus has a faster chip than the OG 2a. The original’s Mediatek Dimensity 7200 Pro maxed out with a clock speed of 2.8GHz. The 2a Plus boasts a Mediatek Dimensity 7350 Pro that can hit 3.0GHz. Beyond that, the new model features a slightly quicker wired charging speed, at 50W instead of 45W.

A phone from the back.
Nothing

That’s about it. Every other aspect is nearly identical to the 2a. It has the same camera system, the same battery, the same display and similar aesthetics. This isn’t a bad thing. We loved the Phone 2a in our official review, calling it “a budget phone that's packed with personality.”

Now onto the bad news. This phone will technically be available to US customers via the company’s beta program, though there are some caveats. American customers can only buy the gray version and not the black one. Even more important, the 2a Plus doesn’t offer true 5G connectivity with many of the major US carriers. This includes both AT&T and Verizon.

The Nothing Phone 2a Plus costs $400 and that gets you 12GB of RAM and 256GB of internal storage. Nothing Beta members will be able to order the phone on August 3. UK residents can scoop it up directly from the company on the same day. Nothing says we’ll have to wait until September to find out more details regarding global availability.

The OS in action.
Nothing

The company also released a few tidbits about the upcoming Nothing OS 2.6. There will be an updated Game Dashboard with new features and the ability to block third-party app notifications.

This article originally appeared on Engadget at https://www.engadget.com/nothing-just-announced-the-phone-2a-plus-a-minor-refresh-of-a-pre-existing-model-093049030.html?src=rss

Meta will pay $1.4 billion to Texas, settling biometric data collection suit

Meta has agreed to pay $1.4 billion to the state of Texas in order to resolve a lawsuit that accused the company of illegally using facial recognition technology. The suit alleges that Meta used this tech to collect the biometric data of millions of Texans without consent. The agreement marks the largest financial settlement ever paid out to a single state.

The lawsuit was originally filed in 2022 and was the first big case brought under the state’s Capture or Use of Biometric Identifier Act, which was put into place back in 2009. A provision of this law mandates up to $25,000 per violation and Texas accused Meta of violating the statute “billions of times” via photos and videos that users uploaded to Facebook that were tagged without consent. 

Additionally, the original suit could have led to an additional $10,000 per alleged violation of the Texas Deceptive Trade Practices Act. In other words, Meta just saved itself a bunch of money, considering the sheer number of alleged violations and a maximum financial penalty of $35,000 each.

A spokesperson for Meta told Reuters that it’s happy the matter is settled and that the company is "exploring future opportunities to deepen our business investments in Texas, including potentially developing data centers.” The company, however, continues to deny any wrongdoing, though it has shut down its automated facial recognition system.

Texas Attorney General Ken Paxton is taking something of a victory lap, declaring in an official statement that the state is fully committed to “standing up to the world’s biggest technology companies and holding them accountable for breaking the law and violating” privacy rights. Texas and Meta reached this settlement just weeks before a court trial was set to begin.

“Facebook will no longer take advantage of people and their children with the intent to turn a profit at the expense of one’s safety and well-being,” Paxton said when the suit was originally filed. “This is yet another example of Big Tech’s deceitful business practices and it must stop.”

This isn’t the first time Meta has had to issue a large payout to a state regarding the alleged collection of biometric data. The company agreed to pay Illinois $650 million back in 2020 to settle a similar class action suit. That suit alleged that the company had violated a privacy law that requires companies to get explicit consent before collecting biometric data from users. Once again, Meta denied any wrongdoing.

This article originally appeared on Engadget at https://www.engadget.com/meta-will-pay-14-billion-to-texas-settling-biometric-data-collection-suit-165451338.html?src=rss

Apple’s AirPods Pro are on sale for $180 right now

Apple’s AirPods Pro high-end earbuds are on sale via Amazon for just $180. That’s a discount of nearly 30 percent and nearly matches a record-low price. This deal is for the most-recent second-generation device.

There’s a reason why these earbuds are the crown jewel of Apple’s lineup. They are just that good. The AirPods Pro easily made our list of the best wireless earbuds. We called them a “huge improvement over the previous models” and called out the stellar sound quality and active noise cancellation. The transparency mode is more natural-sounding than rival products and the new swipe gesture works better than one would think.

We also heaped praise in our official review on the included charging case. We loved the built-in speaker, which helps locate the earbuds and alerts users to a low battery. The battery life is on-point, with six hours for the earbuds and 30 hours with repeated trips to the charging case. There’s multipoint connectivity, IPX4 water-resistance and a simulated spatial audio. Did we mention they also sound fantastic, particularly for earbuds?

On the downside, Apple loves money. The case features a lanyard loop, for instance, but it’ll cost you $13 to get an official lanyard. The original price is also extremely high, at $250, though this deal alleviates some of that frustration.

