Nothing’s first community-designed smartphone glows in the dark

The Nothing Phone (2a) Plus Community Edition is Nothing’s latest smartphone, using designs submitted by the community — and it glows in the dark. Depending on your location, you can register for a chance to buy the device starting today, but that doesn’t guarantee a purchase. Only 1,000 of them will be available, and they won’t be sold in North America, Taiwan and Korea.

Nothing first called for the community to design a product back in March. The contest had four stages: creating a new look, crafting wallpapers, designing a new package and then developing a marketing campaign. People would then submit their ideas and the winners chosen later. These entries later went into the final design as seen now. Those who participated in the community event are given priority to register for a Phone (2a) Plus Community Edition, but it will still be sold on a first-come-first-served basis. You can find out how to get one in this post.

Interestingly, those in Malaysia (like me), Singapore, Thailand and the Philippines don’t have to register to potentially purchase one. They can buy one through Nothing’s official partners, although they have to be fast as there are only 25 devices per country. Fans of Nothing’s phones in Japan can also register for the phone, but the ones they’ll get are based on the older Nothing Phone (2a).

Besides buying the phone online, fans in London and Delhi can visit a physical store for one. The Nothing Store in Soho will stock 50 of them starting November 16. However, those in Delhi have to stay tuned for the location, and the phone will become available on November 23.

The Nothing Phone (2a) Plus Community Edition will launch on November 12 and sell for £399, around $430. It comes with 12GB of RAM and 256GB of storage space.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/nothings-first-community-designed-smartphone-glows-in-the-dark-152002042.html?src=rss

Xbox Insiders can now test the Windows Xbox App’s redesigned home screen

If you’re an Xbox Insider, you can now test a new home screen when using the Windows Xbox app. In a blog post published yesterday, Microsoft showcased the redesigned interface, which unites the Game Pass and Microsoft Store experiences. Users can now find their games in one place and avoid tab-hopping. This new home tab will appear for anyone with either a Game Pass subscription or a game purchased from the Microsoft Store.

Becoming an Xbox Insider is easy, as you only have to download and install the Xbox Insider Hub and test features in development. After you become a beta tester, enroll in the “PC Gaming Preview” to gain access to the new home screen.

The new menu now shows featured content and discounted games, all in a single tab. It can even curate titles based on your preferences.

The “jump back in” feature tested in May is part of the new home screen experience as of yesterday. This feature allows Compact Mode users to jump back into gameplay when not currently playing any game. It shows the nine most recent titles you’ve played, and jumping back in takes very little time at all. You can see it as a shortcut feature.

Compact Mode, as the name suggests, shrinks the interface down by replacing tabs with icons. If you own a Windows handheld console, it already has Compact Mode enabled when you launch the Xbox app.

Since becoming an Xbox Insider takes no time at all, you can easily see if you’re eligible for the preview. Microsoft is encouraging testers to provide feedback and report problems.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/xbox-insiders-can-now-test-the-windows-xbox-apps-redesigned-home-screen-163021760.html?src=rss

Webb’s latest Phantom Galaxy image sheds light on stellar feedback

Today, NASA published a new image of the Phantom Galaxy, also known as M74 and NGC 628. The James Webb Space Telescope (JWST) captured it. This isn’t the first time we’ve seen the Webb telescope send a picture of the Phantom Galaxy back. NASA previously published one in 2022.

Below is the 2022 image for comparison. Despite the different colors, it’s clear that both images are of the same galaxy.

Phantom Galaxy Webb Image 2022
ESA/Webb, NASA & CSA, J. Lee

Webb captured the older image using only its Mid-InfraRed Instrument (MIRI). Conversely, the new one combines data from MIRI and Webb’s Near-InfraRed Camera (NIRCam). This combination allowed scientists from the Feedback in Emerging extrAgalactic Star clusTers (FEAST) team to observe the Phantom Galaxy’s nurseries.

For the uninitiated, stellar nurseries are regions in space full of gasses and molecular clouds. They’re where stars and planets are born. For that reason, some people also refer to them as star-forming regions.

The FEAST team’s primary mission is to examine stellar feedback in locations outside the Milky Way galaxy while also observing the formation of stars. By looking at how much energy from stars pours out into the surroundings, scientists can better understand how stars come into being.

Combined data from Webb’s MIRI and NIRCam instruments allowed scientists to conclude that the spiral arms of the Phantom Galaxy are where stars are more actively forming in the celestial body. Thanks to NIRCam, the JWST can now also see hydrogen emission lines, which aren’t as affected by the dust and show where massive stars are newly formed.

The JWST continues to send images back for us to enjoy, courtesy of a 68GB SSD. For those interested in viewing more, the ESA/Webb site has many of them.