These aren’t the only Apple earbuds currently on sale via Amazon. The regular third-gen AirPods are available for $130, instead of $170. Also, the second-gen OG AirPods are available for just $70, which is one heck of a deal.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/apples-airpods-pro-are-on-sale-for-180-right-now-150952950.html?src=rss

The new Astro Bot PS5 controller is pretty dang adorable

Sony’s currently prepping a Mario-like adventure game for PS5 that’s inspired by its cute little Astro Bot mascot character. That title arrives on September 6 and looks like an absolute blast. Taking a page from Nintendo, the company also just announced a themed DualSense controller to commemorate the release. It's pretty dang adorable.

The Astro Bot Limited Edition DualSense wireless controller is an homage to the titular bucket of bolts, who made his first appearance in a collection of VR minigames released back in 2013. Sony calls the controller a “true work of art” and it's easy to see why. This thing is certainly purdy. There are a pair of robotic peepers right on the touchpad. The handles and buttons feature Astro Bot’s signature blue accent.

The company has also explained how the upcoming 3D platformer takes advantage of the DualSense controller’s many features. The developer has increased the number of textures that players can feel through the controller via haptic feedback. The adaptive trigger response has been refined to take advantage of the protagonist’s new powers. Sony describes being able to ‘feel the thruster rattling” when using a jetpack, as an example.

It says that every new power up in the game “has been given that same special treatment.” This includes the Dual Speeder gadget, which quite literally turns the controller into a motion-controlled spaceship. These new features are for all DualSense gamepads, and not just the one that looks like a robot.

The themed controller costs $80 and ships the very same day as the game, on September 6. We played a demo of Astro Bot back in June and came away impressed. We said it “feels fantastic” and that the whole thing is “infused with childlike joy.” Mario had better look out.

This article originally appeared on Engadget at https://www.engadget.com/the-new-astro-bot-ps5-controller-is-pretty-dang-adorable-152727280.html?src=rss

The new Astro Bot PS5 controller is pretty dang adorable

Sony’s currently prepping a Mario-like adventure game for PS5 that’s inspired by its cute little Astro Bot mascot character. That title arrives on September 6 and looks like an absolute blast. Taking a page from Nintendo, the company also just announced a themed DualSense controller to commemorate the release. It's pretty dang adorable.

The Astro Bot Limited Edition DualSense wireless controller is an homage to the titular bucket of bolts, who made his first appearance in a collection of VR minigames released back in 2013. Sony calls the controller a “true work of art” and it's easy to see why. This thing is certainly purdy. There are a pair of robotic peepers right on the touchpad. The handles and buttons feature Astro Bot’s signature blue accent.

The company has also explained how the upcoming 3D platformer takes advantage of the DualSense controller’s many features. The developer has increased the number of textures that players can feel through the controller via haptic feedback. The adaptive trigger response has been refined to take advantage of the protagonist’s new powers. Sony describes being able to ‘feel the thruster rattling” when using a jetpack, as an example.

It says that every new power up in the game “has been given that same special treatment.” This includes the Dual Speeder gadget, which quite literally turns the controller into a motion-controlled spaceship. These new features are for all DualSense gamepads, and not just the one that looks like a robot.

The themed controller costs $80 and ships the very same day as the game, on September 6. We played a demo of Astro Bot back in June and came away impressed. We said it “feels fantastic” and that the whole thing is “infused with childlike joy.” Mario had better look out.

This article originally appeared on Engadget at https://www.engadget.com/the-new-astro-bot-ps5-controller-is-pretty-dang-adorable-152727280.html?src=rss

The Bioshock movie is still happening but with a reduced budget

We haven't had an update on Netflix’s Bioshock movie in a couple of years, leading some to wonder if it was quietly canned. The good news? The movie’s still coming. The (potential) bad news? The budget has been slashed, according to reporting by Variety.

This comes from producer Roy Lee, who was one of the people behind The Lego Movie. He announced the reduced budget during a panel at San Diego Comic-Con. He didn’t put out any numbers, but did say that the movie is currently being “reconfigured” to be a “more personal” film. Director Francis Lawrence is still helming the picture. He has directed four of the five Hunger Games movies, along with I Am Legend and the original Constantine.

The Bioshock film was first announced back in 2022, but since that time Netflix has experienced something of a regime change on the executive level. Dan Lin replaced Scott Stuber as the streamer’s film chief and Lin has tightened the purse strings away from stuff like Zack Snyder’s Rebel Moon.

“The new regime has lowered the budgets,” Lee said at Comic-Con. “So we’re doing a much smaller version.”

In addition to budget cuts, Lee noted that Netflix has changed its compensation strategy with regard to movies. It’s shifting to a more traditional model that relies on bonuses tied to actual viewership numbers.

This could actually be good news. In my opinion, personal stories tend to work better than constant CGI battles with hordes of faceless baddies. Bioshock is also, at its heart, a personal story about family, with the fantastical Rapture setting being window dressing.

I guess it ultimately depends on how much of that budget was cut. There’s a big difference between a slightly reduced budget and a massive cut that turns all of the footage into darkened corridor scenes filmed in a series of Toronto or Atlanta warehouses. The release date hasn’t been announced and, honestly, it could still be a ways off. Director Lawrence has a lot on his plate right now, including an adaptation of Stephen King’s The Long Walk and yet another Hunger Games movie.