This article originally appeared on Engadget at https://www.engadget.com/science/space/webbs-latest-phantom-galaxy-image-sheds-light-on-stellar-feedback-153026022.html?src=rss

Google is expanding AI Overviews in Search to more than 100 countries

In a blog post today, Google said it will make AI Overviews in Google Search available to users living in more than 100 countries. Google says people like AI Overviews, so the company plans to reach 1 billion users each month. Additionally, Google is expanding language support — now, users in any country where AI Overviews can get them in any available language. For example users in Japan are no longer limited to Japanese. 

If you aren’t familiar with AI Overviews by now, it’s a feature found in Google Search. Google’s Gemini AI model will generate a summary for most things people search for, or at least when Google's systems detect a query where generative AI can be useful. This summary appears at the top of the page. Besides answering questions, it can also act as a meal planner, vacation organizer and brainstorming tool, among many other things.

This update follows several released over the last few months since the introduction of AI Overviews in May. The most recent update before this one allowed users to visit websites by clicking on links within the AI Overview text. Google says that this has resulted in a traffic increase to “supporting websites.” However, some publishers and sites fear that the overviews are destroying their traffic by being the first thing people see.

News like this isn’t surprising, as Google has been stuffing as much AI into Search as it can. AI Overviews have also generated some controversy after the AI gave people inaccurate information for searches — for example, it recommended putting glue on pizza for a bit. In response to those issues, Google put some protections and guardrails on AI overviews to avoid similar strange issues.

Correction, October 28 2024, 1:30PM ET: This story originally stated that Google was adding local language support to AI Overviews. That feature was already available, so we've clarified that any supported language can be displayed in any country where AI Overviews are available. We apologize for the error.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-is-expanding-ai-overviews-in-search-to-more-than-100-countries-170925933.html?src=rss

Google is expanding AI Overviews in Search to more than 100 countries

In a blog post today, Google said it will make AI Overviews in Google Search available to users living in more than 100 countries. Google says people like AI Overviews, so the company plans to reach 1 billion users each month. Additionally, Google is expanding language support — now, users in any country where AI Overviews can get them in any available language. For example users in Japan are no longer limited to Japanese. 

If you aren’t familiar with AI Overviews by now, it’s a feature found in Google Search. Google’s Gemini AI model will generate a summary for most things people search for, or at least when Google's systems detect a query where generative AI can be useful. This summary appears at the top of the page. Besides answering questions, it can also act as a meal planner, vacation organizer and brainstorming tool, among many other things.

This update follows several released over the last few months since the introduction of AI Overviews in May. The most recent update before this one allowed users to visit websites by clicking on links within the AI Overview text. Google says that this has resulted in a traffic increase to “supporting websites.” However, some publishers and sites fear that the overviews are destroying their traffic by being the first thing people see.

News like this isn’t surprising, as Google has been stuffing as much AI into Search as it can. AI Overviews have also generated some controversy after the AI gave people inaccurate information for searches — for example, it recommended putting glue on pizza for a bit. In response to those issues, Google put some protections and guardrails on AI overviews to avoid similar strange issues.

Correction, October 28 2024, 1:30PM ET: This story originally stated that Google was adding local language support to AI Overviews. That feature was already available, so we've clarified that any supported language can be displayed in any country where AI Overviews are available. We apologize for the error.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-is-expanding-ai-overviews-in-search-to-more-than-100-countries-170925933.html?src=rss

Dutch police say they’ve taken down Redline and Meta credential stealer malware

Today, Dutch National Police announced that it had gained access to the servers of Redline and Meta. Not to be confused with Facebook parent company Meta, Redline and Meta are a type of malware known as infostealers criminals can use to obtain the credentials of users and companies. Operation Magnus, a joint effort by Dutch National Police, the FBI, NCIS and several other law enforcement agencies, disrupted the illegal tools.

TechCrunch notes that Redline has been active since 2020, while the Operation Magnus website states that Meta is newer but “pretty much the same.” A 50-second video in English posted to the Operation Magnus website also lists some “VIPs” or people “very important to the police” that the authorities are looking for.

Redline is often cited as the malware responsible for the 2022 Uber hack. Specops, a password management company, found that Redline was used to steal almost half of the 170 million passwords from data gathered by KrakenLabs. Even gamers aren’t immune to Redline; McAfee found that a variant was hidden in fake game cheats.

The video showed the agencies accessing user credentials, IP addresses and Telegram bots criminals use to steal sensitive data. Additionally, authorities found the source code for both malware programs on the servers.

While there isn’t news of any arrests being made, the Operation Magnus website states that “involved parties will be notified, and legal actions are underway.” There’s also a countdown for almost 20 hours later, promising more news to come.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/dutch-police-say-theyve-taken-down-redline-and-meta-credential-stealer-malware-161531556.html?src=rss

Dutch police say they’ve taken down Redline and Meta credential stealer malware

Today, Dutch National Police announced that it had gained access to the servers of Redline and Meta. Not to be confused with Facebook parent company Meta, Redline and Meta are a type of malware known as infostealers criminals can use to obtain the credentials of users and companies. Operation Magnus, a joint effort by Dutch National Police, the FBI, NCIS and several other law enforcement agencies, disrupted the illegal tools.