This article originally appeared on Engadget at https://www.engadget.com/the-bioshock-movie-is-still-happening-but-with-a-reduced-budget-184524214.html?src=rss

The 65-inch LG C3 OLED TV is nearly half off for today only

The 65-inch LG C3 OLED TV is 48 percent off via Woot, which brings the price down to $1,298. That’s a savings of around $1,200 on the well-regarded OLED panel. There’s one major caveat. This deal is for today only, or until the stock runs out. To that end, there’s a limit of one per customer, but that’s probably not a huge deal unless you’re in the process of furnishing a mansion or something.

The LG C3 OLED is considered one of the best TVs for gaming, and with good reason. We loved this television’s high contrast and the deep blacks on offer. We also praised the low input lag, increased motion response and wide array of appropriate viewing angles. It follows HDR guidelines, works with all the major VRR formats and has four HDMI 2.1 ports that are capable of outputting 4K 120Hz with a gaming console or PC.

It supports all the major HDR standards, including Dolby Vision. This TV is available in sizes up to 83-inches, but the larger models aren’t on sale. I use a 65-inch OLED, though not this one, and it’s plenty big enough for TV and gaming.

Despite being a dang good value, this isn’t a perfect television. The WOLED panel doesn’t get quite as bright as a QD-OLED like the Samsung S90C. Also, it doesn’t support a 144Hz refresh rate, which could be a dealbreaker to picky PC gamers. Still, the price is definitely right. Just make sure you pick this up sooner rather than later.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-65-inch-lg-c3-oled-tv-is-nearly-half-off-for-today-only-152153420.html?src=rss

Sonos apologized for messing up its app and has offered a roadmap for fixing everything

Sonos seriously stepped in it a couple of months back when it released an overhauled first-party mobile app that shipped with a number of missing features. These included core functions like sleep timers and alarms. Many of the company’s speakers would not appear as a pairing option and it became extremely difficult to precisely adjust the volume level of a paired speaker.Additionally, music search and playback were both negatively impacted by the change, leading to numerous customer complaints. 

Now, the company has apologized for releasing the half-baked app. CEO Patrick Spence whipped up a blog post to address the “significant problems” with the new software. 

“There isn’t an employee at Sonos who isn’t pained by having let you down, and I assure you that fixing the app for all of our customers and partners has been and continues to be our number one priority,” he wrote.

Spence also wrote that the company had planned to quickly incorporate the missing features and patch up any errors, but these fixes were delayed by a “number of issues” that were unique to the update. He did confirm that Sonos has been actively pushing out patches approximately every two weeks to address a wide variety of concerns.

Additionally, he outlined the company’s future roadmap for getting the app into proper working order. Upcoming fixes include increased stability when pairing new products and enhancing configuration options with regard to the music library. Volume responsiveness is also getting a refresh, as is the alarm clock. As a matter of fact, the entire user interface is getting a complete overhaul that is “based on customer feedback.”

All of these changes will be released via a number of app updates from now until October. Spence says he knows the company has work to do to “earn back” the trust of loyal Sonos customers. In better news, it did just release some nifty headphones.

This article originally appeared on Engadget at https://www.engadget.com/sonos-apologized-for-messing-up-its-app-and-has-offered-a-roadmap-for-fixing-everything-191528422.html?src=rss

Stalker 2 has been delayed (again) until November 20

The long-anticipated Stalker 2: Heart of Chornobyl has been delayed yet again, this time until November 20. It was supposed to come out on September 5. This is just the latest delay in a development cycle that stretches all the way back to 2010. That’s 14 years. The longest delay in gaming history is Duke Nukem Forever, at 15 years.

What’s taking so long? At first, it was funding issues. Developer GSC Game World nearly shut down, but managed to weather the storm. Next, the makers spent a whole lot of time perfecting various mechanics and features, including a new way to render human teeth.

Real world events intervened to continue the delay. Russia invaded Ukraine and GSC was based in Kyiv. The game was put on hold as the staff relocated to Prague, eventually picking back up on development in 2022. After that, the game was supposed to (finally) release in December of last year.

However, there were some kinks to work out, so the launch was pushed to September 5, 2024. It looks like the bugs are still popping up, because now it’s set for November.

“We know you might be tired of waiting, and we truly appreciate your patience. These two additional months will give us the chance to fix more ‘unexpected anomalies’ (or simply ‘bugs’ as you call them),” wrote Yevhen Grygorovych, Game Director at GSC Game World, in a press release. “We’re just as eager as you are to finally release the game and for you to experience it for yourself.”

Who knows if it’ll actually come out this November, but it’s looking more and more likely. GSC also announced the pending release of a deep-dive video that will offer “the most comprehensive look yet into the game," with a premiere date of August 12. This video will include developer interviews, new in-game footage and a full walkthrough of a story quest.

For the uninitiated, Stalker 2: Heart of Chornobyl is a sequel to the hit 2007 FPS. The forthcoming follow-up brings some survival horror mechanics into the mix, which should be fun. There are plenty of trailers to check out which, you know, tends to happen when a game has been in development for 14 years.

This article originally appeared on Engadget at https://www.engadget.com/stalker-2-has-been-delayed-again-until-november-20-173259981.html?src=rss