TechCrunch notes that Redline has been active since 2020, while the Operation Magnus website states that Meta is newer but “pretty much the same.” A 50-second video in English posted to the Operation Magnus website also lists some “VIPs” or people “very important to the police” that the authorities are looking for.

Redline is often cited as the malware responsible for the 2022 Uber hack. Specops, a password management company, found that Redline was used to steal almost half of the 170 million passwords from data gathered by KrakenLabs. Even gamers aren’t immune to Redline; McAfee found that a variant was hidden in fake game cheats.

The video showed the agencies accessing user credentials, IP addresses and Telegram bots criminals use to steal sensitive data. Additionally, authorities found the source code for both malware programs on the servers.

While there isn’t news of any arrests being made, the Operation Magnus website states that “involved parties will be notified, and legal actions are underway.” There’s also a countdown for almost 20 hours later, promising more news to come.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/dutch-police-say-theyve-taken-down-redline-and-meta-credential-stealer-malware-161531556.html?src=rss

Grok can try and explain Elon Musk’s terrible jokes

Elon Musk’s social media platform X is home to the Grok AI model, and it just received an update today to help it understand images. Musk showcased Grok explaining a joke in an X post and mentioned that the technology is still in the early stages. Other than that, neither Musk himself or the Grok account elaborated further.

Musk owns xAI, the company that powers Grok’s image understanding function. You can see Grok’s six-point explanation of a meme Musk chose for the demonstration here. Thankfully, a premium X subscription is not needed to read Grok’s explanation.

As things stand, Grok’s image understanding abilities are still subpar relative to ChatGPT, as the joke explanation reads somewhat off, but it’s true that Musk’s AI company is working hard to improve Grok’s capabilities. That still hasn’t prevented Grok from providing misleading information about the presidential election. For now, it’s best to approach Musk’s pet AI with a healthy dose of skepticism.

This article originally appeared on Engadget at https://www.engadget.com/ai/grok-can-try-and-explain-elon-musks-terrible-jokes-144522210.html?src=rss

Grok can try and explain Elon Musk’s terrible jokes

Elon Musk’s social media platform X is home to the Grok AI model, and it just received an update today to help it understand images. Musk showcased Grok explaining a joke in an X post and mentioned that the technology is still in the early stages. Other than that, neither Musk himself or the Grok account elaborated further.

Musk owns xAI, the company that powers Grok’s image understanding function. You can see Grok’s six-point explanation of a meme Musk chose for the demonstration here. Thankfully, a premium X subscription is not needed to read Grok’s explanation.

As things stand, Grok’s image understanding abilities are still subpar relative to ChatGPT, as the joke explanation reads somewhat off, but it’s true that Musk’s AI company is working hard to improve Grok’s capabilities. That still hasn’t prevented Grok from providing misleading information about the presidential election. For now, it’s best to approach Musk’s pet AI with a healthy dose of skepticism.

This article originally appeared on Engadget at https://www.engadget.com/ai/grok-can-try-and-explain-elon-musks-terrible-jokes-144522210.html?src=rss

The Video Game History Foundation’s fight for game preservation isn’t over

Last week, the Video Game History Foundation (VGHF) released a statement expressing its regret that the US Copyright Office’s refused to grant an exemption to the Digital Millennium Copyright Act (DMCA) to help preserve rare video games. However, the VGHF continued by saying it won’t back down and will continue advocating for improved video game preservation.

For some context, the VGHF had been a longtime supporter of the Software Preservation Network’s (SPN) petition to receive a DMCA exemption for the sake of preserving video games, especially for researchers who need access to them and can’t do so due to unavailability. As the only currently legal way is to get a legitimate hard or soft copy of the game and play it on its corresponding console, researchers are encountering difficulties in progressing in their studies. Piracy would be illegal, of course, which is why the SPN is fighting for an exemption. However, there are those who don’t see things this way.

Despite not convincing the Entertainment Software Association (ESA) and the US Copyright Office, the VGHF doesn’t regret supporting the SPN’s petition for a DMCA exemption. Its goal, and that of several like-minded organizations (as mentioned by Rock Paper Shotgun), is to help preserve out-of-print and obscure video games for future generations to enjoy. The petition sought to allow researchers to access these games remotely from libraries and archives.

The ESA pushed hard against the petition, refusing to allow any remote game access whatsoever. ESA members have even ignored calls for comment on the situation, IGN reports. As the VGHF says, researchers are now forced to use “extra-legal methods to access the vast majority of out-of-print video games that are otherwise unavailable.”

Three years of fighting for a cause and not giving up shows that the VGHF remains committed to video game preservation. The organization ended its statement by calling game industry members to support its cause.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-video-game-history-foundations-fight-for-game-preservation-isnt-over-135817436.html?src=rss